multiplier..
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@ -39,28 +39,15 @@ public class OverlayRenderer {
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if (extraAttributes == null)
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return;
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if (extraAttributes.contains("champion_combat_xp")) {
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EnchantName = "Champion";
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ItemExp = extraAttributes.getDouble("champion_combat_xp");
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ExpInfo = ExpTools.getExpInformation(ExpTools.EnchantInfoChampion, ItemExp);
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for (int i = 0; i < ExpTools.internalNames.length; i++) {
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String internalName = ExpTools.internalNames[i];
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if (extraAttributes.contains(internalName)) {
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EnchantName = ExpTools.displayNames[i];
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ItemExp = extraAttributes.getDouble(internalName);
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ExpInfo = ExpTools.getExpInformation(ExpTools.levelTable[i], ItemExp);
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break;
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}
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else if (extraAttributes.contains("farmed_cultivating")) {
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EnchantName = "Cultivating";
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ItemExp = extraAttributes.getDouble("farmed_cultivating");
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ExpInfo = ExpTools.getExpInformation(ExpTools.EnchantInfoCultivation, ItemExp);
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}
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else if (extraAttributes.contains("expertise_kills")) {
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EnchantName = "Expertise";
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ItemExp = extraAttributes.getDouble("expertise_kills");
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ExpInfo = ExpTools.getExpInformation(ExpTools.EnchantInfoExpertise, ItemExp);
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}
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else if (extraAttributes.contains("compact_blocks")) {
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EnchantName = "Compact";
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ItemExp = extraAttributes.getDouble("compact_blocks");
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ExpInfo = ExpTools.getExpInformation(ExpTools.EnchantInfoCompact, ItemExp);
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}
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else
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return;
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// show hud
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if(ItemExp > 0) {
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@ -1,12 +1,17 @@
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package lul.flummi.championoverlay.utils;
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public class ExpTools {
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public static double[] EnchantInfoChampion = { 0, 50000, 100000, 250000, 500000, 1000000, 1500000, 2000000, 2500000, 3000000 };
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public static double[] EnchantInfoCultivation = { 0, 1000, 5000, 25000, 100000, 300000, 1500000, 5000000, 20000000, 100000000 };
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public static double[] EnchantInfoExpertise = { 0, 50, 100, 250, 500, 1000, 2500, 5500, 10000, 15000 };
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public static double[] EnchantInfoCompact = { 0, 100, 500, 1500, 5000, 15000, 50000, 150000, 500000, 1000000 };
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public static String[] Levels = { "", "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X" };
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public static String[] internalNames = { "champion_combat_xp", "farmed_cultivating", "expertise_kills", "compact_blocks" };
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public static String[] displayNames = { "Champion", "Cultivating", "Expertise", "Compact" };
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public static double[][] levelTable = {
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{ 50000, 1, 2, 5, 10, 20, 30, 40, 50, 60 },
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{ 1000, 1, 5, 25, 100, 3000, 15000, 50000, 20000, 100000 },
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{ 50, 1, 2, 5, 10, 20, 50, 110, 200, 300 },
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{ 100, 1, 5, 15, 50, 150, 500, 1500, 5000, 10000 }
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};
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public static class ExpObject {
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public final double ExpRequired;
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public final double ExpPrevious;
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@ -20,20 +25,21 @@ public class ExpTools {
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}
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public static ExpObject getExpInformation(double[] InfoTable, double itemExp) {
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if (itemExp >= InfoTable[InfoTable.length - 1])
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return new ExpObject(-1, InfoTable[InfoTable.length - 1], Levels[Levels.length - 1]);
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if (itemExp >= InfoTable[InfoTable.length - 1] * InfoTable[0])
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return new ExpObject(-1, InfoTable[InfoTable.length - 1] * InfoTable[0], Levels[Levels.length - 1]);
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double ExpRequired = 0;
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double ExpPrevious = 0;
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String EnchantLevel = Levels[0];
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for (int i = 0; i < InfoTable.length; i++) {
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if (itemExp < InfoTable[i]) {
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ExpRequired = InfoTable[i];
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for (int i = 1; i < InfoTable.length; i++) {
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double j = InfoTable[0] * InfoTable[i];
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if (itemExp < j) {
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ExpRequired = j;
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EnchantLevel = Levels[i];
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break;
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}
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else
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ExpPrevious = InfoTable[i];
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ExpPrevious = j;
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}
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return new ExpObject(ExpRequired, ExpPrevious, EnchantLevel);
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}
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