24837 lines
673 KiB
JavaScript
24837 lines
673 KiB
JavaScript
/**
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* @license
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* Video.js 6.2.8 <http://videojs.com/>
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* Copyright Brightcove, Inc. <https://www.brightcove.com/>
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* Available under Apache License Version 2.0
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* <https://github.com/videojs/video.js/blob/master/LICENSE>
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*
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* Includes vtt.js <https://github.com/mozilla/vtt.js>
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* Available under Apache License Version 2.0
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* <https://github.com/mozilla/vtt.js/blob/master/LICENSE>
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*/
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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(global.videojs = factory());
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}(this, (function () {
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var version = "6.2.8";
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var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
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function createCommonjsModule(fn, module) {
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return module = { exports: {} }, fn(module, module.exports), module.exports;
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}
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var win;
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if (typeof window !== "undefined") {
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win = window;
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} else if (typeof commonjsGlobal !== "undefined") {
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win = commonjsGlobal;
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} else if (typeof self !== "undefined"){
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win = self;
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} else {
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win = {};
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}
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var window_1 = win;
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var empty = {};
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var empty$1 = (Object.freeze || Object)({
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'default': empty
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});
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var minDoc = ( empty$1 && empty ) || empty$1;
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var topLevel = typeof commonjsGlobal !== 'undefined' ? commonjsGlobal :
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typeof window !== 'undefined' ? window : {};
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var doccy;
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if (typeof document !== 'undefined') {
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doccy = document;
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} else {
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doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'];
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if (!doccy) {
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doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc;
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}
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}
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var document_1 = doccy;
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/**
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* @file browser.js
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* @module browser
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*/
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var USER_AGENT = window_1.navigator && window_1.navigator.userAgent || '';
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var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT);
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var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;
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/*
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* Device is an iPhone
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*
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* @type {Boolean}
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* @constant
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* @private
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*/
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var IS_IPAD = /iPad/i.test(USER_AGENT);
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// The Facebook app's UIWebView identifies as both an iPhone and iPad, so
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// to identify iPhones, we need to exclude iPads.
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// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
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var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
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var IS_IPOD = /iPod/i.test(USER_AGENT);
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var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
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var IOS_VERSION = function () {
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var match = USER_AGENT.match(/OS (\d+)_/i);
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if (match && match[1]) {
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return match[1];
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}
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return null;
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}();
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var IS_ANDROID = /Android/i.test(USER_AGENT);
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var ANDROID_VERSION = function () {
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// This matches Android Major.Minor.Patch versions
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// ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
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var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);
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if (!match) {
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return null;
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}
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var major = match[1] && parseFloat(match[1]);
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var minor = match[2] && parseFloat(match[2]);
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if (major && minor) {
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return parseFloat(match[1] + '.' + match[2]);
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} else if (major) {
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return major;
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}
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return null;
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}();
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// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser
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var IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3;
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var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;
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var IS_FIREFOX = /Firefox/i.test(USER_AGENT);
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var IS_EDGE = /Edge/i.test(USER_AGENT);
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var IS_CHROME = !IS_EDGE && /Chrome/i.test(USER_AGENT);
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var CHROME_VERSION = function () {
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var match = USER_AGENT.match(/Chrome\/(\d+)/);
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if (match && match[1]) {
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return parseFloat(match[1]);
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}
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return null;
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}();
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var IS_IE8 = /MSIE\s8\.0/.test(USER_AGENT);
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var IE_VERSION = function () {
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var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT);
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var version = result && parseFloat(result[1]);
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if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {
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// IE 11 has a different user agent string than other IE versions
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version = 11.0;
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}
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return version;
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}();
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var IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;
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var IS_ANY_SAFARI = IS_SAFARI || IS_IOS;
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var TOUCH_ENABLED = isReal() && ('ontouchstart' in window_1 || window_1.DocumentTouch && window_1.document instanceof window_1.DocumentTouch);
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var BACKGROUND_SIZE_SUPPORTED = isReal() && 'backgroundSize' in window_1.document.createElement('video').style;
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var browser = (Object.freeze || Object)({
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IS_IPAD: IS_IPAD,
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IS_IPHONE: IS_IPHONE,
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IS_IPOD: IS_IPOD,
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IS_IOS: IS_IOS,
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IOS_VERSION: IOS_VERSION,
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IS_ANDROID: IS_ANDROID,
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ANDROID_VERSION: ANDROID_VERSION,
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IS_OLD_ANDROID: IS_OLD_ANDROID,
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IS_NATIVE_ANDROID: IS_NATIVE_ANDROID,
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IS_FIREFOX: IS_FIREFOX,
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IS_EDGE: IS_EDGE,
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IS_CHROME: IS_CHROME,
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CHROME_VERSION: CHROME_VERSION,
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IS_IE8: IS_IE8,
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IE_VERSION: IE_VERSION,
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IS_SAFARI: IS_SAFARI,
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IS_ANY_SAFARI: IS_ANY_SAFARI,
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TOUCH_ENABLED: TOUCH_ENABLED,
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BACKGROUND_SIZE_SUPPORTED: BACKGROUND_SIZE_SUPPORTED
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});
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var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) {
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return typeof obj;
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} : function (obj) {
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return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
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};
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var classCallCheck = function (instance, Constructor) {
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if (!(instance instanceof Constructor)) {
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throw new TypeError("Cannot call a class as a function");
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}
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};
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var inherits = function (subClass, superClass) {
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if (typeof superClass !== "function" && superClass !== null) {
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throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
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}
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subClass.prototype = Object.create(superClass && superClass.prototype, {
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constructor: {
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value: subClass,
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enumerable: false,
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writable: true,
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configurable: true
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}
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});
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if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
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};
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var possibleConstructorReturn = function (self, call) {
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if (!self) {
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throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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}
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return call && (typeof call === "object" || typeof call === "function") ? call : self;
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};
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var taggedTemplateLiteralLoose = function (strings, raw) {
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strings.raw = raw;
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return strings;
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};
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/**
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* @file obj.js
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* @module obj
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*/
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/**
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* @callback obj:EachCallback
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*
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* @param {Mixed} value
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* The current key for the object that is being iterated over.
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*
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* @param {string} key
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* The current key-value for object that is being iterated over
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*/
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/**
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* @callback obj:ReduceCallback
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*
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* @param {Mixed} accum
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* The value that is accumulating over the reduce loop.
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*
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* @param {Mixed} value
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* The current key for the object that is being iterated over.
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*
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* @param {string} key
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* The current key-value for object that is being iterated over
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*
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* @return {Mixed}
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* The new accumulated value.
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*/
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var toString = Object.prototype.toString;
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/**
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* Get the keys of an Object
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*
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* @param {Object}
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* The Object to get the keys from
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*
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* @return {string[]}
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* An array of the keys from the object. Returns an empty array if the
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* object passed in was invalid or had no keys.
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*
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* @private
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*/
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var keys = function keys(object) {
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return isObject(object) ? Object.keys(object) : [];
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};
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/**
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* Array-like iteration for objects.
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*
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* @param {Object} object
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* The object to iterate over
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*
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* @param {obj:EachCallback} fn
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* The callback function which is called for each key in the object.
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*/
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function each(object, fn) {
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keys(object).forEach(function (key) {
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return fn(object[key], key);
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});
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}
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/**
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* Array-like reduce for objects.
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*
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* @param {Object} object
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* The Object that you want to reduce.
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*
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* @param {Function} fn
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* A callback function which is called for each key in the object. It
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* receives the accumulated value and the per-iteration value and key
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* as arguments.
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*
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* @param {Mixed} [initial = 0]
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* Starting value
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*
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* @return {Mixed}
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* The final accumulated value.
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*/
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function reduce(object, fn) {
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var initial = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
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return keys(object).reduce(function (accum, key) {
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return fn(accum, object[key], key);
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}, initial);
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}
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/**
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* Object.assign-style object shallow merge/extend.
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*
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* @param {Object} target
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* @param {Object} ...sources
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* @return {Object}
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*/
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function assign(target) {
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for (var _len = arguments.length, sources = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
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sources[_key - 1] = arguments[_key];
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}
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if (Object.assign) {
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return Object.assign.apply(Object, [target].concat(sources));
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}
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sources.forEach(function (source) {
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if (!source) {
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return;
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}
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each(source, function (value, key) {
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target[key] = value;
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});
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});
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return target;
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}
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/**
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* Returns whether a value is an object of any kind - including DOM nodes,
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* arrays, regular expressions, etc. Not functions, though.
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*
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* This avoids the gotcha where using `typeof` on a `null` value
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* results in `'object'`.
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*
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* @param {Object} value
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* @return {Boolean}
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*/
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function isObject(value) {
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return !!value && (typeof value === 'undefined' ? 'undefined' : _typeof(value)) === 'object';
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}
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/**
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* Returns whether an object appears to be a "plain" object - that is, a
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* direct instance of `Object`.
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*
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* @param {Object} value
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* @return {Boolean}
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*/
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function isPlain(value) {
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return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;
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}
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/**
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* @file log.js
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* @module log
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*/
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var log = void 0;
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// This is the private tracking variable for logging level.
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var level = 'all';
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// This is the private tracking variable for the logging history.
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var history = [];
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/**
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* Log messages to the console and history based on the type of message
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*
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* @private
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* @param {string} type
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* The name of the console method to use.
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*
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* @param {Array} args
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* The arguments to be passed to the matching console method.
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*
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* @param {boolean} [stringify]
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* By default, only old IEs should get console argument stringification,
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* but this is exposed as a parameter to facilitate testing.
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*/
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var logByType = function logByType(type, args) {
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var stringify = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : !!IE_VERSION && IE_VERSION < 11;
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var lvl = log.levels[level];
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var lvlRegExp = new RegExp('^(' + lvl + ')$');
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if (type !== 'log') {
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// Add the type to the front of the message when it's not "log".
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args.unshift(type.toUpperCase() + ':');
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}
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// Add a clone of the args at this point to history.
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if (history) {
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history.push([].concat(args));
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}
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// Add console prefix after adding to history.
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args.unshift('VIDEOJS:');
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// If there's no console then don't try to output messages, but they will
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// still be stored in history.
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//
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// Was setting these once outside of this function, but containing them
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// in the function makes it easier to test cases where console doesn't exist
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// when the module is executed.
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var fn = window_1.console && window_1.console[type];
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// Bail out if there's no console or if this type is not allowed by the
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// current logging level.
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if (!fn || !lvl || !lvlRegExp.test(type)) {
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return;
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}
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// IEs previous to 11 log objects uselessly as "[object Object]"; so, JSONify
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// objects and arrays for those less-capable browsers.
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if (stringify) {
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args = args.map(function (a) {
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if (isObject(a) || Array.isArray(a)) {
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try {
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return JSON.stringify(a);
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} catch (x) {
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return String(a);
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}
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}
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// Cast to string before joining, so we get null and undefined explicitly
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// included in output (as we would in a modern console).
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return String(a);
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}).join(' ');
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}
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// Old IE versions do not allow .apply() for console methods (they are
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// reported as objects rather than functions).
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if (!fn.apply) {
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fn(args);
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} else {
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fn[Array.isArray(args) ? 'apply' : 'call'](window_1.console, args);
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}
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};
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|
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/**
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* Logs plain debug messages. Similar to `console.log`.
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*
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* @class
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* @param {Mixed[]} args
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* One or more messages or objects that should be logged.
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*/
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log = function log() {
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for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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logByType('log', args);
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};
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/**
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|
* Enumeration of available logging levels, where the keys are the level names
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* and the values are `|`-separated strings containing logging methods allowed
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* in that logging level. These strings are used to create a regular expression
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|
* matching the function name being called.
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*
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|
* Levels provided by video.js are:
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|
*
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|
* - `off`: Matches no calls. Any value that can be cast to `false` will have
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* this effect. The most restrictive.
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* - `all` (default): Matches only Video.js-provided functions (`log`,
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* `log.warn`, and `log.error`).
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* - `warn`: Matches `log.warn` and `log.error` calls.
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* - `error`: Matches only `log.error` calls.
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*
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* @type {Object}
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*/
|
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log.levels = {
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all: 'log|warn|error',
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error: 'error',
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off: '',
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warn: 'warn|error',
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DEFAULT: level
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};
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|
|
/**
|
|
* Get or set the current logging level. If a string matching a key from
|
|
* {@link log.levels} is provided, acts as a setter. Regardless of argument,
|
|
* returns the current logging level.
|
|
*
|
|
* @param {string} [lvl]
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* Pass to set a new logging level.
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*
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|
* @return {string}
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* The current logging level.
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*/
|
|
log.level = function (lvl) {
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|
if (typeof lvl === 'string') {
|
|
if (!log.levels.hasOwnProperty(lvl)) {
|
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throw new Error('"' + lvl + '" in not a valid log level');
|
|
}
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level = lvl;
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}
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return level;
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};
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|
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/**
|
|
* Returns an array containing everything that has been logged to the history.
|
|
*
|
|
* This array is a shallow clone of the internal history record. However, its
|
|
* contents are _not_ cloned; so, mutating objects inside this array will
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|
* mutate them in history.
|
|
*
|
|
* @return {Array}
|
|
*/
|
|
log.history = function () {
|
|
return history ? [].concat(history) : [];
|
|
};
|
|
|
|
/**
|
|
* Clears the internal history tracking, but does not prevent further history
|
|
* tracking.
|
|
*/
|
|
log.history.clear = function () {
|
|
if (history) {
|
|
history.length = 0;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Disable history tracking if it is currently enabled.
|
|
*/
|
|
log.history.disable = function () {
|
|
if (history !== null) {
|
|
history.length = 0;
|
|
history = null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Enable history tracking if it is currently disabled.
|
|
*/
|
|
log.history.enable = function () {
|
|
if (history === null) {
|
|
history = [];
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Logs error messages. Similar to `console.error`.
|
|
*
|
|
* @param {Mixed[]} args
|
|
* One or more messages or objects that should be logged as an error
|
|
*/
|
|
log.error = function () {
|
|
for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
|
|
args[_key2] = arguments[_key2];
|
|
}
|
|
|
|
return logByType('error', args);
|
|
};
|
|
|
|
/**
|
|
* Logs warning messages. Similar to `console.warn`.
|
|
*
|
|
* @param {Mixed[]} args
|
|
* One or more messages or objects that should be logged as a warning.
|
|
*/
|
|
log.warn = function () {
|
|
for (var _len3 = arguments.length, args = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
|
|
args[_key3] = arguments[_key3];
|
|
}
|
|
|
|
return logByType('warn', args);
|
|
};
|
|
|
|
var log$1 = log;
|
|
|
|
function clean (s) {
|
|
return s.replace(/\n\r?\s*/g, '')
|
|
}
|
|
|
|
|
|
var tsml = function tsml (sa) {
|
|
var s = ''
|
|
, i = 0;
|
|
|
|
for (; i < arguments.length; i++)
|
|
s += clean(sa[i]) + (arguments[i + 1] || '');
|
|
|
|
return s
|
|
};
|
|
|
|
/**
|
|
* @file computed-style.js
|
|
* @module computed-style
|
|
*/
|
|
/**
|
|
* A safe getComputedStyle with an IE8 fallback.
|
|
*
|
|
* This is needed because in Firefox, if the player is loaded in an iframe with
|
|
* `display:none`, then `getComputedStyle` returns `null`, so, we do a null-check to
|
|
* make sure that the player doesn't break in these cases.
|
|
*
|
|
* @param {Element} el
|
|
* The element you want the computed style of
|
|
*
|
|
* @param {string} prop
|
|
* The property name you want
|
|
*
|
|
* @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
|
|
*
|
|
* @static
|
|
* @const
|
|
*/
|
|
function computedStyle(el, prop) {
|
|
if (!el || !prop) {
|
|
return '';
|
|
}
|
|
|
|
if (typeof window_1.getComputedStyle === 'function') {
|
|
var cs = window_1.getComputedStyle(el);
|
|
|
|
return cs ? cs[prop] : '';
|
|
}
|
|
|
|
return el.currentStyle[prop] || '';
|
|
}
|
|
|
|
var _templateObject = taggedTemplateLiteralLoose(['Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.'], ['Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.']);
|
|
|
|
/**
|
|
* @file dom.js
|
|
* @module dom
|
|
*/
|
|
/**
|
|
* Detect if a value is a string with any non-whitespace characters.
|
|
*
|
|
* @param {string} str
|
|
* The string to check
|
|
*
|
|
* @return {boolean}
|
|
* - True if the string is non-blank
|
|
* - False otherwise
|
|
*
|
|
*/
|
|
function isNonBlankString(str) {
|
|
return typeof str === 'string' && /\S/.test(str);
|
|
}
|
|
|
|
/**
|
|
* Throws an error if the passed string has whitespace. This is used by
|
|
* class methods to be relatively consistent with the classList API.
|
|
*
|
|
* @param {string} str
|
|
* The string to check for whitespace.
|
|
*
|
|
* @throws {Error}
|
|
* Throws an error if there is whitespace in the string.
|
|
*
|
|
*/
|
|
function throwIfWhitespace(str) {
|
|
if (/\s/.test(str)) {
|
|
throw new Error('class has illegal whitespace characters');
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Produce a regular expression for matching a className within an elements className.
|
|
*
|
|
* @param {string} className
|
|
* The className to generate the RegExp for.
|
|
*
|
|
* @return {RegExp}
|
|
* The RegExp that will check for a specific `className` in an elements
|
|
* className.
|
|
*/
|
|
function classRegExp(className) {
|
|
return new RegExp('(^|\\s)' + className + '($|\\s)');
|
|
}
|
|
|
|
/**
|
|
* Whether the current DOM interface appears to be real.
|
|
*
|
|
* @return {Boolean}
|
|
*/
|
|
function isReal() {
|
|
return (
|
|
|
|
// Both document and window will never be undefined thanks to `global`.
|
|
document_1 === window_1.document &&
|
|
|
|
// In IE < 9, DOM methods return "object" as their type, so all we can
|
|
// confidently check is that it exists.
|
|
typeof document_1.createElement !== 'undefined'
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Determines, via duck typing, whether or not a value is a DOM element.
|
|
*
|
|
* @param {Mixed} value
|
|
* The thing to check
|
|
*
|
|
* @return {boolean}
|
|
* - True if it is a DOM element
|
|
* - False otherwise
|
|
*/
|
|
function isEl(value) {
|
|
return isObject(value) && value.nodeType === 1;
|
|
}
|
|
|
|
/**
|
|
* Creates functions to query the DOM using a given method.
|
|
*
|
|
* @param {string} method
|
|
* The method to create the query with.
|
|
*
|
|
* @return {Function}
|
|
* The query method
|
|
*/
|
|
function createQuerier(method) {
|
|
return function (selector, context) {
|
|
if (!isNonBlankString(selector)) {
|
|
return document_1[method](null);
|
|
}
|
|
if (isNonBlankString(context)) {
|
|
context = document_1.querySelector(context);
|
|
}
|
|
|
|
var ctx = isEl(context) ? context : document_1;
|
|
|
|
return ctx[method] && ctx[method](selector);
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Creates an element and applies properties.
|
|
*
|
|
* @param {string} [tagName='div']
|
|
* Name of tag to be created.
|
|
*
|
|
* @param {Object} [properties={}]
|
|
* Element properties to be applied.
|
|
*
|
|
* @param {Object} [attributes={}]
|
|
* Element attributes to be applied.
|
|
*
|
|
* @param {String|Element|TextNode|Array|Function} [content]
|
|
* Contents for the element (see: {@link dom:normalizeContent})
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
function createEl() {
|
|
var tagName = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
|
|
var properties = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
|
|
var content = arguments[3];
|
|
|
|
var el = document_1.createElement(tagName);
|
|
|
|
Object.getOwnPropertyNames(properties).forEach(function (propName) {
|
|
var val = properties[propName];
|
|
|
|
// See #2176
|
|
// We originally were accepting both properties and attributes in the
|
|
// same object, but that doesn't work so well.
|
|
if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {
|
|
log$1.warn(tsml(_templateObject, propName, val));
|
|
el.setAttribute(propName, val);
|
|
|
|
// Handle textContent since it's not supported everywhere and we have a
|
|
// method for it.
|
|
} else if (propName === 'textContent') {
|
|
textContent(el, val);
|
|
} else {
|
|
el[propName] = val;
|
|
}
|
|
});
|
|
|
|
Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
|
|
el.setAttribute(attrName, attributes[attrName]);
|
|
});
|
|
|
|
if (content) {
|
|
appendContent(el, content);
|
|
}
|
|
|
|
return el;
|
|
}
|
|
|
|
/**
|
|
* Injects text into an element, replacing any existing contents entirely.
|
|
*
|
|
* @param {Element} el
|
|
* The element to add text content into
|
|
*
|
|
* @param {string} text
|
|
* The text content to add.
|
|
*
|
|
* @return {Element}
|
|
* The element with added text content.
|
|
*/
|
|
function textContent(el, text) {
|
|
if (typeof el.textContent === 'undefined') {
|
|
el.innerText = text;
|
|
} else {
|
|
el.textContent = text;
|
|
}
|
|
return el;
|
|
}
|
|
|
|
/**
|
|
* Insert an element as the first child node of another
|
|
*
|
|
* @param {Element} child
|
|
* Element to insert
|
|
*
|
|
* @param {Element} parent
|
|
* Element to insert child into
|
|
*/
|
|
function prependTo(child, parent) {
|
|
if (parent.firstChild) {
|
|
parent.insertBefore(child, parent.firstChild);
|
|
} else {
|
|
parent.appendChild(child);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if an element has a CSS class
|
|
*
|
|
* @param {Element} element
|
|
* Element to check
|
|
*
|
|
* @param {string} classToCheck
|
|
* Class name to check for
|
|
*
|
|
* @return {boolean}
|
|
* - True if the element had the class
|
|
* - False otherwise.
|
|
*
|
|
* @throws {Error}
|
|
* Throws an error if `classToCheck` has white space.
|
|
*/
|
|
function hasClass(element, classToCheck) {
|
|
throwIfWhitespace(classToCheck);
|
|
if (element.classList) {
|
|
return element.classList.contains(classToCheck);
|
|
}
|
|
return classRegExp(classToCheck).test(element.className);
|
|
}
|
|
|
|
/**
|
|
* Add a CSS class name to an element
|
|
*
|
|
* @param {Element} element
|
|
* Element to add class name to.
|
|
*
|
|
* @param {string} classToAdd
|
|
* Class name to add.
|
|
*
|
|
* @return {Element}
|
|
* The dom element with the added class name.
|
|
*/
|
|
function addClass(element, classToAdd) {
|
|
if (element.classList) {
|
|
element.classList.add(classToAdd);
|
|
|
|
// Don't need to `throwIfWhitespace` here because `hasElClass` will do it
|
|
// in the case of classList not being supported.
|
|
} else if (!hasClass(element, classToAdd)) {
|
|
element.className = (element.className + ' ' + classToAdd).trim();
|
|
}
|
|
|
|
return element;
|
|
}
|
|
|
|
/**
|
|
* Remove a CSS class name from an element
|
|
*
|
|
* @param {Element} element
|
|
* Element to remove a class name from.
|
|
*
|
|
* @param {string} classToRemove
|
|
* Class name to remove
|
|
*
|
|
* @return {Element}
|
|
* The dom element with class name removed.
|
|
*/
|
|
function removeClass(element, classToRemove) {
|
|
if (element.classList) {
|
|
element.classList.remove(classToRemove);
|
|
} else {
|
|
throwIfWhitespace(classToRemove);
|
|
element.className = element.className.split(/\s+/).filter(function (c) {
|
|
return c !== classToRemove;
|
|
}).join(' ');
|
|
}
|
|
|
|
return element;
|
|
}
|
|
|
|
/**
|
|
* The callback definition for toggleElClass.
|
|
*
|
|
* @callback Dom~PredicateCallback
|
|
* @param {Element} element
|
|
* The DOM element of the Component.
|
|
*
|
|
* @param {string} classToToggle
|
|
* The `className` that wants to be toggled
|
|
*
|
|
* @return {boolean|undefined}
|
|
* - If true the `classToToggle` will get added to `element`.
|
|
* - If false the `classToToggle` will get removed from `element`.
|
|
* - If undefined this callback will be ignored
|
|
*/
|
|
|
|
/**
|
|
* Adds or removes a CSS class name on an element depending on an optional
|
|
* condition or the presence/absence of the class name.
|
|
*
|
|
* @param {Element} element
|
|
* The element to toggle a class name on.
|
|
*
|
|
* @param {string} classToToggle
|
|
* The class that should be toggled
|
|
*
|
|
* @param {boolean|PredicateCallback} [predicate]
|
|
* See the return value for {@link Dom~PredicateCallback}
|
|
*
|
|
* @return {Element}
|
|
* The element with a class that has been toggled.
|
|
*/
|
|
function toggleClass(element, classToToggle, predicate) {
|
|
|
|
// This CANNOT use `classList` internally because IE does not support the
|
|
// second parameter to the `classList.toggle()` method! Which is fine because
|
|
// `classList` will be used by the add/remove functions.
|
|
var has = hasClass(element, classToToggle);
|
|
|
|
if (typeof predicate === 'function') {
|
|
predicate = predicate(element, classToToggle);
|
|
}
|
|
|
|
if (typeof predicate !== 'boolean') {
|
|
predicate = !has;
|
|
}
|
|
|
|
// If the necessary class operation matches the current state of the
|
|
// element, no action is required.
|
|
if (predicate === has) {
|
|
return;
|
|
}
|
|
|
|
if (predicate) {
|
|
addClass(element, classToToggle);
|
|
} else {
|
|
removeClass(element, classToToggle);
|
|
}
|
|
|
|
return element;
|
|
}
|
|
|
|
/**
|
|
* Apply attributes to an HTML element.
|
|
*
|
|
* @param {Element} el
|
|
* Element to add attributes to.
|
|
*
|
|
* @param {Object} [attributes]
|
|
* Attributes to be applied.
|
|
*/
|
|
function setAttributes(el, attributes) {
|
|
Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
|
|
var attrValue = attributes[attrName];
|
|
|
|
if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
|
|
el.removeAttribute(attrName);
|
|
} else {
|
|
el.setAttribute(attrName, attrValue === true ? '' : attrValue);
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Get an element's attribute values, as defined on the HTML tag
|
|
* Attributes are not the same as properties. They're defined on the tag
|
|
* or with setAttribute (which shouldn't be used with HTML)
|
|
* This will return true or false for boolean attributes.
|
|
*
|
|
* @param {Element} tag
|
|
* Element from which to get tag attributes.
|
|
*
|
|
* @return {Object}
|
|
* All attributes of the element.
|
|
*/
|
|
function getAttributes(tag) {
|
|
var obj = {};
|
|
|
|
// known boolean attributes
|
|
// we can check for matching boolean properties, but older browsers
|
|
// won't know about HTML5 boolean attributes that we still read from
|
|
var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ',';
|
|
|
|
if (tag && tag.attributes && tag.attributes.length > 0) {
|
|
var attrs = tag.attributes;
|
|
|
|
for (var i = attrs.length - 1; i >= 0; i--) {
|
|
var attrName = attrs[i].name;
|
|
var attrVal = attrs[i].value;
|
|
|
|
// check for known booleans
|
|
// the matching element property will return a value for typeof
|
|
if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
|
|
// the value of an included boolean attribute is typically an empty
|
|
// string ('') which would equal false if we just check for a false value.
|
|
// we also don't want support bad code like autoplay='false'
|
|
attrVal = attrVal !== null ? true : false;
|
|
}
|
|
|
|
obj[attrName] = attrVal;
|
|
}
|
|
}
|
|
|
|
return obj;
|
|
}
|
|
|
|
/**
|
|
* Get the value of an element's attribute
|
|
*
|
|
* @param {Element} el
|
|
* A DOM element
|
|
*
|
|
* @param {string} attribute
|
|
* Attribute to get the value of
|
|
*
|
|
* @return {string}
|
|
* value of the attribute
|
|
*/
|
|
function getAttribute(el, attribute) {
|
|
return el.getAttribute(attribute);
|
|
}
|
|
|
|
/**
|
|
* Set the value of an element's attribute
|
|
*
|
|
* @param {Element} el
|
|
* A DOM element
|
|
*
|
|
* @param {string} attribute
|
|
* Attribute to set
|
|
*
|
|
* @param {string} value
|
|
* Value to set the attribute to
|
|
*/
|
|
function setAttribute(el, attribute, value) {
|
|
el.setAttribute(attribute, value);
|
|
}
|
|
|
|
/**
|
|
* Remove an element's attribute
|
|
*
|
|
* @param {Element} el
|
|
* A DOM element
|
|
*
|
|
* @param {string} attribute
|
|
* Attribute to remove
|
|
*/
|
|
function removeAttribute(el, attribute) {
|
|
el.removeAttribute(attribute);
|
|
}
|
|
|
|
/**
|
|
* Attempt to block the ability to select text while dragging controls
|
|
*/
|
|
function blockTextSelection() {
|
|
document_1.body.focus();
|
|
document_1.onselectstart = function () {
|
|
return false;
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Turn off text selection blocking
|
|
*/
|
|
function unblockTextSelection() {
|
|
document_1.onselectstart = function () {
|
|
return true;
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Identical to the native `getBoundingClientRect` function, but ensures that
|
|
* the method is supported at all (it is in all browsers we claim to support)
|
|
* and that the element is in the DOM before continuing.
|
|
*
|
|
* This wrapper function also shims properties which are not provided by some
|
|
* older browsers (namely, IE8).
|
|
*
|
|
* Additionally, some browsers do not support adding properties to a
|
|
* `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard
|
|
* properties (except `x` and `y` which are not widely supported). This helps
|
|
* avoid implementations where keys are non-enumerable.
|
|
*
|
|
* @param {Element} el
|
|
* Element whose `ClientRect` we want to calculate.
|
|
*
|
|
* @return {Object|undefined}
|
|
* Always returns a plain
|
|
*/
|
|
function getBoundingClientRect(el) {
|
|
if (el && el.getBoundingClientRect && el.parentNode) {
|
|
var rect = el.getBoundingClientRect();
|
|
var result = {};
|
|
|
|
['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) {
|
|
if (rect[k] !== undefined) {
|
|
result[k] = rect[k];
|
|
}
|
|
});
|
|
|
|
if (!result.height) {
|
|
result.height = parseFloat(computedStyle(el, 'height'));
|
|
}
|
|
|
|
if (!result.width) {
|
|
result.width = parseFloat(computedStyle(el, 'width'));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The postion of a DOM element on the page.
|
|
*
|
|
* @typedef {Object} module:dom~Position
|
|
*
|
|
* @property {number} left
|
|
* Pixels to the left
|
|
*
|
|
* @property {number} top
|
|
* Pixels on top
|
|
*/
|
|
|
|
/**
|
|
* Offset Left.
|
|
* getBoundingClientRect technique from
|
|
* John Resig
|
|
*
|
|
* @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
|
|
*
|
|
* @param {Element} el
|
|
* Element from which to get offset
|
|
*
|
|
* @return {module:dom~Position}
|
|
* The position of the element that was passed in.
|
|
*/
|
|
function findPosition(el) {
|
|
var box = void 0;
|
|
|
|
if (el.getBoundingClientRect && el.parentNode) {
|
|
box = el.getBoundingClientRect();
|
|
}
|
|
|
|
if (!box) {
|
|
return {
|
|
left: 0,
|
|
top: 0
|
|
};
|
|
}
|
|
|
|
var docEl = document_1.documentElement;
|
|
var body = document_1.body;
|
|
|
|
var clientLeft = docEl.clientLeft || body.clientLeft || 0;
|
|
var scrollLeft = window_1.pageXOffset || body.scrollLeft;
|
|
var left = box.left + scrollLeft - clientLeft;
|
|
|
|
var clientTop = docEl.clientTop || body.clientTop || 0;
|
|
var scrollTop = window_1.pageYOffset || body.scrollTop;
|
|
var top = box.top + scrollTop - clientTop;
|
|
|
|
// Android sometimes returns slightly off decimal values, so need to round
|
|
return {
|
|
left: Math.round(left),
|
|
top: Math.round(top)
|
|
};
|
|
}
|
|
|
|
/**
|
|
* x and y coordinates for a dom element or mouse pointer
|
|
*
|
|
* @typedef {Object} Dom~Coordinates
|
|
*
|
|
* @property {number} x
|
|
* x coordinate in pixels
|
|
*
|
|
* @property {number} y
|
|
* y coordinate in pixels
|
|
*/
|
|
|
|
/**
|
|
* Get pointer position in element
|
|
* Returns an object with x and y coordinates.
|
|
* The base on the coordinates are the bottom left of the element.
|
|
*
|
|
* @param {Element} el
|
|
* Element on which to get the pointer position on
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* Event object
|
|
*
|
|
* @return {Dom~Coordinates}
|
|
* A Coordinates object corresponding to the mouse position.
|
|
*
|
|
*/
|
|
function getPointerPosition(el, event) {
|
|
var position = {};
|
|
var box = findPosition(el);
|
|
var boxW = el.offsetWidth;
|
|
var boxH = el.offsetHeight;
|
|
|
|
var boxY = box.top;
|
|
var boxX = box.left;
|
|
var pageY = event.pageY;
|
|
var pageX = event.pageX;
|
|
|
|
if (event.changedTouches) {
|
|
pageX = event.changedTouches[0].pageX;
|
|
pageY = event.changedTouches[0].pageY;
|
|
}
|
|
|
|
position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH));
|
|
position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));
|
|
|
|
return position;
|
|
}
|
|
|
|
/**
|
|
* Determines, via duck typing, whether or not a value is a text node.
|
|
*
|
|
* @param {Mixed} value
|
|
* Check if this value is a text node.
|
|
*
|
|
* @return {boolean}
|
|
* - True if it is a text node
|
|
* - False otherwise
|
|
*/
|
|
function isTextNode(value) {
|
|
return isObject(value) && value.nodeType === 3;
|
|
}
|
|
|
|
/**
|
|
* Empties the contents of an element.
|
|
*
|
|
* @param {Element} el
|
|
* The element to empty children from
|
|
*
|
|
* @return {Element}
|
|
* The element with no children
|
|
*/
|
|
function emptyEl(el) {
|
|
while (el.firstChild) {
|
|
el.removeChild(el.firstChild);
|
|
}
|
|
return el;
|
|
}
|
|
|
|
/**
|
|
* Normalizes content for eventual insertion into the DOM.
|
|
*
|
|
* This allows a wide range of content definition methods, but protects
|
|
* from falling into the trap of simply writing to `innerHTML`, which is
|
|
* an XSS concern.
|
|
*
|
|
* The content for an element can be passed in multiple types and
|
|
* combinations, whose behavior is as follows:
|
|
*
|
|
* @param {String|Element|TextNode|Array|Function} content
|
|
* - String: Normalized into a text node.
|
|
* - Element/TextNode: Passed through.
|
|
* - Array: A one-dimensional array of strings, elements, nodes, or functions
|
|
* (which return single strings, elements, or nodes).
|
|
* - Function: If the sole argument, is expected to produce a string, element,
|
|
* node, or array as defined above.
|
|
*
|
|
* @return {Array}
|
|
* All of the content that was passed in normalized.
|
|
*/
|
|
function normalizeContent(content) {
|
|
|
|
// First, invoke content if it is a function. If it produces an array,
|
|
// that needs to happen before normalization.
|
|
if (typeof content === 'function') {
|
|
content = content();
|
|
}
|
|
|
|
// Next up, normalize to an array, so one or many items can be normalized,
|
|
// filtered, and returned.
|
|
return (Array.isArray(content) ? content : [content]).map(function (value) {
|
|
|
|
// First, invoke value if it is a function to produce a new value,
|
|
// which will be subsequently normalized to a Node of some kind.
|
|
if (typeof value === 'function') {
|
|
value = value();
|
|
}
|
|
|
|
if (isEl(value) || isTextNode(value)) {
|
|
return value;
|
|
}
|
|
|
|
if (typeof value === 'string' && /\S/.test(value)) {
|
|
return document_1.createTextNode(value);
|
|
}
|
|
}).filter(function (value) {
|
|
return value;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Normalizes and appends content to an element.
|
|
*
|
|
* @param {Element} el
|
|
* Element to append normalized content to.
|
|
*
|
|
*
|
|
* @param {String|Element|TextNode|Array|Function} content
|
|
* See the `content` argument of {@link dom:normalizeContent}
|
|
*
|
|
* @return {Element}
|
|
* The element with appended normalized content.
|
|
*/
|
|
function appendContent(el, content) {
|
|
normalizeContent(content).forEach(function (node) {
|
|
return el.appendChild(node);
|
|
});
|
|
return el;
|
|
}
|
|
|
|
/**
|
|
* Normalizes and inserts content into an element; this is identical to
|
|
* `appendContent()`, except it empties the element first.
|
|
*
|
|
* @param {Element} el
|
|
* Element to insert normalized content into.
|
|
*
|
|
* @param {String|Element|TextNode|Array|Function} content
|
|
* See the `content` argument of {@link dom:normalizeContent}
|
|
*
|
|
* @return {Element}
|
|
* The element with inserted normalized content.
|
|
*
|
|
*/
|
|
function insertContent(el, content) {
|
|
return appendContent(emptyEl(el), content);
|
|
}
|
|
|
|
/**
|
|
* Finds a single DOM element matching `selector` within the optional
|
|
* `context` of another DOM element (defaulting to `document`).
|
|
*
|
|
* @param {string} selector
|
|
* A valid CSS selector, which will be passed to `querySelector`.
|
|
*
|
|
* @param {Element|String} [context=document]
|
|
* A DOM element within which to query. Can also be a selector
|
|
* string in which case the first matching element will be used
|
|
* as context. If missing (or no element matches selector), falls
|
|
* back to `document`.
|
|
*
|
|
* @return {Element|null}
|
|
* The element that was found or null.
|
|
*/
|
|
var $ = createQuerier('querySelector');
|
|
|
|
/**
|
|
* Finds a all DOM elements matching `selector` within the optional
|
|
* `context` of another DOM element (defaulting to `document`).
|
|
*
|
|
* @param {string} selector
|
|
* A valid CSS selector, which will be passed to `querySelectorAll`.
|
|
*
|
|
* @param {Element|String} [context=document]
|
|
* A DOM element within which to query. Can also be a selector
|
|
* string in which case the first matching element will be used
|
|
* as context. If missing (or no element matches selector), falls
|
|
* back to `document`.
|
|
*
|
|
* @return {NodeList}
|
|
* A element list of elements that were found. Will be empty if none were found.
|
|
*
|
|
*/
|
|
var $$ = createQuerier('querySelectorAll');
|
|
|
|
|
|
|
|
var Dom = (Object.freeze || Object)({
|
|
isReal: isReal,
|
|
isEl: isEl,
|
|
createEl: createEl,
|
|
textContent: textContent,
|
|
prependTo: prependTo,
|
|
hasClass: hasClass,
|
|
addClass: addClass,
|
|
removeClass: removeClass,
|
|
toggleClass: toggleClass,
|
|
setAttributes: setAttributes,
|
|
getAttributes: getAttributes,
|
|
getAttribute: getAttribute,
|
|
setAttribute: setAttribute,
|
|
removeAttribute: removeAttribute,
|
|
blockTextSelection: blockTextSelection,
|
|
unblockTextSelection: unblockTextSelection,
|
|
getBoundingClientRect: getBoundingClientRect,
|
|
findPosition: findPosition,
|
|
getPointerPosition: getPointerPosition,
|
|
isTextNode: isTextNode,
|
|
emptyEl: emptyEl,
|
|
normalizeContent: normalizeContent,
|
|
appendContent: appendContent,
|
|
insertContent: insertContent,
|
|
$: $,
|
|
$$: $$
|
|
});
|
|
|
|
/**
|
|
* @file guid.js
|
|
* @module guid
|
|
*/
|
|
|
|
/**
|
|
* Unique ID for an element or function
|
|
* @type {Number}
|
|
*/
|
|
var _guid = 1;
|
|
|
|
/**
|
|
* Get a unique auto-incrementing ID by number that has not been returned before.
|
|
*
|
|
* @return {number}
|
|
* A new unique ID.
|
|
*/
|
|
function newGUID() {
|
|
return _guid++;
|
|
}
|
|
|
|
/**
|
|
* @file dom-data.js
|
|
* @module dom-data
|
|
*/
|
|
/**
|
|
* Element Data Store.
|
|
*
|
|
* Allows for binding data to an element without putting it directly on the
|
|
* element. Ex. Event listeners are stored here.
|
|
* (also from jsninja.com, slightly modified and updated for closure compiler)
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
var elData = {};
|
|
|
|
/*
|
|
* Unique attribute name to store an element's guid in
|
|
*
|
|
* @type {String}
|
|
* @constant
|
|
* @private
|
|
*/
|
|
var elIdAttr = 'vdata' + new Date().getTime();
|
|
|
|
/**
|
|
* Returns the cache object where data for an element is stored
|
|
*
|
|
* @param {Element} el
|
|
* Element to store data for.
|
|
*
|
|
* @return {Object}
|
|
* The cache object for that el that was passed in.
|
|
*/
|
|
function getData(el) {
|
|
var id = el[elIdAttr];
|
|
|
|
if (!id) {
|
|
id = el[elIdAttr] = newGUID();
|
|
}
|
|
|
|
if (!elData[id]) {
|
|
elData[id] = {};
|
|
}
|
|
|
|
return elData[id];
|
|
}
|
|
|
|
/**
|
|
* Returns whether or not an element has cached data
|
|
*
|
|
* @param {Element} el
|
|
* Check if this element has cached data.
|
|
*
|
|
* @return {boolean}
|
|
* - True if the DOM element has cached data.
|
|
* - False otherwise.
|
|
*/
|
|
function hasData(el) {
|
|
var id = el[elIdAttr];
|
|
|
|
if (!id) {
|
|
return false;
|
|
}
|
|
|
|
return !!Object.getOwnPropertyNames(elData[id]).length;
|
|
}
|
|
|
|
/**
|
|
* Delete data for the element from the cache and the guid attr from getElementById
|
|
*
|
|
* @param {Element} el
|
|
* Remove cached data for this element.
|
|
*/
|
|
function removeData(el) {
|
|
var id = el[elIdAttr];
|
|
|
|
if (!id) {
|
|
return;
|
|
}
|
|
|
|
// Remove all stored data
|
|
delete elData[id];
|
|
|
|
// Remove the elIdAttr property from the DOM node
|
|
try {
|
|
delete el[elIdAttr];
|
|
} catch (e) {
|
|
if (el.removeAttribute) {
|
|
el.removeAttribute(elIdAttr);
|
|
} else {
|
|
// IE doesn't appear to support removeAttribute on the document element
|
|
el[elIdAttr] = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
|
|
* (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
|
|
* This should work very similarly to jQuery's events, however it's based off the book version which isn't as
|
|
* robust as jquery's, so there's probably some differences.
|
|
*
|
|
* @module events
|
|
*/
|
|
|
|
/**
|
|
* Clean up the listener cache and dispatchers
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element to clean up
|
|
*
|
|
* @param {string} type
|
|
* Type of event to clean up
|
|
*/
|
|
function _cleanUpEvents(elem, type) {
|
|
var data = getData(elem);
|
|
|
|
// Remove the events of a particular type if there are none left
|
|
if (data.handlers[type].length === 0) {
|
|
delete data.handlers[type];
|
|
// data.handlers[type] = null;
|
|
// Setting to null was causing an error with data.handlers
|
|
|
|
// Remove the meta-handler from the element
|
|
if (elem.removeEventListener) {
|
|
elem.removeEventListener(type, data.dispatcher, false);
|
|
} else if (elem.detachEvent) {
|
|
elem.detachEvent('on' + type, data.dispatcher);
|
|
}
|
|
}
|
|
|
|
// Remove the events object if there are no types left
|
|
if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
|
|
delete data.handlers;
|
|
delete data.dispatcher;
|
|
delete data.disabled;
|
|
}
|
|
|
|
// Finally remove the element data if there is no data left
|
|
if (Object.getOwnPropertyNames(data).length === 0) {
|
|
removeData(elem);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Loops through an array of event types and calls the requested method for each type.
|
|
*
|
|
* @param {Function} fn
|
|
* The event method we want to use.
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element or object to bind listeners to
|
|
*
|
|
* @param {string} type
|
|
* Type of event to bind to.
|
|
*
|
|
* @param {EventTarget~EventListener} callback
|
|
* Event listener.
|
|
*/
|
|
function _handleMultipleEvents(fn, elem, types, callback) {
|
|
types.forEach(function (type) {
|
|
// Call the event method for each one of the types
|
|
fn(elem, type, callback);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Fix a native event to have standard property values
|
|
*
|
|
* @param {Object} event
|
|
* Event object to fix.
|
|
*
|
|
* @return {Object}
|
|
* Fixed event object.
|
|
*/
|
|
function fixEvent(event) {
|
|
|
|
function returnTrue() {
|
|
return true;
|
|
}
|
|
|
|
function returnFalse() {
|
|
return false;
|
|
}
|
|
|
|
// Test if fixing up is needed
|
|
// Used to check if !event.stopPropagation instead of isPropagationStopped
|
|
// But native events return true for stopPropagation, but don't have
|
|
// other expected methods like isPropagationStopped. Seems to be a problem
|
|
// with the Javascript Ninja code. So we're just overriding all events now.
|
|
if (!event || !event.isPropagationStopped) {
|
|
var old = event || window_1.event;
|
|
|
|
event = {};
|
|
// Clone the old object so that we can modify the values event = {};
|
|
// IE8 Doesn't like when you mess with native event properties
|
|
// Firefox returns false for event.hasOwnProperty('type') and other props
|
|
// which makes copying more difficult.
|
|
// TODO: Probably best to create a whitelist of event props
|
|
for (var key in old) {
|
|
// Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
|
|
// Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
|
|
// and webkitMovementX/Y
|
|
if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {
|
|
// Chrome 32+ warns if you try to copy deprecated returnValue, but
|
|
// we still want to if preventDefault isn't supported (IE8).
|
|
if (!(key === 'returnValue' && old.preventDefault)) {
|
|
event[key] = old[key];
|
|
}
|
|
}
|
|
}
|
|
|
|
// The event occurred on this element
|
|
if (!event.target) {
|
|
event.target = event.srcElement || document_1;
|
|
}
|
|
|
|
// Handle which other element the event is related to
|
|
if (!event.relatedTarget) {
|
|
event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
|
|
}
|
|
|
|
// Stop the default browser action
|
|
event.preventDefault = function () {
|
|
if (old.preventDefault) {
|
|
old.preventDefault();
|
|
}
|
|
event.returnValue = false;
|
|
old.returnValue = false;
|
|
event.defaultPrevented = true;
|
|
};
|
|
|
|
event.defaultPrevented = false;
|
|
|
|
// Stop the event from bubbling
|
|
event.stopPropagation = function () {
|
|
if (old.stopPropagation) {
|
|
old.stopPropagation();
|
|
}
|
|
event.cancelBubble = true;
|
|
old.cancelBubble = true;
|
|
event.isPropagationStopped = returnTrue;
|
|
};
|
|
|
|
event.isPropagationStopped = returnFalse;
|
|
|
|
// Stop the event from bubbling and executing other handlers
|
|
event.stopImmediatePropagation = function () {
|
|
if (old.stopImmediatePropagation) {
|
|
old.stopImmediatePropagation();
|
|
}
|
|
event.isImmediatePropagationStopped = returnTrue;
|
|
event.stopPropagation();
|
|
};
|
|
|
|
event.isImmediatePropagationStopped = returnFalse;
|
|
|
|
// Handle mouse position
|
|
if (event.clientX !== null && event.clientX !== undefined) {
|
|
var doc = document_1.documentElement;
|
|
var body = document_1.body;
|
|
|
|
event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
|
|
event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
|
|
}
|
|
|
|
// Handle key presses
|
|
event.which = event.charCode || event.keyCode;
|
|
|
|
// Fix button for mouse clicks:
|
|
// 0 == left; 1 == middle; 2 == right
|
|
if (event.button !== null && event.button !== undefined) {
|
|
|
|
// The following is disabled because it does not pass videojs-standard
|
|
// and... yikes.
|
|
/* eslint-disable */
|
|
event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
|
|
/* eslint-enable */
|
|
}
|
|
}
|
|
|
|
// Returns fixed-up instance
|
|
return event;
|
|
}
|
|
|
|
/**
|
|
* Whether passive event listeners are supported
|
|
*/
|
|
var _supportsPassive = false;
|
|
|
|
(function () {
|
|
try {
|
|
var opts = Object.defineProperty({}, 'passive', {
|
|
get: function get() {
|
|
_supportsPassive = true;
|
|
}
|
|
});
|
|
|
|
window_1.addEventListener('test', null, opts);
|
|
} catch (e) {
|
|
// disregard
|
|
}
|
|
})();
|
|
|
|
/**
|
|
* Touch events Chrome expects to be passive
|
|
*/
|
|
var passiveEvents = ['touchstart', 'touchmove'];
|
|
|
|
/**
|
|
* Add an event listener to element
|
|
* It stores the handler function in a separate cache object
|
|
* and adds a generic handler to the element's event,
|
|
* along with a unique id (guid) to the element.
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element or object to bind listeners to
|
|
*
|
|
* @param {string|string[]} type
|
|
* Type of event to bind to.
|
|
*
|
|
* @param {EventTarget~EventListener} fn
|
|
* Event listener.
|
|
*/
|
|
function on(elem, type, fn) {
|
|
if (Array.isArray(type)) {
|
|
return _handleMultipleEvents(on, elem, type, fn);
|
|
}
|
|
|
|
var data = getData(elem);
|
|
|
|
// We need a place to store all our handler data
|
|
if (!data.handlers) {
|
|
data.handlers = {};
|
|
}
|
|
|
|
if (!data.handlers[type]) {
|
|
data.handlers[type] = [];
|
|
}
|
|
|
|
if (!fn.guid) {
|
|
fn.guid = newGUID();
|
|
}
|
|
|
|
data.handlers[type].push(fn);
|
|
|
|
if (!data.dispatcher) {
|
|
data.disabled = false;
|
|
|
|
data.dispatcher = function (event, hash) {
|
|
|
|
if (data.disabled) {
|
|
return;
|
|
}
|
|
|
|
event = fixEvent(event);
|
|
|
|
var handlers = data.handlers[event.type];
|
|
|
|
if (handlers) {
|
|
// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
|
|
var handlersCopy = handlers.slice(0);
|
|
|
|
for (var m = 0, n = handlersCopy.length; m < n; m++) {
|
|
if (event.isImmediatePropagationStopped()) {
|
|
break;
|
|
} else {
|
|
try {
|
|
handlersCopy[m].call(elem, event, hash);
|
|
} catch (e) {
|
|
log$1.error(e);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
if (data.handlers[type].length === 1) {
|
|
if (elem.addEventListener) {
|
|
var options = false;
|
|
|
|
if (_supportsPassive && passiveEvents.indexOf(type) > -1) {
|
|
options = { passive: true };
|
|
}
|
|
elem.addEventListener(type, data.dispatcher, options);
|
|
} else if (elem.attachEvent) {
|
|
elem.attachEvent('on' + type, data.dispatcher);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Removes event listeners from an element
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Object to remove listeners from.
|
|
*
|
|
* @param {string|string[]} [type]
|
|
* Type of listener to remove. Don't include to remove all events from element.
|
|
*
|
|
* @param {EventTarget~EventListener} [fn]
|
|
* Specific listener to remove. Don't include to remove listeners for an event
|
|
* type.
|
|
*/
|
|
function off(elem, type, fn) {
|
|
// Don't want to add a cache object through getElData if not needed
|
|
if (!hasData(elem)) {
|
|
return;
|
|
}
|
|
|
|
var data = getData(elem);
|
|
|
|
// If no events exist, nothing to unbind
|
|
if (!data.handlers) {
|
|
return;
|
|
}
|
|
|
|
if (Array.isArray(type)) {
|
|
return _handleMultipleEvents(off, elem, type, fn);
|
|
}
|
|
|
|
// Utility function
|
|
var removeType = function removeType(t) {
|
|
data.handlers[t] = [];
|
|
_cleanUpEvents(elem, t);
|
|
};
|
|
|
|
// Are we removing all bound events?
|
|
if (!type) {
|
|
for (var t in data.handlers) {
|
|
removeType(t);
|
|
}
|
|
return;
|
|
}
|
|
|
|
var handlers = data.handlers[type];
|
|
|
|
// If no handlers exist, nothing to unbind
|
|
if (!handlers) {
|
|
return;
|
|
}
|
|
|
|
// If no listener was provided, remove all listeners for type
|
|
if (!fn) {
|
|
removeType(type);
|
|
return;
|
|
}
|
|
|
|
// We're only removing a single handler
|
|
if (fn.guid) {
|
|
for (var n = 0; n < handlers.length; n++) {
|
|
if (handlers[n].guid === fn.guid) {
|
|
handlers.splice(n--, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
_cleanUpEvents(elem, type);
|
|
}
|
|
|
|
/**
|
|
* Trigger an event for an element
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element to trigger an event on
|
|
*
|
|
* @param {EventTarget~Event|string} event
|
|
* A string (the type) or an event object with a type attribute
|
|
*
|
|
* @param {Object} [hash]
|
|
* data hash to pass along with the event
|
|
*
|
|
* @return {boolean|undefined}
|
|
* - Returns the opposite of `defaultPrevented` if default was prevented
|
|
* - Otherwise returns undefined
|
|
*/
|
|
function trigger(elem, event, hash) {
|
|
// Fetches element data and a reference to the parent (for bubbling).
|
|
// Don't want to add a data object to cache for every parent,
|
|
// so checking hasElData first.
|
|
var elemData = hasData(elem) ? getData(elem) : {};
|
|
var parent = elem.parentNode || elem.ownerDocument;
|
|
// type = event.type || event,
|
|
// handler;
|
|
|
|
// If an event name was passed as a string, creates an event out of it
|
|
if (typeof event === 'string') {
|
|
event = { type: event, target: elem };
|
|
}
|
|
// Normalizes the event properties.
|
|
event = fixEvent(event);
|
|
|
|
// If the passed element has a dispatcher, executes the established handlers.
|
|
if (elemData.dispatcher) {
|
|
elemData.dispatcher.call(elem, event, hash);
|
|
}
|
|
|
|
// Unless explicitly stopped or the event does not bubble (e.g. media events)
|
|
// recursively calls this function to bubble the event up the DOM.
|
|
if (parent && !event.isPropagationStopped() && event.bubbles === true) {
|
|
trigger.call(null, parent, event, hash);
|
|
|
|
// If at the top of the DOM, triggers the default action unless disabled.
|
|
} else if (!parent && !event.defaultPrevented) {
|
|
var targetData = getData(event.target);
|
|
|
|
// Checks if the target has a default action for this event.
|
|
if (event.target[event.type]) {
|
|
// Temporarily disables event dispatching on the target as we have already executed the handler.
|
|
targetData.disabled = true;
|
|
// Executes the default action.
|
|
if (typeof event.target[event.type] === 'function') {
|
|
event.target[event.type]();
|
|
}
|
|
// Re-enables event dispatching.
|
|
targetData.disabled = false;
|
|
}
|
|
}
|
|
|
|
// Inform the triggerer if the default was prevented by returning false
|
|
return !event.defaultPrevented;
|
|
}
|
|
|
|
/**
|
|
* Trigger a listener only once for an event
|
|
*
|
|
* @param {Element|Object} elem
|
|
* Element or object to bind to.
|
|
*
|
|
* @param {string|string[]} type
|
|
* Name/type of event
|
|
*
|
|
* @param {Event~EventListener} fn
|
|
* Event Listener function
|
|
*/
|
|
function one(elem, type, fn) {
|
|
if (Array.isArray(type)) {
|
|
return _handleMultipleEvents(one, elem, type, fn);
|
|
}
|
|
var func = function func() {
|
|
off(elem, type, func);
|
|
fn.apply(this, arguments);
|
|
};
|
|
|
|
// copy the guid to the new function so it can removed using the original function's ID
|
|
func.guid = fn.guid = fn.guid || newGUID();
|
|
on(elem, type, func);
|
|
}
|
|
|
|
var Events = (Object.freeze || Object)({
|
|
fixEvent: fixEvent,
|
|
on: on,
|
|
off: off,
|
|
trigger: trigger,
|
|
one: one
|
|
});
|
|
|
|
/**
|
|
* @file setup.js - Functions for setting up a player without
|
|
* user interaction based on the data-setup `attribute` of the video tag.
|
|
*
|
|
* @module setup
|
|
*/
|
|
var _windowLoaded = false;
|
|
var videojs$2 = void 0;
|
|
|
|
/**
|
|
* Set up any tags that have a data-setup `attribute` when the player is started.
|
|
*/
|
|
var autoSetup = function autoSetup() {
|
|
|
|
// Protect against breakage in non-browser environments.
|
|
if (!isReal()) {
|
|
return;
|
|
}
|
|
|
|
// One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*
|
|
// var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
|
|
// var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
|
|
// var mediaEls = vids.concat(audios);
|
|
|
|
// Because IE8 doesn't support calling slice on a node list, we need to loop
|
|
// through each list of elements to build up a new, combined list of elements.
|
|
var vids = document_1.getElementsByTagName('video');
|
|
var audios = document_1.getElementsByTagName('audio');
|
|
var mediaEls = [];
|
|
|
|
if (vids && vids.length > 0) {
|
|
for (var i = 0, e = vids.length; i < e; i++) {
|
|
mediaEls.push(vids[i]);
|
|
}
|
|
}
|
|
|
|
if (audios && audios.length > 0) {
|
|
for (var _i = 0, _e = audios.length; _i < _e; _i++) {
|
|
mediaEls.push(audios[_i]);
|
|
}
|
|
}
|
|
|
|
// Check if any media elements exist
|
|
if (mediaEls && mediaEls.length > 0) {
|
|
|
|
for (var _i2 = 0, _e2 = mediaEls.length; _i2 < _e2; _i2++) {
|
|
var mediaEl = mediaEls[_i2];
|
|
|
|
// Check if element exists, has getAttribute func.
|
|
// IE seems to consider typeof el.getAttribute == 'object' instead of
|
|
// 'function' like expected, at least when loading the player immediately.
|
|
if (mediaEl && mediaEl.getAttribute) {
|
|
|
|
// Make sure this player hasn't already been set up.
|
|
if (mediaEl.player === undefined) {
|
|
var options = mediaEl.getAttribute('data-setup');
|
|
|
|
// Check if data-setup attr exists.
|
|
// We only auto-setup if they've added the data-setup attr.
|
|
if (options !== null) {
|
|
// Create new video.js instance.
|
|
videojs$2(mediaEl);
|
|
}
|
|
}
|
|
|
|
// If getAttribute isn't defined, we need to wait for the DOM.
|
|
} else {
|
|
autoSetupTimeout(1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// No videos were found, so keep looping unless page is finished loading.
|
|
} else if (!_windowLoaded) {
|
|
autoSetupTimeout(1);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Wait until the page is loaded before running autoSetup. This will be called in
|
|
* autoSetup if `hasLoaded` returns false.
|
|
*
|
|
* @param {number} wait
|
|
* How long to wait in ms
|
|
*
|
|
* @param {module:videojs} [vjs]
|
|
* The videojs library function
|
|
*/
|
|
function autoSetupTimeout(wait, vjs) {
|
|
if (vjs) {
|
|
videojs$2 = vjs;
|
|
}
|
|
|
|
window_1.setTimeout(autoSetup, wait);
|
|
}
|
|
|
|
if (isReal() && document_1.readyState === 'complete') {
|
|
_windowLoaded = true;
|
|
} else {
|
|
/**
|
|
* Listen for the load event on window, and set _windowLoaded to true.
|
|
*
|
|
* @listens load
|
|
*/
|
|
one(window_1, 'load', function () {
|
|
_windowLoaded = true;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* @file stylesheet.js
|
|
* @module stylesheet
|
|
*/
|
|
/**
|
|
* Create a DOM syle element given a className for it.
|
|
*
|
|
* @param {string} className
|
|
* The className to add to the created style element.
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
var createStyleElement = function createStyleElement(className) {
|
|
var style = document_1.createElement('style');
|
|
|
|
style.className = className;
|
|
|
|
return style;
|
|
};
|
|
|
|
/**
|
|
* Add text to a DOM element.
|
|
*
|
|
* @param {Element} el
|
|
* The Element to add text content to.
|
|
*
|
|
* @param {string} content
|
|
* The text to add to the element.
|
|
*/
|
|
var setTextContent = function setTextContent(el, content) {
|
|
if (el.styleSheet) {
|
|
el.styleSheet.cssText = content;
|
|
} else {
|
|
el.textContent = content;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @file fn.js
|
|
* @module fn
|
|
*/
|
|
/**
|
|
* Bind (a.k.a proxy or Context). A simple method for changing the context of a function
|
|
* It also stores a unique id on the function so it can be easily removed from events.
|
|
*
|
|
* @param {Mixed} context
|
|
* The object to bind as scope.
|
|
*
|
|
* @param {Function} fn
|
|
* The function to be bound to a scope.
|
|
*
|
|
* @param {number} [uid]
|
|
* An optional unique ID for the function to be set
|
|
*
|
|
* @return {Function}
|
|
* The new function that will be bound into the context given
|
|
*/
|
|
var bind = function bind(context, fn, uid) {
|
|
// Make sure the function has a unique ID
|
|
if (!fn.guid) {
|
|
fn.guid = newGUID();
|
|
}
|
|
|
|
// Create the new function that changes the context
|
|
var bound = function bound() {
|
|
return fn.apply(context, arguments);
|
|
};
|
|
|
|
// Allow for the ability to individualize this function
|
|
// Needed in the case where multiple objects might share the same prototype
|
|
// IF both items add an event listener with the same function, then you try to remove just one
|
|
// it will remove both because they both have the same guid.
|
|
// when using this, you need to use the bind method when you remove the listener as well.
|
|
// currently used in text tracks
|
|
bound.guid = uid ? uid + '_' + fn.guid : fn.guid;
|
|
|
|
return bound;
|
|
};
|
|
|
|
/**
|
|
* Wraps the given function, `fn`, with a new function that only invokes `fn`
|
|
* at most once per every `wait` milliseconds.
|
|
*
|
|
* @param {Function} fn
|
|
* The function to be throttled.
|
|
*
|
|
* @param {Number} wait
|
|
* The number of milliseconds by which to throttle.
|
|
*
|
|
* @return {Function}
|
|
*/
|
|
var throttle = function throttle(fn, wait) {
|
|
var last = Date.now();
|
|
|
|
var throttled = function throttled() {
|
|
var now = Date.now();
|
|
|
|
if (now - last >= wait) {
|
|
fn.apply(undefined, arguments);
|
|
last = now;
|
|
}
|
|
};
|
|
|
|
return throttled;
|
|
};
|
|
|
|
/**
|
|
* @file src/js/event-target.js
|
|
*/
|
|
/**
|
|
* `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
|
|
* adds shorthand functions that wrap around lengthy functions. For example:
|
|
* the `on` function is a wrapper around `addEventListener`.
|
|
*
|
|
* @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
|
|
* @class EventTarget
|
|
*/
|
|
var EventTarget = function EventTarget() {};
|
|
|
|
/**
|
|
* A Custom DOM event.
|
|
*
|
|
* @typedef {Object} EventTarget~Event
|
|
* @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
|
|
*/
|
|
|
|
/**
|
|
* All event listeners should follow the following format.
|
|
*
|
|
* @callback EventTarget~EventListener
|
|
* @this {EventTarget}
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the event that triggered this function
|
|
*
|
|
* @param {Object} [hash]
|
|
* hash of data sent during the event
|
|
*/
|
|
|
|
/**
|
|
* An object containing event names as keys and booleans as values.
|
|
*
|
|
* > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
|
|
* will have extra functionality. See that function for more information.
|
|
*
|
|
* @property EventTarget.prototype.allowedEvents_
|
|
* @private
|
|
*/
|
|
EventTarget.prototype.allowedEvents_ = {};
|
|
|
|
/**
|
|
* Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
|
|
* function that will get called when an event with a certain name gets triggered.
|
|
*
|
|
* @param {string|string[]} type
|
|
* An event name or an array of event names.
|
|
*
|
|
* @param {EventTarget~EventListener} fn
|
|
* The function to call with `EventTarget`s
|
|
*/
|
|
EventTarget.prototype.on = function (type, fn) {
|
|
// Remove the addEventListener alias before calling Events.on
|
|
// so we don't get into an infinite type loop
|
|
var ael = this.addEventListener;
|
|
|
|
this.addEventListener = function () {};
|
|
on(this, type, fn);
|
|
this.addEventListener = ael;
|
|
};
|
|
|
|
/**
|
|
* An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
|
|
* the standard DOM API.
|
|
*
|
|
* @function
|
|
* @see {@link EventTarget#on}
|
|
*/
|
|
EventTarget.prototype.addEventListener = EventTarget.prototype.on;
|
|
|
|
/**
|
|
* Removes an `event listener` for a specific event from an instance of `EventTarget`.
|
|
* This makes it so that the `event listener` will no longer get called when the
|
|
* named event happens.
|
|
*
|
|
* @param {string|string[]} type
|
|
* An event name or an array of event names.
|
|
*
|
|
* @param {EventTarget~EventListener} fn
|
|
* The function to remove.
|
|
*/
|
|
EventTarget.prototype.off = function (type, fn) {
|
|
off(this, type, fn);
|
|
};
|
|
|
|
/**
|
|
* An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
|
|
* the standard DOM API.
|
|
*
|
|
* @function
|
|
* @see {@link EventTarget#off}
|
|
*/
|
|
EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
|
|
|
|
/**
|
|
* This function will add an `event listener` that gets triggered only once. After the
|
|
* first trigger it will get removed. This is like adding an `event listener`
|
|
* with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
|
|
*
|
|
* @param {string|string[]} type
|
|
* An event name or an array of event names.
|
|
*
|
|
* @param {EventTarget~EventListener} fn
|
|
* The function to be called once for each event name.
|
|
*/
|
|
EventTarget.prototype.one = function (type, fn) {
|
|
// Remove the addEventListener alialing Events.on
|
|
// so we don't get into an infinite type loop
|
|
var ael = this.addEventListener;
|
|
|
|
this.addEventListener = function () {};
|
|
one(this, type, fn);
|
|
this.addEventListener = ael;
|
|
};
|
|
|
|
/**
|
|
* This function causes an event to happen. This will then cause any `event listeners`
|
|
* that are waiting for that event, to get called. If there are no `event listeners`
|
|
* for an event then nothing will happen.
|
|
*
|
|
* If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
|
|
* Trigger will also call the `on` + `uppercaseEventName` function.
|
|
*
|
|
* Example:
|
|
* 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
|
|
* `onClick` if it exists.
|
|
*
|
|
* @param {string|EventTarget~Event|Object} event
|
|
* The name of the event, an `Event`, or an object with a key of type set to
|
|
* an event name.
|
|
*/
|
|
EventTarget.prototype.trigger = function (event) {
|
|
var type = event.type || event;
|
|
|
|
if (typeof event === 'string') {
|
|
event = { type: type };
|
|
}
|
|
event = fixEvent(event);
|
|
|
|
if (this.allowedEvents_[type] && this['on' + type]) {
|
|
this['on' + type](event);
|
|
}
|
|
|
|
trigger(this, event);
|
|
};
|
|
|
|
/**
|
|
* An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
|
|
* the standard DOM API.
|
|
*
|
|
* @function
|
|
* @see {@link EventTarget#trigger}
|
|
*/
|
|
EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
|
|
|
|
/**
|
|
* @file mixins/evented.js
|
|
* @module evented
|
|
*/
|
|
/**
|
|
* Returns whether or not an object has had the evented mixin applied.
|
|
*
|
|
* @param {Object} object
|
|
* An object to test.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not the object appears to be evented.
|
|
*/
|
|
var isEvented = function isEvented(object) {
|
|
return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) {
|
|
return typeof object[k] === 'function';
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Whether a value is a valid event type - non-empty string or array.
|
|
*
|
|
* @private
|
|
* @param {string|Array} type
|
|
* The type value to test.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not the type is a valid event type.
|
|
*/
|
|
var isValidEventType = function isValidEventType(type) {
|
|
return (
|
|
// The regex here verifies that the `type` contains at least one non-
|
|
// whitespace character.
|
|
typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Validates a value to determine if it is a valid event target. Throws if not.
|
|
*
|
|
* @private
|
|
* @throws {Error}
|
|
* If the target does not appear to be a valid event target.
|
|
*
|
|
* @param {Object} target
|
|
* The object to test.
|
|
*/
|
|
var validateTarget = function validateTarget(target) {
|
|
if (!target.nodeName && !isEvented(target)) {
|
|
throw new Error('Invalid target; must be a DOM node or evented object.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Validates a value to determine if it is a valid event target. Throws if not.
|
|
*
|
|
* @private
|
|
* @throws {Error}
|
|
* If the type does not appear to be a valid event type.
|
|
*
|
|
* @param {string|Array} type
|
|
* The type to test.
|
|
*/
|
|
var validateEventType = function validateEventType(type) {
|
|
if (!isValidEventType(type)) {
|
|
throw new Error('Invalid event type; must be a non-empty string or array.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Validates a value to determine if it is a valid listener. Throws if not.
|
|
*
|
|
* @private
|
|
* @throws {Error}
|
|
* If the listener is not a function.
|
|
*
|
|
* @param {Function} listener
|
|
* The listener to test.
|
|
*/
|
|
var validateListener = function validateListener(listener) {
|
|
if (typeof listener !== 'function') {
|
|
throw new Error('Invalid listener; must be a function.');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Takes an array of arguments given to `on()` or `one()`, validates them, and
|
|
* normalizes them into an object.
|
|
*
|
|
* @private
|
|
* @param {Object} self
|
|
* The evented object on which `on()` or `one()` was called. This
|
|
* object will be bound as the `this` value for the listener.
|
|
*
|
|
* @param {Array} args
|
|
* An array of arguments passed to `on()` or `one()`.
|
|
*
|
|
* @return {Object}
|
|
* An object containing useful values for `on()` or `one()` calls.
|
|
*/
|
|
var normalizeListenArgs = function normalizeListenArgs(self, args) {
|
|
|
|
// If the number of arguments is less than 3, the target is always the
|
|
// evented object itself.
|
|
var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;
|
|
var target = void 0;
|
|
var type = void 0;
|
|
var listener = void 0;
|
|
|
|
if (isTargetingSelf) {
|
|
target = self.eventBusEl_;
|
|
|
|
// Deal with cases where we got 3 arguments, but we are still listening to
|
|
// the evented object itself.
|
|
if (args.length >= 3) {
|
|
args.shift();
|
|
}
|
|
|
|
type = args[0];
|
|
listener = args[1];
|
|
} else {
|
|
target = args[0];
|
|
type = args[1];
|
|
listener = args[2];
|
|
}
|
|
|
|
validateTarget(target);
|
|
validateEventType(type);
|
|
validateListener(listener);
|
|
|
|
listener = bind(self, listener);
|
|
|
|
return { isTargetingSelf: isTargetingSelf, target: target, type: type, listener: listener };
|
|
};
|
|
|
|
/**
|
|
* Adds the listener to the event type(s) on the target, normalizing for
|
|
* the type of target.
|
|
*
|
|
* @private
|
|
* @param {Element|Object} target
|
|
* A DOM node or evented object.
|
|
*
|
|
* @param {string} method
|
|
* The event binding method to use ("on" or "one").
|
|
*
|
|
* @param {string|Array} type
|
|
* One or more event type(s).
|
|
*
|
|
* @param {Function} listener
|
|
* A listener function.
|
|
*/
|
|
var listen = function listen(target, method, type, listener) {
|
|
validateTarget(target);
|
|
|
|
if (target.nodeName) {
|
|
Events[method](target, type, listener);
|
|
} else {
|
|
target[method](type, listener);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Contains methods that provide event capabilites to an object which is passed
|
|
* to {@link module:evented|evented}.
|
|
*
|
|
* @mixin EventedMixin
|
|
*/
|
|
var EventedMixin = {
|
|
|
|
/**
|
|
* Add a listener to an event (or events) on this object or another evented
|
|
* object.
|
|
*
|
|
* @param {string|Array|Element|Object} targetOrType
|
|
* If this is a string or array, it represents the event type(s)
|
|
* that will trigger the listener.
|
|
*
|
|
* Another evented object can be passed here instead, which will
|
|
* cause the listener to listen for events on _that_ object.
|
|
*
|
|
* In either case, the listener's `this` value will be bound to
|
|
* this object.
|
|
*
|
|
* @param {string|Array|Function} typeOrListener
|
|
* If the first argument was a string or array, this should be the
|
|
* listener function. Otherwise, this is a string or array of event
|
|
* type(s).
|
|
*
|
|
* @param {Function} [listener]
|
|
* If the first argument was another evented object, this will be
|
|
* the listener function.
|
|
*/
|
|
on: function on$$1() {
|
|
var _this = this;
|
|
|
|
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
|
|
args[_key] = arguments[_key];
|
|
}
|
|
|
|
var _normalizeListenArgs = normalizeListenArgs(this, args),
|
|
isTargetingSelf = _normalizeListenArgs.isTargetingSelf,
|
|
target = _normalizeListenArgs.target,
|
|
type = _normalizeListenArgs.type,
|
|
listener = _normalizeListenArgs.listener;
|
|
|
|
listen(target, 'on', type, listener);
|
|
|
|
// If this object is listening to another evented object.
|
|
if (!isTargetingSelf) {
|
|
|
|
// If this object is disposed, remove the listener.
|
|
var removeListenerOnDispose = function removeListenerOnDispose() {
|
|
return _this.off(target, type, listener);
|
|
};
|
|
|
|
// Use the same function ID as the listener so we can remove it later it
|
|
// using the ID of the original listener.
|
|
removeListenerOnDispose.guid = listener.guid;
|
|
|
|
// Add a listener to the target's dispose event as well. This ensures
|
|
// that if the target is disposed BEFORE this object, we remove the
|
|
// removal listener that was just added. Otherwise, we create a memory leak.
|
|
var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() {
|
|
return _this.off('dispose', removeListenerOnDispose);
|
|
};
|
|
|
|
// Use the same function ID as the listener so we can remove it later
|
|
// it using the ID of the original listener.
|
|
removeRemoverOnTargetDispose.guid = listener.guid;
|
|
|
|
listen(this, 'on', 'dispose', removeListenerOnDispose);
|
|
listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);
|
|
}
|
|
},
|
|
|
|
|
|
/**
|
|
* Add a listener to an event (or events) on this object or another evented
|
|
* object. The listener will only be called once and then removed.
|
|
*
|
|
* @param {string|Array|Element|Object} targetOrType
|
|
* If this is a string or array, it represents the event type(s)
|
|
* that will trigger the listener.
|
|
*
|
|
* Another evented object can be passed here instead, which will
|
|
* cause the listener to listen for events on _that_ object.
|
|
*
|
|
* In either case, the listener's `this` value will be bound to
|
|
* this object.
|
|
*
|
|
* @param {string|Array|Function} typeOrListener
|
|
* If the first argument was a string or array, this should be the
|
|
* listener function. Otherwise, this is a string or array of event
|
|
* type(s).
|
|
*
|
|
* @param {Function} [listener]
|
|
* If the first argument was another evented object, this will be
|
|
* the listener function.
|
|
*/
|
|
one: function one$$1() {
|
|
var _this2 = this;
|
|
|
|
for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
|
|
args[_key2] = arguments[_key2];
|
|
}
|
|
|
|
var _normalizeListenArgs2 = normalizeListenArgs(this, args),
|
|
isTargetingSelf = _normalizeListenArgs2.isTargetingSelf,
|
|
target = _normalizeListenArgs2.target,
|
|
type = _normalizeListenArgs2.type,
|
|
listener = _normalizeListenArgs2.listener;
|
|
|
|
// Targeting this evented object.
|
|
|
|
|
|
if (isTargetingSelf) {
|
|
listen(target, 'one', type, listener);
|
|
|
|
// Targeting another evented object.
|
|
} else {
|
|
var wrapper = function wrapper() {
|
|
for (var _len3 = arguments.length, largs = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
|
|
largs[_key3] = arguments[_key3];
|
|
}
|
|
|
|
_this2.off(target, type, wrapper);
|
|
listener.apply(null, largs);
|
|
};
|
|
|
|
// Use the same function ID as the listener so we can remove it later
|
|
// it using the ID of the original listener.
|
|
wrapper.guid = listener.guid;
|
|
listen(target, 'one', type, wrapper);
|
|
}
|
|
},
|
|
|
|
|
|
/**
|
|
* Removes listener(s) from event(s) on an evented object.
|
|
*
|
|
* @param {string|Array|Element|Object} [targetOrType]
|
|
* If this is a string or array, it represents the event type(s).
|
|
*
|
|
* Another evented object can be passed here instead, in which case
|
|
* ALL 3 arguments are _required_.
|
|
*
|
|
* @param {string|Array|Function} [typeOrListener]
|
|
* If the first argument was a string or array, this may be the
|
|
* listener function. Otherwise, this is a string or array of event
|
|
* type(s).
|
|
*
|
|
* @param {Function} [listener]
|
|
* If the first argument was another evented object, this will be
|
|
* the listener function; otherwise, _all_ listeners bound to the
|
|
* event type(s) will be removed.
|
|
*/
|
|
off: function off$$1(targetOrType, typeOrListener, listener) {
|
|
|
|
// Targeting this evented object.
|
|
if (!targetOrType || isValidEventType(targetOrType)) {
|
|
off(this.eventBusEl_, targetOrType, typeOrListener);
|
|
|
|
// Targeting another evented object.
|
|
} else {
|
|
var target = targetOrType;
|
|
var type = typeOrListener;
|
|
|
|
// Fail fast and in a meaningful way!
|
|
validateTarget(target);
|
|
validateEventType(type);
|
|
validateListener(listener);
|
|
|
|
// Ensure there's at least a guid, even if the function hasn't been used
|
|
listener = bind(this, listener);
|
|
|
|
// Remove the dispose listener on this evented object, which was given
|
|
// the same guid as the event listener in on().
|
|
this.off('dispose', listener);
|
|
|
|
if (target.nodeName) {
|
|
off(target, type, listener);
|
|
off(target, 'dispose', listener);
|
|
} else if (isEvented(target)) {
|
|
target.off(type, listener);
|
|
target.off('dispose', listener);
|
|
}
|
|
}
|
|
},
|
|
|
|
|
|
/**
|
|
* Fire an event on this evented object, causing its listeners to be called.
|
|
*
|
|
* @param {string|Object} event
|
|
* An event type or an object with a type property.
|
|
*
|
|
* @param {Object} [hash]
|
|
* An additional object to pass along to listeners.
|
|
*
|
|
* @returns {boolean}
|
|
* Whether or not the default behavior was prevented.
|
|
*/
|
|
trigger: function trigger$$1(event, hash) {
|
|
return trigger(this.eventBusEl_, event, hash);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.
|
|
*
|
|
* @param {Object} target
|
|
* The object to which to add event methods.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* Options for customizing the mixin behavior.
|
|
*
|
|
* @param {String} [options.eventBusKey]
|
|
* By default, adds a `eventBusEl_` DOM element to the target object,
|
|
* which is used as an event bus. If the target object already has a
|
|
* DOM element that should be used, pass its key here.
|
|
*
|
|
* @return {Object}
|
|
* The target object.
|
|
*/
|
|
function evented(target) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
var eventBusKey = options.eventBusKey;
|
|
|
|
// Set or create the eventBusEl_.
|
|
|
|
if (eventBusKey) {
|
|
if (!target[eventBusKey].nodeName) {
|
|
throw new Error('The eventBusKey "' + eventBusKey + '" does not refer to an element.');
|
|
}
|
|
target.eventBusEl_ = target[eventBusKey];
|
|
} else {
|
|
target.eventBusEl_ = createEl('span', { className: 'vjs-event-bus' });
|
|
}
|
|
|
|
assign(target, EventedMixin);
|
|
|
|
// When any evented object is disposed, it removes all its listeners.
|
|
target.on('dispose', function () {
|
|
return target.off();
|
|
});
|
|
|
|
return target;
|
|
}
|
|
|
|
/**
|
|
* @file mixins/stateful.js
|
|
* @module stateful
|
|
*/
|
|
/**
|
|
* Contains methods that provide statefulness to an object which is passed
|
|
* to {@link module:stateful}.
|
|
*
|
|
* @mixin StatefulMixin
|
|
*/
|
|
var StatefulMixin = {
|
|
|
|
/**
|
|
* A hash containing arbitrary keys and values representing the state of
|
|
* the object.
|
|
*
|
|
* @type {Object}
|
|
*/
|
|
state: {},
|
|
|
|
/**
|
|
* Set the state of an object by mutating its
|
|
* {@link module:stateful~StatefulMixin.state|state} object in place.
|
|
*
|
|
* @fires module:stateful~StatefulMixin#statechanged
|
|
* @param {Object|Function} stateUpdates
|
|
* A new set of properties to shallow-merge into the plugin state.
|
|
* Can be a plain object or a function returning a plain object.
|
|
*
|
|
* @returns {Object|undefined}
|
|
* An object containing changes that occurred. If no changes
|
|
* occurred, returns `undefined`.
|
|
*/
|
|
setState: function setState(stateUpdates) {
|
|
var _this = this;
|
|
|
|
// Support providing the `stateUpdates` state as a function.
|
|
if (typeof stateUpdates === 'function') {
|
|
stateUpdates = stateUpdates();
|
|
}
|
|
|
|
var changes = void 0;
|
|
|
|
each(stateUpdates, function (value, key) {
|
|
|
|
// Record the change if the value is different from what's in the
|
|
// current state.
|
|
if (_this.state[key] !== value) {
|
|
changes = changes || {};
|
|
changes[key] = {
|
|
from: _this.state[key],
|
|
to: value
|
|
};
|
|
}
|
|
|
|
_this.state[key] = value;
|
|
});
|
|
|
|
// Only trigger "statechange" if there were changes AND we have a trigger
|
|
// function. This allows us to not require that the target object be an
|
|
// evented object.
|
|
if (changes && isEvented(this)) {
|
|
|
|
/**
|
|
* An event triggered on an object that is both
|
|
* {@link module:stateful|stateful} and {@link module:evented|evented}
|
|
* indicating that its state has changed.
|
|
*
|
|
* @event module:stateful~StatefulMixin#statechanged
|
|
* @type {Object}
|
|
* @property {Object} changes
|
|
* A hash containing the properties that were changed and
|
|
* the values they were changed `from` and `to`.
|
|
*/
|
|
this.trigger({
|
|
changes: changes,
|
|
type: 'statechanged'
|
|
});
|
|
}
|
|
|
|
return changes;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target
|
|
* object.
|
|
*
|
|
* If the target object is {@link module:evented|evented} and has a
|
|
* `handleStateChanged` method, that method will be automatically bound to the
|
|
* `statechanged` event on itself.
|
|
*
|
|
* @param {Object} target
|
|
* The object to be made stateful.
|
|
*
|
|
* @param {Object} [defaultState]
|
|
* A default set of properties to populate the newly-stateful object's
|
|
* `state` property.
|
|
*
|
|
* @returns {Object}
|
|
* Returns the `target`.
|
|
*/
|
|
function stateful(target, defaultState) {
|
|
assign(target, StatefulMixin);
|
|
|
|
// This happens after the mixing-in because we need to replace the `state`
|
|
// added in that step.
|
|
target.state = assign({}, target.state, defaultState);
|
|
|
|
// Auto-bind the `handleStateChanged` method of the target object if it exists.
|
|
if (typeof target.handleStateChanged === 'function' && isEvented(target)) {
|
|
target.on('statechanged', target.handleStateChanged);
|
|
}
|
|
|
|
return target;
|
|
}
|
|
|
|
/**
|
|
* @file to-title-case.js
|
|
* @module to-title-case
|
|
*/
|
|
|
|
/**
|
|
* Uppercase the first letter of a string.
|
|
*
|
|
* @param {string} string
|
|
* String to be uppercased
|
|
*
|
|
* @return {string}
|
|
* The string with an uppercased first letter
|
|
*/
|
|
function toTitleCase(string) {
|
|
if (typeof string !== 'string') {
|
|
return string;
|
|
}
|
|
|
|
return string.charAt(0).toUpperCase() + string.slice(1);
|
|
}
|
|
|
|
/**
|
|
* Compares the TitleCase versions of the two strings for equality.
|
|
*
|
|
* @param {string} str1
|
|
* The first string to compare
|
|
*
|
|
* @param {string} str2
|
|
* The second string to compare
|
|
*
|
|
* @return {boolean}
|
|
* Whether the TitleCase versions of the strings are equal
|
|
*/
|
|
function titleCaseEquals(str1, str2) {
|
|
return toTitleCase(str1) === toTitleCase(str2);
|
|
}
|
|
|
|
/**
|
|
* @file merge-options.js
|
|
* @module merge-options
|
|
*/
|
|
/**
|
|
* Deep-merge one or more options objects, recursively merging **only** plain
|
|
* object properties.
|
|
*
|
|
* @param {Object[]} sources
|
|
* One or more objects to merge into a new object.
|
|
*
|
|
* @returns {Object}
|
|
* A new object that is the merged result of all sources.
|
|
*/
|
|
function mergeOptions() {
|
|
var result = {};
|
|
|
|
for (var _len = arguments.length, sources = Array(_len), _key = 0; _key < _len; _key++) {
|
|
sources[_key] = arguments[_key];
|
|
}
|
|
|
|
sources.forEach(function (source) {
|
|
if (!source) {
|
|
return;
|
|
}
|
|
|
|
each(source, function (value, key) {
|
|
if (!isPlain(value)) {
|
|
result[key] = value;
|
|
return;
|
|
}
|
|
|
|
if (!isPlain(result[key])) {
|
|
result[key] = {};
|
|
}
|
|
|
|
result[key] = mergeOptions(result[key], value);
|
|
});
|
|
});
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Player Component - Base class for all UI objects
|
|
*
|
|
* @file component.js
|
|
*/
|
|
/**
|
|
* Base class for all UI Components.
|
|
* Components are UI objects which represent both a javascript object and an element
|
|
* in the DOM. They can be children of other components, and can have
|
|
* children themselves.
|
|
*
|
|
* Components can also use methods from {@link EventTarget}
|
|
*/
|
|
|
|
var Component = function () {
|
|
|
|
/**
|
|
* A callback that is called when a component is ready. Does not have any
|
|
* paramters and any callback value will be ignored.
|
|
*
|
|
* @callback Component~ReadyCallback
|
|
* @this Component
|
|
*/
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Object[]} [options.children]
|
|
* An array of children objects to intialize this component with. Children objects have
|
|
* a name property that will be used if more than one component of the same type needs to be
|
|
* added.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* Function that gets called when the `Component` is ready.
