amxmodx/amxmodx/modules.h
2015-03-22 11:00:32 +01:00

69 lines
1.6 KiB
C++
Executable File

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#ifndef __MODULES_H__
#define __MODULES_H__
#include "amx.h"
#undef DLLEXPORT
#if defined(_WIN32)
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT __attribute__((visibility("default")))
#define WINAPI
#endif
#undef C_DLLEXPORT
#define C_DLLEXPORT extern "C" DLLEXPORT
#define RELOAD_MODULE 0
#define STATIC_MODULE 1
typedef enum
{
Player_Name, //String
Player_Ip, //String
Player_Team, //String
Player_Ingame, //bool
Player_Authorized, //bool
Player_Vgui, //bool
Player_Time, //float
Player_Playtime, //float
Player_MenuExpire, //float
Player_Weapons, //struct{int,int}[32]
Player_CurrentWeapon, //int
Player_TeamID, //int
Player_Deaths, //int
Player_Aiming, //int
Player_Menu, //int
Player_Keys, //int
Player_Flags, //int[32]
Player_Newmenu, //int
Player_NewmenuPage, //int
} PlayerProp;
int CheckModules(AMX *amx, char error[128]);
bool LoadModule(const char *shortname, PLUG_LOADTIME now, bool simplify=true, bool noFileBail=false);
const char *StrCaseStr(const char *as, const char *bs);
class Debugger;
Debugger *DisableDebugHandler(AMX *amx);
void EnableDebugHandler(AMX *amx, Debugger *pd);
const char* GetFileName(AMX *amx);
inline cell FloatToCell(float input)
{
REAL output = input;
return *(cell *)&output;
}
#endif // __MODULES_H__