uff #1
|
@ -3,8 +3,6 @@
|
|||
## Installation & Usage
|
||||
npm i
|
||||
|
||||
npm run build
|
||||
|
||||
cp config.example.json config.json
|
||||
|
||||
edit config.json
|
||||
|
|
Binary file not shown.
|
@ -7,8 +7,7 @@
|
|||
"x64"
|
||||
],
|
||||
"scripts": {
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||||
"start": "node ./src/index.mjs",
|
||||
"build": "cd ./data && ./generate_table"
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||||
"start": "node ./src/index.mjs"
|
||||
},
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||||
"author": "Flummi",
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||||
"license": "ISC",
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||||
|
|
|
@ -1,44 +1,84 @@
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|||
import fs from 'node:fs';
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||||
import constants from './constants.mjs';
|
||||
|
||||
export default new class handranker {
|
||||
#ranks;
|
||||
rankHands(board, hand) {
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||||
let bestHand = this.calcBestHand([...board, ...hand].map(c => this.toCard(c)));
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||||
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constructor() {
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||||
this.#ranks = fs.readFileSync('./data/HandRanks.dat');
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||||
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||||
this.handtypes = [
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||||
"InvalidHand", "HighCard", "Pair",
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||||
"TwoPairs", "ThreeOfAKind", "Straight",
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||||
"Flush", "FullHouse", "FourOfAKind",
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||||
"StraightFlush"
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||||
];
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||||
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||||
this.cards = [''];
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||||
for(const cv of [..."23456789TJQKA"])
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for(const cs of [..."CDHS"])
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this.cards.push(cv + cs);
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||||
};
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||||
evalHand(cards) {
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||||
if(!this.#ranks)
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throw new Error("HandRanks.dat not loaded, run 'npm run build' first!");
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||||
|
||||
if(![7,6,5,3].includes(cards.length))
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||||
throw new Error("Hand must be 3, 5, 6, or 7 cards");
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||||
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||||
cards = cards.map(c => this.cards.indexOf(c));
|
||||
|
||||
let p = 53;
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||||
for(let i = 0; i < cards.length; i++)
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||||
p = this.#ranks.readUInt32LE((p + cards[i]) * 4);
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||||
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||||
if(cards.length == 5 || cards.length == 6)
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||||
p = this.#ranks.readUInt32LE(p * 4);
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if(bestHand > 6000) bestHand += 2000;
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return {