|
|
*/
|
|
function Component(player, options, ready) {
|
|
classCallCheck(this, Component);
|
|
|
|
|
|
// The component might be the player itself and we can't pass `this` to super
|
|
if (!player && this.play) {
|
|
this.player_ = player = this; // eslint-disable-line
|
|
} else {
|
|
this.player_ = player;
|
|
}
|
|
|
|
// Make a copy of prototype.options_ to protect against overriding defaults
|
|
this.options_ = mergeOptions({}, this.options_);
|
|
|
|
// Updated options with supplied options
|
|
options = this.options_ = mergeOptions(this.options_, options);
|
|
|
|
// Get ID from options or options element if one is supplied
|
|
this.id_ = options.id || options.el && options.el.id;
|
|
|
|
// If there was no ID from the options, generate one
|
|
if (!this.id_) {
|
|
// Don't require the player ID function in the case of mock players
|
|
var id = player && player.id && player.id() || 'no_player';
|
|
|
|
this.id_ = id + '_component_' + newGUID();
|
|
}
|
|
|
|
this.name_ = options.name || null;
|
|
|
|
// Create element if one wasn't provided in options
|
|
if (options.el) {
|
|
this.el_ = options.el;
|
|
} else if (options.createEl !== false) {
|
|
this.el_ = this.createEl();
|
|
}
|
|
|
|
// Make this an evented object and use `el_`, if available, as its event bus
|
|
evented(this, { eventBusKey: this.el_ ? 'el_' : null });
|
|
stateful(this, this.constructor.defaultState);
|
|
|
|
this.children_ = [];
|
|
this.childIndex_ = {};
|
|
this.childNameIndex_ = {};
|
|
|
|
// Add any child components in options
|
|
if (options.initChildren !== false) {
|
|
this.initChildren();
|
|
}
|
|
|
|
this.ready(ready);
|
|
// Don't want to trigger ready here or it will before init is actually
|
|
// finished for all children that run this constructor
|
|
|
|
if (options.reportTouchActivity !== false) {
|
|
this.enableTouchActivity();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Dispose of the `Component` and all child components.
|
|
*
|
|
* @fires Component#dispose
|
|
*/
|
|
|
|
|
|
Component.prototype.dispose = function dispose() {
|
|
|
|
/**
|
|
* Triggered when a `Component` is disposed.
|
|
*
|
|
* @event Component#dispose
|
|
* @type {EventTarget~Event}
|
|
*
|
|
* @property {boolean} [bubbles=false]
|
|
* set to false so that the close event does not
|
|
* bubble up
|
|
*/
|
|
this.trigger({ type: 'dispose', bubbles: false });
|
|
|
|
// Dispose all children.
|
|
if (this.children_) {
|
|
for (var i = this.children_.length - 1; i >= 0; i--) {
|
|
if (this.children_[i].dispose) {
|
|
this.children_[i].dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Delete child references
|
|
this.children_ = null;
|
|
this.childIndex_ = null;
|
|
this.childNameIndex_ = null;
|
|
|
|
if (this.el_) {
|
|
// Remove element from DOM
|
|
if (this.el_.parentNode) {
|
|
this.el_.parentNode.removeChild(this.el_);
|
|
}
|
|
|
|
removeData(this.el_);
|
|
this.el_ = null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Return the {@link Player} that the `Component` has attached to.
|
|
*
|
|
* @return {Player}
|
|
* The player that this `Component` has attached to.
|
|
*/
|
|
|
|
|
|
Component.prototype.player = function player() {
|
|
return this.player_;
|
|
};
|
|
|
|
/**
|
|
* Deep merge of options objects with new options.
|
|
* > Note: When both `obj` and `options` contain properties whose values are objects.
|
|
* The two properties get merged using {@link module:mergeOptions}
|
|
*
|
|
* @param {Object} obj
|
|
* The object that contains new options.
|
|
*
|
|
* @return {Object}
|
|
* A new object of `this.options_` and `obj` merged together.
|
|
*
|
|
* @deprecated since version 5
|
|
*/
|
|
|
|
|
|
Component.prototype.options = function options(obj) {
|
|
log$1.warn('this.options() has been deprecated and will be moved to the constructor in 6.0');
|
|
|
|
if (!obj) {
|
|
return this.options_;
|
|
}
|
|
|
|
this.options_ = mergeOptions(this.options_, obj);
|
|
return this.options_;
|
|
};
|
|
|
|
/**
|
|
* Get the `Component`s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The DOM element for this `Component`.
|
|
*/
|
|
|
|
|
|
Component.prototype.el = function el() {
|
|
return this.el_;
|
|
};
|
|
|
|
/**
|
|
* Create the `Component`s DOM element.
|
|
*
|
|
* @param {string} [tagName]
|
|
* Element's DOM node type. e.g. 'div'
|
|
*
|
|
* @param {Object} [properties]
|
|
* An object of properties that should be set.
|
|
*
|
|
* @param {Object} [attributes]
|
|
* An object of attributes that should be set.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
|
|
|
|
Component.prototype.createEl = function createEl$$1(tagName, properties, attributes) {
|
|
return createEl(tagName, properties, attributes);
|
|
};
|
|
|
|
/**
|
|
* Localize a string given the string in english.
|
|
*
|
|
* If tokens are provided, it'll try and run a simple token replacement on the provided string.
|
|
* The tokens it loooks for look like `{1}` with the index being 1-indexed into the tokens array.
|
|
*
|
|
* If a `defaultValue` is provided, it'll use that over `string`,
|
|
* if a value isn't found in provided language files.
|
|
* This is useful if you want to have a descriptive key for token replacement
|
|
* but have a succinct localized string and not require `en.json` to be included.
|
|
*
|
|
* Currently, it is used for the progress bar timing.
|
|
* ```js
|
|
* {
|
|
* "progress bar timing: currentTime={1} duration={2}": "{1} of {2}"
|
|
* }
|
|
* ```
|
|
* It is then used like so:
|
|
* ```js
|
|
* this.localize('progress bar timing: currentTime={1} duration{2}',
|
|
* [this.player_.currentTime(), this.player_.duration()],
|
|
* '{1} of {2}');
|
|
* ```
|
|
*
|
|
* Which outputs something like: `01:23 of 24:56`.
|
|
*
|
|
*
|
|
* @param {string} string
|
|
* The string to localize and the key to lookup in the language files.
|
|
* @param {string[]} [tokens]
|
|
* If the current item has token replacements, provide the tokens here.
|
|
* @param {string} [defaultValue]
|
|
* Defaults to `string`. Can be a default value to use for token replacement
|
|
* if the lookup key is needed to be separate.
|
|
*
|
|
* @return {string}
|
|
* The localized string or if no localization exists the english string.
|
|
*/
|
|
|
|
|
|
Component.prototype.localize = function localize(string, tokens) {
|
|
var defaultValue = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : string;
|
|
|
|
var code = this.player_.language && this.player_.language();
|
|
var languages = this.player_.languages && this.player_.languages();
|
|
var language = languages && languages[code];
|
|
var primaryCode = code && code.split('-')[0];
|
|
var primaryLang = languages && languages[primaryCode];
|
|
|
|
var localizedString = defaultValue;
|
|
|
|
if (language && language[string]) {
|
|
localizedString = language[string];
|
|
} else if (primaryLang && primaryLang[string]) {
|
|
localizedString = primaryLang[string];
|
|
}
|
|
|
|
if (tokens) {
|
|
localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) {
|
|
var value = tokens[index - 1];
|
|
var ret = value;
|
|
|
|
if (typeof value === 'undefined') {
|
|
ret = match;
|
|
}
|
|
|
|
return ret;
|
|
});
|
|
}
|
|
|
|
return localizedString;
|
|
};
|
|
|
|
/**
|
|
* Return the `Component`s DOM element. This is where children get inserted.
|
|
* This will usually be the the same as the element returned in {@link Component#el}.
|
|
*
|
|
* @return {Element}
|
|
* The content element for this `Component`.
|
|
*/
|
|
|
|
|
|
Component.prototype.contentEl = function contentEl() {
|
|
return this.contentEl_ || this.el_;
|
|
};
|
|
|
|
/**
|
|
* Get this `Component`s ID
|
|
*
|
|
* @return {string}
|
|
* The id of this `Component`
|
|
*/
|
|
|
|
|
|
Component.prototype.id = function id() {
|
|
return this.id_;
|
|
};
|
|
|
|
/**
|
|
* Get the `Component`s name. The name gets used to reference the `Component`
|
|
* and is set during registration.
|
|
*
|
|
* @return {string}
|
|
* The name of this `Component`.
|
|
*/
|
|
|
|
|
|
Component.prototype.name = function name() {
|
|
return this.name_;
|
|
};
|
|
|
|
/**
|
|
* Get an array of all child components
|
|
*
|
|
* @return {Array}
|
|
* The children
|
|
*/
|
|
|
|
|
|
Component.prototype.children = function children() {
|
|
return this.children_;
|
|
};
|
|
|
|
/**
|
|
* Returns the child `Component` with the given `id`.
|
|
*
|
|
* @param {string} id
|
|
* The id of the child `Component` to get.
|
|
*
|
|
* @return {Component|undefined}
|
|
* The child `Component` with the given `id` or undefined.
|
|
*/
|
|
|
|
|
|
Component.prototype.getChildById = function getChildById(id) {
|
|
return this.childIndex_[id];
|
|
};
|
|
|
|
/**
|
|
* Returns the child `Component` with the given `name`.
|
|
*
|
|
* @param {string} name
|
|
* The name of the child `Component` to get.
|
|
*
|
|
* @return {Component|undefined}
|
|
* The child `Component` with the given `name` or undefined.
|
|
*/
|
|
|
|
|
|
Component.prototype.getChild = function getChild(name) {
|
|
if (!name) {
|
|
return;
|
|
}
|
|
|
|
name = toTitleCase(name);
|
|
|
|
return this.childNameIndex_[name];
|
|
};
|
|
|
|
/**
|
|
* Add a child `Component` inside the current `Component`.
|
|
*
|
|
*
|
|
* @param {string|Component} child
|
|
* The name or instance of a child to add.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of options that will get passed to children of
|
|
* the child.
|
|
*
|
|
* @param {number} [index=this.children_.length]
|
|
* The index to attempt to add a child into.
|
|
*
|
|
* @return {Component}
|
|
* The `Component` that gets added as a child. When using a string the
|
|
* `Component` will get created by this process.
|
|
*/
|
|
|
|
|
|
Component.prototype.addChild = function addChild(child) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length;
|
|
|
|
var component = void 0;
|
|
var componentName = void 0;
|
|
|
|
// If child is a string, create component with options
|
|
if (typeof child === 'string') {
|
|
componentName = toTitleCase(child);
|
|
|
|
var componentClassName = options.componentClass || componentName;
|
|
|
|
// Set name through options
|
|
options.name = componentName;
|
|
|
|
// Create a new object & element for this controls set
|
|
// If there's no .player_, this is a player
|
|
var ComponentClass = Component.getComponent(componentClassName);
|
|
|
|
if (!ComponentClass) {
|
|
throw new Error('Component ' + componentClassName + ' does not exist');
|
|
}
|
|
|
|
// data stored directly on the videojs object may be
|
|
// misidentified as a component to retain
|
|
// backwards-compatibility with 4.x. check to make sure the
|
|
// component class can be instantiated.
|
|
if (typeof ComponentClass !== 'function') {
|
|
return null;
|
|
}
|
|
|
|
component = new ComponentClass(this.player_ || this, options);
|
|
|
|
// child is a component instance
|
|
} else {
|
|
component = child;
|
|
}
|
|
|
|
this.children_.splice(index, 0, component);
|
|
|
|
if (typeof component.id === 'function') {
|
|
this.childIndex_[component.id()] = component;
|
|
}
|
|
|
|
// If a name wasn't used to create the component, check if we can use the
|
|
// name function of the component
|
|
componentName = componentName || component.name && toTitleCase(component.name());
|
|
|
|
if (componentName) {
|
|
this.childNameIndex_[componentName] = component;
|
|
}
|
|
|
|
// Add the UI object's element to the container div (box)
|
|
// Having an element is not required
|
|
if (typeof component.el === 'function' && component.el()) {
|
|
var childNodes = this.contentEl().children;
|
|
var refNode = childNodes[index] || null;
|
|
|
|
this.contentEl().insertBefore(component.el(), refNode);
|
|
}
|
|
|
|
// Return so it can stored on parent object if desired.
|
|
return component;
|
|
};
|
|
|
|
/**
|
|
* Remove a child `Component` from this `Component`s list of children. Also removes
|
|
* the child `Component`s element from this `Component`s element.
|
|
*
|
|
* @param {Component} component
|
|
* The child `Component` to remove.
|
|
*/
|
|
|
|
|
|
Component.prototype.removeChild = function removeChild(component) {
|
|
if (typeof component === 'string') {
|
|
component = this.getChild(component);
|
|
}
|
|
|
|
if (!component || !this.children_) {
|
|
return;
|
|
}
|
|
|
|
var childFound = false;
|
|
|
|
for (var i = this.children_.length - 1; i >= 0; i--) {
|
|
if (this.children_[i] === component) {
|
|
childFound = true;
|
|
this.children_.splice(i, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!childFound) {
|
|
return;
|
|
}
|
|
|
|
this.childIndex_[component.id()] = null;
|
|
this.childNameIndex_[component.name()] = null;
|
|
|
|
var compEl = component.el();
|
|
|
|
if (compEl && compEl.parentNode === this.contentEl()) {
|
|
this.contentEl().removeChild(component.el());
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add and initialize default child `Component`s based upon options.
|
|
*/
|
|
|
|
|
|
Component.prototype.initChildren = function initChildren() {
|
|
var _this = this;
|
|
|
|
var children = this.options_.children;
|
|
|
|
if (children) {
|
|
// `this` is `parent`
|
|
var parentOptions = this.options_;
|
|
|
|
var handleAdd = function handleAdd(child) {
|
|
var name = child.name;
|
|
var opts = child.opts;
|
|
|
|
// Allow options for children to be set at the parent options
|
|
// e.g. videojs(id, { controlBar: false });
|
|
// instead of videojs(id, { children: { controlBar: false });
|
|
if (parentOptions[name] !== undefined) {
|
|
opts = parentOptions[name];
|
|
}
|
|
|
|
// Allow for disabling default components
|
|
// e.g. options['children']['posterImage'] = false
|
|
if (opts === false) {
|
|
return;
|
|
}
|
|
|
|
// Allow options to be passed as a simple boolean if no configuration
|
|
// is necessary.
|
|
if (opts === true) {
|
|
opts = {};
|
|
}
|
|
|
|
// We also want to pass the original player options
|
|
// to each component as well so they don't need to
|
|
// reach back into the player for options later.
|
|
opts.playerOptions = _this.options_.playerOptions;
|
|
|
|
// Create and add the child component.
|
|
// Add a direct reference to the child by name on the parent instance.
|
|
// If two of the same component are used, different names should be supplied
|
|
// for each
|
|
var newChild = _this.addChild(name, opts);
|
|
|
|
if (newChild) {
|
|
_this[name] = newChild;
|
|
}
|
|
};
|
|
|
|
// Allow for an array of children details to passed in the options
|
|
var workingChildren = void 0;
|
|
var Tech = Component.getComponent('Tech');
|
|
|
|
if (Array.isArray(children)) {
|
|
workingChildren = children;
|
|
} else {
|
|
workingChildren = Object.keys(children);
|
|
}
|
|
|
|
workingChildren
|
|
// children that are in this.options_ but also in workingChildren would
|
|
// give us extra children we do not want. So, we want to filter them out.
|
|
.concat(Object.keys(this.options_).filter(function (child) {
|
|
return !workingChildren.some(function (wchild) {
|
|
if (typeof wchild === 'string') {
|
|
return child === wchild;
|
|
}
|
|
return child === wchild.name;
|
|
});
|
|
})).map(function (child) {
|
|
var name = void 0;
|
|
var opts = void 0;
|
|
|
|
if (typeof child === 'string') {
|
|
name = child;
|
|
opts = children[name] || _this.options_[name] || {};
|
|
} else {
|
|
name = child.name;
|
|
opts = child;
|
|
}
|
|
|
|
return { name: name, opts: opts };
|
|
}).filter(function (child) {
|
|
// we have to make sure that child.name isn't in the techOrder since
|
|
// techs are registerd as Components but can't aren't compatible
|
|
// See https://github.com/videojs/video.js/issues/2772
|
|
var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));
|
|
|
|
return c && !Tech.isTech(c);
|
|
}).forEach(handleAdd);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Builds the default DOM class name. Should be overriden by sub-components.
|
|
*
|
|
* @return {string}
|
|
* The DOM class name for this object.
|
|
*
|
|
* @abstract
|
|
*/
|
|
|
|
|
|
Component.prototype.buildCSSClass = function buildCSSClass() {
|
|
// Child classes can include a function that does:
|
|
// return 'CLASS NAME' + this._super();
|
|
return '';
|
|
};
|
|
|
|
/**
|
|
* Bind a listener to the component's ready state.
|
|
* Different from event listeners in that if the ready event has already happened
|
|
* it will trigger the function immediately.
|
|
*
|
|
* @return {Component}
|
|
* Returns itself; method can be chained.
|
|
*/
|
|
|
|
|
|
Component.prototype.ready = function ready(fn) {
|
|
var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
|
|
|
|
if (fn) {
|
|
if (this.isReady_) {
|
|
if (sync) {
|
|
fn.call(this);
|
|
} else {
|
|
// Call the function asynchronously by default for consistency
|
|
this.setTimeout(fn, 1);
|
|
}
|
|
} else {
|
|
this.readyQueue_ = this.readyQueue_ || [];
|
|
this.readyQueue_.push(fn);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Trigger all the ready listeners for this `Component`.
|
|
*
|
|
* @fires Component#ready
|
|
*/
|
|
|
|
|
|
Component.prototype.triggerReady = function triggerReady() {
|
|
this.isReady_ = true;
|
|
|
|
// Ensure ready is triggerd asynchronously
|
|
this.setTimeout(function () {
|
|
var readyQueue = this.readyQueue_;
|
|
|
|
// Reset Ready Queue
|
|
this.readyQueue_ = [];
|
|
|
|
if (readyQueue && readyQueue.length > 0) {
|
|
readyQueue.forEach(function (fn) {
|
|
fn.call(this);
|
|
}, this);
|
|
}
|
|
|
|
// Allow for using event listeners also
|
|
/**
|
|
* Triggered when a `Component` is ready.
|
|
*
|
|
* @event Component#ready
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('ready');
|
|
}, 1);
|
|
};
|
|
|
|
/**
|
|
* Find a single DOM element matching a `selector`. This can be within the `Component`s
|
|
* `contentEl()` or another custom context.
|
|
*
|
|
* @param {string} selector
|
|
* A valid CSS selector, which will be passed to `querySelector`.
|
|
*
|
|
* @param {Element|string} [context=this.contentEl()]
|
|
* A DOM element within which to query. Can also be a selector string in
|
|
* which case the first matching element will get used as context. If
|
|
* missing `this.contentEl()` gets used. If `this.contentEl()` returns
|
|
* nothing it falls back to `document`.
|
|
*
|
|
* @return {Element|null}
|
|
* the dom element that was found, or null
|
|
*
|
|
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
|
|
*/
|
|
|
|
|
|
Component.prototype.$ = function $$$1(selector, context) {
|
|
return $(selector, context || this.contentEl());
|
|
};
|
|
|
|
/**
|
|
* Finds all DOM element matching a `selector`. This can be within the `Component`s
|
|
* `contentEl()` or another custom context.
|
|
*
|
|
* @param {string} selector
|
|
* A valid CSS selector, which will be passed to `querySelectorAll`.
|
|
*
|
|
* @param {Element|string} [context=this.contentEl()]
|
|
* A DOM element within which to query. Can also be a selector string in
|
|
* which case the first matching element will get used as context. If
|
|
* missing `this.contentEl()` gets used. If `this.contentEl()` returns
|
|
* nothing it falls back to `document`.
|
|
*
|
|
* @return {NodeList}
|
|
* a list of dom elements that were found
|
|
*
|
|
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
|
|
*/
|
|
|
|
|
|
Component.prototype.$$ = function $$$$1(selector, context) {
|
|
return $$(selector, context || this.contentEl());
|
|
};
|
|
|
|
/**
|
|
* Check if a component's element has a CSS class name.
|
|
*
|
|
* @param {string} classToCheck
|
|
* CSS class name to check.
|
|
*
|
|
* @return {boolean}
|
|
* - True if the `Component` has the class.
|
|
* - False if the `Component` does not have the class`
|
|
*/
|
|
|
|
|
|
Component.prototype.hasClass = function hasClass$$1(classToCheck) {
|
|
return hasClass(this.el_, classToCheck);
|
|
};
|
|
|
|
/**
|
|
* Add a CSS class name to the `Component`s element.
|
|
*
|
|
* @param {string} classToAdd
|
|
* CSS class name to add
|
|
*/
|
|
|
|
|
|
Component.prototype.addClass = function addClass$$1(classToAdd) {
|
|
addClass(this.el_, classToAdd);
|
|
};
|
|
|
|
/**
|
|
* Remove a CSS class name from the `Component`s element.
|
|
*
|
|
* @param {string} classToRemove
|
|
* CSS class name to remove
|
|
*/
|
|
|
|
|
|
Component.prototype.removeClass = function removeClass$$1(classToRemove) {
|
|
removeClass(this.el_, classToRemove);
|
|
};
|
|
|
|
/**
|
|
* Add or remove a CSS class name from the component's element.
|
|
* - `classToToggle` gets added when {@link Component#hasClass} would return false.
|
|
* - `classToToggle` gets removed when {@link Component#hasClass} would return true.
|
|
*
|
|
* @param {string} classToToggle
|
|
* The class to add or remove based on (@link Component#hasClass}
|
|
*
|
|
* @param {boolean|Dom~predicate} [predicate]
|
|
* An {@link Dom~predicate} function or a boolean
|
|
*/
|
|
|
|
|
|
Component.prototype.toggleClass = function toggleClass$$1(classToToggle, predicate) {
|
|
toggleClass(this.el_, classToToggle, predicate);
|
|
};
|
|
|
|
/**
|
|
* Show the `Component`s element if it is hidden by removing the
|
|
* 'vjs-hidden' class name from it.
|
|
*/
|
|
|
|
|
|
Component.prototype.show = function show() {
|
|
this.removeClass('vjs-hidden');
|
|
};
|
|
|
|
/**
|
|
* Hide the `Component`s element if it is currently showing by adding the
|
|
* 'vjs-hidden` class name to it.
|
|
*/
|
|
|
|
|
|
Component.prototype.hide = function hide() {
|
|
this.addClass('vjs-hidden');
|
|
};
|
|
|
|
/**
|
|
* Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
|
|
* class name to it. Used during fadeIn/fadeOut.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Component.prototype.lockShowing = function lockShowing() {
|
|
this.addClass('vjs-lock-showing');
|
|
};
|
|
|
|
/**
|
|
* Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
|
|
* class name from it. Used during fadeIn/fadeOut.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Component.prototype.unlockShowing = function unlockShowing() {
|
|
this.removeClass('vjs-lock-showing');
|
|
};
|
|
|
|
/**
|
|
* Get the value of an attribute on the `Component`s element.
|
|
*
|
|
* @param {string} attribute
|
|
* Name of the attribute to get the value from.
|
|
*
|
|
* @return {string|null}
|
|
* - The value of the attribute that was asked for.
|
|
* - Can be an empty string on some browsers if the attribute does not exist
|
|
* or has no value
|
|
* - Most browsers will return null if the attibute does not exist or has
|
|
* no value.
|
|
*
|
|
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
|
|
*/
|
|
|
|
|
|
Component.prototype.getAttribute = function getAttribute$$1(attribute) {
|
|
return getAttribute(this.el_, attribute);
|
|
};
|
|
|
|
/**
|
|
* Set the value of an attribute on the `Component`'s element
|
|
*
|
|
* @param {string} attribute
|
|
* Name of the attribute to set.
|
|
*
|
|
* @param {string} value
|
|
* Value to set the attribute to.
|
|
*
|
|
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
|
|
*/
|
|
|
|
|
|
Component.prototype.setAttribute = function setAttribute$$1(attribute, value) {
|
|
setAttribute(this.el_, attribute, value);
|
|
};
|
|
|
|
/**
|
|
* Remove an attribute from the `Component`s element.
|
|
*
|
|
* @param {string} attribute
|
|
* Name of the attribute to remove.
|
|
*
|
|
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
|
|
*/
|
|
|
|
|
|
Component.prototype.removeAttribute = function removeAttribute$$1(attribute) {
|
|
removeAttribute(this.el_, attribute);
|
|
};
|
|
|
|
/**
|
|
* Get or set the width of the component based upon the CSS styles.
|
|
* See {@link Component#dimension} for more detailed information.
|
|
*
|
|
* @param {number|string} [num]
|
|
* The width that you want to set postfixed with '%', 'px' or nothing.
|
|
*
|
|
* @param {boolean} [skipListeners]
|
|
* Skip the componentresize event trigger
|
|
*
|
|
* @return {number|string}
|
|
* The width when getting, zero if there is no width. Can be a string
|
|
* postpixed with '%' or 'px'.
|
|
*/
|
|
|
|
|
|
Component.prototype.width = function width(num, skipListeners) {
|
|
return this.dimension('width', num, skipListeners);
|
|
};
|
|
|
|
/**
|
|
* Get or set the height of the component based upon the CSS styles.
|
|
* See {@link Component#dimension} for more detailed information.
|
|
*
|
|
* @param {number|string} [num]
|
|
* The height that you want to set postfixed with '%', 'px' or nothing.
|
|
*
|
|
* @param {boolean} [skipListeners]
|
|
* Skip the componentresize event trigger
|
|
*
|
|
* @return {number|string}
|
|
* The width when getting, zero if there is no width. Can be a string
|
|
* postpixed with '%' or 'px'.
|
|
*/
|
|
|
|
|
|
Component.prototype.height = function height(num, skipListeners) {
|
|
return this.dimension('height', num, skipListeners);
|
|
};
|
|
|
|
/**
|
|
* Set both the width and height of the `Component` element at the same time.
|
|
*
|
|
* @param {number|string} width
|
|
* Width to set the `Component`s element to.
|
|
*
|
|
* @param {number|string} height
|
|
* Height to set the `Component`s element to.
|
|
*/
|
|
|
|
|
|
Component.prototype.dimensions = function dimensions(width, height) {
|
|
// Skip componentresize listeners on width for optimization
|
|
this.width(width, true);
|
|
this.height(height);
|
|
};
|
|
|
|
/**
|
|
* Get or set width or height of the `Component` element. This is the shared code
|
|
* for the {@link Component#width} and {@link Component#height}.
|
|
*
|
|
* Things to know:
|
|
* - If the width or height in an number this will return the number postfixed with 'px'.
|
|
* - If the width/height is a percent this will return the percent postfixed with '%'
|
|
* - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
|
|
* defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
|
|
* See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
|
|
* for more information
|
|
* - If you want the computed style of the component, use {@link Component#currentWidth}
|
|
* and {@link {Component#currentHeight}
|
|
*
|
|
* @fires Component#componentresize
|
|
*
|
|
* @param {string} widthOrHeight
|
|
8 'width' or 'height'
|
|
*
|
|
* @param {number|string} [num]
|
|
8 New dimension
|
|
*
|
|
* @param {boolean} [skipListeners]
|
|
* Skip componentresize event trigger
|
|
*
|
|
* @return {number}
|
|
* The dimension when getting or 0 if unset
|
|
*/
|
|
|
|
|
|
Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) {
|
|
if (num !== undefined) {
|
|
// Set to zero if null or literally NaN (NaN !== NaN)
|
|
if (num === null || num !== num) {
|
|
num = 0;
|
|
}
|
|
|
|
// Check if using css width/height (% or px) and adjust
|
|
if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
|
|
this.el_.style[widthOrHeight] = num;
|
|
} else if (num === 'auto') {
|
|
this.el_.style[widthOrHeight] = '';
|
|
} else {
|
|
this.el_.style[widthOrHeight] = num + 'px';
|
|
}
|
|
|
|
// skipListeners allows us to avoid triggering the resize event when setting both width and height
|
|
if (!skipListeners) {
|
|
/**
|
|
* Triggered when a component is resized.
|
|
*
|
|
* @event Component#componentresize
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('componentresize');
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Not setting a value, so getting it
|
|
// Make sure element exists
|
|
if (!this.el_) {
|
|
return 0;
|
|
}
|
|
|
|
// Get dimension value from style
|
|
var val = this.el_.style[widthOrHeight];
|
|
var pxIndex = val.indexOf('px');
|
|
|
|
if (pxIndex !== -1) {
|
|
// Return the pixel value with no 'px'
|
|
return parseInt(val.slice(0, pxIndex), 10);
|
|
}
|
|
|
|
// No px so using % or no style was set, so falling back to offsetWidth/height
|
|
// If component has display:none, offset will return 0
|
|
// TODO: handle display:none and no dimension style using px
|
|
return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);
|
|
};
|
|
|
|
/**
|
|
* Get the width or the height of the `Component` elements computed style. Uses
|
|
* `window.getComputedStyle`.
|
|
*
|
|
* @param {string} widthOrHeight
|
|
* A string containing 'width' or 'height'. Whichever one you want to get.
|
|
*
|
|
* @return {number}
|
|
* The dimension that gets asked for or 0 if nothing was set
|
|
* for that dimension.
|
|
*/
|
|
|
|
|
|
Component.prototype.currentDimension = function currentDimension(widthOrHeight) {
|
|
var computedWidthOrHeight = 0;
|
|
|
|
if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
|
|
throw new Error('currentDimension only accepts width or height value');
|
|
}
|
|
|
|
if (typeof window_1.getComputedStyle === 'function') {
|
|
var computedStyle = window_1.getComputedStyle(this.el_);
|
|
|
|
computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];
|
|
}
|
|
|
|
// remove 'px' from variable and parse as integer
|
|
computedWidthOrHeight = parseFloat(computedWidthOrHeight);
|
|
|
|
// if the computed value is still 0, it's possible that the browser is lying
|
|
// and we want to check the offset values.
|
|
// This code also runs on IE8 and wherever getComputedStyle doesn't exist.
|
|
if (computedWidthOrHeight === 0) {
|
|
var rule = 'offset' + toTitleCase(widthOrHeight);
|
|
|
|
computedWidthOrHeight = this.el_[rule];
|
|
}
|
|
|
|
return computedWidthOrHeight;
|
|
};
|
|
|
|
/**
|
|
* An object that contains width and height values of the `Component`s
|
|
* computed style. Uses `window.getComputedStyle`.
|
|
*
|
|
* @typedef {Object} Component~DimensionObject
|
|
*
|
|
* @property {number} width
|
|
* The width of the `Component`s computed style.
|
|
*
|
|
* @property {number} height
|
|
* The height of the `Component`s computed style.
|
|
*/
|
|
|
|
/**
|
|
* Get an object that contains width and height values of the `Component`s
|
|
* computed style.
|
|
*
|
|
* @return {Component~DimensionObject}
|
|
* The dimensions of the components element
|
|
*/
|
|
|
|
|
|
Component.prototype.currentDimensions = function currentDimensions() {
|
|
return {
|
|
width: this.currentDimension('width'),
|
|
height: this.currentDimension('height')
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Get the width of the `Component`s computed style. Uses `window.getComputedStyle`.
|
|
*
|
|
* @return {number} width
|
|
* The width of the `Component`s computed style.
|
|
*/
|
|
|
|
|
|
Component.prototype.currentWidth = function currentWidth() {
|
|
return this.currentDimension('width');
|
|
};
|
|
|
|
/**
|
|
* Get the height of the `Component`s computed style. Uses `window.getComputedStyle`.
|
|
*
|
|
* @return {number} height
|
|
* The height of the `Component`s computed style.
|
|
*/
|
|
|
|
|
|
Component.prototype.currentHeight = function currentHeight() {
|
|
return this.currentDimension('height');
|
|
};
|
|
|
|
/**
|
|
* Set the focus to this component
|
|
*/
|
|
|
|
|
|
Component.prototype.focus = function focus() {
|
|
this.el_.focus();
|
|
};
|
|
|
|
/**
|
|
* Remove the focus from this component
|
|
*/
|
|
|
|
|
|
Component.prototype.blur = function blur() {
|
|
this.el_.blur();
|
|
};
|
|
|
|
/**
|
|
* Emit a 'tap' events when touch event support gets detected. This gets used to
|
|
* support toggling the controls through a tap on the video. They get enabled
|
|
* because every sub-component would have extra overhead otherwise.
|
|
*
|
|
* @private
|
|
* @fires Component#tap
|
|
* @listens Component#touchstart
|
|
* @listens Component#touchmove
|
|
* @listens Component#touchleave
|
|
* @listens Component#touchcancel
|
|
* @listens Component#touchend
|
|
*/
|
|
|
|
|
|
Component.prototype.emitTapEvents = function emitTapEvents() {
|
|
// Track the start time so we can determine how long the touch lasted
|
|
var touchStart = 0;
|
|
var firstTouch = null;
|
|
|
|
// Maximum movement allowed during a touch event to still be considered a tap
|
|
// Other popular libs use anywhere from 2 (hammer.js) to 15,
|
|
// so 10 seems like a nice, round number.
|
|
var tapMovementThreshold = 10;
|
|
|
|
// The maximum length a touch can be while still being considered a tap
|
|
var touchTimeThreshold = 200;
|
|
|
|
var couldBeTap = void 0;
|
|
|
|
this.on('touchstart', function (event) {
|
|
// If more than one finger, don't consider treating this as a click
|
|
if (event.touches.length === 1) {
|
|
// Copy pageX/pageY from the object
|
|
firstTouch = {
|
|
pageX: event.touches[0].pageX,
|
|
pageY: event.touches[0].pageY
|
|
};
|
|
// Record start time so we can detect a tap vs. "touch and hold"
|
|
touchStart = new Date().getTime();
|
|
// Reset couldBeTap tracking
|
|
couldBeTap = true;
|
|
}
|
|
});
|
|
|
|
this.on('touchmove', function (event) {
|
|
// If more than one finger, don't consider treating this as a click
|
|
if (event.touches.length > 1) {
|
|
couldBeTap = false;
|
|
} else if (firstTouch) {
|
|
// Some devices will throw touchmoves for all but the slightest of taps.
|
|
// So, if we moved only a small distance, this could still be a tap
|
|
var xdiff = event.touches[0].pageX - firstTouch.pageX;
|
|
var ydiff = event.touches[0].pageY - firstTouch.pageY;
|
|
var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
|
|
|
|
if (touchDistance > tapMovementThreshold) {
|
|
couldBeTap = false;
|
|
}
|
|
}
|
|
});
|
|
|
|
var noTap = function noTap() {
|
|
couldBeTap = false;
|
|
};
|
|
|
|
// TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
|
|
this.on('touchleave', noTap);
|
|
this.on('touchcancel', noTap);
|
|
|
|
// When the touch ends, measure how long it took and trigger the appropriate
|
|
// event
|
|
this.on('touchend', function (event) {
|
|
firstTouch = null;
|
|
// Proceed only if the touchmove/leave/cancel event didn't happen
|
|
if (couldBeTap === true) {
|
|
// Measure how long the touch lasted
|
|
var touchTime = new Date().getTime() - touchStart;
|
|
|
|
// Make sure the touch was less than the threshold to be considered a tap
|
|
if (touchTime < touchTimeThreshold) {
|
|
// Don't let browser turn this into a click
|
|
event.preventDefault();
|
|
/**
|
|
* Triggered when a `Component` is tapped.
|
|
*
|
|
* @event Component#tap
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('tap');
|
|
// It may be good to copy the touchend event object and change the
|
|
// type to tap, if the other event properties aren't exact after
|
|
// Events.fixEvent runs (e.g. event.target)
|
|
}
|
|
}
|
|
});
|
|
};
|
|
|
|
/**
|
|
* This function reports user activity whenever touch events happen. This can get
|
|
* turned off by any sub-components that wants touch events to act another way.
|
|
*
|
|
* Report user touch activity when touch events occur. User activity gets used to
|
|
* determine when controls should show/hide. It is simple when it comes to mouse
|
|
* events, because any mouse event should show the controls. So we capture mouse
|
|
* events that bubble up to the player and report activity when that happens.
|
|
* With touch events it isn't as easy as `touchstart` and `touchend` toggle player
|
|
* controls. So touch events can't help us at the player level either.
|
|
*
|
|
* User activity gets checked asynchronously. So what could happen is a tap event
|
|
* on the video turns the controls off. Then the `touchend` event bubbles up to
|
|
* the player. Which, if it reported user activity, would turn the controls right
|
|
* back on. We also don't want to completely block touch events from bubbling up.
|
|
* Furthermore a `touchmove` event and anything other than a tap, should not turn
|
|
* controls back on.
|
|
*
|
|
* @listens Component#touchstart
|
|
* @listens Component#touchmove
|
|
* @listens Component#touchend
|
|
* @listens Component#touchcancel
|
|
*/
|
|
|
|
|
|
Component.prototype.enableTouchActivity = function enableTouchActivity() {
|
|
// Don't continue if the root player doesn't support reporting user activity
|
|
if (!this.player() || !this.player().reportUserActivity) {
|
|
return;
|
|
}
|
|
|
|
// listener for reporting that the user is active
|
|
var report = bind(this.player(), this.player().reportUserActivity);
|
|
|
|
var touchHolding = void 0;
|
|
|
|
this.on('touchstart', function () {
|
|
report();
|
|
// For as long as the they are touching the device or have their mouse down,
|
|
// we consider them active even if they're not moving their finger or mouse.
|
|
// So we want to continue to update that they are active
|
|
this.clearInterval(touchHolding);
|
|
// report at the same interval as activityCheck
|
|
touchHolding = this.setInterval(report, 250);
|
|
});
|
|
|
|
var touchEnd = function touchEnd(event) {
|
|
report();
|
|
// stop the interval that maintains activity if the touch is holding
|
|
this.clearInterval(touchHolding);
|
|
};
|
|
|
|
this.on('touchmove', report);
|
|
this.on('touchend', touchEnd);
|
|
this.on('touchcancel', touchEnd);
|
|
};
|
|
|
|
/**
|
|
* A callback that has no parameters and is bound into `Component`s context.
|
|
*
|
|
* @callback Component~GenericCallback
|
|
* @this Component
|
|
*/
|
|
|
|
/**
|
|
* Creates a function that runs after an `x` millisecond timeout. This function is a
|
|
* wrapper around `window.setTimeout`. There are a few reasons to use this one
|
|
* instead though:
|
|
* 1. It gets cleared via {@link Component#clearTimeout} when
|
|
* {@link Component#dispose} gets called.
|
|
* 2. The function callback will gets turned into a {@link Component~GenericCallback}
|
|
*
|
|
* > Note: You can use `window.clearTimeout` on the id returned by this function. This
|
|
* will cause its dispose listener not to get cleaned up! Please use
|
|
* {@link Component#clearTimeout} or {@link Component#dispose}.
|
|
*
|
|
* @param {Component~GenericCallback} fn
|
|
* The function that will be run after `timeout`.
|
|
*
|
|
* @param {number} timeout
|
|
* Timeout in milliseconds to delay before executing the specified function.
|
|
*
|
|
* @return {number}
|
|
* Returns a timeout ID that gets used to identify the timeout. It can also
|
|
* get used in {@link Component#clearTimeout} to clear the timeout that
|
|
* was set.
|
|
*
|
|
* @listens Component#dispose
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
|
|
*/
|
|
|
|
|
|
Component.prototype.setTimeout = function setTimeout(fn, timeout) {
|
|
fn = bind(this, fn);
|
|
|
|
var timeoutId = window_1.setTimeout(fn, timeout);
|
|
var disposeFn = function disposeFn() {
|
|
this.clearTimeout(timeoutId);
|
|
};
|
|
|
|
disposeFn.guid = 'vjs-timeout-' + timeoutId;
|
|
|
|
this.on('dispose', disposeFn);
|
|
|
|
return timeoutId;
|
|
};
|
|
|
|
/**
|
|
* Clears a timeout that gets created via `window.setTimeout` or
|
|
* {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
|
|
* use this function instead of `window.clearTimout`. If you don't your dispose
|
|
* listener will not get cleaned up until {@link Component#dispose}!
|
|
*
|
|
* @param {number} timeoutId
|
|
* The id of the timeout to clear. The return value of
|
|
* {@link Component#setTimeout} or `window.setTimeout`.
|
|
*
|
|
* @return {number}
|
|
* Returns the timeout id that was cleared.
|
|
*
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
|
|
*/
|
|
|
|
|
|
Component.prototype.clearTimeout = function clearTimeout(timeoutId) {
|
|
window_1.clearTimeout(timeoutId);
|
|
|
|
var disposeFn = function disposeFn() {};
|
|
|
|
disposeFn.guid = 'vjs-timeout-' + timeoutId;
|
|
|
|
this.off('dispose', disposeFn);
|
|
|
|
return timeoutId;
|
|
};
|
|
|
|
/**
|
|
* Creates a function that gets run every `x` milliseconds. This function is a wrapper
|
|
* around `window.setInterval`. There are a few reasons to use this one instead though.
|
|
* 1. It gets cleared via {@link Component#clearInterval} when
|
|
* {@link Component#dispose} gets called.
|
|
* 2. The function callback will be a {@link Component~GenericCallback}
|
|
*
|
|
* @param {Component~GenericCallback} fn
|
|
* The function to run every `x` seconds.
|
|
*
|
|
* @param {number} interval
|
|
* Execute the specified function every `x` milliseconds.
|
|
*
|
|
* @return {number}
|
|
* Returns an id that can be used to identify the interval. It can also be be used in
|
|
* {@link Component#clearInterval} to clear the interval.
|
|
*
|
|
* @listens Component#dispose
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
|
|
*/
|
|
|
|
|
|
Component.prototype.setInterval = function setInterval(fn, interval) {
|
|
fn = bind(this, fn);
|
|
|
|
var intervalId = window_1.setInterval(fn, interval);
|
|
|
|
var disposeFn = function disposeFn() {
|
|
this.clearInterval(intervalId);
|
|
};
|
|
|
|
disposeFn.guid = 'vjs-interval-' + intervalId;
|
|
|
|
this.on('dispose', disposeFn);
|
|
|
|
return intervalId;
|
|
};
|
|
|
|
/**
|
|
* Clears an interval that gets created via `window.setInterval` or
|
|
* {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
|
|
* use this function instead of `window.clearInterval`. If you don't your dispose
|
|
* listener will not get cleaned up until {@link Component#dispose}!
|
|
*
|
|
* @param {number} intervalId
|
|
* The id of the interval to clear. The return value of
|
|
* {@link Component#setInterval} or `window.setInterval`.
|
|
*
|
|
* @return {number}
|
|
* Returns the interval id that was cleared.
|
|
*
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
|
|
*/
|
|
|
|
|
|
Component.prototype.clearInterval = function clearInterval(intervalId) {
|
|
window_1.clearInterval(intervalId);
|
|
|
|
var disposeFn = function disposeFn() {};
|
|
|
|
disposeFn.guid = 'vjs-interval-' + intervalId;
|
|
|
|
this.off('dispose', disposeFn);
|
|
|
|
return intervalId;
|
|
};
|
|
|
|
/**
|
|
* Queues up a callback to be passed to requestAnimationFrame (rAF), but
|
|
* with a few extra bonuses:
|
|
*
|
|
* - Supports browsers that do not support rAF by falling back to
|
|
* {@link Component#setTimeout}.
|
|
*
|
|
* - The callback is turned into a {@link Component~GenericCallback} (i.e.
|
|
* bound to the component).
|
|
*
|
|
* - Automatic cancellation of the rAF callback is handled if the component
|
|
* is disposed before it is called.
|
|
*
|
|
* @param {Component~GenericCallback} fn
|
|
* A function that will be bound to this component and executed just
|
|
* before the browser's next repaint.
|
|
*
|
|
* @return {number}
|
|
* Returns an rAF ID that gets used to identify the timeout. It can
|
|
* also be used in {@link Component#cancelAnimationFrame} to cancel
|
|
* the animation frame callback.
|
|
*
|
|
* @listens Component#dispose
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}
|
|
*/
|
|
|
|
|
|
Component.prototype.requestAnimationFrame = function requestAnimationFrame(fn) {
|
|
var _this2 = this;
|
|
|
|
if (this.supportsRaf_) {
|
|
fn = bind(this, fn);
|
|
|
|
var id = window_1.requestAnimationFrame(fn);
|
|
var disposeFn = function disposeFn() {
|
|
return _this2.cancelAnimationFrame(id);
|
|
};
|
|
|
|
disposeFn.guid = 'vjs-raf-' + id;
|
|
this.on('dispose', disposeFn);
|
|
|
|
return id;
|
|
}
|
|
|
|
// Fall back to using a timer.
|
|
return this.setTimeout(fn, 1000 / 60);
|
|
};
|
|
|
|
/**
|
|
* Cancels a queued callback passed to {@link Component#requestAnimationFrame}
|
|
* (rAF).
|
|
*
|
|
* If you queue an rAF callback via {@link Component#requestAnimationFrame},
|
|
* use this function instead of `window.cancelAnimationFrame`. If you don't,
|
|
* your dispose listener will not get cleaned up until {@link Component#dispose}!
|
|
*
|
|
* @param {number} id
|
|
* The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.
|
|
*
|
|
* @return {number}
|
|
* Returns the rAF ID that was cleared.
|
|
*
|
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}
|
|
*/
|
|
|
|
|
|
Component.prototype.cancelAnimationFrame = function cancelAnimationFrame(id) {
|
|
if (this.supportsRaf_) {
|
|
window_1.cancelAnimationFrame(id);
|
|
|
|
var disposeFn = function disposeFn() {};
|
|
|
|
disposeFn.guid = 'vjs-raf-' + id;
|
|
|
|
this.off('dispose', disposeFn);
|
|
|
|
return id;
|
|
}
|
|
|
|
// Fall back to using a timer.
|
|
return this.clearTimeout(id);
|
|
};
|
|
|
|
/**
|
|
* Register a `Component` with `videojs` given the name and the component.
|
|
*
|
|
* > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
|
|
* should be registered using {@link Tech.registerTech} or
|
|
* {@link videojs:videojs.registerTech}.
|
|
*
|
|
* > NOTE: This function can also be seen on videojs as
|
|
* {@link videojs:videojs.registerComponent}.
|
|
*
|
|
* @param {string} name
|
|
* The name of the `Component` to register.
|
|
*
|
|
* @param {Component} ComponentToRegister
|
|
* The `Component` class to register.
|
|
*
|
|
* @return {Component}
|
|
* The `Component` that was registered.
|
|
*/
|
|
|
|
|
|
Component.registerComponent = function registerComponent(name, ComponentToRegister) {
|
|
if (typeof name !== 'string' || !name) {
|
|
throw new Error('Illegal component name, "' + name + '"; must be a non-empty string.');
|
|
}
|
|
|
|
var Tech = Component.getComponent('Tech');
|
|
|
|
// We need to make sure this check is only done if Tech has been registered.
|
|
var isTech = Tech && Tech.isTech(ComponentToRegister);
|
|
var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);
|
|
|
|
if (isTech || !isComp) {
|
|
var reason = void 0;
|
|
|
|
if (isTech) {
|
|
reason = 'techs must be registered using Tech.registerTech()';
|
|
} else {
|
|
reason = 'must be a Component subclass';
|
|
}
|
|
|
|
throw new Error('Illegal component, "' + name + '"; ' + reason + '.');
|
|
}
|
|
|
|
name = toTitleCase(name);
|
|
|
|
if (!Component.components_) {
|
|
Component.components_ = {};
|
|
}
|
|
|
|
var Player = Component.getComponent('Player');
|
|
|
|
if (name === 'Player' && Player && Player.players) {
|
|
var players = Player.players;
|
|
var playerNames = Object.keys(players);
|
|
|
|
// If we have players that were disposed, then their name will still be
|
|
// in Players.players. So, we must loop through and verify that the value
|
|
// for each item is not null. This allows registration of the Player component
|
|
// after all players have been disposed or before any were created.
|
|
if (players && playerNames.length > 0 && playerNames.map(function (pname) {
|
|
return players[pname];
|
|
}).every(Boolean)) {
|
|
throw new Error('Can not register Player component after player has been created.');
|
|
}
|
|
}
|
|
|
|
Component.components_[name] = ComponentToRegister;
|
|
|
|
return ComponentToRegister;
|
|
};
|
|
|
|
/**
|
|
* Get a `Component` based on the name it was registered with.
|
|
*
|
|
* @param {string} name
|
|
* The Name of the component to get.
|
|
*
|
|
* @return {Component}
|
|
* The `Component` that got registered under the given name.
|
|
*
|
|
* @deprecated In `videojs` 6 this will not return `Component`s that were not
|
|
* registered using {@link Component.registerComponent}. Currently we
|
|
* check the global `videojs` object for a `Component` name and
|
|
* return that if it exists.
|
|
*/
|
|
|
|
|
|
Component.getComponent = function getComponent(name) {
|
|
if (!name) {
|
|
return;
|
|
}
|
|
|
|
name = toTitleCase(name);
|
|
|
|
if (Component.components_ && Component.components_[name]) {
|
|
return Component.components_[name];
|
|
}
|
|
};
|
|
|
|
return Component;
|
|
}();
|
|
|
|
/**
|
|
* Whether or not this component supports `requestAnimationFrame`.
|
|
*
|
|
* This is exposed primarily for testing purposes.
|
|
*
|
|
* @private
|
|
* @type {Boolean}
|
|
*/
|
|
|
|
|
|
Component.prototype.supportsRaf_ = typeof window_1.requestAnimationFrame === 'function' && typeof window_1.cancelAnimationFrame === 'function';
|
|
|
|
Component.registerComponent('Component', Component);
|
|
|
|
/**
|
|
* @file time-ranges.js
|
|
* @module time-ranges
|
|
*/
|
|
|
|
/**
|
|
* Returns the time for the specified index at the start or end
|
|
* of a TimeRange object.
|
|
*
|
|
* @function time-ranges:indexFunction
|
|
*
|
|
* @param {number} [index=0]
|
|
* The range number to return the time for.
|
|
*
|
|
* @return {number}
|
|
* The time that offset at the specified index.
|
|
*
|
|
* @depricated index must be set to a value, in the future this will throw an error.
|
|
*/
|
|
|
|
/**
|
|
* An object that contains ranges of time for various reasons.
|
|
*
|
|
* @typedef {Object} TimeRange
|
|
*
|
|
* @property {number} length
|
|
* The number of time ranges represented by this Object
|
|
*
|
|
* @property {time-ranges:indexFunction} start
|
|
* Returns the time offset at which a specified time range begins.
|
|
*
|
|
* @property {time-ranges:indexFunction} end
|
|
* Returns the time offset at which a specified time range begins.
|
|
*
|
|
* @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
|
|
*/
|
|
|
|
/**
|
|
* Check if any of the time ranges are over the maximum index.
|
|
*
|
|
* @param {string} fnName
|
|
* The function name to use for logging
|
|
*
|
|
* @param {number} index
|
|
* The index to check
|
|
*
|
|
* @param {number} maxIndex
|
|
* The maximum possible index
|
|
*
|
|
* @throws {Error} if the timeRanges provided are over the maxIndex
|
|
*/
|
|
function rangeCheck(fnName, index, maxIndex) {
|
|
if (typeof index !== 'number' || index < 0 || index > maxIndex) {
|
|
throw new Error('Failed to execute \'' + fnName + '\' on \'TimeRanges\': The index provided (' + index + ') is non-numeric or out of bounds (0-' + maxIndex + ').');
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if any of the time ranges are over the maximum index.
|
|
*
|
|
* @param {string} fnName
|
|
* The function name to use for logging
|
|
*
|
|
* @param {string} valueIndex
|
|
* The proprety that should be used to get the time. should be 'start' or 'end'
|
|
*
|
|
* @param {Array} ranges
|
|
* An array of time ranges
|
|
*
|
|
* @param {Array} [rangeIndex=0]
|
|
* The index to start the search at
|
|
*
|
|
* @return {number}
|
|
* The time that offset at the specified index.
|
|
*
|
|
*
|
|
* @depricated rangeIndex must be set to a value, in the future this will throw an error.
|
|
* @throws {Error} if rangeIndex is more than the length of ranges
|
|
*/
|
|
function getRange(fnName, valueIndex, ranges, rangeIndex) {
|
|
rangeCheck(fnName, rangeIndex, ranges.length - 1);
|
|
return ranges[rangeIndex][valueIndex];
|
|
}
|
|
|
|
/**
|
|
* Create a time range object givent ranges of time.
|
|
*
|
|
* @param {Array} [ranges]
|
|
* An array of time ranges.
|
|
*/
|
|
function createTimeRangesObj(ranges) {
|
|
if (ranges === undefined || ranges.length === 0) {
|
|
return {
|
|
length: 0,
|
|
start: function start() {
|
|
throw new Error('This TimeRanges object is empty');
|
|
},
|
|
end: function end() {
|
|
throw new Error('This TimeRanges object is empty');
|
|
}
|
|
};
|
|
}
|
|
return {
|
|
length: ranges.length,
|
|
start: getRange.bind(null, 'start', 0, ranges),
|
|
end: getRange.bind(null, 'end', 1, ranges)
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Should create a fake `TimeRange` object which mimics an HTML5 time range instance.
|
|
*
|
|
* @param {number|Array} start
|
|
* The start of a single range or an array of ranges
|
|
*
|
|
* @param {number} end
|
|
* The end of a single range.
|
|
*
|
|
* @private
|
|
*/
|
|
function createTimeRanges(start, end) {
|
|
if (Array.isArray(start)) {
|
|
return createTimeRangesObj(start);
|
|
} else if (start === undefined || end === undefined) {
|
|
return createTimeRangesObj();
|
|
}
|
|
return createTimeRangesObj([[start, end]]);
|
|
}
|
|
|
|
/**
|
|
* @file buffer.js
|
|
* @module buffer
|
|
*/
|
|
/**
|
|
* Compute the percentage of the media that has been buffered.
|
|
*
|
|
* @param {TimeRange} buffered
|
|
* The current `TimeRange` object representing buffered time ranges
|
|
*
|
|
* @param {number} duration
|
|
* Total duration of the media
|
|
*
|
|
* @return {number}
|
|
* Percent buffered of the total duration in decimal form.
|
|
*/
|
|
function bufferedPercent(buffered, duration) {
|
|
var bufferedDuration = 0;
|
|
var start = void 0;
|
|
var end = void 0;
|
|
|
|
if (!duration) {
|
|
return 0;
|
|
}
|
|
|
|
if (!buffered || !buffered.length) {
|
|
buffered = createTimeRanges(0, 0);
|
|
}
|
|
|
|
for (var i = 0; i < buffered.length; i++) {
|
|
start = buffered.start(i);
|
|
end = buffered.end(i);
|
|
|
|
// buffered end can be bigger than duration by a very small fraction
|
|
if (end > duration) {
|
|
end = duration;
|
|
}
|
|
|
|
bufferedDuration += end - start;
|
|
}
|
|
|
|
return bufferedDuration / duration;
|
|
}
|
|
|
|
/**
|
|
* @file fullscreen-api.js
|
|
* @module fullscreen-api
|
|
* @private
|
|
*/
|
|
/**
|
|
* Store the browser-specific methods for the fullscreen API.
|
|
*
|
|
* @type {Object}
|
|
* @see [Specification]{@link https://fullscreen.spec.whatwg.org}
|
|
* @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
|
|
*/
|
|
var FullscreenApi = {};
|
|
|
|
// browser API methods
|
|
var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'],
|
|
// WebKit
|
|
['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'],
|
|
// Old WebKit (Safari 5.1)
|
|
['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'],
|
|
// Mozilla
|
|
['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'],
|
|
// Microsoft
|
|
['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']];
|
|
|
|
var specApi = apiMap[0];
|
|
var browserApi = void 0;
|
|
|
|
// determine the supported set of functions
|
|
for (var i = 0; i < apiMap.length; i++) {
|
|
// check for exitFullscreen function
|
|
if (apiMap[i][1] in document_1) {
|
|
browserApi = apiMap[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// map the browser API names to the spec API names
|
|
if (browserApi) {
|
|
for (var _i = 0; _i < browserApi.length; _i++) {
|
|
FullscreenApi[specApi[_i]] = browserApi[_i];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @file media-error.js
|
|
*/
|
|
/**
|
|
* A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
|
|
*
|
|
* @param {number|string|Object|MediaError} value
|
|
* This can be of multiple types:
|
|
* - number: should be a standard error code
|
|
* - string: an error message (the code will be 0)
|
|
* - Object: arbitrary properties
|
|
* - `MediaError` (native): used to populate a video.js `MediaError` object
|
|
* - `MediaError` (video.js): will return itself if it's already a
|
|
* video.js `MediaError` object.
|
|
*
|
|
* @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
|
|
* @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
|
|
*
|
|
* @class MediaError
|
|
*/
|
|
function MediaError(value) {
|
|
|
|
// Allow redundant calls to this constructor to avoid having `instanceof`
|
|
// checks peppered around the code.
|
|
if (value instanceof MediaError) {
|
|
return value;
|
|
}
|
|
|
|
if (typeof value === 'number') {
|
|
this.code = value;
|
|
} else if (typeof value === 'string') {
|
|
// default code is zero, so this is a custom error
|
|
this.message = value;
|
|
} else if (isObject(value)) {
|
|
|
|
// We assign the `code` property manually because native `MediaError` objects
|
|
// do not expose it as an own/enumerable property of the object.
|
|
if (typeof value.code === 'number') {
|
|
this.code = value.code;
|
|
}
|
|
|
|
assign(this, value);
|
|
}
|
|
|
|
if (!this.message) {
|
|
this.message = MediaError.defaultMessages[this.code] || '';
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The error code that refers two one of the defined `MediaError` types
|
|
*
|
|
* @type {Number}
|
|
*/
|
|
MediaError.prototype.code = 0;
|
|
|
|
/**
|
|
* An optional message that to show with the error. Message is not part of the HTML5
|
|
* video spec but allows for more informative custom errors.
|
|
*
|
|
* @type {String}
|
|
*/
|
|
MediaError.prototype.message = '';
|
|
|
|
/**
|
|
* An optional status code that can be set by plugins to allow even more detail about
|
|
* the error. For example a plugin might provide a specific HTTP status code and an
|
|
* error message for that code. Then when the plugin gets that error this class will
|
|
* know how to display an error message for it. This allows a custom message to show
|
|
* up on the `Player` error overlay.
|
|
*
|
|
* @type {Array}
|
|
*/
|
|
MediaError.prototype.status = null;
|
|
|
|
/**
|
|
* Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
|
|
* specification listed under {@link MediaError} for more information.
|
|
*
|
|
* @enum {array}
|
|
* @readonly
|
|
* @property {string} 0 - MEDIA_ERR_CUSTOM
|
|
* @property {string} 1 - MEDIA_ERR_CUSTOM
|
|
* @property {string} 2 - MEDIA_ERR_ABORTED
|
|
* @property {string} 3 - MEDIA_ERR_NETWORK
|
|
* @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
|
|
* @property {string} 5 - MEDIA_ERR_ENCRYPTED
|
|
*/
|
|
MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
|
|
|
|
/**
|
|
* The default `MediaError` messages based on the {@link MediaError.errorTypes}.
|
|
*
|
|
* @type {Array}
|
|
* @constant
|
|
*/
|
|
MediaError.defaultMessages = {
|
|
1: 'You aborted the media playback',
|
|
2: 'A network error caused the media download to fail part-way.',
|
|
3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
|
|
4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
|
|
5: 'The media is encrypted and we do not have the keys to decrypt it.'
|
|
};
|
|
|
|
// Add types as properties on MediaError
|
|
// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
|
|
for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
|
|
MediaError[MediaError.errorTypes[errNum]] = errNum;
|
|
// values should be accessible on both the class and instance
|
|
MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
|
|
}
|
|
|
|
var tuple = SafeParseTuple;
|
|
|
|
function SafeParseTuple(obj, reviver) {
|
|
var json;
|
|
var error = null;
|
|
|
|
try {
|
|
json = JSON.parse(obj, reviver);
|
|
} catch (err) {
|
|
error = err;
|
|
}
|
|
|
|
return [error, json]
|
|
}
|
|
|
|
/**
|
|
* @file text-track-list-converter.js Utilities for capturing text track state and
|
|
* re-creating tracks based on a capture.
|
|
*
|
|
* @module text-track-list-converter
|
|
*/
|
|
|
|
/**
|
|
* Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
|
|
* represents the {@link TextTrack}'s state.
|
|
*
|
|
* @param {TextTrack} track
|
|
* The text track to query.
|
|
*
|
|
* @return {Object}
|
|
* A serializable javascript representation of the TextTrack.
|
|
* @private
|
|
*/
|
|
var trackToJson_ = function trackToJson_(track) {
|
|
var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {
|
|
|
|
if (track[prop]) {
|
|
acc[prop] = track[prop];
|
|
}
|
|
|
|
return acc;
|
|
}, {
|
|
cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
|
|
return {
|
|
startTime: cue.startTime,
|
|
endTime: cue.endTime,
|
|
text: cue.text,
|
|
id: cue.id
|
|
};
|
|
})
|
|
});
|
|
|
|
return ret;
|
|
};
|
|
|
|
/**
|
|
* Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
|
|
* state of all {@link TextTrack}s currently configured. The return array is compatible with
|
|
* {@link text-track-list-converter:jsonToTextTracks}.
|
|
*
|
|
* @param {Tech} tech
|
|
* The tech object to query
|
|
*
|
|
* @return {Array}
|
|
* A serializable javascript representation of the {@link Tech}s
|
|
* {@link TextTrackList}.
|
|
*/
|
|
var textTracksToJson = function textTracksToJson(tech) {
|
|
|
|
var trackEls = tech.$$('track');
|
|
|
|
var trackObjs = Array.prototype.map.call(trackEls, function (t) {
|
|
return t.track;
|
|
});
|
|
var tracks = Array.prototype.map.call(trackEls, function (trackEl) {
|
|
var json = trackToJson_(trackEl.track);
|
|
|
|
if (trackEl.src) {
|
|
json.src = trackEl.src;
|
|
}
|
|
return json;
|
|
});
|
|
|
|
return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
|
|
return trackObjs.indexOf(track) === -1;
|
|
}).map(trackToJson_));
|
|
};
|
|
|
|
/**
|
|
* Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
|
|
* object {@link TextTrack} representations.
|
|
*
|
|
* @param {Array} json
|
|
* An array of `TextTrack` representation objects, like those that would be
|
|
* produced by `textTracksToJson`.
|
|
*
|
|
* @param {Tech} tech
|
|
* The `Tech` to create the `TextTrack`s on.
|
|
*/
|
|
var jsonToTextTracks = function jsonToTextTracks(json, tech) {
|
|
json.forEach(function (track) {
|
|
var addedTrack = tech.addRemoteTextTrack(track).track;
|
|
|
|
if (!track.src && track.cues) {
|
|
track.cues.forEach(function (cue) {
|
|
return addedTrack.addCue(cue);
|
|
});
|
|
}
|
|
});
|
|
|
|
return tech.textTracks();
|
|
};
|
|
|
|
var textTrackConverter = { textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_ };
|
|
|
|
/**
|
|
* @file modal-dialog.js
|
|
*/
|
|
var MODAL_CLASS_NAME = 'vjs-modal-dialog';
|
|
var ESC = 27;
|
|
|
|
/**
|
|
* The `ModalDialog` displays over the video and its controls, which blocks
|
|
* interaction with the player until it is closed.
|
|
*
|
|
* Modal dialogs include a "Close" button and will close when that button
|
|
* is activated - or when ESC is pressed anywhere.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var ModalDialog = function (_Component) {
|
|
inherits(ModalDialog, _Component);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Mixed} [options.content=undefined]
|
|
* Provide customized content for this modal.
|
|
*
|
|
* @param {string} [options.description]
|
|
* A text description for the modal, primarily for accessibility.
|
|
*
|
|
* @param {boolean} [options.fillAlways=false]
|
|
* Normally, modals are automatically filled only the first time
|
|
* they open. This tells the modal to refresh its content
|
|
* every time it opens.
|
|
*
|
|
* @param {string} [options.label]
|
|
* A text label for the modal, primarily for accessibility.
|
|
*
|
|
* @param {boolean} [options.temporary=true]
|
|
* If `true`, the modal can only be opened once; it will be
|
|
* disposed as soon as it's closed.
|
|
*
|
|
* @param {boolean} [options.uncloseable=false]
|
|
* If `true`, the user will not be able to close the modal
|
|
* through the UI in the normal ways. Programmatic closing is
|
|
* still possible.
|
|
*/
|
|
function ModalDialog(player, options) {
|
|
classCallCheck(this, ModalDialog);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;
|
|
|
|
_this.closeable(!_this.options_.uncloseable);
|
|
_this.content(_this.options_.content);
|
|
|
|
// Make sure the contentEl is defined AFTER any children are initialized
|
|
// because we only want the contents of the modal in the contentEl
|
|
// (not the UI elements like the close button).
|
|
_this.contentEl_ = createEl('div', {
|
|
className: MODAL_CLASS_NAME + '-content'
|
|
}, {
|
|
role: 'document'
|
|
});
|
|
|
|
_this.descEl_ = createEl('p', {
|
|
className: MODAL_CLASS_NAME + '-description vjs-control-text',
|
|
id: _this.el().getAttribute('aria-describedby')
|
|
});
|
|
|
|
textContent(_this.descEl_, _this.description());
|
|
_this.el_.appendChild(_this.descEl_);
|
|
_this.el_.appendChild(_this.contentEl_);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `ModalDialog`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The DOM element that gets created.
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.createEl = function createEl$$1() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: this.buildCSSClass(),
|
|
tabIndex: -1
|
|
}, {
|
|
'aria-describedby': this.id() + '_description',
|
|
'aria-hidden': 'true',
|
|
'aria-label': this.label(),
|
|
'role': 'dialog'
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.buildCSSClass = function buildCSSClass() {
|
|
return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Handles `keydown` events on the document, looking for ESC, which closes
|
|
* the modal.
|
|
*
|
|
* @param {EventTarget~Event} e
|
|
* The keypress that triggered this event.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) {
|
|
if (e.which === ESC && this.closeable()) {
|
|
this.close();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns the label string for this modal. Primarily used for accessibility.
|
|
*
|
|
* @return {string}
|
|
* the localized or raw label of this modal.
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.label = function label() {
|
|
return this.localize(this.options_.label || 'Modal Window');
|
|
};
|
|
|
|
/**
|
|
* Returns the description string for this modal. Primarily used for
|
|
* accessibility.
|
|
*
|
|
* @return {string}
|
|
* The localized or raw description of this modal.
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.description = function description() {
|
|
var desc = this.options_.description || this.localize('This is a modal window.');
|
|
|
|
// Append a universal closeability message if the modal is closeable.
|
|
if (this.closeable()) {
|
|
desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
|
|
}
|
|
|
|
return desc;
|
|
};
|
|
|
|
/**
|
|
* Opens the modal.
|
|
*
|
|
* @fires ModalDialog#beforemodalopen
|
|
* @fires ModalDialog#modalopen
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.open = function open() {
|
|
if (!this.opened_) {
|
|
var player = this.player();
|
|
|
|
/**
|
|
* Fired just before a `ModalDialog` is opened.
|
|
*
|
|
* @event ModalDialog#beforemodalopen
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('beforemodalopen');
|
|
this.opened_ = true;
|
|
|
|
// Fill content if the modal has never opened before and
|
|
// never been filled.
|
|
if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
|
|
this.fill();
|
|
}
|
|
|
|
// If the player was playing, pause it and take note of its previously
|
|
// playing state.
|
|
this.wasPlaying_ = !player.paused();
|
|
|
|
if (this.options_.pauseOnOpen && this.wasPlaying_) {
|
|
player.pause();
|
|
}
|
|
|
|
if (this.closeable()) {
|
|
this.on(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));
|
|
}
|
|
|
|
player.controls(false);
|
|
this.show();
|
|
this.conditionalFocus_();
|
|
this.el().setAttribute('aria-hidden', 'false');
|
|
|
|
/**
|
|
* Fired just after a `ModalDialog` is opened.
|
|
*
|
|
* @event ModalDialog#modalopen
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('modalopen');
|
|
this.hasBeenOpened_ = true;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* If the `ModalDialog` is currently open or closed.
|
|
*
|
|
* @param {boolean} [value]
|
|
* If given, it will open (`true`) or close (`false`) the modal.
|
|
*
|
|
* @return {boolean}
|
|
* the current open state of the modaldialog
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.opened = function opened(value) {
|
|
if (typeof value === 'boolean') {
|
|
this[value ? 'open' : 'close']();
|
|
}
|
|
return this.opened_;
|
|
};
|
|
|
|
/**
|
|
* Closes the modal, does nothing if the `ModalDialog` is
|
|
* not open.
|
|
*
|
|
* @fires ModalDialog#beforemodalclose
|
|
* @fires ModalDialog#modalclose
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.close = function close() {
|
|
if (!this.opened_) {
|
|
return;
|
|
}
|
|
var player = this.player();
|
|
|
|
/**
|
|
* Fired just before a `ModalDialog` is closed.
|
|
*
|
|
* @event ModalDialog#beforemodalclose
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('beforemodalclose');
|
|
this.opened_ = false;
|
|
|
|
if (this.wasPlaying_ && this.options_.pauseOnOpen) {
|
|
player.play();
|
|
}
|
|
|
|
if (this.closeable()) {
|
|
this.off(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));
|
|
}
|
|
|
|
player.controls(true);
|
|
this.hide();
|
|
this.el().setAttribute('aria-hidden', 'true');
|
|
|
|
/**
|
|
* Fired just after a `ModalDialog` is closed.
|
|
*
|
|
* @event ModalDialog#modalclose
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('modalclose');
|
|
this.conditionalBlur_();
|
|
|
|
if (this.options_.temporary) {
|
|
this.dispose();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Check to see if the `ModalDialog` is closeable via the UI.
|
|
*
|
|
* @param {boolean} [value]
|
|
* If given as a boolean, it will set the `closeable` option.
|
|
*
|
|
* @return {boolean}
|
|
* Returns the final value of the closable option.
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.closeable = function closeable(value) {
|
|
if (typeof value === 'boolean') {
|
|
var closeable = this.closeable_ = !!value;
|
|
var close = this.getChild('closeButton');
|
|
|
|
// If this is being made closeable and has no close button, add one.
|
|
if (closeable && !close) {
|
|
|
|
// The close button should be a child of the modal - not its
|
|
// content element, so temporarily change the content element.
|
|
var temp = this.contentEl_;
|
|
|
|
this.contentEl_ = this.el_;
|
|
close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' });
|
|
this.contentEl_ = temp;
|
|
this.on(close, 'close', this.close);
|
|
}
|
|
|
|
// If this is being made uncloseable and has a close button, remove it.
|
|
if (!closeable && close) {
|
|
this.off(close, 'close', this.close);
|
|
this.removeChild(close);
|
|
close.dispose();
|
|
}
|
|
}
|
|
return this.closeable_;
|
|
};
|
|
|
|
/**
|
|
* Fill the modal's content element with the modal's "content" option.
|
|
* The content element will be emptied before this change takes place.
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.fill = function fill() {
|
|
this.fillWith(this.content());
|
|
};
|
|
|
|
/**
|
|
* Fill the modal's content element with arbitrary content.
|
|
* The content element will be emptied before this change takes place.
|
|
*
|
|
* @fires ModalDialog#beforemodalfill
|
|
* @fires ModalDialog#modalfill
|
|
*
|
|
* @param {Mixed} [content]
|
|
* The same rules apply to this as apply to the `content` option.
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.fillWith = function fillWith(content) {
|
|
var contentEl = this.contentEl();
|
|
var parentEl = contentEl.parentNode;
|
|
var nextSiblingEl = contentEl.nextSibling;
|
|
|
|
/**
|
|
* Fired just before a `ModalDialog` is filled with content.
|
|
*
|
|
* @event ModalDialog#beforemodalfill
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('beforemodalfill');
|
|
this.hasBeenFilled_ = true;
|
|
|
|
// Detach the content element from the DOM before performing
|
|
// manipulation to avoid modifying the live DOM multiple times.
|
|
parentEl.removeChild(contentEl);
|
|
this.empty();
|
|
insertContent(contentEl, content);
|
|
/**
|
|
* Fired just after a `ModalDialog` is filled with content.
|
|
*
|
|
* @event ModalDialog#modalfill
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('modalfill');
|
|
|
|
// Re-inject the re-filled content element.
|
|
if (nextSiblingEl) {
|
|
parentEl.insertBefore(contentEl, nextSiblingEl);
|
|
} else {
|
|
parentEl.appendChild(contentEl);
|
|
}
|
|
|
|
// make sure that the close button is last in the dialog DOM
|
|
var closeButton = this.getChild('closeButton');
|
|
|
|
if (closeButton) {
|
|
parentEl.appendChild(closeButton.el_);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Empties the content element. This happens anytime the modal is filled.
|
|
*
|
|
* @fires ModalDialog#beforemodalempty
|
|
* @fires ModalDialog#modalempty
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.empty = function empty() {
|
|
/**
|
|
* Fired just before a `ModalDialog` is emptied.
|
|
*
|
|
* @event ModalDialog#beforemodalempty
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('beforemodalempty');
|
|
emptyEl(this.contentEl());
|
|
|
|
/**
|
|
* Fired just after a `ModalDialog` is emptied.
|
|
*
|
|
* @event ModalDialog#modalempty
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('modalempty');
|
|
};
|
|
|
|
/**
|
|
* Gets or sets the modal content, which gets normalized before being
|
|
* rendered into the DOM.
|
|
*
|
|
* This does not update the DOM or fill the modal, but it is called during
|
|
* that process.
|
|
*
|
|
* @param {Mixed} [value]
|
|
* If defined, sets the internal content value to be used on the
|
|
* next call(s) to `fill`. This value is normalized before being
|
|
* inserted. To "clear" the internal content value, pass `null`.
|
|
*
|
|
* @return {Mixed}
|
|
* The current content of the modal dialog
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.content = function content(value) {
|
|
if (typeof value !== 'undefined') {
|
|
this.content_ = value;
|
|
}
|
|
return this.content_;
|
|
};
|
|
|
|
/**
|
|
* conditionally focus the modal dialog if focus was previously on the player.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.conditionalFocus_ = function conditionalFocus_() {
|
|
var activeEl = document_1.activeElement;
|
|
var playerEl = this.player_.el_;
|
|
|
|
this.previouslyActiveEl_ = null;
|
|
|
|
if (playerEl.contains(activeEl) || playerEl === activeEl) {
|
|
this.previouslyActiveEl_ = activeEl;
|
|
|
|
this.focus();
|
|
|
|
this.on(document_1, 'keydown', this.handleKeyDown);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* conditionally blur the element and refocus the last focused element
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.conditionalBlur_ = function conditionalBlur_() {
|
|
if (this.previouslyActiveEl_) {
|
|
this.previouslyActiveEl_.focus();
|
|
this.previouslyActiveEl_ = null;
|
|
}
|
|
|
|
this.off(document_1, 'keydown', this.handleKeyDown);
|
|
};
|
|
|
|
/**
|
|
* Keydown handler. Attached when modal is focused.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.handleKeyDown = function handleKeyDown(event) {
|
|
// exit early if it isn't a tab key
|
|
if (event.which !== 9) {
|
|
return;
|
|
}
|
|
|
|
var focusableEls = this.focusableEls_();
|
|
var activeEl = this.el_.querySelector(':focus');
|
|
var focusIndex = void 0;
|
|
|
|
for (var i = 0; i < focusableEls.length; i++) {
|
|
if (activeEl === focusableEls[i]) {
|
|
focusIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (document_1.activeElement === this.el_) {
|
|
focusIndex = 0;
|
|
}
|
|
|
|
if (event.shiftKey && focusIndex === 0) {
|
|
focusableEls[focusableEls.length - 1].focus();
|
|
event.preventDefault();
|
|
} else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {
|
|
focusableEls[0].focus();
|
|
event.preventDefault();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* get all focusable elements
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.focusableEls_ = function focusableEls_() {
|
|
var allChildren = this.el_.querySelectorAll('*');
|
|
|
|
return Array.prototype.filter.call(allChildren, function (child) {
|
|
return (child instanceof window_1.HTMLAnchorElement || child instanceof window_1.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window_1.HTMLInputElement || child instanceof window_1.HTMLSelectElement || child instanceof window_1.HTMLTextAreaElement || child instanceof window_1.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window_1.HTMLIFrameElement || child instanceof window_1.HTMLObjectElement || child instanceof window_1.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');
|
|
});
|
|
};
|
|
|
|
return ModalDialog;
|
|
}(Component);
|
|
|
|
/**
|
|
* Default options for `ModalDialog` default options.
