152 lines
3.8 KiB
C++
152 lines
3.8 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Module
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//
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#include "amxxmodule.h"
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#include "CstrikeUtils.h"
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#include "CstrikeHacks.h"
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#include "CstrikeItemsInfos.h"
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#include "CstrikeUserMessages.h"
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#include <IGameConfigs.h>
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#include <resdk/mod_rehlds_api.h>
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IGameConfig *MainConfig;
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IGameConfig *CommonConfig;
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IGameConfigManager *ConfigManager;
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HLTypeConversion TypeConversion;
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extern StringHashMap<int> ModelsList;
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int AmxxCheckGame(const char *game)
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{
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if (strcasecmp(game, "cstrike") == 0 ||
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strcasecmp(game, "czero") == 0)
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{
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return AMXX_GAME_OK;
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}
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return AMXX_GAME_BAD;
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}
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void OnAmxxAttach()
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{
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MF_AddNatives(CstrikeNatives);
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ConfigManager = MF_GetConfigManager();
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char error[256] = "";
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ConfigManager->AddUserConfigHook("ItemInfos", &ItemsManager);
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if (!ConfigManager->LoadGameConfigFile("modules.games", &MainConfig, error, sizeof(error)) && *error)
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{
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MF_Log("Could not read module.games gamedata: %s", error);
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return;
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}
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*error = '\0';
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if (!ConfigManager->LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)) && *error)
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{
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MF_Log("Could not read common.games gamedata: %s", error);
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return;
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}
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InitializeHacks();
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}
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void OnPluginsLoaded()
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{
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TypeConversion.init();
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ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
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ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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}
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void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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// Used to catch WeaponList message at map change.
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EnableMessageHooks();
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if (!HasReGameDll && !ClientCommandDetour) // All CS_* forwards requires ClientCommand. Unlikely to fail.
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{
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ToggleHook_ClientCommands(false);
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ToggleHook_BuyCommands(false);
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RETURN_META(MRES_IGNORED);
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}
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auto haveBotHooks = true;
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auto haveBuyHooks = true;
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if (!HasReGameDll)
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{
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haveBotHooks = UseBotArgs && BotArgs;
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haveBuyHooks = BuyGunAmmoDetour && GiveNamedItemDetour && AddAccountDetour && CanPlayerBuyDetour && CanBuyThisDetour;
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}
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HasInternalCommandForward = haveBotHooks && UTIL_CheckForPublic("CS_InternalCommand");
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HasOnBuyAttemptForward = haveBuyHooks && UTIL_CheckForPublic("CS_OnBuyAttempt");
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HasOnBuyForward = haveBuyHooks && UTIL_CheckForPublic("CS_OnBuy");
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ToggleHook_ClientCommands(HasInternalCommandForward || HasOnBuyAttemptForward || HasOnBuyForward);
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ToggleHook_BuyCommands(HasOnBuyForward);
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ToggleHook_GiveDefaultItems(false);
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ModelsList.clear();
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RETURN_META(MRES_IGNORED);
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}
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void OnServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax)
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{
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DisableMessageHooks();
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RETURN_META(MRES_IGNORED);
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}
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void OnServerDeactivate()
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{
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if (!HasReGameDll && !ClientCommandDetour)
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{
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RETURN_META(MRES_IGNORED);
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}
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GameRulesRH = nullptr;
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ToggleHook_ClientCommands(false);
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ToggleHook_BuyCommands(false);
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RETURN_META(MRES_IGNORED);
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}
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void OnPluginsUnloaded()
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{
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// Used with model natives, enabled on demand.
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g_pengfuncsTable->pfnSetClientKeyValue = nullptr;
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g_pFunctionTable->pfnClientUserInfoChanged = nullptr;
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g_pFunctionTable->pfnStartFrame = nullptr;
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// Force to disable all event hooks at map change.
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DisableMessageHooks(true);
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}
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void OnAmxxDetach()
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{
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ConfigManager->RemoveUserConfigHook("ItemInfos", &ItemsManager);
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ConfigManager->CloseGameConfigFile(MainConfig);
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ConfigManager->CloseGameConfigFile(CommonConfig);
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ShutdownHacks();
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}
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