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@ -11,6 +11,32 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.nbt.NbtCompound;
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public class OverlayRenderer {
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public class OverlayRenderer {
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private record ExpObject(double ExpRequired, double ExpPrevious, String EnchantLevel) {}
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private static double[] EnchantInfoChampion = { 0, 50000, 100000, 250000, 500000, 1000000, 1500000, 2000000, 2500000, 3000000 };
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private static double[] EnchantInfoCultivation = { 0, 1000, 5000, 25000, 100000, 300000, 1500000, 5000000, 20000000, 100000000 };
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private static double[] EnchantInfoExpertise = { 0, 50, 100, 250, 500, 1000, 2500, 5500, 10000, 15000 };
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private static double[] EnchantInfoCompact = { 0, 100, 500, 1500, 5000, 15000, 50000, 150000, 500000, 1000000 };
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private static String[] Levels = { "", "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X" };
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private static ExpObject getExpInformation(double[] InfoTable, double itemExp) {
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if (itemExp >= InfoTable[InfoTable.length - 1])
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return new ExpObject(-1, InfoTable[InfoTable.length - 1], Levels[Levels.length - 1]);
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double ExpRequired = 0;
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double ExpPrevious = 0;
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String EnchantLevel = Levels[0];
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for (int i = 0; i < InfoTable.length; i++) {
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if (itemExp < InfoTable[i]) {
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ExpRequired = InfoTable[i];
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EnchantLevel = Levels[i];
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break;
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}
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else
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ExpPrevious = InfoTable[i];
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}
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return new ExpObject(ExpRequired, ExpPrevious, EnchantLevel);
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}
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public static void renderOverlay(DrawContext context, float deltaTick) {
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public static void renderOverlay(DrawContext context, float deltaTick) {
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MinecraftClient Instance = MinecraftClient.getInstance();
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MinecraftClient Instance = MinecraftClient.getInstance();
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ClientPlayerEntity player = Instance.player;
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ClientPlayerEntity player = Instance.player;
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@ -21,11 +47,9 @@ public class OverlayRenderer {
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ItemStack mainHandItem = player.getMainHandStack();
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ItemStack mainHandItem = player.getMainHandStack();
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double ItemExp = 0;
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double ItemExp = 0;
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int ItemExpRequired = 0;
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String EnchantLevel = "null";
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String EnchantPercent = "0%";
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String EnchantPercent = "0%";
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int ItemExpPrevious = 0;
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String EnchantName = "";
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String EnchantName = "";
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ExpObject ExpInfo;
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if (mainHandItem == null)
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if (mainHandItem == null)
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return;
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return;
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@ -41,198 +65,37 @@ public class OverlayRenderer {
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if (extraAttributes.contains("champion_combat_xp")) {
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if (extraAttributes.contains("champion_combat_xp")) {
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EnchantName = "Champion";
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EnchantName = "Champion";
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ItemExp = extraAttributes.getDouble("champion_combat_xp");
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ItemExp = extraAttributes.getDouble("champion_combat_xp");
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ExpInfo = getExpInformation(EnchantInfoChampion, ItemExp);
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if (ItemExp < 50000) {
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ItemExpRequired = 50000;
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EnchantLevel = "I";
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} else if (ItemExp < 100000) {
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ItemExpRequired = 100000;
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ItemExpPrevious = 50000;
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EnchantLevel = "II";
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} else if (ItemExp < 250000) {
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ItemExpRequired = 250000;
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ItemExpPrevious = 100000;
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EnchantLevel = "III";
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} else if (ItemExp < 500000) {
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ItemExpRequired = 500000;
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ItemExpPrevious = 250000;
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EnchantLevel = "IV";
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} else if (ItemExp < 1000000) {
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ItemExpRequired = 1000000;
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ItemExpPrevious = 500000;
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EnchantLevel = "V";
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} else if (ItemExp < 1500000) {
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ItemExpRequired = 1500000;
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ItemExpPrevious = 1000000;
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EnchantLevel = "VI";
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} else if (ItemExp < 2000000) {
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ItemExpRequired = 2000000;
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ItemExpPrevious = 1500000;
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EnchantLevel = "VII";
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} else if (ItemExp < 2500000) {