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
ModalDialog.prototype.options_ = {
|
|
pauseOnOpen: true,
|
|
temporary: true
|
|
};
|
|
|
|
Component.registerComponent('ModalDialog', ModalDialog);
|
|
|
|
/**
|
|
* @file track-list.js
|
|
*/
|
|
/**
|
|
* Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
|
|
* {@link VideoTrackList}
|
|
*
|
|
* @extends EventTarget
|
|
*/
|
|
|
|
var TrackList = function (_EventTarget) {
|
|
inherits(TrackList, _EventTarget);
|
|
|
|
/**
|
|
* Create an instance of this class
|
|
*
|
|
* @param {Track[]} tracks
|
|
* A list of tracks to initialize the list with.
|
|
*
|
|
* @param {Object} [list]
|
|
* The child object with inheritance done manually for ie8.
|
|
*
|
|
* @abstract
|
|
*/
|
|
function TrackList() {
|
|
var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
|
|
|
|
var _ret;
|
|
|
|
var list = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;
|
|
classCallCheck(this, TrackList);
|
|
|
|
var _this = possibleConstructorReturn(this, _EventTarget.call(this));
|
|
|
|
if (!list) {
|
|
list = _this; // eslint-disable-line
|
|
if (IS_IE8) {
|
|
list = document_1.createElement('custom');
|
|
for (var prop in TrackList.prototype) {
|
|
if (prop !== 'constructor') {
|
|
list[prop] = TrackList.prototype[prop];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
list.tracks_ = [];
|
|
|
|
/**
|
|
* @memberof TrackList
|
|
* @member {number} length
|
|
* The current number of `Track`s in the this Trackist.
|
|
* @instance
|
|
*/
|
|
Object.defineProperty(list, 'length', {
|
|
get: function get$$1() {
|
|
return this.tracks_.length;
|
|
}
|
|
});
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
list.addTrack(tracks[i]);
|
|
}
|
|
|
|
// must return the object, as for ie8 it will not be this
|
|
// but a reference to a document object
|
|
return _ret = list, possibleConstructorReturn(_this, _ret);
|
|
}
|
|
|
|
/**
|
|
* Add a {@link Track} to the `TrackList`
|
|
*
|
|
* @param {Track} track
|
|
* The audio, video, or text track to add to the list.
|
|
*
|
|
* @fires TrackList#addtrack
|
|
*/
|
|
|
|
|
|
TrackList.prototype.addTrack = function addTrack(track) {
|
|
var index = this.tracks_.length;
|
|
|
|
if (!('' + index in this)) {
|
|
Object.defineProperty(this, index, {
|
|
get: function get$$1() {
|
|
return this.tracks_[index];
|
|
}
|
|
});
|
|
}
|
|
|
|
// Do not add duplicate tracks
|
|
if (this.tracks_.indexOf(track) === -1) {
|
|
this.tracks_.push(track);
|
|
/**
|
|
* Triggered when a track is added to a track list.
|
|
*
|
|
* @event TrackList#addtrack
|
|
* @type {EventTarget~Event}
|
|
* @property {Track} track
|
|
* A reference to track that was added.
|
|
*/
|
|
this.trigger({
|
|
track: track,
|
|
type: 'addtrack'
|
|
});
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Remove a {@link Track} from the `TrackList`
|
|
*
|
|
* @param {Track} rtrack
|
|
* The audio, video, or text track to remove from the list.
|
|
*
|
|
* @fires TrackList#removetrack
|
|
*/
|
|
|
|
|
|
TrackList.prototype.removeTrack = function removeTrack(rtrack) {
|
|
var track = void 0;
|
|
|
|
for (var i = 0, l = this.length; i < l; i++) {
|
|
if (this[i] === rtrack) {
|
|
track = this[i];
|
|
if (track.off) {
|
|
track.off();
|
|
}
|
|
|
|
this.tracks_.splice(i, 1);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!track) {
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Triggered when a track is removed from track list.
|
|
*
|
|
* @event TrackList#removetrack
|
|
* @type {EventTarget~Event}
|
|
* @property {Track} track
|
|
* A reference to track that was removed.
|
|
*/
|
|
this.trigger({
|
|
track: track,
|
|
type: 'removetrack'
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Get a Track from the TrackList by a tracks id
|
|
*
|
|
* @param {String} id - the id of the track to get
|
|
* @method getTrackById
|
|
* @return {Track}
|
|
* @private
|
|
*/
|
|
|
|
|
|
TrackList.prototype.getTrackById = function getTrackById(id) {
|
|
var result = null;
|
|
|
|
for (var i = 0, l = this.length; i < l; i++) {
|
|
var track = this[i];
|
|
|
|
if (track.id === id) {
|
|
result = track;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
return TrackList;
|
|
}(EventTarget);
|
|
|
|
/**
|
|
* Triggered when a different track is selected/enabled.
|
|
*
|
|
* @event TrackList#change
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Events that can be called with on + eventName. See {@link EventHandler}.
|
|
*
|
|
* @property {Object} TrackList#allowedEvents_
|
|
* @private
|
|
*/
|
|
|
|
|
|
TrackList.prototype.allowedEvents_ = {
|
|
change: 'change',
|
|
addtrack: 'addtrack',
|
|
removetrack: 'removetrack'
|
|
};
|
|
|
|
// emulate attribute EventHandler support to allow for feature detection
|
|
for (var event in TrackList.prototype.allowedEvents_) {
|
|
TrackList.prototype['on' + event] = null;
|
|
}
|
|
|
|
/**
|
|
* @file audio-track-list.js
|
|
*/
|
|
/**
|
|
* Anywhere we call this function we diverge from the spec
|
|
* as we only support one enabled audiotrack at a time
|
|
*
|
|
* @param {AudioTrackList} list
|
|
* list to work on
|
|
*
|
|
* @param {AudioTrack} track
|
|
* The track to skip
|
|
*
|
|
* @private
|
|
*/
|
|
var disableOthers = function disableOthers(list, track) {
|
|
for (var i = 0; i < list.length; i++) {
|
|
if (!Object.keys(list[i]).length || track.id === list[i].id) {
|
|
continue;
|
|
}
|
|
// another audio track is enabled, disable it
|
|
list[i].enabled = false;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The current list of {@link AudioTrack} for a media file.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
|
|
* @extends TrackList
|
|
*/
|
|
|
|
var AudioTrackList = function (_TrackList) {
|
|
inherits(AudioTrackList, _TrackList);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {AudioTrack[]} [tracks=[]]
|
|
* A list of `AudioTrack` to instantiate the list with.
|
|
*/
|
|
function AudioTrackList() {
|
|
var _this, _ret;
|
|
|
|
var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
|
|
classCallCheck(this, AudioTrackList);
|
|
|
|
var list = void 0;
|
|
|
|
// make sure only 1 track is enabled
|
|
// sorted from last index to first index
|
|
for (var i = tracks.length - 1; i >= 0; i--) {
|
|
if (tracks[i].enabled) {
|
|
disableOthers(tracks, tracks[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// IE8 forces us to implement inheritance ourselves
|
|
// as it does not support Object.defineProperty properly
|
|
if (IS_IE8) {
|
|
list = document_1.createElement('custom');
|
|
for (var prop in TrackList.prototype) {
|
|
if (prop !== 'constructor') {
|
|
list[prop] = TrackList.prototype[prop];
|
|
}
|
|
}
|
|
for (var _prop in AudioTrackList.prototype) {
|
|
if (_prop !== 'constructor') {
|
|
list[_prop] = AudioTrackList.prototype[_prop];
|
|
}
|
|
}
|
|
}
|
|
|
|
list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
|
|
list.changing_ = false;
|
|
|
|
return _ret = list, possibleConstructorReturn(_this, _ret);
|
|
}
|
|
|
|
/**
|
|
* Add an {@link AudioTrack} to the `AudioTrackList`.
|
|
*
|
|
* @param {AudioTrack} track
|
|
* The AudioTrack to add to the list
|
|
*
|
|
* @fires TrackList#addtrack
|
|
*/
|
|
|
|
|
|
AudioTrackList.prototype.addTrack = function addTrack(track) {
|
|
var _this2 = this;
|
|
|
|
if (track.enabled) {
|
|
disableOthers(this, track);
|
|
}
|
|
|
|
_TrackList.prototype.addTrack.call(this, track);
|
|
// native tracks don't have this
|
|
if (!track.addEventListener) {
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* @listens AudioTrack#enabledchange
|
|
* @fires TrackList#change
|
|
*/
|
|
track.addEventListener('enabledchange', function () {
|
|
// when we are disabling other tracks (since we don't support
|
|
// more than one track at a time) we will set changing_
|
|
// to true so that we don't trigger additional change events
|
|
if (_this2.changing_) {
|
|
return;
|
|
}
|
|
_this2.changing_ = true;
|
|
disableOthers(_this2, track);
|
|
_this2.changing_ = false;
|
|
_this2.trigger('change');
|
|
});
|
|
};
|
|
|
|
return AudioTrackList;
|
|
}(TrackList);
|
|
|
|
/**
|
|
* @file video-track-list.js
|
|
*/
|
|
/**
|
|
* Un-select all other {@link VideoTrack}s that are selected.
|
|
*
|
|
* @param {VideoTrackList} list
|
|
* list to work on
|
|
*
|
|
* @param {VideoTrack} track
|
|
* The track to skip
|
|
*
|
|
* @private
|
|
*/
|
|
var disableOthers$1 = function disableOthers(list, track) {
|
|
for (var i = 0; i < list.length; i++) {
|
|
if (!Object.keys(list[i]).length || track.id === list[i].id) {
|
|
continue;
|
|
}
|
|
// another video track is enabled, disable it
|
|
list[i].selected = false;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The current list of {@link VideoTrack} for a video.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
|
|
* @extends TrackList
|
|
*/
|
|
|
|
var VideoTrackList = function (_TrackList) {
|
|
inherits(VideoTrackList, _TrackList);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {VideoTrack[]} [tracks=[]]
|
|
* A list of `VideoTrack` to instantiate the list with.
|
|
*/
|
|
function VideoTrackList() {
|
|
var _this, _ret;
|
|
|
|
var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
|
|
classCallCheck(this, VideoTrackList);
|
|
|
|
var list = void 0;
|
|
|
|
// make sure only 1 track is enabled
|
|
// sorted from last index to first index
|
|
for (var i = tracks.length - 1; i >= 0; i--) {
|
|
if (tracks[i].selected) {
|
|
disableOthers$1(tracks, tracks[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// IE8 forces us to implement inheritance ourselves
|
|
// as it does not support Object.defineProperty properly
|
|
if (IS_IE8) {
|
|
list = document_1.createElement('custom');
|
|
for (var prop in TrackList.prototype) {
|
|
if (prop !== 'constructor') {
|
|
list[prop] = TrackList.prototype[prop];
|
|
}
|
|
}
|
|
for (var _prop in VideoTrackList.prototype) {
|
|
if (_prop !== 'constructor') {
|
|
list[_prop] = VideoTrackList.prototype[_prop];
|
|
}
|
|
}
|
|
}
|
|
|
|
list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
|
|
list.changing_ = false;
|
|
|
|
/**
|
|
* @member {number} VideoTrackList#selectedIndex
|
|
* The current index of the selected {@link VideoTrack`}.
|
|
*/
|
|
Object.defineProperty(list, 'selectedIndex', {
|
|
get: function get$$1() {
|
|
for (var _i = 0; _i < this.length; _i++) {
|
|
if (this[_i].selected) {
|
|
return _i;
|
|
}
|
|
}
|
|
return -1;
|
|
},
|
|
set: function set$$1() {}
|
|
});
|
|
|
|
return _ret = list, possibleConstructorReturn(_this, _ret);
|
|
}
|
|
|
|
/**
|
|
* Add a {@link VideoTrack} to the `VideoTrackList`.
|
|
*
|
|
* @param {VideoTrack} track
|
|
* The VideoTrack to add to the list
|
|
*
|
|
* @fires TrackList#addtrack
|
|
*/
|
|
|
|
|
|
VideoTrackList.prototype.addTrack = function addTrack(track) {
|
|
var _this2 = this;
|
|
|
|
if (track.selected) {
|
|
disableOthers$1(this, track);
|
|
}
|
|
|
|
_TrackList.prototype.addTrack.call(this, track);
|
|
// native tracks don't have this
|
|
if (!track.addEventListener) {
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* @listens VideoTrack#selectedchange
|
|
* @fires TrackList#change
|
|
*/
|
|
track.addEventListener('selectedchange', function () {
|
|
if (_this2.changing_) {
|
|
return;
|
|
}
|
|
_this2.changing_ = true;
|
|
disableOthers$1(_this2, track);
|
|
_this2.changing_ = false;
|
|
_this2.trigger('change');
|
|
});
|
|
};
|
|
|
|
return VideoTrackList;
|
|
}(TrackList);
|
|
|
|
/**
|
|
* @file text-track-list.js
|
|
*/
|
|
/**
|
|
* The current list of {@link TextTrack} for a media file.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
|
|
* @extends TrackList
|
|
*/
|
|
|
|
var TextTrackList = function (_TrackList) {
|
|
inherits(TextTrackList, _TrackList);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {TextTrack[]} [tracks=[]]
|
|
* A list of `TextTrack` to instantiate the list with.
|
|
*/
|
|
function TextTrackList() {
|
|
var _this, _ret;
|
|
|
|
var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
|
|
classCallCheck(this, TextTrackList);
|
|
|
|
var list = void 0;
|
|
|
|
// IE8 forces us to implement inheritance ourselves
|
|
// as it does not support Object.defineProperty properly
|
|
if (IS_IE8) {
|
|
list = document_1.createElement('custom');
|
|
for (var prop in TrackList.prototype) {
|
|
if (prop !== 'constructor') {
|
|
list[prop] = TrackList.prototype[prop];
|
|
}
|
|
}
|
|
for (var _prop in TextTrackList.prototype) {
|
|
if (_prop !== 'constructor') {
|
|
list[_prop] = TextTrackList.prototype[_prop];
|
|
}
|
|
}
|
|
}
|
|
|
|
list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
|
|
return _ret = list, possibleConstructorReturn(_this, _ret);
|
|
}
|
|
|
|
/**
|
|
* Add a {@link TextTrack} to the `TextTrackList`
|
|
*
|
|
* @param {TextTrack} track
|
|
* The text track to add to the list.
|
|
*
|
|
* @fires TrackList#addtrack
|
|
*/
|
|
|
|
|
|
TextTrackList.prototype.addTrack = function addTrack(track) {
|
|
_TrackList.prototype.addTrack.call(this, track);
|
|
|
|
/**
|
|
* @listens TextTrack#modechange
|
|
* @fires TrackList#change
|
|
*/
|
|
track.addEventListener('modechange', bind(this, function () {
|
|
this.trigger('change');
|
|
}));
|
|
|
|
var nonLanguageTextTrackKind = ['metadata', 'chapters'];
|
|
|
|
if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {
|
|
track.addEventListener('modechange', bind(this, function () {
|
|
this.trigger('selectedlanguagechange');
|
|
}));
|
|
}
|
|
};
|
|
|
|
return TextTrackList;
|
|
}(TrackList);
|
|
|
|
/**
|
|
* @file html-track-element-list.js
|
|
*/
|
|
|
|
/**
|
|
* The current list of {@link HtmlTrackElement}s.
|
|
*/
|
|
|
|
var HtmlTrackElementList = function () {
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {HtmlTrackElement[]} [tracks=[]]
|
|
* A list of `HtmlTrackElement` to instantiate the list with.
|
|
*/
|
|
function HtmlTrackElementList() {
|
|
var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
|
|
classCallCheck(this, HtmlTrackElementList);
|
|
|
|
var list = this; // eslint-disable-line
|
|
|
|
if (IS_IE8) {
|
|
list = document_1.createElement('custom');
|
|
|
|
for (var prop in HtmlTrackElementList.prototype) {
|
|
if (prop !== 'constructor') {
|
|
list[prop] = HtmlTrackElementList.prototype[prop];
|
|
}
|
|
}
|
|
}
|
|
|
|
list.trackElements_ = [];
|
|
|
|
/**
|
|
* @memberof HtmlTrackElementList
|
|
* @member {number} length
|
|
* The current number of `Track`s in the this Trackist.
|
|
* @instance
|
|
*/
|
|
Object.defineProperty(list, 'length', {
|
|
get: function get$$1() {
|
|
return this.trackElements_.length;
|
|
}
|
|
});
|
|
|
|
for (var i = 0, length = trackElements.length; i < length; i++) {
|
|
list.addTrackElement_(trackElements[i]);
|
|
}
|
|
|
|
if (IS_IE8) {
|
|
return list;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
|
|
*
|
|
* @param {HtmlTrackElement} trackElement
|
|
* The track element to add to the list.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) {
|
|
var index = this.trackElements_.length;
|
|
|
|
if (!('' + index in this)) {
|
|
Object.defineProperty(this, index, {
|
|
get: function get$$1() {
|
|
return this.trackElements_[index];
|
|
}
|
|
});
|
|
}
|
|
|
|
// Do not add duplicate elements
|
|
if (this.trackElements_.indexOf(trackElement) === -1) {
|
|
this.trackElements_.push(trackElement);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
|
|
* {@link TextTrack}.
|
|
*
|
|
* @param {TextTrack} track
|
|
* The track associated with a track element.
|
|
*
|
|
* @return {HtmlTrackElement|undefined}
|
|
* The track element that was found or undefined.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
|
|
var trackElement_ = void 0;
|
|
|
|
for (var i = 0, length = this.trackElements_.length; i < length; i++) {
|
|
if (track === this.trackElements_[i].track) {
|
|
trackElement_ = this.trackElements_[i];
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return trackElement_;
|
|
};
|
|
|
|
/**
|
|
* Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
|
|
*
|
|
* @param {HtmlTrackElement} trackElement
|
|
* The track element to remove from the list.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) {
|
|
for (var i = 0, length = this.trackElements_.length; i < length; i++) {
|
|
if (trackElement === this.trackElements_[i]) {
|
|
this.trackElements_.splice(i, 1);
|
|
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
return HtmlTrackElementList;
|
|
}();
|
|
|
|
/**
|
|
* @file text-track-cue-list.js
|
|
*/
|
|
/**
|
|
* @typedef {Object} TextTrackCueList~TextTrackCue
|
|
*
|
|
* @property {string} id
|
|
* The unique id for this text track cue
|
|
*
|
|
* @property {number} startTime
|
|
* The start time for this text track cue
|
|
*
|
|
* @property {number} endTime
|
|
* The end time for this text track cue
|
|
*
|
|
* @property {boolean} pauseOnExit
|
|
* Pause when the end time is reached if true.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
|
|
*/
|
|
|
|
/**
|
|
* A List of TextTrackCues.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
|
|
*/
|
|
|
|
var TextTrackCueList = function () {
|
|
|
|
/**
|
|
* Create an instance of this class..
|
|
*
|
|
* @param {Array} cues
|
|
* A list of cues to be initialized with
|
|
*/
|
|
function TextTrackCueList(cues) {
|
|
classCallCheck(this, TextTrackCueList);
|
|
|
|
var list = this; // eslint-disable-line
|
|
|
|
if (IS_IE8) {
|
|
list = document_1.createElement('custom');
|
|
|
|
for (var prop in TextTrackCueList.prototype) {
|
|
if (prop !== 'constructor') {
|
|
list[prop] = TextTrackCueList.prototype[prop];
|
|
}
|
|
}
|
|
}
|
|
|
|
TextTrackCueList.prototype.setCues_.call(list, cues);
|
|
|
|
/**
|
|
* @memberof TextTrackCueList
|
|
* @member {number} length
|
|
* The current number of `TextTrackCue`s in the TextTrackCueList.
|
|
* @instance
|
|
*/
|
|
Object.defineProperty(list, 'length', {
|
|
get: function get$$1() {
|
|
return this.length_;
|
|
}
|
|
});
|
|
|
|
if (IS_IE8) {
|
|
return list;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A setter for cues in this list. Creates getters
|
|
* an an index for the cues.
|
|
*
|
|
* @param {Array} cues
|
|
* An array of cues to set
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
TextTrackCueList.prototype.setCues_ = function setCues_(cues) {
|
|
var oldLength = this.length || 0;
|
|
var i = 0;
|
|
var l = cues.length;
|
|
|
|
this.cues_ = cues;
|
|
this.length_ = cues.length;
|
|
|
|
var defineProp = function defineProp(index) {
|
|
if (!('' + index in this)) {
|
|
Object.defineProperty(this, '' + index, {
|
|
get: function get$$1() {
|
|
return this.cues_[index];
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
if (oldLength < l) {
|
|
i = oldLength;
|
|
|
|
for (; i < l; i++) {
|
|
defineProp.call(this, i);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
|
|
*
|
|
* @param {string} id
|
|
* The id of the cue that should be searched for.
|
|
*
|
|
* @return {TextTrackCueList~TextTrackCue|null}
|
|
* A single cue or null if none was found.
|
|
*/
|
|
|
|
|
|
TextTrackCueList.prototype.getCueById = function getCueById(id) {
|
|
var result = null;
|
|
|
|
for (var i = 0, l = this.length; i < l; i++) {
|
|
var cue = this[i];
|
|
|
|
if (cue.id === id) {
|
|
result = cue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
return TextTrackCueList;
|
|
}();
|
|
|
|
/**
|
|
* @file track-kinds.js
|
|
*/
|
|
|
|
/**
|
|
* All possible `VideoTrackKind`s
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
|
|
* @typedef VideoTrack~Kind
|
|
* @enum
|
|
*/
|
|
var VideoTrackKind = {
|
|
alternative: 'alternative',
|
|
captions: 'captions',
|
|
main: 'main',
|
|
sign: 'sign',
|
|
subtitles: 'subtitles',
|
|
commentary: 'commentary'
|
|
};
|
|
|
|
/**
|
|
* All possible `AudioTrackKind`s
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
|
|
* @typedef AudioTrack~Kind
|
|
* @enum
|
|
*/
|
|
var AudioTrackKind = {
|
|
'alternative': 'alternative',
|
|
'descriptions': 'descriptions',
|
|
'main': 'main',
|
|
'main-desc': 'main-desc',
|
|
'translation': 'translation',
|
|
'commentary': 'commentary'
|
|
};
|
|
|
|
/**
|
|
* All possible `TextTrackKind`s
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
|
|
* @typedef TextTrack~Kind
|
|
* @enum
|
|
*/
|
|
var TextTrackKind = {
|
|
subtitles: 'subtitles',
|
|
captions: 'captions',
|
|
descriptions: 'descriptions',
|
|
chapters: 'chapters',
|
|
metadata: 'metadata'
|
|
};
|
|
|
|
/**
|
|
* All possible `TextTrackMode`s
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
|
|
* @typedef TextTrack~Mode
|
|
* @enum
|
|
*/
|
|
var TextTrackMode = {
|
|
disabled: 'disabled',
|
|
hidden: 'hidden',
|
|
showing: 'showing'
|
|
};
|
|
|
|
/**
|
|
* @file track.js
|
|
*/
|
|
/**
|
|
* A Track class that contains all of the common functionality for {@link AudioTrack},
|
|
* {@link VideoTrack}, and {@link TextTrack}.
|
|
*
|
|
* > Note: This class should not be used directly
|
|
*
|
|
* @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
|
|
* @extends EventTarget
|
|
* @abstract
|
|
*/
|
|
|
|
var Track = function (_EventTarget) {
|
|
inherits(Track, _EventTarget);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* Object of option names and values
|
|
*
|
|
* @param {string} [options.kind='']
|
|
* A valid kind for the track type you are creating.
|
|
*
|
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
|
|
* A unique id for this AudioTrack.
|
|
*
|
|
* @param {string} [options.label='']
|
|
* The menu label for this track.
|
|
*
|
|
* @param {string} [options.language='']
|
|
* A valid two character language code.
|
|
*
|
|
* @abstract
|
|
*/
|
|
function Track() {
|
|
var _ret;
|
|
|
|
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
classCallCheck(this, Track);
|
|
|
|
var _this = possibleConstructorReturn(this, _EventTarget.call(this));
|
|
|
|
var track = _this; // eslint-disable-line
|
|
|
|
if (IS_IE8) {
|
|
track = document_1.createElement('custom');
|
|
for (var prop in Track.prototype) {
|
|
if (prop !== 'constructor') {
|
|
track[prop] = Track.prototype[prop];
|
|
}
|
|
}
|
|
}
|
|
|
|
var trackProps = {
|
|
id: options.id || 'vjs_track_' + newGUID(),
|
|
kind: options.kind || '',
|
|
label: options.label || '',
|
|
language: options.language || ''
|
|
};
|
|
|
|
/**
|
|
* @memberof Track
|
|
* @member {string} id
|
|
* The id of this track. Cannot be changed after creation.
|
|
* @instance
|
|
*
|
|
* @readonly
|
|
*/
|
|
|
|
/**
|
|
* @memberof Track
|
|
* @member {string} kind
|
|
* The kind of track that this is. Cannot be changed after creation.
|
|
* @instance
|
|
*
|
|
* @readonly
|
|
*/
|
|
|
|
/**
|
|
* @memberof Track
|
|
* @member {string} label
|
|
* The label of this track. Cannot be changed after creation.
|
|
* @instance
|
|
*
|
|
* @readonly
|
|
*/
|
|
|
|
/**
|
|
* @memberof Track
|
|
* @member {string} language
|
|
* The two letter language code for this track. Cannot be changed after
|
|
* creation.
|
|
* @instance
|
|
*
|
|
* @readonly
|
|
*/
|
|
|
|
var _loop = function _loop(key) {
|
|
Object.defineProperty(track, key, {
|
|
get: function get$$1() {
|
|
return trackProps[key];
|
|
},
|
|
set: function set$$1() {}
|
|
});
|
|
};
|
|
|
|
for (var key in trackProps) {
|
|
_loop(key);
|
|
}
|
|
|
|
return _ret = track, possibleConstructorReturn(_this, _ret);
|
|
}
|
|
|
|
return Track;
|
|
}(EventTarget);
|
|
|
|
/**
|
|
* @file url.js
|
|
* @module url
|
|
*/
|
|
/**
|
|
* @typedef {Object} url:URLObject
|
|
*
|
|
* @property {string} protocol
|
|
* The protocol of the url that was parsed.
|
|
*
|
|
* @property {string} hostname
|
|
* The hostname of the url that was parsed.
|
|
*
|
|
* @property {string} port
|
|
* The port of the url that was parsed.
|
|
*
|
|
* @property {string} pathname
|
|
* The pathname of the url that was parsed.
|
|
*
|
|
* @property {string} search
|
|
* The search query of the url that was parsed.
|
|
*
|
|
* @property {string} hash
|
|
* The hash of the url that was parsed.
|
|
*
|
|
* @property {string} host
|
|
* The host of the url that was parsed.
|
|
*/
|
|
|
|
/**
|
|
* Resolve and parse the elements of a URL.
|
|
*
|
|
* @param {String} url
|
|
* The url to parse
|
|
*
|
|
* @return {url:URLObject}
|
|
* An object of url details
|
|
*/
|
|
var parseUrl = function parseUrl(url) {
|
|
var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];
|
|
|
|
// add the url to an anchor and let the browser parse the URL
|
|
var a = document_1.createElement('a');
|
|
|
|
a.href = url;
|
|
|
|
// IE8 (and 9?) Fix
|
|
// ie8 doesn't parse the URL correctly until the anchor is actually
|
|
// added to the body, and an innerHTML is needed to trigger the parsing
|
|
var addToBody = a.host === '' && a.protocol !== 'file:';
|
|
var div = void 0;
|
|
|
|
if (addToBody) {
|
|
div = document_1.createElement('div');
|
|
div.innerHTML = '<a href="' + url + '"></a>';
|
|
a = div.firstChild;
|
|
// prevent the div from affecting layout
|
|
div.setAttribute('style', 'display:none; position:absolute;');
|
|
document_1.body.appendChild(div);
|
|
}
|
|
|
|
// Copy the specific URL properties to a new object
|
|
// This is also needed for IE8 because the anchor loses its
|
|
// properties when it's removed from the dom
|
|
var details = {};
|
|
|
|
for (var i = 0; i < props.length; i++) {
|
|
details[props[i]] = a[props[i]];
|
|
}
|
|
|
|
// IE9 adds the port to the host property unlike everyone else. If
|
|
// a port identifier is added for standard ports, strip it.
|
|
if (details.protocol === 'http:') {
|
|
details.host = details.host.replace(/:80$/, '');
|
|
}
|
|
|
|
if (details.protocol === 'https:') {
|
|
details.host = details.host.replace(/:443$/, '');
|
|
}
|
|
|
|
if (addToBody) {
|
|
document_1.body.removeChild(div);
|
|
}
|
|
|
|
return details;
|
|
};
|
|
|
|
/**
|
|
* Get absolute version of relative URL. Used to tell flash correct URL.
|
|
*
|
|
*
|
|
* @param {string} url
|
|
* URL to make absolute
|
|
*
|
|
* @return {string}
|
|
* Absolute URL
|
|
*
|
|
* @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
|
|
*/
|
|
var getAbsoluteURL = function getAbsoluteURL(url) {
|
|
// Check if absolute URL
|
|
if (!url.match(/^https?:\/\//)) {
|
|
// Convert to absolute URL. Flash hosted off-site needs an absolute URL.
|
|
var div = document_1.createElement('div');
|
|
|
|
div.innerHTML = '<a href="' + url + '">x</a>';
|
|
url = div.firstChild.href;
|
|
}
|
|
|
|
return url;
|
|
};
|
|
|
|
/**
|
|
* Returns the extension of the passed file name. It will return an empty string
|
|
* if passed an invalid path.
|
|
*
|
|
* @param {string} path
|
|
* The fileName path like '/path/to/file.mp4'
|
|
*
|
|
* @returns {string}
|
|
* The extension in lower case or an empty string if no
|
|
* extension could be found.
|
|
*/
|
|
var getFileExtension = function getFileExtension(path) {
|
|
if (typeof path === 'string') {
|
|
var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/i;
|
|
var pathParts = splitPathRe.exec(path);
|
|
|
|
if (pathParts) {
|
|
return pathParts.pop().toLowerCase();
|
|
}
|
|
}
|
|
|
|
return '';
|
|
};
|
|
|
|
/**
|
|
* Returns whether the url passed is a cross domain request or not.
|
|
*
|
|
* @param {string} url
|
|
* The url to check.
|
|
*
|
|
* @return {boolean}
|
|
* Whether it is a cross domain request or not.
|
|
*/
|
|
var isCrossOrigin = function isCrossOrigin(url) {
|
|
var winLoc = window_1.location;
|
|
var urlInfo = parseUrl(url);
|
|
|
|
// IE8 protocol relative urls will return ':' for protocol
|
|
var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;
|
|
|
|
// Check if url is for another domain/origin
|
|
// IE8 doesn't know location.origin, so we won't rely on it here
|
|
var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;
|
|
|
|
return crossOrigin;
|
|
};
|
|
|
|
var Url = (Object.freeze || Object)({
|
|
parseUrl: parseUrl,
|
|
getAbsoluteURL: getAbsoluteURL,
|
|
getFileExtension: getFileExtension,
|
|
isCrossOrigin: isCrossOrigin
|
|
});
|
|
|
|
var isFunction_1 = isFunction;
|
|
|
|
var toString$1 = Object.prototype.toString;
|
|
|
|
function isFunction (fn) {
|
|
var string = toString$1.call(fn);
|
|
return string === '[object Function]' ||
|
|
(typeof fn === 'function' && string !== '[object RegExp]') ||
|
|
(typeof window !== 'undefined' &&
|
|
// IE8 and below
|
|
(fn === window.setTimeout ||
|
|
fn === window.alert ||
|
|
fn === window.confirm ||
|
|
fn === window.prompt))
|
|
}
|
|
|
|
var trim_1 = createCommonjsModule(function (module, exports) {
|
|
exports = module.exports = trim;
|
|
|
|
function trim(str){
|
|
return str.replace(/^\s*|\s*$/g, '');
|
|
}
|
|
|
|
exports.left = function(str){
|
|
return str.replace(/^\s*/, '');
|
|
};
|
|
|
|
exports.right = function(str){
|
|
return str.replace(/\s*$/, '');
|
|
};
|
|
});
|
|
|
|
var forEach_1 = forEach;
|
|
|
|
var toString$2 = Object.prototype.toString;
|
|
var hasOwnProperty = Object.prototype.hasOwnProperty;
|
|
|
|
function forEach(list, iterator, context) {
|
|
if (!isFunction_1(iterator)) {
|
|
throw new TypeError('iterator must be a function')
|
|
}
|
|
|
|
if (arguments.length < 3) {
|
|
context = this;
|
|
}
|
|
|
|
if (toString$2.call(list) === '[object Array]')
|
|
forEachArray$1(list, iterator, context);
|
|
else if (typeof list === 'string')
|
|
forEachString(list, iterator, context);
|
|
else
|
|
forEachObject(list, iterator, context);
|
|
}
|
|
|
|
function forEachArray$1(array, iterator, context) {
|
|
for (var i = 0, len = array.length; i < len; i++) {
|
|
if (hasOwnProperty.call(array, i)) {
|
|
iterator.call(context, array[i], i, array);
|
|
}
|
|
}
|
|
}
|
|
|
|
function forEachString(string, iterator, context) {
|
|
for (var i = 0, len = string.length; i < len; i++) {
|
|
// no such thing as a sparse string.
|
|
iterator.call(context, string.charAt(i), i, string);
|
|
}
|
|
}
|
|
|
|
function forEachObject(object, iterator, context) {
|
|
for (var k in object) {
|
|
if (hasOwnProperty.call(object, k)) {
|
|
iterator.call(context, object[k], k, object);
|
|
}
|
|
}
|
|
}
|
|
|
|
var isArray = function(arg) {
|
|
return Object.prototype.toString.call(arg) === '[object Array]';
|
|
};
|
|
|
|
var parseHeaders = function (headers) {
|
|
if (!headers)
|
|
return {}
|
|
|
|
var result = {};
|
|
|
|
forEach_1(
|
|
trim_1(headers).split('\n')
|
|
, function (row) {
|
|
var index = row.indexOf(':')
|
|
, key = trim_1(row.slice(0, index)).toLowerCase()
|
|
, value = trim_1(row.slice(index + 1));
|
|
|
|
if (typeof(result[key]) === 'undefined') {
|
|
result[key] = value;
|
|
} else if (isArray(result[key])) {
|
|
result[key].push(value);
|
|
} else {
|
|
result[key] = [ result[key], value ];
|
|
}
|
|
}
|
|
);
|
|
|
|
return result
|
|
};
|
|
|
|
var immutable = extend;
|
|
|
|
var hasOwnProperty$1 = Object.prototype.hasOwnProperty;
|
|
|
|
function extend() {
|
|
var target = {};
|
|
|
|
for (var i = 0; i < arguments.length; i++) {
|
|
var source = arguments[i];
|
|
|
|
for (var key in source) {
|
|
if (hasOwnProperty$1.call(source, key)) {
|
|
target[key] = source[key];
|
|
}
|
|
}
|
|
}
|
|
|
|
return target
|
|
}
|
|
|
|
var xhr = createXHR;
|
|
createXHR.XMLHttpRequest = window_1.XMLHttpRequest || noop;
|
|
createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window_1.XDomainRequest;
|
|
|
|
forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) {
|
|
createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) {
|
|
options = initParams(uri, options, callback);
|
|
options.method = method.toUpperCase();
|
|
return _createXHR(options)
|
|
};
|
|
});
|
|
|
|
function forEachArray(array, iterator) {
|
|
for (var i = 0; i < array.length; i++) {
|
|
iterator(array[i]);
|
|
}
|
|
}
|
|
|
|
function isEmpty(obj){
|
|
for(var i in obj){
|
|
if(obj.hasOwnProperty(i)) return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
function initParams(uri, options, callback) {
|
|
var params = uri;
|
|
|
|
if (isFunction_1(options)) {
|
|
callback = options;
|
|
if (typeof uri === "string") {
|
|
params = {uri:uri};
|
|
}
|
|
} else {
|
|
params = immutable(options, {uri: uri});
|
|
}
|
|
|
|
params.callback = callback;
|
|
return params
|
|
}
|
|
|
|
function createXHR(uri, options, callback) {
|
|
options = initParams(uri, options, callback);
|
|
return _createXHR(options)
|
|
}
|
|
|
|
function _createXHR(options) {
|
|
if(typeof options.callback === "undefined"){
|
|
throw new Error("callback argument missing")
|
|
}
|
|
|
|
var called = false;
|
|
var callback = function cbOnce(err, response, body){
|
|
if(!called){
|
|
called = true;
|
|
options.callback(err, response, body);
|
|
}
|
|
};
|
|
|
|
function readystatechange() {
|
|
if (xhr.readyState === 4) {
|
|
setTimeout(loadFunc, 0);
|
|
}
|
|
}
|
|
|
|
function getBody() {
|
|
// Chrome with requestType=blob throws errors arround when even testing access to responseText
|
|
var body = undefined;
|
|
|
|
if (xhr.response) {
|
|
body = xhr.response;
|
|
} else {
|
|
body = xhr.responseText || getXml(xhr);
|
|
}
|
|
|
|
if (isJson) {
|
|
try {
|
|
body = JSON.parse(body);
|
|
} catch (e) {}
|
|
}
|
|
|
|
return body
|
|
}
|
|
|
|
function errorFunc(evt) {
|
|
clearTimeout(timeoutTimer);
|
|
if(!(evt instanceof Error)){
|
|
evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") );
|
|
}
|
|
evt.statusCode = 0;
|
|
return callback(evt, failureResponse)
|
|
}
|
|
|
|
// will load the data & process the response in a special response object
|
|
function loadFunc() {
|
|
if (aborted) return
|
|
var status;
|
|
clearTimeout(timeoutTimer);
|
|
if(options.useXDR && xhr.status===undefined) {
|
|
//IE8 CORS GET successful response doesn't have a status field, but body is fine
|
|
status = 200;
|
|
} else {
|
|
status = (xhr.status === 1223 ? 204 : xhr.status);
|
|
}
|
|
var response = failureResponse;
|
|
var err = null;
|
|
|
|
if (status !== 0){
|
|
response = {
|
|
body: getBody(),
|
|
statusCode: status,
|
|
method: method,
|
|
headers: {},
|
|
url: uri,
|
|
rawRequest: xhr
|
|
};
|
|
if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE
|
|
response.headers = parseHeaders(xhr.getAllResponseHeaders());
|
|
}
|
|
} else {
|
|
err = new Error("Internal XMLHttpRequest Error");
|
|
}
|
|
return callback(err, response, response.body)
|
|
}
|
|
|
|
var xhr = options.xhr || null;
|
|
|
|
if (!xhr) {
|
|
if (options.cors || options.useXDR) {
|
|
xhr = new createXHR.XDomainRequest();
|
|
}else{
|
|
xhr = new createXHR.XMLHttpRequest();
|
|
}
|
|
}
|
|
|
|
var key;
|
|
var aborted;
|
|
var uri = xhr.url = options.uri || options.url;
|
|
var method = xhr.method = options.method || "GET";
|
|
var body = options.body || options.data;
|
|
var headers = xhr.headers = options.headers || {};
|
|
var sync = !!options.sync;
|
|
var isJson = false;
|
|
var timeoutTimer;
|
|
var failureResponse = {
|
|
body: undefined,
|
|
headers: {},
|
|
statusCode: 0,
|
|
method: method,
|
|
url: uri,
|
|
rawRequest: xhr
|
|
};
|
|
|
|
if ("json" in options && options.json !== false) {
|
|
isJson = true;
|
|
headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user
|
|
if (method !== "GET" && method !== "HEAD") {
|
|
headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user
|
|
body = JSON.stringify(options.json === true ? body : options.json);
|
|
}
|
|
}
|
|
|
|
xhr.onreadystatechange = readystatechange;
|
|
xhr.onload = loadFunc;
|
|
xhr.onerror = errorFunc;
|
|
// IE9 must have onprogress be set to a unique function.
|
|
xhr.onprogress = function () {
|
|
// IE must die
|
|
};
|
|
xhr.onabort = function(){
|
|
aborted = true;
|
|
};
|
|
xhr.ontimeout = errorFunc;
|
|
xhr.open(method, uri, !sync, options.username, options.password);
|
|
//has to be after open
|
|
if(!sync) {
|
|
xhr.withCredentials = !!options.withCredentials;
|
|
}
|
|
// Cannot set timeout with sync request
|
|
// not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
|
|
// both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
|
|
if (!sync && options.timeout > 0 ) {
|
|
timeoutTimer = setTimeout(function(){
|
|
if (aborted) return
|
|
aborted = true;//IE9 may still call readystatechange
|
|
xhr.abort("timeout");
|
|
var e = new Error("XMLHttpRequest timeout");
|
|
e.code = "ETIMEDOUT";
|
|
errorFunc(e);
|
|
}, options.timeout );
|
|
}
|
|
|
|
if (xhr.setRequestHeader) {
|
|
for(key in headers){
|
|
if(headers.hasOwnProperty(key)){
|
|
xhr.setRequestHeader(key, headers[key]);
|
|
}
|
|
}
|
|
} else if (options.headers && !isEmpty(options.headers)) {
|
|
throw new Error("Headers cannot be set on an XDomainRequest object")
|
|
}
|
|
|
|
if ("responseType" in options) {
|
|
xhr.responseType = options.responseType;
|
|
}
|
|
|
|
if ("beforeSend" in options &&
|
|
typeof options.beforeSend === "function"
|
|
) {
|
|
options.beforeSend(xhr);
|
|
}
|
|
|
|
// Microsoft Edge browser sends "undefined" when send is called with undefined value.
|
|
// XMLHttpRequest spec says to pass null as body to indicate no body
|
|
// See https://github.com/naugtur/xhr/issues/100.
|
|
xhr.send(body || null);
|
|
|
|
return xhr
|
|
|
|
|
|
}
|
|
|
|
function getXml(xhr) {
|
|
if (xhr.responseType === "document") {
|
|
return xhr.responseXML
|
|
}
|
|
var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror";
|
|
if (xhr.responseType === "" && !firefoxBugTakenEffect) {
|
|
return xhr.responseXML
|
|
}
|
|
|
|
return null
|
|
}
|
|
|
|
function noop() {}
|
|
|
|
/**
|
|
* @file text-track.js
|
|
*/
|
|
/**
|
|
* Takes a webvtt file contents and parses it into cues
|
|
*
|
|
* @param {string} srcContent
|
|
* webVTT file contents
|
|
*
|
|
* @param {TextTrack} track
|
|
* TextTrack to add cues to. Cues come from the srcContent.
|
|
*
|
|
* @private
|
|
*/
|
|
var parseCues = function parseCues(srcContent, track) {
|
|
var parser = new window_1.WebVTT.Parser(window_1, window_1.vttjs, window_1.WebVTT.StringDecoder());
|
|
var errors = [];
|
|
|
|
parser.oncue = function (cue) {
|
|
track.addCue(cue);
|
|
};
|
|
|
|
parser.onparsingerror = function (error) {
|
|
errors.push(error);
|
|
};
|
|
|
|
parser.onflush = function () {
|
|
track.trigger({
|
|
type: 'loadeddata',
|
|
target: track
|
|
});
|
|
};
|
|
|
|
parser.parse(srcContent);
|
|
if (errors.length > 0) {
|
|
if (window_1.console && window_1.console.groupCollapsed) {
|
|
window_1.console.groupCollapsed('Text Track parsing errors for ' + track.src);
|
|
}
|
|
errors.forEach(function (error) {
|
|
return log$1.error(error);
|
|
});
|
|
if (window_1.console && window_1.console.groupEnd) {
|
|
window_1.console.groupEnd();
|
|
}
|
|
}
|
|
|
|
parser.flush();
|
|
};
|
|
|
|
/**
|
|
* Load a `TextTrack` from a specifed url.
|
|
*
|
|
* @param {string} src
|
|
* Url to load track from.
|
|
*
|
|
* @param {TextTrack} track
|
|
* Track to add cues to. Comes from the content at the end of `url`.
|
|
*
|
|
* @private
|
|
*/
|
|
var loadTrack = function loadTrack(src, track) {
|
|
var opts = {
|
|
uri: src
|
|
};
|
|
var crossOrigin = isCrossOrigin(src);
|
|
|
|
if (crossOrigin) {
|
|
opts.cors = crossOrigin;
|
|
}
|
|
|
|
xhr(opts, bind(this, function (err, response, responseBody) {
|
|
if (err) {
|
|
return log$1.error(err, response);
|
|
}
|
|
|
|
track.loaded_ = true;
|
|
|
|
// Make sure that vttjs has loaded, otherwise, wait till it finished loading
|
|
// NOTE: this is only used for the alt/video.novtt.js build
|
|
if (typeof window_1.WebVTT !== 'function') {
|
|
if (track.tech_) {
|
|
var loadHandler = function loadHandler() {
|
|
return parseCues(responseBody, track);
|
|
};
|
|
|
|
track.tech_.on('vttjsloaded', loadHandler);
|
|
track.tech_.on('vttjserror', function () {
|
|
log$1.error('vttjs failed to load, stopping trying to process ' + track.src);
|
|
track.tech_.off('vttjsloaded', loadHandler);
|
|
});
|
|
}
|
|
} else {
|
|
parseCues(responseBody, track);
|
|
}
|
|
}));
|
|
};
|
|
|
|
/**
|
|
* A representation of a single `TextTrack`.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
|
|
* @extends Track
|
|
*/
|
|
|
|
var TextTrack = function (_Track) {
|
|
inherits(TextTrack, _Track);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Object} options={}
|
|
* Object of option names and values
|
|
*
|
|
* @param {Tech} options.tech
|
|
* A reference to the tech that owns this TextTrack.
|
|
*
|
|
* @param {TextTrack~Kind} [options.kind='subtitles']
|
|
* A valid text track kind.
|
|
*
|
|
* @param {TextTrack~Mode} [options.mode='disabled']
|
|
* A valid text track mode.
|
|
*
|
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
|
|
* A unique id for this TextTrack.
|
|
*
|
|
* @param {string} [options.label='']
|
|
* The menu label for this track.
|
|
*
|
|
* @param {string} [options.language='']
|
|
* A valid two character language code.
|
|
*
|
|
* @param {string} [options.srclang='']
|
|
* A valid two character language code. An alternative, but deprioritized
|
|
* vesion of `options.language`
|
|
*
|
|
* @param {string} [options.src]
|
|
* A url to TextTrack cues.
|
|
*
|
|
* @param {boolean} [options.default]
|
|
* If this track should default to on or off.
|
|
*/
|
|
function TextTrack() {
|
|
var _this, _ret;
|
|
|
|
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
classCallCheck(this, TextTrack);
|
|
|
|
if (!options.tech) {
|
|
throw new Error('A tech was not provided.');
|
|
}
|
|
|
|
var settings = mergeOptions(options, {
|
|
kind: TextTrackKind[options.kind] || 'subtitles',
|
|
language: options.language || options.srclang || ''
|
|
});
|
|
var mode = TextTrackMode[settings.mode] || 'disabled';
|
|
var default_ = settings['default'];
|
|
|
|
if (settings.kind === 'metadata' || settings.kind === 'chapters') {
|
|
mode = 'hidden';
|
|
}
|
|
// on IE8 this will be a document element
|
|
// for every other browser this will be a normal object
|
|
var tt = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);
|
|
|
|
tt.tech_ = settings.tech;
|
|
|
|
if (IS_IE8) {
|
|
for (var prop in TextTrack.prototype) {
|
|
if (prop !== 'constructor') {
|
|
tt[prop] = TextTrack.prototype[prop];
|
|
}
|
|
}
|
|
}
|
|
|
|
tt.cues_ = [];
|
|
tt.activeCues_ = [];
|
|
|
|
var cues = new TextTrackCueList(tt.cues_);
|
|
var activeCues = new TextTrackCueList(tt.activeCues_);
|
|
var changed = false;
|
|
var timeupdateHandler = bind(tt, function () {
|
|
|
|
// Accessing this.activeCues for the side-effects of updating itself
|
|
// due to it's nature as a getter function. Do not remove or cues will
|
|
// stop updating!
|
|
/* eslint-disable no-unused-expressions */
|
|
this.activeCues;
|
|
/* eslint-enable no-unused-expressions */
|
|
if (changed) {
|
|
this.trigger('cuechange');
|
|
changed = false;
|
|
}
|
|
});
|
|
|
|
if (mode !== 'disabled') {
|
|
tt.tech_.ready(function () {
|
|
tt.tech_.on('timeupdate', timeupdateHandler);
|
|
}, true);
|
|
}
|
|
|
|
/**
|
|
* @memberof TextTrack
|
|
* @member {boolean} default
|
|
* If this track was set to be on or off by default. Cannot be changed after
|
|
* creation.
|
|
* @instance
|
|
*
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(tt, 'default', {
|
|
get: function get$$1() {
|
|
return default_;
|
|
},
|
|
set: function set$$1() {}
|
|
});
|
|
|
|
/**
|
|
* @memberof TextTrack
|
|
* @member {string} mode
|
|
* Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
|
|
* not be set if setting to an invalid mode.
|
|
* @instance
|
|
*
|
|
* @fires TextTrack#modechange
|
|
*/
|
|
Object.defineProperty(tt, 'mode', {
|
|
get: function get$$1() {
|
|
return mode;
|
|
},
|
|
set: function set$$1(newMode) {
|
|
var _this2 = this;
|
|
|
|
if (!TextTrackMode[newMode]) {
|
|
return;
|
|
}
|
|
mode = newMode;
|
|
if (mode === 'showing') {
|
|
|
|
this.tech_.ready(function () {
|
|
_this2.tech_.on('timeupdate', timeupdateHandler);
|
|
}, true);
|
|
}
|
|
/**
|
|
* An event that fires when mode changes on this track. This allows
|
|
* the TextTrackList that holds this track to act accordingly.
|
|
*
|
|
* > Note: This is not part of the spec!
|
|
*
|
|
* @event TextTrack#modechange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('modechange');
|
|
}
|
|
});
|
|
|
|
/**
|
|
* @memberof TextTrack
|
|
* @member {TextTrackCueList} cues
|
|
* The text track cue list for this TextTrack.
|
|
* @instance
|
|
*/
|
|
Object.defineProperty(tt, 'cues', {
|
|
get: function get$$1() {
|
|
if (!this.loaded_) {
|
|
return null;
|
|
}
|
|
|
|
return cues;
|
|
},
|
|
set: function set$$1() {}
|
|
});
|
|
|
|
/**
|
|
* @memberof TextTrack
|
|
* @member {TextTrackCueList} activeCues
|
|
* The list text track cues that are currently active for this TextTrack.
|
|
* @instance
|
|
*/
|
|
Object.defineProperty(tt, 'activeCues', {
|
|
get: function get$$1() {
|
|
if (!this.loaded_) {
|
|
return null;
|
|
}
|
|
|
|
// nothing to do
|
|
if (this.cues.length === 0) {
|
|
return activeCues;
|
|
}
|
|
|
|
var ct = this.tech_.currentTime();
|
|
var active = [];
|
|
|
|
for (var i = 0, l = this.cues.length; i < l; i++) {
|
|
var cue = this.cues[i];
|
|
|
|
if (cue.startTime <= ct && cue.endTime >= ct) {
|
|
active.push(cue);
|
|
} else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
|
|
active.push(cue);
|
|
}
|
|
}
|
|
|
|
changed = false;
|
|
|
|
if (active.length !== this.activeCues_.length) {
|
|
changed = true;
|
|
} else {
|
|
for (var _i = 0; _i < active.length; _i++) {
|
|
if (this.activeCues_.indexOf(active[_i]) === -1) {
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
this.activeCues_ = active;
|
|
activeCues.setCues_(this.activeCues_);
|
|
|
|
return activeCues;
|
|
},
|
|
set: function set$$1() {}
|
|
});
|
|
|
|
if (settings.src) {
|
|
tt.src = settings.src;
|
|
loadTrack(settings.src, tt);
|
|
} else {
|
|
tt.loaded_ = true;
|
|
}
|
|
|
|
return _ret = tt, possibleConstructorReturn(_this, _ret);
|
|
}
|
|
|
|
/**
|
|
* Add a cue to the internal list of cues.
|
|
*
|
|
* @param {TextTrack~Cue} cue
|
|
* The cue to add to our internal list
|
|
*/
|
|
|
|
|
|
TextTrack.prototype.addCue = function addCue(originalCue) {
|
|
var cue = originalCue;
|
|
|
|
if (window_1.vttjs && !(originalCue instanceof window_1.vttjs.VTTCue)) {
|
|
cue = new window_1.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);
|
|
|
|
for (var prop in originalCue) {
|
|
if (!(prop in cue)) {
|
|
cue[prop] = originalCue[prop];
|
|
}
|
|
}
|
|
|
|
// make sure that `id` is copied over
|
|
cue.id = originalCue.id;
|
|
cue.originalCue_ = originalCue;
|
|
}
|
|
|
|
var tracks = this.tech_.textTracks();
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
if (tracks[i] !== this) {
|
|
tracks[i].removeCue(cue);
|
|
}
|
|
}
|
|
|
|
this.cues_.push(cue);
|
|
this.cues.setCues_(this.cues_);
|
|
};
|
|
|
|
/**
|
|
* Remove a cue from our internal list
|
|
*
|
|
* @param {TextTrack~Cue} removeCue
|
|
* The cue to remove from our internal list
|
|
*/
|
|
|
|
|
|
TextTrack.prototype.removeCue = function removeCue(_removeCue) {
|
|
var i = this.cues_.length;
|
|
|
|
while (i--) {
|
|
var cue = this.cues_[i];
|
|
|
|
if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {
|
|
this.cues_.splice(i, 1);
|
|
this.cues.setCues_(this.cues_);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
return TextTrack;
|
|
}(Track);
|
|
|
|
/**
|
|
* cuechange - One or more cues in the track have become active or stopped being active.
|
|
*/
|
|
|
|
|
|
TextTrack.prototype.allowedEvents_ = {
|
|
cuechange: 'cuechange'
|
|
};
|
|
|
|
/**
|
|
* A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
|
|
* only one `AudioTrack` in the list will be enabled at a time.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
|
|
* @extends Track
|
|
*/
|
|
|
|
var AudioTrack = function (_Track) {
|
|
inherits(AudioTrack, _Track);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* Object of option names and values
|
|
*
|
|
* @param {AudioTrack~Kind} [options.kind='']
|
|
* A valid audio track kind
|
|
*
|
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
|
|
* A unique id for this AudioTrack.
|
|
*
|
|
* @param {string} [options.label='']
|
|
* The menu label for this track.
|
|
*
|
|
* @param {string} [options.language='']
|
|
* A valid two character language code.
|
|
*
|
|
* @param {boolean} [options.enabled]
|
|
* If this track is the one that is currently playing. If this track is part of
|
|
* an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
|
|
*/
|
|
function AudioTrack() {
|
|
var _this, _ret;
|
|
|
|
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
classCallCheck(this, AudioTrack);
|
|
|
|
var settings = mergeOptions(options, {
|
|
kind: AudioTrackKind[options.kind] || ''
|
|
});
|
|
// on IE8 this will be a document element
|
|
// for every other browser this will be a normal object
|
|
var track = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);
|
|
var enabled = false;
|
|
|
|
if (IS_IE8) {
|
|
for (var prop in AudioTrack.prototype) {
|
|
if (prop !== 'constructor') {
|
|
track[prop] = AudioTrack.prototype[prop];
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* @memberof AudioTrack
|
|
* @member {boolean} enabled
|
|
* If this `AudioTrack` is enabled or not. When setting this will
|
|
* fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
|
|
* @instance
|
|
*
|
|
* @fires VideoTrack#selectedchange
|
|
*/
|
|
Object.defineProperty(track, 'enabled', {
|
|
get: function get$$1() {
|
|
return enabled;
|
|
},
|
|
set: function set$$1(newEnabled) {
|
|
// an invalid or unchanged value
|
|
if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
|
|
return;
|
|
}
|
|
enabled = newEnabled;
|
|
|
|
/**
|
|
* An event that fires when enabled changes on this track. This allows
|
|
* the AudioTrackList that holds this track to act accordingly.
|
|
*
|
|
* > Note: This is not part of the spec! Native tracks will do
|
|
* this internally without an event.
|
|
*
|
|
* @event AudioTrack#enabledchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('enabledchange');
|
|
}
|
|
});
|
|
|
|
// if the user sets this track to selected then
|
|
// set selected to that true value otherwise
|
|
// we keep it false
|
|
if (settings.enabled) {
|
|
track.enabled = settings.enabled;
|
|
}
|
|
track.loaded_ = true;
|
|
|
|
return _ret = track, possibleConstructorReturn(_this, _ret);
|
|
}
|
|
|
|
return AudioTrack;
|
|
}(Track);
|
|
|
|
/**
|
|
* A representation of a single `VideoTrack`.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
|
|
* @extends Track
|
|
*/
|
|
|
|
var VideoTrack = function (_Track) {
|
|
inherits(VideoTrack, _Track);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* Object of option names and values
|
|
*
|
|
* @param {string} [options.kind='']
|
|
* A valid {@link VideoTrack~Kind}
|
|
*
|
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
|
|
* A unique id for this AudioTrack.
|
|
*
|
|
* @param {string} [options.label='']
|
|
* The menu label for this track.
|
|
*
|
|
* @param {string} [options.language='']
|
|
* A valid two character language code.
|
|
*
|
|
* @param {boolean} [options.selected]
|
|
* If this track is the one that is currently playing.
|
|
*/
|
|
function VideoTrack() {
|
|
var _this, _ret;
|
|
|
|
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
classCallCheck(this, VideoTrack);
|
|
|
|
var settings = mergeOptions(options, {
|
|
kind: VideoTrackKind[options.kind] || ''
|
|
});
|
|
|
|
// on IE8 this will be a document element
|
|
// for every other browser this will be a normal object
|
|
var track = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);
|
|
var selected = false;
|
|
|
|
if (IS_IE8) {
|
|
for (var prop in VideoTrack.prototype) {
|
|
if (prop !== 'constructor') {
|
|
track[prop] = VideoTrack.prototype[prop];
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @memberof VideoTrack
|
|
* @member {boolean} selected
|
|
* If this `VideoTrack` is selected or not. When setting this will
|
|
* fire {@link VideoTrack#selectedchange} if the state of selected changed.
|
|
* @instance
|
|
*
|
|
* @fires VideoTrack#selectedchange
|
|
*/
|
|
Object.defineProperty(track, 'selected', {
|
|
get: function get$$1() {
|
|
return selected;
|
|
},
|
|
set: function set$$1(newSelected) {
|
|
// an invalid or unchanged value
|
|
if (typeof newSelected !== 'boolean' || newSelected === selected) {
|
|
return;
|
|
}
|
|
selected = newSelected;
|
|
|
|
/**
|
|
* An event that fires when selected changes on this track. This allows
|
|
* the VideoTrackList that holds this track to act accordingly.
|
|
*
|
|
* > Note: This is not part of the spec! Native tracks will do
|
|
* this internally without an event.
|
|
*
|
|
* @event VideoTrack#selectedchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('selectedchange');
|
|
}
|
|
});
|
|
|
|
// if the user sets this track to selected then
|
|
// set selected to that true value otherwise
|
|
// we keep it false
|
|
if (settings.selected) {
|
|
track.selected = settings.selected;
|
|
}
|
|
|
|
return _ret = track, possibleConstructorReturn(_this, _ret);
|
|
}
|
|
|
|
return VideoTrack;
|
|
}(Track);
|
|
|
|
/**
|
|
* @file html-track-element.js
|
|
*/
|
|
|
|
/**
|
|
* @memberof HTMLTrackElement
|
|
* @typedef {HTMLTrackElement~ReadyState}
|
|
* @enum {number}
|
|
*/
|
|
var NONE = 0;
|
|
var LOADING = 1;
|
|
var LOADED = 2;
|
|
var ERROR = 3;
|
|
|
|
/**
|
|
* A single track represented in the DOM.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
|
|
* @extends EventTarget
|
|
*/
|
|
|
|
var HTMLTrackElement = function (_EventTarget) {
|
|
inherits(HTMLTrackElement, _EventTarget);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Object} options={}
|
|
* Object of option names and values
|
|
*
|
|
* @param {Tech} options.tech
|
|
* A reference to the tech that owns this HTMLTrackElement.
|
|
*
|
|
* @param {TextTrack~Kind} [options.kind='subtitles']
|
|
* A valid text track kind.
|
|
*
|
|
* @param {TextTrack~Mode} [options.mode='disabled']
|
|
* A valid text track mode.
|
|
*
|
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
|
|
* A unique id for this TextTrack.
|
|
*
|
|
* @param {string} [options.label='']
|
|
* The menu label for this track.
|
|
*
|
|
* @param {string} [options.language='']
|
|
* A valid two character language code.
|
|
*
|
|
* @param {string} [options.srclang='']
|
|
* A valid two character language code. An alternative, but deprioritized
|
|
* vesion of `options.language`
|
|
*
|
|
* @param {string} [options.src]
|
|
* A url to TextTrack cues.
|
|
*
|
|
* @param {boolean} [options.default]
|
|
* If this track should default to on or off.
|
|
*/
|
|
function HTMLTrackElement() {
|
|
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
classCallCheck(this, HTMLTrackElement);
|
|
|
|
var _this = possibleConstructorReturn(this, _EventTarget.call(this));
|
|
|
|
var readyState = void 0;
|
|
var trackElement = _this; // eslint-disable-line
|
|
|
|
if (IS_IE8) {
|
|
trackElement = document_1.createElement('custom');
|
|
|
|
for (var prop in HTMLTrackElement.prototype) {
|
|
if (prop !== 'constructor') {
|
|
trackElement[prop] = HTMLTrackElement.prototype[prop];
|
|
}
|
|
}
|
|
}
|
|
|
|
var track = new TextTrack(options);
|
|
|
|
trackElement.kind = track.kind;
|
|
trackElement.src = track.src;
|
|
trackElement.srclang = track.language;
|
|
trackElement.label = track.label;
|
|
trackElement['default'] = track['default'];
|
|
|
|
/**
|
|
* @memberof HTMLTrackElement
|
|
* @member {HTMLTrackElement~ReadyState} readyState
|
|
* The current ready state of the track element.
|
|
* @instance
|
|
*/
|
|
Object.defineProperty(trackElement, 'readyState', {
|
|
get: function get$$1() {
|
|
return readyState;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* @memberof HTMLTrackElement
|
|
* @member {TextTrack} track
|
|
* The underlying TextTrack object.
|
|
* @instance
|
|
*
|
|
*/
|
|
Object.defineProperty(trackElement, 'track', {
|
|
get: function get$$1() {
|
|
return track;
|
|
}
|
|
});
|
|
|
|
readyState = NONE;
|
|
|
|
/**
|
|
* @listens TextTrack#loadeddata
|
|
* @fires HTMLTrackElement#load
|
|
*/
|
|
track.addEventListener('loadeddata', function () {
|
|
readyState = LOADED;
|
|
|
|
trackElement.trigger({
|
|
type: 'load',
|
|
target: trackElement
|
|
});
|
|
});
|
|
|
|
if (IS_IE8) {
|
|
var _ret;
|
|
|
|
return _ret = trackElement, possibleConstructorReturn(_this, _ret);
|
|
}
|
|
return _this;
|
|
}
|
|
|
|
return HTMLTrackElement;
|
|
}(EventTarget);
|
|
|
|
HTMLTrackElement.prototype.allowedEvents_ = {
|
|
load: 'load'
|
|
};
|
|
|
|
HTMLTrackElement.NONE = NONE;
|
|
HTMLTrackElement.LOADING = LOADING;
|
|
HTMLTrackElement.LOADED = LOADED;
|
|
HTMLTrackElement.ERROR = ERROR;
|
|
|
|
/*
|
|
* This file contains all track properties that are used in
|
|
* player.js, tech.js, html5.js and possibly other techs in the future.
|
|
*/
|
|
|
|
var NORMAL = {
|
|
audio: {
|
|
ListClass: AudioTrackList,
|
|
TrackClass: AudioTrack,
|
|
capitalName: 'Audio'
|
|
},
|
|
video: {
|
|
ListClass: VideoTrackList,
|
|
TrackClass: VideoTrack,
|
|
capitalName: 'Video'
|
|
},
|
|
text: {
|
|
ListClass: TextTrackList,
|
|
TrackClass: TextTrack,
|
|
capitalName: 'Text'
|
|
}
|
|
};
|
|
|
|
Object.keys(NORMAL).forEach(function (type) {
|
|
NORMAL[type].getterName = type + 'Tracks';
|
|
NORMAL[type].privateName = type + 'Tracks_';
|
|
});
|
|
|
|
var REMOTE = {
|
|
remoteText: {
|
|
ListClass: TextTrackList,
|
|
TrackClass: TextTrack,
|
|
capitalName: 'RemoteText',
|
|
getterName: 'remoteTextTracks',
|
|
privateName: 'remoteTextTracks_'
|
|
},
|
|
remoteTextEl: {
|
|
ListClass: HtmlTrackElementList,
|
|
TrackClass: HTMLTrackElement,
|
|
capitalName: 'RemoteTextTrackEls',
|
|
getterName: 'remoteTextTrackEls',
|
|
privateName: 'remoteTextTrackEls_'
|
|
}
|
|
};
|
|
|
|
var ALL = mergeOptions(NORMAL, REMOTE);
|
|
|
|
REMOTE.names = Object.keys(REMOTE);
|
|
NORMAL.names = Object.keys(NORMAL);
|
|
ALL.names = [].concat(REMOTE.names).concat(NORMAL.names);
|
|
|
|
/**
|
|
* Copyright 2013 vtt.js Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
|
|
var _objCreate = Object.create || (function() {
|
|
function F() {}
|
|
return function(o) {
|
|
if (arguments.length !== 1) {
|
|
throw new Error('Object.create shim only accepts one parameter.');
|
|
}
|
|
F.prototype = o;
|
|
return new F();
|
|
};
|
|
})();
|
|
|
|
// Creates a new ParserError object from an errorData object. The errorData
|
|
// object should have default code and message properties. The default message
|
|
// property can be overriden by passing in a message parameter.
|
|
// See ParsingError.Errors below for acceptable errors.
|
|
function ParsingError(errorData, message) {
|
|
this.name = "ParsingError";
|
|
this.code = errorData.code;
|
|
this.message = message || errorData.message;
|
|
}
|
|
ParsingError.prototype = _objCreate(Error.prototype);
|
|
ParsingError.prototype.constructor = ParsingError;
|
|
|
|
// ParsingError metadata for acceptable ParsingErrors.
|
|
ParsingError.Errors = {
|
|
BadSignature: {
|
|
code: 0,
|
|
message: "Malformed WebVTT signature."
|
|
},
|
|
BadTimeStamp: {
|
|
code: 1,
|
|
message: "Malformed time stamp."
|
|
}
|
|
};
|
|
|
|
// Try to parse input as a time stamp.
|
|
function parseTimeStamp(input) {
|
|
|
|
function computeSeconds(h, m, s, f) {
|
|
return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
|
|
}
|
|
|
|
var m = input.match(/^(\d+):(\d{2})(:\d{2})?\.(\d{3})/);
|
|
if (!m) {
|
|
return null;
|
|
}
|
|
|
|
if (m[3]) {
|
|
// Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]
|
|
return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]);
|
|
} else if (m[1] > 59) {
|
|
// Timestamp takes the form of [hours]:[minutes].[milliseconds]
|
|
// First position is hours as it's over 59.
|
|
return computeSeconds(m[1], m[2], 0, m[4]);
|
|
} else {
|
|
// Timestamp takes the form of [minutes]:[seconds].[milliseconds]
|
|
return computeSeconds(0, m[1], m[2], m[4]);
|
|
}
|
|
}
|
|
|
|
// A settings object holds key/value pairs and will ignore anything but the first
|
|
// assignment to a specific key.
|
|
function Settings() {
|
|
this.values = _objCreate(null);
|
|
}
|
|
|
|
Settings.prototype = {
|
|
// Only accept the first assignment to any key.
|
|
set: function(k, v) {
|
|
if (!this.get(k) && v !== "") {
|
|
this.values[k] = v;
|
|
}
|
|
},
|
|
// Return the value for a key, or a default value.
|
|
// If 'defaultKey' is passed then 'dflt' is assumed to be an object with
|
|
// a number of possible default values as properties where 'defaultKey' is
|
|
// the key of the property that will be chosen; otherwise it's assumed to be
|
|
// a single value.
|
|
get: function(k, dflt, defaultKey) {
|
|
if (defaultKey) {
|
|
return this.has(k) ? this.values[k] : dflt[defaultKey];
|
|
}
|
|
return this.has(k) ? this.values[k] : dflt;
|
|
},
|
|
// Check whether we have a value for a key.
|
|
has: function(k) {
|
|
return k in this.values;
|
|
},
|
|
// Accept a setting if its one of the given alternatives.
|
|
alt: function(k, v, a) {
|
|
for (var n = 0; n < a.length; ++n) {
|
|
if (v === a[n]) {
|
|
this.set(k, v);
|
|
break;
|
|
}
|
|
}
|
|
},
|
|
// Accept a setting if its a valid (signed) integer.
|
|
integer: function(k, v) {
|
|
if (/^-?\d+$/.test(v)) { // integer
|
|
this.set(k, parseInt(v, 10));
|
|
}
|
|
},
|
|
// Accept a setting if its a valid percentage.
|
|
percent: function(k, v) {
|
|
var m;
|
|
if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) {
|
|
v = parseFloat(v);
|
|
if (v >= 0 && v <= 100) {
|
|
this.set(k, v);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
// Helper function to parse input into groups separated by 'groupDelim', and
|
|
// interprete each group as a key/value pair separated by 'keyValueDelim'.
|
|
function parseOptions(input, callback, keyValueDelim, groupDelim) {
|
|
var groups = groupDelim ? input.split(groupDelim) : [input];
|
|
for (var i in groups) {
|
|
if (typeof groups[i] !== "string") {
|
|
continue;
|
|
}
|
|
var kv = groups[i].split(keyValueDelim);
|
|
if (kv.length !== 2) {
|
|
continue;
|
|
}
|
|
var k = kv[0];
|
|
var v = kv[1];
|
|
callback(k, v);
|
|
}
|
|
}
|
|
|
|
function parseCue(input, cue, regionList) {
|
|
// Remember the original input if we need to throw an error.
|
|
var oInput = input;
|
|
// 4.1 WebVTT timestamp
|
|
function consumeTimeStamp() {
|
|
var ts = parseTimeStamp(input);
|
|
if (ts === null) {
|
|
throw new ParsingError(ParsingError.Errors.BadTimeStamp,
|
|
"Malformed timestamp: " + oInput);
|
|
}
|
|
// Remove time stamp from input.
|
|
input = input.replace(/^[^\sa-zA-Z-]+/, "");
|
|
return ts;
|
|
}
|
|
|
|
// 4.4.2 WebVTT cue settings
|
|
function consumeCueSettings(input, cue) {
|
|
var settings = new Settings();
|
|
|
|
parseOptions(input, function (k, v) {
|
|
switch (k) {
|
|
case "region":
|
|
// Find the last region we parsed with the same region id.
|
|
for (var i = regionList.length - 1; i >= 0; i--) {
|
|
if (regionList[i].id === v) {
|
|
settings.set(k, regionList[i].region);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case "vertical":
|
|
settings.alt(k, v, ["rl", "lr"]);
|
|
break;
|
|
case "line":
|
|
var vals = v.split(","),
|
|
vals0 = vals[0];
|
|
settings.integer(k, vals0);
|
|
settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
|
|
settings.alt(k, vals0, ["auto"]);
|
|
if (vals.length === 2) {
|
|
settings.alt("lineAlign", vals[1], ["start", "middle", "end"]);
|
|
}
|
|
break;
|
|
case "position":
|
|
vals = v.split(",");
|
|
settings.percent(k, vals[0]);
|
|
if (vals.length === 2) {
|
|
settings.alt("positionAlign", vals[1], ["start", "middle", "end"]);
|
|
}
|
|
break;
|
|
case "size":
|
|
settings.percent(k, v);
|
|
break;
|
|
case "align":
|
|
settings.alt(k, v, ["start", "middle", "end", "left", "right"]);
|
|
break;
|
|
}
|
|
}, /:/, /\s/);
|
|
|
|
// Apply default values for any missing fields.
|
|
cue.region = settings.get("region", null);
|
|
cue.vertical = settings.get("vertical", "");
|
|
cue.line = settings.get("line", "auto");
|
|
cue.lineAlign = settings.get("lineAlign", "start");
|
|
cue.snapToLines = settings.get("snapToLines", true);
|
|
cue.size = settings.get("size", 100);
|
|
cue.align = settings.get("align", "middle");
|
|
cue.position = settings.get("position", {
|
|
start: 0,
|
|
left: 0,
|
|
middle: 50,
|
|
end: 100,
|
|
right: 100
|
|
}, cue.align);
|
|
cue.positionAlign = settings.get("positionAlign", {
|
|
start: "start",
|
|
left: "start",
|
|
middle: "middle",
|
|
end: "end",
|
|
right: "end"
|
|
}, cue.align);
|
|
}
|
|
|
|
function skipWhitespace() {
|
|
input = input.replace(/^\s+/, "");
|
|
}
|
|
|
|
// 4.1 WebVTT cue timings.
|
|
skipWhitespace();
|
|
cue.startTime = consumeTimeStamp(); // (1) collect cue start time
|
|
skipWhitespace();
|
|
if (input.substr(0, 3) !== "-->") { // (3) next characters must match "-->"
|
|
throw new ParsingError(ParsingError.Errors.BadTimeStamp,
|
|
"Malformed time stamp (time stamps must be separated by '-->'): " +
|
|
oInput);
|
|
}
|
|
input = input.substr(3);
|
|
skipWhitespace();
|
|
cue.endTime = consumeTimeStamp(); // (5) collect cue end time
|
|
|
|
// 4.1 WebVTT cue settings list.
|
|
skipWhitespace();
|
|
consumeCueSettings(input, cue);
|
|
}
|
|
|
|
var ESCAPE = {
|
|
"&": "&",
|
|
"<": "<",
|
|
">": ">",
|
|
"‎": "\u200e",
|
|
"‏": "\u200f",
|
|
" ": "\u00a0"
|
|
};
|
|
|
|
var TAG_NAME = {
|
|
c: "span",
|
|
i: "i",
|
|
b: "b",
|
|
u: "u",
|
|
ruby: "ruby",
|
|
rt: "rt",
|
|
v: "span",
|
|
lang: "span"
|
|
};
|
|
|
|
var TAG_ANNOTATION = {
|
|
v: "title",
|
|
lang: "lang"
|
|
};
|
|
|
|
var NEEDS_PARENT = {
|
|
rt: "ruby"
|
|
};
|
|
|
|
// Parse content into a document fragment.
|
|
function parseContent(window, input) {
|
|
function nextToken() {
|
|
// Check for end-of-string.
|
|
if (!input) {
|
|
return null;
|
|
}
|
|
|
|
// Consume 'n' characters from the input.
|
|
function consume(result) {
|
|
input = input.substr(result.length);
|
|
return result;
|
|
}
|
|
|
|
var m = input.match(/^([^<]*)(<[^>]+>?)?/);
|
|
// If there is some text before the next tag, return it, otherwise return
|
|
// the tag.
|
|
return consume(m[1] ? m[1] : m[2]);
|
|
}
|
|
|
|
// Unescape a string 's'.
|
|
function unescape1(e) {
|
|
return ESCAPE[e];
|
|
}
|
|
function unescape(s) {
|
|
while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) {
|
|
s = s.replace(m[0], unescape1);
|
|
}
|
|
return s;
|
|
}
|
|
|
|
function shouldAdd(current, element) {
|
|
return !NEEDS_PARENT[element.localName] ||
|
|
NEEDS_PARENT[element.localName] === current.localName;
|
|
}
|
|
|
|
// Create an element for this tag.
|
|
function createElement(type, annotation) {
|
|
var tagName = TAG_NAME[type];
|
|
if (!tagName) {
|
|
return null;
|
|
}
|
|
var element = window.document.createElement(tagName);
|
|
element.localName = tagName;
|
|
var name = TAG_ANNOTATION[type];
|
|
if (name && annotation) {
|
|
element[name] = annotation.trim();
|
|
}
|
|
return element;
|
|
}
|
|
|
|
var rootDiv = window.document.createElement("div"),
|
|
current = rootDiv,
|
|
t,
|
|
tagStack = [];
|
|
|
|
while ((t = nextToken()) !== null) {
|
|
if (t[0] === '<') {
|
|
if (t[1] === "/") {
|
|
// If the closing tag matches, move back up to the parent node.
|
|
if (tagStack.length &&
|
|
tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
|
|
tagStack.pop();
|
|
current = current.parentNode;
|
|
}
|
|
// Otherwise just ignore the end tag.
|
|
continue;
|
|
}
|
|
var ts = parseTimeStamp(t.substr(1, t.length - 2));
|
|
var node;
|
|
if (ts) {
|
|
// Timestamps are lead nodes as well.
|
|
node = window.document.createProcessingInstruction("timestamp", ts);
|
|
current.appendChild(node);
|
|
continue;
|
|
}
|
|
var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/);
|
|
// If we can't parse the tag, skip to the next tag.
|
|
if (!m) {
|
|
continue;
|
|
}
|
|
// Try to construct an element, and ignore the tag if we couldn't.
|
|
node = createElement(m[1], m[3]);
|
|
if (!node) {
|
|
continue;
|
|
}
|
|
// Determine if the tag should be added based on the context of where it
|
|
// is placed in the cuetext.
|
|
if (!shouldAdd(current, node)) {
|
|
continue;
|
|
}
|
|
// Set the class list (as a list of classes, separated by space).
|
|
if (m[2]) {
|
|
node.className = m[2].substr(1).replace('.', ' ');
|
|
}
|
|
// Append the node to the current node, and enter the scope of the new
|
|
// node.
|
|
tagStack.push(m[1]);
|
|
current.appendChild(node);
|
|
current = node;
|
|
continue;
|
|
}
|
|
|
|
// Text nodes are leaf nodes.
|
|
current.appendChild(window.document.createTextNode(unescape(t)));
|
|
}
|
|
|
|
return rootDiv;
|
|
}
|
|
|
|
// This is a list of all the Unicode characters that have a strong
|
|
// right-to-left category. What this means is that these characters are
|
|
// written right-to-left for sure. It was generated by pulling all the strong
|
|
// right-to-left characters out of the Unicode data table. That table can
|
|
// found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt
|
|
var strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6],
|
|
[0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d],
|
|
[0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6],
|
|
[0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5],
|
|
[0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815],
|
|
[0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858],
|
|
[0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f],
|
|
[0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c],
|
|
[0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1],
|
|
[0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc],
|
|
[0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808],
|
|
[0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855],
|
|
[0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f],
|
|
[0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13],
|
|
[0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58],
|
|
[0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72],
|
|
[0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f],
|
|
[0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32],
|
|
[0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42],
|
|
[0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f],
|
|
[0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59],
|
|
[0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62],
|
|
[0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77],
|
|
[0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b],
|
|
[0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]];
|
|
|
|
function isStrongRTLChar(charCode) {
|
|
for (var i = 0; i < strongRTLRanges.length; i++) {
|
|
var currentRange = strongRTLRanges[i];
|
|
if (charCode >= currentRange[0] && charCode <= currentRange[1]) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function determineBidi(cueDiv) {
|
|
var nodeStack = [],
|
|
text = "",
|
|
charCode;
|
|
|
|
if (!cueDiv || !cueDiv.childNodes) {
|
|
return "ltr";
|
|
}
|
|
|
|
function pushNodes(nodeStack, node) {
|
|
for (var i = node.childNodes.length - 1; i >= 0; i--) {
|
|
nodeStack.push(node.childNodes[i]);
|
|
}
|
|
}
|
|
|
|
function nextTextNode(nodeStack) {
|
|
if (!nodeStack || !nodeStack.length) {
|
|
return null;
|
|
}
|
|
|
|
var node = nodeStack.pop(),
|
|
text = node.textContent || node.innerText;
|
|
if (text) {
|
|
// TODO: This should match all unicode type B characters (paragraph
|
|
// separator characters). See issue #115.
|
|
var m = text.match(/^.*(\n|\r)/);
|
|
if (m) {
|
|
nodeStack.length = 0;
|
|
return m[0];
|
|
}
|
|
return text;
|
|
}
|
|
if (node.tagName === "ruby") {
|
|
return nextTextNode(nodeStack);
|
|
}
|
|
if (node.childNodes) {
|
|
pushNodes(nodeStack, node);
|
|
return nextTextNode(nodeStack);
|
|
}
|
|
}
|
|
|
|
pushNodes(nodeStack, cueDiv);
|
|
while ((text = nextTextNode(nodeStack))) {
|
|
for (var i = 0; i < text.length; i++) {
|
|
charCode = text.charCodeAt(i);
|
|
if (isStrongRTLChar(charCode)) {
|
|
return "rtl";
|
|
}
|
|
}
|
|
}
|
|
return "ltr";
|
|
}
|
|
|
|
function computeLinePos(cue) {
|
|
if (typeof cue.line === "number" &&
|
|
(cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) {
|
|
return cue.line;
|
|
}
|
|
if (!cue.track || !cue.track.textTrackList ||
|
|
!cue.track.textTrackList.mediaElement) {
|
|
return -1;
|
|
}
|
|
var track = cue.track,
|
|
trackList = track.textTrackList,
|
|
count = 0;
|
|
for (var i = 0; i < trackList.length && trackList[i] !== track; i++) {
|
|
if (trackList[i].mode === "showing") {
|
|
count++;
|
|
}
|
|
}
|
|
return ++count * -1;
|
|
}
|
|
|
|
function StyleBox() {
|
|
}
|
|
|
|
// Apply styles to a div. If there is no div passed then it defaults to the
|
|
// div on 'this'.
|
|
StyleBox.prototype.applyStyles = function(styles, div) {
|
|
div = div || this.div;
|
|
for (var prop in styles) {
|
|
if (styles.hasOwnProperty(prop)) {
|
|
div.style[prop] = styles[prop];
|
|
}
|
|
}
|
|
};
|
|
|
|
StyleBox.prototype.formatStyle = function(val, unit) {
|
|
return val === 0 ? 0 : val + unit;
|
|
};
|
|
|
|
// Constructs the computed display state of the cue (a div). Places the div
|
|
// into the overlay which should be a block level element (usually a div).
|
|
function CueStyleBox(window, cue, styleOptions) {
|
|
var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
|
|
var color = "rgba(255, 255, 255, 1)";
|
|
var backgroundColor = "rgba(0, 0, 0, 0.8)";
|
|
|
|
if (isIE8) {
|
|
color = "rgb(255, 255, 255)";
|
|
backgroundColor = "rgb(0, 0, 0)";
|
|
}
|
|
|
|
StyleBox.call(this);
|
|
this.cue = cue;
|
|
|
|
// Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will
|
|
// have inline positioning and will function as the cue background box.
|
|
this.cueDiv = parseContent(window, cue.text);
|
|
var styles = {
|
|
color: color,
|
|
backgroundColor: backgroundColor,
|
|
position: "relative",
|
|
left: 0,
|
|
right: 0,
|
|
top: 0,
|
|
bottom: 0,
|
|
display: "inline"
|
|
};
|
|
|
|
if (!isIE8) {
|
|
styles.writingMode = cue.vertical === "" ? "horizontal-tb"
|
|
: cue.vertical === "lr" ? "vertical-lr"
|
|
: "vertical-rl";
|
|
styles.unicodeBidi = "plaintext";
|
|
}
|
|
this.applyStyles(styles, this.cueDiv);
|
|
|
|
// Create an absolutely positioned div that will be used to position the cue
|
|
// div. Note, all WebVTT cue-setting alignments are equivalent to the CSS
|
|
// mirrors of them except "middle" which is "center" in CSS.
|
|
this.div = window.document.createElement("div");
|
|
styles = {
|
|
textAlign: cue.align === "middle" ? "center" : cue.align,
|
|
font: styleOptions.font,
|
|
whiteSpace: "pre-line",
|
|
position: "absolute"
|
|
};
|
|
|
|
if (!isIE8) {
|
|
styles.direction = determineBidi(this.cueDiv);
|
|
styles.writingMode = cue.vertical === "" ? "horizontal-tb"
|
|
: cue.vertical === "lr" ? "vertical-lr"
|
|
: "vertical-rl".
|
|
stylesunicodeBidi = "plaintext";
|
|
}
|
|
|
|
this.applyStyles(styles);
|
|
|
|
this.div.appendChild(this.cueDiv);
|
|
|
|
// Calculate the distance from the reference edge of the viewport to the text
|
|
// position of the cue box. The reference edge will be resolved later when
|
|
// the box orientation styles are applied.
|
|
var textPos = 0;
|
|
switch (cue.positionAlign) {
|
|
case "start":
|
|
textPos = cue.position;
|
|
break;
|
|
case "middle":
|
|
textPos = cue.position - (cue.size / 2);
|
|
break;
|
|
case "end":
|
|
textPos = cue.position - cue.size;
|
|
break;
|
|
}
|
|
|
|
// Horizontal box orientation; textPos is the distance from the left edge of the
|
|
// area to the left edge of the box and cue.size is the distance extending to
|
|
// the right from there.
|
|
if (cue.vertical === "") {
|
|
this.applyStyles({
|
|
left: this.formatStyle(textPos, "%"),
|
|
width: this.formatStyle(cue.size, "%")
|
|
});
|
|
// Vertical box orientation; textPos is the distance from the top edge of the
|
|
// area to the top edge of the box and cue.size is the height extending
|
|
// downwards from there.
|
|
} else {
|
|
this.applyStyles({
|
|
top: this.formatStyle(textPos, "%"),
|
|
height: this.formatStyle(cue.size, "%")
|
|
});
|
|
}
|
|
|
|
this.move = function(box) {
|
|
this.applyStyles({
|
|
top: this.formatStyle(box.top, "px"),
|
|
bottom: this.formatStyle(box.bottom, "px"),
|
|
left: this.formatStyle(box.left, "px"),
|
|
right: this.formatStyle(box.right, "px"),
|
|
height: this.formatStyle(box.height, "px"),
|
|
width: this.formatStyle(box.width, "px")
|
|
});
|
|
};
|
|
}
|
|
CueStyleBox.prototype = _objCreate(StyleBox.prototype);
|
|
CueStyleBox.prototype.constructor = CueStyleBox;
|
|
|
|
// Represents the co-ordinates of an Element in a way that we can easily
|
|
// compute things with such as if it overlaps or intersects with another Element.
|
|
// Can initialize it with either a StyleBox or another BoxPosition.
|
|
function BoxPosition(obj) {
|
|
var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
|
|
|
|
// Either a BoxPosition was passed in and we need to copy it, or a StyleBox
|
|
// was passed in and we need to copy the results of 'getBoundingClientRect'
|
|
// as the object returned is readonly. All co-ordinate values are in reference
|
|
// to the viewport origin (top left).
|
|
var lh, height, width, top;
|
|
if (obj.div) {
|
|
height = obj.div.offsetHeight;
|
|
width = obj.div.offsetWidth;
|
|
top = obj.div.offsetTop;
|
|
|
|
var rects = (rects = obj.div.childNodes) && (rects = rects[0]) &&
|
|
rects.getClientRects && rects.getClientRects();
|
|
obj = obj.div.getBoundingClientRect();
|
|
// In certain cases the outter div will be slightly larger then the sum of
|
|
// the inner div's lines. This could be due to bold text, etc, on some platforms.
|
|
// In this case we should get the average line height and use that. This will
|
|
// result in the desired behaviour.
|
|
lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length)
|
|
: 0;
|
|
|
|
}
|
|
this.left = obj.left;
|
|
this.right = obj.right;
|
|
this.top = obj.top || top;
|
|
this.height = obj.height || height;
|
|
this.bottom = obj.bottom || (top + (obj.height || height));
|
|
this.width = obj.width || width;
|
|
this.lineHeight = lh !== undefined ? lh : obj.lineHeight;
|
|
|
|
if (isIE8 && !this.lineHeight) {
|
|
this.lineHeight = 13;
|
|
}
|
|
}
|
|
|
|
// Move the box along a particular axis. Optionally pass in an amount to move
|
|
// the box. If no amount is passed then the default is the line height of the
|
|
// box.
|
|
BoxPosition.prototype.move = function(axis, toMove) {
|
|
toMove = toMove !== undefined ? toMove : this.lineHeight;
|
|
switch (axis) {
|
|
case "+x":
|
|
this.left += toMove;
|
|
this.right += toMove;
|
|
break;
|
|
case "-x":
|
|
this.left -= toMove;
|
|
this.right -= toMove;
|
|
break;
|
|
case "+y":
|
|
this.top += toMove;
|
|
this.bottom += toMove;
|
|
break;
|
|
case "-y":
|
|
this.top -= toMove;
|
|
this.bottom -= toMove;
|
|
break;
|
|
}
|
|
};
|
|
|
|
// Check if this box overlaps another box, b2.
|
|
BoxPosition.prototype.overlaps = function(b2) {
|
|
return this.left < b2.right &&
|
|
this.right > b2.left &&
|
|
this.top < b2.bottom &&
|
|
this.bottom > b2.top;
|
|
};
|
|
|
|
// Check if this box overlaps any other boxes in boxes.
|
|
BoxPosition.prototype.overlapsAny = function(boxes) {
|
|
for (var i = 0; i < boxes.length; i++) {
|
|
if (this.overlaps(boxes[i])) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
// Check if this box is within another box.
|
|
BoxPosition.prototype.within = function(container) {
|
|
return this.top >= container.top &&
|
|
this.bottom <= container.bottom &&
|
|
this.left >= container.left &&
|
|
this.right <= container.right;
|
|
};
|
|
|
|
// Check if this box is entirely within the container or it is overlapping
|
|
// on the edge opposite of the axis direction passed. For example, if "+x" is
|
|
// passed and the box is overlapping on the left edge of the container, then
|
|
// return true.
|
|
BoxPosition.prototype.overlapsOppositeAxis = function(container, axis) {
|
|
switch (axis) {
|
|
case "+x":
|
|
return this.left < container.left;
|
|
case "-x":
|
|
return this.right > container.right;
|
|
case "+y":
|
|
return this.top < container.top;
|
|
case "-y":
|
|
return this.bottom > container.bottom;
|
|
}
|
|
};
|
|
|
|
// Find the percentage of the area that this box is overlapping with another
|
|
// box.
|
|
BoxPosition.prototype.intersectPercentage = function(b2) {
|
|
var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
|
|
y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
|
|
intersectArea = x * y;
|
|
return intersectArea / (this.height * this.width);
|
|
};
|
|
|
|
// Convert the positions from this box to CSS compatible positions using
|
|
// the reference container's positions. This has to be done because this
|
|
// box's positions are in reference to the viewport origin, whereas, CSS
|
|
// values are in referecne to their respective edges.
|
|
BoxPosition.prototype.toCSSCompatValues = function(reference) {
|
|
return {
|
|
top: this.top - reference.top,
|
|
bottom: reference.bottom - this.bottom,
|
|
left: this.left - reference.left,
|
|
right: reference.right - this.right,
|
|
height: this.height,
|
|
width: this.width
|
|
};
|
|
};
|
|
|
|
// Get an object that represents the box's position without anything extra.
|
|
// Can pass a StyleBox, HTMLElement, or another BoxPositon.
|
|
BoxPosition.getSimpleBoxPosition = function(obj) {
|
|
var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;
|
|
var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;
|
|
var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;
|
|
|
|
obj = obj.div ? obj.div.getBoundingClientRect() :
|
|
obj.tagName ? obj.getBoundingClientRect() : obj;
|
|
var ret = {
|
|
left: obj.left,
|
|
right: obj.right,
|
|
top: obj.top || top,
|
|
height: obj.height || height,
|
|
bottom: obj.bottom || (top + (obj.height || height)),
|
|
width: obj.width || width
|
|
};
|
|
return ret;
|
|
};
|
|
|
|
// Move a StyleBox to its specified, or next best, position. The containerBox
|
|
// is the box that contains the StyleBox, such as a div. boxPositions are
|
|
// a list of other boxes that the styleBox can't overlap with.
|
|
function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {
|
|
|
|
// Find the best position for a cue box, b, on the video. The axis parameter
|
|
// is a list of axis, the order of which, it will move the box along. For example:
|
|
// Passing ["+x", "-x"] will move the box first along the x axis in the positive
|
|
// direction. If it doesn't find a good position for it there it will then move
|
|
// it along the x axis in the negative direction.
|
|
function findBestPosition(b, axis) {
|
|
var bestPosition,
|
|
specifiedPosition = new BoxPosition(b),
|
|
percentage = 1; // Highest possible so the first thing we get is better.
|
|
|
|
for (var i = 0; i < axis.length; i++) {
|
|
while (b.overlapsOppositeAxis(containerBox, axis[i]) ||
|
|
(b.within(containerBox) && b.overlapsAny(boxPositions))) {
|
|
b.move(axis[i]);
|
|
}
|
|
// We found a spot where we aren't overlapping anything. This is our
|
|
// best position.
|
|
if (b.within(containerBox)) {
|
|
return b;
|
|
}
|
|
var p = b.intersectPercentage(containerBox);
|
|
// If we're outside the container box less then we were on our last try
|
|
// then remember this position as the best position.
|
|
if (percentage > p) {
|
|
bestPosition = new BoxPosition(b);
|
|
percentage = p;
|
|
}
|
|
// Reset the box position to the specified position.
|
|
b = new BoxPosition(specifiedPosition);
|
|
}
|
|
return bestPosition || specifiedPosition;
|
|
}
|
|
|
|
var boxPosition = new BoxPosition(styleBox),
|
|
cue = styleBox.cue,
|
|
linePos = computeLinePos(cue),
|
|
axis = [];
|
|
|
|
// If we have a line number to align the cue to.
|
|
if (cue.snapToLines) {
|
|
var size;
|
|
switch (cue.vertical) {
|
|
case "":
|
|
axis = [ "+y", "-y" ];
|
|
size = "height";
|
|
break;
|
|
case "rl":
|
|
axis = [ "+x", "-x" ];
|
|
size = "width";
|
|
break;
|
|
case "lr":
|
|
axis = [ "-x", "+x" ];
|
|
size = "width";
|
|
break;
|
|
}
|
|
|
|
var step = boxPosition.lineHeight,
|
|
position = step * Math.round(linePos),
|
|
maxPosition = containerBox[size] + step,
|
|
initialAxis = axis[0];
|
|
|
|
// If the specified intial position is greater then the max position then
|
|
// clamp the box to the amount of steps it would take for the box to
|
|
// reach the max position.
|
|
if (Math.abs(position) > maxPosition) {
|
|
position = position < 0 ? -1 : 1;
|
|
position *= Math.ceil(maxPosition / step) * step;
|
|
}
|
|
|
|
// If computed line position returns negative then line numbers are
|
|
// relative to the bottom of the video instead of the top. Therefore, we
|
|
// need to increase our initial position by the length or width of the
|
|
// video, depending on the writing direction, and reverse our axis directions.
|
|
if (linePos < 0) {
|
|
position += cue.vertical === "" ? containerBox.height : containerBox.width;
|
|
axis = axis.reverse();
|
|
}
|
|
|
|
// Move the box to the specified position. This may not be its best
|
|
// position.
|
|
boxPosition.move(initialAxis, position);
|
|
|
|
} else {
|
|
// If we have a percentage line value for the cue.
|
|
var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100;
|
|
|
|
switch (cue.lineAlign) {
|
|
case "middle":
|
|
linePos -= (calculatedPercentage / 2);
|
|
break;
|
|
case "end":
|
|
linePos -= calculatedPercentage;
|
|
break;
|
|
}
|
|
|
|
// Apply initial line position to the cue box.
|
|
switch (cue.vertical) {
|
|
case "":
|
|
styleBox.applyStyles({
|
|
top: styleBox.formatStyle(linePos, "%")
|
|
});
|
|
break;
|
|
case "rl":
|
|
styleBox.applyStyles({
|
|
left: styleBox.formatStyle(linePos, "%")
|
|
});
|
|
break;
|
|
case "lr":
|
|
styleBox.applyStyles({
|
|
right: styleBox.formatStyle(linePos, "%")
|
|
});
|
|
break;
|
|
}
|
|
|
|
axis = [ "+y", "-x", "+x", "-y" ];
|
|
|
|
// Get the box position again after we've applied the specified positioning
|
|
// to it.