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//handType: p >> 12,
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handRank: p & 0x00000fff,
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value: p,
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handName: this.handtypes[p >> 12]
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||||
rank: bestHand,
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||||
percentage: (9999 - bestHand) / 100,
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||||
combination: this.toCombination(bestHand)
|
||||
};
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};
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||||
toCombination(r) {
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if(r > 6185) return 'HighCard';
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if(r > 3325) return 'Pair';
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if(r > 2467) return 'TwoPairs';
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if(r > 1609) return 'ThreeOfAKind';
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if(r > 1599) return 'Straight';
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if(r > 322) return 'Flush';
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if(r > 166) return 'FullHouse';
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if(r > 10) return 'FourOfAKind';
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return 'StraightFlush';
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||||
};
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||||
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cactusFastRankHand(hand) {
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const [c0, c1, c2, c3, c4] = hand;
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if((c0 & c1 & c2 & c3 & c4 & 0xf000) !== 0)
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return constants.fastFlushes[(c0 | c1 | c2 | c3 | c4) >>> 16];
|
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const r = constants.fastUnique5[(c0 | c1 | c2 | c3 | c4) >>> 16];
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||||
if(r)
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return r;
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||||
let u = 0xe91aaa35 + (((c0 & 0xff) * (c1 & 0xff) * (c2 & 0xff) * (c3 & 0xff) * (c4 & 0xff)) | 0);
|
||||
u = u ^ (u >>> 16);
|
||||
u += u << 8;
|
||||
u ^= u >>> 4;
|
||||
return constants.hash[((u + (u << 2)) >>> 19) ^ (constants.hashAdjust[(u >>> 8) & 0x1ff] | 0)];
|
||||
};
|
||||
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||||
calcBestHand(hand) {
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||||
if(hand.length === 5)
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||||
return this.cactusFastRankHand([hand[0], hand[1], hand[2], hand[3], hand[4]])
|
||||
if(hand.length === 6) {
|
||||
const possibleHands = [
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[hand[0], hand[1], hand[2], hand[3], hand[4]],
|
||||
[hand[0], hand[1], hand[2], hand[3], hand[5]],
|
||||
[hand[0], hand[1], hand[2], hand[4], hand[5]],
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||||
[hand[0], hand[1], hand[3], hand[4], hand[5]],
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||||
[hand[0], hand[2], hand[3], hand[4], hand[5]],
|
||||
[hand[1], hand[2], hand[3], hand[4], hand[5]],
|
||||
];
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||||
const sortedHands = possibleHands.map(h => this.cactusFastRankHand(h)).sort();
|
||||
return sortedHands[0];
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||||
}
|
||||
if(hand.length === 7) {
|
||||
let r = 0;
