1d7cbd4203
This should fix how some people seem to think the counter strike modules will work on games other than counter strike.
116 lines
3.0 KiB
C++
116 lines
3.0 KiB
C++
/* AMX Mod X
|
|
* Natural Selection Module
|
|
*
|
|
* by the AMX Mod X Development Team
|
|
*
|
|
* This file is part of AMX Mod X.
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*/
|
|
|
|
/* Calls sent by AMX Mod X are handled here */
|
|
|
|
#include "sdk/amxxmodule.h"
|
|
|
|
#include "ns.h"
|
|
#include "utilfunctions.h"
|
|
|
|
#include "CVector.h"
|
|
#include "CString.h"
|
|
|
|
#include "GameManager.h"
|
|
#include "TitleManager.h"
|
|
#include "MessageHandler.h"
|
|
#include "ParticleManager.h"
|
|
|
|
#include "AllocString.h"
|
|
|
|
extern int gmsgHudText2;
|
|
extern BOOL iscombat;
|
|
|
|
TitleManager TitleMan;
|
|
ParticleManager ParticleMan;
|
|
|
|
void MFuncs_Initialize(void);
|
|
|
|
// Native register calls here
|
|
void AddNatives_MemberFunc();
|
|
void AddNatives_Particles();
|
|
void AddNatives_Player();
|
|
void AddNatives_PlayerMemory();
|
|
void AddNatives_Weapons();
|
|
void AddNatives_Structure();
|
|
void AddNatives_General();
|
|
|
|
// All plugins have loaded (called during spawning worldspawn)
|
|
void OnPluginsLoaded()
|
|
{
|
|
|
|
// This message is used for the ns_popup native
|
|
GameMan.GetMessageIDs();
|
|
|
|
// Check the map name and see if it's combat or not.
|
|
GameMan.EvaluateCombat();
|
|
|
|
GameMan.RegisterForwards();
|
|
|
|
GameMan.CheckAllHooks();
|
|
|
|
AllocStringList.Clear();
|
|
|
|
TitleMan.LoadTitles();
|
|
|
|
GameMan.CheckMap();
|
|
|
|
ParticleMan.ReadFile();
|
|
}
|
|
|
|
|
|
|
|
int AmxxCheckGame(const char *game)
|
|
{
|
|
if (strcasecmp(game, "ns") == 0 ||
|
|
strcasecmp(game, "nsp") == 0)
|
|
{
|
|
return AMXX_GAME_OK;
|
|
}
|
|
return AMXX_GAME_BAD;
|
|
}
|
|
// Module is attaching to AMXX
|
|
void OnAmxxAttach()
|
|
{
|
|
AddNatives_MemberFunc();
|
|
AddNatives_Particles();
|
|
AddNatives_Player();
|
|
AddNatives_PlayerMemory();
|
|
AddNatives_Weapons();
|
|
AddNatives_Structure();
|
|
AddNatives_General();
|
|
|
|
MFuncs_Initialize();
|
|
}
|
|
|