|
|
boxPosition = new BoxPosition(styleBox);
|
|
}
|
|
|
|
var bestPosition = findBestPosition(boxPosition, axis);
|
|
styleBox.move(bestPosition.toCSSCompatValues(containerBox));
|
|
}
|
|
|
|
function WebVTT$1() {
|
|
// Nothing
|
|
}
|
|
|
|
// Helper to allow strings to be decoded instead of the default binary utf8 data.
|
|
WebVTT$1.StringDecoder = function() {
|
|
return {
|
|
decode: function(data) {
|
|
if (!data) {
|
|
return "";
|
|
}
|
|
if (typeof data !== "string") {
|
|
throw new Error("Error - expected string data.");
|
|
}
|
|
return decodeURIComponent(encodeURIComponent(data));
|
|
}
|
|
};
|
|
};
|
|
|
|
WebVTT$1.convertCueToDOMTree = function(window, cuetext) {
|
|
if (!window || !cuetext) {
|
|
return null;
|
|
}
|
|
return parseContent(window, cuetext);
|
|
};
|
|
|
|
var FONT_SIZE_PERCENT = 0.05;
|
|
var FONT_STYLE = "sans-serif";
|
|
var CUE_BACKGROUND_PADDING = "1.5%";
|
|
|
|
// Runs the processing model over the cues and regions passed to it.
|
|
// @param overlay A block level element (usually a div) that the computed cues
|
|
// and regions will be placed into.
|
|
WebVTT$1.processCues = function(window, cues, overlay) {
|
|
if (!window || !cues || !overlay) {
|
|
return null;
|
|
}
|
|
|
|
// Remove all previous children.
|
|
while (overlay.firstChild) {
|
|
overlay.removeChild(overlay.firstChild);
|
|
}
|
|
|
|
var paddedOverlay = window.document.createElement("div");
|
|
paddedOverlay.style.position = "absolute";
|
|
paddedOverlay.style.left = "0";
|
|
paddedOverlay.style.right = "0";
|
|
paddedOverlay.style.top = "0";
|
|
paddedOverlay.style.bottom = "0";
|
|
paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;
|
|
overlay.appendChild(paddedOverlay);
|
|
|
|
// Determine if we need to compute the display states of the cues. This could
|
|
// be the case if a cue's state has been changed since the last computation or
|
|
// if it has not been computed yet.
|
|
function shouldCompute(cues) {
|
|
for (var i = 0; i < cues.length; i++) {
|
|
if (cues[i].hasBeenReset || !cues[i].displayState) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// We don't need to recompute the cues' display states. Just reuse them.
|
|
if (!shouldCompute(cues)) {
|
|
for (var i = 0; i < cues.length; i++) {
|
|
paddedOverlay.appendChild(cues[i].displayState);
|
|
}
|
|
return;
|
|
}
|
|
|
|
var boxPositions = [],
|
|
containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),
|
|
fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;
|
|
var styleOptions = {
|
|
font: fontSize + "px " + FONT_STYLE
|
|
};
|
|
|
|
(function() {
|
|
var styleBox, cue;
|
|
|
|
for (var i = 0; i < cues.length; i++) {
|
|
cue = cues[i];
|
|
|
|
// Compute the intial position and styles of the cue div.
|
|
styleBox = new CueStyleBox(window, cue, styleOptions);
|
|
paddedOverlay.appendChild(styleBox.div);
|
|
|
|
// Move the cue div to it's correct line position.
|
|
moveBoxToLinePosition(window, styleBox, containerBox, boxPositions);
|
|
|
|
// Remember the computed div so that we don't have to recompute it later
|
|
// if we don't have too.
|
|
cue.displayState = styleBox.div;
|
|
|
|
boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));
|
|
}
|
|
})();
|
|
};
|
|
|
|
WebVTT$1.Parser = function(window, vttjs, decoder) {
|
|
if (!decoder) {
|
|
decoder = vttjs;
|
|
vttjs = {};
|
|
}
|
|
if (!vttjs) {
|
|
vttjs = {};
|
|
}
|
|
|
|
this.window = window;
|
|
this.vttjs = vttjs;
|
|
this.state = "INITIAL";
|
|
this.buffer = "";
|
|
this.decoder = decoder || new TextDecoder("utf8");
|
|
this.regionList = [];
|
|
};
|
|
|
|
WebVTT$1.Parser.prototype = {
|
|
// If the error is a ParsingError then report it to the consumer if
|
|
// possible. If it's not a ParsingError then throw it like normal.
|
|
reportOrThrowError: function(e) {
|
|
if (e instanceof ParsingError) {
|
|
this.onparsingerror && this.onparsingerror(e);
|
|
} else {
|
|
throw e;
|
|
}
|
|
},
|
|
parse: function (data) {
|
|
var self = this;
|
|
|
|
// If there is no data then we won't decode it, but will just try to parse
|
|
// whatever is in buffer already. This may occur in circumstances, for
|
|
// example when flush() is called.
|
|
if (data) {
|
|
// Try to decode the data that we received.
|
|
self.buffer += self.decoder.decode(data, {stream: true});
|
|
}
|
|
|
|
function collectNextLine() {
|
|
var buffer = self.buffer;
|
|
var pos = 0;
|
|
while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') {
|
|
++pos;
|
|
}
|
|
var line = buffer.substr(0, pos);
|
|
// Advance the buffer early in case we fail below.
|
|
if (buffer[pos] === '\r') {
|
|
++pos;
|
|
}
|
|
if (buffer[pos] === '\n') {
|
|
++pos;
|
|
}
|
|
self.buffer = buffer.substr(pos);
|
|
return line;
|
|
}
|
|
|
|
// 3.4 WebVTT region and WebVTT region settings syntax
|
|
function parseRegion(input) {
|
|
var settings = new Settings();
|
|
|
|
parseOptions(input, function (k, v) {
|
|
switch (k) {
|
|
case "id":
|
|
settings.set(k, v);
|
|
break;
|
|
case "width":
|
|
settings.percent(k, v);
|
|
break;
|
|
case "lines":
|
|
settings.integer(k, v);
|
|
break;
|
|
case "regionanchor":
|
|
case "viewportanchor":
|
|
var xy = v.split(',');
|
|
if (xy.length !== 2) {
|
|
break;
|
|
}
|
|
// We have to make sure both x and y parse, so use a temporary
|
|
// settings object here.
|
|
var anchor = new Settings();
|
|
anchor.percent("x", xy[0]);
|
|
anchor.percent("y", xy[1]);
|
|
if (!anchor.has("x") || !anchor.has("y")) {
|
|
break;
|
|
}
|
|
settings.set(k + "X", anchor.get("x"));
|
|
settings.set(k + "Y", anchor.get("y"));
|
|
break;
|
|
case "scroll":
|
|
settings.alt(k, v, ["up"]);
|
|
break;
|
|
}
|
|
}, /=/, /\s/);
|
|
|
|
// Create the region, using default values for any values that were not
|
|
// specified.
|
|
if (settings.has("id")) {
|
|
var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)();
|
|
region.width = settings.get("width", 100);
|
|
region.lines = settings.get("lines", 3);
|
|
region.regionAnchorX = settings.get("regionanchorX", 0);
|
|
region.regionAnchorY = settings.get("regionanchorY", 100);
|
|
region.viewportAnchorX = settings.get("viewportanchorX", 0);
|
|
region.viewportAnchorY = settings.get("viewportanchorY", 100);
|
|
region.scroll = settings.get("scroll", "");
|
|
// Register the region.
|
|
self.onregion && self.onregion(region);
|
|
// Remember the VTTRegion for later in case we parse any VTTCues that
|
|
// reference it.
|
|
self.regionList.push({
|
|
id: settings.get("id"),
|
|
region: region
|
|
});
|
|
}
|
|
}
|
|
|
|
// draft-pantos-http-live-streaming-20
|
|
// https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5
|
|
// 3.5 WebVTT
|
|
function parseTimestampMap(input) {
|
|
var settings = new Settings();
|
|
|
|
parseOptions(input, function(k, v) {
|
|
switch(k) {
|
|
case "MPEGT":
|
|
settings.integer(k + 'S', v);
|
|
break;
|
|
case "LOCA":
|
|
settings.set(k + 'L', parseTimeStamp(v));
|
|
break;
|
|
}
|
|
}, /[^\d]:/, /,/);
|
|
|
|
self.ontimestampmap && self.ontimestampmap({
|
|
"MPEGTS": settings.get("MPEGTS"),
|
|
"LOCAL": settings.get("LOCAL")
|
|
});
|
|
}
|
|
|
|
// 3.2 WebVTT metadata header syntax
|
|
function parseHeader(input) {
|
|
if (input.match(/X-TIMESTAMP-MAP/)) {
|
|
// This line contains HLS X-TIMESTAMP-MAP metadata
|
|
parseOptions(input, function(k, v) {
|
|
switch(k) {
|
|
case "X-TIMESTAMP-MAP":
|
|
parseTimestampMap(v);
|
|
break;
|
|
}
|
|
}, /=/);
|
|
} else {
|
|
parseOptions(input, function (k, v) {
|
|
switch (k) {
|
|
case "Region":
|
|
// 3.3 WebVTT region metadata header syntax
|
|
parseRegion(v);
|
|
break;
|
|
}
|
|
}, /:/);
|
|
}
|
|
|
|
}
|
|
|
|
// 5.1 WebVTT file parsing.
|
|
try {
|
|
var line;
|
|
if (self.state === "INITIAL") {
|
|
// We can't start parsing until we have the first line.
|
|
if (!/\r\n|\n/.test(self.buffer)) {
|
|
return this;
|
|
}
|
|
|
|
line = collectNextLine();
|
|
|
|
var m = line.match(/^WEBVTT([ \t].*)?$/);
|
|
if (!m || !m[0]) {
|
|
throw new ParsingError(ParsingError.Errors.BadSignature);
|
|
}
|
|
|
|
self.state = "HEADER";
|
|
}
|
|
|
|
var alreadyCollectedLine = false;
|
|
while (self.buffer) {
|
|
// We can't parse a line until we have the full line.
|
|
if (!/\r\n|\n/.test(self.buffer)) {
|
|
return this;
|
|
}
|
|
|
|
if (!alreadyCollectedLine) {
|
|
line = collectNextLine();
|
|
} else {
|
|
alreadyCollectedLine = false;
|
|
}
|
|
|
|
switch (self.state) {
|
|
case "HEADER":
|
|
// 13-18 - Allow a header (metadata) under the WEBVTT line.
|
|
if (/:/.test(line)) {
|
|
parseHeader(line);
|
|
} else if (!line) {
|
|
// An empty line terminates the header and starts the body (cues).
|
|
self.state = "ID";
|
|
}
|
|
continue;
|
|
case "NOTE":
|
|
// Ignore NOTE blocks.
|
|
if (!line) {
|
|
self.state = "ID";
|
|
}
|
|
continue;
|
|
case "ID":
|
|
// Check for the start of NOTE blocks.
|
|
if (/^NOTE($|[ \t])/.test(line)) {
|
|
self.state = "NOTE";
|
|
break;
|
|
}
|
|
// 19-29 - Allow any number of line terminators, then initialize new cue values.
|
|
if (!line) {
|
|
continue;
|
|
}
|
|
self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, "");
|
|
self.state = "CUE";
|
|
// 30-39 - Check if self line contains an optional identifier or timing data.
|
|
if (line.indexOf("-->") === -1) {
|
|
self.cue.id = line;
|
|
continue;
|
|
}
|
|
// Process line as start of a cue.
|
|
/*falls through*/
|
|
case "CUE":
|
|
// 40 - Collect cue timings and settings.
|
|
try {
|
|
parseCue(line, self.cue, self.regionList);
|
|
} catch (e) {
|
|
self.reportOrThrowError(e);
|
|
// In case of an error ignore rest of the cue.
|
|
self.cue = null;
|
|
self.state = "BADCUE";
|
|
continue;
|
|
}
|
|
self.state = "CUETEXT";
|
|
continue;
|
|
case "CUETEXT":
|
|
var hasSubstring = line.indexOf("-->") !== -1;
|
|
// 34 - If we have an empty line then report the cue.
|
|
// 35 - If we have the special substring '-->' then report the cue,
|
|
// but do not collect the line as we need to process the current
|
|
// one as a new cue.
|
|
if (!line || hasSubstring && (alreadyCollectedLine = true)) {
|
|
// We are done parsing self cue.
|
|
self.oncue && self.oncue(self.cue);
|
|
self.cue = null;
|
|
self.state = "ID";
|
|
continue;
|
|
}
|
|
if (self.cue.text) {
|
|
self.cue.text += "\n";
|
|
}
|
|
self.cue.text += line;
|
|
continue;
|
|
case "BADCUE": // BADCUE
|
|
// 54-62 - Collect and discard the remaining cue.
|
|
if (!line) {
|
|
self.state = "ID";
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
} catch (e) {
|
|
self.reportOrThrowError(e);
|
|
|
|
// If we are currently parsing a cue, report what we have.
|
|
if (self.state === "CUETEXT" && self.cue && self.oncue) {
|
|
self.oncue(self.cue);
|
|
}
|
|
self.cue = null;
|
|
// Enter BADWEBVTT state if header was not parsed correctly otherwise
|
|
// another exception occurred so enter BADCUE state.
|
|
self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
|
|
}
|
|
return this;
|
|
},
|
|
flush: function () {
|
|
var self = this;
|
|
try {
|
|
// Finish decoding the stream.
|
|
self.buffer += self.decoder.decode();
|
|
// Synthesize the end of the current cue or region.
|
|
if (self.cue || self.state === "HEADER") {
|
|
self.buffer += "\n\n";
|
|
self.parse();
|
|
}
|
|
// If we've flushed, parsed, and we're still on the INITIAL state then
|
|
// that means we don't have enough of the stream to parse the first
|
|
// line.
|
|
if (self.state === "INITIAL") {
|
|
throw new ParsingError(ParsingError.Errors.BadSignature);
|
|
}
|
|
} catch(e) {
|
|
self.reportOrThrowError(e);
|
|
}
|
|
self.onflush && self.onflush();
|
|
return this;
|
|
}
|
|
};
|
|
|
|
var vtt$1 = WebVTT$1;
|
|
|
|
/**
|
|
* Copyright 2013 vtt.js Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
var autoKeyword = "auto";
|
|
var directionSetting = {
|
|
"": true,
|
|
"lr": true,
|
|
"rl": true
|
|
};
|
|
var alignSetting = {
|
|
"start": true,
|
|
"middle": true,
|
|
"end": true,
|
|
"left": true,
|
|
"right": true
|
|
};
|
|
|
|
function findDirectionSetting(value) {
|
|
if (typeof value !== "string") {
|
|
return false;
|
|
}
|
|
var dir = directionSetting[value.toLowerCase()];
|
|
return dir ? value.toLowerCase() : false;
|
|
}
|
|
|
|
function findAlignSetting(value) {
|
|
if (typeof value !== "string") {
|
|
return false;
|
|
}
|
|
var align = alignSetting[value.toLowerCase()];
|
|
return align ? value.toLowerCase() : false;
|
|
}
|
|
|
|
function extend$1(obj) {
|
|
var i = 1;
|
|
for (; i < arguments.length; i++) {
|
|
var cobj = arguments[i];
|
|
for (var p in cobj) {
|
|
obj[p] = cobj[p];
|
|
}
|
|
}
|
|
|
|
return obj;
|
|
}
|
|
|
|
function VTTCue(startTime, endTime, text) {
|
|
var cue = this;
|
|
var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
|
|
var baseObj = {};
|
|
|
|
if (isIE8) {
|
|
cue = document.createElement('custom');
|
|
} else {
|
|
baseObj.enumerable = true;
|
|
}
|
|
|
|
/**
|
|
* Shim implementation specific properties. These properties are not in
|
|
* the spec.
|
|
*/
|
|
|
|
// Lets us know when the VTTCue's data has changed in such a way that we need
|
|
// to recompute its display state. This lets us compute its display state
|
|
// lazily.
|
|
cue.hasBeenReset = false;
|
|
|
|
/**
|
|
* VTTCue and TextTrackCue properties
|
|
* http://dev.w3.org/html5/webvtt/#vttcue-interface
|
|
*/
|
|
|
|
var _id = "";
|
|
var _pauseOnExit = false;
|
|
var _startTime = startTime;
|
|
var _endTime = endTime;
|
|
var _text = text;
|
|
var _region = null;
|
|
var _vertical = "";
|
|
var _snapToLines = true;
|
|
var _line = "auto";
|
|
var _lineAlign = "start";
|
|
var _position = 50;
|
|
var _positionAlign = "middle";
|
|
var _size = 50;
|
|
var _align = "middle";
|
|
|
|
Object.defineProperty(cue,
|
|
"id", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _id;
|
|
},
|
|
set: function(value) {
|
|
_id = "" + value;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"pauseOnExit", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _pauseOnExit;
|
|
},
|
|
set: function(value) {
|
|
_pauseOnExit = !!value;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"startTime", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _startTime;
|
|
},
|
|
set: function(value) {
|
|
if (typeof value !== "number") {
|
|
throw new TypeError("Start time must be set to a number.");
|
|
}
|
|
_startTime = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"endTime", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _endTime;
|
|
},
|
|
set: function(value) {
|
|
if (typeof value !== "number") {
|
|
throw new TypeError("End time must be set to a number.");
|
|
}
|
|
_endTime = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"text", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _text;
|
|
},
|
|
set: function(value) {
|
|
_text = "" + value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"region", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _region;
|
|
},
|
|
set: function(value) {
|
|
_region = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"vertical", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _vertical;
|
|
},
|
|
set: function(value) {
|
|
var setting = findDirectionSetting(value);
|
|
// Have to check for false because the setting an be an empty string.
|
|
if (setting === false) {
|
|
throw new SyntaxError("An invalid or illegal string was specified.");
|
|
}
|
|
_vertical = setting;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"snapToLines", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _snapToLines;
|
|
},
|
|
set: function(value) {
|
|
_snapToLines = !!value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"line", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _line;
|
|
},
|
|
set: function(value) {
|
|
if (typeof value !== "number" && value !== autoKeyword) {
|
|
throw new SyntaxError("An invalid number or illegal string was specified.");
|
|
}
|
|
_line = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"lineAlign", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _lineAlign;
|
|
},
|
|
set: function(value) {
|
|
var setting = findAlignSetting(value);
|
|
if (!setting) {
|
|
throw new SyntaxError("An invalid or illegal string was specified.");
|
|
}
|
|
_lineAlign = setting;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"position", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _position;
|
|
},
|
|
set: function(value) {
|
|
if (value < 0 || value > 100) {
|
|
throw new Error("Position must be between 0 and 100.");
|
|
}
|
|
_position = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"positionAlign", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _positionAlign;
|
|
},
|
|
set: function(value) {
|
|
var setting = findAlignSetting(value);
|
|
if (!setting) {
|
|
throw new SyntaxError("An invalid or illegal string was specified.");
|
|
}
|
|
_positionAlign = setting;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"size", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _size;
|
|
},
|
|
set: function(value) {
|
|
if (value < 0 || value > 100) {
|
|
throw new Error("Size must be between 0 and 100.");
|
|
}
|
|
_size = value;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
Object.defineProperty(cue,
|
|
"align", extend$1({}, baseObj, {
|
|
get: function() {
|
|
return _align;
|
|
},
|
|
set: function(value) {
|
|
var setting = findAlignSetting(value);
|
|
if (!setting) {
|
|
throw new SyntaxError("An invalid or illegal string was specified.");
|
|
}
|
|
_align = setting;
|
|
this.hasBeenReset = true;
|
|
}
|
|
}));
|
|
|
|
/**
|
|
* Other <track> spec defined properties
|
|
*/
|
|
|
|
// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state
|
|
cue.displayState = undefined;
|
|
|
|
if (isIE8) {
|
|
return cue;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* VTTCue methods
|
|
*/
|
|
|
|
VTTCue.prototype.getCueAsHTML = function() {
|
|
// Assume WebVTT.convertCueToDOMTree is on the global.
|
|
return WebVTT.convertCueToDOMTree(window, this.text);
|
|
};
|
|
|
|
var vttcue = VTTCue;
|
|
|
|
/**
|
|
* Copyright 2013 vtt.js Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
var scrollSetting = {
|
|
"": true,
|
|
"up": true
|
|
};
|
|
|
|
function findScrollSetting(value) {
|
|
if (typeof value !== "string") {
|
|
return false;
|
|
}
|
|
var scroll = scrollSetting[value.toLowerCase()];
|
|
return scroll ? value.toLowerCase() : false;
|
|
}
|
|
|
|
function isValidPercentValue(value) {
|
|
return typeof value === "number" && (value >= 0 && value <= 100);
|
|
}
|
|
|
|
// VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface
|
|
function VTTRegion() {
|
|
var _width = 100;
|
|
var _lines = 3;
|
|
var _regionAnchorX = 0;
|
|
var _regionAnchorY = 100;
|
|
var _viewportAnchorX = 0;
|
|
var _viewportAnchorY = 100;
|
|
var _scroll = "";
|
|
|
|
Object.defineProperties(this, {
|
|
"width": {
|
|
enumerable: true,
|
|
get: function() {
|
|
return _width;
|
|
},
|
|
set: function(value) {
|
|
if (!isValidPercentValue(value)) {
|
|
throw new Error("Width must be between 0 and 100.");
|
|
}
|
|
_width = value;
|
|
}
|
|
},
|
|
"lines": {
|
|
enumerable: true,
|
|
get: function() {
|
|
return _lines;
|
|
},
|
|
set: function(value) {
|
|
if (typeof value !== "number") {
|
|
throw new TypeError("Lines must be set to a number.");
|
|
}
|
|
_lines = value;
|
|
}
|
|
},
|
|
"regionAnchorY": {
|
|
enumerable: true,
|
|
get: function() {
|
|
return _regionAnchorY;
|
|
},
|
|
set: function(value) {
|
|
if (!isValidPercentValue(value)) {
|
|
throw new Error("RegionAnchorX must be between 0 and 100.");
|
|
}
|
|
_regionAnchorY = value;
|
|
}
|
|
},
|
|
"regionAnchorX": {
|
|
enumerable: true,
|
|
get: function() {
|
|
return _regionAnchorX;
|
|
},
|
|
set: function(value) {
|
|
if(!isValidPercentValue(value)) {
|
|
throw new Error("RegionAnchorY must be between 0 and 100.");
|
|
}
|
|
_regionAnchorX = value;
|
|
}
|
|
},
|
|
"viewportAnchorY": {
|
|
enumerable: true,
|
|
get: function() {
|
|
return _viewportAnchorY;
|
|
},
|
|
set: function(value) {
|
|
if (!isValidPercentValue(value)) {
|
|
throw new Error("ViewportAnchorY must be between 0 and 100.");
|
|
}
|
|
_viewportAnchorY = value;
|
|
}
|
|
},
|
|
"viewportAnchorX": {
|
|
enumerable: true,
|
|
get: function() {
|
|
return _viewportAnchorX;
|
|
},
|
|
set: function(value) {
|
|
if (!isValidPercentValue(value)) {
|
|
throw new Error("ViewportAnchorX must be between 0 and 100.");
|
|
}
|
|
_viewportAnchorX = value;
|
|
}
|
|
},
|
|
"scroll": {
|
|
enumerable: true,
|
|
get: function() {
|
|
return _scroll;
|
|
},
|
|
set: function(value) {
|
|
var setting = findScrollSetting(value);
|
|
// Have to check for false as an empty string is a legal value.
|
|
if (setting === false) {
|
|
throw new SyntaxError("An invalid or illegal string was specified.");
|
|
}
|
|
_scroll = setting;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
var vttregion = VTTRegion;
|
|
|
|
var browserIndex = createCommonjsModule(function (module) {
|
|
/**
|
|
* Copyright 2013 vtt.js Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
// Default exports for Node. Export the extended versions of VTTCue and
|
|
// VTTRegion in Node since we likely want the capability to convert back and
|
|
// forth between JSON. If we don't then it's not that big of a deal since we're
|
|
// off browser.
|
|
|
|
|
|
|
|
var vttjs = module.exports = {
|
|
WebVTT: vtt$1,
|
|
VTTCue: vttcue,
|
|
VTTRegion: vttregion
|
|
};
|
|
|
|
window_1.vttjs = vttjs;
|
|
window_1.WebVTT = vttjs.WebVTT;
|
|
|
|
var cueShim = vttjs.VTTCue;
|
|
var regionShim = vttjs.VTTRegion;
|
|
var nativeVTTCue = window_1.VTTCue;
|
|
var nativeVTTRegion = window_1.VTTRegion;
|
|
|
|
vttjs.shim = function() {
|
|
window_1.VTTCue = cueShim;
|
|
window_1.VTTRegion = regionShim;
|
|
};
|
|
|
|
vttjs.restore = function() {
|
|
window_1.VTTCue = nativeVTTCue;
|
|
window_1.VTTRegion = nativeVTTRegion;
|
|
};
|
|
|
|
if (!window_1.VTTCue) {
|
|
vttjs.shim();
|
|
}
|
|
});
|
|
|
|
/**
|
|
* @file tech.js
|
|
*/
|
|
|
|
/**
|
|
* An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
|
|
* that just contains the src url alone.
|
|
* * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
|
|
* `var SourceString = 'http://example.com/some-video.mp4';`
|
|
*
|
|
* @typedef {Object|string} Tech~SourceObject
|
|
*
|
|
* @property {string} src
|
|
* The url to the source
|
|
*
|
|
* @property {string} type
|
|
* The mime type of the source
|
|
*/
|
|
|
|
/**
|
|
* A function used by {@link Tech} to create a new {@link TextTrack}.
|
|
*
|
|
* @private
|
|
*
|
|
* @param {Tech} self
|
|
* An instance of the Tech class.
|
|
*
|
|
* @param {string} kind
|
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
|
|
*
|
|
* @param {string} [label]
|
|
* Label to identify the text track
|
|
*
|
|
* @param {string} [language]
|
|
* Two letter language abbreviation
|
|
*
|
|
* @param {Object} [options={}]
|
|
* An object with additional text track options
|
|
*
|
|
* @return {TextTrack}
|
|
* The text track that was created.
|
|
*/
|
|
function createTrackHelper(self, kind, label, language) {
|
|
var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {};
|
|
|
|
var tracks = self.textTracks();
|
|
|
|
options.kind = kind;
|
|
|
|
if (label) {
|
|
options.label = label;
|
|
}
|
|
if (language) {
|
|
options.language = language;
|
|
}
|
|
options.tech = self;
|
|
|
|
var track = new ALL.text.TrackClass(options);
|
|
|
|
tracks.addTrack(track);
|
|
|
|
return track;
|
|
}
|
|
|
|
/**
|
|
* This is the base class for media playback technology controllers, such as
|
|
* {@link Flash} and {@link HTML5}
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var Tech = function (_Component) {
|
|
inherits(Tech, _Component);
|
|
|
|
/**
|
|
* Create an instance of this Tech.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} ready
|
|
* Callback function to call when the `HTML5` Tech is ready.
|
|
*/
|
|
function Tech() {
|
|
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {};
|
|
classCallCheck(this, Tech);
|
|
|
|
// we don't want the tech to report user activity automatically.
|
|
// This is done manually in addControlsListeners
|
|
options.reportTouchActivity = false;
|
|
|
|
// keep track of whether the current source has played at all to
|
|
// implement a very limited played()
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, null, options, ready));
|
|
|
|
_this.hasStarted_ = false;
|
|
_this.on('playing', function () {
|
|
this.hasStarted_ = true;
|
|
});
|
|
_this.on('loadstart', function () {
|
|
this.hasStarted_ = false;
|
|
});
|
|
|
|
ALL.names.forEach(function (name) {
|
|
var props = ALL[name];
|
|
|
|
if (options && options[props.getterName]) {
|
|
_this[props.privateName] = options[props.getterName];
|
|
}
|
|
});
|
|
|
|
// Manually track progress in cases where the browser/flash player doesn't report it.
|
|
if (!_this.featuresProgressEvents) {
|
|
_this.manualProgressOn();
|
|
}
|
|
|
|
// Manually track timeupdates in cases where the browser/flash player doesn't report it.
|
|
if (!_this.featuresTimeupdateEvents) {
|
|
_this.manualTimeUpdatesOn();
|
|
}
|
|
|
|
['Text', 'Audio', 'Video'].forEach(function (track) {
|
|
if (options['native' + track + 'Tracks'] === false) {
|
|
_this['featuresNative' + track + 'Tracks'] = false;
|
|
}
|
|
});
|
|
|
|
if (options.nativeCaptions === false || options.nativeTextTracks === false) {
|
|
_this.featuresNativeTextTracks = false;
|
|
} else if (options.nativeCaptions === true || options.nativeTextTracks === true) {
|
|
_this.featuresNativeTextTracks = true;
|
|
}
|
|
|
|
if (!_this.featuresNativeTextTracks) {
|
|
_this.emulateTextTracks();
|
|
}
|
|
|
|
_this.autoRemoteTextTracks_ = new ALL.text.ListClass();
|
|
|
|
_this.initTrackListeners();
|
|
|
|
// Turn on component tap events only if not using native controls
|
|
if (!options.nativeControlsForTouch) {
|
|
_this.emitTapEvents();
|
|
}
|
|
|
|
if (_this.constructor) {
|
|
_this.name_ = _this.constructor.name || 'Unknown Tech';
|
|
}
|
|
return _this;
|
|
}
|
|
|
|
/* Fallbacks for unsupported event types
|
|
================================================================================ */
|
|
|
|
/**
|
|
* Polyfill the `progress` event for browsers that don't support it natively.
|
|
*
|
|
* @see {@link Tech#trackProgress}
|
|
*/
|
|
|
|
|
|
Tech.prototype.manualProgressOn = function manualProgressOn() {
|
|
this.on('durationchange', this.onDurationChange);
|
|
|
|
this.manualProgress = true;
|
|
|
|
// Trigger progress watching when a source begins loading
|
|
this.one('ready', this.trackProgress);
|
|
};
|
|
|
|
/**
|
|
* Turn off the polyfill for `progress` events that was created in
|
|
* {@link Tech#manualProgressOn}
|
|
*/
|
|
|
|
|
|
Tech.prototype.manualProgressOff = function manualProgressOff() {
|
|
this.manualProgress = false;
|
|
this.stopTrackingProgress();
|
|
|
|
this.off('durationchange', this.onDurationChange);
|
|
};
|
|
|
|
/**
|
|
* This is used to trigger a `progress` event when the buffered percent changes. It
|
|
* sets an interval function that will be called every 500 milliseconds to check if the
|
|
* buffer end percent has changed.
|
|
*
|
|
* > This function is called by {@link Tech#manualProgressOn}
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `ready` event that caused this to run.
|
|
*
|
|
* @listens Tech#ready
|
|
* @fires Tech#progress
|
|
*/
|
|
|
|
|
|
Tech.prototype.trackProgress = function trackProgress(event) {
|
|
this.stopTrackingProgress();
|
|
this.progressInterval = this.setInterval(bind(this, function () {
|
|
// Don't trigger unless buffered amount is greater than last time
|
|
|
|
var numBufferedPercent = this.bufferedPercent();
|
|
|
|
if (this.bufferedPercent_ !== numBufferedPercent) {
|
|
/**
|
|
* See {@link Player#progress}
|
|
*
|
|
* @event Tech#progress
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('progress');
|
|
}
|
|
|
|
this.bufferedPercent_ = numBufferedPercent;
|
|
|
|
if (numBufferedPercent === 1) {
|
|
this.stopTrackingProgress();
|
|
}
|
|
}), 500);
|
|
};
|
|
|
|
/**
|
|
* Update our internal duration on a `durationchange` event by calling
|
|
* {@link Tech#duration}.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `durationchange` event that caused this to run.
|
|
*
|
|
* @listens Tech#durationchange
|
|
*/
|
|
|
|
|
|
Tech.prototype.onDurationChange = function onDurationChange(event) {
|
|
this.duration_ = this.duration();
|
|
};
|
|
|
|
/**
|
|
* Get and create a `TimeRange` object for buffering.
|
|
*
|
|
* @return {TimeRange}
|
|
* The time range object that was created.
|
|
*/
|
|
|
|
|
|
Tech.prototype.buffered = function buffered() {
|
|
return createTimeRanges(0, 0);
|
|
};
|
|
|
|
/**
|
|
* Get the percentage of the current video that is currently buffered.
|
|
*
|
|
* @return {number}
|
|
* A number from 0 to 1 that represents the decimal percentage of the
|
|
* video that is buffered.
|
|
*
|
|
*/
|
|
|
|
|
|
Tech.prototype.bufferedPercent = function bufferedPercent$$1() {
|
|
return bufferedPercent(this.buffered(), this.duration_);
|
|
};
|
|
|
|
/**
|
|
* Turn off the polyfill for `progress` events that was created in
|
|
* {@link Tech#manualProgressOn}
|
|
* Stop manually tracking progress events by clearing the interval that was set in
|
|
* {@link Tech#trackProgress}.
|
|
*/
|
|
|
|
|
|
Tech.prototype.stopTrackingProgress = function stopTrackingProgress() {
|
|
this.clearInterval(this.progressInterval);
|
|
};
|
|
|
|
/**
|
|
* Polyfill the `timeupdate` event for browsers that don't support it.
|
|
*
|
|
* @see {@link Tech#trackCurrentTime}
|
|
*/
|
|
|
|
|
|
Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
|
|
this.manualTimeUpdates = true;
|
|
|
|
this.on('play', this.trackCurrentTime);
|
|
this.on('pause', this.stopTrackingCurrentTime);
|
|
};
|
|
|
|
/**
|
|
* Turn off the polyfill for `timeupdate` events that was created in
|
|
* {@link Tech#manualTimeUpdatesOn}
|
|
*/
|
|
|
|
|
|
Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
|
|
this.manualTimeUpdates = false;
|
|
this.stopTrackingCurrentTime();
|
|
this.off('play', this.trackCurrentTime);
|
|
this.off('pause', this.stopTrackingCurrentTime);
|
|
};
|
|
|
|
/**
|
|
* Sets up an interval function to track current time and trigger `timeupdate` every
|
|
* 250 milliseconds.
|
|
*
|
|
* @listens Tech#play
|
|
* @triggers Tech#timeupdate
|
|
*/
|
|
|
|
|
|
Tech.prototype.trackCurrentTime = function trackCurrentTime() {
|
|
if (this.currentTimeInterval) {
|
|
this.stopTrackingCurrentTime();
|
|
}
|
|
this.currentTimeInterval = this.setInterval(function () {
|
|
/**
|
|
* Triggered at an interval of 250ms to indicated that time is passing in the video.
|
|
*
|
|
* @event Tech#timeupdate
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
|
|
|
|
// 42 = 24 fps // 250 is what Webkit uses // FF uses 15
|
|
}, 250);
|
|
};
|
|
|
|
/**
|
|
* Stop the interval function created in {@link Tech#trackCurrentTime} so that the
|
|
* `timeupdate` event is no longer triggered.
|
|
*
|
|
* @listens {Tech#pause}
|
|
*/
|
|
|
|
|
|
Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
|
|
this.clearInterval(this.currentTimeInterval);
|
|
|
|
// #1002 - if the video ends right before the next timeupdate would happen,
|
|
// the progress bar won't make it all the way to the end
|
|
this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
|
|
};
|
|
|
|
/**
|
|
* Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
|
|
* {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
|
|
*
|
|
* @fires Component#dispose
|
|
*/
|
|
|
|
|
|
Tech.prototype.dispose = function dispose() {
|
|
|
|
// clear out all tracks because we can't reuse them between techs
|
|
this.clearTracks(NORMAL.names);
|
|
|
|
// Turn off any manual progress or timeupdate tracking
|
|
if (this.manualProgress) {
|
|
this.manualProgressOff();
|
|
}
|
|
|
|
if (this.manualTimeUpdates) {
|
|
this.manualTimeUpdatesOff();
|
|
}
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
};
|
|
|
|
/**
|
|
* Clear out a single `TrackList` or an array of `TrackLists` given their names.
|
|
*
|
|
* > Note: Techs without source handlers should call this between sources for `video`
|
|
* & `audio` tracks. You don't want to use them between tracks!
|
|
*
|
|
* @param {string[]|string} types
|
|
* TrackList names to clear, valid names are `video`, `audio`, and
|
|
* `text`.
|
|
*/
|
|
|
|
|
|
Tech.prototype.clearTracks = function clearTracks(types) {
|
|
var _this2 = this;
|
|
|
|
types = [].concat(types);
|
|
// clear out all tracks because we can't reuse them between techs
|
|
types.forEach(function (type) {
|
|
var list = _this2[type + 'Tracks']() || [];
|
|
var i = list.length;
|
|
|
|
while (i--) {
|
|
var track = list[i];
|
|
|
|
if (type === 'text') {
|
|
_this2.removeRemoteTextTrack(track);
|
|
}
|
|
list.removeTrack(track);
|
|
}
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Remove any TextTracks added via addRemoteTextTrack that are
|
|
* flagged for automatic garbage collection
|
|
*/
|
|
|
|
|
|
Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
|
|
var list = this.autoRemoteTextTracks_ || [];
|
|
var i = list.length;
|
|
|
|
while (i--) {
|
|
var track = list[i];
|
|
|
|
this.removeRemoteTextTrack(track);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Reset the tech, which will removes all sources and reset the internal readyState.
|
|
*
|
|
* @abstract
|
|
*/
|
|
|
|
|
|
Tech.prototype.reset = function reset() {};
|
|
|
|
/**
|
|
* Get or set an error on the Tech.
|
|
*
|
|
* @param {MediaError} [err]
|
|
* Error to set on the Tech
|
|
*
|
|
* @return {MediaError|null}
|
|
* The current error object on the tech, or null if there isn't one.
|
|
*/
|
|
|
|
|
|
Tech.prototype.error = function error(err) {
|
|
if (err !== undefined) {
|
|
this.error_ = new MediaError(err);
|
|
this.trigger('error');
|
|
}
|
|
return this.error_;
|
|
};
|
|
|
|
/**
|
|
* Returns the `TimeRange`s that have been played through for the current source.
|
|
*
|
|
* > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
|
|
* It only checks wether the source has played at all or not.
|
|
*
|
|
* @return {TimeRange}
|
|
* - A single time range if this video has played
|
|
* - An empty set of ranges if not.
|
|
*/
|
|
|
|
|
|
Tech.prototype.played = function played() {
|
|
if (this.hasStarted_) {
|
|
return createTimeRanges(0, 0);
|
|
}
|
|
return createTimeRanges();
|
|
};
|
|
|
|
/**
|
|
* Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
|
|
* previously called.
|
|
*
|
|
* @fires Tech#timeupdate
|
|
*/
|
|
|
|
|
|
Tech.prototype.setCurrentTime = function setCurrentTime() {
|
|
// improve the accuracy of manual timeupdates
|
|
if (this.manualTimeUpdates) {
|
|
/**
|
|
* A manual `timeupdate` event.
|
|
*
|
|
* @event Tech#timeupdate
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and
|
|
* {@link TextTrackList} events.
|
|
*
|
|
* This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.
|
|
*
|
|
* @fires Tech#audiotrackchange
|
|
* @fires Tech#videotrackchange
|
|
* @fires Tech#texttrackchange
|
|
*/
|
|
|
|
|
|
Tech.prototype.initTrackListeners = function initTrackListeners() {
|
|
var _this3 = this;
|
|
|
|
/**
|
|
* Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
|
|
*
|
|
* @event Tech#audiotrackchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
|
|
*
|
|
* @event Tech#videotrackchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Triggered when tracks are added or removed on the Tech {@link TextTrackList}
|
|
*
|
|
* @event Tech#texttrackchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
NORMAL.names.forEach(function (name) {
|
|
var props = NORMAL[name];
|
|
var trackListChanges = function trackListChanges() {
|
|
_this3.trigger(name + 'trackchange');
|
|
};
|
|
|
|
var tracks = _this3[props.getterName]();
|
|
|
|
tracks.addEventListener('removetrack', trackListChanges);
|
|
tracks.addEventListener('addtrack', trackListChanges);
|
|
|
|
_this3.on('dispose', function () {
|
|
tracks.removeEventListener('removetrack', trackListChanges);
|
|
tracks.removeEventListener('addtrack', trackListChanges);
|
|
});
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Emulate TextTracks using vtt.js if necessary
|
|
*
|
|
* @fires Tech#vttjsloaded
|
|
* @fires Tech#vttjserror
|
|
*/
|
|
|
|
|
|
Tech.prototype.addWebVttScript_ = function addWebVttScript_() {
|
|
var _this4 = this;
|
|
|
|
if (window_1.WebVTT) {
|
|
return;
|
|
}
|
|
|
|
// Initially, Tech.el_ is a child of a dummy-div wait until the Component system
|
|
// signals that the Tech is ready at which point Tech.el_ is part of the DOM
|
|
// before inserting the WebVTT script
|
|
if (document_1.body.contains(this.el())) {
|
|
|
|
// load via require if available and vtt.js script location was not passed in
|
|
// as an option. novtt builds will turn the above require call into an empty object
|
|
// which will cause this if check to always fail.
|
|
if (!this.options_['vtt.js'] && isPlain(browserIndex) && Object.keys(browserIndex).length > 0) {
|
|
this.trigger('vttjsloaded');
|
|
return;
|
|
}
|
|
|
|
// load vtt.js via the script location option or the cdn of no location was
|
|
// passed in
|
|
var script = document_1.createElement('script');
|
|
|
|
script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.12.4/vtt.min.js';
|
|
script.onload = function () {
|
|
/**
|
|
* Fired when vtt.js is loaded.
|
|
*
|
|
* @event Tech#vttjsloaded
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
_this4.trigger('vttjsloaded');
|
|
};
|
|
script.onerror = function () {
|
|
/**
|
|
* Fired when vtt.js was not loaded due to an error
|
|
*
|
|
* @event Tech#vttjsloaded
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
_this4.trigger('vttjserror');
|
|
};
|
|
this.on('dispose', function () {
|
|
script.onload = null;
|
|
script.onerror = null;
|
|
});
|
|
// but have not loaded yet and we set it to true before the inject so that
|
|
// we don't overwrite the injected window.WebVTT if it loads right away
|
|
window_1.WebVTT = true;
|
|
this.el().parentNode.appendChild(script);
|
|
} else {
|
|
this.ready(this.addWebVttScript_);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Emulate texttracks
|
|
*
|
|
*/
|
|
|
|
|
|
Tech.prototype.emulateTextTracks = function emulateTextTracks() {
|
|
var _this5 = this;
|
|
|
|
var tracks = this.textTracks();
|
|
var remoteTracks = this.remoteTextTracks();
|
|
var handleAddTrack = function handleAddTrack(e) {
|
|
return tracks.addTrack(e.track);
|
|
};
|
|
var handleRemoveTrack = function handleRemoveTrack(e) {
|
|
return tracks.removeTrack(e.track);
|
|
};
|
|
|
|
remoteTracks.on('addtrack', handleAddTrack);
|
|
remoteTracks.on('removetrack', handleRemoveTrack);
|
|
|
|
this.addWebVttScript_();
|
|
|
|
var updateDisplay = function updateDisplay() {
|
|
return _this5.trigger('texttrackchange');
|
|
};
|
|
|
|
var textTracksChanges = function textTracksChanges() {
|
|
updateDisplay();
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i];
|
|
|
|
track.removeEventListener('cuechange', updateDisplay);
|
|
if (track.mode === 'showing') {
|
|
track.addEventListener('cuechange', updateDisplay);
|
|
}
|
|
}
|
|
};
|
|
|
|
textTracksChanges();
|
|
tracks.addEventListener('change', textTracksChanges);
|
|
tracks.addEventListener('addtrack', textTracksChanges);
|
|
tracks.addEventListener('removetrack', textTracksChanges);
|
|
|
|
this.on('dispose', function () {
|
|
remoteTracks.off('addtrack', handleAddTrack);
|
|
remoteTracks.off('removetrack', handleRemoveTrack);
|
|
tracks.removeEventListener('change', textTracksChanges);
|
|
tracks.removeEventListener('addtrack', textTracksChanges);
|
|
tracks.removeEventListener('removetrack', textTracksChanges);
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i];
|
|
|
|
track.removeEventListener('cuechange', updateDisplay);
|
|
}
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Create and returns a remote {@link TextTrack} object.
|
|
*
|
|
* @param {string} kind
|
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
|
|
*
|
|
* @param {string} [label]
|
|
* Label to identify the text track
|
|
*
|
|
* @param {string} [language]
|
|
* Two letter language abbreviation
|
|
*
|
|
* @return {TextTrack}
|
|
* The TextTrack that gets created.
|
|
*/
|
|
|
|
|
|
Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) {
|
|
if (!kind) {
|
|
throw new Error('TextTrack kind is required but was not provided');
|
|
}
|
|
|
|
return createTrackHelper(this, kind, label, language);
|
|
};
|
|
|
|
/**
|
|
* Create an emulated TextTrack for use by addRemoteTextTrack
|
|
*
|
|
* This is intended to be overridden by classes that inherit from
|
|
* Tech in order to create native or custom TextTracks.
|
|
*
|
|
* @param {Object} options
|
|
* The object should contain the options to initialize the TextTrack with.
|
|
*
|
|
* @param {string} [options.kind]
|
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
|
|
*
|
|
* @param {string} [options.label].
|
|
* Label to identify the text track
|
|
*
|
|
* @param {string} [options.language]
|
|
* Two letter language abbreviation.
|
|
*
|
|
* @return {HTMLTrackElement}
|
|
* The track element that gets created.
|
|
*/
|
|
|
|
|
|
Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
|
|
var track = mergeOptions(options, {
|
|
tech: this
|
|
});
|
|
|
|
return new REMOTE.remoteTextEl.TrackClass(track);
|
|
};
|
|
|
|
/**
|
|
* Creates a remote text track object and returns an html track element.
|
|
*
|
|
* > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
|
|
*
|
|
* @param {Object} options
|
|
* See {@link Tech#createRemoteTextTrack} for more detailed properties.
|
|
*
|
|
* @param {boolean} [manualCleanup=true]
|
|
* - When false: the TextTrack will be automatically removed from the video
|
|
* element whenever the source changes
|
|
* - When True: The TextTrack will have to be cleaned up manually
|
|
*
|
|
* @return {HTMLTrackElement}
|
|
* An Html Track Element.
|
|
*
|
|
* @deprecated The default functionality for this function will be equivalent
|
|
* to "manualCleanup=false" in the future. The manualCleanup parameter will
|
|
* also be removed.
|
|
*/
|
|
|
|
|
|
Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() {
|
|
var _this6 = this;
|
|
|
|
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
var manualCleanup = arguments[1];
|
|
|
|
var htmlTrackElement = this.createRemoteTextTrack(options);
|
|
|
|
if (manualCleanup !== true && manualCleanup !== false) {
|
|
// deprecation warning
|
|
log$1.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
|
|
manualCleanup = true;
|
|
}
|
|
|
|
// store HTMLTrackElement and TextTrack to remote list
|
|
this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
|
|
this.remoteTextTracks().addTrack(htmlTrackElement.track);
|
|
|
|
if (manualCleanup !== true) {
|
|
// create the TextTrackList if it doesn't exist
|
|
this.ready(function () {
|
|
return _this6.autoRemoteTextTracks_.addTrack(htmlTrackElement.track);
|
|
});
|
|
}
|
|
|
|
return htmlTrackElement;
|
|
};
|
|
|
|
/**
|
|
* Remove a remote text track from the remote `TextTrackList`.
|
|
*
|
|
* @param {TextTrack} track
|
|
* `TextTrack` to remove from the `TextTrackList`
|
|
*/
|
|
|
|
|
|
Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
|
|
var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);
|
|
|
|
// remove HTMLTrackElement and TextTrack from remote list
|
|
this.remoteTextTrackEls().removeTrackElement_(trackElement);
|
|
this.remoteTextTracks().removeTrack(track);
|
|
this.autoRemoteTextTracks_.removeTrack(track);
|
|
};
|
|
|
|
/**
|
|
* Gets available media playback quality metrics as specified by the W3C's Media
|
|
* Playback Quality API.
|
|
*
|
|
* @see [Spec]{@link https://wicg.github.io/media-playback-quality}
|
|
*
|
|
* @return {Object}
|
|
* An object with supported media playback quality metrics
|
|
*
|
|
* @abstract
|
|
*/
|
|
|
|
|
|
Tech.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
|
|
return {};
|
|
};
|
|
|
|
/**
|
|
* A method to set a poster from a `Tech`.
|
|
*
|
|
* @abstract
|
|
*/
|
|
|
|
|
|
Tech.prototype.setPoster = function setPoster() {};
|
|
|
|
/**
|
|
* A method to check for the presence of the 'playsinine' <video> attribute.
|
|
*
|
|
* @abstract
|
|
*/
|
|
|
|
|
|
Tech.prototype.playsinline = function playsinline() {};
|
|
|
|
/**
|
|
* A method to set or unset the 'playsinine' <video> attribute.
|
|
*
|
|
* @abstract
|
|
*/
|
|
|
|
|
|
Tech.prototype.setPlaysinline = function setPlaysinline() {};
|
|
|
|
/*
|
|
* Check if the tech can support the given mime-type.
|
|
*
|
|
* The base tech does not support any type, but source handlers might
|
|
* overwrite this.
|
|
*
|
|
* @param {string} type
|
|
* The mimetype to check for support
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or empty string
|
|
*
|
|
* @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
|
|
*
|
|
* @abstract
|
|
*/
|
|
|
|
|
|
Tech.prototype.canPlayType = function canPlayType() {
|
|
return '';
|
|
};
|
|
|
|
/**
|
|
* Check if the type is supported by this tech.
|
|
*
|
|
* The base tech does not support any type, but source handlers might
|
|
* overwrite this.
|
|
*
|
|
* @param {string} type
|
|
* The media type to check
|
|
* @return {string} Returns the native video element's response
|
|
*/
|
|
|
|
|
|
Tech.canPlayType = function canPlayType() {
|
|
return '';
|
|
};
|
|
|
|
/**
|
|
* Check if the tech can support the given source
|
|
* @param {Object} srcObj
|
|
* The source object
|
|
* @param {Object} options
|
|
* The options passed to the tech
|
|
* @return {string} 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
|
|
|
|
Tech.canPlaySource = function canPlaySource(srcObj, options) {
|
|
return Tech.canPlayType(srcObj.type);
|
|
};
|
|
|
|
/*
|
|
* Return whether the argument is a Tech or not.
|
|
* Can be passed either a Class like `Html5` or a instance like `player.tech_`
|
|
*
|
|
* @param {Object} component
|
|
* The item to check
|
|
*
|
|
* @return {boolean}
|
|
* Whether it is a tech or not
|
|
* - True if it is a tech
|
|
* - False if it is not
|
|
*/
|
|
|
|
|
|
Tech.isTech = function isTech(component) {
|
|
return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
|
|
};
|
|
|
|
/**
|
|
* Registers a `Tech` into a shared list for videojs.
|
|
*
|
|
* @param {string} name
|
|
* Name of the `Tech` to register.
|
|
*
|
|
* @param {Object} tech
|
|
* The `Tech` class to register.
|
|
*/
|
|
|
|
|
|
Tech.registerTech = function registerTech(name, tech) {
|
|
if (!Tech.techs_) {
|
|
Tech.techs_ = {};
|
|
}
|
|
|
|
if (!Tech.isTech(tech)) {
|
|
throw new Error('Tech ' + name + ' must be a Tech');
|
|
}
|
|
|
|
if (!Tech.canPlayType) {
|
|
throw new Error('Techs must have a static canPlayType method on them');
|
|
}
|
|
if (!Tech.canPlaySource) {
|
|
throw new Error('Techs must have a static canPlaySource method on them');
|
|
}
|
|
|
|
name = toTitleCase(name);
|
|
|
|
Tech.techs_[name] = tech;
|
|
if (name !== 'Tech') {
|
|
// camel case the techName for use in techOrder
|
|
Tech.defaultTechOrder_.push(name);
|
|
}
|
|
return tech;
|
|
};
|
|
|
|
/**
|
|
* Get a `Tech` from the shared list by name.
|
|
*
|
|
* @param {string} name
|
|
* `camelCase` or `TitleCase` name of the Tech to get
|
|
*
|
|
* @return {Tech|undefined}
|
|
* The `Tech` or undefined if there was no tech with the name requsted.
|
|
*/
|
|
|
|
|
|
Tech.getTech = function getTech(name) {
|
|
if (!name) {
|
|
return;
|
|
}
|
|
|
|
name = toTitleCase(name);
|
|
|
|
if (Tech.techs_ && Tech.techs_[name]) {
|
|
return Tech.techs_[name];
|
|
}
|
|
|
|
if (window_1 && window_1.videojs && window_1.videojs[name]) {
|
|
log$1.warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)');
|
|
return window_1.videojs[name];
|
|
}
|
|
};
|
|
|
|
return Tech;
|
|
}(Component);
|
|
|
|
/**
|
|
* Get the {@link VideoTrackList}
|
|
*
|
|
* @returns {VideoTrackList}
|
|
* @method Tech.prototype.videoTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the {@link AudioTrackList}
|
|
*
|
|
* @returns {AudioTrackList}
|
|
* @method Tech.prototype.audioTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the {@link TextTrackList}
|
|
*
|
|
* @returns {TextTrackList}
|
|
* @method Tech.prototype.textTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the remote element {@link TextTrackList}
|
|
*
|
|
* @returns {TextTrackList}
|
|
* @method Tech.prototype.remoteTextTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the remote element {@link HtmlTrackElementList}
|
|
*
|
|
* @returns {HtmlTrackElementList}
|
|
* @method Tech.prototype.remoteTextTrackEls
|
|
*/
|
|
|
|
ALL.names.forEach(function (name) {
|
|
var props = ALL[name];
|
|
|
|
Tech.prototype[props.getterName] = function () {
|
|
this[props.privateName] = this[props.privateName] || new props.ListClass();
|
|
return this[props.privateName];
|
|
};
|
|
});
|
|
|
|
/**
|
|
* List of associated text tracks
|
|
*
|
|
* @type {TextTrackList}
|
|
* @private
|
|
* @property Tech#textTracks_
|
|
*/
|
|
|
|
/**
|
|
* List of associated audio tracks.
|
|
*
|
|
* @type {AudioTrackList}
|
|
* @private
|
|
* @property Tech#audioTracks_
|
|
*/
|
|
|
|
/**
|
|
* List of associated video tracks.
|
|
*
|
|
* @type {VideoTrackList}
|
|
* @private
|
|
* @property Tech#videoTracks_
|
|
*/
|
|
|
|
/**
|
|
* Boolean indicating wether the `Tech` supports volume control.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
Tech.prototype.featuresVolumeControl = true;
|
|
|
|
/**
|
|
* Boolean indicating wether the `Tech` support fullscreen resize control.
|
|
* Resizing plugins using request fullscreen reloads the plugin
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
Tech.prototype.featuresFullscreenResize = false;
|
|
|
|
/**
|
|
* Boolean indicating wether the `Tech` supports changing the speed at which the video
|
|
* plays. Examples:
|
|
* - Set player to play 2x (twice) as fast
|
|
* - Set player to play 0.5x (half) as fast
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
Tech.prototype.featuresPlaybackRate = false;
|
|
|
|
/**
|
|
* Boolean indicating wether the `Tech` supports the `progress` event. This is currently
|
|
* not triggered by video-js-swf. This will be used to determine if
|
|
* {@link Tech#manualProgressOn} should be called.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
Tech.prototype.featuresProgressEvents = false;
|
|
|
|
/**
|
|
* Boolean indicating wether the `Tech` supports the `timeupdate` event. This is currently
|
|
* not triggered by video-js-swf. This will be used to determine if
|
|
* {@link Tech#manualTimeUpdates} should be called.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
Tech.prototype.featuresTimeupdateEvents = false;
|
|
|
|
/**
|
|
* Boolean indicating wether the `Tech` supports the native `TextTrack`s.
|
|
* This will help us integrate with native `TextTrack`s if the browser supports them.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
Tech.prototype.featuresNativeTextTracks = false;
|
|
|
|
/**
|
|
* A functional mixin for techs that want to use the Source Handler pattern.
|
|
* Source handlers are scripts for handling specific formats.
|
|
* The source handler pattern is used for adaptive formats (HLS, DASH) that
|
|
* manually load video data and feed it into a Source Buffer (Media Source Extensions)
|
|
* Example: `Tech.withSourceHandlers.call(MyTech);`
|
|
*
|
|
* @param {Tech} _Tech
|
|
* The tech to add source handler functions to.
|
|
*
|
|
* @mixes Tech~SourceHandlerAdditions
|
|
*/
|
|
Tech.withSourceHandlers = function (_Tech) {
|
|
|
|
/**
|
|
* Register a source handler
|
|
*
|
|
* @param {Function} handler
|
|
* The source handler class
|
|
*
|
|
* @param {number} [index]
|
|
* Register it at the following index
|
|
*/
|
|
_Tech.registerSourceHandler = function (handler, index) {
|
|
var handlers = _Tech.sourceHandlers;
|
|
|
|
if (!handlers) {
|
|
handlers = _Tech.sourceHandlers = [];
|
|
}
|
|
|
|
if (index === undefined) {
|
|
// add to the end of the list
|
|
index = handlers.length;
|
|
}
|
|
|
|
handlers.splice(index, 0, handler);
|
|
};
|
|
|
|
/**
|
|
* Check if the tech can support the given type. Also checks the
|
|
* Techs sourceHandlers.
|
|
*
|
|
* @param {string} type
|
|
* The mimetype to check.
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
_Tech.canPlayType = function (type) {
|
|
var handlers = _Tech.sourceHandlers || [];
|
|
var can = void 0;
|
|
|
|
for (var i = 0; i < handlers.length; i++) {
|
|
can = handlers[i].canPlayType(type);
|
|
|
|
if (can) {
|
|
return can;
|
|
}
|
|
}
|
|
|
|
return '';
|
|
};
|
|
|
|
/**
|
|
* Returns the first source handler that supports the source.
|
|
*
|
|
* TODO: Answer question: should 'probably' be prioritized over 'maybe'
|
|
*
|
|
* @param {Tech~SourceObject} source
|
|
* The source object
|
|
*
|
|
* @param {Object} options
|
|
* The options passed to the tech
|
|
*
|
|
* @return {SourceHandler|null}
|
|
* The first source handler that supports the source or null if
|
|
* no SourceHandler supports the source
|
|
*/
|
|
_Tech.selectSourceHandler = function (source, options) {
|
|
var handlers = _Tech.sourceHandlers || [];
|
|
var can = void 0;
|
|
|
|
for (var i = 0; i < handlers.length; i++) {
|
|
can = handlers[i].canHandleSource(source, options);
|
|
|
|
if (can) {
|
|
return handlers[i];
|
|
}
|
|
}
|
|
|
|
return null;
|
|
};
|
|
|
|
/**
|
|
* Check if the tech can support the given source.
|
|
*
|
|
* @param {Tech~SourceObject} srcObj
|
|
* The source object
|
|
*
|
|
* @param {Object} options
|
|
* The options passed to the tech
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
_Tech.canPlaySource = function (srcObj, options) {
|
|
var sh = _Tech.selectSourceHandler(srcObj, options);
|
|
|
|
if (sh) {
|
|
return sh.canHandleSource(srcObj, options);
|
|
}
|
|
|
|
return '';
|
|
};
|
|
|
|
/**
|
|
* When using a source handler, prefer its implementation of
|
|
* any function normally provided by the tech.
|
|
*/
|
|
var deferrable = ['seekable', 'duration'];
|
|
|
|
/**
|
|
* A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
|
|
* function if it exists, with a fallback to the Techs seekable function.
|
|
*
|
|
* @method _Tech.seekable
|
|
*/
|
|
|
|
/**
|
|
* A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
|
|
* function if it exists, otherwise it will fallback to the techs duration function.
|
|
*
|
|
* @method _Tech.duration
|
|
*/
|
|
|
|
deferrable.forEach(function (fnName) {
|
|
var originalFn = this[fnName];
|
|
|
|
if (typeof originalFn !== 'function') {
|
|
return;
|
|
}
|
|
|
|
this[fnName] = function () {
|
|
if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
|
|
return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
|
|
}
|
|
return originalFn.apply(this, arguments);
|
|
};
|
|
}, _Tech.prototype);
|
|
|
|
/**
|
|
* Create a function for setting the source using a source object
|
|
* and source handlers.
|
|
* Should never be called unless a source handler was found.
|
|
*
|
|
* @param {Tech~SourceObject} source
|
|
* A source object with src and type keys
|
|
*/
|
|
_Tech.prototype.setSource = function (source) {
|
|
var sh = _Tech.selectSourceHandler(source, this.options_);
|
|
|
|
if (!sh) {
|
|
// Fall back to a native source hander when unsupported sources are
|
|
// deliberately set
|
|
if (_Tech.nativeSourceHandler) {
|
|
sh = _Tech.nativeSourceHandler;
|
|
} else {
|
|
log$1.error('No source hander found for the current source.');
|
|
}
|
|
}
|
|
|
|
// Dispose any existing source handler
|
|
this.disposeSourceHandler();
|
|
this.off('dispose', this.disposeSourceHandler);
|
|
|
|
if (sh !== _Tech.nativeSourceHandler) {
|
|
this.currentSource_ = source;
|
|
}
|
|
|
|
this.sourceHandler_ = sh.handleSource(source, this, this.options_);
|
|
this.on('dispose', this.disposeSourceHandler);
|
|
};
|
|
|
|
/**
|
|
* Clean up any existing SourceHandlers and listeners when the Tech is disposed.
|
|
*
|
|
* @listens Tech#dispose
|
|
*/
|
|
_Tech.prototype.disposeSourceHandler = function () {
|
|
// if we have a source and get another one
|
|
// then we are loading something new
|
|
// than clear all of our current tracks
|
|
if (this.currentSource_) {
|
|
this.clearTracks(['audio', 'video']);
|
|
this.currentSource_ = null;
|
|
}
|
|
|
|
// always clean up auto-text tracks
|
|
this.cleanupAutoTextTracks();
|
|
|
|
if (this.sourceHandler_) {
|
|
|
|
if (this.sourceHandler_.dispose) {
|
|
this.sourceHandler_.dispose();
|
|
}
|
|
|
|
this.sourceHandler_ = null;
|
|
}
|
|
};
|
|
};
|
|
|
|
// The base Tech class needs to be registered as a Component. It is the only
|
|
// Tech that can be registered as a Component.
|
|
Component.registerComponent('Tech', Tech);
|
|
Tech.registerTech('Tech', Tech);
|
|
|
|
/**
|
|
* A list of techs that should be added to techOrder on Players
|
|
*
|
|
* @private
|
|
*/
|
|
Tech.defaultTechOrder_ = [];
|
|
|
|
var middlewares = {};
|
|
|
|
function use(type, middleware) {
|
|
middlewares[type] = middlewares[type] || [];
|
|
middlewares[type].push(middleware);
|
|
}
|
|
|
|
|
|
|
|
function setSource(player, src, next) {
|
|
player.setTimeout(function () {
|
|
return setSourceHelper(src, middlewares[src.type], next, player);
|
|
}, 1);
|
|
}
|
|
|
|
function setTech(middleware, tech) {
|
|
middleware.forEach(function (mw) {
|
|
return mw.setTech && mw.setTech(tech);
|
|
});
|
|
}
|
|
|
|
function get$1(middleware, tech, method) {
|
|
return middleware.reduceRight(middlewareIterator(method), tech[method]());
|
|
}
|
|
|
|
function set$1(middleware, tech, method, arg) {
|
|
return tech[method](middleware.reduce(middlewareIterator(method), arg));
|
|
}
|
|
|
|
var allowedGetters = {
|
|
buffered: 1,
|
|
currentTime: 1,
|
|
duration: 1,
|
|
seekable: 1,
|
|
played: 1
|
|
};
|
|
|
|
var allowedSetters = {
|
|
setCurrentTime: 1
|
|
};
|
|
|
|
function middlewareIterator(method) {
|
|
return function (value, mw) {
|
|
if (mw[method]) {
|
|
return mw[method](value);
|
|
}
|
|
|
|
return value;
|
|
};
|
|
}
|
|
|
|
function setSourceHelper() {
|
|
var src = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
var middleware = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];
|
|
var next = arguments[2];
|
|
var player = arguments[3];
|
|
var acc = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : [];
|
|
var lastRun = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : false;
|
|
var mwFactory = middleware[0],
|
|
mwrest = middleware.slice(1);
|
|
|
|
// if mwFactory is a string, then we're at a fork in the road
|
|
|
|
if (typeof mwFactory === 'string') {
|
|
setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun);
|
|
|
|
// if we have an mwFactory, call it with the player to get the mw,
|
|
// then call the mw's setSource method
|
|
} else if (mwFactory) {
|
|
var mw = mwFactory(player);
|
|
|
|
mw.setSource(assign({}, src), function (err, _src) {
|
|
|
|
// something happened, try the next middleware on the current level
|
|
// make sure to use the old src
|
|
if (err) {
|
|
return setSourceHelper(src, mwrest, next, player, acc, lastRun);
|
|
}
|
|
|
|
// we've succeeded, now we need to go deeper
|
|
acc.push(mw);
|
|
|
|
// if it's the same time, continue does the current chain
|
|
// otherwise, we want to go down the new chain
|
|
setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun);
|
|
});
|
|
} else if (mwrest.length) {
|
|
setSourceHelper(src, mwrest, next, player, acc, lastRun);
|
|
} else if (lastRun) {
|
|
next(src, acc);
|
|
} else {
|
|
setSourceHelper(src, middlewares['*'], next, player, acc, true);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @module filter-source
|
|
*/
|
|
/**
|
|
* Filter out single bad source objects or multiple source objects in an
|
|
* array. Also flattens nested source object arrays into a 1 dimensional
|
|
* array of source objects.
|
|
*
|
|
* @param {Tech~SourceObject|Tech~SourceObject[]} src
|
|
* The src object to filter
|
|
*
|
|
* @return {Tech~SourceObject[]}
|
|
* An array of sourceobjects containing only valid sources
|
|
*
|
|
* @private
|
|
*/
|
|
var filterSource = function filterSource(src) {
|
|
// traverse array
|
|
if (Array.isArray(src)) {
|
|
var newsrc = [];
|
|
|
|
src.forEach(function (srcobj) {
|
|
srcobj = filterSource(srcobj);
|
|
|
|
if (Array.isArray(srcobj)) {
|
|
newsrc = newsrc.concat(srcobj);
|
|
} else if (isObject(srcobj)) {
|
|
newsrc.push(srcobj);
|
|
}
|
|
});
|
|
|
|
src = newsrc;
|
|
} else if (typeof src === 'string' && src.trim()) {
|
|
// convert string into object
|
|
src = [{ src: src }];
|
|
} else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) {
|
|
// src is already valid
|
|
src = [src];
|
|
} else {
|
|
// invalid source, turn it into an empty array
|
|
src = [];
|
|
}
|
|
|
|
return src;
|
|
};
|
|
|
|
/**
|
|
* @file loader.js
|
|
*/
|
|
/**
|
|
* The `MediaLoader` is the `Component` that decides which playback technology to load
|
|
* when a player is initialized.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var MediaLoader = function (_Component) {
|
|
inherits(MediaLoader, _Component);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should attach to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value stroe of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function that is run when this component is ready.
|
|
*/
|
|
function MediaLoader(player, options, ready) {
|
|
classCallCheck(this, MediaLoader);
|
|
|
|
// MediaLoader has no element
|
|
var options_ = mergeOptions({ createEl: false }, options);
|
|
|
|
// If there are no sources when the player is initialized,
|
|
// load the first supported playback technology.
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options_, ready));
|
|
|
|
if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
|
|
for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
|
|
var techName = toTitleCase(j[i]);
|
|
var tech = Tech.getTech(techName);
|
|
|
|
// Support old behavior of techs being registered as components.
|
|
// Remove once that deprecated behavior is removed.
|
|
if (!techName) {
|
|
tech = Component.getComponent(techName);
|
|
}
|
|
|
|
// Check if the browser supports this technology
|
|
if (tech && tech.isSupported()) {
|
|
player.loadTech_(techName);
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
// Loop through playback technologies (HTML5, Flash) and check for support.
|
|
// Then load the best source.
|
|
// A few assumptions here:
|
|
// All playback technologies respect preload false.
|
|
player.src(options.playerOptions.sources);
|
|
}
|
|
return _this;
|
|
}
|
|
|
|
return MediaLoader;
|
|
}(Component);
|
|
|
|
Component.registerComponent('MediaLoader', MediaLoader);
|
|
|
|
/**
|
|
* @file button.js
|
|
*/
|
|
/**
|
|
* Clickable Component which is clickable or keyboard actionable,
|
|
* but is not a native HTML button.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var ClickableComponent = function (_Component) {
|
|
inherits(ClickableComponent, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function ClickableComponent(player, options) {
|
|
classCallCheck(this, ClickableComponent);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.emitTapEvents();
|
|
|
|
_this.enable();
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`s DOM element.
|
|
*
|
|
* @param {string} [tag=div]
|
|
* The element's node type.
|
|
*
|
|
* @param {Object} [props={}]
|
|
* An object of properties that should be set on the element.
|
|
*
|
|
* @param {Object} [attributes={}]
|
|
* An object of attributes that should be set on the element.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
|
|
|
|
ClickableComponent.prototype.createEl = function createEl$$1() {
|
|
var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
|
|
var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
|
|
|
|
props = assign({
|
|
innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>',
|
|
className: this.buildCSSClass(),
|
|
tabIndex: 0
|
|
}, props);
|
|
|
|
if (tag === 'button') {
|
|
log$1.error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.');
|
|
}
|
|
|
|
// Add ARIA attributes for clickable element which is not a native HTML button
|
|
attributes = assign({
|
|
'role': 'button',
|
|
|
|
// let the screen reader user know that the text of the element may change
|
|
'aria-live': 'polite'
|
|
}, attributes);
|
|
|
|
this.tabIndex_ = props.tabIndex;
|
|
|
|
var el = _Component.prototype.createEl.call(this, tag, props, attributes);
|
|
|
|
this.createControlTextEl(el);
|
|
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* Create a control text element on this `Component`
|
|
*
|
|
* @param {Element} [el]
|
|
* Parent element for the control text.
|
|
*
|
|
* @return {Element}
|
|
* The control text element that gets created.
|
|
*/
|
|
|
|
|
|
ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) {
|
|
this.controlTextEl_ = createEl('span', {
|
|
className: 'vjs-control-text'
|
|
});
|
|
|
|
if (el) {
|
|
el.appendChild(this.controlTextEl_);
|
|
}
|
|
|
|
this.controlText(this.controlText_, el);
|
|
|
|
return this.controlTextEl_;
|
|
};
|
|
|
|
/**
|
|
* Get or set the localize text to use for the controls on the `Component`.
|
|
*
|
|
* @param {string} [text]
|
|
* Control text for element.
|
|
*
|
|
* @param {Element} [el=this.el()]
|
|
* Element to set the title on.
|
|
*
|
|
* @return {string}
|
|
* - The control text when getting
|
|
*/
|
|
|
|
|
|
ClickableComponent.prototype.controlText = function controlText(text) {
|
|
var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el();
|
|
|
|
if (!text) {
|
|
return this.controlText_ || 'Need Text';
|
|
}
|
|
|
|
var localizedText = this.localize(text);
|
|
|
|
this.controlText_ = text;
|
|
textContent(this.controlTextEl_, localizedText);
|
|
if (!this.nonIconControl) {
|
|
// Set title attribute if only an icon is shown
|
|
el.setAttribute('title', localizedText);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
ClickableComponent.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Enable this `Component`s element.
|
|
*/
|
|
|
|
|
|
ClickableComponent.prototype.enable = function enable() {
|
|
if (!this.enabled_) {
|
|
this.enabled_ = true;
|
|
this.removeClass('vjs-disabled');
|
|
this.el_.setAttribute('aria-disabled', 'false');
|
|
if (typeof this.tabIndex_ !== 'undefined') {
|
|
this.el_.setAttribute('tabIndex', this.tabIndex_);
|
|
}
|
|
this.on(['tap', 'click'], this.handleClick);
|
|
this.on('focus', this.handleFocus);
|
|
this.on('blur', this.handleBlur);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Disable this `Component`s element.
|
|
*/
|
|
|
|
|
|
ClickableComponent.prototype.disable = function disable() {
|
|
this.enabled_ = false;
|
|
this.addClass('vjs-disabled');
|
|
this.el_.setAttribute('aria-disabled', 'true');
|
|
if (typeof this.tabIndex_ !== 'undefined') {
|
|
this.el_.removeAttribute('tabIndex');
|
|
}
|
|
this.off(['tap', 'click'], this.handleClick);
|
|
this.off('focus', this.handleFocus);
|
|
this.off('blur', this.handleBlur);
|
|
};
|
|
|
|
/**
|
|
* This gets called when a `ClickableComponent` gets:
|
|
* - Clicked (via the `click` event, listening starts in the constructor)
|
|
* - Tapped (via the `tap` event, listening starts in the constructor)
|
|
* - The following things happen in order:
|
|
* 1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the
|
|
* `ClickableComponent`.
|
|
* 2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using
|
|
* {@link ClickableComponent#handleKeyPress}.
|
|
* 3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses
|
|
* the space or enter key.
|
|
* 4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown`
|
|
* event as a parameter.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
* @abstract
|
|
*/
|
|
|
|
|
|
ClickableComponent.prototype.handleClick = function handleClick(event) {};
|
|
|
|
/**
|
|
* This gets called when a `ClickableComponent` gains focus via a `focus` event.
|
|
* Turns on listening for `keydown` events. When they happen it
|
|
* calls `this.handleKeyPress`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `focus` event that caused this function to be called.
|
|
*
|
|
* @listens focus
|
|
*/
|
|
|
|
|
|
ClickableComponent.prototype.handleFocus = function handleFocus(event) {
|
|
on(document_1, 'keydown', bind(this, this.handleKeyPress));
|
|
};
|
|
|
|
/**
|
|
* Called when this ClickableComponent has focus and a key gets pressed down. By
|
|
* default it will call `this.handleClick` when the key is space or enter.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
|
|
|
|
ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) {
|
|
|
|
// Support Space (32) or Enter (13) key operation to fire a click event
|
|
if (event.which === 32 || event.which === 13) {
|
|
event.preventDefault();
|
|
this.trigger('click');
|
|
} else if (_Component.prototype.handleKeyPress) {
|
|
|
|
// Pass keypress handling up for unsupported keys
|
|
_Component.prototype.handleKeyPress.call(this, event);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Called when a `ClickableComponent` loses focus. Turns off the listener for
|
|
* `keydown` events. Which Stops `this.handleKeyPress` from getting called.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `blur` event that caused this function to be called.
|
|
*
|
|
* @listens blur
|
|
*/
|
|
|
|
|
|
ClickableComponent.prototype.handleBlur = function handleBlur(event) {
|
|
off(document_1, 'keydown', bind(this, this.handleKeyPress));
|
|
};
|
|
|
|
return ClickableComponent;
|
|
}(Component);
|
|
|
|
Component.registerComponent('ClickableComponent', ClickableComponent);
|
|
|
|
/**
|
|
* @file poster-image.js
|
|
*/
|
|
/**
|
|
* A `ClickableComponent` that handles showing the poster image for the player.
|
|
*
|
|
* @extends ClickableComponent
|
|
*/
|
|
|
|
var PosterImage = function (_ClickableComponent) {
|
|
inherits(PosterImage, _ClickableComponent);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should attach to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function PosterImage(player, options) {
|
|
classCallCheck(this, PosterImage);
|
|
|
|
var _this = possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
|
|
|
|
_this.update();
|
|
player.on('posterchange', bind(_this, _this.update));
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Clean up and dispose of the `PosterImage`.
|
|
*/
|
|
|
|
|
|
PosterImage.prototype.dispose = function dispose() {
|
|
this.player().off('posterchange', this.update);
|
|
_ClickableComponent.prototype.dispose.call(this);
|
|
};
|
|
|
|
/**
|
|
* Create the `PosterImage`s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
|
|
|
|
PosterImage.prototype.createEl = function createEl$$1() {
|
|
var el = createEl('div', {
|
|
className: 'vjs-poster',
|
|
|
|
// Don't want poster to be tabbable.
|
|
tabIndex: -1
|
|
});
|
|
|
|
// To ensure the poster image resizes while maintaining its original aspect
|
|
// ratio, use a div with `background-size` when available. For browsers that
|
|
// do not support `background-size` (e.g. IE8), fall back on using a regular
|
|
// img element.
|
|
if (!BACKGROUND_SIZE_SUPPORTED) {
|
|
this.fallbackImg_ = createEl('img');
|
|
el.appendChild(this.fallbackImg_);
|
|
}
|
|
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
|
|
*
|
|
* @listens Player#posterchange
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `Player#posterchange` event that triggered this function.
|
|
*/
|
|
|
|
|
|
PosterImage.prototype.update = function update(event) {
|
|
var url = this.player().poster();
|
|
|
|
this.setSrc(url);
|
|
|
|
// If there's no poster source we should display:none on this component
|
|
// so it's not still clickable or right-clickable
|
|
if (url) {
|
|
this.show();
|
|
} else {
|
|
this.hide();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set the source of the `PosterImage` depending on the display method.
|
|
*
|
|
* @param {string} url
|
|
* The URL to the source for the `PosterImage`.
|
|
*/
|
|
|
|
|
|
PosterImage.prototype.setSrc = function setSrc(url) {
|
|
if (this.fallbackImg_) {
|
|
this.fallbackImg_.src = url;
|
|
} else {
|
|
var backgroundImage = '';
|
|
|
|
// Any falsey values should stay as an empty string, otherwise
|
|
// this will throw an extra error
|
|
if (url) {
|
|
backgroundImage = 'url("' + url + '")';
|
|
}
|
|
|
|
this.el_.style.backgroundImage = backgroundImage;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
|
|
* {@link ClickableComponent#handleClick} for instances where this will be triggered.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
* @listens keydown
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
+ The `click`, `tap` or `keydown` event that caused this function to be called.
|
|
*/
|
|
|
|
|
|
PosterImage.prototype.handleClick = function handleClick(event) {
|
|
// We don't want a click to trigger playback when controls are disabled
|
|
if (!this.player_.controls()) {
|
|
return;
|
|
}
|
|
|
|
if (this.player_.paused()) {
|
|
this.player_.play();
|
|
} else {
|
|
this.player_.pause();
|
|
}
|
|
};
|
|
|
|
return PosterImage;
|
|
}(ClickableComponent);
|
|
|
|
Component.registerComponent('PosterImage', PosterImage);
|
|
|
|
/**
|
|
* @file text-track-display.js
|
|
*/
|
|
var darkGray = '#222';
|
|
var lightGray = '#ccc';
|
|
var fontMap = {
|
|
monospace: 'monospace',
|
|
sansSerif: 'sans-serif',
|
|
serif: 'serif',
|
|
monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
|
|
monospaceSerif: '"Courier New", monospace',
|
|
proportionalSansSerif: 'sans-serif',
|
|
proportionalSerif: 'serif',
|
|
casual: '"Comic Sans MS", Impact, fantasy',
|
|
script: '"Monotype Corsiva", cursive',
|
|
smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
|
|
};
|
|
|
|
/**
|
|
* Construct an rgba color from a given hex color code.
|
|
*
|
|
* @param {number} color
|
|
* Hex number for color, like #f0e.
|
|
*
|
|
* @param {number} opacity
|
|
* Value for opacity, 0.0 - 1.0.
|
|
*
|
|
* @return {string}
|
|
* The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
|
|
*
|
|
* @private
|
|
*/
|
|
function constructColor(color, opacity) {
|
|
return 'rgba(' +
|
|
// color looks like "#f0e"
|
|
parseInt(color[1] + color[1], 16) + ',' + parseInt(color[2] + color[2], 16) + ',' + parseInt(color[3] + color[3], 16) + ',' + opacity + ')';
|
|
}
|
|
|
|
/**
|
|
* Try to update the style of a DOM element. Some style changes will throw an error,
|
|
* particularly in IE8. Those should be noops.
|
|
*
|
|
* @param {Element} el
|
|
* The DOM element to be styled.
|
|
*
|
|
* @param {string} style
|
|
* The CSS property on the element that should be styled.
|
|
*
|
|
* @param {string} rule
|
|
* The style rule that should be applied to the property.
|
|
*
|
|
* @private
|
|
*/
|
|
function tryUpdateStyle(el, style, rule) {
|
|
try {
|
|
el.style[style] = rule;
|
|
} catch (e) {
|
|
|
|
// Satisfies linter.
|
|
return;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The component for displaying text track cues.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var TextTrackDisplay = function (_Component) {
|
|
inherits(TextTrackDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function to call when `TextTrackDisplay` is ready.
|
|
*/
|
|
function TextTrackDisplay(player, options, ready) {
|
|
classCallCheck(this, TextTrackDisplay);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options, ready));
|
|
|
|
player.on('loadstart', bind(_this, _this.toggleDisplay));
|
|
player.on('texttrackchange', bind(_this, _this.updateDisplay));
|
|
player.on('loadstart', bind(_this, _this.preselectTrack));
|
|
|
|
// This used to be called during player init, but was causing an error
|
|
// if a track should show by default and the display hadn't loaded yet.
|
|
// Should probably be moved to an external track loader when we support
|
|
// tracks that don't need a display.
|
|
player.ready(bind(_this, function () {
|
|
if (player.tech_ && player.tech_.featuresNativeTextTracks) {
|
|
this.hide();
|
|
return;
|
|
}
|
|
|
|
player.on('fullscreenchange', bind(this, this.updateDisplay));
|
|
|
|
var tracks = this.options_.playerOptions.tracks || [];
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
this.player_.addRemoteTextTrack(tracks[i], true);
|
|
}
|
|
|
|
this.preselectTrack();
|
|
}));
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Preselect a track following this precedence:
|
|
* - matches the previously selected {@link TextTrack}'s language and kind
|
|
* - matches the previously selected {@link TextTrack}'s language only
|
|
* - is the first default captions track
|
|
* - is the first default descriptions track
|
|
*
|
|
* @listens Player#loadstart
|
|
*/
|
|
|
|
|
|
TextTrackDisplay.prototype.preselectTrack = function preselectTrack() {
|
|
var modes = { captions: 1, subtitles: 1 };
|
|
var trackList = this.player_.textTracks();
|
|
var userPref = this.player_.cache_.selectedLanguage;
|
|
var firstDesc = void 0;
|
|
var firstCaptions = void 0;
|
|
var preferredTrack = void 0;
|
|
|
|
for (var i = 0; i < trackList.length; i++) {
|
|
var track = trackList[i];
|
|
|
|
if (userPref && userPref.enabled && userPref.language === track.language) {
|
|
// Always choose the track that matches both language and kind
|
|
if (track.kind === userPref.kind) {
|
|
preferredTrack = track;
|
|
// or choose the first track that matches language
|
|
} else if (!preferredTrack) {
|
|
preferredTrack = track;
|
|
}
|
|
|
|
// clear everything if offTextTrackMenuItem was clicked
|
|
} else if (userPref && !userPref.enabled) {
|
|
preferredTrack = null;
|
|
firstDesc = null;
|
|
firstCaptions = null;
|
|
} else if (track['default']) {
|
|
if (track.kind === 'descriptions' && !firstDesc) {
|
|
firstDesc = track;
|
|
} else if (track.kind in modes && !firstCaptions) {
|
|
firstCaptions = track;
|
|
}
|
|
}
|
|
}
|
|
|
|
// The preferredTrack matches the user preference and takes
|
|
// precendence over all the other tracks.
|
|
// So, display the preferredTrack before the first default track
|
|
// and the subtitles/captions track before the descriptions track
|
|
if (preferredTrack) {
|
|
preferredTrack.mode = 'showing';
|
|
} else if (firstCaptions) {
|
|
firstCaptions.mode = 'showing';
|
|
} else if (firstDesc) {
|
|
firstDesc.mode = 'showing';
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Turn display of {@link TextTrack}'s from the current state into the other state.
|
|
* There are only two states:
|
|
* - 'shown'
|
|
* - 'hidden'
|
|
*
|
|
* @listens Player#loadstart
|
|
*/
|
|
|
|
|
|
TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() {
|
|
if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
|
|
this.hide();
|
|
} else {
|
|
this.show();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Create the {@link Component}'s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
TextTrackDisplay.prototype.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-text-track-display'
|
|
}, {
|
|
'aria-live': 'off',
|
|
'aria-atomic': 'true'
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Clear all displayed {@link TextTrack}s.
|
|
*/
|
|
|
|
|
|
TextTrackDisplay.prototype.clearDisplay = function clearDisplay() {
|
|
if (typeof window_1.WebVTT === 'function') {
|
|
window_1.WebVTT.processCues(window_1, [], this.el_);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
|
|
* a {@link Player#fullscreenchange} is fired.
|
|
*
|
|
* @listens Player#texttrackchange
|
|
* @listens Player#fullscreenchange
|
|
*/
|
|
|
|
|
|
TextTrackDisplay.prototype.updateDisplay = function updateDisplay() {
|
|
var tracks = this.player_.textTracks();
|
|
|
|
this.clearDisplay();
|
|
|
|
// Track display prioritization model: if multiple tracks are 'showing',
|
|
// display the first 'subtitles' or 'captions' track which is 'showing',
|
|
// otherwise display the first 'descriptions' track which is 'showing'
|
|
|
|
var descriptionsTrack = null;
|
|
var captionsSubtitlesTrack = null;
|
|
var i = tracks.length;
|
|
|
|
while (i--) {
|
|
var track = tracks[i];
|
|
|
|
if (track.mode === 'showing') {
|
|
if (track.kind === 'descriptions') {
|
|
descriptionsTrack = track;
|
|
} else {
|
|
captionsSubtitlesTrack = track;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (captionsSubtitlesTrack) {
|
|
if (this.getAttribute('aria-live') !== 'off') {
|
|
this.setAttribute('aria-live', 'off');
|
|
}
|
|
this.updateForTrack(captionsSubtitlesTrack);
|
|
} else if (descriptionsTrack) {
|
|
if (this.getAttribute('aria-live') !== 'assertive') {
|
|
this.setAttribute('aria-live', 'assertive');
|
|
}
|
|
this.updateForTrack(descriptionsTrack);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add an {@link Texttrack} to to the {@link Tech}s {@link TextTrackList}.
|
|
*
|
|
* @param {TextTrack} track
|
|
* Text track object to be added to the list.
|
|
*/
|
|
|
|
|
|
TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) {
|
|
if (typeof window_1.WebVTT !== 'function' || !track.activeCues) {
|
|
return;
|
|
}
|
|
|
|
var overrides = this.player_.textTrackSettings.getValues();
|
|
var cues = [];
|
|
|
|
for (var _i = 0; _i < track.activeCues.length; _i++) {
|
|
cues.push(track.activeCues[_i]);
|
|
}
|
|
|
|
window_1.WebVTT.processCues(window_1, cues, this.el_);
|
|
|
|
var i = cues.length;
|
|
|
|
while (i--) {
|
|
var cue = cues[i];
|
|
|
|
if (!cue) {
|
|
continue;
|
|
}
|
|
|
|
var cueDiv = cue.displayState;
|
|
|
|
if (overrides.color) {
|
|
cueDiv.firstChild.style.color = overrides.color;
|
|
}
|
|
if (overrides.textOpacity) {
|
|
tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
|
|
}
|
|
if (overrides.backgroundColor) {
|
|
cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
|
|
}
|
|
if (overrides.backgroundOpacity) {
|
|
tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
|
|
}
|
|
if (overrides.windowColor) {
|
|
if (overrides.windowOpacity) {
|
|
tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
|
|
} else {
|
|
cueDiv.style.backgroundColor = overrides.windowColor;
|
|
}
|
|
}
|
|
if (overrides.edgeStyle) {
|
|
if (overrides.edgeStyle === 'dropshadow') {
|
|
cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray;
|
|
} else if (overrides.edgeStyle === 'raised') {
|
|
cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray;
|
|
} else if (overrides.edgeStyle === 'depressed') {
|
|
cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray;
|
|
} else if (overrides.edgeStyle === 'uniform') {
|
|
cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray;
|
|
}
|
|
}
|
|
if (overrides.fontPercent && overrides.fontPercent !== 1) {
|
|
var fontSize = window_1.parseFloat(cueDiv.style.fontSize);
|
|
|
|
cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
|
|
cueDiv.style.height = 'auto';
|
|
cueDiv.style.top = 'auto';
|
|
cueDiv.style.bottom = '2px';
|
|
}
|
|
if (overrides.fontFamily && overrides.fontFamily !== 'default') {
|
|
if (overrides.fontFamily === 'small-caps') {
|
|
cueDiv.firstChild.style.fontVariant = 'small-caps';
|
|
} else {
|
|
cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
return TextTrackDisplay;
|
|
}(Component);
|
|
|
|
Component.registerComponent('TextTrackDisplay', TextTrackDisplay);
|
|
|
|
/**
|
|
* @file loading-spinner.js
|
|
*/
|
|
/**
|
|
* A loading spinner for use during waiting/loading events.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var LoadingSpinner = function (_Component) {
|
|
inherits(LoadingSpinner, _Component);
|
|
|
|
function LoadingSpinner() {
|
|
classCallCheck(this, LoadingSpinner);
|
|
return possibleConstructorReturn(this, _Component.apply(this, arguments));
|
|
}
|
|
|
|
/**
|
|
* Create the `LoadingSpinner`s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The dom element that gets created.
|
|
*/
|
|
LoadingSpinner.prototype.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-loading-spinner',
|
|
dir: 'ltr'
|
|
});
|
|
};
|
|
|
|
return LoadingSpinner;
|
|
}(Component);
|
|
|
|
Component.registerComponent('LoadingSpinner', LoadingSpinner);
|
|
|
|
/**
|
|
* @file button.js
|
|
*/
|
|
/**
|
|
* Base class for all buttons.
|
|
*
|
|
* @extends ClickableComponent
|
|
*/
|
|
|
|
var Button = function (_ClickableComponent) {
|
|
inherits(Button, _ClickableComponent);
|
|
|
|
function Button() {
|
|
classCallCheck(this, Button);
|
|
return possibleConstructorReturn(this, _ClickableComponent.apply(this, arguments));
|
|
}
|
|
|
|
/**
|
|
* Create the `Button`s DOM element.
|
|
*
|
|
* @param {string} [tag="button"]
|
|
* The element's node type. This argument is IGNORED: no matter what
|
|
* is passed, it will always create a `button` element.
|
|
*
|
|
* @param {Object} [props={}]
|
|
* An object of properties that should be set on the element.
|
|
*
|
|
* @param {Object} [attributes={}]
|
|
* An object of attributes that should be set on the element.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
Button.prototype.createEl = function createEl(tag) {
|
|
var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
|
|
|
|
tag = 'button';
|
|
|
|
props = assign({
|
|
innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>',
|
|
className: this.buildCSSClass()
|
|
}, props);
|
|
|
|
// Add attributes for button element
|
|
attributes = assign({
|
|
|
|
// Necessary since the default button type is "submit"
|
|
'type': 'button',
|
|
|
|
// let the screen reader user know that the text of the button may change
|
|
'aria-live': 'polite'
|
|
}, attributes);
|
|
|
|
var el = Component.prototype.createEl.call(this, tag, props, attributes);
|
|
|
|
this.createControlTextEl(el);
|
|
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* Add a child `Component` inside of this `Button`.
|
|
*
|
|
* @param {string|Component} child
|
|
* The name or instance of a child to add.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of options that will get passed to children of
|
|
* the child.
|
|
*
|
|
* @return {Component}
|
|
* The `Component` that gets added as a child. When using a string the
|
|
* `Component` will get created by this process.
|
|
*
|
|
* @deprecated since version 5
|
|
*/
|
|
|
|
|
|
Button.prototype.addChild = function addChild(child) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
|
|
var className = this.constructor.name;
|
|
|
|
log$1.warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.');
|
|
|
|
// Avoid the error message generated by ClickableComponent's addChild method
|
|
return Component.prototype.addChild.call(this, child, options);
|
|
};
|
|
|
|
/**
|
|
* Enable the `Button` element so that it can be activated or clicked. Use this with
|
|
* {@link Button#disable}.
|
|
*/
|
|
|
|
|
|
Button.prototype.enable = function enable() {
|
|
_ClickableComponent.prototype.enable.call(this);
|
|
this.el_.removeAttribute('disabled');
|
|
};
|
|
|
|
/**
|
|
* Enable the `Button` element so that it cannot be activated or clicked. Use this with
|
|
* {@link Button#enable}.
|
|
*/
|
|
|
|
|
|
Button.prototype.disable = function disable() {
|
|
_ClickableComponent.prototype.disable.call(this);
|
|
this.el_.setAttribute('disabled', 'disabled');
|
|
};
|
|
|
|
/**
|
|
* This gets called when a `Button` has focus and `keydown` is triggered via a key
|
|
* press.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to get called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
|
|
|
|
Button.prototype.handleKeyPress = function handleKeyPress(event) {
|
|
|
|
// Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.
|
|
if (event.which === 32 || event.which === 13) {
|
|
return;
|
|
}
|
|
|
|
// Pass keypress handling up for unsupported keys
|
|
_ClickableComponent.prototype.handleKeyPress.call(this, event);
|
|
};
|
|
|
|
return Button;
|
|
}(ClickableComponent);
|
|
|
|
Component.registerComponent('Button', Button);
|
|
|
|
/**
|
|
* @file big-play-button.js
|
|
*/
|
|
/**
|
|
* The initial play button that shows before the video has played. The hiding of the
|
|
* `BigPlayButton` get done via CSS and `Player` states.