|
||||
let rank = 9999;
|
||||
for(let i = 0; i < 21; i++) {
|
||||
const inputHand = [
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||||
hand[constants.t7c5[i][0]],
|
||||
hand[constants.t7c5[i][1]],
|
||||
hand[constants.t7c5[i][2]],
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||||
hand[constants.t7c5[i][3]],
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hand[constants.t7c5[i][4]],
|
||||
];
|
||||
r = this.cactusFastRankHand(inputHand);
|
||||
if(r < rank)
|
||||
rank = r;
|
||||
}
|
||||
return rank;
|
||||
}
|
||||
throw `Hand ranker doesn't support ${hand.length} cards`;
|
||||
};
|
||||
|
||||
toCard(playingCard) {
|
||||
const rank = constants.runeToRank[playingCard[0]];
|
||||
const suit = constants.runeToSuit[playingCard[1]];
|
||||
if(!suit || rank === undefined)
|
||||
throw `Invalid playing card: ${playingCard}`;
|
||||
return ((1 << rank) << 16) | (suit << 12) | (rank << 8) | constants.PRIMES[rank];
|
||||
};
|
||||
};
|
||||
|
|
|
@ -9,7 +9,7 @@ try {
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|||
}
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||||
|
||||
export default new class {
|
||||
suits = { "♠": "s", "♣": "c", "♦": "d", "♥": "h" };
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suits = { "♠": "S", "♣": "C", "♦": "D", "♥": "H" };
|
||||
stripColors = msg => msg.replace(/\x03\d{0,2}(,\d{0,2}|\x02\x02)?/g, '');
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rand = (max = 1) => ~~(Math.random() * (max - 1) + 1);
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||||
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||||
|
|
136
src/inc/hr.mjs
136
src/inc/hr.mjs
|
@ -1,136 +0,0 @@
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import constants from './constants.mjs';
|
||||
|
||||
export default new class handranker {
|
||||
rankHands(board, hand) {
|
||||
const bestHand = this.calcBestHand(hand.map(c => this.toCard(c)), board.map(c => this.toCard(c)));
|
||||
|
||||
return {
|
||||
rank: bestHand.rank,
|
||||
percentage: (9999 - bestHand.rank) / 100,
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combination: this.toCombination(bestHand.rank),
|
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//madeHand: bestHand.madeHand.map((c) => this.toPlayingCard(c)),
|
||||
//unused: bestHand.unused.map((c) => this.toPlayingCard(c)),
|
||||
};
|
||||
};
|
||||
|
||||
calcBestHand(pocketCards, communityCards) {
|
||||
const cards = [...pocketCards, ...communityCards];
|
||||
const { rank, madeHand } = this.rank567cardHand([...pocketCards, ...communityCards]);
|
||||
return {
|
||||
rank,
|
||||
madeHand,
|
||||
unused: cards.filter((c) => !madeHand.find((mc) => mc === c)),
|
||||
};
|
||||
};
|
||||
|
||||
toCombination(rank) {
|
||||
const fixedRank = this.toFixedTexasRank(rank);
|
||||
if(fixedRank === 10) return 'StraightFlush';
|
||||
if(fixedRank === 166) return 'FourOfAKind';
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||||
if(fixedRank === 322) return 'FullHouse';
|
||||
if(fixedRank === 1599) return 'Flush';
|
||||
if(fixedRank === 1609) return 'Straight';
|
||||
if(fixedRank === 2467) return 'ThreeOfAKind';
|
||||
if(fixedRank === 3325) return 'TwoPairs';
|
||||
if(fixedRank === 6185) return 'Pair';
|
||||
if(fixedRank === 7462) return 'HighCard';
|
||||
return 'Invalid';
|
||||
};
|
||||
|
||||
cactusFastRankHand(hand) {
|
||||
const [c0, c1, c2, c3, c4] = hand;
|
||||
if((c0 & c1 & c2 & c3 & c4 & 0xf000) !== 0)
|
||||
return constants.fastFlushes[(c0 | c1 | c2 | c3 | c4) >>> 16];
|
||||
const r = constants.fastUnique5[(c0 | c1 | c2 | c3 | c4) >>> 16];
|
||||
if(r)
|
||||
return r;
|
||||
