commit
a3be1cb8f1
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@ -3,8 +3,6 @@
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## Installation & Usage
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npm i
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npm run build
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cp config.example.json config.json
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edit config.json
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Binary file not shown.
6
package-lock.json
generated
6
package-lock.json
generated
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@ -12,9 +12,15 @@
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],
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"license": "ISC",
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"dependencies": {
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"@xpressit/winning-poker-hand-rank": "^0.1.6",
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"cuffeo": "^1.2.2"
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}
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},
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"node_modules/@xpressit/winning-poker-hand-rank": {
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"version": "0.1.6",
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"resolved": "https://registry.npmjs.org/@xpressit/winning-poker-hand-rank/-/winning-poker-hand-rank-0.1.6.tgz",
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"integrity": "sha512-l7b8GAKOT6k79qKF/SesCgQLvCjHZkhihf5QhgcL9w3hiya2JeCVyg07TVayoyO8PzDq56MH+yKk5rcbDMYScw=="
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},
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"node_modules/cuffeo": {
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"version": "1.2.2",
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"resolved": "https://registry.npmjs.org/cuffeo/-/cuffeo-1.2.2.tgz",
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@ -7,8 +7,7 @@
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"x64"
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],
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"scripts": {
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"start": "node ./src/index.mjs",
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"build": "cd ./data && ./generate_table"
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"start": "node ./src/index.mjs"
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},
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"author": "Flummi",
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"license": "ISC",
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1410
src/inc/constants.mjs
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1410
src/inc/constants.mjs
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File diff suppressed because it is too large
Load Diff
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@ -1,44 +1,84 @@
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import fs from 'node:fs';
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import constants from './constants.mjs';
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export default new class handranker {
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#ranks;
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rankHands(board, hand) {
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let bestHand = this.calcBestHand([...board, ...hand].map(c => this.toCard(c)));
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constructor() {
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this.#ranks = fs.readFileSync('./data/HandRanks.dat');
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this.handtypes = [
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"InvalidHand", "HighCard", "Pair",
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"TwoPairs", "ThreeOfAKind", "Straight",
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"Flush", "FullHouse", "FourOfAKind",
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"StraightFlush"
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];
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this.cards = [''];
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for(const cv of [..."23456789TJQKA"])
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for(const cs of [..."CDHS"])
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this.cards.push(cv + cs);
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};
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evalHand(cards) {
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if(!this.#ranks)
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throw new Error("HandRanks.dat not loaded, run 'npm run build' first!");
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if(![7,6,5,3].includes(cards.length))
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throw new Error("Hand must be 3, 5, 6, or 7 cards");
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cards = cards.map(c => this.cards.indexOf(c));
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let p = 53;
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for(let i = 0; i < cards.length; i++)
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p = this.#ranks.readUInt32LE((p + cards[i]) * 4);
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if(cards.length == 5 || cards.length == 6)
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p = this.#ranks.readUInt32LE(p * 4);
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if(bestHand > 6000) bestHand += 2000;
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return {
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handType: p >> 12,
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handRank: p & 0x00000fff,
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value: p,
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handName: this.handtypes[p >> 12]
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rank: bestHand,
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percentage: (9999 - bestHand) / 100,
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combination: this.toCombination(bestHand)
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};
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};
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toCombination(r) {
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if(r > 6185) return 'HighCard';
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if(r > 3325) return 'Pair';
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if(r > 2467) return 'TwoPairs';
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if(r > 1609) return 'ThreeOfAKind';
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if(r > 1599) return 'Straight';
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if(r > 322) return 'Flush';
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if(r > 166) return 'FullHouse';
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if(r > 10) return 'FourOfAKind';
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return 'StraightFlush';
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};
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cactusFastRankHand(hand) {
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const [c0, c1, c2, c3, c4] = hand;
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if((c0 & c1 & c2 & c3 & c4 & 0xf000) !== 0)
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return constants.fastFlushes[(c0 | c1 | c2 | c3 | c4) >>> 16];
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const r = constants.fastUnique5[(c0 | c1 | c2 | c3 | c4) >>> 16];
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if(r)
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return r;
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let u = 0xe91aaa35 + (((c0 & 0xff) * (c1 & 0xff) * (c2 & 0xff) * (c3 & 0xff) * (c4 & 0xff)) | 0);
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u = u ^ (u >>> 16);
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u += u << 8;
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u ^= u >>> 4;
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return constants.hash[((u + (u << 2)) >>> 19) ^ (constants.hashAdjust[(u >>> 8) & 0x1ff] | 0)];
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};
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calcBestHand(hand) {
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if(hand.length === 5)
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return this.cactusFastRankHand([hand[0], hand[1], hand[2], hand[3], hand[4]])
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if(hand.length === 6) {
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const possibleHands = [
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[hand[0], hand[1], hand[2], hand[3], hand[4]],
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[hand[0], hand[1], hand[2], hand[3], hand[5]],
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[hand[0], hand[1], hand[2], hand[4], hand[5]],
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[hand[0], hand[1], hand[3], hand[4], hand[5]],
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[hand[0], hand[2], hand[3], hand[4], hand[5]],
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[hand[1], hand[2], hand[3], hand[4], hand[5]],
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];
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const sortedHands = possibleHands.map(h => this.cactusFastRankHand(h)).sort();
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return sortedHands[0];
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}
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if(hand.length === 7) {
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let r = 0;
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let rank = 9999;
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for(let i = 0; i < 21; i++) {
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const inputHand = [
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hand[constants.t7c5[i][0]],
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hand[constants.t7c5[i][1]],