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var BigPlayButton = function (_Button) {
|
|
inherits(BigPlayButton, _Button);
|
|
|
|
function BigPlayButton(player, options) {
|
|
classCallCheck(this, BigPlayButton);
|
|
|
|
var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
|
|
|
|
_this.mouseused_ = false;
|
|
|
|
_this.on('mousedown', _this.handleMouseDown);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object. Always returns 'vjs-big-play-button'.
|
|
*/
|
|
|
|
|
|
BigPlayButton.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-big-play-button';
|
|
};
|
|
|
|
/**
|
|
* This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
|
|
* for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
BigPlayButton.prototype.handleClick = function handleClick(event) {
|
|
var playPromise = this.player_.play();
|
|
|
|
// exit early if clicked via the mouse
|
|
if (this.mouseused_ && event.clientX && event.clientY) {
|
|
return;
|
|
}
|
|
|
|
var cb = this.player_.getChild('controlBar');
|
|
var playToggle = cb && cb.getChild('playToggle');
|
|
|
|
if (!playToggle) {
|
|
this.player_.focus();
|
|
return;
|
|
}
|
|
|
|
var playFocus = function playFocus() {
|
|
return playToggle.focus();
|
|
};
|
|
|
|
if (playPromise && playPromise.then) {
|
|
var ignoreRejectedPlayPromise = function ignoreRejectedPlayPromise() {};
|
|
|
|
playPromise.then(playFocus, ignoreRejectedPlayPromise);
|
|
} else {
|
|
this.setTimeout(playFocus, 1);
|
|
}
|
|
};
|
|
|
|
BigPlayButton.prototype.handleKeyPress = function handleKeyPress(event) {
|
|
this.mouseused_ = false;
|
|
|
|
_Button.prototype.handleKeyPress.call(this, event);
|
|
};
|
|
|
|
BigPlayButton.prototype.handleMouseDown = function handleMouseDown(event) {
|
|
this.mouseused_ = true;
|
|
};
|
|
|
|
return BigPlayButton;
|
|
}(Button);
|
|
|
|
/**
|
|
* The text that should display over the `BigPlayButton`s controls. Added to for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
BigPlayButton.prototype.controlText_ = 'Play Video';
|
|
|
|
Component.registerComponent('BigPlayButton', BigPlayButton);
|
|
|
|
/**
|
|
* @file close-button.js
|
|
*/
|
|
/**
|
|
* The `CloseButton` is a `{@link Button}` that fires a `close` event when
|
|
* it gets clicked.
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var CloseButton = function (_Button) {
|
|
inherits(CloseButton, _Button);
|
|
|
|
/**
|
|
* Creates an instance of the this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function CloseButton(player, options) {
|
|
classCallCheck(this, CloseButton);
|
|
|
|
var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
|
|
|
|
_this.controlText(options && options.controlText || _this.localize('Close'));
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
CloseButton.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* This gets called when a `CloseButton` gets clicked. See
|
|
* {@link ClickableComponent#handleClick} for more information on when this will be
|
|
* triggered
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
* @fires CloseButton#close
|
|
*/
|
|
|
|
|
|
CloseButton.prototype.handleClick = function handleClick(event) {
|
|
|
|
/**
|
|
* Triggered when the a `CloseButton` is clicked.
|
|
*
|
|
* @event CloseButton#close
|
|
* @type {EventTarget~Event}
|
|
*
|
|
* @property {boolean} [bubbles=false]
|
|
* set to false so that the close event does not
|
|
* bubble up to parents if there is no listener
|
|
*/
|
|
this.trigger({ type: 'close', bubbles: false });
|
|
};
|
|
|
|
return CloseButton;
|
|
}(Button);
|
|
|
|
Component.registerComponent('CloseButton', CloseButton);
|
|
|
|
/**
|
|
* @file play-toggle.js
|
|
*/
|
|
/**
|
|
* Button to toggle between play and pause.
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var PlayToggle = function (_Button) {
|
|
inherits(PlayToggle, _Button);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function PlayToggle(player, options) {
|
|
classCallCheck(this, PlayToggle);
|
|
|
|
var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
|
|
|
|
_this.on(player, 'play', _this.handlePlay);
|
|
_this.on(player, 'pause', _this.handlePause);
|
|
_this.on(player, 'ended', _this.handleEnded);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
PlayToggle.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* This gets called when an `PlayToggle` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
PlayToggle.prototype.handleClick = function handleClick(event) {
|
|
if (this.player_.paused()) {
|
|
this.player_.play();
|
|
} else {
|
|
this.player_.pause();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add the vjs-playing class to the element so it can change appearance.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens Player#play
|
|
*/
|
|
|
|
|
|
PlayToggle.prototype.handlePlay = function handlePlay(event) {
|
|
this.removeClass('vjs-ended');
|
|
this.removeClass('vjs-paused');
|
|
this.addClass('vjs-playing');
|
|
// change the button text to "Pause"
|
|
this.controlText('Pause');
|
|
};
|
|
|
|
/**
|
|
* Add the vjs-paused class to the element so it can change appearance.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens Player#pause
|
|
*/
|
|
|
|
|
|
PlayToggle.prototype.handlePause = function handlePause(event) {
|
|
this.removeClass('vjs-playing');
|
|
this.addClass('vjs-paused');
|
|
// change the button text to "Play"
|
|
this.controlText('Play');
|
|
};
|
|
|
|
/**
|
|
* Add the vjs-ended class to the element so it can change appearance
|
|
*
|
|
*/
|
|
|
|
|
|
PlayToggle.prototype.handleEnded = function handleEnded(event) {
|
|
this.removeClass('vjs-playing');
|
|
this.addClass('vjs-ended');
|
|
// change the button text to "Replay"
|
|
this.controlText('Replay');
|
|
};
|
|
|
|
return PlayToggle;
|
|
}(Button);
|
|
|
|
/**
|
|
* The text that should display over the `PlayToggle`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
PlayToggle.prototype.controlText_ = 'Play';
|
|
|
|
Component.registerComponent('PlayToggle', PlayToggle);
|
|
|
|
/**
|
|
* @file format-time.js
|
|
* @module Format-time
|
|
*/
|
|
|
|
/**
|
|
* Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in seconds)
|
|
* will force a number of leading zeros to cover the length of the guide.
|
|
*
|
|
* @param {number} seconds
|
|
* Number of seconds to be turned into a string
|
|
*
|
|
* @param {number} guide
|
|
* Number (in seconds) to model the string after
|
|
*
|
|
* @return {string}
|
|
* Time formatted as H:MM:SS or M:SS
|
|
*/
|
|
function formatTime(seconds) {
|
|
var guide = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : seconds;
|
|
|
|
seconds = seconds < 0 ? 0 : seconds;
|
|
var s = Math.floor(seconds % 60);
|
|
var m = Math.floor(seconds / 60 % 60);
|
|
var h = Math.floor(seconds / 3600);
|
|
var gm = Math.floor(guide / 60 % 60);
|
|
var gh = Math.floor(guide / 3600);
|
|
|
|
// handle invalid times
|
|
if (isNaN(seconds) || seconds === Infinity) {
|
|
// '-' is false for all relational operators (e.g. <, >=) so this setting
|
|
// will add the minimum number of fields specified by the guide
|
|
h = m = s = '-';
|
|
}
|
|
|
|
// Check if we need to show hours
|
|
h = h > 0 || gh > 0 ? h + ':' : '';
|
|
|
|
// If hours are showing, we may need to add a leading zero.
|
|
// Always show at least one digit of minutes.
|
|
m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':';
|
|
|
|
// Check if leading zero is need for seconds
|
|
s = s < 10 ? '0' + s : s;
|
|
|
|
return h + m + s;
|
|
}
|
|
|
|
/**
|
|
* @file current-time-display.js
|
|
*/
|
|
/**
|
|
* Displays the current time
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var CurrentTimeDisplay = function (_Component) {
|
|
inherits(CurrentTimeDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function CurrentTimeDisplay(player, options) {
|
|
classCallCheck(this, CurrentTimeDisplay);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.throttledUpdateContent = throttle(bind(_this, _this.updateContent), 25);
|
|
_this.on(player, 'timeupdate', _this.throttledUpdateContent);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
CurrentTimeDisplay.prototype.createEl = function createEl$$1() {
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-current-time vjs-time-control vjs-control'
|
|
});
|
|
|
|
this.contentEl_ = createEl('div', {
|
|
className: 'vjs-current-time-display'
|
|
}, {
|
|
// tell screen readers not to automatically read the time as it changes
|
|
'aria-live': 'off'
|
|
}, createEl('span', {
|
|
className: 'vjs-control-text',
|
|
textContent: this.localize('Current Time')
|
|
}));
|
|
|
|
this.updateTextNode_();
|
|
el.appendChild(this.contentEl_);
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* Updates the "current time" text node with new content using the
|
|
* contents of the `formattedTime_` property.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
CurrentTimeDisplay.prototype.updateTextNode_ = function updateTextNode_() {
|
|
if (this.textNode_) {
|
|
this.contentEl_.removeChild(this.textNode_);
|
|
}
|
|
this.textNode_ = document_1.createTextNode(' ' + (this.formattedTime_ || '0:00'));
|
|
this.contentEl_.appendChild(this.textNode_);
|
|
};
|
|
|
|
/**
|
|
* Update current time display
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `timeupdate` event that caused this function to run.
|
|
*
|
|
* @listens Player#timeupdate
|
|
*/
|
|
|
|
|
|
CurrentTimeDisplay.prototype.updateContent = function updateContent(event) {
|
|
// Allows for smooth scrubbing, when player can't keep up.
|
|
var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
|
|
var formattedTime = formatTime(time, this.player_.duration());
|
|
|
|
if (formattedTime !== this.formattedTime_) {
|
|
this.formattedTime_ = formattedTime;
|
|
this.requestAnimationFrame(this.updateTextNode_);
|
|
}
|
|
};
|
|
|
|
return CurrentTimeDisplay;
|
|
}(Component);
|
|
|
|
Component.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
|
|
|
|
/**
|
|
* @file duration-display.js
|
|
*/
|
|
/**
|
|
* Displays the duration
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var DurationDisplay = function (_Component) {
|
|
inherits(DurationDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function DurationDisplay(player, options) {
|
|
classCallCheck(this, DurationDisplay);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.throttledUpdateContent = throttle(bind(_this, _this.updateContent), 25);
|
|
|
|
_this.on(player, ['durationchange',
|
|
|
|
// Also listen for timeupdate and loadedmetadata because removing those
|
|
// listeners could have broken dependent applications/libraries. These
|
|
// can likely be removed for 7.0.
|
|
'loadedmetadata', 'timeupdate'], _this.throttledUpdateContent);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
DurationDisplay.prototype.createEl = function createEl$$1() {
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-duration vjs-time-control vjs-control'
|
|
});
|
|
|
|
this.contentEl_ = createEl('div', {
|
|
className: 'vjs-duration-display'
|
|
}, {
|
|
// tell screen readers not to automatically read the time as it changes
|
|
'aria-live': 'off'
|
|
}, createEl('span', {
|
|
className: 'vjs-control-text',
|
|
textContent: this.localize('Duration Time')
|
|
}));
|
|
|
|
this.updateTextNode_();
|
|
el.appendChild(this.contentEl_);
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* Updates the "current time" text node with new content using the
|
|
* contents of the `formattedTime_` property.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
DurationDisplay.prototype.updateTextNode_ = function updateTextNode_() {
|
|
if (this.textNode_) {
|
|
this.contentEl_.removeChild(this.textNode_);
|
|
}
|
|
this.textNode_ = document_1.createTextNode(' ' + (this.formattedTime_ || '0:00'));
|
|
this.contentEl_.appendChild(this.textNode_);
|
|
};
|
|
|
|
/**
|
|
* Update duration time display.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
|
|
* this function to be called.
|
|
*
|
|
* @listens Player#durationchange
|
|
* @listens Player#timeupdate
|
|
* @listens Player#loadedmetadata
|
|
*/
|
|
|
|
|
|
DurationDisplay.prototype.updateContent = function updateContent(event) {
|
|
var duration = this.player_.duration();
|
|
|
|
if (duration && this.duration_ !== duration) {
|
|
this.duration_ = duration;
|
|
this.formattedTime_ = formatTime(duration);
|
|
this.requestAnimationFrame(this.updateTextNode_);
|
|
}
|
|
};
|
|
|
|
return DurationDisplay;
|
|
}(Component);
|
|
|
|
Component.registerComponent('DurationDisplay', DurationDisplay);
|
|
|
|
/**
|
|
* @file time-divider.js
|
|
*/
|
|
/**
|
|
* The separator between the current time and duration.
|
|
* Can be hidden if it's not needed in the design.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var TimeDivider = function (_Component) {
|
|
inherits(TimeDivider, _Component);
|
|
|
|
function TimeDivider() {
|
|
classCallCheck(this, TimeDivider);
|
|
return possibleConstructorReturn(this, _Component.apply(this, arguments));
|
|
}
|
|
|
|
/**
|
|
* Create the component's DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
TimeDivider.prototype.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-time-control vjs-time-divider',
|
|
innerHTML: '<div><span>/</span></div>'
|
|
});
|
|
};
|
|
|
|
return TimeDivider;
|
|
}(Component);
|
|
|
|
Component.registerComponent('TimeDivider', TimeDivider);
|
|
|
|
/**
|
|
* @file remaining-time-display.js
|
|
*/
|
|
/**
|
|
* Displays the time left in the video
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var RemainingTimeDisplay = function (_Component) {
|
|
inherits(RemainingTimeDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function RemainingTimeDisplay(player, options) {
|
|
classCallCheck(this, RemainingTimeDisplay);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.throttledUpdateContent = throttle(bind(_this, _this.updateContent), 25);
|
|
_this.on(player, ['timeupdate', 'durationchange'], _this.throttledUpdateContent);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
RemainingTimeDisplay.prototype.createEl = function createEl$$1() {
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-remaining-time vjs-time-control vjs-control'
|
|
});
|
|
|
|
this.contentEl_ = createEl('div', {
|
|
className: 'vjs-remaining-time-display'
|
|
}, {
|
|
// tell screen readers not to automatically read the time as it changes
|
|
'aria-live': 'off'
|
|
}, createEl('span', {
|
|
className: 'vjs-control-text',
|
|
textContent: this.localize('Remaining Time')
|
|
}));
|
|
|
|
this.updateTextNode_();
|
|
el.appendChild(this.contentEl_);
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* Updates the "remaining time" text node with new content using the
|
|
* contents of the `formattedTime_` property.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
RemainingTimeDisplay.prototype.updateTextNode_ = function updateTextNode_() {
|
|
if (this.textNode_) {
|
|
this.contentEl_.removeChild(this.textNode_);
|
|
}
|
|
this.textNode_ = document_1.createTextNode(' -' + (this.formattedTime_ || '0:00'));
|
|
this.contentEl_.appendChild(this.textNode_);
|
|
};
|
|
|
|
/**
|
|
* Update remaining time display.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `timeupdate` or `durationchange` event that caused this to run.
|
|
*
|
|
* @listens Player#timeupdate
|
|
* @listens Player#durationchange
|
|
*/
|
|
|
|
|
|
RemainingTimeDisplay.prototype.updateContent = function updateContent(event) {
|
|
if (this.player_.duration()) {
|
|
var formattedTime = formatTime(this.player_.remainingTime());
|
|
|
|
if (formattedTime !== this.formattedTime_) {
|
|
this.formattedTime_ = formattedTime;
|
|
this.requestAnimationFrame(this.updateTextNode_);
|
|
}
|
|
}
|
|
};
|
|
|
|
return RemainingTimeDisplay;
|
|
}(Component);
|
|
|
|
Component.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
|
|
|
|
/**
|
|
* @file live-display.js
|
|
*/
|
|
// TODO - Future make it click to snap to live
|
|
|
|
/**
|
|
* Displays the live indicator when duration is Infinity.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var LiveDisplay = function (_Component) {
|
|
inherits(LiveDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function LiveDisplay(player, options) {
|
|
classCallCheck(this, LiveDisplay);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.updateShowing();
|
|
_this.on(_this.player(), 'durationchange', _this.updateShowing);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
LiveDisplay.prototype.createEl = function createEl$$1() {
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-live-control vjs-control'
|
|
});
|
|
|
|
this.contentEl_ = createEl('div', {
|
|
className: 'vjs-live-display',
|
|
innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '</span>' + this.localize('LIVE')
|
|
}, {
|
|
'aria-live': 'off'
|
|
});
|
|
|
|
el.appendChild(this.contentEl_);
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
|
|
* it accordingly
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The {@link Player#durationchange} event that caused this function to run.
|
|
*
|
|
* @listens Player#durationchange
|
|
*/
|
|
|
|
|
|
LiveDisplay.prototype.updateShowing = function updateShowing(event) {
|
|
if (this.player().duration() === Infinity) {
|
|
this.show();
|
|
} else {
|
|
this.hide();
|
|
}
|
|
};
|
|
|
|
return LiveDisplay;
|
|
}(Component);
|
|
|
|
Component.registerComponent('LiveDisplay', LiveDisplay);
|
|
|
|
/**
|
|
* @file slider.js
|
|
*/
|
|
/**
|
|
* The base functionality for a slider. Can be vertical or horizontal.
|
|
* For instance the volume bar or the seek bar on a video is a slider.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var Slider = function (_Component) {
|
|
inherits(Slider, _Component);
|
|
|
|
/**
|
|
* Create an instance of this class
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function Slider(player, options) {
|
|
classCallCheck(this, Slider);
|
|
|
|
// Set property names to bar to match with the child Slider class is looking for
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.bar = _this.getChild(_this.options_.barName);
|
|
|
|
// Set a horizontal or vertical class on the slider depending on the slider type
|
|
_this.vertical(!!_this.options_.vertical);
|
|
|
|
_this.on('mousedown', _this.handleMouseDown);
|
|
_this.on('touchstart', _this.handleMouseDown);
|
|
_this.on('focus', _this.handleFocus);
|
|
_this.on('blur', _this.handleBlur);
|
|
_this.on('click', _this.handleClick);
|
|
|
|
_this.on(player, 'controlsvisible', _this.update);
|
|
|
|
if (_this.playerEvent) {
|
|
_this.on(player, _this.playerEvent, _this.update);
|
|
}
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Button`s DOM element.
|
|
*
|
|
* @param {string} type
|
|
* Type of element to create.
|
|
*
|
|
* @param {Object} [props={}]
|
|
* List of properties in Object form.
|
|
*
|
|
* @param {Object} [attributes={}]
|
|
* list of attributes in Object form.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
|
|
|
|
Slider.prototype.createEl = function createEl$$1(type) {
|
|
var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
|
|
|
|
// Add the slider element class to all sub classes
|
|
props.className = props.className + ' vjs-slider';
|
|
props = assign({
|
|
tabIndex: 0
|
|
}, props);
|
|
|
|
attributes = assign({
|
|
'role': 'slider',
|
|
'aria-valuenow': 0,
|
|
'aria-valuemin': 0,
|
|
'aria-valuemax': 100,
|
|
'tabIndex': 0
|
|
}, attributes);
|
|
|
|
return _Component.prototype.createEl.call(this, type, props, attributes);
|
|
};
|
|
|
|
/**
|
|
* Handle `mousedown` or `touchstart` events on the `Slider`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown` or `touchstart` event that triggered this function
|
|
*
|
|
* @listens mousedown
|
|
* @listens touchstart
|
|
* @fires Slider#slideractive
|
|
*/
|
|
|
|
|
|
Slider.prototype.handleMouseDown = function handleMouseDown(event) {
|
|
var doc = this.bar.el_.ownerDocument;
|
|
|
|
event.preventDefault();
|
|
blockTextSelection();
|
|
|
|
this.addClass('vjs-sliding');
|
|
/**
|
|
* Triggered when the slider is in an active state
|
|
*
|
|
* @event Slider#slideractive
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('slideractive');
|
|
|
|
this.on(doc, 'mousemove', this.handleMouseMove);
|
|
this.on(doc, 'mouseup', this.handleMouseUp);
|
|
this.on(doc, 'touchmove', this.handleMouseMove);
|
|
this.on(doc, 'touchend', this.handleMouseUp);
|
|
|
|
this.handleMouseMove(event);
|
|
};
|
|
|
|
/**
|
|
* Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
|
|
* The `mousemove` and `touchmove` events will only only trigger this function during
|
|
* `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
|
|
* {@link Slider#handleMouseUp}.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
|
|
* this function
|
|
*
|
|
* @listens mousemove
|
|
* @listens touchmove
|
|
*/
|
|
|
|
|
|
Slider.prototype.handleMouseMove = function handleMouseMove(event) {};
|
|
|
|
/**
|
|
* Handle `mouseup` or `touchend` events on the `Slider`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mouseup` or `touchend` event that triggered this function.
|
|
*
|
|
* @listens touchend
|
|
* @listens mouseup
|
|
* @fires Slider#sliderinactive
|
|
*/
|
|
|
|
|
|
Slider.prototype.handleMouseUp = function handleMouseUp() {
|
|
var doc = this.bar.el_.ownerDocument;
|
|
|
|
unblockTextSelection();
|
|
|
|
this.removeClass('vjs-sliding');
|
|
/**
|
|
* Triggered when the slider is no longer in an active state.
|
|
*
|
|
* @event Slider#sliderinactive
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('sliderinactive');
|
|
|
|
this.off(doc, 'mousemove', this.handleMouseMove);
|
|
this.off(doc, 'mouseup', this.handleMouseUp);
|
|
this.off(doc, 'touchmove', this.handleMouseMove);
|
|
this.off(doc, 'touchend', this.handleMouseUp);
|
|
|
|
this.update();
|
|
};
|
|
|
|
/**
|
|
* Update the progress bar of the `Slider`.
|
|
*
|
|
* @returns {number}
|
|
* The percentage of progress the progress bar represents as a
|
|
* number from 0 to 1.
|
|
*/
|
|
|
|
|
|
Slider.prototype.update = function update() {
|
|
|
|
// In VolumeBar init we have a setTimeout for update that pops and update
|
|
// to the end of the execution stack. The player is destroyed before then
|
|
// update will cause an error
|
|
if (!this.el_) {
|
|
return;
|
|
}
|
|
|
|
// If scrubbing, we could use a cached value to make the handle keep up
|
|
// with the user's mouse. On HTML5 browsers scrubbing is really smooth, but
|
|
// some flash players are slow, so we might want to utilize this later.
|
|
// var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
|
|
var progress = this.getPercent();
|
|
var bar = this.bar;
|
|
|
|
// If there's no bar...
|
|
if (!bar) {
|
|
return;
|
|
}
|
|
|
|
// Protect against no duration and other division issues
|
|
if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {
|
|
progress = 0;
|
|
}
|
|
|
|
// Convert to a percentage for setting
|
|
var percentage = (progress * 100).toFixed(2) + '%';
|
|
var style = bar.el().style;
|
|
|
|
// Set the new bar width or height
|
|
if (this.vertical()) {
|
|
style.height = percentage;
|
|
} else {
|
|
style.width = percentage;
|
|
}
|
|
|
|
return progress;
|
|
};
|
|
|
|
/**
|
|
* Calculate distance for slider
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to run.
|
|
*
|
|
* @return {number}
|
|
* The current position of the Slider.
|
|
* - postition.x for vertical `Slider`s
|
|
* - postition.y for horizontal `Slider`s
|
|
*/
|
|
|
|
|
|
Slider.prototype.calculateDistance = function calculateDistance(event) {
|
|
var position = getPointerPosition(this.el_, event);
|
|
|
|
if (this.vertical()) {
|
|
return position.y;
|
|
}
|
|
return position.x;
|
|
};
|
|
|
|
/**
|
|
* Handle a `focus` event on this `Slider`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `focus` event that caused this function to run.
|
|
*
|
|
* @listens focus
|
|
*/
|
|
|
|
|
|
Slider.prototype.handleFocus = function handleFocus() {
|
|
this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
|
|
};
|
|
|
|
/**
|
|
* Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
|
|
* arrow keys. This function will only be called when the slider has focus. See
|
|
* {@link Slider#handleFocus} and {@link Slider#handleBlur}.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the `keydown` event that caused this function to run.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
|
|
|
|
Slider.prototype.handleKeyPress = function handleKeyPress(event) {
|
|
// Left and Down Arrows
|
|
if (event.which === 37 || event.which === 40) {
|
|
event.preventDefault();
|
|
this.stepBack();
|
|
|
|
// Up and Right Arrows
|
|
} else if (event.which === 38 || event.which === 39) {
|
|
event.preventDefault();
|
|
this.stepForward();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handle a `blur` event on this `Slider`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `blur` event that caused this function to run.
|
|
*
|
|
* @listens blur
|
|
*/
|
|
|
|
Slider.prototype.handleBlur = function handleBlur() {
|
|
this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
|
|
};
|
|
|
|
/**
|
|
* Listener for click events on slider, used to prevent clicks
|
|
* from bubbling up to parent elements like button menus.
|
|
*
|
|
* @param {Object} event
|
|
* Event that caused this object to run
|
|
*/
|
|
|
|
|
|
Slider.prototype.handleClick = function handleClick(event) {
|
|
event.stopImmediatePropagation();
|
|
event.preventDefault();
|
|
};
|
|
|
|
/**
|
|
* Get/set if slider is horizontal for vertical
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - true if slider is vertical,
|
|
* - false is horizontal
|
|
*
|
|
* @return {boolean}
|
|
* - true if slider is vertical, and getting
|
|
* - false if the slider is horizontal, and getting
|
|
*/
|
|
|
|
|
|
Slider.prototype.vertical = function vertical(bool) {
|
|
if (bool === undefined) {
|
|
return this.vertical_ || false;
|
|
}
|
|
|
|
this.vertical_ = !!bool;
|
|
|
|
if (this.vertical_) {
|
|
this.addClass('vjs-slider-vertical');
|
|
} else {
|
|
this.addClass('vjs-slider-horizontal');
|
|
}
|
|
};
|
|
|
|
return Slider;
|
|
}(Component);
|
|
|
|
Component.registerComponent('Slider', Slider);
|
|
|
|
/**
|
|
* @file load-progress-bar.js
|
|
*/
|
|
/**
|
|
* Shows loading progress
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var LoadProgressBar = function (_Component) {
|
|
inherits(LoadProgressBar, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function LoadProgressBar(player, options) {
|
|
classCallCheck(this, LoadProgressBar);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.partEls_ = [];
|
|
_this.on(player, 'progress', _this.update);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
LoadProgressBar.prototype.createEl = function createEl$$1() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-load-progress',
|
|
innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>'
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Update progress bar
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `progress` event that caused this function to run.
|
|
*
|
|
* @listens Player#progress
|
|
*/
|
|
|
|
|
|
LoadProgressBar.prototype.update = function update(event) {
|
|
var buffered = this.player_.buffered();
|
|
var duration = this.player_.duration();
|
|
var bufferedEnd = this.player_.bufferedEnd();
|
|
var children = this.partEls_;
|
|
|
|
// get the percent width of a time compared to the total end
|
|
var percentify = function percentify(time, end) {
|
|
// no NaN
|
|
var percent = time / end || 0;
|
|
|
|
return (percent >= 1 ? 1 : percent) * 100 + '%';
|
|
};
|
|
|
|
// update the width of the progress bar
|
|
this.el_.style.width = percentify(bufferedEnd, duration);
|
|
|
|
// add child elements to represent the individual buffered time ranges
|
|
for (var i = 0; i < buffered.length; i++) {
|
|
var start = buffered.start(i);
|
|
var end = buffered.end(i);
|
|
var part = children[i];
|
|
|
|
if (!part) {
|
|
part = this.el_.appendChild(createEl());
|
|
children[i] = part;
|
|
}
|
|
|
|
// set the percent based on the width of the progress bar (bufferedEnd)
|
|
part.style.left = percentify(start, bufferedEnd);
|
|
part.style.width = percentify(end - start, bufferedEnd);
|
|
}
|
|
|
|
// remove unused buffered range elements
|
|
for (var _i = children.length; _i > buffered.length; _i--) {
|
|
this.el_.removeChild(children[_i - 1]);
|
|
}
|
|
children.length = buffered.length;
|
|
};
|
|
|
|
return LoadProgressBar;
|
|
}(Component);
|
|
|
|
Component.registerComponent('LoadProgressBar', LoadProgressBar);
|
|
|
|
/**
|
|
* @file time-tooltip.js
|
|
*/
|
|
/**
|
|
* Time tooltips display a time above the progress bar.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var TimeTooltip = function (_Component) {
|
|
inherits(TimeTooltip, _Component);
|
|
|
|
function TimeTooltip() {
|
|
classCallCheck(this, TimeTooltip);
|
|
return possibleConstructorReturn(this, _Component.apply(this, arguments));
|
|
}
|
|
|
|
/**
|
|
* Create the time tooltip DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
TimeTooltip.prototype.createEl = function createEl$$1() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-time-tooltip'
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Updates the position of the time tooltip relative to the `SeekBar`.
|
|
*
|
|
* @param {Object} seekBarRect
|
|
* The `ClientRect` for the {@link SeekBar} element.
|
|
*
|
|
* @param {number} seekBarPoint
|
|
* A number from 0 to 1, representing a horizontal reference point
|
|
* from the left edge of the {@link SeekBar}
|
|
*/
|
|
|
|
|
|
TimeTooltip.prototype.update = function update(seekBarRect, seekBarPoint, content) {
|
|
var tooltipRect = getBoundingClientRect(this.el_);
|
|
var playerRect = getBoundingClientRect(this.player_.el());
|
|
var seekBarPointPx = seekBarRect.width * seekBarPoint;
|
|
|
|
// do nothing if either rect isn't available
|
|
// for example, if the player isn't in the DOM for testing
|
|
if (!playerRect || !tooltipRect) {
|
|
return;
|
|
}
|
|
|
|
// This is the space left of the `seekBarPoint` available within the bounds
|
|
// of the player. We calculate any gap between the left edge of the player
|
|
// and the left edge of the `SeekBar` and add the number of pixels in the
|
|
// `SeekBar` before hitting the `seekBarPoint`
|
|
var spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx;
|
|
|
|
// This is the space right of the `seekBarPoint` available within the bounds
|
|
// of the player. We calculate the number of pixels from the `seekBarPoint`
|
|
// to the right edge of the `SeekBar` and add to that any gap between the
|
|
// right edge of the `SeekBar` and the player.
|
|
var spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right);
|
|
|
|
// This is the number of pixels by which the tooltip will need to be pulled
|
|
// further to the right to center it over the `seekBarPoint`.
|
|
var pullTooltipBy = tooltipRect.width / 2;
|
|
|
|
// Adjust the `pullTooltipBy` distance to the left or right depending on
|
|
// the results of the space calculations above.
|
|
if (spaceLeftOfPoint < pullTooltipBy) {
|
|
pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
|
|
} else if (spaceRightOfPoint < pullTooltipBy) {
|
|
pullTooltipBy = spaceRightOfPoint;
|
|
}
|
|
|
|
// Due to the imprecision of decimal/ratio based calculations and varying
|
|
// rounding behaviors, there are cases where the spacing adjustment is off
|
|
// by a pixel or two. This adds insurance to these calculations.
|
|
if (pullTooltipBy < 0) {
|
|
pullTooltipBy = 0;
|
|
} else if (pullTooltipBy > tooltipRect.width) {
|
|
pullTooltipBy = tooltipRect.width;
|
|
}
|
|
|
|
this.el_.style.right = '-' + pullTooltipBy + 'px';
|
|
textContent(this.el_, content);
|
|
};
|
|
|
|
return TimeTooltip;
|
|
}(Component);
|
|
|
|
Component.registerComponent('TimeTooltip', TimeTooltip);
|
|
|
|
/**
|
|
* @file play-progress-bar.js
|
|
*/
|
|
/**
|
|
* Used by {@link SeekBar} to display media playback progress as part of the
|
|
* {@link ProgressControl}.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var PlayProgressBar = function (_Component) {
|
|
inherits(PlayProgressBar, _Component);
|
|
|
|
function PlayProgressBar() {
|
|
classCallCheck(this, PlayProgressBar);
|
|
return possibleConstructorReturn(this, _Component.apply(this, arguments));
|
|
}
|
|
|
|
/**
|
|
* Create the the DOM element for this class.
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
PlayProgressBar.prototype.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-play-progress vjs-slider-bar',
|
|
innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Enqueues updates to its own DOM as well as the DOM of its
|
|
* {@link TimeTooltip} child.
|
|
*
|
|
* @param {Object} seekBarRect
|
|
* The `ClientRect` for the {@link SeekBar} element.
|
|
*
|
|
* @param {number} seekBarPoint
|
|
* A number from 0 to 1, representing a horizontal reference point
|
|
* from the left edge of the {@link SeekBar}
|
|
*/
|
|
|
|
|
|
PlayProgressBar.prototype.update = function update(seekBarRect, seekBarPoint) {
|
|
var _this2 = this;
|
|
|
|
// If there is an existing rAF ID, cancel it so we don't over-queue.
|
|
if (this.rafId_) {
|
|
this.cancelAnimationFrame(this.rafId_);
|
|
}
|
|
|
|
this.rafId_ = this.requestAnimationFrame(function () {
|
|
var time = _this2.player_.scrubbing() ? _this2.player_.getCache().currentTime : _this2.player_.currentTime();
|
|
|
|
var content = formatTime(time, _this2.player_.duration());
|
|
var timeTooltip = _this2.getChild('timeTooltip');
|
|
|
|
if (timeTooltip) {
|
|
timeTooltip.update(seekBarRect, seekBarPoint, content);
|
|
}
|
|
});
|
|
};
|
|
|
|
return PlayProgressBar;
|
|
}(Component);
|
|
|
|
/**
|
|
* Default options for {@link PlayProgressBar}.
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
PlayProgressBar.prototype.options_ = {
|
|
children: []
|
|
};
|
|
|
|
// Time tooltips should not be added to a player on mobile devices or IE8
|
|
if ((!IE_VERSION || IE_VERSION > 8) && !IS_IOS && !IS_ANDROID) {
|
|
PlayProgressBar.prototype.options_.children.push('timeTooltip');
|
|
}
|
|
|
|
Component.registerComponent('PlayProgressBar', PlayProgressBar);
|
|
|
|
/**
|
|
* @file mouse-time-display.js
|
|
*/
|
|
/**
|
|
* The {@link MouseTimeDisplay} component tracks mouse movement over the
|
|
* {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip}
|
|
* indicating the time which is represented by a given point in the
|
|
* {@link ProgressControl}.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var MouseTimeDisplay = function (_Component) {
|
|
inherits(MouseTimeDisplay, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The {@link Player} that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function MouseTimeDisplay(player, options) {
|
|
classCallCheck(this, MouseTimeDisplay);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.update = throttle(bind(_this, _this.update), 25);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the DOM element for this class.
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
MouseTimeDisplay.prototype.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-mouse-display'
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Enqueues updates to its own DOM as well as the DOM of its
|
|
* {@link TimeTooltip} child.
|
|
*
|
|
* @param {Object} seekBarRect
|
|
* The `ClientRect` for the {@link SeekBar} element.
|
|
*
|
|
* @param {number} seekBarPoint
|
|
* A number from 0 to 1, representing a horizontal reference point
|
|
* from the left edge of the {@link SeekBar}
|
|
*/
|
|
|
|
|
|
MouseTimeDisplay.prototype.update = function update(seekBarRect, seekBarPoint) {
|
|
var _this2 = this;
|
|
|
|
// If there is an existing rAF ID, cancel it so we don't over-queue.
|
|
if (this.rafId_) {
|
|
this.cancelAnimationFrame(this.rafId_);
|
|
}
|
|
|
|
this.rafId_ = this.requestAnimationFrame(function () {
|
|
var duration = _this2.player_.duration();
|
|
var content = formatTime(seekBarPoint * duration, duration);
|
|
|
|
_this2.el_.style.left = seekBarRect.width * seekBarPoint + 'px';
|
|
_this2.getChild('timeTooltip').update(seekBarRect, seekBarPoint, content);
|
|
});
|
|
};
|
|
|
|
return MouseTimeDisplay;
|
|
}(Component);
|
|
|
|
/**
|
|
* Default options for `MouseTimeDisplay`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
MouseTimeDisplay.prototype.options_ = {
|
|
children: ['timeTooltip']
|
|
};
|
|
|
|
Component.registerComponent('MouseTimeDisplay', MouseTimeDisplay);
|
|
|
|
/**
|
|
* @file seek-bar.js
|
|
*/
|
|
// The number of seconds the `step*` functions move the timeline.
|
|
var STEP_SECONDS = 5;
|
|
|
|
/**
|
|
* Seek bar and container for the progress bars. Uses {@link PlayProgressBar}
|
|
* as its `bar`.
|
|
*
|
|
* @extends Slider
|
|
*/
|
|
|
|
var SeekBar = function (_Slider) {
|
|
inherits(SeekBar, _Slider);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function SeekBar(player, options) {
|
|
classCallCheck(this, SeekBar);
|
|
|
|
var _this = possibleConstructorReturn(this, _Slider.call(this, player, options));
|
|
|
|
_this.update = throttle(bind(_this, _this.update), 50);
|
|
_this.on(player, ['timeupdate', 'ended'], _this.update);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.createEl = function createEl$$1() {
|
|
return _Slider.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-progress-holder'
|
|
}, {
|
|
'aria-label': this.localize('Progress Bar')
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Update the seek bar's UI.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `timeupdate` or `ended` event that caused this to run.
|
|
*
|
|
* @listens Player#timeupdate
|
|
* @listens Player#ended
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.update = function update() {
|
|
var percent = _Slider.prototype.update.call(this);
|
|
var duration = this.player_.duration();
|
|
|
|
// Allows for smooth scrubbing, when player can't keep up.
|
|
var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
|
|
|
|
// machine readable value of progress bar (percentage complete)
|
|
this.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2));
|
|
|
|
// human readable value of progress bar (time complete)
|
|
this.el_.setAttribute('aria-valuetext', this.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(time, duration), formatTime(duration, duration)], '{1} of {2}'));
|
|
|
|
// Update the `PlayProgressBar`.
|
|
this.bar.update(getBoundingClientRect(this.el_), percent);
|
|
|
|
return percent;
|
|
};
|
|
|
|
/**
|
|
* Get the percentage of media played so far.
|
|
*
|
|
* @return {number}
|
|
* The percentage of media played so far (0 to 1).
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.getPercent = function getPercent() {
|
|
|
|
// Allows for smooth scrubbing, when player can't keep up.
|
|
var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
|
|
|
|
var percent = time / this.player_.duration();
|
|
|
|
return percent >= 1 ? 1 : percent;
|
|
};
|
|
|
|
/**
|
|
* Handle mouse down on seek bar
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mousedown` event that caused this to run.
|
|
*
|
|
* @listens mousedown
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.handleMouseDown = function handleMouseDown(event) {
|
|
this.player_.scrubbing(true);
|
|
|
|
this.videoWasPlaying = !this.player_.paused();
|
|
this.player_.pause();
|
|
|
|
_Slider.prototype.handleMouseDown.call(this, event);
|
|
};
|
|
|
|
/**
|
|
* Handle mouse move on seek bar
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mousemove` event that caused this to run.
|
|
*
|
|
* @listens mousemove
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.handleMouseMove = function handleMouseMove(event) {
|
|
var newTime = this.calculateDistance(event) * this.player_.duration();
|
|
|
|
// Don't let video end while scrubbing.
|
|
if (newTime === this.player_.duration()) {
|
|
newTime = newTime - 0.1;
|
|
}
|
|
|
|
// Set new time (tell player to seek to new time)
|
|
this.player_.currentTime(newTime);
|
|
};
|
|
|
|
/**
|
|
* Handle mouse up on seek bar
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mouseup` event that caused this to run.
|
|
*
|
|
* @listens mouseup
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.handleMouseUp = function handleMouseUp(event) {
|
|
_Slider.prototype.handleMouseUp.call(this, event);
|
|
|
|
this.player_.scrubbing(false);
|
|
if (this.videoWasPlaying) {
|
|
this.player_.play();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Move more quickly fast forward for keyboard-only users
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.stepForward = function stepForward() {
|
|
this.player_.currentTime(this.player_.currentTime() + STEP_SECONDS);
|
|
};
|
|
|
|
/**
|
|
* Move more quickly rewind for keyboard-only users
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.stepBack = function stepBack() {
|
|
this.player_.currentTime(this.player_.currentTime() - STEP_SECONDS);
|
|
};
|
|
|
|
/**
|
|
* Toggles the playback state of the player
|
|
* This gets called when enter or space is used on the seekbar
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called
|
|
*
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.handleAction = function handleAction(event) {
|
|
if (this.player_.paused()) {
|
|
this.player_.play();
|
|
} else {
|
|
this.player_.pause();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Called when this SeekBar has focus and a key gets pressed down. By
|
|
* default it will call `this.handleAction` when the key is space or enter.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.handleKeyPress = function handleKeyPress(event) {
|
|
|
|
// Support Space (32) or Enter (13) key operation to fire a click event
|
|
if (event.which === 32 || event.which === 13) {
|
|
event.preventDefault();
|
|
this.handleAction(event);
|
|
} else if (_Slider.prototype.handleKeyPress) {
|
|
|
|
// Pass keypress handling up for unsupported keys
|
|
_Slider.prototype.handleKeyPress.call(this, event);
|
|
}
|
|
};
|
|
|
|
return SeekBar;
|
|
}(Slider);
|
|
|
|
/**
|
|
* Default options for the `SeekBar`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
SeekBar.prototype.options_ = {
|
|
children: ['loadProgressBar', 'playProgressBar'],
|
|
barName: 'playProgressBar'
|
|
};
|
|
|
|
// MouseTimeDisplay tooltips should not be added to a player on mobile devices or IE8
|
|
if ((!IE_VERSION || IE_VERSION > 8) && !IS_IOS && !IS_ANDROID) {
|
|
SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay');
|
|
}
|
|
|
|
/**
|
|
* Call the update event for this Slider when this event happens on the player.
|
|
*
|
|
* @type {string}
|
|
*/
|
|
SeekBar.prototype.playerEvent = 'timeupdate';
|
|
|
|
Component.registerComponent('SeekBar', SeekBar);
|
|
|
|
/**
|
|
* @file progress-control.js
|
|
*/
|
|
/**
|
|
* The Progress Control component contains the seek bar, load progress,
|
|
* and play progress.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var ProgressControl = function (_Component) {
|
|
inherits(ProgressControl, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function ProgressControl(player, options) {
|
|
classCallCheck(this, ProgressControl);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.handleMouseMove = throttle(bind(_this, _this.handleMouseMove), 25);
|
|
_this.on(_this.el_, 'mousemove', _this.handleMouseMove);
|
|
|
|
_this.throttledHandleMouseSeek = throttle(bind(_this, _this.handleMouseSeek), 25);
|
|
_this.on(['mousedown', 'touchstart'], _this.handleMouseDown);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
ProgressControl.prototype.createEl = function createEl$$1() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-progress-control vjs-control'
|
|
});
|
|
};
|
|
|
|
/**
|
|
* When the mouse moves over the `ProgressControl`, the pointer position
|
|
* gets passed down to the `MouseTimeDisplay` component.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `mousemove` event that caused this function to run.
|
|
*
|
|
* @listen mousemove
|
|
*/
|
|
|
|
|
|
ProgressControl.prototype.handleMouseMove = function handleMouseMove(event) {
|
|
var seekBar = this.getChild('seekBar');
|
|
var mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay');
|
|
var seekBarEl = seekBar.el();
|
|
var seekBarRect = getBoundingClientRect(seekBarEl);
|
|
var seekBarPoint = getPointerPosition(seekBarEl, event).x;
|
|
|
|
// The default skin has a gap on either side of the `SeekBar`. This means
|
|
// that it's possible to trigger this behavior outside the boundaries of
|
|
// the `SeekBar`. This ensures we stay within it at all times.
|
|
if (seekBarPoint > 1) {
|
|
seekBarPoint = 1;
|
|
} else if (seekBarPoint < 0) {
|
|
seekBarPoint = 0;
|
|
}
|
|
|
|
if (mouseTimeDisplay) {
|
|
mouseTimeDisplay.update(seekBarRect, seekBarPoint);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A throttled version of the {@link ProgressControl#handleMouseSeek} listener.
|
|
*
|
|
* @method ProgressControl#throttledHandleMouseSeek
|
|
* @param {EventTarget~Event} event
|
|
* The `mousemove` event that caused this function to run.
|
|
*
|
|
* @listen mousemove
|
|
* @listen touchmove
|
|
*/
|
|
|
|
/**
|
|
* Handle `mousemove` or `touchmove` events on the `ProgressControl`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown` or `touchstart` event that triggered this function
|
|
*
|
|
* @listens mousemove
|
|
* @listens touchmove
|
|
*/
|
|
|
|
|
|
ProgressControl.prototype.handleMouseSeek = function handleMouseSeek(event) {
|
|
var seekBar = this.getChild('seekBar');
|
|
|
|
seekBar.handleMouseMove(event);
|
|
};
|
|
|
|
/**
|
|
* Handle `mousedown` or `touchstart` events on the `ProgressControl`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown` or `touchstart` event that triggered this function
|
|
*
|
|
* @listens mousedown
|
|
* @listens touchstart
|
|
*/
|
|
|
|
|
|
ProgressControl.prototype.handleMouseDown = function handleMouseDown(event) {
|
|
var doc = this.el_.ownerDocument;
|
|
|
|
this.on(doc, 'mousemove', this.throttledHandleMouseSeek);
|
|
this.on(doc, 'touchmove', this.throttledHandleMouseSeek);
|
|
this.on(doc, 'mouseup', this.handleMouseUp);
|
|
this.on(doc, 'touchend', this.handleMouseUp);
|
|
};
|
|
|
|
/**
|
|
* Handle `mouseup` or `touchend` events on the `ProgressControl`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mouseup` or `touchend` event that triggered this function.
|
|
*
|
|
* @listens touchend
|
|
* @listens mouseup
|
|
*/
|
|
|
|
|
|
ProgressControl.prototype.handleMouseUp = function handleMouseUp(event) {
|
|
var doc = this.el_.ownerDocument;
|
|
|
|
this.off(doc, 'mousemove', this.throttledHandleMouseSeek);
|
|
this.off(doc, 'touchmove', this.throttledHandleMouseSeek);
|
|
this.off(doc, 'mouseup', this.handleMouseUp);
|
|
this.off(doc, 'touchend', this.handleMouseUp);
|
|
};
|
|
|
|
return ProgressControl;
|
|
}(Component);
|
|
|
|
/**
|
|
* Default options for `ProgressControl`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
ProgressControl.prototype.options_ = {
|
|
children: ['seekBar']
|
|
};
|
|
|
|
Component.registerComponent('ProgressControl', ProgressControl);
|
|
|
|
/**
|
|
* @file fullscreen-toggle.js
|
|
*/
|
|
/**
|
|
* Toggle fullscreen video
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var FullscreenToggle = function (_Button) {
|
|
inherits(FullscreenToggle, _Button);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function FullscreenToggle(player, options) {
|
|
classCallCheck(this, FullscreenToggle);
|
|
|
|
var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
|
|
|
|
_this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Handles fullscreenchange on the player and change control text accordingly.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The {@link Player#fullscreenchange} event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens Player#fullscreenchange
|
|
*/
|
|
|
|
|
|
FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) {
|
|
if (this.player_.isFullscreen()) {
|
|
this.controlText('Non-Fullscreen');
|
|
} else {
|
|
this.controlText('Fullscreen');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* This gets called when an `FullscreenToggle` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
FullscreenToggle.prototype.handleClick = function handleClick(event) {
|
|
if (!this.player_.isFullscreen()) {
|
|
this.player_.requestFullscreen();
|
|
} else {
|
|
this.player_.exitFullscreen();
|
|
}
|
|
};
|
|
|
|
return FullscreenToggle;
|
|
}(Button);
|
|
|
|
/**
|
|
* The text that should display over the `FullscreenToggle`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
FullscreenToggle.prototype.controlText_ = 'Fullscreen';
|
|
|
|
Component.registerComponent('FullscreenToggle', FullscreenToggle);
|
|
|
|
/**
|
|
* Check if volume control is supported and if it isn't hide the
|
|
* `Component` that was passed using the `vjs-hidden` class.
|
|
*
|
|
* @param {Component} self
|
|
* The component that should be hidden if volume is unsupported
|
|
*
|
|
* @param {Player} player
|
|
* A reference to the player
|
|
*
|
|
* @private
|
|
*/
|
|
var checkVolumeSupport = function checkVolumeSupport(self, player) {
|
|
// hide volume controls when they're not supported by the current tech
|
|
if (player.tech_ && !player.tech_.featuresVolumeControl) {
|
|
self.addClass('vjs-hidden');
|
|
}
|
|
|
|
self.on(player, 'loadstart', function () {
|
|
if (!player.tech_.featuresVolumeControl) {
|
|
self.addClass('vjs-hidden');
|
|
} else {
|
|
self.removeClass('vjs-hidden');
|
|
}
|
|
});
|
|
};
|
|
|
|
/**
|
|
* @file volume-level.js
|
|
*/
|
|
/**
|
|
* Shows volume level
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var VolumeLevel = function (_Component) {
|
|
inherits(VolumeLevel, _Component);
|
|
|
|
function VolumeLevel() {
|
|
classCallCheck(this, VolumeLevel);
|
|
return possibleConstructorReturn(this, _Component.apply(this, arguments));
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
VolumeLevel.prototype.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-volume-level',
|
|
innerHTML: '<span class="vjs-control-text"></span>'
|
|
});
|
|
};
|
|
|
|
return VolumeLevel;
|
|
}(Component);
|
|
|
|
Component.registerComponent('VolumeLevel', VolumeLevel);
|
|
|
|
/**
|
|
* @file volume-bar.js
|
|
*/
|
|
// Required children
|
|
/**
|
|
* The bar that contains the volume level and can be clicked on to adjust the level
|
|
*
|
|
* @extends Slider
|
|
*/
|
|
|
|
var VolumeBar = function (_Slider) {
|
|
inherits(VolumeBar, _Slider);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function VolumeBar(player, options) {
|
|
classCallCheck(this, VolumeBar);
|
|
|
|
var _this = possibleConstructorReturn(this, _Slider.call(this, player, options));
|
|
|
|
_this.on('slideractive', _this.updateLastVolume_);
|
|
_this.on(player, 'volumechange', _this.updateARIAAttributes);
|
|
player.ready(function () {
|
|
return _this.updateARIAAttributes();
|
|
});
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.createEl = function createEl() {
|
|
return _Slider.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-volume-bar vjs-slider-bar'
|
|
}, {
|
|
'aria-label': this.localize('Volume Level'),
|
|
'aria-live': 'polite'
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Handle movement events on the {@link VolumeMenuButton}.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens mousemove
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) {
|
|
this.checkMuted();
|
|
this.player_.volume(this.calculateDistance(event));
|
|
};
|
|
|
|
/**
|
|
* If the player is muted unmute it.
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.checkMuted = function checkMuted() {
|
|
if (this.player_.muted()) {
|
|
this.player_.muted(false);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get percent of volume level
|
|
*
|
|
* @return {number}
|
|
* Volume level percent as a decimal number.
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.getPercent = function getPercent() {
|
|
if (this.player_.muted()) {
|
|
return 0;
|
|
}
|
|
return this.player_.volume();
|
|
};
|
|
|
|
/**
|
|
* Increase volume level for keyboard users
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.stepForward = function stepForward() {
|
|
this.checkMuted();
|
|
this.player_.volume(this.player_.volume() + 0.1);
|
|
};
|
|
|
|
/**
|
|
* Decrease volume level for keyboard users
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.stepBack = function stepBack() {
|
|
this.checkMuted();
|
|
this.player_.volume(this.player_.volume() - 0.1);
|
|
};
|
|
|
|
/**
|
|
* Update ARIA accessibility attributes
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `volumechange` event that caused this function to run.
|
|
*
|
|
* @listens Player#volumechange
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes(event) {
|
|
var ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();
|
|
|
|
this.el_.setAttribute('aria-valuenow', ariaValue);
|
|
this.el_.setAttribute('aria-valuetext', ariaValue + '%');
|
|
};
|
|
|
|
/**
|
|
* Returns the current value of the player volume as a percentage
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.volumeAsPercentage_ = function volumeAsPercentage_() {
|
|
return Math.round(this.player_.volume() * 100);
|
|
};
|
|
|
|
/**
|
|
* When user starts dragging the VolumeBar, store the volume and listen for
|
|
* the end of the drag. When the drag ends, if the volume was set to zero,
|
|
* set lastVolume to the stored volume.
|
|
*
|
|
* @listens slideractive
|
|
* @private
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.updateLastVolume_ = function updateLastVolume_() {
|
|
var _this2 = this;
|
|
|
|
var volumeBeforeDrag = this.player_.volume();
|
|
|
|
this.one('sliderinactive', function () {
|
|
if (_this2.player_.volume() === 0) {
|
|
_this2.player_.lastVolume_(volumeBeforeDrag);
|
|
}
|
|
});
|
|
};
|
|
|
|
return VolumeBar;
|
|
}(Slider);
|
|
|
|
/**
|
|
* Default options for the `VolumeBar`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
VolumeBar.prototype.options_ = {
|
|
children: ['volumeLevel'],
|
|
barName: 'volumeLevel'
|
|
};
|
|
|
|
/**
|
|
* Call the update event for this Slider when this event happens on the player.
|
|
*
|
|
* @type {string}
|
|
*/
|
|
VolumeBar.prototype.playerEvent = 'volumechange';
|
|
|
|
Component.registerComponent('VolumeBar', VolumeBar);
|
|
|
|
/**
|
|
* @file volume-control.js
|
|
*/
|
|
// Required children
|
|
/**
|
|
* The component for controlling the volume level
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var VolumeControl = function (_Component) {
|
|
inherits(VolumeControl, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function VolumeControl(player) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
classCallCheck(this, VolumeControl);
|
|
|
|
options.vertical = options.vertical || false;
|
|
|
|
// Pass the vertical option down to the VolumeBar if
|
|
// the VolumeBar is turned on.
|
|
if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) {
|
|
options.volumeBar = options.volumeBar || {};
|
|
options.volumeBar.vertical = options.vertical;
|
|
}
|
|
|
|
// hide this control if volume support is missing
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
checkVolumeSupport(_this, player);
|
|
|
|
_this.throttledHandleMouseMove = throttle(bind(_this, _this.handleMouseMove), 25);
|
|
|
|
_this.on('mousedown', _this.handleMouseDown);
|
|
_this.on('touchstart', _this.handleMouseDown);
|
|
|
|
// while the slider is active (the mouse has been pressed down and
|
|
// is dragging) or in focus we do not want to hide the VolumeBar
|
|
_this.on(_this.volumeBar, ['focus', 'slideractive'], function () {
|
|
_this.volumeBar.addClass('vjs-slider-active');
|
|
_this.addClass('vjs-slider-active');
|
|
_this.trigger('slideractive');
|
|
});
|
|
|
|
_this.on(_this.volumeBar, ['blur', 'sliderinactive'], function () {
|
|
_this.volumeBar.removeClass('vjs-slider-active');
|
|
_this.removeClass('vjs-slider-active');
|
|
_this.trigger('sliderinactive');
|
|
});
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
VolumeControl.prototype.createEl = function createEl() {
|
|
var orientationClass = 'vjs-volume-horizontal';
|
|
|
|
if (this.options_.vertical) {
|
|
orientationClass = 'vjs-volume-vertical';
|
|
}
|
|
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-volume-control vjs-control ' + orientationClass
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Handle `mousedown` or `touchstart` events on the `VolumeControl`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown` or `touchstart` event that triggered this function
|
|
*
|
|
* @listens mousedown
|
|
* @listens touchstart
|
|
*/
|
|
|
|
|
|
VolumeControl.prototype.handleMouseDown = function handleMouseDown(event) {
|
|
var doc = this.el_.ownerDocument;
|
|
|
|
this.on(doc, 'mousemove', this.throttledHandleMouseMove);
|
|
this.on(doc, 'touchmove', this.throttledHandleMouseMove);
|
|
this.on(doc, 'mouseup', this.handleMouseUp);
|
|
this.on(doc, 'touchend', this.handleMouseUp);
|
|
};
|
|
|
|
/**
|
|
* Handle `mouseup` or `touchend` events on the `VolumeControl`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mouseup` or `touchend` event that triggered this function.
|
|
*
|
|
* @listens touchend
|
|
* @listens mouseup
|
|
*/
|
|
|
|
|
|
VolumeControl.prototype.handleMouseUp = function handleMouseUp(event) {
|
|
var doc = this.el_.ownerDocument;
|
|
|
|
this.off(doc, 'mousemove', this.throttledHandleMouseMove);
|
|
this.off(doc, 'touchmove', this.throttledHandleMouseMove);
|
|
this.off(doc, 'mouseup', this.handleMouseUp);
|
|
this.off(doc, 'touchend', this.handleMouseUp);
|
|
};
|
|
|
|
/**
|
|
* Handle `mousedown` or `touchstart` events on the `VolumeControl`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* `mousedown` or `touchstart` event that triggered this function
|
|
*
|
|
* @listens mousedown
|
|
* @listens touchstart
|
|
*/
|
|
|
|
|
|
VolumeControl.prototype.handleMouseMove = function handleMouseMove(event) {
|
|
this.volumeBar.handleMouseMove(event);
|
|
};
|
|
|
|
return VolumeControl;
|
|
}(Component);
|
|
|
|
/**
|
|
* Default options for the `VolumeControl`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
VolumeControl.prototype.options_ = {
|
|
children: ['volumeBar']
|
|
};
|
|
|
|
Component.registerComponent('VolumeControl', VolumeControl);
|
|
|
|
/**
|
|
* @file mute-toggle.js
|
|
*/
|
|
/**
|
|
* A button component for muting the audio.
|
|
*
|
|
* @extends Button
|
|
*/
|
|
|
|
var MuteToggle = function (_Button) {
|
|
inherits(MuteToggle, _Button);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function MuteToggle(player, options) {
|
|
classCallCheck(this, MuteToggle);
|
|
|
|
// hide this control if volume support is missing
|
|
var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
|
|
|
|
checkVolumeSupport(_this, player);
|
|
|
|
_this.on(player, ['loadstart', 'volumechange'], _this.update);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
MuteToggle.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* This gets called when an `MuteToggle` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
MuteToggle.prototype.handleClick = function handleClick(event) {
|
|
var vol = this.player_.volume();
|
|
var lastVolume = this.player_.lastVolume_();
|
|
|
|
if (vol === 0) {
|
|
var volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume;
|
|
|
|
this.player_.volume(volumeToSet);
|
|
this.player_.muted(false);
|
|
} else {
|
|
this.player_.muted(this.player_.muted() ? false : true);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Update the `MuteToggle` button based on the state of `volume` and `muted`
|
|
* on the player.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The {@link Player#loadstart} event if this function was called
|
|
* through an event.
|
|
*
|
|
* @listens Player#loadstart
|
|
* @listens Player#volumechange
|
|
*/
|
|
|
|
|
|
MuteToggle.prototype.update = function update(event) {
|
|
this.updateIcon_();
|
|
this.updateControlText_();
|
|
};
|
|
|
|
/**
|
|
* Update the appearance of the `MuteToggle` icon.
|
|
*
|
|
* Possible states (given `level` variable below):
|
|
* - 0: crossed out
|
|
* - 1: zero bars of volume
|
|
* - 2: one bar of volume
|
|
* - 3: two bars of volume
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
MuteToggle.prototype.updateIcon_ = function updateIcon_() {
|
|
var vol = this.player_.volume();
|
|
var level = 3;
|
|
|
|
if (vol === 0 || this.player_.muted()) {
|
|
level = 0;
|
|
} else if (vol < 0.33) {
|
|
level = 1;
|
|
} else if (vol < 0.67) {
|
|
level = 2;
|
|
}
|
|
|
|
// TODO improve muted icon classes
|
|
for (var i = 0; i < 4; i++) {
|
|
removeClass(this.el_, 'vjs-vol-' + i);
|
|
}
|
|
addClass(this.el_, 'vjs-vol-' + level);
|
|
};
|
|
|
|
/**
|
|
* If `muted` has changed on the player, update the control text
|
|
* (`title` attribute on `vjs-mute-control` element and content of
|
|
* `vjs-control-text` element).
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
MuteToggle.prototype.updateControlText_ = function updateControlText_() {
|
|
var soundOff = this.player_.muted() || this.player_.volume() === 0;
|
|
var text = soundOff ? 'Unmute' : 'Mute';
|
|
|
|
if (this.controlText() !== text) {
|
|
this.controlText(text);
|
|
}
|
|
};
|
|
|
|
return MuteToggle;
|
|
}(Button);
|
|
|
|
/**
|
|
* The text that should display over the `MuteToggle`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
MuteToggle.prototype.controlText_ = 'Mute';
|
|
|
|
Component.registerComponent('MuteToggle', MuteToggle);
|
|
|
|
/**
|
|
* @file volume-control.js
|
|
*/
|
|
// Required children
|
|
/**
|
|
* A Component to contain the MuteToggle and VolumeControl so that
|
|
* they can work together.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var VolumePanel = function (_Component) {
|
|
inherits(VolumePanel, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function VolumePanel(player) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
classCallCheck(this, VolumePanel);
|
|
|
|
if (typeof options.inline !== 'undefined') {
|
|
options.inline = options.inline;
|
|
} else {
|
|
options.inline = true;
|
|
}
|
|
|
|
// pass the inline option down to the VolumeControl as vertical if
|
|
// the VolumeControl is on.
|
|
if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) {
|
|
options.volumeControl = options.volumeControl || {};
|
|
options.volumeControl.vertical = !options.inline;
|
|
}
|
|
|
|
// hide this control if volume support is missing
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
checkVolumeSupport(_this, player);
|
|
|
|
// while the slider is active (the mouse has been pressed down and
|
|
// is dragging) or in focus we do not want to hide the VolumeBar
|
|
_this.on(_this.volumeControl, ['slideractive'], _this.sliderActive_);
|
|
_this.on(_this.muteToggle, 'focus', _this.sliderActive_);
|
|
|
|
_this.on(_this.volumeControl, ['sliderinactive'], _this.sliderInactive_);
|
|
_this.on(_this.muteToggle, 'blur', _this.sliderInactive_);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Add vjs-slider-active class to the VolumePanel
|
|
*
|
|
* @listens VolumeControl#slideractive
|
|
* @private
|
|
*/
|
|
|
|
|
|
VolumePanel.prototype.sliderActive_ = function sliderActive_() {
|
|
this.addClass('vjs-slider-active');
|
|
};
|
|
|
|
/**
|
|
* Removes vjs-slider-active class to the VolumePanel
|
|
*
|
|
* @listens VolumeControl#sliderinactive
|
|
* @private
|
|
*/
|
|
|
|
|
|
VolumePanel.prototype.sliderInactive_ = function sliderInactive_() {
|
|
this.removeClass('vjs-slider-active');
|
|
};
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
VolumePanel.prototype.createEl = function createEl() {
|
|
var orientationClass = 'vjs-volume-panel-horizontal';
|
|
|
|
if (!this.options_.inline) {
|
|
orientationClass = 'vjs-volume-panel-vertical';
|
|
}
|
|
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-volume-panel vjs-control ' + orientationClass
|
|
});
|
|
};
|
|
|
|
return VolumePanel;
|
|
}(Component);
|
|
|
|
/**
|
|
* Default options for the `VolumeControl`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
VolumePanel.prototype.options_ = {
|
|
children: ['muteToggle', 'volumeControl']
|
|
};
|
|
|
|
Component.registerComponent('VolumePanel', VolumePanel);
|
|
|
|
/**
|
|
* @file menu.js
|
|
*/
|
|
/**
|
|
* The Menu component is used to build popup menus, including subtitle and
|
|
* captions selection menus.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var Menu = function (_Component) {
|
|
inherits(Menu, _Component);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* the player that this component should attach to
|
|
*
|
|
* @param {Object} [options]
|
|
* Object of option names and values
|
|
*
|
|
*/
|
|
function Menu(player, options) {
|
|
classCallCheck(this, Menu);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
if (options) {
|
|
_this.menuButton_ = options.menuButton;
|
|
}
|
|
|
|
_this.focusedChild_ = -1;
|
|
|
|
_this.on('keydown', _this.handleKeyPress);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Add a {@link MenuItem} to the menu.
|
|
*
|
|
* @param {Object|string} component
|
|
* The name or instance of the `MenuItem` to add.
|
|
*
|
|
*/
|
|
|
|
|
|
Menu.prototype.addItem = function addItem(component) {
|
|
this.addChild(component);
|
|
component.on('click', bind(this, function (event) {
|
|
// Unpress the associated MenuButton, and move focus back to it
|
|
if (this.menuButton_) {
|
|
this.menuButton_.unpressButton();
|
|
|
|
// don't focus menu button if item is a caption settings item
|
|
// because focus will move elsewhere and it logs an error on IE8
|
|
if (component.name() !== 'CaptionSettingsMenuItem') {
|
|
this.menuButton_.focus();
|
|
}
|
|
}
|
|
}));
|
|
};
|
|
|
|
/**
|
|
* Create the `Menu`s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* the element that was created
|
|
*/
|
|
|
|
|
|
Menu.prototype.createEl = function createEl$$1() {
|
|
var contentElType = this.options_.contentElType || 'ul';
|
|
|
|
this.contentEl_ = createEl(contentElType, {
|
|
className: 'vjs-menu-content'
|
|
});
|
|
|
|
this.contentEl_.setAttribute('role', 'menu');
|
|
|
|
var el = _Component.prototype.createEl.call(this, 'div', {
|
|
append: this.contentEl_,
|
|
className: 'vjs-menu'
|
|
});
|
|
|
|
el.appendChild(this.contentEl_);
|
|
|
|
// Prevent clicks from bubbling up. Needed for Menu Buttons,
|
|
// where a click on the parent is significant
|
|
on(el, 'click', function (event) {
|
|
event.preventDefault();
|
|
event.stopImmediatePropagation();
|
|
});
|
|
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* Handle a `keydown` event on this menu. This listener is added in the constructor.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* A `keydown` event that happened on the menu.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
|
|
|
|
Menu.prototype.handleKeyPress = function handleKeyPress(event) {
|
|
// Left and Down Arrows
|
|
if (event.which === 37 || event.which === 40) {
|
|
event.preventDefault();
|
|
this.stepForward();
|
|
|
|
// Up and Right Arrows
|
|
} else if (event.which === 38 || event.which === 39) {
|
|
event.preventDefault();
|
|
this.stepBack();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Move to next (lower) menu item for keyboard users.
|
|
*/
|
|
|
|
|
|
Menu.prototype.stepForward = function stepForward() {
|
|
var stepChild = 0;
|
|
|
|
if (this.focusedChild_ !== undefined) {
|
|
stepChild = this.focusedChild_ + 1;
|
|
}
|
|
this.focus(stepChild);
|
|
};
|
|
|
|
/**
|
|
* Move to previous (higher) menu item for keyboard users.
|
|
*/
|
|
|
|
|
|
Menu.prototype.stepBack = function stepBack() {
|
|
var stepChild = 0;
|
|
|
|
if (this.focusedChild_ !== undefined) {
|
|
stepChild = this.focusedChild_ - 1;
|
|
}
|
|
this.focus(stepChild);
|
|
};
|
|
|
|
/**
|
|
* Set focus on a {@link MenuItem} in the `Menu`.
|
|
*
|
|
* @param {Object|string} [item=0]
|
|
* Index of child item set focus on.
|
|
*/
|
|
|
|
|
|
Menu.prototype.focus = function focus() {
|
|
var item = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
|
|
|
|
var children = this.children().slice();
|
|
var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className);
|
|
|
|
if (haveTitle) {
|
|
children.shift();
|
|
}
|
|
|
|
if (children.length > 0) {
|
|
if (item < 0) {
|
|
item = 0;
|
|
} else if (item >= children.length) {
|
|
item = children.length - 1;
|
|
}
|
|
|
|
this.focusedChild_ = item;
|
|
|
|
children[item].el_.focus();
|
|
}
|
|
};
|
|
|
|
return Menu;
|
|
}(Component);
|
|
|
|
Component.registerComponent('Menu', Menu);
|
|
|
|
/**
|
|
* @file menu-button.js
|
|
*/
|
|
/**
|
|
* A `MenuButton` class for any popup {@link Menu}.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var MenuButton = function (_Component) {
|
|
inherits(MenuButton, _Component);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function MenuButton(player) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
classCallCheck(this, MenuButton);
|
|
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
|
|
|
|
_this.menuButton_ = new Button(player, options);
|
|
|
|
_this.menuButton_.controlText(_this.controlText_);
|
|
_this.menuButton_.el_.setAttribute('aria-haspopup', 'true');
|
|
|
|
// Add buildCSSClass values to the button, not the wrapper
|
|
var buttonClass = Button.prototype.buildCSSClass();
|
|
|
|
_this.menuButton_.el_.className = _this.buildCSSClass() + ' ' + buttonClass;
|
|
_this.menuButton_.removeClass('vjs-control');
|
|
|
|
_this.addChild(_this.menuButton_);
|
|
|
|
_this.update();
|
|
|
|
_this.enabled_ = true;
|
|
|
|
_this.on(_this.menuButton_, 'tap', _this.handleClick);
|
|
_this.on(_this.menuButton_, 'click', _this.handleClick);
|
|
_this.on(_this.menuButton_, 'focus', _this.handleFocus);
|
|
_this.on(_this.menuButton_, 'blur', _this.handleBlur);
|
|
|
|
_this.on('keydown', _this.handleSubmenuKeyPress);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Update the menu based on the current state of its items.
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.update = function update() {
|
|
var menu = this.createMenu();
|
|
|
|
if (this.menu) {
|
|
this.removeChild(this.menu);
|
|
}
|
|
|
|
this.menu = menu;
|
|
this.addChild(menu);
|
|
|
|
/**
|
|
* Track the state of the menu button
|
|
*
|
|
* @type {Boolean}
|
|
* @private
|
|
*/
|
|
this.buttonPressed_ = false;
|
|
this.menuButton_.el_.setAttribute('aria-expanded', 'false');
|
|
|
|
if (this.items && this.items.length <= this.hideThreshold_) {
|
|
this.hide();
|
|
} else {
|
|
this.show();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Create the menu and add all items to it.
|
|
*
|
|
* @return {Menu}
|
|
* The constructed menu
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.createMenu = function createMenu() {
|
|
var menu = new Menu(this.player_, { menuButton: this });
|
|
|
|
/**
|
|
* Hide the menu if the number of items is less than or equal to this threshold. This defaults
|
|
* to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list
|
|
* it here because every time we run `createMenu` we need to reset the value.
|
|
*
|
|
* @protected
|
|
* @type {Number}
|
|
*/
|
|
this.hideThreshold_ = 0;
|
|
|
|
// Add a title list item to the top
|
|
if (this.options_.title) {
|
|
var title = createEl('li', {
|
|
className: 'vjs-menu-title',
|
|
innerHTML: toTitleCase(this.options_.title),
|
|
tabIndex: -1
|
|
});
|
|
|
|
this.hideThreshold_ += 1;
|
|
|
|
menu.children_.unshift(title);
|
|
prependTo(title, menu.contentEl());
|
|
}
|
|
|
|
this.items = this.createItems();
|
|
|
|
if (this.items) {
|
|
// Add menu items to the menu
|
|
for (var i = 0; i < this.items.length; i++) {
|
|
menu.addItem(this.items[i]);
|
|
}
|
|
}
|
|
|
|
return menu;
|
|
};
|
|
|
|
/**
|
|
* Create the list of menu items. Specific to each subclass.
|
|
*
|
|
* @abstract
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.createItems = function createItems() {};
|
|
|
|
/**
|
|
* Create the `MenuButtons`s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.createEl = function createEl$$1() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: this.buildWrapperCSSClass()
|
|
}, {});
|
|
};
|
|
|
|
/**
|
|
* Allow sub components to stack CSS class names for the wrapper element
|
|
*
|
|
* @return {string}
|
|
* The constructed wrapper DOM `className`
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
var menuButtonClass = 'vjs-menu-button';
|
|
|
|
// If the inline option is passed, we want to use different styles altogether.
|
|
if (this.options_.inline === true) {
|
|
menuButtonClass += '-inline';
|
|
} else {
|
|
menuButtonClass += '-popup';
|
|
}
|
|
|
|
// TODO: Fix the CSS so that this isn't necessary
|
|
var buttonClass = Button.prototype.buildCSSClass();
|
|
|
|
return 'vjs-menu-button ' + menuButtonClass + ' ' + buttonClass + ' ' + _Component.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.buildCSSClass = function buildCSSClass() {
|
|
var menuButtonClass = 'vjs-menu-button';
|
|
|
|
// If the inline option is passed, we want to use different styles altogether.
|
|
if (this.options_.inline === true) {
|
|
menuButtonClass += '-inline';
|
|
} else {
|
|
menuButtonClass += '-popup';
|
|
}
|
|
|
|
return 'vjs-menu-button ' + menuButtonClass + ' ' + _Component.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Get or set the localized control text that will be used for accessibility.
|
|
*
|
|
* > NOTE: This will come from the internal `menuButton_` element.
|
|
*
|
|
* @param {string} [text]
|
|
* Control text for element.
|
|
*
|
|
* @param {Element} [el=this.menuButton_.el()]
|
|
* Element to set the title on.
|
|
*
|
|
* @return {string}
|
|
* - The control text when getting
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.controlText = function controlText(text) {
|
|
var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.menuButton_.el();
|
|
|
|
return this.menuButton_.controlText(text, el);
|
|
};
|
|
|
|
/**
|
|
* Handle a click on a `MenuButton`.
|
|
* See {@link ClickableComponent#handleClick} for instances where this is called.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.handleClick = function handleClick(event) {
|
|
// When you click the button it adds focus, which will show the menu.
|
|
// So we'll remove focus when the mouse leaves the button. Focus is needed
|
|
// for tab navigation.
|
|
|
|
this.one(this.menu.contentEl(), 'mouseleave', bind(this, function (e) {
|
|
this.unpressButton();
|
|
this.el_.blur();
|
|
}));
|
|
if (this.buttonPressed_) {
|
|
this.unpressButton();
|
|
} else {
|
|
this.pressButton();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set the focus to the actual button, not to this element
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.focus = function focus() {
|
|
this.menuButton_.focus();
|
|
};
|
|
|
|
/**
|
|
* Remove the focus from the actual button, not this element
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.blur = function blur() {
|
|
this.menuButton_.blur();
|
|
};
|
|
|
|
/**
|
|
* This gets called when a `MenuButton` gains focus via a `focus` event.
|
|
* Turns on listening for `keydown` events. When they happen it
|
|
* calls `this.handleKeyPress`.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `focus` event that caused this function to be called.
|
|
*
|
|
* @listens focus
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.handleFocus = function handleFocus() {
|
|
on(document_1, 'keydown', bind(this, this.handleKeyPress));
|
|
};
|
|
|
|
/**
|
|
* Called when a `MenuButton` loses focus. Turns off the listener for
|
|
* `keydown` events. Which Stops `this.handleKeyPress` from getting called.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `blur` event that caused this function to be called.
|
|
*
|
|
* @listens blur
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.handleBlur = function handleBlur() {
|
|
off(document_1, 'keydown', bind(this, this.handleKeyPress));
|
|
};
|
|
|
|
/**
|
|
* Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
|
|
* {@link ClickableComponent#handleKeyPress} for instances where this is called.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown` event that caused this function to be called.
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.handleKeyPress = function handleKeyPress(event) {
|
|
|
|
// Escape (27) key or Tab (9) key unpress the 'button'
|
|
if (event.which === 27 || event.which === 9) {
|
|
if (this.buttonPressed_) {
|
|
this.unpressButton();
|
|
}
|
|
// Don't preventDefault for Tab key - we still want to lose focus
|
|
if (event.which !== 9) {
|
|
event.preventDefault();
|
|
// Set focus back to the menu button's button
|
|
this.menuButton_.el_.focus();
|
|
}
|
|
// Up (38) key or Down (40) key press the 'button'
|
|
} else if (event.which === 38 || event.which === 40) {
|
|
if (!this.buttonPressed_) {
|
|
this.pressButton();
|
|
event.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handle a `keydown` event on a sub-menu. The listener for this is added in
|
|
* the constructor.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* Key press event
|
|
*
|
|
* @listens keydown
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {
|
|
|
|
// Escape (27) key or Tab (9) key unpress the 'button'
|
|
if (event.which === 27 || event.which === 9) {
|
|
if (this.buttonPressed_) {
|
|
this.unpressButton();
|
|
}
|
|
// Don't preventDefault for Tab key - we still want to lose focus
|
|
if (event.which !== 9) {
|
|
event.preventDefault();
|
|
// Set focus back to the menu button's button
|
|
this.menuButton_.el_.focus();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Put the current `MenuButton` into a pressed state.
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.pressButton = function pressButton() {
|
|
if (this.enabled_) {
|
|
this.buttonPressed_ = true;
|
|
this.menu.lockShowing();
|
|
this.menuButton_.el_.setAttribute('aria-expanded', 'true');
|
|
// set the focus into the submenu
|
|
this.menu.focus();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Take the current `MenuButton` out of a pressed state.
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.unpressButton = function unpressButton() {
|
|
if (this.enabled_) {
|
|
this.buttonPressed_ = false;
|
|
this.menu.unlockShowing();
|
|
this.menuButton_.el_.setAttribute('aria-expanded', 'false');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Disable the `MenuButton`. Don't allow it to be clicked.
