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@ -106,8 +106,8 @@ bot.on("message", async e => {
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return e.reply("f");
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if(e.message === ".d" && !env.hand)
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return e.reply("d");
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if(e.message === ".env" && cfg.get('debug')) {
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e.reply(JSON.stringify(env));
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if(e.message === ".env") {
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return helper.debug(env, 5);
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}
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if(e.user.nick !== cfg.get('pokerbot') || !env.hand)
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@ -173,8 +173,7 @@ bot.on("message", async e => {
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if(env.callamount > env.bank) // not enough money lol
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return e.reply(['huan!', 'f']);
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if(env.odds <= 30) {
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console.log('callphase', env);
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if(env.odds <= 40) {
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if(helper.rand(20) === 1 && env.callamount < (helper.rand(2, 6) * 10)) { // bad hand, call anyway
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action = 'call';
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debug = `bad hand, call anyway (${env.odds}, callphase, 5%)`;
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@ -184,40 +183,57 @@ bot.on("message", async e => {
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debug = `bad hand (${env.odds}, callphase, 95%)`;
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}
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}
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else if(env.odds > 30 && env.odds <= 50) { // decent hand, raise
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else if(env.odds > 40 && env.odds <= 50) { // decent hand, raise
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if(helper.rand(10) === 1) { // 10%
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action = 'raise ' + (env.callamount + helper.rand(5) * 10);
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debug = `decent hand (${env.odds}, callphase, 20%)`;
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const toRaise = env.callamount + helper.rand(5) * 10;
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if(toRaise > env.bank) {
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action = 'raise ' + toRaise.toString();
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debug = `decent hand (${env.odds}, callphase, 10%)`;
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}
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}
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}
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else if(env.odds > 50 && env.odds <= 70) { // good hand lol
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if(helper.rand(2) === 1) { // 50%
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action = 'raise ' + (env.callamount + helper.rand(6) * 10);
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debug = `good hand lol (${env.odds}, callphase, 70%)`;
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if(helper.rand(3) === 1) { // 33%
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const toRaise = env.callamount + helper.rand(6) * 10;
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if(toRaise > env.bank) {
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action = 'raise ' + toRaise.toString();
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debug = `good hand lol (${env.odds}, callphase, 33%)`;
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}
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}
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}
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else if(env.odds > 70) { // fuck them all
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action = 'raise ' + (env.callamount + helper.rand(7) * 10);
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debug = `fuck them all (${env.odds}, callphase)`;
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const toRaise = env.callamount + helper.rand(7) * 10;
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if(toRaise > env.bank) {
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action = 'raise ' + toRaise.toString();
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debug = `fuck them all (${env.odds}, callphase)`;
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}
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}
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}
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else { // checkphase
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console.log('checkphase', env);
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if(env.odds > 55 && env.odds <= 70) { // decend hand, raise
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if(helper.rand(5) === 1) { // 20%
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action = 'raise ' + (env.callamount + helper.rand(5) * 10);
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debug = `decent hand (${env.odds}, checkphase, 20%)`;
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const toRaise = env.callamount + helper.rand(5) * 10;
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if(toRaise > env.bank) {
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action = 'raise ' + toRaise.toString();
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debug = `decent hand (${env.odds}, checkphase, 20%)`;
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}
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}
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}
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else if(env.odds > 70 && env.odds <= 85) { // good hand lol
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if(helper.rand(2) === 1) { // 50%
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action = 'r ' + (env.callamount + helper.rand(6) * 10);
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debug = `good hand lol (${env.odds}, callphase, 50%)`;
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const toRaise = env.callamount + helper.rand(6) * 10;
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if(toRaise > env.bank) {
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action = 'raise ' + toRaise.toString();
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debug = `good hand lol (${env.odds}, callphase, 50%)`;
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}
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}
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}
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else if(env.odds > 85) { // fuck them all
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action = 'raise ' + (env.callamount + helper.rand(7) * 10);
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debug = `fuck them all (${env.odds}, callphase)`;
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const toRaise = env.callamount + helper.rand(7) * 10;
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if(toRaise > env.bank) {
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action = 'raise ' + toRaise.toString();
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debug = `fuck them all (${env.odds}, callphase)`;
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}
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}
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}
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