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hand[constants.t7c5[i][2]],
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hand[constants.t7c5[i][3]],
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hand[constants.t7c5[i][4]],
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];
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r = this.cactusFastRankHand(inputHand);
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if(r < rank)
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rank = r;
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}
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return rank;
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}
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throw `Hand ranker doesn't support ${hand.length} cards`;
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};
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toCard(playingCard) {
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const rank = constants.runeToRank[playingCard[0]];
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const suit = constants.runeToSuit[playingCard[1]];
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if(!suit || rank === undefined)
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throw `Invalid playing card: ${playingCard}`;
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return ((1 << rank) << 16) | (suit << 12) | (rank << 8) | constants.PRIMES[rank];
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};
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};
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export const bot = await new cuffeo(cfg.getFull().clients);
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export const env = {
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gamestate: 'notstarted, ' + (cfg.get('autojoin') ? 'autojoin' : 'no autojoin'), // [notstarted,preflop,flop,turn,river]
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gamestate: 'not started, ' + (cfg.get('autojoin') ? 'autojoin' : 'no autojoin'),
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hand: false,
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board: false,
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winchance: false,
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odds: false,
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joined: false,
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callamount: 0,
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pot: 0,
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bot.on("message", async e => {
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if(e.channel !== cfg.get('channel'))
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return;
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if(e.message.startsWith(".cards ")) {
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let cards = [];
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try {
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cards = JSON.parse(e.message.slice(7));
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} catch(err) {
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return e.reply('das ist kein Array du Pflaumennase');
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}
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const hand = cards.slice(0, 2);
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const board = cards.slice(2);
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let rank;
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try {
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rank = handranker.rankHands(board, hand);
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} catch(err) {
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return e.reply(err);
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}
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e.reply(JSON.stringify(rank));
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return;
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}
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if(e.message === `.${e.self.me.nickname} help`) {
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await e.write(`PRIVMSG ${e.user.nick} I always say hirc schmirc, available commands are:`);
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const commands = [
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// bot's turn
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if(e.message.match(new RegExp(`Current player: ${e.self.me.nickname}( |$)`))) {
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let action = 'c'; // default
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if(env.gamestate === 'preflop' || !env.winchance) { // preflop
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if(env.gamestate === 'preflop' || !env.odds) { // preflop
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env.lastaction = action;
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return e.reply(action); // checkcall
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}
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if(env.callamount > env.bank) // not enough money lol
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return e.reply(['huan!', 'f']);
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if(env.winchance < 6500) {
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if(helper.rand(5) === 1 && env.callamount < (helper.rand(6,10) * 10)) { // bad hand, call anyway
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if(env.odds < 6500) {
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if(helper.rand(5) === 1 && env.callamount < (helper.rand(2, 6) * 10)) { // bad hand, call anyway
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action = 'c';
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}
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else { // bad hand, fold
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action = 'f';
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}
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}
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else if(env.winchance > 7000) { // decent hand, raise
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else if(env.odds > 55) { // decent hand, raise
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if(helper.rand(5) === 1) { // 20%
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action = 'r ' + (env.callamount + helper.rand(5) * 10);
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}
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}
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else if(env.winchance > 15000) { // good hand lol
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else if(env.odds > 70) { // good hand lol
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if(helper.rand(2) === 1) { // 50%
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action = 'r ' + (env.callamount + helper.rand(6) * 10);
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}
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}
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else if(env.winchance > 20000) { // fuck them all
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else if(env.odds > 85) { // fuck them all
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action = 'r ' + (env.callamount + helper.rand(7) * 10);
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}
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}
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else { // checkphase
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if(env.winchance > 7000) { // decend hand, raise
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if(env.odds > 55) { // decend hand, raise
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if(helper.rand(5) === 1) { // 20%
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action = 'r ' + (env.callamount + helper.rand(5) * 10);
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}
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}
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else if(env.winchance > 15000) { // good hand lol
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else if(env.odds > 70) { // good hand lol
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if(helper.rand(2) === 1) { // 50%
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action = 'r ' + (env.callamount + helper.rand(6) * 10);
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}
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}
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else if(env.winchance > 20000) { // fuck them all
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else if(env.odds > 85) { // fuck them all
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action = 'r ' + (env.callamount + helper.rand(7) * 10);
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}
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}
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if(cfg.get('debug'))
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e.reply(`${oldstate} -> ${env.gamestate}`);
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const rank = handranker.evalHand([...env.board, ...env.hand]);
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env.winchance = rank.value;
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const rank = handranker.rankHands(env.board, env.hand);
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env.odds = rank.percentage;
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}
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// end of game
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env.hand = false;
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env.board = false;
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env.winchance = false;
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env.odds = false;
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env.joined = false;
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env.pot = 0;
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env.lastaction = false;
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Loading…
Reference in New Issue
Block a user