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.disable = function disable() {
|
|
this.unpressButton();
|
|
|
|
this.enabled_ = false;
|
|
this.addClass('vjs-disabled');
|
|
|
|
this.menuButton_.disable();
|
|
};
|
|
|
|
/**
|
|
* Enable the `MenuButton`. Allow it to be clicked.
|
|
*/
|
|
|
|
|
|
MenuButton.prototype.enable = function enable() {
|
|
this.enabled_ = true;
|
|
this.removeClass('vjs-disabled');
|
|
|
|
this.menuButton_.enable();
|
|
};
|
|
|
|
return MenuButton;
|
|
}(Component);
|
|
|
|
Component.registerComponent('MenuButton', MenuButton);
|
|
|
|
/**
|
|
* @file track-button.js
|
|
*/
|
|
/**
|
|
* The base class for buttons that toggle specific track types (e.g. subtitles).
|
|
*
|
|
* @extends MenuButton
|
|
*/
|
|
|
|
var TrackButton = function (_MenuButton) {
|
|
inherits(TrackButton, _MenuButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function TrackButton(player, options) {
|
|
classCallCheck(this, TrackButton);
|
|
|
|
var tracks = options.tracks;
|
|
|
|
var _this = possibleConstructorReturn(this, _MenuButton.call(this, player, options));
|
|
|
|
if (_this.items.length <= 1) {
|
|
_this.hide();
|
|
}
|
|
|
|
if (!tracks) {
|
|
return possibleConstructorReturn(_this);
|
|
}
|
|
|
|
var updateHandler = bind(_this, _this.update);
|
|
|
|
tracks.addEventListener('removetrack', updateHandler);
|
|
tracks.addEventListener('addtrack', updateHandler);
|
|
_this.player_.on('ready', updateHandler);
|
|
|
|
_this.player_.on('dispose', function () {
|
|
tracks.removeEventListener('removetrack', updateHandler);
|
|
tracks.removeEventListener('addtrack', updateHandler);
|
|
});
|
|
return _this;
|
|
}
|
|
|
|
return TrackButton;
|
|
}(MenuButton);
|
|
|
|
Component.registerComponent('TrackButton', TrackButton);
|
|
|
|
/**
|
|
* @file menu-item.js
|
|
*/
|
|
/**
|
|
* The component for a menu item. `<li>`
|
|
*
|
|
* @extends ClickableComponent
|
|
*/
|
|
|
|
var MenuItem = function (_ClickableComponent) {
|
|
inherits(MenuItem, _ClickableComponent);
|
|
|
|
/**
|
|
* Creates an instance of the this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*
|
|
*/
|
|
function MenuItem(player, options) {
|
|
classCallCheck(this, MenuItem);
|
|
|
|
var _this = possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
|
|
|
|
_this.selectable = options.selectable;
|
|
|
|
_this.selected(options.selected);
|
|
|
|
if (_this.selectable) {
|
|
// TODO: May need to be either menuitemcheckbox or menuitemradio,
|
|
// and may need logical grouping of menu items.
|
|
_this.el_.setAttribute('role', 'menuitemcheckbox');
|
|
} else {
|
|
_this.el_.setAttribute('role', 'menuitem');
|
|
}
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `MenuItem's DOM element
|
|
*
|
|
* @param {string} [type=li]
|
|
* Element's node type, not actually used, always set to `li`.
|
|
*
|
|
* @param {Object} [props={}]
|
|
* An object of properties that should be set on the element
|
|
*
|
|
* @param {Object} [attrs={}]
|
|
* An object of attributes that should be set on the element
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
|
|
|
|
MenuItem.prototype.createEl = function createEl(type, props, attrs) {
|
|
// The control is textual, not just an icon
|
|
this.nonIconControl = true;
|
|
|
|
return _ClickableComponent.prototype.createEl.call(this, 'li', assign({
|
|
className: 'vjs-menu-item',
|
|
innerHTML: '<span class="vjs-menu-item-text">' + this.localize(this.options_.label) + '</span>',
|
|
tabIndex: -1
|
|
}, props), attrs);
|
|
};
|
|
|
|
/**
|
|
* Any click on a `MenuItem` puts int into the selected state.
|
|
* See {@link ClickableComponent#handleClick} for instances where this is called.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
MenuItem.prototype.handleClick = function handleClick(event) {
|
|
this.selected(true);
|
|
};
|
|
|
|
/**
|
|
* Set the state for this menu item as selected or not.
|
|
*
|
|
* @param {boolean} selected
|
|
* if the menu item is selected or not
|
|
*/
|
|
|
|
|
|
MenuItem.prototype.selected = function selected(_selected) {
|
|
if (this.selectable) {
|
|
if (_selected) {
|
|
this.addClass('vjs-selected');
|
|
this.el_.setAttribute('aria-checked', 'true');
|
|
// aria-checked isn't fully supported by browsers/screen readers,
|
|
// so indicate selected state to screen reader in the control text.
|
|
this.controlText(', selected');
|
|
} else {
|
|
this.removeClass('vjs-selected');
|
|
this.el_.setAttribute('aria-checked', 'false');
|
|
// Indicate un-selected state to screen reader
|
|
// Note that a space clears out the selected state text
|
|
this.controlText(' ');
|
|
}
|
|
}
|
|
};
|
|
|
|
return MenuItem;
|
|
}(ClickableComponent);
|
|
|
|
Component.registerComponent('MenuItem', MenuItem);
|
|
|
|
/**
|
|
* @file text-track-menu-item.js
|
|
*/
|
|
/**
|
|
* The specific menu item type for selecting a language within a text track kind
|
|
*
|
|
* @extends MenuItem
|
|
*/
|
|
|
|
var TextTrackMenuItem = function (_MenuItem) {
|
|
inherits(TextTrackMenuItem, _MenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function TextTrackMenuItem(player, options) {
|
|
classCallCheck(this, TextTrackMenuItem);
|
|
|
|
var track = options.track;
|
|
var tracks = player.textTracks();
|
|
|
|
// Modify options for parent MenuItem class's init.
|
|
options.label = track.label || track.language || 'Unknown';
|
|
options.selected = track.mode === 'showing';
|
|
|
|
var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
|
|
|
|
_this.track = track;
|
|
var changeHandler = bind(_this, _this.handleTracksChange);
|
|
var selectedLanguageChangeHandler = bind(_this, _this.handleSelectedLanguageChange);
|
|
|
|
player.on(['loadstart', 'texttrackchange'], changeHandler);
|
|
tracks.addEventListener('change', changeHandler);
|
|
tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
|
|
_this.on('dispose', function () {
|
|
tracks.removeEventListener('change', changeHandler);
|
|
tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
|
|
});
|
|
|
|
// iOS7 doesn't dispatch change events to TextTrackLists when an
|
|
// associated track's mode changes. Without something like
|
|
// Object.observe() (also not present on iOS7), it's not
|
|
// possible to detect changes to the mode attribute and polyfill
|
|
// the change event. As a poor substitute, we manually dispatch
|
|
// change events whenever the controls modify the mode.
|
|
if (tracks.onchange === undefined) {
|
|
var event = void 0;
|
|
|
|
_this.on(['tap', 'click'], function () {
|
|
if (_typeof(window_1.Event) !== 'object') {
|
|
// Android 2.3 throws an Illegal Constructor error for window.Event
|
|
try {
|
|
event = new window_1.Event('change');
|
|
} catch (err) {
|
|
// continue regardless of error
|
|
}
|
|
}
|
|
|
|
if (!event) {
|
|
event = document_1.createEvent('Event');
|
|
event.initEvent('change', true, true);
|
|
}
|
|
|
|
tracks.dispatchEvent(event);
|
|
});
|
|
}
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* This gets called when an `TextTrackMenuItem` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
TextTrackMenuItem.prototype.handleClick = function handleClick(event) {
|
|
var kind = this.track.kind;
|
|
var kinds = this.track.kinds;
|
|
var tracks = this.player_.textTracks();
|
|
|
|
if (!kinds) {
|
|
kinds = [kind];
|
|
}
|
|
|
|
_MenuItem.prototype.handleClick.call(this, event);
|
|
|
|
if (!tracks) {
|
|
return;
|
|
}
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i];
|
|
|
|
if (track === this.track && kinds.indexOf(track.kind) > -1) {
|
|
if (track.mode !== 'showing') {
|
|
track.mode = 'showing';
|
|
}
|
|
} else if (track.mode !== 'disabled') {
|
|
track.mode = 'disabled';
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handle text track list change
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The `change` event that caused this function to be called.
|
|
*
|
|
* @listens TextTrackList#change
|
|
*/
|
|
|
|
|
|
TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
|
|
this.selected(this.track.mode === 'showing');
|
|
};
|
|
|
|
TextTrackMenuItem.prototype.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
|
|
if (this.track.mode === 'showing') {
|
|
var selectedLanguage = this.player_.cache_.selectedLanguage;
|
|
|
|
// Don't replace the kind of track across the same language
|
|
if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) {
|
|
return;
|
|
}
|
|
|
|
this.player_.cache_.selectedLanguage = {
|
|
enabled: true,
|
|
language: this.track.language,
|
|
kind: this.track.kind
|
|
};
|
|
}
|
|
};
|
|
|
|
return TextTrackMenuItem;
|
|
}(MenuItem);
|
|
|
|
Component.registerComponent('TextTrackMenuItem', TextTrackMenuItem);
|
|
|
|
/**
|
|
* @file off-text-track-menu-item.js
|
|
*/
|
|
/**
|
|
* A special menu item for turning of a specific type of text track
|
|
*
|
|
* @extends TextTrackMenuItem
|
|
*/
|
|
|
|
var OffTextTrackMenuItem = function (_TextTrackMenuItem) {
|
|
inherits(OffTextTrackMenuItem, _TextTrackMenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function OffTextTrackMenuItem(player, options) {
|
|
classCallCheck(this, OffTextTrackMenuItem);
|
|
|
|
// Create pseudo track info
|
|
// Requires options['kind']
|
|
options.track = {
|
|
player: player,
|
|
kind: options.kind,
|
|
kinds: options.kinds,
|
|
'default': false,
|
|
mode: 'disabled'
|
|
};
|
|
|
|
if (!options.kinds) {
|
|
options.kinds = [options.kind];
|
|
}
|
|
|
|
if (options.label) {
|
|
options.track.label = options.label;
|
|
} else {
|
|
options.track.label = options.kinds.join(' and ') + ' off';
|
|
}
|
|
|
|
// MenuItem is selectable
|
|
options.selectable = true;
|
|
|
|
var _this = possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));
|
|
|
|
_this.selected(true);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Handle text track change
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to run
|
|
*/
|
|
|
|
|
|
OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
|
|
var tracks = this.player().textTracks();
|
|
var selected = true;
|
|
|
|
for (var i = 0, l = tracks.length; i < l; i++) {
|
|
var track = tracks[i];
|
|
|
|
if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') {
|
|
selected = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
this.selected(selected);
|
|
};
|
|
|
|
OffTextTrackMenuItem.prototype.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
|
|
var tracks = this.player().textTracks();
|
|
var allHidden = true;
|
|
|
|
for (var i = 0, l = tracks.length; i < l; i++) {
|
|
var track = tracks[i];
|
|
|
|
if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') {
|
|
allHidden = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (allHidden) {
|
|
this.player_.cache_.selectedLanguage = {
|
|
enabled: false
|
|
};
|
|
}
|
|
};
|
|
|
|
return OffTextTrackMenuItem;
|
|
}(TextTrackMenuItem);
|
|
|
|
Component.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
|
|
|
|
/**
|
|
* @file text-track-button.js
|
|
*/
|
|
/**
|
|
* The base class for buttons that toggle specific text track types (e.g. subtitles)
|
|
*
|
|
* @extends MenuButton
|
|
*/
|
|
|
|
var TextTrackButton = function (_TrackButton) {
|
|
inherits(TextTrackButton, _TrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function TextTrackButton(player) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
classCallCheck(this, TextTrackButton);
|
|
|
|
options.tracks = player.textTracks();
|
|
|
|
return possibleConstructorReturn(this, _TrackButton.call(this, player, options));
|
|
}
|
|
|
|
/**
|
|
* Create a menu item for each text track
|
|
*
|
|
* @param {TextTrackMenuItem[]} [items=[]]
|
|
* Existing array of items to use during creation
|
|
*
|
|
* @return {TextTrackMenuItem[]}
|
|
* Array of menu items that were created
|
|
*/
|
|
|
|
|
|
TextTrackButton.prototype.createItems = function createItems() {
|
|
var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
|
|
var TrackMenuItem = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : TextTrackMenuItem;
|
|
|
|
|
|
// Label is an overide for the [track] off label
|
|
// USed to localise captions/subtitles
|
|
var label = void 0;
|
|
|
|
if (this.label_) {
|
|
label = this.label_ + ' off';
|
|
}
|
|
// Add an OFF menu item to turn all tracks off
|
|
items.push(new OffTextTrackMenuItem(this.player_, {
|
|
kinds: this.kinds_,
|
|
kind: this.kind_,
|
|
label: label
|
|
}));
|
|
|
|
this.hideThreshold_ += 1;
|
|
|
|
var tracks = this.player_.textTracks();
|
|
|
|
if (!Array.isArray(this.kinds_)) {
|
|
this.kinds_ = [this.kind_];
|
|
}
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i];
|
|
|
|
// only add tracks that are of an appropriate kind and have a label
|
|
if (this.kinds_.indexOf(track.kind) > -1) {
|
|
|
|
var item = new TrackMenuItem(this.player_, {
|
|
track: track,
|
|
// MenuItem is selectable
|
|
selectable: true
|
|
});
|
|
|
|
item.addClass('vjs-' + track.kind + '-menu-item');
|
|
items.push(item);
|
|
}
|
|
}
|
|
|
|
return items;
|
|
};
|
|
|
|
return TextTrackButton;
|
|
}(TrackButton);
|
|
|
|
Component.registerComponent('TextTrackButton', TextTrackButton);
|
|
|
|
/**
|
|
* @file chapters-track-menu-item.js
|
|
*/
|
|
/**
|
|
* The chapter track menu item
|
|
*
|
|
* @extends MenuItem
|
|
*/
|
|
|
|
var ChaptersTrackMenuItem = function (_MenuItem) {
|
|
inherits(ChaptersTrackMenuItem, _MenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function ChaptersTrackMenuItem(player, options) {
|
|
classCallCheck(this, ChaptersTrackMenuItem);
|
|
|
|
var track = options.track;
|
|
var cue = options.cue;
|
|
var currentTime = player.currentTime();
|
|
|
|
// Modify options for parent MenuItem class's init.
|
|
options.selectable = true;
|
|
options.label = cue.text;
|
|
options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
|
|
|
|
var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
|
|
|
|
_this.track = track;
|
|
_this.cue = cue;
|
|
track.addEventListener('cuechange', bind(_this, _this.update));
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* This gets called when an `ChaptersTrackMenuItem` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
ChaptersTrackMenuItem.prototype.handleClick = function handleClick(event) {
|
|
_MenuItem.prototype.handleClick.call(this);
|
|
this.player_.currentTime(this.cue.startTime);
|
|
this.update(this.cue.startTime);
|
|
};
|
|
|
|
/**
|
|
* Update chapter menu item
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `cuechange` event that caused this function to run.
|
|
*
|
|
* @listens TextTrack#cuechange
|
|
*/
|
|
|
|
|
|
ChaptersTrackMenuItem.prototype.update = function update(event) {
|
|
var cue = this.cue;
|
|
var currentTime = this.player_.currentTime();
|
|
|
|
// vjs.log(currentTime, cue.startTime);
|
|
this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
|
|
};
|
|
|
|
return ChaptersTrackMenuItem;
|
|
}(MenuItem);
|
|
|
|
Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
|
|
|
|
/**
|
|
* @file chapters-button.js
|
|
*/
|
|
/**
|
|
* The button component for toggling and selecting chapters
|
|
* Chapters act much differently than other text tracks
|
|
* Cues are navigation vs. other tracks of alternative languages
|
|
*
|
|
* @extends TextTrackButton
|
|
*/
|
|
|
|
var ChaptersButton = function (_TextTrackButton) {
|
|
inherits(ChaptersButton, _TextTrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function to call when this function is ready.
|
|
*/
|
|
function ChaptersButton(player, options, ready) {
|
|
classCallCheck(this, ChaptersButton);
|
|
return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
ChaptersButton.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
ChaptersButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Update the menu based on the current state of its items.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* An event that triggered this function to run.
|
|
*
|
|
* @listens TextTrackList#addtrack
|
|
* @listens TextTrackList#removetrack
|
|
* @listens TextTrackList#change
|
|
*/
|
|
|
|
|
|
ChaptersButton.prototype.update = function update(event) {
|
|
if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {
|
|
this.setTrack(this.findChaptersTrack());
|
|
}
|
|
_TextTrackButton.prototype.update.call(this);
|
|
};
|
|
|
|
/**
|
|
* Set the currently selected track for the chapters button.
|
|
*
|
|
* @param {TextTrack} track
|
|
* The new track to select. Nothing will change if this is the currently selected
|
|
* track.
|
|
*/
|
|
|
|
|
|
ChaptersButton.prototype.setTrack = function setTrack(track) {
|
|
if (this.track_ === track) {
|
|
return;
|
|
}
|
|
|
|
if (!this.updateHandler_) {
|
|
this.updateHandler_ = this.update.bind(this);
|
|
}
|
|
|
|
// here this.track_ refers to the old track instance
|
|
if (this.track_) {
|
|
var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
|
|
|
|
if (remoteTextTrackEl) {
|
|
remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
|
|
}
|
|
|
|
this.track_ = null;
|
|
}
|
|
|
|
this.track_ = track;
|
|
|
|
// here this.track_ refers to the new track instance
|
|
if (this.track_) {
|
|
this.track_.mode = 'hidden';
|
|
|
|
var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
|
|
|
|
if (_remoteTextTrackEl) {
|
|
_remoteTextTrackEl.addEventListener('load', this.updateHandler_);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Find the track object that is currently in use by this ChaptersButton
|
|
*
|
|
* @return {TextTrack|undefined}
|
|
* The current track or undefined if none was found.
|
|
*/
|
|
|
|
|
|
ChaptersButton.prototype.findChaptersTrack = function findChaptersTrack() {
|
|
var tracks = this.player_.textTracks() || [];
|
|
|
|
for (var i = tracks.length - 1; i >= 0; i--) {
|
|
// We will always choose the last track as our chaptersTrack
|
|
var track = tracks[i];
|
|
|
|
if (track.kind === this.kind_) {
|
|
return track;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get the caption for the ChaptersButton based on the track label. This will also
|
|
* use the current tracks localized kind as a fallback if a label does not exist.
|
|
*
|
|
* @return {string}
|
|
* The tracks current label or the localized track kind.
|
|
*/
|
|
|
|
|
|
ChaptersButton.prototype.getMenuCaption = function getMenuCaption() {
|
|
if (this.track_ && this.track_.label) {
|
|
return this.track_.label;
|
|
}
|
|
return this.localize(toTitleCase(this.kind_));
|
|
};
|
|
|
|
/**
|
|
* Create menu from chapter track
|
|
*
|
|
* @return {Menu}
|
|
* New menu for the chapter buttons
|
|
*/
|
|
|
|
|
|
ChaptersButton.prototype.createMenu = function createMenu() {
|
|
this.options_.title = this.getMenuCaption();
|
|
return _TextTrackButton.prototype.createMenu.call(this);
|
|
};
|
|
|
|
/**
|
|
* Create a menu item for each text track
|
|
*
|
|
* @return {TextTrackMenuItem[]}
|
|
* Array of menu items
|
|
*/
|
|
|
|
|
|
ChaptersButton.prototype.createItems = function createItems() {
|
|
var items = [];
|
|
|
|
if (!this.track_) {
|
|
return items;
|
|
}
|
|
|
|
var cues = this.track_.cues;
|
|
|
|
if (!cues) {
|
|
return items;
|
|
}
|
|
|
|
for (var i = 0, l = cues.length; i < l; i++) {
|
|
var cue = cues[i];
|
|
var mi = new ChaptersTrackMenuItem(this.player_, { track: this.track_, cue: cue });
|
|
|
|
items.push(mi);
|
|
}
|
|
|
|
return items;
|
|
};
|
|
|
|
return ChaptersButton;
|
|
}(TextTrackButton);
|
|
|
|
/**
|
|
* `kind` of TextTrack to look for to associate it with this menu.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
ChaptersButton.prototype.kind_ = 'chapters';
|
|
|
|
/**
|
|
* The text that should display over the `ChaptersButton`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
ChaptersButton.prototype.controlText_ = 'Chapters';
|
|
|
|
Component.registerComponent('ChaptersButton', ChaptersButton);
|
|
|
|
/**
|
|
* @file descriptions-button.js
|
|
*/
|
|
/**
|
|
* The button component for toggling and selecting descriptions
|
|
*
|
|
* @extends TextTrackButton
|
|
*/
|
|
|
|
var DescriptionsButton = function (_TextTrackButton) {
|
|
inherits(DescriptionsButton, _TextTrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function to call when this component is ready.
|
|
*/
|
|
function DescriptionsButton(player, options, ready) {
|
|
classCallCheck(this, DescriptionsButton);
|
|
|
|
var _this = possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
|
|
|
|
var tracks = player.textTracks();
|
|
var changeHandler = bind(_this, _this.handleTracksChange);
|
|
|
|
tracks.addEventListener('change', changeHandler);
|
|
_this.on('dispose', function () {
|
|
tracks.removeEventListener('change', changeHandler);
|
|
});
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Handle text track change
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* The event that caused this function to run
|
|
*
|
|
* @listens TextTrackList#change
|
|
*/
|
|
|
|
|
|
DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) {
|
|
var tracks = this.player().textTracks();
|
|
var disabled = false;
|
|
|
|
// Check whether a track of a different kind is showing
|
|
for (var i = 0, l = tracks.length; i < l; i++) {
|
|
var track = tracks[i];
|
|
|
|
if (track.kind !== this.kind_ && track.mode === 'showing') {
|
|
disabled = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If another track is showing, disable this menu button
|
|
if (disabled) {
|
|
this.disable();
|
|
} else {
|
|
this.enable();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
DescriptionsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
};
|
|
|
|
return DescriptionsButton;
|
|
}(TextTrackButton);
|
|
|
|
/**
|
|
* `kind` of TextTrack to look for to associate it with this menu.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
DescriptionsButton.prototype.kind_ = 'descriptions';
|
|
|
|
/**
|
|
* The text that should display over the `DescriptionsButton`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
DescriptionsButton.prototype.controlText_ = 'Descriptions';
|
|
|
|
Component.registerComponent('DescriptionsButton', DescriptionsButton);
|
|
|
|
/**
|
|
* @file subtitles-button.js
|
|
*/
|
|
/**
|
|
* The button component for toggling and selecting subtitles
|
|
*
|
|
* @extends TextTrackButton
|
|
*/
|
|
|
|
var SubtitlesButton = function (_TextTrackButton) {
|
|
inherits(SubtitlesButton, _TextTrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function to call when this component is ready.
|
|
*/
|
|
function SubtitlesButton(player, options, ready) {
|
|
classCallCheck(this, SubtitlesButton);
|
|
return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
SubtitlesButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
};
|
|
|
|
return SubtitlesButton;
|
|
}(TextTrackButton);
|
|
|
|
/**
|
|
* `kind` of TextTrack to look for to associate it with this menu.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
SubtitlesButton.prototype.kind_ = 'subtitles';
|
|
|
|
/**
|
|
* The text that should display over the `SubtitlesButton`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
SubtitlesButton.prototype.controlText_ = 'Subtitles';
|
|
|
|
Component.registerComponent('SubtitlesButton', SubtitlesButton);
|
|
|
|
/**
|
|
* @file caption-settings-menu-item.js
|
|
*/
|
|
/**
|
|
* The menu item for caption track settings menu
|
|
*
|
|
* @extends TextTrackMenuItem
|
|
*/
|
|
|
|
var CaptionSettingsMenuItem = function (_TextTrackMenuItem) {
|
|
inherits(CaptionSettingsMenuItem, _TextTrackMenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function CaptionSettingsMenuItem(player, options) {
|
|
classCallCheck(this, CaptionSettingsMenuItem);
|
|
|
|
options.track = {
|
|
player: player,
|
|
kind: options.kind,
|
|
label: options.kind + ' settings',
|
|
selectable: false,
|
|
'default': false,
|
|
mode: 'disabled'
|
|
};
|
|
|
|
// CaptionSettingsMenuItem has no concept of 'selected'
|
|
options.selectable = false;
|
|
|
|
options.name = 'CaptionSettingsMenuItem';
|
|
|
|
var _this = possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));
|
|
|
|
_this.addClass('vjs-texttrack-settings');
|
|
_this.controlText(', opens ' + options.kind + ' settings dialog');
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* This gets called when an `CaptionSettingsMenuItem` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
CaptionSettingsMenuItem.prototype.handleClick = function handleClick(event) {
|
|
this.player().getChild('textTrackSettings').open();
|
|
};
|
|
|
|
return CaptionSettingsMenuItem;
|
|
}(TextTrackMenuItem);
|
|
|
|
Component.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
|
|
|
|
/**
|
|
* @file captions-button.js
|
|
*/
|
|
/**
|
|
* The button component for toggling and selecting captions
|
|
*
|
|
* @extends TextTrackButton
|
|
*/
|
|
|
|
var CaptionsButton = function (_TextTrackButton) {
|
|
inherits(CaptionsButton, _TextTrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* The function to call when this component is ready.
|
|
*/
|
|
function CaptionsButton(player, options, ready) {
|
|
classCallCheck(this, CaptionsButton);
|
|
return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
CaptionsButton.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
CaptionsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return 'vjs-captions-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Create caption menu items
|
|
*
|
|
* @return {CaptionSettingsMenuItem[]}
|
|
* The array of current menu items.
|
|
*/
|
|
|
|
|
|
CaptionsButton.prototype.createItems = function createItems() {
|
|
var items = [];
|
|
|
|
if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks)) {
|
|
items.push(new CaptionSettingsMenuItem(this.player_, { kind: this.kind_ }));
|
|
|
|
this.hideThreshold_ += 1;
|
|
}
|
|
|
|
return _TextTrackButton.prototype.createItems.call(this, items);
|
|
};
|
|
|
|
return CaptionsButton;
|
|
}(TextTrackButton);
|
|
|
|
/**
|
|
* `kind` of TextTrack to look for to associate it with this menu.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
CaptionsButton.prototype.kind_ = 'captions';
|
|
|
|
/**
|
|
* The text that should display over the `CaptionsButton`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
CaptionsButton.prototype.controlText_ = 'Captions';
|
|
|
|
Component.registerComponent('CaptionsButton', CaptionsButton);
|
|
|
|
/**
|
|
* @file subs-caps-menu-item.js
|
|
*/
|
|
/**
|
|
* SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles
|
|
* in the SubsCapsMenu.
|
|
*
|
|
* @extends TextTrackMenuItem
|
|
*/
|
|
|
|
var SubsCapsMenuItem = function (_TextTrackMenuItem) {
|
|
inherits(SubsCapsMenuItem, _TextTrackMenuItem);
|
|
|
|
function SubsCapsMenuItem() {
|
|
classCallCheck(this, SubsCapsMenuItem);
|
|
return possibleConstructorReturn(this, _TextTrackMenuItem.apply(this, arguments));
|
|
}
|
|
|
|
SubsCapsMenuItem.prototype.createEl = function createEl(type, props, attrs) {
|
|
var innerHTML = '<span class="vjs-menu-item-text">' + this.localize(this.options_.label);
|
|
|
|
if (this.options_.track.kind === 'captions') {
|
|
innerHTML += '\n <span aria-hidden="true" class="vjs-icon-placeholder"></span>\n <span class="vjs-control-text"> ' + this.localize('Captions') + '</span>\n ';
|
|
}
|
|
|
|
innerHTML += '</span>';
|
|
|
|
var el = _TextTrackMenuItem.prototype.createEl.call(this, type, assign({
|
|
innerHTML: innerHTML
|
|
}, props), attrs);
|
|
|
|
return el;
|
|
};
|
|
|
|
return SubsCapsMenuItem;
|
|
}(TextTrackMenuItem);
|
|
|
|
Component.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem);
|
|
|
|
/**
|
|
* @file sub-caps-button.js
|
|
*/
|
|
/**
|
|
* The button component for toggling and selecting captions and/or subtitles
|
|
*
|
|
* @extends TextTrackButton
|
|
*/
|
|
|
|
var SubsCapsButton = function (_TextTrackButton) {
|
|
inherits(SubsCapsButton, _TextTrackButton);
|
|
|
|
function SubsCapsButton(player) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
classCallCheck(this, SubsCapsButton);
|
|
|
|
// Although North America uses "captions" in most cases for
|
|
// "captions and subtitles" other locales use "subtitles"
|
|
var _this = possibleConstructorReturn(this, _TextTrackButton.call(this, player, options));
|
|
|
|
_this.label_ = 'subtitles';
|
|
if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(_this.player_.language_) > -1) {
|
|
_this.label_ = 'captions';
|
|
}
|
|
_this.menuButton_.controlText(toTitleCase(_this.label_));
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
SubsCapsButton.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-subs-caps-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
SubsCapsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return 'vjs-subs-caps-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Create caption/subtitles menu items
|
|
*
|
|
* @return {CaptionSettingsMenuItem[]}
|
|
* The array of current menu items.
|
|
*/
|
|
|
|
|
|
SubsCapsButton.prototype.createItems = function createItems() {
|
|
var items = [];
|
|
|
|
if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks)) {
|
|
items.push(new CaptionSettingsMenuItem(this.player_, { kind: this.label_ }));
|
|
|
|
this.hideThreshold_ += 1;
|
|
}
|
|
|
|
items = _TextTrackButton.prototype.createItems.call(this, items, SubsCapsMenuItem);
|
|
return items;
|
|
};
|
|
|
|
return SubsCapsButton;
|
|
}(TextTrackButton);
|
|
|
|
/**
|
|
* `kind`s of TextTrack to look for to associate it with this menu.
|
|
*
|
|
* @type {array}
|
|
* @private
|
|
*/
|
|
|
|
|
|
SubsCapsButton.prototype.kinds_ = ['captions', 'subtitles'];
|
|
|
|
/**
|
|
* The text that should display over the `SubsCapsButton`s controls.
|
|
*
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
SubsCapsButton.prototype.controlText_ = 'Subtitles';
|
|
|
|
Component.registerComponent('SubsCapsButton', SubsCapsButton);
|
|
|
|
/**
|
|
* @file audio-track-menu-item.js
|
|
*/
|
|
/**
|
|
* An {@link AudioTrack} {@link MenuItem}
|
|
*
|
|
* @extends MenuItem
|
|
*/
|
|
|
|
var AudioTrackMenuItem = function (_MenuItem) {
|
|
inherits(AudioTrackMenuItem, _MenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function AudioTrackMenuItem(player, options) {
|
|
classCallCheck(this, AudioTrackMenuItem);
|
|
|
|
var track = options.track;
|
|
var tracks = player.audioTracks();
|
|
|
|
// Modify options for parent MenuItem class's init.
|
|
options.label = track.label || track.language || 'Unknown';
|
|
options.selected = track.enabled;
|
|
|
|
var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
|
|
|
|
_this.track = track;
|
|
|
|
var changeHandler = bind(_this, _this.handleTracksChange);
|
|
|
|
tracks.addEventListener('change', changeHandler);
|
|
_this.on('dispose', function () {
|
|
tracks.removeEventListener('change', changeHandler);
|
|
});
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
|
|
* for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
AudioTrackMenuItem.prototype.handleClick = function handleClick(event) {
|
|
var tracks = this.player_.audioTracks();
|
|
|
|
_MenuItem.prototype.handleClick.call(this, event);
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i];
|
|
|
|
track.enabled = track === this.track;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handle any {@link AudioTrack} change.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The {@link AudioTrackList#change} event that caused this to run.
|
|
*
|
|
* @listens AudioTrackList#change
|
|
*/
|
|
|
|
|
|
AudioTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
|
|
this.selected(this.track.enabled);
|
|
};
|
|
|
|
return AudioTrackMenuItem;
|
|
}(MenuItem);
|
|
|
|
Component.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
|
|
|
|
/**
|
|
* @file audio-track-button.js
|
|
*/
|
|
/**
|
|
* The base class for buttons that toggle specific {@link AudioTrack} types.
|
|
*
|
|
* @extends TrackButton
|
|
*/
|
|
|
|
var AudioTrackButton = function (_TrackButton) {
|
|
inherits(AudioTrackButton, _TrackButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options={}]
|
|
* The key/value store of player options.
|
|
*/
|
|
function AudioTrackButton(player) {
|
|
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
classCallCheck(this, AudioTrackButton);
|
|
|
|
options.tracks = player.audioTracks();
|
|
|
|
return possibleConstructorReturn(this, _TrackButton.call(this, player, options));
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
AudioTrackButton.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-audio-button ' + _TrackButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
AudioTrackButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return 'vjs-audio-button ' + _TrackButton.prototype.buildWrapperCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Create a menu item for each audio track
|
|
*
|
|
* @param {AudioTrackMenuItem[]} [items=[]]
|
|
* An array of existing menu items to use.
|
|
*
|
|
* @return {AudioTrackMenuItem[]}
|
|
* An array of menu items
|
|
*/
|
|
|
|
|
|
AudioTrackButton.prototype.createItems = function createItems() {
|
|
var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
|
|
|
|
// if there's only one audio track, there no point in showing it
|
|
this.hideThreshold_ = 1;
|
|
|
|
var tracks = this.player_.audioTracks();
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i];
|
|
|
|
items.push(new AudioTrackMenuItem(this.player_, {
|
|
track: track,
|
|
// MenuItem is selectable
|
|
selectable: true
|
|
}));
|
|
}
|
|
|
|
return items;
|
|
};
|
|
|
|
return AudioTrackButton;
|
|
}(TrackButton);
|
|
|
|
/**
|
|
* The text that should display over the `AudioTrackButton`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
AudioTrackButton.prototype.controlText_ = 'Audio Track';
|
|
Component.registerComponent('AudioTrackButton', AudioTrackButton);
|
|
|
|
/**
|
|
* @file playback-rate-menu-item.js
|
|
*/
|
|
/**
|
|
* The specific menu item type for selecting a playback rate.
|
|
*
|
|
* @extends MenuItem
|
|
*/
|
|
|
|
var PlaybackRateMenuItem = function (_MenuItem) {
|
|
inherits(PlaybackRateMenuItem, _MenuItem);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function PlaybackRateMenuItem(player, options) {
|
|
classCallCheck(this, PlaybackRateMenuItem);
|
|
|
|
var label = options.rate;
|
|
var rate = parseFloat(label, 10);
|
|
|
|
// Modify options for parent MenuItem class's init.
|
|
options.label = label;
|
|
options.selected = rate === 1;
|
|
options.selectable = true;
|
|
|
|
var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
|
|
|
|
_this.label = label;
|
|
_this.rate = rate;
|
|
|
|
_this.on(player, 'ratechange', _this.update);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* This gets called when an `PlaybackRateMenuItem` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuItem.prototype.handleClick = function handleClick(event) {
|
|
_MenuItem.prototype.handleClick.call(this);
|
|
this.player().playbackRate(this.rate);
|
|
};
|
|
|
|
/**
|
|
* Update the PlaybackRateMenuItem when the playbackrate changes.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `ratechange` event that caused this function to run.
|
|
*
|
|
* @listens Player#ratechange
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuItem.prototype.update = function update(event) {
|
|
this.selected(this.player().playbackRate() === this.rate);
|
|
};
|
|
|
|
return PlaybackRateMenuItem;
|
|
}(MenuItem);
|
|
|
|
/**
|
|
* The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuItem.prototype.contentElType = 'button';
|
|
|
|
Component.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
|
|
|
|
/**
|
|
* @file playback-rate-menu-button.js
|
|
*/
|
|
/**
|
|
* The component for controlling the playback rate.
|
|
*
|
|
* @extends MenuButton
|
|
*/
|
|
|
|
var PlaybackRateMenuButton = function (_MenuButton) {
|
|
inherits(PlaybackRateMenuButton, _MenuButton);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function PlaybackRateMenuButton(player, options) {
|
|
classCallCheck(this, PlaybackRateMenuButton);
|
|
|
|
var _this = possibleConstructorReturn(this, _MenuButton.call(this, player, options));
|
|
|
|
_this.updateVisibility();
|
|
_this.updateLabel();
|
|
|
|
_this.on(player, 'loadstart', _this.updateVisibility);
|
|
_this.on(player, 'ratechange', _this.updateLabel);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.createEl = function createEl$$1() {
|
|
var el = _MenuButton.prototype.createEl.call(this);
|
|
|
|
this.labelEl_ = createEl('div', {
|
|
className: 'vjs-playback-rate-value',
|
|
innerHTML: '1x'
|
|
});
|
|
|
|
el.appendChild(this.labelEl_);
|
|
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
PlaybackRateMenuButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
|
|
return 'vjs-playback-rate ' + _MenuButton.prototype.buildWrapperCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Create the playback rate menu
|
|
*
|
|
* @return {Menu}
|
|
* Menu object populated with {@link PlaybackRateMenuItem}s
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.createMenu = function createMenu() {
|
|
var menu = new Menu(this.player());
|
|
var rates = this.playbackRates();
|
|
|
|
if (rates) {
|
|
for (var i = rates.length - 1; i >= 0; i--) {
|
|
menu.addChild(new PlaybackRateMenuItem(this.player(), { rate: rates[i] + 'x' }));
|
|
}
|
|
}
|
|
|
|
return menu;
|
|
};
|
|
|
|
/**
|
|
* Updates ARIA accessibility attributes
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() {
|
|
// Current playback rate
|
|
this.el().setAttribute('aria-valuenow', this.player().playbackRate());
|
|
};
|
|
|
|
/**
|
|
* This gets called when an `PlaybackRateMenuButton` is "clicked". See
|
|
* {@link ClickableComponent} for more detailed information on what a click can be.
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The `keydown`, `tap`, or `click` event that caused this function to be
|
|
* called.
|
|
*
|
|
* @listens tap
|
|
* @listens click
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.handleClick = function handleClick(event) {
|
|
// select next rate option
|
|
var currentRate = this.player().playbackRate();
|
|
var rates = this.playbackRates();
|
|
|
|
// this will select first one if the last one currently selected
|
|
var newRate = rates[0];
|
|
|
|
for (var i = 0; i < rates.length; i++) {
|
|
if (rates[i] > currentRate) {
|
|
newRate = rates[i];
|
|
break;
|
|
}
|
|
}
|
|
this.player().playbackRate(newRate);
|
|
};
|
|
|
|
/**
|
|
* Get possible playback rates
|
|
*
|
|
* @return {Array}
|
|
* All possible playback rates
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() {
|
|
return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;
|
|
};
|
|
|
|
/**
|
|
* Get whether playback rates is supported by the tech
|
|
* and an array of playback rates exists
|
|
*
|
|
* @return {boolean}
|
|
* Whether changing playback rate is supported
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() {
|
|
return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
|
|
};
|
|
|
|
/**
|
|
* Hide playback rate controls when they're no playback rate options to select
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens Player#loadstart
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility(event) {
|
|
if (this.playbackRateSupported()) {
|
|
this.removeClass('vjs-hidden');
|
|
} else {
|
|
this.addClass('vjs-hidden');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Update button label when rate changed
|
|
*
|
|
* @param {EventTarget~Event} [event]
|
|
* The event that caused this function to run.
|
|
*
|
|
* @listens Player#ratechange
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.updateLabel = function updateLabel(event) {
|
|
if (this.playbackRateSupported()) {
|
|
this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
|
|
}
|
|
};
|
|
|
|
return PlaybackRateMenuButton;
|
|
}(MenuButton);
|
|
|
|
/**
|
|
* The text that should display over the `FullscreenToggle`s controls. Added for localization.
|
|
*
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
|
|
|
|
PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
|
|
|
|
Component.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
|
|
|
|
/**
|
|
* @file spacer.js
|
|
*/
|
|
/**
|
|
* Just an empty spacer element that can be used as an append point for plugins, etc.
|
|
* Also can be used to create space between elements when necessary.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var Spacer = function (_Component) {
|
|
inherits(Spacer, _Component);
|
|
|
|
function Spacer() {
|
|
classCallCheck(this, Spacer);
|
|
return possibleConstructorReturn(this, _Component.apply(this, arguments));
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
Spacer.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
Spacer.prototype.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: this.buildCSSClass()
|
|
});
|
|
};
|
|
|
|
return Spacer;
|
|
}(Component);
|
|
|
|
Component.registerComponent('Spacer', Spacer);
|
|
|
|
/**
|
|
* @file custom-control-spacer.js
|
|
*/
|
|
/**
|
|
* Spacer specifically meant to be used as an insertion point for new plugins, etc.
|
|
*
|
|
* @extends Spacer
|
|
*/
|
|
|
|
var CustomControlSpacer = function (_Spacer) {
|
|
inherits(CustomControlSpacer, _Spacer);
|
|
|
|
function CustomControlSpacer() {
|
|
classCallCheck(this, CustomControlSpacer);
|
|
return possibleConstructorReturn(this, _Spacer.apply(this, arguments));
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*/
|
|
CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
|
|
|
|
CustomControlSpacer.prototype.createEl = function createEl() {
|
|
var el = _Spacer.prototype.createEl.call(this, {
|
|
className: this.buildCSSClass()
|
|
});
|
|
|
|
// No-flex/table-cell mode requires there be some content
|
|
// in the cell to fill the remaining space of the table.
|
|
el.innerHTML = ' ';
|
|
return el;
|
|
};
|
|
|
|
return CustomControlSpacer;
|
|
}(Spacer);
|
|
|
|
Component.registerComponent('CustomControlSpacer', CustomControlSpacer);
|
|
|
|
/**
|
|
* @file control-bar.js
|
|
*/
|
|
// Required children
|
|
/**
|
|
* Container of main controls.
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var ControlBar = function (_Component) {
|
|
inherits(ControlBar, _Component);
|
|
|
|
function ControlBar() {
|
|
classCallCheck(this, ControlBar);
|
|
return possibleConstructorReturn(this, _Component.apply(this, arguments));
|
|
}
|
|
|
|
/**
|
|
* Create the `Component`'s DOM element
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*/
|
|
ControlBar.prototype.createEl = function createEl() {
|
|
return _Component.prototype.createEl.call(this, 'div', {
|
|
className: 'vjs-control-bar',
|
|
dir: 'ltr'
|
|
}, {
|
|
// The control bar is a group, but we don't aria-label it to avoid
|
|
// over-announcing by JAWS
|
|
role: 'group'
|
|
});
|
|
};
|
|
|
|
return ControlBar;
|
|
}(Component);
|
|
|
|
/**
|
|
* Default options for `ControlBar`
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
|
|
|
|
ControlBar.prototype.options_ = {
|
|
children: ['playToggle', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'fullscreenToggle']
|
|
};
|
|
|
|
Component.registerComponent('ControlBar', ControlBar);
|
|
|
|
/**
|
|
* @file error-display.js
|
|
*/
|
|
/**
|
|
* A display that indicates an error has occurred. This means that the video
|
|
* is unplayable.
|
|
*
|
|
* @extends ModalDialog
|
|
*/
|
|
|
|
var ErrorDisplay = function (_ModalDialog) {
|
|
inherits(ErrorDisplay, _ModalDialog);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function ErrorDisplay(player, options) {
|
|
classCallCheck(this, ErrorDisplay);
|
|
|
|
var _this = possibleConstructorReturn(this, _ModalDialog.call(this, player, options));
|
|
|
|
_this.on(player, 'error', _this.open);
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Builds the default DOM `className`.
|
|
*
|
|
* @return {string}
|
|
* The DOM `className` for this object.
|
|
*
|
|
* @deprecated Since version 5.
|
|
*/
|
|
|
|
|
|
ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() {
|
|
return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this);
|
|
};
|
|
|
|
/**
|
|
* Gets the localized error message based on the `Player`s error.
|
|
*
|
|
* @return {string}
|
|
* The `Player`s error message localized or an empty string.
|
|
*/
|
|
|
|
|
|
ErrorDisplay.prototype.content = function content() {
|
|
var error = this.player().error();
|
|
|
|
return error ? this.localize(error.message) : '';
|
|
};
|
|
|
|
return ErrorDisplay;
|
|
}(ModalDialog);
|
|
|
|
/**
|
|
* The default options for an `ErrorDisplay`.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
ErrorDisplay.prototype.options_ = mergeOptions(ModalDialog.prototype.options_, {
|
|
pauseOnOpen: false,
|
|
fillAlways: true,
|
|
temporary: false,
|
|
uncloseable: true
|
|
});
|
|
|
|
Component.registerComponent('ErrorDisplay', ErrorDisplay);
|
|
|
|
/**
|
|
* @file text-track-settings.js
|
|
*/
|
|
var LOCAL_STORAGE_KEY = 'vjs-text-track-settings';
|
|
|
|
var COLOR_BLACK = ['#000', 'Black'];
|
|
var COLOR_BLUE = ['#00F', 'Blue'];
|
|
var COLOR_CYAN = ['#0FF', 'Cyan'];
|
|
var COLOR_GREEN = ['#0F0', 'Green'];
|
|
var COLOR_MAGENTA = ['#F0F', 'Magenta'];
|
|
var COLOR_RED = ['#F00', 'Red'];
|
|
var COLOR_WHITE = ['#FFF', 'White'];
|
|
var COLOR_YELLOW = ['#FF0', 'Yellow'];
|
|
|
|
var OPACITY_OPAQUE = ['1', 'Opaque'];
|
|
var OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
|
|
var OPACITY_TRANS = ['0', 'Transparent'];
|
|
|
|
// Configuration for the various <select> elements in the DOM of this component.
|
|
//
|
|
// Possible keys include:
|
|
//
|
|
// `default`:
|
|
// The default option index. Only needs to be provided if not zero.
|
|
// `parser`:
|
|
// A function which is used to parse the value from the selected option in
|
|
// a customized way.
|
|
// `selector`:
|
|
// The selector used to find the associated <select> element.
|
|
var selectConfigs = {
|
|
backgroundColor: {
|
|
selector: '.vjs-bg-color > select',
|
|
id: 'captions-background-color-%s',
|
|
label: 'Color',
|
|
options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
|
|
},
|
|
|
|
backgroundOpacity: {
|
|
selector: '.vjs-bg-opacity > select',
|
|
id: 'captions-background-opacity-%s',
|
|
label: 'Transparency',
|
|
options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]
|
|
},
|
|
|
|
color: {
|
|
selector: '.vjs-fg-color > select',
|
|
id: 'captions-foreground-color-%s',
|
|
label: 'Color',
|
|
options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
|
|
},
|
|
|
|
edgeStyle: {
|
|
selector: '.vjs-edge-style > select',
|
|
id: '%s',
|
|
label: 'Text Edge Style',
|
|
options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']]
|
|
},
|
|
|
|
fontFamily: {
|
|
selector: '.vjs-font-family > select',
|
|
id: 'captions-font-family-%s',
|
|
label: 'Font Family',
|
|
options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]
|
|
},
|
|
|
|
fontPercent: {
|
|
selector: '.vjs-font-percent > select',
|
|
id: 'captions-font-size-%s',
|
|
label: 'Font Size',
|
|
options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],
|
|
'default': 2,
|
|
parser: function parser(v) {
|
|
return v === '1.00' ? null : Number(v);
|
|
}
|
|
},
|
|
|
|
textOpacity: {
|
|
selector: '.vjs-text-opacity > select',
|
|
id: 'captions-foreground-opacity-%s',
|
|
label: 'Transparency',
|
|
options: [OPACITY_OPAQUE, OPACITY_SEMI]
|
|
},
|
|
|
|
// Options for this object are defined below.
|
|
windowColor: {
|
|
selector: '.vjs-window-color > select',
|
|
id: 'captions-window-color-%s',
|
|
label: 'Color'
|
|
},
|
|
|
|
// Options for this object are defined below.
|
|
windowOpacity: {
|
|
selector: '.vjs-window-opacity > select',
|
|
id: 'captions-window-opacity-%s',
|
|
label: 'Transparency',
|
|
options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]
|
|
}
|
|
};
|
|
|
|
selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;
|
|
|
|
/**
|
|
* Get the actual value of an option.
|
|
*
|
|
* @param {string} value
|
|
* The value to get
|
|
*
|
|
* @param {Function} [parser]
|
|
* Optional function to adjust the value.
|
|
*
|
|
* @return {Mixed}
|
|
* - Will be `undefined` if no value exists
|
|
* - Will be `undefined` if the given value is "none".
|
|
* - Will be the actual value otherwise.
|
|
*
|
|
* @private
|
|
*/
|
|
function parseOptionValue(value, parser) {
|
|
if (parser) {
|
|
value = parser(value);
|
|
}
|
|
|
|
if (value && value !== 'none') {
|
|
return value;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets the value of the selected <option> element within a <select> element.
|
|
*
|
|
* @param {Element} el
|
|
* the element to look in
|
|
*
|
|
* @param {Function} [parser]
|
|
* Optional function to adjust the value.
|
|
*
|
|
* @return {Mixed}
|
|
* - Will be `undefined` if no value exists
|
|
* - Will be `undefined` if the given value is "none".
|
|
* - Will be the actual value otherwise.
|
|
*
|
|
* @private
|
|
*/
|
|
function getSelectedOptionValue(el, parser) {
|
|
var value = el.options[el.options.selectedIndex].value;
|
|
|
|
return parseOptionValue(value, parser);
|
|
}
|
|
|
|
/**
|
|
* Sets the selected <option> element within a <select> element based on a
|
|
* given value.
|
|
*
|
|
* @param {Element} el
|
|
* The element to look in.
|
|
*
|
|
* @param {string} value
|
|
* the property to look on.
|
|
*
|
|
* @param {Function} [parser]
|
|
* Optional function to adjust the value before comparing.
|
|
*
|
|
* @private
|
|
*/
|
|
function setSelectedOption(el, value, parser) {
|
|
if (!value) {
|
|
return;
|
|
}
|
|
|
|
for (var i = 0; i < el.options.length; i++) {
|
|
if (parseOptionValue(el.options[i].value, parser) === value) {
|
|
el.selectedIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Manipulate Text Tracks settings.
|
|
*
|
|
* @extends ModalDialog
|
|
*/
|
|
|
|
var TextTrackSettings = function (_ModalDialog) {
|
|
inherits(TextTrackSettings, _ModalDialog);
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* @param {Player} player
|
|
* The `Player` that this class should be attached to.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*/
|
|
function TextTrackSettings(player, options) {
|
|
classCallCheck(this, TextTrackSettings);
|
|
|
|
options.temporary = false;
|
|
|
|
var _this = possibleConstructorReturn(this, _ModalDialog.call(this, player, options));
|
|
|
|
_this.updateDisplay = bind(_this, _this.updateDisplay);
|
|
|
|
// fill the modal and pretend we have opened it
|
|
_this.fill();
|
|
_this.hasBeenOpened_ = _this.hasBeenFilled_ = true;
|
|
|
|
_this.endDialog = createEl('p', {
|
|
className: 'vjs-control-text',
|
|
textContent: _this.localize('End of dialog window.')
|
|
});
|
|
_this.el().appendChild(_this.endDialog);
|
|
|
|
_this.setDefaults();
|
|
|
|
// Grab `persistTextTrackSettings` from the player options if not passed in child options
|
|
if (options.persistTextTrackSettings === undefined) {
|
|
_this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;
|
|
}
|
|
|
|
_this.on(_this.$('.vjs-done-button'), 'click', function () {
|
|
_this.saveSettings();
|
|
_this.close();
|
|
});
|
|
|
|
_this.on(_this.$('.vjs-default-button'), 'click', function () {
|
|
_this.setDefaults();
|
|
_this.updateDisplay();
|
|
});
|
|
|
|
each(selectConfigs, function (config) {
|
|
_this.on(_this.$(config.selector), 'change', _this.updateDisplay);
|
|
});
|
|
|
|
if (_this.options_.persistTextTrackSettings) {
|
|
_this.restoreSettings();
|
|
}
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Create a <select> element with configured options.
|
|
*
|
|
* @param {string} key
|
|
* Configuration key to use during creation.
|
|
*
|
|
* @return {string}
|
|
* An HTML string.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.createElSelect_ = function createElSelect_(key) {
|
|
var _this2 = this;
|
|
|
|
var legendId = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : '';
|
|
var type = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'label';
|
|
|
|
var config = selectConfigs[key];
|
|
var id = config.id.replace('%s', this.id_);
|
|
|
|
return ['<' + type + ' id="' + id + '" class="' + (type === 'label' ? 'vjs-label' : '') + '">', this.localize(config.label), '</' + type + '>', '<select aria-labelledby="' + legendId + ' ' + id + '">'].concat(config.options.map(function (o) {
|
|
var optionId = id + '-' + o[1];
|
|
|
|
return ['<option id="' + optionId + '" value="' + o[0] + '" ', 'aria-labelledby="' + legendId + ' ' + id + ' ' + optionId + '">', _this2.localize(o[1]), '</option>'].join('');
|
|
})).concat('</select>').join('');
|
|
};
|
|
|
|
/**
|
|
* Create foreground color element for the component
|
|
*
|
|
* @return {string}
|
|
* An HTML string.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.createElFgColor_ = function createElFgColor_() {
|
|
var legendId = 'captions-text-legend-' + this.id_;
|
|
|
|
return ['<fieldset class="vjs-fg-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Text'), '</legend>', this.createElSelect_('color', legendId), '<span class="vjs-text-opacity vjs-opacity">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join('');
|
|
};
|
|
|
|
/**
|
|
* Create background color element for the component
|
|
*
|
|
* @return {string}
|
|
* An HTML string.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.createElBgColor_ = function createElBgColor_() {
|
|
var legendId = 'captions-background-' + this.id_;
|
|
|
|
return ['<fieldset class="vjs-bg-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Background'), '</legend>', this.createElSelect_('backgroundColor', legendId), '<span class="vjs-bg-opacity vjs-opacity">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join('');
|
|
};
|
|
|
|
/**
|
|
* Create window color element for the component
|
|
*
|
|
* @return {string}
|
|
* An HTML string.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.createElWinColor_ = function createElWinColor_() {
|
|
var legendId = 'captions-window-' + this.id_;
|
|
|
|
return ['<fieldset class="vjs-window-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Window'), '</legend>', this.createElSelect_('windowColor', legendId), '<span class="vjs-window-opacity vjs-opacity">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join('');
|
|
};
|
|
|
|
/**
|
|
* Create color elements for the component
|
|
*
|
|
* @return {Element}
|
|
* The element that was created
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.createElColors_ = function createElColors_() {
|
|
return createEl('div', {
|
|
className: 'vjs-track-settings-colors',
|
|
innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('')
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Create font elements for the component
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.createElFont_ = function createElFont_() {
|
|
return createEl('div', {
|
|
className: 'vjs-track-settings-font">',
|
|
innerHTML: ['<fieldset class="vjs-font-percent vjs-track-setting">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class="vjs-edge-style vjs-track-setting">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class="vjs-font-family vjs-track-setting">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('')
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Create controls for the component
|
|
*
|
|
* @return {Element}
|
|
* The element that was created.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.createElControls_ = function createElControls_() {
|
|
var defaultsDescription = this.localize('restore all settings to the default values');
|
|
|
|
return createEl('div', {
|
|
className: 'vjs-track-settings-controls',
|
|
innerHTML: ['<button class="vjs-default-button" title="' + defaultsDescription + '">', this.localize('Reset'), '<span class="vjs-control-text"> ' + defaultsDescription + '</span>', '</button>', '<button class="vjs-done-button">' + this.localize('Done') + '</button>'].join('')
|
|
});
|
|
};
|
|
|
|
TextTrackSettings.prototype.content = function content() {
|
|
return [this.createElColors_(), this.createElFont_(), this.createElControls_()];
|
|
};
|
|
|
|
TextTrackSettings.prototype.label = function label() {
|
|
return this.localize('Caption Settings Dialog');
|
|
};
|
|
|
|
TextTrackSettings.prototype.description = function description() {
|
|
return this.localize('Beginning of dialog window. Escape will cancel and close the window.');
|
|
};
|
|
|
|
TextTrackSettings.prototype.buildCSSClass = function buildCSSClass() {
|
|
return _ModalDialog.prototype.buildCSSClass.call(this) + ' vjs-text-track-settings';
|
|
};
|
|
|
|
/**
|
|
* Gets an object of text track settings (or null).
|
|
*
|
|
* @return {Object}
|
|
* An object with config values parsed from the DOM or localStorage.
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.getValues = function getValues() {
|
|
var _this3 = this;
|
|
|
|
return reduce(selectConfigs, function (accum, config, key) {
|
|
var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);
|
|
|
|
if (value !== undefined) {
|
|
accum[key] = value;
|
|
}
|
|
|
|
return accum;
|
|
}, {});
|
|
};
|
|
|
|
/**
|
|
* Sets text track settings from an object of values.
|
|
*
|
|
* @param {Object} values
|
|
* An object with config values parsed from the DOM or localStorage.
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.setValues = function setValues(values) {
|
|
var _this4 = this;
|
|
|
|
each(selectConfigs, function (config, key) {
|
|
setSelectedOption(_this4.$(config.selector), values[key], config.parser);
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Sets all `<select>` elements to their default values.
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.setDefaults = function setDefaults() {
|
|
var _this5 = this;
|
|
|
|
each(selectConfigs, function (config) {
|
|
var index = config.hasOwnProperty('default') ? config['default'] : 0;
|
|
|
|
_this5.$(config.selector).selectedIndex = index;
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Restore texttrack settings from localStorage
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.restoreSettings = function restoreSettings() {
|
|
var values = void 0;
|
|
|
|
try {
|
|
values = JSON.parse(window_1.localStorage.getItem(LOCAL_STORAGE_KEY));
|
|
} catch (err) {
|
|
log$1.warn(err);
|
|
}
|
|
|
|
if (values) {
|
|
this.setValues(values);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Save text track settings to localStorage
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.saveSettings = function saveSettings() {
|
|
if (!this.options_.persistTextTrackSettings) {
|
|
return;
|
|
}
|
|
|
|
var values = this.getValues();
|
|
|
|
try {
|
|
if (Object.keys(values).length) {
|
|
window_1.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
|
|
} else {
|
|
window_1.localStorage.removeItem(LOCAL_STORAGE_KEY);
|
|
}
|
|
} catch (err) {
|
|
log$1.warn(err);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Update display of text track settings
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.updateDisplay = function updateDisplay() {
|
|
var ttDisplay = this.player_.getChild('textTrackDisplay');
|
|
|
|
if (ttDisplay) {
|
|
ttDisplay.updateDisplay();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* conditionally blur the element and refocus the captions button
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
TextTrackSettings.prototype.conditionalBlur_ = function conditionalBlur_() {
|
|
this.previouslyActiveEl_ = null;
|
|
this.off(document_1, 'keydown', this.handleKeyDown);
|
|
|
|
var cb = this.player_.controlBar;
|
|
var subsCapsBtn = cb && cb.subsCapsButton;
|
|
var ccBtn = cb && cb.captionsButton;
|
|
|
|
if (subsCapsBtn) {
|
|
subsCapsBtn.focus();
|
|
} else if (ccBtn) {
|
|
ccBtn.focus();
|
|
}
|
|
};
|
|
|
|
return TextTrackSettings;
|
|
}(ModalDialog);
|
|
|
|
Component.registerComponent('TextTrackSettings', TextTrackSettings);
|
|
|
|
var _templateObject$2 = taggedTemplateLiteralLoose(['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.'], ['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.']);
|
|
|
|
/**
|
|
* @file html5.js
|
|
*/
|
|
/**
|
|
* HTML5 Media Controller - Wrapper for HTML5 Media API
|
|
*
|
|
* @mixes Tech~SouceHandlerAdditions
|
|
* @extends Tech
|
|
*/
|
|
|
|
var Html5 = function (_Tech) {
|
|
inherits(Html5, _Tech);
|
|
|
|
/**
|
|
* Create an instance of this Tech.
|
|
*
|
|
* @param {Object} [options]
|
|
* The key/value store of player options.
|
|
*
|
|
* @param {Component~ReadyCallback} ready
|
|
* Callback function to call when the `HTML5` Tech is ready.
|
|
*/
|
|
function Html5(options, ready) {
|
|
classCallCheck(this, Html5);
|
|
|
|
var _this = possibleConstructorReturn(this, _Tech.call(this, options, ready));
|
|
|
|
var source = options.source;
|
|
var crossoriginTracks = false;
|
|
|
|
// Set the source if one is provided
|
|
// 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
|
|
// 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
|
|
// anyway so the error gets fired.
|
|
if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
|
|
_this.setSource(source);
|
|
} else {
|
|
_this.handleLateInit_(_this.el_);
|
|
}
|
|
|
|
if (_this.el_.hasChildNodes()) {
|
|
|
|
var nodes = _this.el_.childNodes;
|
|
var nodesLength = nodes.length;
|
|
var removeNodes = [];
|
|
|
|
while (nodesLength--) {
|
|
var node = nodes[nodesLength];
|
|
var nodeName = node.nodeName.toLowerCase();
|
|
|
|
if (nodeName === 'track') {
|
|
if (!_this.featuresNativeTextTracks) {
|
|
// Empty video tag tracks so the built-in player doesn't use them also.
|
|
// This may not be fast enough to stop HTML5 browsers from reading the tags
|
|
// so we'll need to turn off any default tracks if we're manually doing
|
|
// captions and subtitles. videoElement.textTracks
|
|
removeNodes.push(node);
|
|
} else {
|
|
// store HTMLTrackElement and TextTrack to remote list
|
|
_this.remoteTextTrackEls().addTrackElement_(node);
|
|
_this.remoteTextTracks().addTrack(node.track);
|
|
_this.textTracks().addTrack(node.track);
|
|
if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) {
|
|
crossoriginTracks = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < removeNodes.length; i++) {
|
|
_this.el_.removeChild(removeNodes[i]);
|
|
}
|
|
}
|
|
|
|
_this.proxyNativeTracks_();
|
|
if (_this.featuresNativeTextTracks && crossoriginTracks) {
|
|
log$1.warn(tsml(_templateObject$2));
|
|
}
|
|
|
|
// prevent iOS Safari from disabling metadata text tracks during native playback
|
|
_this.restoreMetadataTracksInIOSNativePlayer_();
|
|
|
|
// Determine if native controls should be used
|
|
// Our goal should be to get the custom controls on mobile solid everywhere
|
|
// so we can remove this all together. Right now this will block custom
|
|
// controls on touch enabled laptops like the Chrome Pixel
|
|
if ((TOUCH_ENABLED || IS_IPHONE || IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {
|
|
_this.setControls(true);
|
|
}
|
|
|
|
// on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
|
|
// into a `fullscreenchange` event
|
|
_this.proxyWebkitFullscreen_();
|
|
|
|
_this.triggerReady();
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Dispose of `HTML5` media element and remove all tracks.
|
|
*/
|
|
|
|
|
|
Html5.prototype.dispose = function dispose() {
|
|
Html5.disposeMediaElement(this.el_);
|
|
// tech will handle clearing of the emulated track list
|
|
_Tech.prototype.dispose.call(this);
|
|
};
|
|
|
|
/**
|
|
* When a captions track is enabled in the iOS Safari native player, all other
|
|
* tracks are disabled (including metadata tracks), which nulls all of their
|
|
* associated cue points. This will restore metadata tracks to their pre-fullscreen
|
|
* state in those cases so that cue points are not needlessly lost.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Html5.prototype.restoreMetadataTracksInIOSNativePlayer_ = function restoreMetadataTracksInIOSNativePlayer_() {
|
|
var textTracks = this.textTracks();
|
|
var metadataTracksPreFullscreenState = void 0;
|
|
|
|
// captures a snapshot of every metadata track's current state
|
|
var takeMetadataTrackSnapshot = function takeMetadataTrackSnapshot() {
|
|
metadataTracksPreFullscreenState = [];
|
|
|
|
for (var i = 0; i < textTracks.length; i++) {
|
|
var track = textTracks[i];
|
|
|
|
if (track.kind === 'metadata') {
|
|
metadataTracksPreFullscreenState.push({
|
|
track: track,
|
|
storedMode: track.mode
|
|
});
|
|
}
|
|
}
|
|
};
|
|
|
|
// snapshot each metadata track's initial state, and update the snapshot
|
|
// each time there is a track 'change' event
|
|
takeMetadataTrackSnapshot();
|
|
textTracks.addEventListener('change', takeMetadataTrackSnapshot);
|
|
|
|
var restoreTrackMode = function restoreTrackMode() {
|
|
for (var i = 0; i < metadataTracksPreFullscreenState.length; i++) {
|
|
var storedTrack = metadataTracksPreFullscreenState[i];
|
|
|
|
if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) {
|
|
storedTrack.track.mode = storedTrack.storedMode;
|
|
}
|
|
}
|
|
// we only want this handler to be executed on the first 'change' event
|
|
textTracks.removeEventListener('change', restoreTrackMode);
|
|
};
|
|
|
|
// when we enter fullscreen playback, stop updating the snapshot and
|
|
// restore all track modes to their pre-fullscreen state
|
|
this.on('webkitbeginfullscreen', function () {
|
|
textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
|
|
|
|
// remove the listener before adding it just in case it wasn't previously removed
|
|
textTracks.removeEventListener('change', restoreTrackMode);
|
|
textTracks.addEventListener('change', restoreTrackMode);
|
|
});
|
|
|
|
// start updating the snapshot again after leaving fullscreen
|
|
this.on('webkitendfullscreen', function () {
|
|
// remove the listener before adding it just in case it wasn't previously removed
|
|
textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
|
|
textTracks.addEventListener('change', takeMetadataTrackSnapshot);
|
|
|
|
// remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback
|
|
textTracks.removeEventListener('change', restoreTrackMode);
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Proxy all native track list events to our track lists if the browser we are playing
|
|
* in supports that type of track list.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Html5.prototype.proxyNativeTracks_ = function proxyNativeTracks_() {
|
|
var _this2 = this;
|
|
|
|
NORMAL.names.forEach(function (name) {
|
|
var props = NORMAL[name];
|
|
var elTracks = _this2.el()[props.getterName];
|
|
var techTracks = _this2[props.getterName]();
|
|
|
|
if (!_this2['featuresNative' + props.capitalName + 'Tracks'] || !elTracks || !elTracks.addEventListener) {
|
|
return;
|
|
}
|
|
var listeners = {
|
|
change: function change(e) {
|
|
techTracks.trigger({
|
|
type: 'change',
|
|
target: techTracks,
|
|
currentTarget: techTracks,
|
|
srcElement: techTracks
|
|
});
|
|
},
|
|
addtrack: function addtrack(e) {
|
|
techTracks.addTrack(e.track);
|
|
},
|
|
removetrack: function removetrack(e) {
|
|
techTracks.removeTrack(e.track);
|
|
}
|
|
};
|
|
var removeOldTracks = function removeOldTracks() {
|
|
var removeTracks = [];
|
|
|
|
for (var i = 0; i < techTracks.length; i++) {
|
|
var found = false;
|
|
|
|
for (var j = 0; j < elTracks.length; j++) {
|
|
if (elTracks[j] === techTracks[i]) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
removeTracks.push(techTracks[i]);
|
|
}
|
|
}
|
|
|
|
while (removeTracks.length) {
|
|
techTracks.removeTrack(removeTracks.shift());
|
|
}
|
|
};
|
|
|
|
Object.keys(listeners).forEach(function (eventName) {
|
|
var listener = listeners[eventName];
|
|
|
|
elTracks.addEventListener(eventName, listener);
|
|
_this2.on('dispose', function (e) {
|
|
return elTracks.removeEventListener(eventName, listener);
|
|
});
|
|
});
|
|
|
|
// Remove (native) tracks that are not used anymore
|
|
_this2.on('loadstart', removeOldTracks);
|
|
_this2.on('dispose', function (e) {
|
|
return _this2.off('loadstart', removeOldTracks);
|
|
});
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Create the `Html5` Tech's DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The element that gets created.
|
|
*/
|
|
|
|
|
|
Html5.prototype.createEl = function createEl$$1() {
|
|
var el = this.options_.tag;
|
|
|
|
// Check if this browser supports moving the element into the box.
|
|
// On the iPhone video will break if you move the element,
|
|
// So we have to create a brand new element.
|
|
// If we ingested the player div, we do not need to move the media element.
|
|
if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {
|
|
|
|
// If the original tag is still there, clone and remove it.
|
|
if (el) {
|
|
var clone = el.cloneNode(true);
|
|
|
|
if (el.parentNode) {
|
|
el.parentNode.insertBefore(clone, el);
|
|
}
|
|
Html5.disposeMediaElement(el);
|
|
el = clone;
|
|
} else {
|
|
el = document_1.createElement('video');
|
|
|
|
// determine if native controls should be used
|
|
var tagAttributes = this.options_.tag && getAttributes(this.options_.tag);
|
|
var attributes = mergeOptions({}, tagAttributes);
|
|
|
|
if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
|
|
delete attributes.controls;
|
|
}
|
|
|
|
setAttributes(el, assign(attributes, {
|
|
id: this.options_.techId,
|
|
'class': 'vjs-tech'
|
|
}));
|
|
}
|
|
|
|
el.playerId = this.options_.playerId;
|
|
}
|
|
|
|
if (typeof this.options_.preload !== 'undefined') {
|
|
setAttribute(el, 'preload', this.options_.preload);
|
|
}
|
|
|
|
// Update specific tag settings, in case they were overridden
|
|
// `autoplay` has to be *last* so that `muted` and `playsinline` are present
|
|
// when iOS/Safari or other browsers attempt to autoplay.
|
|
var settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay'];
|
|
|
|
for (var i = settingsAttrs.length - 1; i >= 0; i--) {
|
|
var attr = settingsAttrs[i];
|
|
var value = this.options_[attr];
|
|
|
|
if (typeof value !== 'undefined') {
|
|
if (value) {
|
|
setAttribute(el, attr, attr);
|
|
} else {
|
|
removeAttribute(el, attr);
|
|
}
|
|
el[attr] = value;
|
|
}
|
|
}
|
|
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* This will be triggered if the loadstart event has already fired, before videojs was
|
|
* ready. Two known examples of when this can happen are:
|
|
* 1. If we're loading the playback object after it has started loading
|
|
* 2. The media is already playing the (often with autoplay on) then
|
|
*
|
|
* This function will fire another loadstart so that videojs can catchup.
|
|
*
|
|
* @fires Tech#loadstart
|
|
*
|
|
* @return {undefined}
|
|
* returns nothing.
|
|
*/
|
|
|
|
|
|
Html5.prototype.handleLateInit_ = function handleLateInit_(el) {
|
|
if (el.networkState === 0 || el.networkState === 3) {
|
|
// The video element hasn't started loading the source yet
|
|
// or didn't find a source
|
|
return;
|
|
}
|
|
|
|
if (el.readyState === 0) {
|
|
// NetworkState is set synchronously BUT loadstart is fired at the
|
|
// end of the current stack, usually before setInterval(fn, 0).
|
|
// So at this point we know loadstart may have already fired or is
|
|
// about to fire, and either way the player hasn't seen it yet.
|
|
// We don't want to fire loadstart prematurely here and cause a
|
|
// double loadstart so we'll wait and see if it happens between now
|
|
// and the next loop, and fire it if not.
|
|
// HOWEVER, we also want to make sure it fires before loadedmetadata
|
|
// which could also happen between now and the next loop, so we'll
|
|
// watch for that also.
|
|
var loadstartFired = false;
|
|
var setLoadstartFired = function setLoadstartFired() {
|
|
loadstartFired = true;
|
|
};
|
|
|
|
this.on('loadstart', setLoadstartFired);
|
|
|
|
var triggerLoadstart = function triggerLoadstart() {
|
|
// We did miss the original loadstart. Make sure the player
|
|
// sees loadstart before loadedmetadata
|
|
if (!loadstartFired) {
|
|
this.trigger('loadstart');
|
|
}
|
|
};
|
|
|
|
this.on('loadedmetadata', triggerLoadstart);
|
|
|
|
this.ready(function () {
|
|
this.off('loadstart', setLoadstartFired);
|
|
this.off('loadedmetadata', triggerLoadstart);
|
|
|
|
if (!loadstartFired) {
|
|
// We did miss the original native loadstart. Fire it now.
|
|
this.trigger('loadstart');
|
|
}
|
|
});
|
|
|
|
return;
|
|
}
|
|
|
|
// From here on we know that loadstart already fired and we missed it.
|
|
// The other readyState events aren't as much of a problem if we double
|
|
// them, so not going to go to as much trouble as loadstart to prevent
|
|
// that unless we find reason to.
|
|
var eventsToTrigger = ['loadstart'];
|
|
|
|
// loadedmetadata: newly equal to HAVE_METADATA (1) or greater
|
|
eventsToTrigger.push('loadedmetadata');
|
|
|
|
// loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
|
|
if (el.readyState >= 2) {
|
|
eventsToTrigger.push('loadeddata');
|
|
}
|
|
|
|
// canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
|
|
if (el.readyState >= 3) {
|
|
eventsToTrigger.push('canplay');
|
|
}
|
|
|
|
// canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
|
|
if (el.readyState >= 4) {
|
|
eventsToTrigger.push('canplaythrough');
|
|
}
|
|
|
|
// We still need to give the player time to add event listeners
|
|
this.ready(function () {
|
|
eventsToTrigger.forEach(function (type) {
|
|
this.trigger(type);
|
|
}, this);
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Set current time for the `HTML5` tech.
|
|
*
|
|
* @param {number} seconds
|
|
* Set the current time of the media to this.
|
|
*/
|
|
|
|
|
|
Html5.prototype.setCurrentTime = function setCurrentTime(seconds) {
|
|
try {
|
|
this.el_.currentTime = seconds;
|
|
} catch (e) {
|
|
log$1(e, 'Video is not ready. (Video.js)');
|
|
// this.warning(VideoJS.warnings.videoNotReady);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get the current duration of the HTML5 media element.
|
|
*
|
|
* @return {number}
|
|
* The duration of the media or 0 if there is no duration.
|
|
*/
|
|
|
|
|
|
Html5.prototype.duration = function duration() {
|
|
var _this3 = this;
|
|
|
|
// Android Chrome will report duration as Infinity for VOD HLS until after
|
|
// playback has started, which triggers the live display erroneously.
|
|
// Return NaN if playback has not started and trigger a durationupdate once
|
|
// the duration can be reliably known.
|
|
if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) {
|
|
// Wait for the first `timeupdate` with currentTime > 0 - there may be
|
|
// several with 0
|
|
var checkProgress = function checkProgress() {
|
|
if (_this3.el_.currentTime > 0) {
|
|
// Trigger durationchange for genuinely live video
|
|
if (_this3.el_.duration === Infinity) {
|
|
_this3.trigger('durationchange');
|
|
}
|
|
_this3.off('timeupdate', checkProgress);
|
|
}
|
|
};
|
|
|
|
this.on('timeupdate', checkProgress);
|
|
return NaN;
|
|
}
|
|
return this.el_.duration || NaN;
|
|
};
|
|
|
|
/**
|
|
* Get the current width of the HTML5 media element.
|
|
*
|
|
* @return {number}
|
|
* The width of the HTML5 media element.
|
|
*/
|
|
|
|
|
|
Html5.prototype.width = function width() {
|
|
return this.el_.offsetWidth;
|
|
};
|
|
|
|
/**
|
|
* Get the current height of the HTML5 media element.
|
|
*
|
|
* @return {number}
|
|
* The heigth of the HTML5 media element.
|
|
*/
|
|
|
|
|
|
Html5.prototype.height = function height() {
|
|
return this.el_.offsetHeight;
|
|
};
|
|
|
|
/**
|
|
* Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
|
|
* `fullscreenchange` event.
|
|
*
|
|
* @private
|
|
* @fires fullscreenchange
|
|
* @listens webkitendfullscreen
|
|
* @listens webkitbeginfullscreen
|
|
* @listens webkitbeginfullscreen
|
|
*/
|
|
|
|
|
|
Html5.prototype.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {
|
|
var _this4 = this;
|
|
|
|
if (!('webkitDisplayingFullscreen' in this.el_)) {
|
|
return;
|
|
}
|
|
|
|
var endFn = function endFn() {
|
|
this.trigger('fullscreenchange', { isFullscreen: false });
|
|
};
|
|
|
|
var beginFn = function beginFn() {
|
|
if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') {
|
|
this.one('webkitendfullscreen', endFn);
|
|
|
|
this.trigger('fullscreenchange', { isFullscreen: true });
|
|
}
|
|
};
|
|
|
|
this.on('webkitbeginfullscreen', beginFn);
|
|
this.on('dispose', function () {
|
|
_this4.off('webkitbeginfullscreen', beginFn);
|
|
_this4.off('webkitendfullscreen', endFn);
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Check if fullscreen is supported on the current playback device.
|
|
*
|
|
* @return {boolean}
|
|
* - True if fullscreen is supported.
|
|
* - False if fullscreen is not supported.
|
|
*/
|
|
|
|
|
|
Html5.prototype.supportsFullScreen = function supportsFullScreen() {
|
|
if (typeof this.el_.webkitEnterFullScreen === 'function') {
|
|
var userAgent = window_1.navigator && window_1.navigator.userAgent || '';
|
|
|
|
// Seems to be broken in Chromium/Chrome && Safari in Leopard
|
|
if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Request that the `HTML5` Tech enter fullscreen.
|
|
*/
|
|
|
|
|
|
Html5.prototype.enterFullScreen = function enterFullScreen() {
|
|
var video = this.el_;
|
|
|
|
if (video.paused && video.networkState <= video.HAVE_METADATA) {
|
|
// attempt to prime the video element for programmatic access
|
|
// this isn't necessary on the desktop but shouldn't hurt
|
|
this.el_.play();
|
|
|
|
// playing and pausing synchronously during the transition to fullscreen
|
|
// can get iOS ~6.1 devices into a play/pause loop
|
|
this.setTimeout(function () {
|
|
video.pause();
|
|
video.webkitEnterFullScreen();
|
|
}, 0);
|
|
} else {
|
|
video.webkitEnterFullScreen();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Request that the `HTML5` Tech exit fullscreen.
|
|
*/
|
|
|
|
|
|
Html5.prototype.exitFullScreen = function exitFullScreen() {
|
|
this.el_.webkitExitFullScreen();
|
|
};
|
|
|
|
/**
|
|
* A getter/setter for the `Html5` Tech's source object.
|
|
* > Note: Please use {@link Html5#setSource}
|
|
*
|
|
* @param {Tech~SourceObject} [src]
|
|
* The source object you want to set on the `HTML5` techs element.
|
|
*
|
|
* @return {Tech~SourceObject|undefined}
|
|
* - The current source object when a source is not passed in.
|
|
* - undefined when setting
|
|
*
|
|
* @deprecated Since version 5.
|
|
*/
|
|
|
|
|
|
Html5.prototype.src = function src(_src) {
|
|
if (_src === undefined) {
|
|
return this.el_.src;
|
|
}
|
|
|
|
// Setting src through `src` instead of `setSrc` will be deprecated
|
|
this.setSrc(_src);
|
|
};
|
|
|
|
/**
|
|
* Reset the tech by removing all sources and then calling
|
|
* {@link Html5.resetMediaElement}.
|
|
*/
|
|
|
|
|
|
Html5.prototype.reset = function reset() {
|
|
Html5.resetMediaElement(this.el_);
|
|
};
|
|
|
|
/**
|
|
* Get the current source on the `HTML5` Tech. Falls back to returning the source from
|
|
* the HTML5 media element.
|
|
*
|
|
* @return {Tech~SourceObject}
|
|
* The current source object from the HTML5 tech. With a fallback to the
|
|
* elements source.
|
|
*/
|
|
|
|
|
|
Html5.prototype.currentSrc = function currentSrc() {
|
|
if (this.currentSource_) {
|
|
return this.currentSource_.src;
|
|
}
|
|
return this.el_.currentSrc;
|
|
};
|
|
|
|
/**
|
|
* Set controls attribute for the HTML5 media Element.
|
|
*
|
|
* @param {string} val
|
|
* Value to set the controls attribute to
|
|
*/
|
|
|
|
|
|
Html5.prototype.setControls = function setControls(val) {
|
|
this.el_.controls = !!val;
|
|
};
|
|
|
|
/**
|
|
* Create and returns a remote {@link TextTrack} object.
|
|
*
|
|
* @param {string} kind
|
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
|
|
*
|
|
* @param {string} [label]
|
|
* Label to identify the text track
|
|
*
|
|
* @param {string} [language]
|
|
* Two letter language abbreviation
|
|
*
|
|
* @return {TextTrack}
|
|
* The TextTrack that gets created.
|
|
*/
|
|
|
|
|
|
Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) {
|
|
if (!this.featuresNativeTextTracks) {
|
|
return _Tech.prototype.addTextTrack.call(this, kind, label, language);
|
|
}
|
|
|
|
return this.el_.addTextTrack(kind, label, language);
|
|
};
|
|
|
|
/**
|
|
* Creates either native TextTrack or an emulated TextTrack depending
|
|
* on the value of `featuresNativeTextTracks`
|
|
*
|
|
* @param {Object} options
|
|
* The object should contain the options to intialize the TextTrack with.
|
|
*
|
|
* @param {string} [options.kind]
|
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
|
|
*
|
|
* @param {string} [options.label].
|
|
* Label to identify the text track
|
|
*
|
|
* @param {string} [options.language]
|
|
* Two letter language abbreviation.
|
|
*
|
|
* @param {boolean} [options.default]
|
|
* Default this track to on.
|
|
*
|
|
* @param {string} [options.id]
|
|
* The internal id to assign this track.
|
|
*
|
|
* @param {string} [options.src]
|
|
* A source url for the track.
|
|
*
|
|
* @return {HTMLTrackElement}
|
|
* The track element that gets created.
|
|
*/
|
|
|
|
|
|
Html5.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
|
|
if (!this.featuresNativeTextTracks) {
|
|
return _Tech.prototype.createRemoteTextTrack.call(this, options);
|
|
}
|
|
var htmlTrackElement = document_1.createElement('track');
|
|
|
|
if (options.kind) {
|
|
htmlTrackElement.kind = options.kind;
|
|
}
|
|
if (options.label) {
|
|
htmlTrackElement.label = options.label;
|
|
}
|
|
if (options.language || options.srclang) {
|
|
htmlTrackElement.srclang = options.language || options.srclang;
|
|
}
|
|
if (options['default']) {
|
|
htmlTrackElement['default'] = options['default'];
|
|
}
|
|
if (options.id) {
|
|
htmlTrackElement.id = options.id;
|
|
}
|
|
if (options.src) {
|
|
htmlTrackElement.src = options.src;
|
|
}
|
|
|
|
return htmlTrackElement;
|
|
};
|
|
|
|
/**
|
|
* Creates a remote text track object and returns an html track element.
|
|
*
|
|
* @param {Object} options The object should contain values for
|
|
* kind, language, label, and src (location of the WebVTT file)
|
|
* @param {Boolean} [manualCleanup=true] if set to false, the TextTrack will be
|
|
* automatically removed from the video element whenever the source changes
|
|
* @return {HTMLTrackElement} An Html Track Element.
|
|
* This can be an emulated {@link HTMLTrackElement} or a native one.
|
|
* @deprecated The default value of the "manualCleanup" parameter will default
|
|
* to "false" in upcoming versions of Video.js
|
|
*/
|
|
|
|
|
|
Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
|
|
var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);
|
|
|
|
if (this.featuresNativeTextTracks) {
|
|
this.el().appendChild(htmlTrackElement);
|
|
}
|
|
|
|
return htmlTrackElement;
|
|
};
|
|
|
|
/**
|
|
* Remove remote `TextTrack` from `TextTrackList` object
|
|
*
|
|
* @param {TextTrack} track
|
|
* `TextTrack` object to remove
|
|
*/
|
|
|
|
|
|
Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
|
|
_Tech.prototype.removeRemoteTextTrack.call(this, track);
|
|
|
|
if (this.featuresNativeTextTracks) {
|
|
var tracks = this.$$('track');
|
|
|
|
var i = tracks.length;
|
|
|
|
while (i--) {
|
|
if (track === tracks[i] || track === tracks[i].track) {
|
|
this.el().removeChild(tracks[i]);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Gets available media playback quality metrics as specified by the W3C's Media
|
|
* Playback Quality API.
|
|
*
|
|
* @see [Spec]{@link https://wicg.github.io/media-playback-quality}
|
|
*
|
|
* @return {Object}
|
|
* An object with supported media playback quality metrics
|
|
*/
|
|
|
|
|
|
Html5.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
|
|
if (typeof this.el().getVideoPlaybackQuality === 'function') {
|
|
return this.el().getVideoPlaybackQuality();
|
|
}
|
|
|
|
var videoPlaybackQuality = {};
|
|
|
|
if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') {
|
|
videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount;
|
|
videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount;
|
|
}
|
|
|
|
if (window_1.performance && typeof window_1.performance.now === 'function') {
|
|
videoPlaybackQuality.creationTime = window_1.performance.now();
|
|
} else if (window_1.performance && window_1.performance.timing && typeof window_1.performance.timing.navigationStart === 'number') {
|
|
videoPlaybackQuality.creationTime = window_1.Date.now() - window_1.performance.timing.navigationStart;
|
|
}
|
|
|
|
return videoPlaybackQuality;
|
|
};
|
|
|
|
return Html5;
|
|
}(Tech);
|
|
|
|
/* HTML5 Support Testing ---------------------------------------------------- */
|
|
|
|
if (isReal()) {
|
|
|
|
/**
|
|
* Element for testing browser HTML5 media capabilities
|
|
*
|
|
* @type {Element}
|
|
* @constant
|
|
* @private
|
|
*/
|
|
Html5.TEST_VID = document_1.createElement('video');
|
|
var track = document_1.createElement('track');
|
|
|
|
track.kind = 'captions';
|
|
track.srclang = 'en';
|
|
track.label = 'English';
|
|
Html5.TEST_VID.appendChild(track);
|
|
}
|
|
|
|
/**
|
|
* Check if HTML5 media is supported by this browser/device.
|
|
*
|
|
* @return {boolean}
|
|
* - True if HTML5 media is supported.
|
|
* - False if HTML5 media is not supported.
|
|
*/
|
|
Html5.isSupported = function () {
|
|
// IE9 with no Media Player is a LIAR! (#984)
|
|
try {
|
|
Html5.TEST_VID.volume = 0.5;
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
|
|
return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);
|
|
};
|
|
|
|
/**
|
|
* Check if the tech can support the given type
|
|
*
|
|
* @param {string} type
|
|
* The mimetype to check
|
|
* @return {string} 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
Html5.canPlayType = function (type) {
|
|
return Html5.TEST_VID.canPlayType(type);
|
|
};
|
|
|
|
/**
|
|
* Check if the tech can support the given source
|
|
* @param {Object} srcObj
|
|
* The source object
|
|
* @param {Object} options
|
|
* The options passed to the tech
|
|
* @return {string} 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
Html5.canPlaySource = function (srcObj, options) {
|
|
return Html5.canPlayType(srcObj.type);
|
|
};
|
|
|
|
/**
|
|
* Check if the volume can be changed in this browser/device.
|
|
* Volume cannot be changed in a lot of mobile devices.
|
|
* Specifically, it can't be changed from 1 on iOS.
|
|
*
|
|
* @return {boolean}
|
|
* - True if volume can be controlled
|
|
* - False otherwise
|
|
*/
|
|
Html5.canControlVolume = function () {
|
|
// IE will error if Windows Media Player not installed #3315
|
|
try {
|
|
var volume = Html5.TEST_VID.volume;
|
|
|
|
Html5.TEST_VID.volume = volume / 2 + 0.1;
|
|
return volume !== Html5.TEST_VID.volume;
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Check if the playback rate can be changed in this browser/device.
|
|
*
|
|
* @return {boolean}
|
|
* - True if playback rate can be controlled
|
|
* - False otherwise
|
|
*/
|
|
Html5.canControlPlaybackRate = function () {
|
|
// Playback rate API is implemented in Android Chrome, but doesn't do anything
|
|
// https://github.com/videojs/video.js/issues/3180
|
|
if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) {
|
|
return false;
|
|
}
|
|
// IE will error if Windows Media Player not installed #3315
|
|
try {
|
|
var playbackRate = Html5.TEST_VID.playbackRate;
|
|
|
|
Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
|
|
return playbackRate !== Html5.TEST_VID.playbackRate;
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Check to see if native `TextTrack`s are supported by this browser/device.
|
|
*
|
|
* @return {boolean}
|
|
* - True if native `TextTrack`s are supported.
|
|
* - False otherwise
|
|
*/
|
|
Html5.supportsNativeTextTracks = function () {
|
|
return IS_ANY_SAFARI;
|
|
};
|
|
|
|
/**
|
|
* Check to see if native `VideoTrack`s are supported by this browser/device
|
|
*
|
|
* @return {boolean}
|
|
* - True if native `VideoTrack`s are supported.
|
|
* - False otherwise
|
|
*/
|
|
Html5.supportsNativeVideoTracks = function () {
|
|
return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);
|
|
};
|
|
|
|
/**
|
|
* Check to see if native `AudioTrack`s are supported by this browser/device
|
|
*
|
|
* @return {boolean}
|
|
* - True if native `AudioTrack`s are supported.
|
|
* - False otherwise
|
|
*/
|
|
Html5.supportsNativeAudioTracks = function () {
|
|
return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);
|
|
};
|
|
|
|
/**
|
|
* An array of events available on the Html5 tech.
|
|
*
|
|
* @private
|
|
* @type {Array}
|
|
*/
|
|
Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange'];
|
|
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports volume control.
|
|
*
|
|
* @type {boolean}
|
|
* @default {@link Html5.canControlVolume}
|
|
*/
|
|
Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
|
|
|
|
/**
|
|
* Boolean indicating whether the `Tech` supports changing the speed at which the media
|
|
* plays. Examples:
|
|
* - Set player to play 2x (twice) as fast
|
|
* - Set player to play 0.5x (half) as fast
|
|
*
|
|
* @type {boolean}
|
|
* @default {@link Html5.canControlPlaybackRate}
|
|
*/
|
|
Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();
|
|
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports the media element
|
|
* moving in the DOM. iOS breaks if you move the media element, so this is set this to
|
|
* false there. Everywhere else this should be true.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
Html5.prototype.movingMediaElementInDOM = !IS_IOS;
|
|
|
|
// TODO: Previous comment: No longer appears to be used. Can probably be removed.
|
|
// Is this true?
