amxmodx/modules/cstrike/cstrike/CstrikeMain.cpp

152 lines
3.8 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "amxxmodule.h"
#include "CstrikeUtils.h"
#include "CstrikeHacks.h"
#include "CstrikeItemsInfos.h"
#include "CstrikeUserMessages.h"
#include <IGameConfigs.h>
#include <resdk/mod_rehlds_api.h>
IGameConfig *MainConfig;
IGameConfig *CommonConfig;
IGameConfigManager *ConfigManager;
HLTypeConversion TypeConversion;
extern StringHashMap<int> ModelsList;
int AmxxCheckGame(const char *game)
{
if (strcasecmp(game, "cstrike") == 0 ||
strcasecmp(game, "czero") == 0)
{
return AMXX_GAME_OK;
}
return AMXX_GAME_BAD;
}
void OnAmxxAttach()
{
MF_AddNatives(CstrikeNatives);
ConfigManager = MF_GetConfigManager();
char error[256] = "";
ConfigManager->AddUserConfigHook("ItemInfos", &ItemsManager);
if (!ConfigManager->LoadGameConfigFile("modules.games", &MainConfig, error, sizeof(error)) && *error)
{
MF_Log("Could not read module.games gamedata: %s", error);
return;
}
*error = '\0';
if (!ConfigManager->LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)) && *error)
{
MF_Log("Could not read common.games gamedata: %s", error);
return;
}
InitializeHacks();
}
void OnPluginsLoaded()
{
TypeConversion.init();
ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
}
void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
// Used to catch WeaponList message at map change.
EnableMessageHooks();
if (!HasReGameDll && !ClientCommandDetour) // All CS_* forwards requires ClientCommand. Unlikely to fail.
{
ToggleHook_ClientCommands(false);
ToggleHook_BuyCommands(false);
RETURN_META(MRES_IGNORED);
}
auto haveBotHooks = true;
auto haveBuyHooks = true;
if (!HasReGameDll)
{
haveBotHooks = UseBotArgs && BotArgs;
haveBuyHooks = BuyGunAmmoDetour && GiveNamedItemDetour && AddAccountDetour && CanPlayerBuyDetour && CanBuyThisDetour;
}
HasInternalCommandForward = haveBotHooks && UTIL_CheckForPublic("CS_InternalCommand");
HasOnBuyAttemptForward = haveBuyHooks && UTIL_CheckForPublic("CS_OnBuyAttempt");
HasOnBuyForward = haveBuyHooks && UTIL_CheckForPublic("CS_OnBuy");
ToggleHook_ClientCommands(HasInternalCommandForward || HasOnBuyAttemptForward || HasOnBuyForward);
ToggleHook_BuyCommands(HasOnBuyForward);
ToggleHook_GiveDefaultItems(false);
ModelsList.clear();
RETURN_META(MRES_IGNORED);
}
void OnServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax)
{
DisableMessageHooks();
RETURN_META(MRES_IGNORED);
}
void OnServerDeactivate()
{
if (!HasReGameDll && !ClientCommandDetour)
{
RETURN_META(MRES_IGNORED);
}
GameRulesRH = nullptr;
ToggleHook_ClientCommands(false);
ToggleHook_BuyCommands(false);
RETURN_META(MRES_IGNORED);
}
void OnPluginsUnloaded()
{
// Used with model natives, enabled on demand.
g_pengfuncsTable->pfnSetClientKeyValue = nullptr;
g_pFunctionTable->pfnClientUserInfoChanged = nullptr;
g_pFunctionTable->pfnStartFrame = nullptr;
// Force to disable all event hooks at map change.
DisableMessageHooks(true);
}
void OnAmxxDetach()
{
ConfigManager->RemoveUserConfigHook("ItemInfos", &ItemsManager);
ConfigManager->CloseGameConfigFile(MainConfig);
ConfigManager->CloseGameConfigFile(CommonConfig);
ShutdownHacks();
}