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ItemExpRequired = 2500000;
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ItemExpPrevious = 2000000;
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EnchantLevel = "VIII";
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} else if (ItemExp < 3000000) {
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ItemExpRequired = 3000000;
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ItemExpPrevious = 2500000;
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EnchantLevel = "IX";
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} else if (ItemExp > 3000000) {
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ItemExpRequired = -1;
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ItemExpPrevious = 3000000;
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EnchantLevel = "X";
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}
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}
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}
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else if (extraAttributes.contains("farmed_cultivating")) {
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else if (extraAttributes.contains("farmed_cultivating")) {
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EnchantName = "Cultivating";
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EnchantName = "Cultivating";
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ItemExp = extraAttributes.getDouble("farmed_cultivating");
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ItemExp = extraAttributes.getDouble("farmed_cultivating");
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ExpInfo = getExpInformation(EnchantInfoCultivation, ItemExp);
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if (ItemExp < 1000) {
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ItemExpRequired = 1000;
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EnchantLevel = "I";
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} else if (ItemExp < 5000) {
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ItemExpRequired = 5000;
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ItemExpPrevious = 1000;
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EnchantLevel = "II";
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} else if (ItemExp < 25000) {
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ItemExpRequired = 25000;
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ItemExpPrevious = 5000;
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EnchantLevel = "III";
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} else if (ItemExp < 100000) {
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ItemExpRequired = 100000;
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ItemExpPrevious = 25000;
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EnchantLevel = "IV";
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} else if (ItemExp < 300000) {
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ItemExpRequired = 300000;
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ItemExpPrevious = 100000;
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EnchantLevel = "V";
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} else if (ItemExp < 1500000) {
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ItemExpRequired = 1500000;
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ItemExpPrevious = 300000;
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EnchantLevel = "VI";
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} else if (ItemExp < 5000000) {
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ItemExpRequired = 5000000;
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ItemExpPrevious = 1500000;
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EnchantLevel = "VII";
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} else if (ItemExp < 20000000) {
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ItemExpRequired = 20000000;
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ItemExpPrevious = 5000000;
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EnchantLevel = "VIII";
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} else if (ItemExp < 100000000) {
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ItemExpRequired = 100000000;
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ItemExpPrevious = 20000000;
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EnchantLevel = "IX";
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} else if (ItemExp > 100000000) {
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ItemExpRequired = -1;
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ItemExpPrevious = 100000000;
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EnchantLevel = "X";
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}
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}
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}
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else if (extraAttributes.contains("expertise_kills")) {
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else if (extraAttributes.contains("expertise_kills")) {
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EnchantName = "Expertise";
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EnchantName = "Expertise";
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ItemExp = extraAttributes.getDouble("expertise_kills");
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ItemExp = extraAttributes.getDouble("expertise_kills");
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ExpInfo = getExpInformation(EnchantInfoExpertise, ItemExp);
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if (ItemExp < 50) {
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ItemExpRequired = 50;
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EnchantLevel = "I";
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} else if (ItemExp < 100) {
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ItemExpRequired = 100;
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ItemExpPrevious = 50;
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EnchantLevel = "II";
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} else if (ItemExp < 250) {
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ItemExpRequired = 250;
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ItemExpPrevious = 100;
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EnchantLevel = "III";
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} else if (ItemExp < 500) {
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ItemExpRequired = 500;
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ItemExpPrevious = 250;
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EnchantLevel = "IV";
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} else if (ItemExp < 1000) {
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ItemExpRequired = 1000;
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ItemExpPrevious = 500;
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EnchantLevel = "V";
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} else if (ItemExp < 2500) {
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ItemExpRequired = 2500;
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ItemExpPrevious = 1000;
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EnchantLevel = "VI";
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} else if (ItemExp < 5500) {
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ItemExpRequired = 5500;
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ItemExpPrevious = 2500;
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EnchantLevel = "VII";
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} else if (ItemExp < 10000) {