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports automatic media resize
|
|
* when going into fullscreen.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
Html5.prototype.featuresFullscreenResize = true;
|
|
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports the progress event.
|
|
* If this is false, manual `progress` events will be triggred instead.
|
|
*
|
|
* @type {boolean}
|
|
* @default
|
|
*/
|
|
Html5.prototype.featuresProgressEvents = true;
|
|
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
|
|
* If this is false, manual `timeupdate` events will be triggred instead.
|
|
*
|
|
* @default
|
|
*/
|
|
Html5.prototype.featuresTimeupdateEvents = true;
|
|
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
|
|
*
|
|
* @type {boolean}
|
|
* @default {@link Html5.supportsNativeTextTracks}
|
|
*/
|
|
Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();
|
|
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
|
|
*
|
|
* @type {boolean}
|
|
* @default {@link Html5.supportsNativeVideoTracks}
|
|
*/
|
|
Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks();
|
|
|
|
/**
|
|
* Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
|
|
*
|
|
* @type {boolean}
|
|
* @default {@link Html5.supportsNativeAudioTracks}
|
|
*/
|
|
Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks();
|
|
|
|
// HTML5 Feature detection and Device Fixes --------------------------------- //
|
|
var canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType;
|
|
var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
|
|
var mp4RE = /^video\/mp4/i;
|
|
|
|
Html5.patchCanPlayType = function () {
|
|
|
|
// Android 4.0 and above can play HLS to some extent but it reports being unable to do so
|
|
if (ANDROID_VERSION >= 4.0 && !IS_FIREFOX) {
|
|
Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
|
|
if (type && mpegurlRE.test(type)) {
|
|
return 'maybe';
|
|
}
|
|
return canPlayType.call(this, type);
|
|
};
|
|
|
|
// Override Android 2.2 and less canPlayType method which is broken
|
|
} else if (IS_OLD_ANDROID) {
|
|
Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
|
|
if (type && mp4RE.test(type)) {
|
|
return 'maybe';
|
|
}
|
|
return canPlayType.call(this, type);
|
|
};
|
|
}
|
|
};
|
|
|
|
Html5.unpatchCanPlayType = function () {
|
|
var r = Html5.TEST_VID.constructor.prototype.canPlayType;
|
|
|
|
Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
|
|
return r;
|
|
};
|
|
|
|
// by default, patch the media element
|
|
Html5.patchCanPlayType();
|
|
|
|
Html5.disposeMediaElement = function (el) {
|
|
if (!el) {
|
|
return;
|
|
}
|
|
|
|
if (el.parentNode) {
|
|
el.parentNode.removeChild(el);
|
|
}
|
|
|
|
// remove any child track or source nodes to prevent their loading
|
|
while (el.hasChildNodes()) {
|
|
el.removeChild(el.firstChild);
|
|
}
|
|
|
|
// remove any src reference. not setting `src=''` because that causes a warning
|
|
// in firefox
|
|
el.removeAttribute('src');
|
|
|
|
// force the media element to update its loading state by calling load()
|
|
// however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
|
|
if (typeof el.load === 'function') {
|
|
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
|
|
(function () {
|
|
try {
|
|
el.load();
|
|
} catch (e) {
|
|
// not supported
|
|
}
|
|
})();
|
|
}
|
|
};
|
|
|
|
Html5.resetMediaElement = function (el) {
|
|
if (!el) {
|
|
return;
|
|
}
|
|
|
|
var sources = el.querySelectorAll('source');
|
|
var i = sources.length;
|
|
|
|
while (i--) {
|
|
el.removeChild(sources[i]);
|
|
}
|
|
|
|
// remove any src reference.
|
|
// not setting `src=''` because that throws an error
|
|
el.removeAttribute('src');
|
|
|
|
if (typeof el.load === 'function') {
|
|
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
|
|
(function () {
|
|
try {
|
|
el.load();
|
|
} catch (e) {
|
|
// satisfy linter
|
|
}
|
|
})();
|
|
}
|
|
};
|
|
|
|
/* Native HTML5 element property wrapping ----------------------------------- */
|
|
// Wrap native boolean attributes with getters that check both property and attribute
|
|
// The list is as followed:
|
|
// muted, defaultMuted, autoplay, controls, loop, playsinline
|
|
[
|
|
/**
|
|
* Get the value of `muted` from the media element. `muted` indicates
|
|
* that the volume for the media should be set to silent. This does not actually change
|
|
* the `volume` attribute.
|
|
*
|
|
* @method Html5#muted
|
|
* @return {boolean}
|
|
* - True if the value of `volume` should be ignored and the audio set to silent.
|
|
* - False if the value of `volume` should be used.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
|
|
*/
|
|
'muted',
|
|
|
|
/**
|
|
* Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
|
|
* whether the media should start muted or not. Only changes the default state of the
|
|
* media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the
|
|
* current state.
|
|
*
|
|
* @method Html5#defaultMuted
|
|
* @return {boolean}
|
|
* - The value of `defaultMuted` from the media element.
|
|
* - True indicates that the media should start muted.
|
|
* - False indicates that the media should not start muted
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
|
|
*/
|
|
'defaultMuted',
|
|
|
|
/**
|
|
* Get the value of `autoplay` from the media element. `autoplay` indicates
|
|
* that the media should start to play as soon as the page is ready.
|
|
*
|
|
* @method Html5#autoplay
|
|
* @return {boolean}
|
|
* - The value of `autoplay` from the media element.
|
|
* - True indicates that the media should start as soon as the page loads.
|
|
* - False indicates that the media should not start as soon as the page loads.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
|
|
*/
|
|
'autoplay',
|
|
|
|
/**
|
|
* Get the value of `controls` from the media element. `controls` indicates
|
|
* whether the native media controls should be shown or hidden.
|
|
*
|
|
* @method Html5#controls
|
|
* @return {boolean}
|
|
* - The value of `controls` from the media element.
|
|
* - True indicates that native controls should be showing.
|
|
* - False indicates that native controls should be hidden.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
|
|
*/
|
|
'controls',
|
|
|
|
/**
|
|
* Get the value of `loop` from the media element. `loop` indicates
|
|
* that the media should return to the start of the media and continue playing once
|
|
* it reaches the end.
|
|
*
|
|
* @method Html5#loop
|
|
* @return {boolean}
|
|
* - The value of `loop` from the media element.
|
|
* - True indicates that playback should seek back to start once
|
|
* the end of a media is reached.
|
|
* - False indicates that playback should not loop back to the start when the
|
|
* end of the media is reached.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
|
|
*/
|
|
'loop',
|
|
|
|
/**
|
|
* Get the value of `playsinline` from the media element. `playsinline` indicates
|
|
* to the browser that non-fullscreen playback is preferred when fullscreen
|
|
* playback is the native default, such as in iOS Safari.
|
|
*
|
|
* @method Html5#playsinline
|
|
* @return {boolean}
|
|
* - The value of `playsinline` from the media element.
|
|
* - True indicates that the media should play inline.
|
|
* - False indicates that the media should not play inline.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
|
|
*/
|
|
'playsinline'].forEach(function (prop) {
|
|
Html5.prototype[prop] = function () {
|
|
return this.el_[prop] || this.el_.hasAttribute(prop);
|
|
};
|
|
});
|
|
|
|
// Wrap native boolean attributes with setters that set both property and attribute
|
|
// The list is as followed:
|
|
// setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline
|
|
// setControls is special-cased above
|
|
[
|
|
/**
|
|
* Set the value of `muted` on the media element. `muted` indicates that the current
|
|
* audio level should be silent.
|
|
*
|
|
* @method Html5#setMuted
|
|
* @param {boolean} muted
|
|
* - True if the audio should be set to silent
|
|
* - False otherwise
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
|
|
*/
|
|
'muted',
|
|
|
|
/**
|
|
* Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current
|
|
* audio level should be silent, but will only effect the muted level on intial playback..
|
|
*
|
|
* @method Html5.prototype.setDefaultMuted
|
|
* @param {boolean} defaultMuted
|
|
* - True if the audio should be set to silent
|
|
* - False otherwise
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
|
|
*/
|
|
'defaultMuted',
|
|
|
|
/**
|
|
* Set the value of `autoplay` on the media element. `autoplay` indicates
|
|
* that the media should start to play as soon as the page is ready.
|
|
*
|
|
* @method Html5#setAutoplay
|
|
* @param {boolean} autoplay
|
|
* - True indicates that the media should start as soon as the page loads.
|
|
* - False indicates that the media should not start as soon as the page loads.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
|
|
*/
|
|
'autoplay',
|
|
|
|
/**
|
|
* Set the value of `loop` on the media element. `loop` indicates
|
|
* that the media should return to the start of the media and continue playing once
|
|
* it reaches the end.
|
|
*
|
|
* @method Html5#setLoop
|
|
* @param {boolean} loop
|
|
* - True indicates that playback should seek back to start once
|
|
* the end of a media is reached.
|
|
* - False indicates that playback should not loop back to the start when the
|
|
* end of the media is reached.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
|
|
*/
|
|
'loop',
|
|
|
|
/**
|
|
* Set the value of `playsinline` from the media element. `playsinline` indicates
|
|
* to the browser that non-fullscreen playback is preferred when fullscreen
|
|
* playback is the native default, such as in iOS Safari.
|
|
*
|
|
* @method Html5#setPlaysinline
|
|
* @param {boolean} playsinline
|
|
* - True indicates that the media should play inline.
|
|
* - False indicates that the media should not play inline.
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
|
|
*/
|
|
'playsinline'].forEach(function (prop) {
|
|
Html5.prototype['set' + toTitleCase(prop)] = function (v) {
|
|
this.el_[prop] = v;
|
|
|
|
if (v) {
|
|
this.el_.setAttribute(prop, prop);
|
|
} else {
|
|
this.el_.removeAttribute(prop);
|
|
}
|
|
};
|
|
});
|
|
|
|
// Wrap native properties with a getter
|
|
// The list is as followed
|
|
// paused, currentTime, buffered, volume, poster, preload, error, seeking
|
|
// seekable, ended, playbackRate, defaultPlaybackRate, played, networkState
|
|
// readyState, videoWidth, videoHeight
|
|
[
|
|
/**
|
|
* Get the value of `paused` from the media element. `paused` indicates whether the media element
|
|
* is currently paused or not.
|
|
*
|
|
* @method Html5#paused
|
|
* @return {boolean}
|
|
* The value of `paused` from the media element.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
|
|
*/
|
|
'paused',
|
|
|
|
/**
|
|
* Get the value of `currentTime` from the media element. `currentTime` indicates
|
|
* the current second that the media is at in playback.
|
|
*
|
|
* @method Html5#currentTime
|
|
* @return {number}
|
|
* The value of `currentTime` from the media element.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
|
|
*/
|
|
'currentTime',
|
|
|
|
/**
|
|
* Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
|
|
* object that represents the parts of the media that are already downloaded and
|
|
* available for playback.
|
|
*
|
|
* @method Html5#buffered
|
|
* @return {TimeRange}
|
|
* The value of `buffered` from the media element.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
|
|
*/
|
|
'buffered',
|
|
|
|
/**
|
|
* Get the value of `volume` from the media element. `volume` indicates
|
|
* the current playback volume of audio for a media. `volume` will be a value from 0
|
|
* (silent) to 1 (loudest and default).
|
|
*
|
|
* @method Html5#volume
|
|
* @return {number}
|
|
* The value of `volume` from the media element. Value will be between 0-1.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
|
|
*/
|
|
'volume',
|
|
|
|
/**
|
|
* Get the value of `poster` from the media element. `poster` indicates
|
|
* that the url of an image file that can/will be shown when no media data is available.
|
|
*
|
|
* @method Html5#poster
|
|
* @return {string}
|
|
* The value of `poster` from the media element. Value will be a url to an
|
|
* image.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
|
|
*/
|
|
'poster',
|
|
|
|
/**
|
|
* Get the value of `preload` from the media element. `preload` indicates
|
|
* what should download before the media is interacted with. It can have the following
|
|
* values:
|
|
* - none: nothing should be downloaded
|
|
* - metadata: poster and the first few frames of the media may be downloaded to get
|
|
* media dimensions and other metadata
|
|
* - auto: allow the media and metadata for the media to be downloaded before
|
|
* interaction
|
|
*
|
|
* @method Html5#preload
|
|
* @return {string}
|
|
* The value of `preload` from the media element. Will be 'none', 'metadata',
|
|
* or 'auto'.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
|
|
*/
|
|
'preload',
|
|
|
|
/**
|
|
* Get the value of the `error` from the media element. `error` indicates any
|
|
* MediaError that may have occured during playback. If error returns null there is no
|
|
* current error.
|
|
*
|
|
* @method Html5#error
|
|
* @return {MediaError|null}
|
|
* The value of `error` from the media element. Will be `MediaError` if there
|
|
* is a current error and null otherwise.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
|
|
*/
|
|
'error',
|
|
|
|
/**
|
|
* Get the value of `seeking` from the media element. `seeking` indicates whether the
|
|
* media is currently seeking to a new position or not.
|
|
*
|
|
* @method Html5#seeking
|
|
* @return {boolean}
|
|
* - The value of `seeking` from the media element.
|
|
* - True indicates that the media is currently seeking to a new position.
|
|
* - Flase indicates that the media is not seeking to a new position at this time.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
|
|
*/
|
|
'seeking',
|
|
|
|
/**
|
|
* Get the value of `seekable` from the media element. `seekable` returns a
|
|
* `TimeRange` object indicating ranges of time that can currently be `seeked` to.
|
|
*
|
|
* @method Html5#seekable
|
|
* @return {TimeRange}
|
|
* The value of `seekable` from the media element. A `TimeRange` object
|
|
* indicating the current ranges of time that can be seeked to.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
|
|
*/
|
|
'seekable',
|
|
|
|
/**
|
|
* Get the value of `ended` from the media element. `ended` indicates whether
|
|
* the media has reached the end or not.
|
|
*
|
|
* @method Html5#ended
|
|
* @return {boolean}
|
|
* - The value of `ended` from the media element.
|
|
* - True indicates that the media has ended.
|
|
* - False indicates that the media has not ended.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
|
|
*/
|
|
'ended',
|
|
|
|
/**
|
|
* Get the value of `playbackRate` from the media element. `playbackRate` indicates
|
|
* the rate at which the media is currently playing back. Examples:
|
|
* - if playbackRate is set to 2, media will play twice as fast.
|
|
* - if playbackRate is set to 0.5, media will play half as fast.
|
|
*
|
|
* @method Html5#playbackRate
|
|
* @return {number}
|
|
* The value of `playbackRate` from the media element. A number indicating
|
|
* the current playback speed of the media, where 1 is normal speed.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
|
|
*/
|
|
'playbackRate',
|
|
|
|
/**
|
|
* Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates
|
|
* the rate at which the media is currently playing back. This value will not indicate the current
|
|
* `playbackRate` after playback has started, use {@link Html5#playbackRate} for that.
|
|
*
|
|
* Examples:
|
|
* - if defaultPlaybackRate is set to 2, media will play twice as fast.
|
|
* - if defaultPlaybackRate is set to 0.5, media will play half as fast.
|
|
*
|
|
* @method Html5.prototype.defaultPlaybackRate
|
|
* @return {number}
|
|
* The value of `defaultPlaybackRate` from the media element. A number indicating
|
|
* the current playback speed of the media, where 1 is normal speed.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
|
|
*/
|
|
'defaultPlaybackRate',
|
|
|
|
/**
|
|
* Get the value of `played` from the media element. `played` returns a `TimeRange`
|
|
* object representing points in the media timeline that have been played.
|
|
*
|
|
* @method Html5#played
|
|
* @return {TimeRange}
|
|
* The value of `played` from the media element. A `TimeRange` object indicating
|
|
* the ranges of time that have been played.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
|
|
*/
|
|
'played',
|
|
|
|
/**
|
|
* Get the value of `networkState` from the media element. `networkState` indicates
|
|
* the current network state. It returns an enumeration from the following list:
|
|
* - 0: NETWORK_EMPTY
|
|
* - 1: NEWORK_IDLE
|
|
* - 2: NETWORK_LOADING
|
|
* - 3: NETWORK_NO_SOURCE
|
|
*
|
|
* @method Html5#networkState
|
|
* @return {number}
|
|
* The value of `networkState` from the media element. This will be a number
|
|
* from the list in the description.
|
|
*
|
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
|
|
*/
|
|
'networkState',
|
|
|
|
/**
|
|
* Get the value of `readyState` from the media element. `readyState` indicates
|
|
* the current state of the media element. It returns an enumeration from the
|
|
* following list:
|
|
* - 0: HAVE_NOTHING
|
|
* - 1: HAVE_METADATA
|
|
* - 2: HAVE_CURRENT_DATA
|
|
* - 3: HAVE_FUTURE_DATA
|
|
* - 4: HAVE_ENOUGH_DATA
|
|
*
|
|
* @method Html5#readyState
|
|
* @return {number}
|
|
* The value of `readyState` from the media element. This will be a number
|
|
* from the list in the description.
|
|
*
|
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
|
|
*/
|
|
'readyState',
|
|
|
|
/**
|
|
* Get the value of `videoWidth` from the video element. `videoWidth` indicates
|
|
* the current width of the video in css pixels.
|
|
*
|
|
* @method Html5#videoWidth
|
|
* @return {number}
|
|
* The value of `videoWidth` from the video element. This will be a number
|
|
* in css pixels.
|
|
*
|
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
|
|
*/
|
|
'videoWidth',
|
|
|
|
/**
|
|
* Get the value of `videoHeight` from the video element. `videoHeigth` indicates
|
|
* the current height of the video in css pixels.
|
|
*
|
|
* @method Html5#videoHeight
|
|
* @return {number}
|
|
* The value of `videoHeight` from the video element. This will be a number
|
|
* in css pixels.
|
|
*
|
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
|
|
*/
|
|
'videoHeight'].forEach(function (prop) {
|
|
Html5.prototype[prop] = function () {
|
|
return this.el_[prop];
|
|
};
|
|
});
|
|
|
|
// Wrap native properties with a setter in this format:
|
|
// set + toTitleCase(name)
|
|
// The list is as follows:
|
|
// setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate
|
|
[
|
|
/**
|
|
* Set the value of `volume` on the media element. `volume` indicates the current
|
|
* audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
|
|
* so on.
|
|
*
|
|
* @method Html5#setVolume
|
|
* @param {number} percentAsDecimal
|
|
* The volume percent as a decimal. Valid range is from 0-1.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
|
|
*/
|
|
'volume',
|
|
|
|
/**
|
|
* Set the value of `src` on the media element. `src` indicates the current
|
|
* {@link Tech~SourceObject} for the media.
|
|
*
|
|
* @method Html5#setSrc
|
|
* @param {Tech~SourceObject} src
|
|
* The source object to set as the current source.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
|
|
*/
|
|
'src',
|
|
|
|
/**
|
|
* Set the value of `poster` on the media element. `poster` is the url to
|
|
* an image file that can/will be shown when no media data is available.
|
|
*
|
|
* @method Html5#setPoster
|
|
* @param {string} poster
|
|
* The url to an image that should be used as the `poster` for the media
|
|
* element.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
|
|
*/
|
|
'poster',
|
|
|
|
/**
|
|
* Set the value of `preload` on the media element. `preload` indicates
|
|
* what should download before the media is interacted with. It can have the following
|
|
* values:
|
|
* - none: nothing should be downloaded
|
|
* - metadata: poster and the first few frames of the media may be downloaded to get
|
|
* media dimensions and other metadata
|
|
* - auto: allow the media and metadata for the media to be downloaded before
|
|
* interaction
|
|
*
|
|
* @method Html5#setPreload
|
|
* @param {string} preload
|
|
* The value of `preload` to set on the media element. Must be 'none', 'metadata',
|
|
* or 'auto'.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
|
|
*/
|
|
'preload',
|
|
|
|
/**
|
|
* Set the value of `playbackRate` on the media element. `playbackRate` indicates
|
|
* the rate at which the media should play back. Examples:
|
|
* - if playbackRate is set to 2, media will play twice as fast.
|
|
* - if playbackRate is set to 0.5, media will play half as fast.
|
|
*
|
|
* @method Html5#setPlaybackRate
|
|
* @return {number}
|
|
* The value of `playbackRate` from the media element. A number indicating
|
|
* the current playback speed of the media, where 1 is normal speed.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
|
|
*/
|
|
'playbackRate',
|
|
|
|
/**
|
|
* Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates
|
|
* the rate at which the media should play back upon initial startup. Changing this value
|
|
* after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}.
|
|
*
|
|
* Example Values:
|
|
* - if playbackRate is set to 2, media will play twice as fast.
|
|
* - if playbackRate is set to 0.5, media will play half as fast.
|
|
*
|
|
* @method Html5.prototype.setDefaultPlaybackRate
|
|
* @return {number}
|
|
* The value of `defaultPlaybackRate` from the media element. A number indicating
|
|
* the current playback speed of the media, where 1 is normal speed.
|
|
*
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate}
|
|
*/
|
|
'defaultPlaybackRate'].forEach(function (prop) {
|
|
Html5.prototype['set' + toTitleCase(prop)] = function (v) {
|
|
this.el_[prop] = v;
|
|
};
|
|
});
|
|
|
|
// wrap native functions with a function
|
|
// The list is as follows:
|
|
// pause, load play
|
|
[
|
|
/**
|
|
* A wrapper around the media elements `pause` function. This will call the `HTML5`
|
|
* media elements `pause` function.
|
|
*
|
|
* @method Html5#pause
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
|
|
*/
|
|
'pause',
|
|
|
|
/**
|
|
* A wrapper around the media elements `load` function. This will call the `HTML5`s
|
|
* media element `load` function.
|
|
*
|
|
* @method Html5#load
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
|
|
*/
|
|
'load',
|
|
|
|
/**
|
|
* A wrapper around the media elements `play` function. This will call the `HTML5`s
|
|
* media element `play` function.
|
|
*
|
|
* @method Html5#play
|
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play}
|
|
*/
|
|
'play'].forEach(function (prop) {
|
|
Html5.prototype[prop] = function () {
|
|
return this.el_[prop]();
|
|
};
|
|
});
|
|
|
|
Tech.withSourceHandlers(Html5);
|
|
|
|
/**
|
|
* Native source handler for Html5, simply passes the source to the media element.
|
|
*
|
|
* @proprety {Tech~SourceObject} source
|
|
* The source object
|
|
*
|
|
* @proprety {Html5} tech
|
|
* The instance of the HTML5 tech.
|
|
*/
|
|
Html5.nativeSourceHandler = {};
|
|
|
|
/**
|
|
* Check if the media element can play the given mime type.
|
|
*
|
|
* @param {string} type
|
|
* The mimetype to check
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
Html5.nativeSourceHandler.canPlayType = function (type) {
|
|
// IE9 on Windows 7 without MediaPlayer throws an error here
|
|
// https://github.com/videojs/video.js/issues/519
|
|
try {
|
|
return Html5.TEST_VID.canPlayType(type);
|
|
} catch (e) {
|
|
return '';
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Check if the media element can handle a source natively.
|
|
*
|
|
* @param {Tech~SourceObject} source
|
|
* The source object
|
|
*
|
|
* @param {Object} [options]
|
|
* Options to be passed to the tech.
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or '' (empty string).
|
|
*/
|
|
Html5.nativeSourceHandler.canHandleSource = function (source, options) {
|
|
|
|
// If a type was provided we should rely on that
|
|
if (source.type) {
|
|
return Html5.nativeSourceHandler.canPlayType(source.type);
|
|
|
|
// If no type, fall back to checking 'video/[EXTENSION]'
|
|
} else if (source.src) {
|
|
var ext = getFileExtension(source.src);
|
|
|
|
return Html5.nativeSourceHandler.canPlayType('video/' + ext);
|
|
}
|
|
|
|
return '';
|
|
};
|
|
|
|
/**
|
|
* Pass the source to the native media element.
|
|
*
|
|
* @param {Tech~SourceObject} source
|
|
* The source object
|
|
*
|
|
* @param {Html5} tech
|
|
* The instance of the Html5 tech
|
|
*
|
|
* @param {Object} [options]
|
|
* The options to pass to the source
|
|
*/
|
|
Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
|
|
tech.setSrc(source.src);
|
|
};
|
|
|
|
/**
|
|
* A noop for the native dispose function, as cleanup is not needed.
|
|
*/
|
|
Html5.nativeSourceHandler.dispose = function () {};
|
|
|
|
// Register the native source handler
|
|
Html5.registerSourceHandler(Html5.nativeSourceHandler);
|
|
|
|
Tech.registerTech('Html5', Html5);
|
|
|
|
var _templateObject$1 = taggedTemplateLiteralLoose(['\n Using the tech directly can be dangerous. I hope you know what you\'re doing.\n See https://github.com/videojs/video.js/issues/2617 for more info.\n '], ['\n Using the tech directly can be dangerous. I hope you know what you\'re doing.\n See https://github.com/videojs/video.js/issues/2617 for more info.\n ']);
|
|
|
|
/**
|
|
* @file player.js
|
|
*/
|
|
// Subclasses Component
|
|
// The following imports are used only to ensure that the corresponding modules
|
|
// are always included in the video.js package. Importing the modules will
|
|
// execute them and they will register themselves with video.js.
|
|
// Import Html5 tech, at least for disposing the original video tag.
|
|
// The following tech events are simply re-triggered
|
|
// on the player when they happen
|
|
var TECH_EVENTS_RETRIGGER = [
|
|
/**
|
|
* Fired while the user agent is downloading media data.
|
|
*
|
|
* @event Player#progress
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
/**
|
|
* Retrigger the `progress` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechProgress_
|
|
* @fires Player#progress
|
|
* @listens Tech#progress
|
|
*/
|
|
'progress',
|
|
|
|
/**
|
|
* Fires when the loading of an audio/video is aborted.
|
|
*
|
|
* @event Player#abort
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
/**
|
|
* Retrigger the `abort` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechAbort_
|
|
* @fires Player#abort
|
|
* @listens Tech#abort
|
|
*/
|
|
'abort',
|
|
|
|
/**
|
|
* Fires when the browser is intentionally not getting media data.
|
|
*
|
|
* @event Player#suspend
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
/**
|
|
* Retrigger the `suspend` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechSuspend_
|
|
* @fires Player#suspend
|
|
* @listens Tech#suspend
|
|
*/
|
|
'suspend',
|
|
|
|
/**
|
|
* Fires when the current playlist is empty.
|
|
*
|
|
* @event Player#emptied
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
/**
|
|
* Retrigger the `emptied` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechEmptied_
|
|
* @fires Player#emptied
|
|
* @listens Tech#emptied
|
|
*/
|
|
'emptied',
|
|
/**
|
|
* Fires when the browser is trying to get media data, but data is not available.
|
|
*
|
|
* @event Player#stalled
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
/**
|
|
* Retrigger the `stalled` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechStalled_
|
|
* @fires Player#stalled
|
|
* @listens Tech#stalled
|
|
*/
|
|
'stalled',
|
|
|
|
/**
|
|
* Fires when the browser has loaded meta data for the audio/video.
|
|
*
|
|
* @event Player#loadedmetadata
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
/**
|
|
* Retrigger the `stalled` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechLoadedmetadata_
|
|
* @fires Player#loadedmetadata
|
|
* @listens Tech#loadedmetadata
|
|
*/
|
|
'loadedmetadata',
|
|
|
|
/**
|
|
* Fires when the browser has loaded the current frame of the audio/video.
|
|
*
|
|
* @event Player#loadeddata
|
|
* @type {event}
|
|
*/
|
|
/**
|
|
* Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechLoaddeddata_
|
|
* @fires Player#loadeddata
|
|
* @listens Tech#loadeddata
|
|
*/
|
|
'loadeddata',
|
|
|
|
/**
|
|
* Fires when the current playback position has changed.
|
|
*
|
|
* @event Player#timeupdate
|
|
* @type {event}
|
|
*/
|
|
/**
|
|
* Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechTimeUpdate_
|
|
* @fires Player#timeupdate
|
|
* @listens Tech#timeupdate
|
|
*/
|
|
'timeupdate',
|
|
|
|
/**
|
|
* Fires when the playing speed of the audio/video is changed
|
|
*
|
|
* @event Player#ratechange
|
|
* @type {event}
|
|
*/
|
|
/**
|
|
* Retrigger the `ratechange` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechRatechange_
|
|
* @fires Player#ratechange
|
|
* @listens Tech#ratechange
|
|
*/
|
|
'ratechange',
|
|
|
|
/**
|
|
* Fires when the video's intrinsic dimensions change
|
|
*
|
|
* @event Player#resize
|
|
* @type {event}
|
|
*/
|
|
/**
|
|
* Retrigger the `resize` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechResize_
|
|
* @fires Player#resize
|
|
* @listens Tech#resize
|
|
*/
|
|
'resize',
|
|
|
|
/**
|
|
* Fires when the volume has been changed
|
|
*
|
|
* @event Player#volumechange
|
|
* @type {event}
|
|
*/
|
|
/**
|
|
* Retrigger the `volumechange` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechVolumechange_
|
|
* @fires Player#volumechange
|
|
* @listens Tech#volumechange
|
|
*/
|
|
'volumechange',
|
|
|
|
/**
|
|
* Fires when the text track has been changed
|
|
*
|
|
* @event Player#texttrackchange
|
|
* @type {event}
|
|
*/
|
|
/**
|
|
* Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @private
|
|
* @method Player#handleTechTexttrackchange_
|
|
* @fires Player#texttrackchange
|
|
* @listens Tech#texttrackchange
|
|
*/
|
|
'texttrackchange'];
|
|
|
|
/**
|
|
* An instance of the `Player` class is created when any of the Video.js setup methods
|
|
* are used to initialize a video.
|
|
*
|
|
* After an instance has been created it can be accessed globally in two ways:
|
|
* 1. By calling `videojs('example_video_1');`
|
|
* 2. By using it directly via `videojs.players.example_video_1;`
|
|
*
|
|
* @extends Component
|
|
*/
|
|
|
|
var Player = function (_Component) {
|
|
inherits(Player, _Component);
|
|
|
|
/**
|
|
* Create an instance of this class.
|
|
*
|
|
* @param {Element} tag
|
|
* The original video DOM element used for configuring options.
|
|
*
|
|
* @param {Object} [options]
|
|
* Object of option names and values.
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* Ready callback function.
|
|
*/
|
|
function Player(tag, options, ready) {
|
|
classCallCheck(this, Player);
|
|
|
|
// Make sure tag ID exists
|
|
tag.id = tag.id || 'vjs_video_' + newGUID();
|
|
|
|
// Set Options
|
|
// The options argument overrides options set in the video tag
|
|
// which overrides globally set options.
|
|
// This latter part coincides with the load order
|
|
// (tag must exist before Player)
|
|
options = assign(Player.getTagSettings(tag), options);
|
|
|
|
// Delay the initialization of children because we need to set up
|
|
// player properties first, and can't use `this` before `super()`
|
|
options.initChildren = false;
|
|
|
|
// Same with creating the element
|
|
options.createEl = false;
|
|
|
|
// we don't want the player to report touch activity on itself
|
|
// see enableTouchActivity in Component
|
|
options.reportTouchActivity = false;
|
|
|
|
// If language is not set, get the closest lang attribute
|
|
if (!options.language) {
|
|
if (typeof tag.closest === 'function') {
|
|
var closest = tag.closest('[lang]');
|
|
|
|
if (closest) {
|
|
options.language = closest.getAttribute('lang');
|
|
}
|
|
} else {
|
|
var element = tag;
|
|
|
|
while (element && element.nodeType === 1) {
|
|
if (getAttributes(element).hasOwnProperty('lang')) {
|
|
options.language = element.getAttribute('lang');
|
|
break;
|
|
}
|
|
element = element.parentNode;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Run base component initializing with new options
|
|
|
|
// Turn off API access because we're loading a new tech that might load asynchronously
|
|
var _this = possibleConstructorReturn(this, _Component.call(this, null, options, ready));
|
|
|
|
_this.isReady_ = false;
|
|
|
|
// if the global option object was accidentally blown away by
|
|
// someone, bail early with an informative error
|
|
if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) {
|
|
throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
|
|
}
|
|
|
|
// Store the original tag used to set options
|
|
_this.tag = tag;
|
|
|
|
// Store the tag attributes used to restore html5 element
|
|
_this.tagAttributes = tag && getAttributes(tag);
|
|
|
|
// Update current language
|
|
_this.language(_this.options_.language);
|
|
|
|
// Update Supported Languages
|
|
if (options.languages) {
|
|
// Normalise player option languages to lowercase
|
|
var languagesToLower = {};
|
|
|
|
Object.getOwnPropertyNames(options.languages).forEach(function (name$$1) {
|
|
languagesToLower[name$$1.toLowerCase()] = options.languages[name$$1];
|
|
});
|
|
_this.languages_ = languagesToLower;
|
|
} else {
|
|
_this.languages_ = Player.prototype.options_.languages;
|
|
}
|
|
|
|
// Cache for video property values.
|
|
_this.cache_ = {};
|
|
|
|
// Set poster
|
|
_this.poster_ = options.poster || '';
|
|
|
|
// Set controls
|
|
_this.controls_ = !!options.controls;
|
|
|
|
// Set default values for lastVolume
|
|
_this.cache_.lastVolume = 1;
|
|
|
|
// Original tag settings stored in options
|
|
// now remove immediately so native controls don't flash.
|
|
// May be turned back on by HTML5 tech if nativeControlsForTouch is true
|
|
tag.controls = false;
|
|
|
|
/*
|
|
* Store the internal state of scrubbing
|
|
*
|
|
* @private
|
|
* @return {Boolean} True if the user is scrubbing
|
|
*/
|
|
_this.scrubbing_ = false;
|
|
|
|
_this.el_ = _this.createEl();
|
|
|
|
// Make this an evented object and use `el_` as its event bus.
|
|
evented(_this, { eventBusKey: 'el_' });
|
|
|
|
// We also want to pass the original player options to each component and plugin
|
|
// as well so they don't need to reach back into the player for options later.
|
|
// We also need to do another copy of this.options_ so we don't end up with
|
|
// an infinite loop.
|
|
var playerOptionsCopy = mergeOptions(_this.options_);
|
|
|
|
// Load plugins
|
|
if (options.plugins) {
|
|
var plugins = options.plugins;
|
|
|
|
Object.keys(plugins).forEach(function (name$$1) {
|
|
if (typeof this[name$$1] === 'function') {
|
|
this[name$$1](plugins[name$$1]);
|
|
} else {
|
|
throw new Error('plugin "' + name$$1 + '" does not exist');
|
|
}
|
|
}, _this);
|
|
}
|
|
|
|
_this.options_.playerOptions = playerOptionsCopy;
|
|
|
|
_this.middleware_ = [];
|
|
|
|
_this.initChildren();
|
|
|
|
// Set isAudio based on whether or not an audio tag was used
|
|
_this.isAudio(tag.nodeName.toLowerCase() === 'audio');
|
|
|
|
// Update controls className. Can't do this when the controls are initially
|
|
// set because the element doesn't exist yet.
|
|
if (_this.controls()) {
|
|
_this.addClass('vjs-controls-enabled');
|
|
} else {
|
|
_this.addClass('vjs-controls-disabled');
|
|
}
|
|
|
|
// Set ARIA label and region role depending on player type
|
|
_this.el_.setAttribute('role', 'region');
|
|
if (_this.isAudio()) {
|
|
_this.el_.setAttribute('aria-label', _this.localize('Audio Player'));
|
|
} else {
|
|
_this.el_.setAttribute('aria-label', _this.localize('Video Player'));
|
|
}
|
|
|
|
if (_this.isAudio()) {
|
|
_this.addClass('vjs-audio');
|
|
}
|
|
|
|
if (_this.flexNotSupported_()) {
|
|
_this.addClass('vjs-no-flex');
|
|
}
|
|
|
|
// TODO: Make this smarter. Toggle user state between touching/mousing
|
|
// using events, since devices can have both touch and mouse events.
|
|
// if (browser.TOUCH_ENABLED) {
|
|
// this.addClass('vjs-touch-enabled');
|
|
// }
|
|
|
|
// iOS Safari has broken hover handling
|
|
if (!IS_IOS) {
|
|
_this.addClass('vjs-workinghover');
|
|
}
|
|
|
|
// Make player easily findable by ID
|
|
Player.players[_this.id_] = _this;
|
|
|
|
// Add a major version class to aid css in plugins
|
|
var majorVersion = version.split('.')[0];
|
|
|
|
_this.addClass('vjs-v' + majorVersion);
|
|
|
|
// When the player is first initialized, trigger activity so components
|
|
// like the control bar show themselves if needed
|
|
_this.userActive(true);
|
|
_this.reportUserActivity();
|
|
_this.listenForUserActivity_();
|
|
|
|
_this.on('fullscreenchange', _this.handleFullscreenChange_);
|
|
_this.on('stageclick', _this.handleStageClick_);
|
|
|
|
_this.changingSrc_ = false;
|
|
return _this;
|
|
}
|
|
|
|
/**
|
|
* Destroys the video player and does any necessary cleanup.
|
|
*
|
|
* This is especially helpful if you are dynamically adding and removing videos
|
|
* to/from the DOM.
|
|
*
|
|
* @fires Player#dispose
|
|
*/
|
|
|
|
|
|
Player.prototype.dispose = function dispose() {
|
|
/**
|
|
* Called when the player is being disposed of.
|
|
*
|
|
* @event Player#dispose
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('dispose');
|
|
// prevent dispose from being called twice
|
|
this.off('dispose');
|
|
|
|
if (this.styleEl_ && this.styleEl_.parentNode) {
|
|
this.styleEl_.parentNode.removeChild(this.styleEl_);
|
|
}
|
|
|
|
// Kill reference to this player
|
|
Player.players[this.id_] = null;
|
|
|
|
if (this.tag && this.tag.player) {
|
|
this.tag.player = null;
|
|
}
|
|
|
|
if (this.el_ && this.el_.player) {
|
|
this.el_.player = null;
|
|
}
|
|
|
|
if (this.tech_) {
|
|
this.tech_.dispose();
|
|
}
|
|
|
|
_Component.prototype.dispose.call(this);
|
|
};
|
|
|
|
/**
|
|
* Create the `Player`'s DOM element.
|
|
*
|
|
* @return {Element}
|
|
* The DOM element that gets created.
|
|
*/
|
|
|
|
|
|
Player.prototype.createEl = function createEl$$1() {
|
|
var tag = this.tag;
|
|
var el = void 0;
|
|
var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');
|
|
|
|
if (playerElIngest) {
|
|
el = this.el_ = tag.parentNode;
|
|
} else {
|
|
el = this.el_ = _Component.prototype.createEl.call(this, 'div');
|
|
}
|
|
|
|
// set tabindex to -1 so we could focus on the player element
|
|
tag.setAttribute('tabindex', '-1');
|
|
|
|
// Remove width/height attrs from tag so CSS can make it 100% width/height
|
|
tag.removeAttribute('width');
|
|
tag.removeAttribute('height');
|
|
|
|
// Copy over all the attributes from the tag, including ID and class
|
|
// ID will now reference player box, not the video tag
|
|
var attrs = getAttributes(tag);
|
|
|
|
Object.getOwnPropertyNames(attrs).forEach(function (attr) {
|
|
// workaround so we don't totally break IE7
|
|
// http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7
|
|
if (attr === 'class') {
|
|
el.className += ' ' + attrs[attr];
|
|
} else {
|
|
el.setAttribute(attr, attrs[attr]);
|
|
}
|
|
});
|
|
|
|
// Update tag id/class for use as HTML5 playback tech
|
|
// Might think we should do this after embedding in container so .vjs-tech class
|
|
// doesn't flash 100% width/height, but class only applies with .video-js parent
|
|
tag.playerId = tag.id;
|
|
tag.id += '_html5_api';
|
|
tag.className = 'vjs-tech';
|
|
|
|
// Make player findable on elements
|
|
tag.player = el.player = this;
|
|
// Default state of video is paused
|
|
this.addClass('vjs-paused');
|
|
|
|
// Add a style element in the player that we'll use to set the width/height
|
|
// of the player in a way that's still overrideable by CSS, just like the
|
|
// video element
|
|
if (window_1.VIDEOJS_NO_DYNAMIC_STYLE !== true) {
|
|
this.styleEl_ = createStyleElement('vjs-styles-dimensions');
|
|
var defaultsStyleEl = $('.vjs-styles-defaults');
|
|
var head = $('head');
|
|
|
|
head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);
|
|
}
|
|
|
|
// Pass in the width/height/aspectRatio options which will update the style el
|
|
this.width(this.options_.width);
|
|
this.height(this.options_.height);
|
|
this.fluid(this.options_.fluid);
|
|
this.aspectRatio(this.options_.aspectRatio);
|
|
|
|
// Hide any links within the video/audio tag, because IE doesn't hide them completely.
|
|
var links = tag.getElementsByTagName('a');
|
|
|
|
for (var i = 0; i < links.length; i++) {
|
|
var linkEl = links.item(i);
|
|
|
|
addClass(linkEl, 'vjs-hidden');
|
|
linkEl.setAttribute('hidden', 'hidden');
|
|
}
|
|
|
|
// insertElFirst seems to cause the networkState to flicker from 3 to 2, so
|
|
// keep track of the original for later so we can know if the source originally failed
|
|
tag.initNetworkState_ = tag.networkState;
|
|
|
|
// Wrap video tag in div (el/box) container
|
|
if (tag.parentNode && !playerElIngest) {
|
|
tag.parentNode.insertBefore(el, tag);
|
|
}
|
|
|
|
// insert the tag as the first child of the player element
|
|
// then manually add it to the children array so that this.addChild
|
|
// will work properly for other components
|
|
//
|
|
// Breaks iPhone, fixed in HTML5 setup.
|
|
prependTo(tag, el);
|
|
this.children_.unshift(tag);
|
|
|
|
// Set lang attr on player to ensure CSS :lang() in consistent with player
|
|
// if it's been set to something different to the doc
|
|
this.el_.setAttribute('lang', this.language_);
|
|
|
|
this.el_ = el;
|
|
|
|
return el;
|
|
};
|
|
|
|
/**
|
|
* A getter/setter for the `Player`'s width. Returns the player's configured value.
|
|
* To get the current width use `currentWidth()`.
|
|
*
|
|
* @param {number} [value]
|
|
* The value to set the `Player`'s width to.
|
|
*
|
|
* @return {number}
|
|
* The current width of the `Player` when getting.
|
|
*/
|
|
|
|
|
|
Player.prototype.width = function width(value) {
|
|
return this.dimension('width', value);
|
|
};
|
|
|
|
/**
|
|
* A getter/setter for the `Player`'s height. Returns the player's configured value.
|
|
* To get the current height use `currentheight()`.
|
|
*
|
|
* @param {number} [value]
|
|
* The value to set the `Player`'s heigth to.
|
|
*
|
|
* @return {number}
|
|
* The current height of the `Player` when getting.
|
|
*/
|
|
|
|
|
|
Player.prototype.height = function height(value) {
|
|
return this.dimension('height', value);
|
|
};
|
|
|
|
/**
|
|
* A getter/setter for the `Player`'s width & height.
|
|
*
|
|
* @param {string} dimension
|
|
* This string can be:
|
|
* - 'width'
|
|
* - 'height'
|
|
*
|
|
* @param {number} [value]
|
|
* Value for dimension specified in the first argument.
|
|
*
|
|
* @return {number}
|
|
* The dimension arguments value when getting (width/height).
|
|
*/
|
|
|
|
|
|
Player.prototype.dimension = function dimension(_dimension, value) {
|
|
var privDimension = _dimension + '_';
|
|
|
|
if (value === undefined) {
|
|
return this[privDimension] || 0;
|
|
}
|
|
|
|
if (value === '') {
|
|
// If an empty string is given, reset the dimension to be automatic
|
|
this[privDimension] = undefined;
|
|
} else {
|
|
var parsedVal = parseFloat(value);
|
|
|
|
if (isNaN(parsedVal)) {
|
|
log$1.error('Improper value "' + value + '" supplied for for ' + _dimension);
|
|
return;
|
|
}
|
|
|
|
this[privDimension] = parsedVal;
|
|
}
|
|
|
|
this.updateStyleEl_();
|
|
};
|
|
|
|
/**
|
|
* A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - A value of true adds the class.
|
|
* - A value of false removes the class.
|
|
* - No value will toggle the fluid class.
|
|
*
|
|
* @return {boolean|undefined}
|
|
* - The value of fluid when getting.
|
|
* - `undefined` when setting.
|
|
*/
|
|
|
|
|
|
Player.prototype.fluid = function fluid(bool) {
|
|
if (bool === undefined) {
|
|
return !!this.fluid_;
|
|
}
|
|
|
|
this.fluid_ = !!bool;
|
|
|
|
if (bool) {
|
|
this.addClass('vjs-fluid');
|
|
} else {
|
|
this.removeClass('vjs-fluid');
|
|
}
|
|
|
|
this.updateStyleEl_();
|
|
};
|
|
|
|
/**
|
|
* Get/Set the aspect ratio
|
|
*
|
|
* @param {string} [ratio]
|
|
* Aspect ratio for player
|
|
*
|
|
* @return {string|undefined}
|
|
* returns the current aspect ratio when getting
|
|
*/
|
|
|
|
/**
|
|
* A getter/setter for the `Player`'s aspect ratio.
|
|
*
|
|
* @param {string} [ratio]
|
|
* The value to set the `Player's aspect ratio to.
|
|
*
|
|
* @return {string|undefined}
|
|
* - The current aspect ratio of the `Player` when getting.
|
|
* - undefined when setting
|
|
*/
|
|
|
|
|
|
Player.prototype.aspectRatio = function aspectRatio(ratio) {
|
|
if (ratio === undefined) {
|
|
return this.aspectRatio_;
|
|
}
|
|
|
|
// Check for width:height format
|
|
if (!/^\d+\:\d+$/.test(ratio)) {
|
|
throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
|
|
}
|
|
this.aspectRatio_ = ratio;
|
|
|
|
// We're assuming if you set an aspect ratio you want fluid mode,
|
|
// because in fixed mode you could calculate width and height yourself.
|
|
this.fluid(true);
|
|
|
|
this.updateStyleEl_();
|
|
};
|
|
|
|
/**
|
|
* Update styles of the `Player` element (height, width and aspect ratio).
|
|
*
|
|
* @private
|
|
* @listens Tech#loadedmetadata
|
|
*/
|
|
|
|
|
|
Player.prototype.updateStyleEl_ = function updateStyleEl_() {
|
|
if (window_1.VIDEOJS_NO_DYNAMIC_STYLE === true) {
|
|
var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;
|
|
var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;
|
|
var techEl = this.tech_ && this.tech_.el();
|
|
|
|
if (techEl) {
|
|
if (_width >= 0) {
|
|
techEl.width = _width;
|
|
}
|
|
if (_height >= 0) {
|
|
techEl.height = _height;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var width = void 0;
|
|
var height = void 0;
|
|
var aspectRatio = void 0;
|
|
var idClass = void 0;
|
|
|
|
// The aspect ratio is either used directly or to calculate width and height.
|
|
if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
|
|
// Use any aspectRatio that's been specifically set
|
|
aspectRatio = this.aspectRatio_;
|
|
} else if (this.videoWidth() > 0) {
|
|
// Otherwise try to get the aspect ratio from the video metadata
|
|
aspectRatio = this.videoWidth() + ':' + this.videoHeight();
|
|
} else {
|
|
// Or use a default. The video element's is 2:1, but 16:9 is more common.
|
|
aspectRatio = '16:9';
|
|
}
|
|
|
|
// Get the ratio as a decimal we can use to calculate dimensions
|
|
var ratioParts = aspectRatio.split(':');
|
|
var ratioMultiplier = ratioParts[1] / ratioParts[0];
|
|
|
|
if (this.width_ !== undefined) {
|
|
// Use any width that's been specifically set
|
|
width = this.width_;
|
|
} else if (this.height_ !== undefined) {
|
|
// Or calulate the width from the aspect ratio if a height has been set
|
|
width = this.height_ / ratioMultiplier;
|
|
} else {
|
|
// Or use the video's metadata, or use the video el's default of 300
|
|
width = this.videoWidth() || 300;
|
|
}
|
|
|
|
if (this.height_ !== undefined) {
|
|
// Use any height that's been specifically set
|
|
height = this.height_;
|
|
} else {
|
|
// Otherwise calculate the height from the ratio and the width
|
|
height = width * ratioMultiplier;
|
|
}
|
|
|
|
// Ensure the CSS class is valid by starting with an alpha character
|
|
if (/^[^a-zA-Z]/.test(this.id())) {
|
|
idClass = 'dimensions-' + this.id();
|
|
} else {
|
|
idClass = this.id() + '-dimensions';
|
|
}
|
|
|
|
// Ensure the right class is still on the player for the style element
|
|
this.addClass(idClass);
|
|
|
|
setTextContent(this.styleEl_, '\n .' + idClass + ' {\n width: ' + width + 'px;\n height: ' + height + 'px;\n }\n\n .' + idClass + '.vjs-fluid {\n padding-top: ' + ratioMultiplier * 100 + '%;\n }\n ');
|
|
};
|
|
|
|
/**
|
|
* Load/Create an instance of playback {@link Tech} including element
|
|
* and API methods. Then append the `Tech` element in `Player` as a child.
|
|
*
|
|
* @param {string} techName
|
|
* name of the playback technology
|
|
*
|
|
* @param {string} source
|
|
* video source
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.loadTech_ = function loadTech_(techName, source) {
|
|
var _this2 = this;
|
|
|
|
// Pause and remove current playback technology
|
|
if (this.tech_) {
|
|
this.unloadTech_();
|
|
}
|
|
|
|
var titleTechName = toTitleCase(techName);
|
|
var camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1);
|
|
|
|
// get rid of the HTML5 video tag as soon as we are using another tech
|
|
if (titleTechName !== 'Html5' && this.tag) {
|
|
Tech.getTech('Html5').disposeMediaElement(this.tag);
|
|
this.tag.player = null;
|
|
this.tag = null;
|
|
}
|
|
|
|
this.techName_ = titleTechName;
|
|
|
|
// Turn off API access because we're loading a new tech that might load asynchronously
|
|
this.isReady_ = false;
|
|
|
|
// Grab tech-specific options from player options and add source and parent element to use.
|
|
var techOptions = {
|
|
source: source,
|
|
'nativeControlsForTouch': this.options_.nativeControlsForTouch,
|
|
'playerId': this.id(),
|
|
'techId': this.id() + '_' + titleTechName + '_api',
|
|
'autoplay': this.options_.autoplay,
|
|
'playsinline': this.options_.playsinline,
|
|
'preload': this.options_.preload,
|
|
'loop': this.options_.loop,
|
|
'muted': this.options_.muted,
|
|
'poster': this.poster(),
|
|
'language': this.language(),
|
|
'playerElIngest': this.playerElIngest_ || false,
|
|
'vtt.js': this.options_['vtt.js']
|
|
};
|
|
|
|
ALL.names.forEach(function (name$$1) {
|
|
var props = ALL[name$$1];
|
|
|
|
techOptions[props.getterName] = _this2[props.privateName];
|
|
});
|
|
|
|
assign(techOptions, this.options_[titleTechName]);
|
|
assign(techOptions, this.options_[camelTechName]);
|
|
assign(techOptions, this.options_[techName.toLowerCase()]);
|
|
|
|
if (this.tag) {
|
|
techOptions.tag = this.tag;
|
|
}
|
|
|
|
if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) {
|
|
techOptions.startTime = this.cache_.currentTime;
|
|
}
|
|
|
|
// Initialize tech instance
|
|
var TechClass = Tech.getTech(techName);
|
|
|
|
if (!TechClass) {
|
|
throw new Error('No Tech named \'' + titleTechName + '\' exists! \'' + titleTechName + '\' should be registered using videojs.registerTech()\'');
|
|
}
|
|
|
|
this.tech_ = new TechClass(techOptions);
|
|
|
|
// player.triggerReady is always async, so don't need this to be async
|
|
this.tech_.ready(bind(this, this.handleTechReady_), true);
|
|
|
|
textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_);
|
|
|
|
// Listen to all HTML5-defined events and trigger them on the player
|
|
TECH_EVENTS_RETRIGGER.forEach(function (event) {
|
|
_this2.on(_this2.tech_, event, _this2['handleTech' + toTitleCase(event) + '_']);
|
|
});
|
|
this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);
|
|
this.on(this.tech_, 'waiting', this.handleTechWaiting_);
|
|
this.on(this.tech_, 'canplay', this.handleTechCanPlay_);
|
|
this.on(this.tech_, 'canplaythrough', this.handleTechCanPlayThrough_);
|
|
this.on(this.tech_, 'playing', this.handleTechPlaying_);
|
|
this.on(this.tech_, 'ended', this.handleTechEnded_);
|
|
this.on(this.tech_, 'seeking', this.handleTechSeeking_);
|
|
this.on(this.tech_, 'seeked', this.handleTechSeeked_);
|
|
this.on(this.tech_, 'play', this.handleTechPlay_);
|
|
this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);
|
|
this.on(this.tech_, 'pause', this.handleTechPause_);
|
|
this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);
|
|
this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);
|
|
this.on(this.tech_, 'error', this.handleTechError_);
|
|
this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);
|
|
this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);
|
|
this.on(this.tech_, 'textdata', this.handleTechTextData_);
|
|
|
|
this.usingNativeControls(this.techGet_('controls'));
|
|
|
|
if (this.controls() && !this.usingNativeControls()) {
|
|
this.addTechControlsListeners_();
|
|
}
|
|
|
|
// Add the tech element in the DOM if it was not already there
|
|
// Make sure to not insert the original video element if using Html5
|
|
if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) {
|
|
prependTo(this.tech_.el(), this.el());
|
|
}
|
|
|
|
// Get rid of the original video tag reference after the first tech is loaded
|
|
if (this.tag) {
|
|
this.tag.player = null;
|
|
this.tag = null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Unload and dispose of the current playback {@link Tech}.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.unloadTech_ = function unloadTech_() {
|
|
var _this3 = this;
|
|
|
|
// Save the current text tracks so that we can reuse the same text tracks with the next tech
|
|
ALL.names.forEach(function (name$$1) {
|
|
var props = ALL[name$$1];
|
|
|
|
_this3[props.privateName] = _this3[props.getterName]();
|
|
});
|
|
this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);
|
|
|
|
this.isReady_ = false;
|
|
|
|
this.tech_.dispose();
|
|
|
|
this.tech_ = false;
|
|
};
|
|
|
|
/**
|
|
* Return a reference to the current {@link Tech}.
|
|
* It will print a warning by default about the danger of using the tech directly
|
|
* but any argument that is passed in will silence the warning.
|
|
*
|
|
* @param {*} [safety]
|
|
* Anything passed in to silence the warning
|
|
*
|
|
* @return {Tech}
|
|
* The Tech
|
|
*/
|
|
|
|
|
|
Player.prototype.tech = function tech(safety) {
|
|
if (safety === undefined) {
|
|
log$1.warn(tsml(_templateObject$1));
|
|
}
|
|
|
|
return this.tech_;
|
|
};
|
|
|
|
/**
|
|
* Set up click and touch listeners for the playback element
|
|
*
|
|
* - On desktops: a click on the video itself will toggle playback
|
|
* - On mobile devices: a click on the video toggles controls
|
|
* which is done by toggling the user state between active and
|
|
* inactive
|
|
* - A tap can signal that a user has become active or has become inactive
|
|
* e.g. a quick tap on an iPhone movie should reveal the controls. Another
|
|
* quick tap should hide them again (signaling the user is in an inactive
|
|
* viewing state)
|
|
* - In addition to this, we still want the user to be considered inactive after
|
|
* a few seconds of inactivity.
|
|
*
|
|
* > Note: the only part of iOS interaction we can't mimic with this setup
|
|
* is a touch and hold on the video element counting as activity in order to
|
|
* keep the controls showing, but that shouldn't be an issue. A touch and hold
|
|
* on any controls will still keep the user active
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.addTechControlsListeners_ = function addTechControlsListeners_() {
|
|
// Make sure to remove all the previous listeners in case we are called multiple times.
|
|
this.removeTechControlsListeners_();
|
|
|
|
// Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
|
|
// trigger mousedown/up.
|
|
// http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
|
|
// Any touch events are set to block the mousedown event from happening
|
|
this.on(this.tech_, 'mousedown', this.handleTechClick_);
|
|
|
|
// If the controls were hidden we don't want that to change without a tap event
|
|
// so we'll check if the controls were already showing before reporting user
|
|
// activity
|
|
this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);
|
|
this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);
|
|
this.on(this.tech_, 'touchend', this.handleTechTouchEnd_);
|
|
|
|
// The tap listener needs to come after the touchend listener because the tap
|
|
// listener cancels out any reportedUserActivity when setting userActive(false)
|
|
this.on(this.tech_, 'tap', this.handleTechTap_);
|
|
};
|
|
|
|
/**
|
|
* Remove the listeners used for click and tap controls. This is needed for
|
|
* toggling to controls disabled, where a tap/touch should do nothing.
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.removeTechControlsListeners_ = function removeTechControlsListeners_() {
|
|
// We don't want to just use `this.off()` because there might be other needed
|
|
// listeners added by techs that extend this.
|
|
this.off(this.tech_, 'tap', this.handleTechTap_);
|
|
this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);
|
|
this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);
|
|
this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);
|
|
this.off(this.tech_, 'mousedown', this.handleTechClick_);
|
|
};
|
|
|
|
/**
|
|
* Player waits for the tech to be ready
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechReady_ = function handleTechReady_() {
|
|
this.triggerReady();
|
|
|
|
// Keep the same volume as before
|
|
if (this.cache_.volume) {
|
|
this.techCall_('setVolume', this.cache_.volume);
|
|
}
|
|
|
|
// Look if the tech found a higher resolution poster while loading
|
|
this.handleTechPosterChange_();
|
|
|
|
// Update the duration if available
|
|
this.handleTechDurationChange_();
|
|
|
|
// Chrome and Safari both have issues with autoplay.
|
|
// In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
|
|
// In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
|
|
// This fixes both issues. Need to wait for API, so it updates displays correctly
|
|
if ((this.src() || this.currentSrc()) && this.tag && this.options_.autoplay && this.paused()) {
|
|
try {
|
|
// Chrome Fix. Fixed in Chrome v16.
|
|
delete this.tag.poster;
|
|
} catch (e) {
|
|
log$1('deleting tag.poster throws in some browsers', e);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `loadstart` event that was triggered by the {@link Tech}. This
|
|
* function will also trigger {@link Player#firstplay} if it is the first loadstart
|
|
* for a video.
|
|
*
|
|
* @fires Player#loadstart
|
|
* @fires Player#firstplay
|
|
* @listens Tech#loadstart
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechLoadStart_ = function handleTechLoadStart_() {
|
|
// TODO: Update to use `emptied` event instead. See #1277.
|
|
|
|
this.removeClass('vjs-ended');
|
|
this.removeClass('vjs-seeking');
|
|
|
|
// reset the error state
|
|
this.error(null);
|
|
|
|
// If it's already playing we want to trigger a firstplay event now.
|
|
// The firstplay event relies on both the play and loadstart events
|
|
// which can happen in any order for a new source
|
|
if (!this.paused()) {
|
|
/**
|
|
* Fired when the user agent begins looking for media data
|
|
*
|
|
* @event Player#loadstart
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('loadstart');
|
|
this.trigger('firstplay');
|
|
} else {
|
|
// reset the hasStarted state
|
|
this.hasStarted(false);
|
|
this.trigger('loadstart');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add/remove the vjs-has-started class
|
|
*
|
|
* @fires Player#firstplay
|
|
*
|
|
* @param {boolean} hasStarted
|
|
* - true: adds the class
|
|
* - false: remove the class
|
|
*
|
|
* @return {boolean}
|
|
* the boolean value of hasStarted
|
|
*/
|
|
|
|
|
|
Player.prototype.hasStarted = function hasStarted(_hasStarted) {
|
|
if (_hasStarted !== undefined) {
|
|
// only update if this is a new value
|
|
if (this.hasStarted_ !== _hasStarted) {
|
|
this.hasStarted_ = _hasStarted;
|
|
if (_hasStarted) {
|
|
this.addClass('vjs-has-started');
|
|
// trigger the firstplay event if this newly has played
|
|
this.trigger('firstplay');
|
|
} else {
|
|
this.removeClass('vjs-has-started');
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
return !!this.hasStarted_;
|
|
};
|
|
|
|
/**
|
|
* Fired whenever the media begins or resumes playback
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
|
|
* @fires Player#play
|
|
* @listens Tech#play
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechPlay_ = function handleTechPlay_() {
|
|
this.removeClass('vjs-ended');
|
|
this.removeClass('vjs-paused');
|
|
this.addClass('vjs-playing');
|
|
|
|
// hide the poster when the user hits play
|
|
this.hasStarted(true);
|
|
/**
|
|
* Triggered whenever an {@link Tech#play} event happens. Indicates that
|
|
* playback has started or resumed.
|
|
*
|
|
* @event Player#play
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('play');
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `waiting` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#waiting
|
|
* @listens Tech#waiting
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechWaiting_ = function handleTechWaiting_() {
|
|
var _this4 = this;
|
|
|
|
this.addClass('vjs-waiting');
|
|
/**
|
|
* A readyState change on the DOM element has caused playback to stop.
|
|
*
|
|
* @event Player#waiting
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('waiting');
|
|
this.one('timeupdate', function () {
|
|
return _this4.removeClass('vjs-waiting');
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `canplay` event that was triggered by the {@link Tech}.
|
|
* > Note: This is not consistent between browsers. See #1351
|
|
*
|
|
* @fires Player#canplay
|
|
* @listens Tech#canplay
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechCanPlay_ = function handleTechCanPlay_() {
|
|
this.removeClass('vjs-waiting');
|
|
/**
|
|
* The media has a readyState of HAVE_FUTURE_DATA or greater.
|
|
*
|
|
* @event Player#canplay
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('canplay');
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#canplaythrough
|
|
* @listens Tech#canplaythrough
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() {
|
|
this.removeClass('vjs-waiting');
|
|
/**
|
|
* The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
|
|
* entire media file can be played without buffering.
|
|
*
|
|
* @event Player#canplaythrough
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('canplaythrough');
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `playing` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#playing
|
|
* @listens Tech#playing
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechPlaying_ = function handleTechPlaying_() {
|
|
this.removeClass('vjs-waiting');
|
|
/**
|
|
* The media is no longer blocked from playback, and has started playing.
|
|
*
|
|
* @event Player#playing
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('playing');
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `seeking` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#seeking
|
|
* @listens Tech#seeking
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechSeeking_ = function handleTechSeeking_() {
|
|
this.addClass('vjs-seeking');
|
|
/**
|
|
* Fired whenever the player is jumping to a new time
|
|
*
|
|
* @event Player#seeking
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('seeking');
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `seeked` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#seeked
|
|
* @listens Tech#seeked
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechSeeked_ = function handleTechSeeked_() {
|
|
this.removeClass('vjs-seeking');
|
|
/**
|
|
* Fired when the player has finished jumping to a new time
|
|
*
|
|
* @event Player#seeked
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('seeked');
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `firstplay` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#firstplay
|
|
* @listens Tech#firstplay
|
|
* @deprecated As of 6.0 firstplay event is deprecated.
|
|
* @deprecated As of 6.0 passing the `starttime` option to the player and the firstplay event are deprecated.
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechFirstPlay_ = function handleTechFirstPlay_() {
|
|
// If the first starttime attribute is specified
|
|
// then we will start at the given offset in seconds
|
|
if (this.options_.starttime) {
|
|
log$1.warn('Passing the `starttime` option to the player will be deprecated in 6.0');
|
|
this.currentTime(this.options_.starttime);
|
|
}
|
|
|
|
this.addClass('vjs-has-started');
|
|
/**
|
|
* Fired the first time a video is played. Not part of the HLS spec, and this is
|
|
* probably not the best implementation yet, so use sparingly. If you don't have a
|
|
* reason to prevent playback, use `myPlayer.one('play');` instead.
|
|
*
|
|
* @event Player#firstplay
|
|
* @deprecated As of 6.0 firstplay event is deprecated.
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('firstplay');
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `pause` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#pause
|
|
* @listens Tech#pause
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechPause_ = function handleTechPause_() {
|
|
this.removeClass('vjs-playing');
|
|
this.addClass('vjs-paused');
|
|
/**
|
|
* Fired whenever the media has been paused
|
|
*
|
|
* @event Player#pause
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('pause');
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `ended` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#ended
|
|
* @listens Tech#ended
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechEnded_ = function handleTechEnded_() {
|
|
this.addClass('vjs-ended');
|
|
if (this.options_.loop) {
|
|
this.currentTime(0);
|
|
this.play();
|
|
} else if (!this.paused()) {
|
|
this.pause();
|
|
}
|
|
|
|
/**
|
|
* Fired when the end of the media resource is reached (currentTime == duration)
|
|
*
|
|
* @event Player#ended
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('ended');
|
|
};
|
|
|
|
/**
|
|
* Fired when the duration of the media resource is first known or changed
|
|
*
|
|
* @listens Tech#durationchange
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechDurationChange_ = function handleTechDurationChange_() {
|
|
this.duration(this.techGet_('duration'));
|
|
};
|
|
|
|
/**
|
|
* Handle a click on the media element to play/pause
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the event that caused this function to trigger
|
|
*
|
|
* @listens Tech#mousedown
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechClick_ = function handleTechClick_(event) {
|
|
// We're using mousedown to detect clicks thanks to Flash, but mousedown
|
|
// will also be triggered with right-clicks, so we need to prevent that
|
|
if (event.button !== 0) {
|
|
return;
|
|
}
|
|
|
|
// When controls are disabled a click should not toggle playback because
|
|
// the click is considered a control
|
|
if (this.controls()) {
|
|
if (this.paused()) {
|
|
this.play();
|
|
} else {
|
|
this.pause();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handle a tap on the media element. It will toggle the user
|
|
* activity state, which hides and shows the controls.
|
|
*
|
|
* @listens Tech#tap
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechTap_ = function handleTechTap_() {
|
|
this.userActive(!this.userActive());
|
|
};
|
|
|
|
/**
|
|
* Handle touch to start
|
|
*
|
|
* @listens Tech#touchstart
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechTouchStart_ = function handleTechTouchStart_() {
|
|
this.userWasActive = this.userActive();
|
|
};
|
|
|
|
/**
|
|
* Handle touch to move
|
|
*
|
|
* @listens Tech#touchmove
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechTouchMove_ = function handleTechTouchMove_() {
|
|
if (this.userWasActive) {
|
|
this.reportUserActivity();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handle touch to end
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the touchend event that triggered
|
|
* this function
|
|
*
|
|
* @listens Tech#touchend
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechTouchEnd_ = function handleTechTouchEnd_(event) {
|
|
// Stop the mouse events from also happening
|
|
event.preventDefault();
|
|
};
|
|
|
|
/**
|
|
* Fired when the player switches in or out of fullscreen mode
|
|
*
|
|
* @private
|
|
* @listens Player#fullscreenchange
|
|
*/
|
|
|
|
|
|
Player.prototype.handleFullscreenChange_ = function handleFullscreenChange_() {
|
|
if (this.isFullscreen()) {
|
|
this.addClass('vjs-fullscreen');
|
|
} else {
|
|
this.removeClass('vjs-fullscreen');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* native click events on the SWF aren't triggered on IE11, Win8.1RT
|
|
* use stageclick events triggered from inside the SWF instead
|
|
*
|
|
* @private
|
|
* @listens stageclick
|
|
*/
|
|
|
|
|
|
Player.prototype.handleStageClick_ = function handleStageClick_() {
|
|
this.reportUserActivity();
|
|
};
|
|
|
|
/**
|
|
* Handle Tech Fullscreen Change
|
|
*
|
|
* @param {EventTarget~Event} event
|
|
* the fullscreenchange event that triggered this function
|
|
*
|
|
* @param {Object} data
|
|
* the data that was sent with the event
|
|
*
|
|
* @private
|
|
* @listens Tech#fullscreenchange
|
|
* @fires Player#fullscreenchange
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) {
|
|
if (data) {
|
|
this.isFullscreen(data.isFullscreen);
|
|
}
|
|
/**
|
|
* Fired when going in and out of fullscreen.
|
|
*
|
|
* @event Player#fullscreenchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('fullscreenchange');
|
|
};
|
|
|
|
/**
|
|
* Fires when an error occurred during the loading of an audio/video.
|
|
*
|
|
* @private
|
|
* @listens Tech#error
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechError_ = function handleTechError_() {
|
|
var error = this.tech_.error();
|
|
|
|
this.error(error);
|
|
};
|
|
|
|
/**
|
|
* Retrigger the `textdata` event that was triggered by the {@link Tech}.
|
|
*
|
|
* @fires Player#textdata
|
|
* @listens Tech#textdata
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechTextData_ = function handleTechTextData_() {
|
|
var data = null;
|
|
|
|
if (arguments.length > 1) {
|
|
data = arguments[1];
|
|
}
|
|
|
|
/**
|
|
* Fires when we get a textdata event from tech
|
|
*
|
|
* @event Player#textdata
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('textdata', data);
|
|
};
|
|
|
|
/**
|
|
* Get object for cached values.
|
|
*
|
|
* @return {Object}
|
|
* get the current object cache
|
|
*/
|
|
|
|
|
|
Player.prototype.getCache = function getCache() {
|
|
return this.cache_;
|
|
};
|
|
|
|
/**
|
|
* Pass values to the playback tech
|
|
*
|
|
* @param {string} [method]
|
|
* the method to call
|
|
*
|
|
* @param {Object} arg
|
|
* the argument to pass
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.techCall_ = function techCall_(method, arg) {
|
|
// If it's not ready yet, call method when it is
|
|
|
|
this.ready(function () {
|
|
if (method in allowedSetters) {
|
|
return set$1(this.middleware_, this.tech_, method, arg);
|
|
}
|
|
|
|
try {
|
|
if (this.tech_) {
|
|
this.tech_[method](arg);
|
|
}
|
|
} catch (e) {
|
|
log$1(e);
|
|
throw e;
|
|
}
|
|
}, true);
|
|
};
|
|
|
|
/**
|
|
* Get calls can't wait for the tech, and sometimes don't need to.
|
|
*
|
|
* @param {string} method
|
|
* Tech method
|
|
*
|
|
* @return {Function|undefined}
|
|
* the method or undefined
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.techGet_ = function techGet_(method) {
|
|
if (this.tech_ && this.tech_.isReady_) {
|
|
|
|
if (method in allowedGetters) {
|
|
return get$1(this.middleware_, this.tech_, method);
|
|
}
|
|
|
|
// Flash likes to die and reload when you hide or reposition it.
|
|
// In these cases the object methods go away and we get errors.
|
|
// When that happens we'll catch the errors and inform tech that it's not ready any more.
|
|
try {
|
|
return this.tech_[method]();
|
|
} catch (e) {
|
|
// When building additional tech libs, an expected method may not be defined yet
|
|
if (this.tech_[method] === undefined) {
|
|
log$1('Video.js: ' + method + ' method not defined for ' + this.techName_ + ' playback technology.', e);
|
|
|
|
// When a method isn't available on the object it throws a TypeError
|
|
} else if (e.name === 'TypeError') {
|
|
log$1('Video.js: ' + method + ' unavailable on ' + this.techName_ + ' playback technology element.', e);
|
|
this.tech_.isReady_ = false;
|
|
} else {
|
|
log$1(e);
|
|
}
|
|
throw e;
|
|
}
|
|
}
|
|
|
|
return;
|
|
};
|
|
|
|
/**
|
|
* start media playback
|
|
*
|
|
* @return {Promise|undefined}
|
|
* Returns a `Promise` if the browser returns one, for most browsers this will
|
|
* return undefined.
|
|
*/
|
|
|
|
|
|
Player.prototype.play = function play() {
|
|
if (this.changingSrc_) {
|
|
this.ready(function () {
|
|
var retval = this.techGet_('play');
|
|
|
|
// silence errors (unhandled promise from play)
|
|
if (retval !== undefined && typeof retval.then === 'function') {
|
|
retval.then(null, function (e) {});
|
|
}
|
|
});
|
|
|
|
// Only calls the tech's play if we already have a src loaded
|
|
} else if (this.isReady_ && (this.src() || this.currentSrc())) {
|
|
return this.techGet_('play');
|
|
} else {
|
|
this.ready(function () {
|
|
this.tech_.one('loadstart', function () {
|
|
var retval = this.play();
|
|
|
|
// silence errors (unhandled promise from play)
|
|
if (retval !== undefined && typeof retval.then === 'function') {
|
|
retval.then(null, function (e) {});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Pause the video playback
|
|
*
|
|
* @return {Player}
|
|
* A reference to the player object this function was called on
|
|
*/
|
|
|
|
|
|
Player.prototype.pause = function pause() {
|
|
this.techCall_('pause');
|
|
};
|
|
|
|
/**
|
|
* Check if the player is paused or has yet to play
|
|
*
|
|
* @return {boolean}
|
|
* - false: if the media is currently playing
|
|
* - true: if media is not currently playing
|
|
*/
|
|
|
|
|
|
Player.prototype.paused = function paused() {
|
|
// The initial state of paused should be true (in Safari it's actually false)
|
|
return this.techGet_('paused') === false ? false : true;
|
|
};
|
|
|
|
/**
|
|
* Get a TimeRange object representing the current ranges of time that the user
|
|
* has played.
|
|
*
|
|
* @return {TimeRange}
|
|
* A time range object that represents all the increments of time that have
|
|
* been played.
|
|
*/
|
|
|
|
|
|
Player.prototype.played = function played() {
|
|
return this.techGet_('played') || createTimeRanges(0, 0);
|
|
};
|
|
|
|
/**
|
|
* Returns whether or not the user is "scrubbing". Scrubbing is
|
|
* when the user has clicked the progress bar handle and is
|
|
* dragging it along the progress bar.
|
|
*
|
|
* @param {boolean} [isScrubbing]
|
|
* wether the user is or is not scrubbing
|
|
*
|
|
* @return {boolean}
|
|
* The value of scrubbing when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.scrubbing = function scrubbing(isScrubbing) {
|
|
if (typeof isScrubbing === 'undefined') {
|
|
return this.scrubbing_;
|
|
}
|
|
this.scrubbing_ = !!isScrubbing;
|
|
|
|
if (isScrubbing) {
|
|
this.addClass('vjs-scrubbing');
|
|
} else {
|
|
this.removeClass('vjs-scrubbing');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get or set the current time (in seconds)
|
|
*
|
|
* @param {number|string} [seconds]
|
|
* The time to seek to in seconds
|
|
*
|
|
* @return {number}
|
|
* - the current time in seconds when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.currentTime = function currentTime(seconds) {
|
|
if (typeof seconds !== 'undefined') {
|
|
this.techCall_('setCurrentTime', seconds);
|
|
return;
|
|
}
|
|
|
|
// cache last currentTime and return. default to 0 seconds
|
|
//
|
|
// Caching the currentTime is meant to prevent a massive amount of reads on the tech's
|
|
// currentTime when scrubbing, but may not provide much performance benefit afterall.
|
|
// Should be tested. Also something has to read the actual current time or the cache will
|
|
// never get updated.
|
|
this.cache_.currentTime = this.techGet_('currentTime') || 0;
|
|
return this.cache_.currentTime;
|
|
};
|
|
|
|
/**
|
|
* Normally gets the length in time of the video in seconds;
|
|
* in all but the rarest use cases an argument will NOT be passed to the method
|
|
*
|
|
* > **NOTE**: The video must have started loading before the duration can be
|
|
* known, and in the case of Flash, may not be known until the video starts
|
|
* playing.
|
|
*
|
|
* @fires Player#durationchange
|
|
*
|
|
* @param {number} [seconds]
|
|
* The duration of the video to set in seconds
|
|
*
|
|
* @return {number}
|
|
* - The duration of the video in seconds when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.duration = function duration(seconds) {
|
|
if (seconds === undefined) {
|
|
// return NaN if the duration is not known
|
|
return this.cache_.duration !== undefined ? this.cache_.duration : NaN;
|
|
}
|
|
|
|
seconds = parseFloat(seconds);
|
|
|
|
// Standardize on Inifity for signaling video is live
|
|
if (seconds < 0) {
|
|
seconds = Infinity;
|
|
}
|
|
|
|
if (seconds !== this.cache_.duration) {
|
|
// Cache the last set value for optimized scrubbing (esp. Flash)
|
|
this.cache_.duration = seconds;
|
|
|
|
if (seconds === Infinity) {
|
|
this.addClass('vjs-live');
|
|
} else {
|
|
this.removeClass('vjs-live');
|
|
}
|
|
/**
|
|
* @event Player#durationchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('durationchange');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Calculates how much time is left in the video. Not part
|
|
* of the native video API.
|
|
*
|
|
* @return {number}
|
|
* The time remaining in seconds
|
|
*/
|
|
|
|
|
|
Player.prototype.remainingTime = function remainingTime() {
|
|
return this.duration() - this.currentTime();
|
|
};
|
|
|
|
//
|
|
// Kind of like an array of portions of the video that have been downloaded.
|
|
|
|
/**
|
|
* Get a TimeRange object with an array of the times of the video
|
|
* that have been downloaded. If you just want the percent of the
|
|
* video that's been downloaded, use bufferedPercent.
|
|
*
|
|
* @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
|
|
*
|
|
* @return {TimeRange}
|
|
* A mock TimeRange object (following HTML spec)
|
|
*/
|
|
|
|
|
|
Player.prototype.buffered = function buffered() {
|
|
var buffered = this.techGet_('buffered');
|
|
|
|
if (!buffered || !buffered.length) {
|
|
buffered = createTimeRanges(0, 0);
|
|
}
|
|
|
|
return buffered;
|
|
};
|
|
|
|
/**
|
|
* Get the percent (as a decimal) of the video that's been downloaded.
|
|
* This method is not a part of the native HTML video API.
|
|
*
|
|
* @return {number}
|
|
* A decimal between 0 and 1 representing the percent
|
|
* that is bufferred 0 being 0% and 1 being 100%
|
|
*/
|
|
|
|
|
|
Player.prototype.bufferedPercent = function bufferedPercent$$1() {
|
|
return bufferedPercent(this.buffered(), this.duration());
|
|
};
|
|
|
|
/**
|
|
* Get the ending time of the last buffered time range
|
|
* This is used in the progress bar to encapsulate all time ranges.
|
|
*
|
|
* @return {number}
|
|
* The end of the last buffered time range
|
|
*/
|
|
|
|
|
|
Player.prototype.bufferedEnd = function bufferedEnd() {
|
|
var buffered = this.buffered();
|
|
var duration = this.duration();
|
|
var end = buffered.end(buffered.length - 1);
|
|
|
|
if (end > duration) {
|
|
end = duration;
|
|
}
|
|
|
|
return end;
|
|
};
|
|
|
|
/**
|
|
* Get or set the current volume of the media
|
|
*
|
|
* @param {number} [percentAsDecimal]
|
|
* The new volume as a decimal percent:
|
|
* - 0 is muted/0%/off
|
|
* - 1.0 is 100%/full
|
|
* - 0.5 is half volume or 50%
|
|
*
|
|
* @return {number}
|
|
* The current volume as a percent when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.volume = function volume(percentAsDecimal) {
|
|
var vol = void 0;
|
|
|
|
if (percentAsDecimal !== undefined) {
|
|
// Force value to between 0 and 1
|
|
vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal)));
|
|
this.cache_.volume = vol;
|
|
this.techCall_('setVolume', vol);
|
|
|
|
if (vol > 0) {
|
|
this.lastVolume_(vol);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Default to 1 when returning current volume.
|
|
vol = parseFloat(this.techGet_('volume'));
|
|
return isNaN(vol) ? 1 : vol;
|
|
};
|
|
|
|
/**
|
|
* Get the current muted state, or turn mute on or off
|
|
*
|
|
* @param {boolean} [muted]
|
|
* - true to mute
|
|
* - false to unmute
|
|
*
|
|
* @return {boolean}
|
|
* - true if mute is on and getting
|
|
* - false if mute is off and getting
|
|
*/
|
|
|
|
|
|
Player.prototype.muted = function muted(_muted) {
|
|
if (_muted !== undefined) {
|
|
this.techCall_('setMuted', _muted);
|
|
return;
|
|
}
|
|
return this.techGet_('muted') || false;
|
|
};
|
|
|
|
/**
|
|
* Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted
|
|
* indicates the state of muted on intial playback.
|
|
*
|
|
* ```js
|
|
* var myPlayer = videojs('some-player-id');
|
|
*
|
|
* myPlayer.src("http://www.example.com/path/to/video.mp4");
|
|
*
|
|
* // get, should be false
|
|
* console.log(myPlayer.defaultMuted());
|
|
* // set to true
|
|
* myPlayer.defaultMuted(true);
|
|
* // get should be true
|
|
* console.log(myPlayer.defaultMuted());
|
|
* ```
|
|
*
|
|
* @param {boolean} [defaultMuted]
|
|
* - true to mute
|
|
* - false to unmute
|
|
*
|
|
* @return {boolean|Player}
|
|
* - true if defaultMuted is on and getting
|
|
* - false if defaultMuted is off and getting
|
|
* - A reference to the current player when setting
|
|
*/
|
|
|
|
|
|
Player.prototype.defaultMuted = function defaultMuted(_defaultMuted) {
|
|
if (_defaultMuted !== undefined) {
|
|
return this.techCall_('setDefaultMuted', _defaultMuted);
|
|
}
|
|
return this.techGet_('defaultMuted') || false;
|
|
};
|
|
|
|
/**
|
|
* Get the last volume, or set it
|
|
*
|
|
* @param {number} [percentAsDecimal]
|
|
* The new last volume as a decimal percent:
|
|
* - 0 is muted/0%/off
|
|
* - 1.0 is 100%/full
|
|
* - 0.5 is half volume or 50%
|
|
*
|
|
* @return {number}
|
|
* the current value of lastVolume as a percent when getting
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.lastVolume_ = function lastVolume_(percentAsDecimal) {
|
|
if (percentAsDecimal !== undefined && percentAsDecimal !== 0) {
|
|
this.cache_.lastVolume = percentAsDecimal;
|
|
return;
|
|
}
|
|
return this.cache_.lastVolume;
|
|
};
|
|
|
|
/**
|
|
* Check if current tech can support native fullscreen
|
|
* (e.g. with built in controls like iOS, so not our flash swf)
|
|
*
|
|
* @return {boolean}
|
|
* if native fullscreen is supported
|
|
*/
|
|
|
|
|
|
Player.prototype.supportsFullScreen = function supportsFullScreen() {
|
|
return this.techGet_('supportsFullScreen') || false;
|
|
};
|
|
|
|
/**
|
|
* Check if the player is in fullscreen mode or tell the player that it
|
|
* is or is not in fullscreen mode.
|
|
*
|
|
* > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
|
|
* property and instead document.fullscreenElement is used. But isFullscreen is
|
|
* still a valuable property for internal player workings.
|
|
*
|
|
* @param {boolean} [isFS]
|
|
* Set the players current fullscreen state
|
|
*
|
|
* @return {boolean}
|
|
* - true if fullscreen is on and getting
|
|
* - false if fullscreen is off and getting
|
|
*/
|
|
|
|
|
|
Player.prototype.isFullscreen = function isFullscreen(isFS) {
|
|
if (isFS !== undefined) {
|
|
this.isFullscreen_ = !!isFS;
|
|
return;
|
|
}
|
|
return !!this.isFullscreen_;
|
|
};
|
|
|
|
/**
|
|
* Increase the size of the video to full screen
|
|
* In some browsers, full screen is not supported natively, so it enters
|
|
* "full window mode", where the video fills the browser window.
|
|
* In browsers and devices that support native full screen, sometimes the
|
|
* browser's default controls will be shown, and not the Video.js custom skin.
|
|
* This includes most mobile devices (iOS, Android) and older versions of
|
|
* Safari.
|
|
*
|
|
* @fires Player#fullscreenchange
|
|
*/
|
|
|
|
|
|
Player.prototype.requestFullscreen = function requestFullscreen() {
|
|
var fsApi = FullscreenApi;
|
|
|
|
this.isFullscreen(true);
|
|
|
|
if (fsApi.requestFullscreen) {
|
|
// the browser supports going fullscreen at the element level so we can
|
|
// take the controls fullscreen as well as the video
|
|
|
|
// Trigger fullscreenchange event after change
|
|
// We have to specifically add this each time, and remove
|
|
// when canceling fullscreen. Otherwise if there's multiple
|
|
// players on a page, they would all be reacting to the same fullscreen
|
|
// events
|
|
on(document_1, fsApi.fullscreenchange, bind(this, function documentFullscreenChange(e) {
|
|
this.isFullscreen(document_1[fsApi.fullscreenElement]);
|
|
|
|
// If cancelling fullscreen, remove event listener.