let u = 0xe91aaa35 + (((c0 & 0xff) * (c1 & 0xff) * (c2 & 0xff) * (c3 & 0xff) * (c4 & 0xff)) | 0);
|
||||
u = u ^ (u >>> 16);
|
||||
u += u << 8;
|
||||
u ^= u >>> 4;
|
||||
return constants.hash[((u + (u << 2)) >>> 19) ^ (constants.hashAdjust[(u >>> 8) & 0x1ff] | 0)];
|
||||
};
|
||||
|
||||
rank567cardHand(hand) {
|
||||
if(hand.length === 5) {
|
||||
return {
|
||||
rank: this.cactusFastRankHand([hand[0], hand[1], hand[2], hand[3], hand[4]]),
|
||||
madeHand: [hand[0], hand[1], hand[2], hand[3], hand[4]],
|
||||
};
|
||||
}
|
||||
if(hand.length === 6) {
|
||||
const possibleHands = [
|
||||
[hand[0], hand[1], hand[2], hand[3], hand[4]],
|
||||
[hand[0], hand[1], hand[2], hand[3], hand[5]],
|
||||
[hand[0], hand[1], hand[2], hand[4], hand[5]],
|
||||
[hand[0], hand[1], hand[3], hand[4], hand[5]],
|
||||
[hand[0], hand[2], hand[3], hand[4], hand[5]],
|
||||
[hand[1], hand[2], hand[3], hand[4], hand[5]],
|
||||
];
|
||||
const sortedHands = possibleHands.map(h => ({
|
||||
rank: this.cactusFastRankHand(h),
|
||||
madeHand: h,
|
||||
})).sort((a, b) => a.rank - b.rank);
|
||||
return sortedHands[0];
|
||||
}
|
||||
if (hand.length === 7) {
|
||||
let r = 0;
|
||||
let rank = 9999;
|
||||
let bestHand = [hand[0], hand[1], hand[2], hand[3], hand[4]];
|
||||
for (let i = 0; i < 21; i++) {
|
||||
const inputHand = [
|
||||
hand[constants.t7c5[i][0]],
|
||||
hand[constants.t7c5[i][1]],
|
||||
hand[constants.t7c5[i][2]],
|
||||
hand[constants.t7c5[i][3]],
|
||||
hand[constants.t7c5[i][4]],
|
||||
];
|
||||
r = this.cactusFastRankHand(inputHand);
|
||||
if (r < rank) {
|
||||
rank = r;
|
||||
bestHand = inputHand;
|
||||
}
|
||||
}
|
||||
return {
|
||||
rank,
|
||||
madeHand: bestHand,
|
||||
};
|
||||
}
|
||||
throw new Error(`Hand ranker doesn't support ${hand.length} cards`);
|
||||
};
|
||||
|
||||
toFixedTexasRank(r) {
|
||||
if(r <= 10) return 10; // StraightFlush
|
||||
if(r <= 166) return 166; // FourOfAKind
|
||||
if(r <= 322) return 322; // FullHouse
|
||||
if(r <= 1599) return 1599; // Flush
|
||||
if(r <= 1609) return 1609; // Straight
|
||||
if(r <= 2467) return 2467; // ThreeOfAKind
|
||||
if(r <= 3325) return 3325; // TwoPairs
|
||||
if(r <= 6185) return 6185; // Pair
|
||||
if(r != 65535) return 7462; // HighCard
|
||||
return 65535; // Invalid
|
||||
};
|
||||
|
||||
toPlayingCard(card) {
|
||||
const rankRune = constants.rankToRune[(card >> 8) & 0xf];
|
||||
const suitRune = constants.suitToRune[(card >> 12) & 0xf];
|
||||
if (!rankRune || !suitRune) {
|
||||
throw new Error(`Cannot convert Card ${card} to PlayingCard`);
|
||||
}
|
||||
return (rankRune + suitRune);
|
||||
};
|
||||
|
||||
toCard(playingCard) {
|
||||
const [rank, suit] = this.toRankAndSuit(playingCard);
|
||||
return ((1 << rank) << 16) | (suit << 12) | (rank << 8) | constants.PRIMES[rank];
|
||||
};
|
||||
|
||||
toRankAndSuit(playingCard) {
|
||||
const rank = constants.runeToRank[playingCard[0]];
|
||||
const suit = constants.runeToSuit[playingCard[1]];
|
||||
if (!suit || rank === undefined)
|
||||
throw new Error(`Invalid playing card: ${playingCard}`);
|
||||
return [rank, suit];
|
||||
};
|
||||
};
|
|
@ -1,16 +1,15 @@
|
|||
import cuffeo from 'cuffeo';
|
||||
import handranker from './inc/handranker.mjs';
|
||||
import helper from './inc/helper.mjs';
|
||||
import hr from './inc/hr.mjs';
|
||||
|
||||
const cfg = helper.config;
|
||||
export const bot = await new cuffeo(cfg.getFull().clients);
|
||||
|
||||
export const env = {
|
||||
gamestate: 'notstarted, ' + (cfg.get('autojoin') ? 'autojoin' : 'no autojoin'), // [notstarted,preflop,flop,turn,river]
|
||||
gamestate: 'not started, ' + (cfg.get('autojoin') ? 'autojoin' : 'no autojoin'),
|
||||
hand: false,
|
||||