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ItemExpRequired = 10000;
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ItemExpPrevious = 5500;
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EnchantLevel = "VIII";
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} else if (ItemExp < 15000) {
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ItemExpRequired = 15000;
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ItemExpPrevious = 10000;
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EnchantLevel = "IX";
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} else if (ItemExp > 15000) {
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ItemExpRequired = -1;
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ItemExpPrevious = 15000;
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EnchantLevel = "X";
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}
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}
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}
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else if (extraAttributes.contains("compact_blocks")) {
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else if (extraAttributes.contains("compact_blocks")) {
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EnchantName = "Compact";
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EnchantName = "Compact";
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ItemExp = extraAttributes.getDouble("compact_blocks");
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ItemExp = extraAttributes.getDouble("compact_blocks");
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ExpInfo = getExpInformation(EnchantInfoCompact, ItemExp);
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if (ItemExp < 100) {
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ItemExpRequired = 100;
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EnchantLevel = "I";
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} else if (ItemExp < 500) {
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ItemExpRequired = 500;
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ItemExpPrevious = 100;
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EnchantLevel = "II";
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} else if (ItemExp < 1500) {
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ItemExpRequired = 1500;
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ItemExpPrevious = 500;
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EnchantLevel = "III";
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} else if (ItemExp < 5000) {
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ItemExpRequired = 5000;
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ItemExpPrevious = 1500;
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EnchantLevel = "IV";
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} else if (ItemExp < 15000) {
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ItemExpRequired = 15000;
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ItemExpPrevious = 5000;
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EnchantLevel = "V";
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} else if (ItemExp < 50000) {
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ItemExpRequired = 50000;
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ItemExpPrevious = 15000;
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EnchantLevel = "VI";
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} else if (ItemExp < 150000) {
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ItemExpRequired = 150000;
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ItemExpPrevious = 50000;
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EnchantLevel = "VII";
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} else if (ItemExp < 500000) {
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ItemExpRequired = 500000;
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ItemExpPrevious = 150000;
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EnchantLevel = "VIII";
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} else if (ItemExp < 1000000) {
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ItemExpRequired = 1000000;
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ItemExpPrevious = 500000;
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EnchantLevel = "IX";
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} else if (ItemExp > 1000000) {
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ItemExpRequired = -1;
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ItemExpPrevious = 15000;
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EnchantLevel = "X";
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}
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}
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}
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else
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/*else {
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return;
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System.out.println(extraAttributes);
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}*/
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// show hud
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// show hud
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if(ItemExp > 0) {
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if(ItemExp > 0) {
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EnchantPercent = new DecimalFormat("##.00")
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EnchantPercent = new DecimalFormat("##0.00")
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.format((ItemExp - ItemExpPrevious) / (ItemExpRequired - ItemExpPrevious) * 100);
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.format((ItemExp - ExpInfo.ExpPrevious) / (ExpInfo.ExpRequired - ExpInfo.ExpPrevious) * 100);
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NumberFormat format = NumberFormat.getIntegerInstance();
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NumberFormat format = NumberFormat.getIntegerInstance();
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TextRenderer textRenderer = Instance.textRenderer;
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TextRenderer textRenderer = Instance.textRenderer;
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String text = EnchantName + " " + EnchantLevel + ": "
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String text = EnchantName + " " + ExpInfo.EnchantLevel + ": "
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+ format.format(ItemExp) + " / "
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+ format.format(ItemExp) + " / "
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+ (ItemExpRequired == -1 ? "Maxed" : format.format(ItemExpRequired) + " (" + EnchantPercent + "%)");
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+ (ExpInfo.EnchantLevel == "X" ? "Maxed" : format.format(ExpInfo.ExpRequired) + " (" + EnchantPercent + "%)");
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int width = context.getScaledWindowWidth();
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int width = context.getScaledWindowWidth();
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int height = context.getScaledWindowHeight();
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int height = context.getScaledWindowHeight();
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int textWidth = textRenderer.getWidth(text);
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int textWidth = textRenderer.getWidth(text);
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