|
|
if (this.isFullscreen() === false) {
|
|
off(document_1, fsApi.fullscreenchange, documentFullscreenChange);
|
|
}
|
|
/**
|
|
* @event Player#fullscreenchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('fullscreenchange');
|
|
}));
|
|
|
|
this.el_[fsApi.requestFullscreen]();
|
|
} else if (this.tech_.supportsFullScreen()) {
|
|
// we can't take the video.js controls fullscreen but we can go fullscreen
|
|
// with native controls
|
|
this.techCall_('enterFullScreen');
|
|
} else {
|
|
// fullscreen isn't supported so we'll just stretch the video element to
|
|
// fill the viewport
|
|
this.enterFullWindow();
|
|
/**
|
|
* @event Player#fullscreenchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('fullscreenchange');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Return the video to its normal size after having been in full screen mode
|
|
*
|
|
* @fires Player#fullscreenchange
|
|
*/
|
|
|
|
|
|
Player.prototype.exitFullscreen = function exitFullscreen() {
|
|
var fsApi = FullscreenApi;
|
|
|
|
this.isFullscreen(false);
|
|
|
|
// Check for browser element fullscreen support
|
|
if (fsApi.requestFullscreen) {
|
|
document_1[fsApi.exitFullscreen]();
|
|
} else if (this.tech_.supportsFullScreen()) {
|
|
this.techCall_('exitFullScreen');
|
|
} else {
|
|
this.exitFullWindow();
|
|
/**
|
|
* @event Player#fullscreenchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('fullscreenchange');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* When fullscreen isn't supported we can stretch the
|
|
* video container to as wide as the browser will let us.
|
|
*
|
|
* @fires Player#enterFullWindow
|
|
*/
|
|
|
|
|
|
Player.prototype.enterFullWindow = function enterFullWindow() {
|
|
this.isFullWindow = true;
|
|
|
|
// Storing original doc overflow value to return to when fullscreen is off
|
|
this.docOrigOverflow = document_1.documentElement.style.overflow;
|
|
|
|
// Add listener for esc key to exit fullscreen
|
|
on(document_1, 'keydown', bind(this, this.fullWindowOnEscKey));
|
|
|
|
// Hide any scroll bars
|
|
document_1.documentElement.style.overflow = 'hidden';
|
|
|
|
// Apply fullscreen styles
|
|
addClass(document_1.body, 'vjs-full-window');
|
|
|
|
/**
|
|
* @event Player#enterFullWindow
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('enterFullWindow');
|
|
};
|
|
|
|
/**
|
|
* Check for call to either exit full window or
|
|
* full screen on ESC key
|
|
*
|
|
* @param {string} event
|
|
* Event to check for key press
|
|
*/
|
|
|
|
|
|
Player.prototype.fullWindowOnEscKey = function fullWindowOnEscKey(event) {
|
|
if (event.keyCode === 27) {
|
|
if (this.isFullscreen() === true) {
|
|
this.exitFullscreen();
|
|
} else {
|
|
this.exitFullWindow();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Exit full window
|
|
*
|
|
* @fires Player#exitFullWindow
|
|
*/
|
|
|
|
|
|
Player.prototype.exitFullWindow = function exitFullWindow() {
|
|
this.isFullWindow = false;
|
|
off(document_1, 'keydown', this.fullWindowOnEscKey);
|
|
|
|
// Unhide scroll bars.
|
|
document_1.documentElement.style.overflow = this.docOrigOverflow;
|
|
|
|
// Remove fullscreen styles
|
|
removeClass(document_1.body, 'vjs-full-window');
|
|
|
|
// Resize the box, controller, and poster to original sizes
|
|
// this.positionAll();
|
|
/**
|
|
* @event Player#exitFullWindow
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('exitFullWindow');
|
|
};
|
|
|
|
/**
|
|
* Check whether the player can play a given mimetype
|
|
*
|
|
* @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
|
|
*
|
|
* @param {string} type
|
|
* The mimetype to check
|
|
*
|
|
* @return {string}
|
|
* 'probably', 'maybe', or '' (empty string)
|
|
*/
|
|
|
|
|
|
Player.prototype.canPlayType = function canPlayType(type) {
|
|
var can = void 0;
|
|
|
|
// Loop through each playback technology in the options order
|
|
for (var i = 0, j = this.options_.techOrder; i < j.length; i++) {
|
|
var techName = j[i];
|
|
var tech = Tech.getTech(techName);
|
|
|
|
// Support old behavior of techs being registered as components.
|
|
// Remove once that deprecated behavior is removed.
|
|
if (!tech) {
|
|
tech = Component.getComponent(techName);
|
|
}
|
|
|
|
// Check if the current tech is defined before continuing
|
|
if (!tech) {
|
|
log$1.error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
|
|
continue;
|
|
}
|
|
|
|
// Check if the browser supports this technology
|
|
if (tech.isSupported()) {
|
|
can = tech.canPlayType(type);
|
|
|
|
if (can) {
|
|
return can;
|
|
}
|
|
}
|
|
}
|
|
|
|
return '';
|
|
};
|
|
|
|
/**
|
|
* Select source based on tech-order or source-order
|
|
* Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
|
|
* defaults to tech-order selection
|
|
*
|
|
* @param {Array} sources
|
|
* The sources for a media asset
|
|
*
|
|
* @return {Object|boolean}
|
|
* Object of source and tech order or false
|
|
*/
|
|
|
|
|
|
Player.prototype.selectSource = function selectSource(sources) {
|
|
var _this5 = this;
|
|
|
|
// Get only the techs specified in `techOrder` that exist and are supported by the
|
|
// current platform
|
|
var techs = this.options_.techOrder.map(function (techName) {
|
|
return [techName, Tech.getTech(techName)];
|
|
}).filter(function (_ref) {
|
|
var techName = _ref[0],
|
|
tech = _ref[1];
|
|
|
|
// Check if the current tech is defined before continuing
|
|
if (tech) {
|
|
// Check if the browser supports this technology
|
|
return tech.isSupported();
|
|
}
|
|
|
|
log$1.error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
|
|
return false;
|
|
});
|
|
|
|
// Iterate over each `innerArray` element once per `outerArray` element and execute
|
|
// `tester` with both. If `tester` returns a non-falsy value, exit early and return
|
|
// that value.
|
|
var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) {
|
|
var found = void 0;
|
|
|
|
outerArray.some(function (outerChoice) {
|
|
return innerArray.some(function (innerChoice) {
|
|
found = tester(outerChoice, innerChoice);
|
|
|
|
if (found) {
|
|
return true;
|
|
}
|
|
});
|
|
});
|
|
|
|
return found;
|
|
};
|
|
|
|
var foundSourceAndTech = void 0;
|
|
var flip = function flip(fn) {
|
|
return function (a, b) {
|
|
return fn(b, a);
|
|
};
|
|
};
|
|
var finder = function finder(_ref2, source) {
|
|
var techName = _ref2[0],
|
|
tech = _ref2[1];
|
|
|
|
if (tech.canPlaySource(source, _this5.options_[techName.toLowerCase()])) {
|
|
return { source: source, tech: techName };
|
|
}
|
|
};
|
|
|
|
// Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
|
|
// to select from them based on their priority.
|
|
if (this.options_.sourceOrder) {
|
|
// Source-first ordering
|
|
foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));
|
|
} else {
|
|
// Tech-first ordering
|
|
foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);
|
|
}
|
|
|
|
return foundSourceAndTech || false;
|
|
};
|
|
|
|
/**
|
|
* Get or set the video source.
|
|
*
|
|
* @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
|
|
* A SourceObject, an array of SourceObjects, or a string referencing
|
|
* a URL to a media source. It is _highly recommended_ that an object
|
|
* or array of objects is used here, so that source selection
|
|
* algorithms can take the `type` into account.
|
|
*
|
|
* If not provided, this method acts as a getter.
|
|
*
|
|
* @return {string|undefined}
|
|
* If the `source` argument is missing, returns the current source
|
|
* URL. Otherwise, returns nothing/undefined.
|
|
*/
|
|
|
|
|
|
Player.prototype.src = function src(source) {
|
|
var _this6 = this;
|
|
|
|
// getter usage
|
|
if (typeof source === 'undefined') {
|
|
return this.cache_.src;
|
|
}
|
|
// filter out invalid sources and turn our source into
|
|
// an array of source objects
|
|
var sources = filterSource(source);
|
|
|
|
// if a source was passed in then it is invalid because
|
|
// it was filtered to a zero length Array. So we have to
|
|
// show an error
|
|
if (!sources.length) {
|
|
this.setTimeout(function () {
|
|
this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) });
|
|
}, 0);
|
|
return;
|
|
}
|
|
|
|
// intial sources
|
|
this.cache_.sources = sources;
|
|
this.changingSrc_ = true;
|
|
|
|
// intial source
|
|
this.cache_.source = sources[0];
|
|
|
|
// middlewareSource is the source after it has been changed by middleware
|
|
setSource(this, sources[0], function (middlewareSource, mws) {
|
|
_this6.middleware_ = mws;
|
|
|
|
var err = _this6.src_(middlewareSource);
|
|
|
|
if (err) {
|
|
if (sources.length > 1) {
|
|
return _this6.src(sources.slice(1));
|
|
}
|
|
|
|
// We need to wrap this in a timeout to give folks a chance to add error event handlers
|
|
_this6.setTimeout(function () {
|
|
this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) });
|
|
}, 0);
|
|
|
|
// we could not find an appropriate tech, but let's still notify the delegate that this is it
|
|
// this needs a better comment about why this is needed
|
|
_this6.triggerReady();
|
|
|
|
return;
|
|
}
|
|
|
|
_this6.changingSrc_ = false;
|
|
// video element listed source
|
|
_this6.cache_.src = middlewareSource.src;
|
|
|
|
setTech(mws, _this6.tech_);
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Set the source object on the tech, returns a boolean that indicates wether
|
|
* there is a tech that can play the source or not
|
|
*
|
|
* @param {Tech~SourceObject} source
|
|
* The source object to set on the Tech
|
|
*
|
|
* @return {Boolean}
|
|
* - True if there is no Tech to playback this source
|
|
* - False otherwise
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.src_ = function src_(source) {
|
|
var sourceTech = this.selectSource([source]);
|
|
|
|
if (!sourceTech) {
|
|
return true;
|
|
}
|
|
|
|
if (!titleCaseEquals(sourceTech.tech, this.techName_)) {
|
|
this.changingSrc_ = true;
|
|
|
|
// load this technology with the chosen source
|
|
this.loadTech_(sourceTech.tech, sourceTech.source);
|
|
return false;
|
|
}
|
|
|
|
// wait until the tech is ready to set the source
|
|
this.ready(function () {
|
|
|
|
// The setSource tech method was added with source handlers
|
|
// so older techs won't support it
|
|
// We need to check the direct prototype for the case where subclasses
|
|
// of the tech do not support source handlers
|
|
if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) {
|
|
this.techCall_('setSource', source);
|
|
} else {
|
|
this.techCall_('src', source.src);
|
|
}
|
|
|
|
if (this.options_.preload === 'auto') {
|
|
this.load();
|
|
}
|
|
|
|
// Set the source synchronously if possible (#2326)
|
|
}, true);
|
|
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Begin loading the src data.
|
|
*/
|
|
|
|
|
|
Player.prototype.load = function load() {
|
|
this.techCall_('load');
|
|
};
|
|
|
|
/**
|
|
* Reset the player. Loads the first tech in the techOrder,
|
|
* and calls `reset` on the tech`.
|
|
*/
|
|
|
|
|
|
Player.prototype.reset = function reset() {
|
|
this.loadTech_(this.options_.techOrder[0], null);
|
|
this.techCall_('reset');
|
|
};
|
|
|
|
/**
|
|
* Returns all of the current source objects.
|
|
*
|
|
* @return {Tech~SourceObject[]}
|
|
* The current source objects
|
|
*/
|
|
|
|
|
|
Player.prototype.currentSources = function currentSources() {
|
|
var source = this.currentSource();
|
|
var sources = [];
|
|
|
|
// assume `{}` or `{ src }`
|
|
if (Object.keys(source).length !== 0) {
|
|
sources.push(source);
|
|
}
|
|
|
|
return this.cache_.sources || sources;
|
|
};
|
|
|
|
/**
|
|
* Returns the current source object.
|
|
*
|
|
* @return {Tech~SourceObject}
|
|
* The current source object
|
|
*/
|
|
|
|
|
|
Player.prototype.currentSource = function currentSource() {
|
|
return this.cache_.source || {};
|
|
};
|
|
|
|
/**
|
|
* Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
|
|
* Can be used in conjuction with `currentType` to assist in rebuilding the current source object.
|
|
*
|
|
* @return {string}
|
|
* The current source
|
|
*/
|
|
|
|
|
|
Player.prototype.currentSrc = function currentSrc() {
|
|
return this.currentSource() && this.currentSource().src || '';
|
|
};
|
|
|
|
/**
|
|
* Get the current source type e.g. video/mp4
|
|
* This can allow you rebuild the current source object so that you could load the same
|
|
* source and tech later
|
|
*
|
|
* @return {string}
|
|
* The source MIME type
|
|
*/
|
|
|
|
|
|
Player.prototype.currentType = function currentType() {
|
|
return this.currentSource() && this.currentSource().type || '';
|
|
};
|
|
|
|
/**
|
|
* Get or set the preload attribute
|
|
*
|
|
* @param {boolean} [value]
|
|
* - true means that we should preload
|
|
* - false maens that we should not preload
|
|
*
|
|
* @return {string}
|
|
* The preload attribute value when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.preload = function preload(value) {
|
|
if (value !== undefined) {
|
|
this.techCall_('setPreload', value);
|
|
this.options_.preload = value;
|
|
return;
|
|
}
|
|
return this.techGet_('preload');
|
|
};
|
|
|
|
/**
|
|
* Get or set the autoplay attribute.
|
|
*
|
|
* @param {boolean} [value]
|
|
* - true means that we should autoplay
|
|
* - false means that we should not autoplay
|
|
*
|
|
* @return {string}
|
|
* The current value of autoplay when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.autoplay = function autoplay(value) {
|
|
if (value !== undefined) {
|
|
this.techCall_('setAutoplay', value);
|
|
this.options_.autoplay = value;
|
|
return;
|
|
}
|
|
return this.techGet_('autoplay', value);
|
|
};
|
|
|
|
/**
|
|
* Set or unset the playsinline attribute.
|
|
* Playsinline tells the browser that non-fullscreen playback is preferred.
|
|
*
|
|
* @param {boolean} [value]
|
|
* - true means that we should try to play inline by default
|
|
* - false means that we should use the browser's default playback mode,
|
|
* which in most cases is inline. iOS Safari is a notable exception
|
|
* and plays fullscreen by default.
|
|
*
|
|
* @return {string|Player}
|
|
* - the current value of playsinline
|
|
* - the player when setting
|
|
*
|
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
|
|
*/
|
|
|
|
|
|
Player.prototype.playsinline = function playsinline(value) {
|
|
if (value !== undefined) {
|
|
this.techCall_('setPlaysinline', value);
|
|
this.options_.playsinline = value;
|
|
return this;
|
|
}
|
|
return this.techGet_('playsinline');
|
|
};
|
|
|
|
/**
|
|
* Get or set the loop attribute on the video element.
|
|
*
|
|
* @param {boolean} [value]
|
|
* - true means that we should loop the video
|
|
* - false means that we should not loop the video
|
|
*
|
|
* @return {string}
|
|
* The current value of loop when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.loop = function loop(value) {
|
|
if (value !== undefined) {
|
|
this.techCall_('setLoop', value);
|
|
this.options_.loop = value;
|
|
return;
|
|
}
|
|
return this.techGet_('loop');
|
|
};
|
|
|
|
/**
|
|
* Get or set the poster image source url
|
|
*
|
|
* @fires Player#posterchange
|
|
*
|
|
* @param {string} [src]
|
|
* Poster image source URL
|
|
*
|
|
* @return {string}
|
|
* The current value of poster when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.poster = function poster(src) {
|
|
if (src === undefined) {
|
|
return this.poster_;
|
|
}
|
|
|
|
// The correct way to remove a poster is to set as an empty string
|
|
// other falsey values will throw errors
|
|
if (!src) {
|
|
src = '';
|
|
}
|
|
|
|
// update the internal poster variable
|
|
this.poster_ = src;
|
|
|
|
// update the tech's poster
|
|
this.techCall_('setPoster', src);
|
|
|
|
// alert components that the poster has been set
|
|
/**
|
|
* This event fires when the poster image is changed on the player.
|
|
*
|
|
* @event Player#posterchange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('posterchange');
|
|
};
|
|
|
|
/**
|
|
* Some techs (e.g. YouTube) can provide a poster source in an
|
|
* asynchronous way. We want the poster component to use this
|
|
* poster source so that it covers up the tech's controls.
|
|
* (YouTube's play button). However we only want to use this
|
|
* source if the player user hasn't set a poster through
|
|
* the normal APIs.
|
|
*
|
|
* @fires Player#posterchange
|
|
* @listens Tech#posterchange
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.handleTechPosterChange_ = function handleTechPosterChange_() {
|
|
if (!this.poster_ && this.tech_ && this.tech_.poster) {
|
|
this.poster_ = this.tech_.poster() || '';
|
|
|
|
// Let components know the poster has changed
|
|
this.trigger('posterchange');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get or set whether or not the controls are showing.
|
|
*
|
|
* @fires Player#controlsenabled
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - true to turn controls on
|
|
* - false to turn controls off
|
|
*
|
|
* @return {boolean}
|
|
* The current value of controls when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.controls = function controls(bool) {
|
|
if (bool !== undefined) {
|
|
bool = !!bool;
|
|
|
|
// Don't trigger a change event unless it actually changed
|
|
if (this.controls_ !== bool) {
|
|
this.controls_ = bool;
|
|
|
|
if (this.usingNativeControls()) {
|
|
this.techCall_('setControls', bool);
|
|
}
|
|
|
|
if (bool) {
|
|
this.removeClass('vjs-controls-disabled');
|
|
this.addClass('vjs-controls-enabled');
|
|
/**
|
|
* @event Player#controlsenabled
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('controlsenabled');
|
|
|
|
if (!this.usingNativeControls()) {
|
|
this.addTechControlsListeners_();
|
|
}
|
|
} else {
|
|
this.removeClass('vjs-controls-enabled');
|
|
this.addClass('vjs-controls-disabled');
|
|
/**
|
|
* @event Player#controlsdisabled
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('controlsdisabled');
|
|
|
|
if (!this.usingNativeControls()) {
|
|
this.removeTechControlsListeners_();
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
return !!this.controls_;
|
|
};
|
|
|
|
/**
|
|
* Toggle native controls on/off. Native controls are the controls built into
|
|
* devices (e.g. default iPhone controls), Flash, or other techs
|
|
* (e.g. Vimeo Controls)
|
|
* **This should only be set by the current tech, because only the tech knows
|
|
* if it can support native controls**
|
|
*
|
|
* @fires Player#usingnativecontrols
|
|
* @fires Player#usingcustomcontrols
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - true to turn native controls on
|
|
* - false to turn native controls off
|
|
*
|
|
* @return {boolean}
|
|
* The current value of native controls when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.usingNativeControls = function usingNativeControls(bool) {
|
|
if (bool !== undefined) {
|
|
bool = !!bool;
|
|
|
|
// Don't trigger a change event unless it actually changed
|
|
if (this.usingNativeControls_ !== bool) {
|
|
this.usingNativeControls_ = bool;
|
|
if (bool) {
|
|
this.addClass('vjs-using-native-controls');
|
|
|
|
/**
|
|
* player is using the native device controls
|
|
*
|
|
* @event Player#usingnativecontrols
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('usingnativecontrols');
|
|
} else {
|
|
this.removeClass('vjs-using-native-controls');
|
|
|
|
/**
|
|
* player is using the custom HTML controls
|
|
*
|
|
* @event Player#usingcustomcontrols
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('usingcustomcontrols');
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
return !!this.usingNativeControls_;
|
|
};
|
|
|
|
/**
|
|
* Set or get the current MediaError
|
|
*
|
|
* @fires Player#error
|
|
*
|
|
* @param {MediaError|string|number} [err]
|
|
* A MediaError or a string/number to be turned
|
|
* into a MediaError
|
|
*
|
|
* @return {MediaError|null}
|
|
* The current MediaError when getting (or null)
|
|
*/
|
|
|
|
|
|
Player.prototype.error = function error(err) {
|
|
if (err === undefined) {
|
|
return this.error_ || null;
|
|
}
|
|
|
|
// restoring to default
|
|
if (err === null) {
|
|
this.error_ = err;
|
|
this.removeClass('vjs-error');
|
|
if (this.errorDisplay) {
|
|
this.errorDisplay.close();
|
|
}
|
|
return;
|
|
}
|
|
|
|
this.error_ = new MediaError(err);
|
|
|
|
// add the vjs-error classname to the player
|
|
this.addClass('vjs-error');
|
|
|
|
// log the name of the error type and any message
|
|
// ie8 just logs "[object object]" if you just log the error object
|
|
log$1.error('(CODE:' + this.error_.code + ' ' + MediaError.errorTypes[this.error_.code] + ')', this.error_.message, this.error_);
|
|
|
|
/**
|
|
* @event Player#error
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('error');
|
|
|
|
return;
|
|
};
|
|
|
|
/**
|
|
* Report user activity
|
|
*
|
|
* @param {Object} event
|
|
* Event object
|
|
*/
|
|
|
|
|
|
Player.prototype.reportUserActivity = function reportUserActivity(event) {
|
|
this.userActivity_ = true;
|
|
};
|
|
|
|
/**
|
|
* Get/set if user is active
|
|
*
|
|
* @fires Player#useractive
|
|
* @fires Player#userinactive
|
|
*
|
|
* @param {boolean} [bool]
|
|
* - true if the user is active
|
|
* - false if the user is inactive
|
|
*
|
|
* @return {boolean}
|
|
* The current value of userActive when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.userActive = function userActive(bool) {
|
|
if (bool !== undefined) {
|
|
bool = !!bool;
|
|
if (bool !== this.userActive_) {
|
|
this.userActive_ = bool;
|
|
if (bool) {
|
|
// If the user was inactive and is now active we want to reset the
|
|
// inactivity timer
|
|
this.userActivity_ = true;
|
|
this.removeClass('vjs-user-inactive');
|
|
this.addClass('vjs-user-active');
|
|
/**
|
|
* @event Player#useractive
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('useractive');
|
|
} else {
|
|
// We're switching the state to inactive manually, so erase any other
|
|
// activity
|
|
this.userActivity_ = false;
|
|
|
|
// Chrome/Safari/IE have bugs where when you change the cursor it can
|
|
// trigger a mousemove event. This causes an issue when you're hiding
|
|
// the cursor when the user is inactive, and a mousemove signals user
|
|
// activity. Making it impossible to go into inactive mode. Specifically
|
|
// this happens in fullscreen when we really need to hide the cursor.
|
|
//
|
|
// When this gets resolved in ALL browsers it can be removed
|
|
// https://code.google.com/p/chromium/issues/detail?id=103041
|
|
if (this.tech_) {
|
|
this.tech_.one('mousemove', function (e) {
|
|
e.stopPropagation();
|
|
e.preventDefault();
|
|
});
|
|
}
|
|
|
|
this.removeClass('vjs-user-active');
|
|
this.addClass('vjs-user-inactive');
|
|
/**
|
|
* @event Player#userinactive
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
this.trigger('userinactive');
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
return this.userActive_;
|
|
};
|
|
|
|
/**
|
|
* Listen for user activity based on timeout value
|
|
*
|
|
* @private
|
|
*/
|
|
|
|
|
|
Player.prototype.listenForUserActivity_ = function listenForUserActivity_() {
|
|
var mouseInProgress = void 0;
|
|
var lastMoveX = void 0;
|
|
var lastMoveY = void 0;
|
|
var handleActivity = bind(this, this.reportUserActivity);
|
|
|
|
var handleMouseMove = function handleMouseMove(e) {
|
|
// #1068 - Prevent mousemove spamming
|
|
// Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
|
|
if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
|
|
lastMoveX = e.screenX;
|
|
lastMoveY = e.screenY;
|
|
handleActivity();
|
|
}
|
|
};
|
|
|
|
var handleMouseDown = function handleMouseDown() {
|
|
handleActivity();
|
|
// For as long as the they are touching the device or have their mouse down,
|
|
// we consider them active even if they're not moving their finger or mouse.
|
|
// So we want to continue to update that they are active
|
|
this.clearInterval(mouseInProgress);
|
|
// Setting userActivity=true now and setting the interval to the same time
|
|
// as the activityCheck interval (250) should ensure we never miss the
|
|
// next activityCheck
|
|
mouseInProgress = this.setInterval(handleActivity, 250);
|
|
};
|
|
|
|
var handleMouseUp = function handleMouseUp(event) {
|
|
handleActivity();
|
|
// Stop the interval that maintains activity if the mouse/touch is down
|
|
this.clearInterval(mouseInProgress);
|
|
};
|
|
|
|
// Any mouse movement will be considered user activity
|
|
this.on('mousedown', handleMouseDown);
|
|
this.on('mousemove', handleMouseMove);
|
|
this.on('mouseup', handleMouseUp);
|
|
|
|
// Listen for keyboard navigation
|
|
// Shouldn't need to use inProgress interval because of key repeat
|
|
this.on('keydown', handleActivity);
|
|
this.on('keyup', handleActivity);
|
|
|
|
// Run an interval every 250 milliseconds instead of stuffing everything into
|
|
// the mousemove/touchmove function itself, to prevent performance degradation.
|
|
// `this.reportUserActivity` simply sets this.userActivity_ to true, which
|
|
// then gets picked up by this loop
|
|
// http://ejohn.org/blog/learning-from-twitter/
|
|
var inactivityTimeout = void 0;
|
|
|
|
this.setInterval(function () {
|
|
// Check to see if mouse/touch activity has happened
|
|
if (this.userActivity_) {
|
|
// Reset the activity tracker
|
|
this.userActivity_ = false;
|
|
|
|
// If the user state was inactive, set the state to active
|
|
this.userActive(true);
|
|
|
|
// Clear any existing inactivity timeout to start the timer over
|
|
this.clearTimeout(inactivityTimeout);
|
|
|
|
var timeout = this.options_.inactivityTimeout;
|
|
|
|
if (timeout > 0) {
|
|
// In <timeout> milliseconds, if no more activity has occurred the
|
|
// user will be considered inactive
|
|
inactivityTimeout = this.setTimeout(function () {
|
|
// Protect against the case where the inactivityTimeout can trigger just
|
|
// before the next user activity is picked up by the activity check loop
|
|
// causing a flicker
|
|
if (!this.userActivity_) {
|
|
this.userActive(false);
|
|
}
|
|
}, timeout);
|
|
}
|
|
}
|
|
}, 250);
|
|
};
|
|
|
|
/**
|
|
* Gets or sets the current playback rate. A playback rate of
|
|
* 1.0 represents normal speed and 0.5 would indicate half-speed
|
|
* playback, for instance.
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
|
|
*
|
|
* @param {number} [rate]
|
|
* New playback rate to set.
|
|
*
|
|
* @return {number}
|
|
* The current playback rate when getting or 1.0
|
|
*/
|
|
|
|
|
|
Player.prototype.playbackRate = function playbackRate(rate) {
|
|
if (rate !== undefined) {
|
|
this.techCall_('setPlaybackRate', rate);
|
|
return;
|
|
}
|
|
|
|
if (this.tech_ && this.tech_.featuresPlaybackRate) {
|
|
return this.techGet_('playbackRate');
|
|
}
|
|
return 1.0;
|
|
};
|
|
|
|
/**
|
|
* Gets or sets the current default playback rate. A default playback rate of
|
|
* 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance.
|
|
* defaultPlaybackRate will only represent what the intial playbackRate of a video was, not
|
|
* not the current playbackRate.
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate
|
|
*
|
|
* @param {number} [rate]
|
|
* New default playback rate to set.
|
|
*
|
|
* @return {number|Player}
|
|
* - The default playback rate when getting or 1.0
|
|
* - the player when setting
|
|
*/
|
|
|
|
|
|
Player.prototype.defaultPlaybackRate = function defaultPlaybackRate(rate) {
|
|
if (rate !== undefined) {
|
|
return this.techCall_('setDefaultPlaybackRate', rate);
|
|
}
|
|
|
|
if (this.tech_ && this.tech_.featuresPlaybackRate) {
|
|
return this.techGet_('defaultPlaybackRate');
|
|
}
|
|
return 1.0;
|
|
};
|
|
|
|
/**
|
|
* Gets or sets the audio flag
|
|
*
|
|
* @param {boolean} bool
|
|
* - true signals that this is an audio player
|
|
* - false signals that this is not an audio player
|
|
*
|
|
* @return {boolean}
|
|
* The current value of isAudio when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.isAudio = function isAudio(bool) {
|
|
if (bool !== undefined) {
|
|
this.isAudio_ = !!bool;
|
|
return;
|
|
}
|
|
|
|
return !!this.isAudio_;
|
|
};
|
|
|
|
/**
|
|
* A helper method for adding a {@link TextTrack} to our
|
|
* {@link TextTrackList}.
|
|
*
|
|
* In addition to the W3C settings we allow adding additional info through options.
|
|
*
|
|
* @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
|
|
*
|
|
* @param {string} [kind]
|
|
* the kind of TextTrack you are adding
|
|
*
|
|
* @param {string} [label]
|
|
* the label to give the TextTrack label
|
|
*
|
|
* @param {string} [language]
|
|
* the language to set on the TextTrack
|
|
*
|
|
* @return {TextTrack|undefined}
|
|
* the TextTrack that was added or undefined
|
|
* if there is no tech
|
|
*/
|
|
|
|
|
|
Player.prototype.addTextTrack = function addTextTrack(kind, label, language) {
|
|
if (this.tech_) {
|
|
return this.tech_.addTextTrack(kind, label, language);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will
|
|
* automatically removed from the video element whenever the source changes, unless
|
|
* manualCleanup is set to false.
|
|
*
|
|
* @param {Object} options
|
|
* Options to pass to {@link HTMLTrackElement} during creation. See
|
|
* {@link HTMLTrackElement} for object properties that you should use.
|
|
*
|
|
* @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
|
|
*
|
|
* @return {HtmlTrackElement}
|
|
* the HTMLTrackElement that was created and added
|
|
* to the HtmlTrackElementList and the remote
|
|
* TextTrackList
|
|
*
|
|
* @deprecated The default value of the "manualCleanup" parameter will default
|
|
* to "false" in upcoming versions of Video.js
|
|
*/
|
|
|
|
|
|
Player.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
|
|
if (this.tech_) {
|
|
return this.tech_.addRemoteTextTrack(options, manualCleanup);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Remove a remote {@link TextTrack} from the respective
|
|
* {@link TextTrackList} and {@link HtmlTrackElementList}.
|
|
*
|
|
* @param {Object} track
|
|
* Remote {@link TextTrack} to remove
|
|
*
|
|
* @return {undefined}
|
|
* does not return anything
|
|
*/
|
|
|
|
|
|
Player.prototype.removeRemoteTextTrack = function removeRemoteTextTrack() {
|
|
var _ref3 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
|
|
_ref3$track = _ref3.track,
|
|
track = _ref3$track === undefined ? arguments[0] : _ref3$track;
|
|
|
|
// destructure the input into an object with a track argument, defaulting to arguments[0]
|
|
// default the whole argument to an empty object if nothing was passed in
|
|
|
|
if (this.tech_) {
|
|
return this.tech_.removeRemoteTextTrack(track);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Gets available media playback quality metrics as specified by the W3C's Media
|
|
* Playback Quality API.
|
|
*
|
|
* @see [Spec]{@link https://wicg.github.io/media-playback-quality}
|
|
*
|
|
* @return {Object|undefined}
|
|
* An object with supported media playback quality metrics or undefined if there
|
|
* is no tech or the tech does not support it.
|
|
*/
|
|
|
|
|
|
Player.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
|
|
return this.techGet_('getVideoPlaybackQuality');
|
|
};
|
|
|
|
/**
|
|
* Get video width
|
|
*
|
|
* @return {number}
|
|
* current video width
|
|
*/
|
|
|
|
|
|
Player.prototype.videoWidth = function videoWidth() {
|
|
return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;
|
|
};
|
|
|
|
/**
|
|
* Get video height
|
|
*
|
|
* @return {number}
|
|
* current video height
|
|
*/
|
|
|
|
|
|
Player.prototype.videoHeight = function videoHeight() {
|
|
return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;
|
|
};
|
|
|
|
/**
|
|
* The player's language code
|
|
* NOTE: The language should be set in the player options if you want the
|
|
* the controls to be built with a specific language. Changing the lanugage
|
|
* later will not update controls text.
|
|
*
|
|
* @param {string} [code]
|
|
* the language code to set the player to
|
|
*
|
|
* @return {string}
|
|
* The current language code when getting
|
|
*/
|
|
|
|
|
|
Player.prototype.language = function language(code) {
|
|
if (code === undefined) {
|
|
return this.language_;
|
|
}
|
|
|
|
this.language_ = String(code).toLowerCase();
|
|
};
|
|
|
|
/**
|
|
* Get the player's language dictionary
|
|
* Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
|
|
* Languages specified directly in the player options have precedence
|
|
*
|
|
* @return {Array}
|
|
* An array of of supported languages
|
|
*/
|
|
|
|
|
|
Player.prototype.languages = function languages() {
|
|
return mergeOptions(Player.prototype.options_.languages, this.languages_);
|
|
};
|
|
|
|
/**
|
|
* returns a JavaScript object reperesenting the current track
|
|
* information. **DOES not return it as JSON**
|
|
*
|
|
* @return {Object}
|
|
* Object representing the current of track info
|
|
*/
|
|
|
|
|
|
Player.prototype.toJSON = function toJSON() {
|
|
var options = mergeOptions(this.options_);
|
|
var tracks = options.tracks;
|
|
|
|
options.tracks = [];
|
|
|
|
for (var i = 0; i < tracks.length; i++) {
|
|
var track = tracks[i];
|
|
|
|
// deep merge tracks and null out player so no circular references
|
|
track = mergeOptions(track);
|
|
track.player = undefined;
|
|
options.tracks[i] = track;
|
|
}
|
|
|
|
return options;
|
|
};
|
|
|
|
/**
|
|
* Creates a simple modal dialog (an instance of the {@link ModalDialog}
|
|
* component) that immediately overlays the player with arbitrary
|
|
* content and removes itself when closed.
|
|
*
|
|
* @param {string|Function|Element|Array|null} content
|
|
* Same as {@link ModalDialog#content}'s param of the same name.
|
|
* The most straight-forward usage is to provide a string or DOM
|
|
* element.
|
|
*
|
|
* @param {Object} [options]
|
|
* Extra options which will be passed on to the {@link ModalDialog}.
|
|
*
|
|
* @return {ModalDialog}
|
|
* the {@link ModalDialog} that was created
|
|
*/
|
|
|
|
|
|
Player.prototype.createModal = function createModal(content, options) {
|
|
var _this7 = this;
|
|
|
|
options = options || {};
|
|
options.content = content || '';
|
|
|
|
var modal = new ModalDialog(this, options);
|
|
|
|
this.addChild(modal);
|
|
modal.on('dispose', function () {
|
|
_this7.removeChild(modal);
|
|
});
|
|
|
|
modal.open();
|
|
return modal;
|
|
};
|
|
|
|
/**
|
|
* Gets tag settings
|
|
*
|
|
* @param {Element} tag
|
|
* The player tag
|
|
*
|
|
* @return {Object}
|
|
* An object containing all of the settings
|
|
* for a player tag
|
|
*/
|
|
|
|
|
|
Player.getTagSettings = function getTagSettings(tag) {
|
|
var baseOptions = {
|
|
sources: [],
|
|
tracks: []
|
|
};
|
|
|
|
var tagOptions = getAttributes(tag);
|
|
var dataSetup = tagOptions['data-setup'];
|
|
|
|
if (hasClass(tag, 'vjs-fluid')) {
|
|
tagOptions.fluid = true;
|
|
}
|
|
|
|
// Check if data-setup attr exists.
|
|
if (dataSetup !== null) {
|
|
// Parse options JSON
|
|
// If empty string, make it a parsable json object.
|
|
var _safeParseTuple = tuple(dataSetup || '{}'),
|
|
err = _safeParseTuple[0],
|
|
data = _safeParseTuple[1];
|
|
|
|
if (err) {
|
|
log$1.error(err);
|
|
}
|
|
assign(tagOptions, data);
|
|
}
|
|
|
|
assign(baseOptions, tagOptions);
|
|
|
|
// Get tag children settings
|
|
if (tag.hasChildNodes()) {
|
|
var children = tag.childNodes;
|
|
|
|
for (var i = 0, j = children.length; i < j; i++) {
|
|
var child = children[i];
|
|
// Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
|
|
var childName = child.nodeName.toLowerCase();
|
|
|
|
if (childName === 'source') {
|
|
baseOptions.sources.push(getAttributes(child));
|
|
} else if (childName === 'track') {
|
|
baseOptions.tracks.push(getAttributes(child));
|
|
}
|
|
}
|
|
}
|
|
|
|
return baseOptions;
|
|
};
|
|
|
|
/**
|
|
* Determine wether or not flexbox is supported
|
|
*
|
|
* @return {boolean}
|
|
* - true if flexbox is supported
|
|
* - false if flexbox is not supported
|
|
*/
|
|
|
|
|
|
Player.prototype.flexNotSupported_ = function flexNotSupported_() {
|
|
var elem = document_1.createElement('i');
|
|
|
|
// Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
|
|
// common flex features that we can rely on when checking for flex support.
|
|
return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style ||
|
|
// IE10-specific (2012 flex spec)
|
|
'msFlexOrder' in elem.style);
|
|
};
|
|
|
|
return Player;
|
|
}(Component);
|
|
|
|
/**
|
|
* Get the {@link VideoTrackList}
|
|
* @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
|
|
*
|
|
* @return {VideoTrackList}
|
|
* the current video track list
|
|
*
|
|
* @method Player.prototype.videoTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the {@link AudioTrackList}
|
|
* @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
|
|
*
|
|
* @return {AudioTrackList}
|
|
* the current audio track list
|
|
*
|
|
* @method Player.prototype.audioTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the {@link TextTrackList}
|
|
*
|
|
* @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
|
|
*
|
|
* @return {TextTrackList}
|
|
* the current text track list
|
|
*
|
|
* @method Player.prototype.textTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the remote {@link TextTrackList}
|
|
*
|
|
* @return {TextTrackList}
|
|
* The current remote text track list
|
|
*
|
|
* @method Player.prototype.remoteTextTracks
|
|
*/
|
|
|
|
/**
|
|
* Get the remote {@link HtmlTrackElementList} tracks.
|
|
*
|
|
* @return {HtmlTrackElementList}
|
|
* The current remote text track element list
|
|
*
|
|
* @method Player.prototype.remoteTextTrackEls
|
|
*/
|
|
|
|
ALL.names.forEach(function (name$$1) {
|
|
var props = ALL[name$$1];
|
|
|
|
Player.prototype[props.getterName] = function () {
|
|
if (this.tech_) {
|
|
return this.tech_[props.getterName]();
|
|
}
|
|
|
|
// if we have not yet loadTech_, we create {video,audio,text}Tracks_
|
|
// these will be passed to the tech during loading
|
|
this[props.privateName] = this[props.privateName] || new props.ListClass();
|
|
return this[props.privateName];
|
|
};
|
|
});
|
|
|
|
/**
|
|
* Global player list
|
|
*
|
|
* @type {Object}
|
|
*/
|
|
Player.players = {};
|
|
|
|
var navigator$1 = window_1.navigator;
|
|
|
|
/*
|
|
* Player instance options, surfaced using options
|
|
* options = Player.prototype.options_
|
|
* Make changes in options, not here.
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
Player.prototype.options_ = {
|
|
// Default order of fallback technology
|
|
techOrder: Tech.defaultTechOrder_,
|
|
|
|
html5: {},
|
|
flash: {},
|
|
|
|
// default inactivity timeout
|
|
inactivityTimeout: 2000,
|
|
|
|
// default playback rates
|
|
playbackRates: [],
|
|
// Add playback rate selection by adding rates
|
|
// 'playbackRates': [0.5, 1, 1.5, 2],
|
|
|
|
// Included control sets
|
|
children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'controlBar', 'errorDisplay', 'textTrackSettings'],
|
|
|
|
language: navigator$1 && (navigator$1.languages && navigator$1.languages[0] || navigator$1.userLanguage || navigator$1.language) || 'en',
|
|
|
|
// locales and their language translations
|
|
languages: {},
|
|
|
|
// Default message to show when a video cannot be played.
|
|
notSupportedMessage: 'No compatible source was found for this media.'
|
|
};
|
|
|
|
[
|
|
/**
|
|
* Returns whether or not the player is in the "ended" state.
|
|
*
|
|
* @return {Boolean} True if the player is in the ended state, false if not.
|
|
* @method Player#ended
|
|
*/
|
|
'ended',
|
|
/**
|
|
* Returns whether or not the player is in the "seeking" state.
|
|
*
|
|
* @return {Boolean} True if the player is in the seeking state, false if not.
|
|
* @method Player#seeking
|
|
*/
|
|
'seeking',
|
|
/**
|
|
* Returns the TimeRanges of the media that are currently available
|
|
* for seeking to.
|
|
*
|
|
* @return {TimeRanges} the seekable intervals of the media timeline
|
|
* @method Player#seekable
|
|
*/
|
|
'seekable',
|
|
/**
|
|
* Returns the current state of network activity for the element, from
|
|
* the codes in the list below.
|
|
* - NETWORK_EMPTY (numeric value 0)
|
|
* The element has not yet been initialised. All attributes are in
|
|
* their initial states.
|
|
* - NETWORK_IDLE (numeric value 1)
|
|
* The element's resource selection algorithm is active and has
|
|
* selected a resource, but it is not actually using the network at
|
|
* this time.
|
|
* - NETWORK_LOADING (numeric value 2)
|
|
* The user agent is actively trying to download data.
|
|
* - NETWORK_NO_SOURCE (numeric value 3)
|
|
* The element's resource selection algorithm is active, but it has
|
|
* not yet found a resource to use.
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
|
|
* @return {number} the current network activity state
|
|
* @method Player#networkState
|
|
*/
|
|
'networkState',
|
|
/**
|
|
* Returns a value that expresses the current state of the element
|
|
* with respect to rendering the current playback position, from the
|
|
* codes in the list below.
|
|
* - HAVE_NOTHING (numeric value 0)
|
|
* No information regarding the media resource is available.
|
|
* - HAVE_METADATA (numeric value 1)
|
|
* Enough of the resource has been obtained that the duration of the
|
|
* resource is available.
|
|
* - HAVE_CURRENT_DATA (numeric value 2)
|
|
* Data for the immediate current playback position is available.
|
|
* - HAVE_FUTURE_DATA (numeric value 3)
|
|
* Data for the immediate current playback position is available, as
|
|
* well as enough data for the user agent to advance the current
|
|
* playback position in the direction of playback.
|
|
* - HAVE_ENOUGH_DATA (numeric value 4)
|
|
* The user agent estimates that enough data is available for
|
|
* playback to proceed uninterrupted.
|
|
*
|
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
|
|
* @return {number} the current playback rendering state
|
|
* @method Player#readyState
|
|
*/
|
|
'readyState'].forEach(function (fn) {
|
|
Player.prototype[fn] = function () {
|
|
return this.techGet_(fn);
|
|
};
|
|
});
|
|
|
|
TECH_EVENTS_RETRIGGER.forEach(function (event) {
|
|
Player.prototype['handleTech' + toTitleCase(event) + '_'] = function () {
|
|
return this.trigger(event);
|
|
};
|
|
});
|
|
|
|
/**
|
|
* Fired when the player has initial duration and dimension information
|
|
*
|
|
* @event Player#loadedmetadata
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Fired when the player has downloaded data at the current playback position
|
|
*
|
|
* @event Player#loadeddata
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Fired when the current playback position has changed *
|
|
* During playback this is fired every 15-250 milliseconds, depending on the
|
|
* playback technology in use.
|
|
*
|
|
* @event Player#timeupdate
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Fired when the volume changes
|
|
*
|
|
* @event Player#volumechange
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
/**
|
|
* Reports whether or not a player has a plugin available.
|
|
*
|
|
* This does not report whether or not the plugin has ever been initialized
|
|
* on this player. For that, [usingPlugin]{@link Player#usingPlugin}.
|
|
*
|
|
* @method Player#hasPlugin
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not this player has the requested plugin available.
|
|
*/
|
|
|
|
/**
|
|
* Reports whether or not a player is using a plugin by name.
|
|
*
|
|
* For basic plugins, this only reports whether the plugin has _ever_ been
|
|
* initialized on this player.
|
|
*
|
|
* @method Player#usingPlugin
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @return {boolean}
|
|
* Whether or not this player is using the requested plugin.
|
|
*/
|
|
|
|
Component.registerComponent('Player', Player);
|
|
|
|
/**
|
|
* @file plugin.js
|
|
*/
|
|
/**
|
|
* The base plugin name.
|
|
*
|
|
* @private
|
|
* @constant
|
|
* @type {string}
|
|
*/
|
|
var BASE_PLUGIN_NAME = 'plugin';
|
|
|
|
/**
|
|
* The key on which a player's active plugins cache is stored.
|
|
*
|
|
* @private
|
|
* @constant
|
|
* @type {string}
|
|
*/
|
|
var PLUGIN_CACHE_KEY = 'activePlugins_';
|
|
|
|
/**
|
|
* Stores registered plugins in a private space.
|
|
*
|
|
* @private
|
|
* @type {Object}
|
|
*/
|
|
var pluginStorage = {};
|
|
|
|
/**
|
|
* Reports whether or not a plugin has been registered.
|
|
*
|
|
* @private
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @returns {boolean}
|
|
* Whether or not the plugin has been registered.
|
|
*/
|
|
var pluginExists = function pluginExists(name) {
|
|
return pluginStorage.hasOwnProperty(name);
|
|
};
|
|
|
|
/**
|
|
* Get a single registered plugin by name.
|
|
*
|
|
* @private
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @returns {Function|undefined}
|
|
* The plugin (or undefined).
|
|
*/
|
|
var getPlugin = function getPlugin(name) {
|
|
return pluginExists(name) ? pluginStorage[name] : undefined;
|
|
};
|
|
|
|
/**
|
|
* Marks a plugin as "active" on a player.
|
|
*
|
|
* Also, ensures that the player has an object for tracking active plugins.
|
|
*
|
|
* @private
|
|
* @param {Player} player
|
|
* A Video.js player instance.
|
|
*
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*/
|
|
var markPluginAsActive = function markPluginAsActive(player, name) {
|
|
player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {};
|
|
player[PLUGIN_CACHE_KEY][name] = true;
|
|
};
|
|
|
|
/**
|
|
* Triggers a pair of plugin setup events.
|
|
*
|
|
* @private
|
|
* @param {Player} player
|
|
* A Video.js player instance.
|
|
*
|
|
* @param {Plugin~PluginEventHash} hash
|
|
* A plugin event hash.
|
|
*
|
|
* @param {Boolean} [before]
|
|
* If true, prefixes the event name with "before". In other words,
|
|
* use this to trigger "beforepluginsetup" instead of "pluginsetup".
|
|
*/
|
|
var triggerSetupEvent = function triggerSetupEvent(player, hash, before) {
|
|
var eventName = (before ? 'before' : '') + 'pluginsetup';
|
|
|
|
player.trigger(eventName, hash);
|
|
player.trigger(eventName + ':' + hash.name, hash);
|
|
};
|
|
|
|
/**
|
|
* Takes a basic plugin function and returns a wrapper function which marks
|
|
* on the player that the plugin has been activated.
|
|
*
|
|
* @private
|
|
* @param {string} name
|
|
* The name of the plugin.
|
|
*
|
|
* @param {Function} plugin
|
|
* The basic plugin.
|
|
*
|
|
* @returns {Function}
|
|
* A wrapper function for the given plugin.
|
|
*/
|
|
var createBasicPlugin = function createBasicPlugin(name, plugin) {
|
|
var basicPluginWrapper = function basicPluginWrapper() {
|
|
|
|
// We trigger the "beforepluginsetup" and "pluginsetup" events on the player
|
|
// regardless, but we want the hash to be consistent with the hash provided
|
|
// for advanced plugins.
|
|
//
|
|
// The only potentially counter-intuitive thing here is the `instance` in
|
|
// the "pluginsetup" event is the value returned by the `plugin` function.
|
|
triggerSetupEvent(this, { name: name, plugin: plugin, instance: null }, true);
|
|
|
|
var instance = plugin.apply(this, arguments);
|
|
|
|
markPluginAsActive(this, name);
|
|
triggerSetupEvent(this, { name: name, plugin: plugin, instance: instance });
|
|
|
|
return instance;
|
|
};
|
|
|
|
Object.keys(plugin).forEach(function (prop) {
|
|
basicPluginWrapper[prop] = plugin[prop];
|
|
});
|
|
|
|
return basicPluginWrapper;
|
|
};
|
|
|
|
/**
|
|
* Takes a plugin sub-class and returns a factory function for generating
|
|
* instances of it.
|
|
*
|
|
* This factory function will replace itself with an instance of the requested
|
|
* sub-class of Plugin.
|
|
*
|
|
* @private
|
|
* @param {string} name
|
|
* The name of the plugin.
|
|
*
|
|
* @param {Plugin} PluginSubClass
|
|
* The advanced plugin.
|
|
*
|
|
* @returns {Function}
|
|
*/
|
|
var createPluginFactory = function createPluginFactory(name, PluginSubClass) {
|
|
|
|
// Add a `name` property to the plugin prototype so that each plugin can
|
|
// refer to itself by name.
|
|
PluginSubClass.prototype.name = name;
|
|
|
|
return function () {
|
|
triggerSetupEvent(this, { name: name, plugin: PluginSubClass, instance: null }, true);
|
|
|
|
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
|
|
args[_key] = arguments[_key];
|
|
}
|
|
|
|
var instance = new (Function.prototype.bind.apply(PluginSubClass, [null].concat([this].concat(args))))();
|
|
|
|
// The plugin is replaced by a function that returns the current instance.
|
|
this[name] = function () {
|
|
return instance;
|
|
};
|
|
|
|
triggerSetupEvent(this, instance.getEventHash());
|
|
|
|
return instance;
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Parent class for all advanced plugins.
|
|
*
|
|
* @mixes module:evented~EventedMixin
|
|
* @mixes module:stateful~StatefulMixin
|
|
* @fires Player#beforepluginsetup
|
|
* @fires Player#beforepluginsetup:$name
|
|
* @fires Player#pluginsetup
|
|
* @fires Player#pluginsetup:$name
|
|
* @listens Player#dispose
|
|
* @throws {Error}
|
|
* If attempting to instantiate the base {@link Plugin} class
|
|
* directly instead of via a sub-class.
|
|
*/
|
|
|
|
var Plugin = function () {
|
|
|
|
/**
|
|
* Creates an instance of this class.
|
|
*
|
|
* Sub-classes should call `super` to ensure plugins are properly initialized.
|
|
*
|
|
* @param {Player} player
|
|
* A Video.js player instance.
|
|
*/
|
|
function Plugin(player) {
|
|
classCallCheck(this, Plugin);
|
|
|
|
if (this.constructor === Plugin) {
|
|
throw new Error('Plugin must be sub-classed; not directly instantiated.');
|
|
}
|
|
|
|
this.player = player;
|
|
|
|
// Make this object evented, but remove the added `trigger` method so we
|
|
// use the prototype version instead.
|
|
evented(this);
|
|
delete this.trigger;
|
|
|
|
stateful(this, this.constructor.defaultState);
|
|
markPluginAsActive(player, this.name);
|
|
|
|
// Auto-bind the dispose method so we can use it as a listener and unbind
|
|
// it later easily.
|
|
this.dispose = bind(this, this.dispose);
|
|
|
|
// If the player is disposed, dispose the plugin.
|
|
player.on('dispose', this.dispose);
|
|
}
|
|
|
|
/**
|
|
* Each event triggered by plugins includes a hash of additional data with
|
|
* conventional properties.
|
|
*
|
|
* This returns that object or mutates an existing hash.
|
|
*
|
|
* @param {Object} [hash={}]
|
|
* An object to be used as event an event hash.
|
|
*
|
|
* @returns {Plugin~PluginEventHash}
|
|
* An event hash object with provided properties mixed-in.
|
|
*/
|
|
|
|
|
|
Plugin.prototype.getEventHash = function getEventHash() {
|
|
var hash = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
|
|
hash.name = this.name;
|
|
hash.plugin = this.constructor;
|
|
hash.instance = this;
|
|
return hash;
|
|
};
|
|
|
|
/**
|
|
* Triggers an event on the plugin object and overrides
|
|
* {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}.
|
|
*
|
|
* @param {string|Object} event
|
|
* An event type or an object with a type property.
|
|
*
|
|
* @param {Object} [hash={}]
|
|
* Additional data hash to merge with a
|
|
* {@link Plugin~PluginEventHash|PluginEventHash}.
|
|
*
|
|
* @returns {boolean}
|
|
* Whether or not default was prevented.
|
|
*/
|
|
|
|
|
|
Plugin.prototype.trigger = function trigger$$1(event) {
|
|
var hash = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
|
|
return trigger(this.eventBusEl_, event, this.getEventHash(hash));
|
|
};
|
|
|
|
/**
|
|
* Handles "statechanged" events on the plugin. No-op by default, override by
|
|
* subclassing.
|
|
*
|
|
* @abstract
|
|
* @param {Event} e
|
|
* An event object provided by a "statechanged" event.
|
|
*
|
|
* @param {Object} e.changes
|
|
* An object describing changes that occurred with the "statechanged"
|
|
* event.
|
|
*/
|
|
|
|
|
|
Plugin.prototype.handleStateChanged = function handleStateChanged(e) {};
|
|
|
|
/**
|
|
* Disposes a plugin.
|
|
*
|
|
* Subclasses can override this if they want, but for the sake of safety,
|
|
* it's probably best to subscribe the "dispose" event.
|
|
*
|
|
* @fires Plugin#dispose
|
|
*/
|
|
|
|
|
|
Plugin.prototype.dispose = function dispose() {
|
|
var name = this.name,
|
|
player = this.player;
|
|
|
|
/**
|
|
* Signals that a advanced plugin is about to be disposed.
|
|
*
|
|
* @event Plugin#dispose
|
|
* @type {EventTarget~Event}
|
|
*/
|
|
|
|
this.trigger('dispose');
|
|
this.off();
|
|
player.off('dispose', this.dispose);
|
|
|
|
// Eliminate any possible sources of leaking memory by clearing up
|
|
// references between the player and the plugin instance and nulling out
|
|
// the plugin's state and replacing methods with a function that throws.
|
|
player[PLUGIN_CACHE_KEY][name] = false;
|
|
this.player = this.state = null;
|
|
|
|
// Finally, replace the plugin name on the player with a new factory
|
|
// function, so that the plugin is ready to be set up again.
|
|
player[name] = createPluginFactory(name, pluginStorage[name]);
|
|
};
|
|
|
|
/**
|
|
* Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`).
|
|
*
|
|
* @param {string|Function} plugin
|
|
* If a string, matches the name of a plugin. If a function, will be
|
|
* tested directly.
|
|
*
|
|
* @returns {boolean}
|
|
* Whether or not a plugin is a basic plugin.
|
|
*/
|
|
|
|
|
|
Plugin.isBasic = function isBasic(plugin) {
|
|
var p = typeof plugin === 'string' ? getPlugin(plugin) : plugin;
|
|
|
|
return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype);
|
|
};
|
|
|
|
/**
|
|
* Register a Video.js plugin.
|
|
*
|
|
* @param {string} name
|
|
* The name of the plugin to be registered. Must be a string and
|
|
* must not match an existing plugin or a method on the `Player`
|
|
* prototype.
|
|
*
|
|
* @param {Function} plugin
|
|
* A sub-class of `Plugin` or a function for basic plugins.
|
|
*
|
|
* @returns {Function}
|
|
* For advanced plugins, a factory function for that plugin. For
|
|
* basic plugins, a wrapper function that initializes the plugin.
|
|
*/
|
|
|
|
|
|
Plugin.registerPlugin = function registerPlugin(name, plugin) {
|
|
if (typeof name !== 'string') {
|
|
throw new Error('Illegal plugin name, "' + name + '", must be a string, was ' + (typeof name === 'undefined' ? 'undefined' : _typeof(name)) + '.');
|
|
}
|
|
|
|
if (pluginExists(name)) {
|
|
log$1.warn('A plugin named "' + name + '" already exists. You may want to avoid re-registering plugins!');
|
|
} else if (Player.prototype.hasOwnProperty(name)) {
|
|
throw new Error('Illegal plugin name, "' + name + '", cannot share a name with an existing player method!');
|
|
}
|
|
|
|
if (typeof plugin !== 'function') {
|
|
throw new Error('Illegal plugin for "' + name + '", must be a function, was ' + (typeof plugin === 'undefined' ? 'undefined' : _typeof(plugin)) + '.');
|
|
}
|
|
|
|
pluginStorage[name] = plugin;
|
|
|
|
// Add a player prototype method for all sub-classed plugins (but not for
|
|
// the base Plugin class).
|
|
if (name !== BASE_PLUGIN_NAME) {
|
|
if (Plugin.isBasic(plugin)) {
|
|
Player.prototype[name] = createBasicPlugin(name, plugin);
|
|
} else {
|
|
Player.prototype[name] = createPluginFactory(name, plugin);
|
|
}
|
|
}
|
|
|
|
return plugin;
|
|
};
|
|
|
|
/**
|
|
* De-register a Video.js plugin.
|
|
*
|
|
* @param {string} name
|
|
* The name of the plugin to be deregistered.
|
|
*/
|
|
|
|
|
|
Plugin.deregisterPlugin = function deregisterPlugin(name) {
|
|
if (name === BASE_PLUGIN_NAME) {
|
|
throw new Error('Cannot de-register base plugin.');
|
|
}
|
|
if (pluginExists(name)) {
|
|
delete pluginStorage[name];
|
|
delete Player.prototype[name];
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Gets an object containing multiple Video.js plugins.
|
|
*
|
|
* @param {Array} [names]
|
|
* If provided, should be an array of plugin names. Defaults to _all_
|
|
* plugin names.
|
|
*
|
|
* @returns {Object|undefined}
|
|
* An object containing plugin(s) associated with their name(s) or
|
|
* `undefined` if no matching plugins exist).
|
|
*/
|
|
|
|
|
|
Plugin.getPlugins = function getPlugins() {
|
|
var names = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : Object.keys(pluginStorage);
|
|
|
|
var result = void 0;
|
|
|
|
names.forEach(function (name) {
|
|
var plugin = getPlugin(name);
|
|
|
|
if (plugin) {
|
|
result = result || {};
|
|
result[name] = plugin;
|
|
}
|
|
});
|
|
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Gets a plugin's version, if available
|
|
*
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @returns {string}
|
|
* The plugin's version or an empty string.
|
|
*/
|
|
|
|
|
|
Plugin.getPluginVersion = function getPluginVersion(name) {
|
|
var plugin = getPlugin(name);
|
|
|
|
return plugin && plugin.VERSION || '';
|
|
};
|
|
|
|
return Plugin;
|
|
}();
|
|
|
|
/**
|
|
* Gets a plugin by name if it exists.
|
|
*
|
|
* @static
|
|
* @method getPlugin
|
|
* @memberOf Plugin
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @returns {Function|undefined}
|
|
* The plugin (or `undefined`).
|
|
*/
|
|
|
|
|
|
Plugin.getPlugin = getPlugin;
|
|
|
|
/**
|
|
* The name of the base plugin class as it is registered.
|
|
*
|
|
* @type {string}
|
|
*/
|
|
Plugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME;
|
|
|
|
Plugin.registerPlugin(BASE_PLUGIN_NAME, Plugin);
|
|
|
|
/**
|
|
* Documented in player.js
|
|
*
|
|
* @ignore
|
|
*/
|
|
Player.prototype.usingPlugin = function (name) {
|
|
return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true;
|
|
};
|
|
|
|
/**
|
|
* Documented in player.js
|
|
*
|
|
* @ignore
|
|
*/
|
|
Player.prototype.hasPlugin = function (name) {
|
|
return !!pluginExists(name);
|
|
};
|
|
|
|
/**
|
|
* Signals that a plugin is about to be set up on a player.
|
|
*
|
|
* @event Player#beforepluginsetup
|
|
* @type {Plugin~PluginEventHash}
|
|
*/
|
|
|
|
/**
|
|
* Signals that a plugin is about to be set up on a player - by name. The name
|
|
* is the name of the plugin.
|
|
*
|
|
* @event Player#beforepluginsetup:$name
|
|
* @type {Plugin~PluginEventHash}
|
|
*/
|
|
|
|
/**
|
|
* Signals that a plugin has just been set up on a player.
|
|
*
|
|
* @event Player#pluginsetup
|
|
* @type {Plugin~PluginEventHash}
|
|
*/
|
|
|
|
/**
|
|
* Signals that a plugin has just been set up on a player - by name. The name
|
|
* is the name of the plugin.
|
|
*
|
|
* @event Player#pluginsetup:$name
|
|
* @type {Plugin~PluginEventHash}
|
|
*/
|
|
|
|
/**
|
|
* @typedef {Object} Plugin~PluginEventHash
|
|
*
|
|
* @property {string} instance
|
|
* For basic plugins, the return value of the plugin function. For
|
|
* advanced plugins, the plugin instance on which the event is fired.
|
|
*
|
|
* @property {string} name
|
|
* The name of the plugin.
|
|
*
|
|
* @property {string} plugin
|
|
* For basic plugins, the plugin function. For advanced plugins, the
|
|
* plugin class/constructor.
|
|
*/
|
|
|
|
/**
|
|
* @file extend.js
|
|
* @module extend
|
|
*/
|
|
|
|
/**
|
|
* A combination of node inherits and babel's inherits (after transpile).
|
|
* Both work the same but node adds `super_` to the subClass
|
|
* and Bable adds the superClass as __proto__. Both seem useful.
|
|
*
|
|
* @param {Object} subClass
|
|
* The class to inherit to
|
|
*
|
|
* @param {Object} superClass
|
|
* The class to inherit from
|
|
*
|
|
* @private
|
|
*/
|
|
var _inherits = function _inherits(subClass, superClass) {
|
|
if (typeof superClass !== 'function' && superClass !== null) {
|
|
throw new TypeError('Super expression must either be null or a function, not ' + (typeof superClass === 'undefined' ? 'undefined' : _typeof(superClass)));
|
|
}
|
|
|
|
subClass.prototype = Object.create(superClass && superClass.prototype, {
|
|
constructor: {
|
|
value: subClass,
|
|
enumerable: false,
|
|
writable: true,
|
|
configurable: true
|
|
}
|
|
});
|
|
|
|
if (superClass) {
|
|
// node
|
|
subClass.super_ = superClass;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Function for subclassing using the same inheritance that
|
|
* videojs uses internally
|
|
*
|
|
* @static
|
|
* @const
|
|
*
|
|
* @param {Object} superClass
|
|
* The class to inherit from
|
|
*
|
|
* @param {Object} [subClassMethods={}]
|
|
* The class to inherit to
|
|
*
|
|
* @return {Object}
|
|
* The new object with subClassMethods that inherited superClass.
|
|
*/
|
|
var extendFn = function extendFn(superClass) {
|
|
var subClassMethods = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
|
|
|
|
var subClass = function subClass() {
|
|
superClass.apply(this, arguments);
|
|
};
|
|
|
|
var methods = {};
|
|
|
|
if ((typeof subClassMethods === 'undefined' ? 'undefined' : _typeof(subClassMethods)) === 'object') {
|
|
if (subClassMethods.constructor !== Object.prototype.constructor) {
|
|
subClass = subClassMethods.constructor;
|
|
}
|
|
methods = subClassMethods;
|
|
} else if (typeof subClassMethods === 'function') {
|
|
subClass = subClassMethods;
|
|
}
|
|
|
|
_inherits(subClass, superClass);
|
|
|
|
// Extend subObj's prototype with functions and other properties from props
|
|
for (var name in methods) {
|
|
if (methods.hasOwnProperty(name)) {
|
|
subClass.prototype[name] = methods[name];
|
|
}
|
|
}
|
|
|
|
return subClass;
|
|
};
|
|
|
|
/**
|
|
* @file video.js
|
|
* @module videojs
|
|
*/
|
|
// Include the built-in techs
|
|
// HTML5 Element Shim for IE8
|
|
if (typeof HTMLVideoElement === 'undefined' && isReal()) {
|
|
document_1.createElement('video');
|
|
document_1.createElement('audio');
|
|
document_1.createElement('track');
|
|
}
|
|
|
|
/**
|
|
* Doubles as the main function for users to create a player instance and also
|
|
* the main library object.
|
|
* The `videojs` function can be used to initialize or retrieve a player.
|
|
*
|
|
* @param {string|Element} id
|
|
* Video element or video element ID
|
|
*
|
|
* @param {Object} [options]
|
|
* Optional options object for config/settings
|
|
*
|
|
* @param {Component~ReadyCallback} [ready]
|
|
* Optional ready callback
|
|
*
|
|
* @return {Player}
|
|
* A player instance
|
|
*/
|
|
function videojs(id, options, ready) {
|
|
var tag = void 0;
|
|
|
|
// Allow for element or ID to be passed in
|
|
// String ID
|
|
if (typeof id === 'string') {
|
|
var players = videojs.getPlayers();
|
|
|
|
// Adjust for jQuery ID syntax
|
|
if (id.indexOf('#') === 0) {
|
|
id = id.slice(1);
|
|
}
|
|
|
|
// If a player instance has already been created for this ID return it.
|
|
if (players[id]) {
|
|
|
|
// If options or ready function are passed, warn
|
|
if (options) {
|
|
log$1.warn('Player "' + id + '" is already initialised. Options will not be applied.');
|
|
}
|
|
|
|
if (ready) {
|
|
players[id].ready(ready);
|
|
}
|
|
|
|
return players[id];
|
|
}
|
|
|
|
// Otherwise get element for ID
|
|
tag = $('#' + id);
|
|
|
|
// ID is a media element
|
|
} else {
|
|
tag = id;
|
|
}
|
|
|
|
// Check for a useable element
|
|
// re: nodeName, could be a box div also
|
|
if (!tag || !tag.nodeName) {
|
|
throw new TypeError('The element or ID supplied is not valid. (videojs)');
|
|
}
|
|
|
|
// Element may have a player attr referring to an already created player instance.
|
|
// If so return that otherwise set up a new player below
|
|
if (tag.player || Player.players[tag.playerId]) {
|
|
return tag.player || Player.players[tag.playerId];
|
|
}
|
|
|
|
options = options || {};
|
|
|
|
videojs.hooks('beforesetup').forEach(function (hookFunction) {
|
|
var opts = hookFunction(tag, mergeOptions(options));
|
|
|
|
if (!isObject(opts) || Array.isArray(opts)) {
|
|
log$1.error('please return an object in beforesetup hooks');
|
|
return;
|
|
}
|
|
|
|
options = mergeOptions(options, opts);
|
|
});
|
|
|
|
var PlayerComponent = Component.getComponent('Player');
|
|
// If not, set up a new player
|
|
var player = new PlayerComponent(tag, options, ready);
|
|
|
|
videojs.hooks('setup').forEach(function (hookFunction) {
|
|
return hookFunction(player);
|
|
});
|
|
|
|
return player;
|
|
}
|
|
|
|
/**
|
|
* An Object that contains lifecycle hooks as keys which point to an array
|
|
* of functions that are run when a lifecycle is triggered
|
|
*/
|
|
videojs.hooks_ = {};
|
|
|
|
/**
|
|
* Get a list of hooks for a specific lifecycle
|
|
* @function videojs.hooks
|
|
*
|
|
* @param {string} type
|
|
* the lifecyle to get hooks from
|
|
*
|
|
* @param {Function} [fn]
|
|
* Optionally add a hook to the lifecycle that your are getting.
|
|
*
|
|
* @return {Array}
|
|
* an array of hooks, or an empty array if there are none.
|
|
*/
|
|
videojs.hooks = function (type, fn) {
|
|
videojs.hooks_[type] = videojs.hooks_[type] || [];
|
|
if (fn) {
|
|
videojs.hooks_[type] = videojs.hooks_[type].concat(fn);
|
|
}
|
|
return videojs.hooks_[type];
|
|
};
|
|
|
|
/**
|
|
* Add a function hook to a specific videojs lifecycle.
|
|
*
|
|
* @param {string} type
|
|
* the lifecycle to hook the function to.
|
|
*
|
|
* @param {Function|Function[]}
|
|
* The function or array of functions to attach.
|
|
*/
|
|
videojs.hook = function (type, fn) {
|
|
videojs.hooks(type, fn);
|
|
};
|
|
|
|
/**
|
|
* Remove a hook from a specific videojs lifecycle.
|
|
*
|
|
* @param {string} type
|
|
* the lifecycle that the function hooked to
|
|
*
|
|
* @param {Function} fn
|
|
* The hooked function to remove
|
|
*
|
|
* @return {boolean}
|
|
* The function that was removed or undef
|
|
*/
|
|
videojs.removeHook = function (type, fn) {
|
|
var index = videojs.hooks(type).indexOf(fn);
|
|
|
|
if (index <= -1) {
|
|
return false;
|
|
}
|
|
|
|
videojs.hooks_[type] = videojs.hooks_[type].slice();
|
|
videojs.hooks_[type].splice(index, 1);
|
|
|
|
return true;
|
|
};
|
|
|
|
// Add default styles
|
|
if (window_1.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) {
|
|
var style = $('.vjs-styles-defaults');
|
|
|
|
if (!style) {
|
|
style = createStyleElement('vjs-styles-defaults');
|
|
var head = $('head');
|
|
|
|
if (head) {
|
|
head.insertBefore(style, head.firstChild);
|
|
}
|
|
setTextContent(style, '\n .video-js {\n width: 300px;\n height: 150px;\n }\n\n .vjs-fluid {\n padding-top: 56.25%\n }\n ');
|
|
}
|
|
}
|
|
|
|
// Run Auto-load players
|
|
// You have to wait at least once in case this script is loaded after your
|
|
// video in the DOM (weird behavior only with minified version)
|
|
autoSetupTimeout(1, videojs);
|
|
|
|
/**
|
|
* Current software version. Follows semver.
|
|
*
|
|
* @type {string}
|
|
*/
|
|
videojs.VERSION = version;
|
|
|
|
/**
|
|
* The global options object. These are the settings that take effect
|
|
* if no overrides are specified when the player is created.
|
|
*
|
|
* @type {Object}
|
|
*/
|
|
videojs.options = Player.prototype.options_;
|
|
|
|
/**
|
|
* Get an object with the currently created players, keyed by player ID
|
|
*
|
|
* @return {Object}
|
|
* The created players
|
|
*/
|
|
videojs.getPlayers = function () {
|
|
return Player.players;
|
|
};
|
|
|
|
/**
|
|
* Expose players object.
|
|
*
|
|
* @memberOf videojs
|
|
* @property {Object} players
|
|
*/
|
|
videojs.players = Player.players;
|
|
|
|
/**
|
|
* Get a component class object by name
|
|
*
|
|
* @borrows Component.getComponent as videojs.getComponent
|
|
*/
|
|
videojs.getComponent = Component.getComponent;
|
|
|
|
/**
|
|
* Register a component so it can referred to by name. Used when adding to other
|
|
* components, either through addChild `component.addChild('myComponent')` or through
|
|
* default children options `{ children: ['myComponent'] }`.
|
|
*
|
|
* > NOTE: You could also just initialize the component before adding.
|
|
* `component.addChild(new MyComponent());`
|
|
*
|
|
* @param {string} name
|
|
* The class name of the component
|
|
*
|
|
* @param {Component} comp
|
|
* The component class
|
|
*
|
|
* @return {Component}
|
|
* The newly registered component
|
|
*/
|
|
videojs.registerComponent = function (name$$1, comp) {
|
|
if (Tech.isTech(comp)) {
|
|
log$1.warn('The ' + name$$1 + ' tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)');
|
|
}
|
|
|
|
Component.registerComponent.call(Component, name$$1, comp);
|
|
};
|
|
|
|
/**
|
|
* Get a Tech class object by name
|
|
*
|
|
* @borrows Tech.getTech as videojs.getTech
|
|
*/
|
|
videojs.getTech = Tech.getTech;
|
|
|
|
/**
|
|
* Register a Tech so it can referred to by name.
|
|
* This is used in the tech order for the player.
|
|
*
|
|
* @borrows Tech.registerTech as videojs.registerTech
|
|
*/
|
|
videojs.registerTech = Tech.registerTech;
|
|
|
|
videojs.use = use;
|
|
|
|
/**
|
|
* A suite of browser and device tests from {@link browser}.
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
videojs.browser = browser;
|
|
|
|
/**
|
|
* Whether or not the browser supports touch events. Included for backward
|
|
* compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED`
|
|
* instead going forward.
|
|
*
|
|
* @deprecated since version 5.0
|
|
* @type {boolean}
|
|
*/
|
|
videojs.TOUCH_ENABLED = TOUCH_ENABLED;
|
|
|
|
/**
|
|
* Subclass an existing class
|
|
* Mimics ES6 subclassing with the `extend` keyword
|
|
*
|
|
* @borrows extend:extendFn as videojs.extend
|
|
*/
|
|
videojs.extend = extendFn;
|
|
|
|
/**
|
|
* Merge two options objects recursively
|
|
* Performs a deep merge like lodash.merge but **only merges plain objects**
|
|
* (not arrays, elements, anything else)
|
|
* Other values will be copied directly from the second object.
|
|
*
|
|
* @borrows merge-options:mergeOptions as videojs.mergeOptions
|
|
*/
|
|
videojs.mergeOptions = mergeOptions;
|
|
|
|
/**
|
|
* Change the context (this) of a function
|
|
*
|
|
* > NOTE: as of v5.0 we require an ES5 shim, so you should use the native
|
|
* `function() {}.bind(newContext);` instead of this.
|
|
*
|
|
* @borrows fn:bind as videojs.bind
|
|
*/
|
|
videojs.bind = bind;
|
|
|
|
/**
|
|
* Register a Video.js plugin.
|
|
*
|
|
* @borrows plugin:registerPlugin as videojs.registerPlugin
|
|
* @method registerPlugin
|
|
*
|
|
* @param {string} name
|
|
* The name of the plugin to be registered. Must be a string and
|
|
* must not match an existing plugin or a method on the `Player`
|
|
* prototype.
|
|
*
|
|
* @param {Function} plugin
|
|
* A sub-class of `Plugin` or a function for basic plugins.
|
|
*
|
|
* @return {Function}
|
|
* For advanced plugins, a factory function for that plugin. For
|
|
* basic plugins, a wrapper function that initializes the plugin.
|
|
*/
|
|
videojs.registerPlugin = Plugin.registerPlugin;
|
|
|
|
/**
|
|
* Deprecated method to register a plugin with Video.js
|
|
*
|
|
* @deprecated
|
|
* videojs.plugin() is deprecated; use videojs.registerPlugin() instead
|
|
*
|
|
* @param {string} name
|
|
* The plugin name
|
|
*
|
|
* @param {Plugin|Function} plugin
|
|
* The plugin sub-class or function
|
|
*/
|
|
videojs.plugin = function (name$$1, plugin) {
|
|
log$1.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead');
|
|
return Plugin.registerPlugin(name$$1, plugin);
|
|
};
|
|
|
|
/**
|
|
* Gets an object containing multiple Video.js plugins.
|
|
*
|
|
* @param {Array} [names]
|
|
* If provided, should be an array of plugin names. Defaults to _all_
|
|
* plugin names.
|
|
*
|
|
* @return {Object|undefined}
|
|
* An object containing plugin(s) associated with their name(s) or
|
|
* `undefined` if no matching plugins exist).
|
|
*/
|
|
videojs.getPlugins = Plugin.getPlugins;
|
|
|
|
/**
|
|
* Gets a plugin by name if it exists.
|
|
*
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @return {Function|undefined}
|
|
* The plugin (or `undefined`).
|
|
*/
|
|
videojs.getPlugin = Plugin.getPlugin;
|
|
|
|
/**
|
|
* Gets a plugin's version, if available
|
|
*
|
|
* @param {string} name
|
|
* The name of a plugin.
|
|
*
|
|
* @return {string}
|
|
* The plugin's version or an empty string.
|
|
*/
|
|
videojs.getPluginVersion = Plugin.getPluginVersion;
|
|
|
|
/**
|
|
* Adding languages so that they're available to all players.
|
|
* Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`
|
|
*
|
|
* @param {string} code
|
|
* The language code or dictionary property
|
|
*
|
|
* @param {Object} data
|
|
* The data values to be translated
|
|
*
|
|
* @return {Object}
|
|
* The resulting language dictionary object
|
|
*/
|
|
videojs.addLanguage = function (code, data) {
|
|
var _mergeOptions;
|
|
|
|
code = ('' + code).toLowerCase();
|
|
|
|
videojs.options.languages = mergeOptions(videojs.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));
|
|
|
|
return videojs.options.languages[code];
|
|
};
|
|
|
|
/**
|
|
* Log messages
|
|
*
|
|
* @borrows log:log as videojs.log
|
|
*/
|
|
videojs.log = log$1;
|
|
|
|
/**
|
|
* Creates an emulated TimeRange object.
|
|
*
|
|
* @borrows time-ranges:createTimeRanges as videojs.createTimeRange
|
|
*/
|
|
/**
|
|
* @borrows time-ranges:createTimeRanges as videojs.createTimeRanges
|
|
*/
|
|
videojs.createTimeRange = videojs.createTimeRanges = createTimeRanges;
|
|
|
|
/**
|
|
* Format seconds as a time string, H:MM:SS or M:SS
|
|
* Supplying a guide (in seconds) will force a number of leading zeros
|
|
* to cover the length of the guide
|
|
*
|
|
* @borrows format-time:formatTime as videojs.formatTime
|
|
*/
|
|
videojs.formatTime = formatTime;
|
|
|
|
/**
|
|
* Resolve and parse the elements of a URL
|
|
*
|
|
* @borrows url:parseUrl as videojs.parseUrl
|
|
*/
|
|
videojs.parseUrl = parseUrl;
|
|
|
|
/**
|
|
* Returns whether the url passed is a cross domain request or not.
|
|
*
|
|
* @borrows url:isCrossOrigin as videojs.isCrossOrigin
|
|
*/
|
|
videojs.isCrossOrigin = isCrossOrigin;
|
|
|
|
/**
|
|
* Event target class.
|
|
*
|
|
* @borrows EventTarget as videojs.EventTarget
|
|
*/
|
|
videojs.EventTarget = EventTarget;
|
|
|
|
/**
|
|
* Add an event listener to element
|
|
* It stores the handler function in a separate cache object
|
|
* and adds a generic handler to the element's event,
|
|
* along with a unique id (guid) to the element.
|
|
*
|
|
* @borrows events:on as videojs.on
|
|
*/
|
|
videojs.on = on;
|
|
|
|
/**
|
|
* Trigger a listener only once for an event
|
|
*
|
|
* @borrows events:one as videojs.one
|
|
*/
|
|
videojs.one = one;
|
|
|
|
/**
|
|
* Removes event listeners from an element
|
|
*
|
|
* @borrows events:off as videojs.off
|
|
*/
|
|
videojs.off = off;
|
|
|
|
/**
|
|
* Trigger an event for an element
|
|
*
|
|
* @borrows events:trigger as videojs.trigger
|
|
*/
|
|
videojs.trigger = trigger;
|
|
|
|
/**
|
|
* A cross-browser XMLHttpRequest wrapper. Here's a simple example:
|
|
*
|
|
* @param {Object} options
|
|
* settings for the request.
|
|
*
|
|
* @return {XMLHttpRequest|XDomainRequest}
|
|
* The request object.
|
|
*
|
|
* @see https://github.com/Raynos/xhr
|
|
*/
|
|
videojs.xhr = xhr;
|
|
|
|
/**
|
|
* TextTrack class
|
|
*
|
|
* @borrows TextTrack as videojs.TextTrack
|
|
*/
|
|
videojs.TextTrack = TextTrack;
|
|
|
|
/**
|
|
* export the AudioTrack class so that source handlers can create
|
|
* AudioTracks and then add them to the players AudioTrackList
|
|
*
|
|
* @borrows AudioTrack as videojs.AudioTrack
|
|
*/
|
|
videojs.AudioTrack = AudioTrack;
|
|
|
|
/**
|
|
* export the VideoTrack class so that source handlers can create
|
|
* VideoTracks and then add them to the players VideoTrackList
|
|
*
|
|
* @borrows VideoTrack as videojs.VideoTrack
|
|
*/
|
|
videojs.VideoTrack = VideoTrack;
|
|
|
|
/**
|
|
* Determines, via duck typing, whether or not a value is a DOM element.
|
|
*
|
|
* @borrows dom:isEl as videojs.isEl
|
|
* @deprecated Use videojs.dom.isEl() instead
|
|
*/
|
|
|
|
/**
|
|
* Determines, via duck typing, whether or not a value is a text node.
|
|
*
|
|
* @borrows dom:isTextNode as videojs.isTextNode
|
|
* @deprecated Use videojs.dom.isTextNode() instead
|
|
*/
|
|
|
|
/**
|
|
* Creates an element and applies properties.
|
|
*
|
|
* @borrows dom:createEl as videojs.createEl
|
|
* @deprecated Use videojs.dom.createEl() instead
|
|
*/
|
|
|
|
/**
|
|
* Check if an element has a CSS class
|
|
*
|
|
* @borrows dom:hasElClass as videojs.hasClass
|
|
* @deprecated Use videojs.dom.hasClass() instead
|
|
*/
|
|
|
|
/**
|
|
* Add a CSS class name to an element
|
|
*
|
|
* @borrows dom:addElClass as videojs.addClass
|
|
* @deprecated Use videojs.dom.addClass() instead
|
|
*/
|
|
|
|
/**
|
|
* Remove a CSS class name from an element
|
|
*
|
|
* @borrows dom:removeElClass as videojs.removeClass
|
|
* @deprecated Use videojs.dom.removeClass() instead
|
|
*/
|
|
|
|
/**
|
|
* Adds or removes a CSS class name on an element depending on an optional
|
|
* condition or the presence/absence of the class name.
|
|
*
|
|
* @borrows dom:toggleElClass as videojs.toggleClass
|
|
* @deprecated Use videojs.dom.toggleClass() instead
|
|
*/
|
|
|
|
/**
|
|
* Apply attributes to an HTML element.
|
|
*
|
|
* @borrows dom:setElAttributes as videojs.setAttribute
|
|
* @deprecated Use videojs.dom.setAttributes() instead
|
|
*/
|
|
|
|
/**
|
|
* Get an element's attribute values, as defined on the HTML tag
|
|
* Attributes are not the same as properties. They're defined on the tag
|
|
* or with setAttribute (which shouldn't be used with HTML)
|
|
* This will return true or false for boolean attributes.
|
|
*
|
|
* @borrows dom:getElAttributes as videojs.getAttributes
|
|
* @deprecated Use videojs.dom.getAttributes() instead
|
|
*/
|
|
|
|
/**
|
|
* Empties the contents of an element.
|
|
*
|
|
* @borrows dom:emptyEl as videojs.emptyEl
|
|
* @deprecated Use videojs.dom.emptyEl() instead
|
|
*/
|
|
|
|
/**
|
|
* Normalizes and appends content to an element.
|
|
*
|
|
* The content for an element can be passed in multiple types and
|
|
* combinations, whose behavior is as follows:
|
|
*
|
|
* - String
|
|
* Normalized into a text node.
|
|
*
|
|
* - Element, TextNode
|
|
* Passed through.
|
|
*
|
|
* - Array
|
|
* A one-dimensional array of strings, elements, nodes, or functions (which
|
|
* return single strings, elements, or nodes).
|
|
*
|
|
* - Function
|
|
* If the sole argument, is expected to produce a string, element,
|
|
* node, or array.
|
|
*
|
|
* @borrows dom:appendContents as videojs.appendContet
|
|
* @deprecated Use videojs.dom.appendContent() instead
|
|
*/
|
|
|
|
/**
|
|
* Normalizes and inserts content into an element; this is identical to
|
|
* `appendContent()`, except it empties the element first.
|
|
*
|
|
* The content for an element can be passed in multiple types and
|
|
* combinations, whose behavior is as follows:
|
|
*
|
|
* - String
|
|
* Normalized into a text node.
|
|
*
|
|
* - Element, TextNode
|
|
* Passed through.
|
|
*
|
|
* - Array
|
|
* A one-dimensional array of strings, elements, nodes, or functions (which
|
|
* return single strings, elements, or nodes).
|
|
*
|
|
* - Function
|
|
* If the sole argument, is expected to produce a string, element,
|
|
* node, or array.
|
|
*
|
|
* @borrows dom:insertContent as videojs.insertContent
|
|
* @deprecated Use videojs.dom.insertContent() instead
|
|
*/
|
|
['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(function (k) {
|
|
videojs[k] = function () {
|
|
log$1.warn('videojs.' + k + '() is deprecated; use videojs.dom.' + k + '() instead');
|
|
return Dom[k].apply(null, arguments);
|
|
};
|
|
});
|
|
|
|
/**
|
|
* A safe getComputedStyle with an IE8 fallback.
|
|
*
|
|
* This is because in Firefox, if the player is loaded in an iframe with `display:none`,
|
|
* then `getComputedStyle` returns `null`, so, we do a null-check to make sure
|
|
* that the player doesn't break in these cases.
|
|
* See https://bugzilla.mozilla.org/show_bug.cgi?id=548397 for more details.
|
|
*
|
|
* @borrows computed-style:computedStyle as videojs.computedStyle
|
|
*/
|
|
videojs.computedStyle = computedStyle;
|
|
|
|
/**
|
|
* Export the Dom utilities for use in external plugins
|
|
* and Tech's
|
|
*/
|
|
videojs.dom = Dom;
|
|
|
|
/**
|
|
* Export the Url utilities for use in external plugins
|
|
* and Tech's
|
|
*/
|
|
videojs.url = Url;
|
|
|
|
return videojs;
|
|
|
|
})));
|
|
|
|
!function(){!function(a){var b=a&&a.videojs;b&&(b.CDN_VERSION="6.2.8")}(window),function(a,b,c,d,e,f,g){b&&!1!==b.HELP_IMPROVE_VIDEOJS&&(e.random()>.01||(f=b.location,g=b.videojs||{},a.src="//www.google-analytics.com/__utm.gif?utmwv=5.4.2&utmac=UA-16505296-3&utmn=1&utmhn="+d(f.hostname)+"&utmsr="+b.screen.availWidth+"x"+b.screen.availHeight+"&utmul="+(c.language||c.userLanguage||"").toLowerCase()+"&utmr="+d(f.href)+"&utmp="+d(f.hostname+f.pathname)+"&utmcc=__utma%3D1."+e.floor(1e10*e.random())+".1.1.1.1%3B&utme=8(vjsv*cdnv)9("+g.VERSION+"*"+g.CDN_VERSION+")"))}(new Image,window,navigator,encodeURIComponent,Math)}(); |