board: false,
|
||||
winchance: false,
|
||||
odds: false,
|
||||
joined: false,
|
||||
callamount: 0,
|
||||
pot: 0,
|
||||
|
@ -43,10 +42,9 @@ bot.on("message", async e => {
|
|||
let rank;
|
||||
|
||||
try {
|
||||
rank = hr.rankHands(board, hand);
|
||||
rank = handranker.rankHands(board, hand);
|
||||
} catch(err) {
|
||||
console.log(err);
|
||||
return e.reply(JSON.stringify(err));
|
||||
return e.reply(err);
|
||||
}
|
||||
|
||||
e.reply(JSON.stringify(rank));
|
||||
|
@ -162,7 +160,7 @@ bot.on("message", async e => {
|
|||
// bot's turn
|
||||
if(e.message.match(new RegExp(`Current player: ${e.self.me.nickname}( |$)`))) {
|
||||
let action = 'c'; // default
|
||||
if(env.gamestate === 'preflop' || !env.winchance) { // preflop
|
||||
if(env.gamestate === 'preflop' || !env.odds) { // preflop
|
||||
env.lastaction = action;
|
||||
return e.reply(action); // checkcall
|
||||
}
|
||||
|
@ -173,7 +171,7 @@ bot.on("message", async e => {
|
|||
if(env.callamount > env.bank) // not enough money lol
|
||||
return e.reply(['huan!', 'f']);
|
||||
|
||||
if(env.winchance < 6500) {
|
||||
if(env.odds < 6500) {
|
||||
if(helper.rand(5) === 1 && env.callamount < (helper.rand(2, 6) * 10)) { // bad hand, call anyway
|
||||
action = 'c';
|
||||
}
|
||||
|
@ -181,32 +179,32 @@ bot.on("message", async e => {
|
|||
action = 'f';
|
||||
}
|
||||
}
|
||||
else if(env.winchance > 7000) { // decent hand, raise
|
||||
else if(env.odds > 55) { // decent hand, raise
|
||||
if(helper.rand(5) === 1) { // 20%
|
||||
action = 'r ' + (env.callamount + helper.rand(5) * 10);
|
||||
}
|
||||
}
|
||||
else if(env.winchance > 15000) { // good hand lol
|
||||
else if(env.odds > 70) { // good hand lol
|
||||
if(helper.rand(2) === 1) { // 50%
|
||||
action = 'r ' + (env.callamount + helper.rand(6) * 10);
|
||||
}
|
||||
}
|
||||
else if(env.winchance > 20000) { // fuck them all
|
||||
else if(env.odds > 85) { // fuck them all
|
||||
action = 'r ' + (env.callamount + helper.rand(7) * 10);
|
||||
}
|
||||
}
|
||||
else { // checkphase
|
||||
if(env.winchance > 7000) { // decend hand, raise
|
||||
if(env.odds > 55) { // decend hand, raise
|
||||
if(helper.rand(5) === 1) { // 20%
|
||||
action = 'r ' + (env.callamount + helper.rand(5) * 10);
|
||||
}
|
||||
}
|
||||
else if(env.winchance > 15000) { // good hand lol
|
||||
else if(env.odds > 70) { // good hand lol
|
||||
if(helper.rand(2) === 1) { // 50%
|
||||
action = 'r ' + (env.callamount + helper.rand(6) * 10);
|
||||
}
|
||||
}
|
||||
else if(env.winchance > 20000) { // fuck them all
|
||||
else if(env.odds > 85) { // fuck them all
|
||||
action = 'r ' + (env.callamount + helper.rand(7) * 10);
|
||||
}
|
||||
}
|
||||
|
@ -226,8 +224,8 @@ bot.on("message", async e => {
|
|||
if(cfg.get('debug'))
|
||||
e.reply(`${oldstate} -> ${env.gamestate}`);
|
||||
|
||||
const rank = handranker.evalHand([...env.board, ...env.hand]);
|
||||
env.winchance = rank.value;
|
||||
const rank = handranker.rankHands(env.board, env.hand);
|
||||
env.odds = rank.percentage;
|
||||
}
|
||||
|
||||
// end of game
|
||||
|
@ -246,13 +244,13 @@ bot.on("message", async e => {
|
|||
}
|
||||
|
||||
const oldstate = env.gamestate;
|
||||
env.gamestate = 'notstarted, ' + (cfg.get('autojoin') ? 'autojoin' : 'no autojoin');
|
||||
env.gamestate = 'not started, ' + (cfg.get('autojoin') ? 'autojoin' : 'no autojoin');
|
||||
if(cfg.get('debug'))
|
||||
e.reply(`${oldstate} -> ${env.gamestate}`);
|
||||
|
||||
env.hand = false;
|
||||
env.board = false;
|
||||
env.winchance = false;
|
||||
env.odds = false;
|
||||
env.joined = false;
|
||||
env.pot = 0;
|
||||
env.lastaction = false;
|
||||
|
|
Loading…
Reference in New Issue
Block a user