multiple gameservers -> config
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@ -1,8 +1,10 @@
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import fetch from 'flumm-fetch-cookies';
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import { SourceQuerySocket } from 'source-server-query';
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import config from "../config.mjs";
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const ssq = new SourceQuerySocket();
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const link = "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=135.181.16.244";
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const api = ip => `${config.apis.gameserver.api}${ip}`;
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export default async bot => {
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@ -11,19 +13,17 @@ export default async bot => {
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call: /^(\.|\/)gs/i,
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clients: ['tg','irc'],
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f: async e => {
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const servers = (await (await fetch(link)).json()).response.servers;
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for(const ip of config.apis.gameserver.ips) {
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const servers = (await (await fetch(api(ip))).json()).response.servers;
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servers.forEach(async s => {
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const [ _server, _port ] = s.addr.split(':');
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const info = await ssq.info(_server, _port, 1000);
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const players = await ssq.players(_server, _port, 1000);
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servers.forEach(async s => {
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const [ _server, _port ] = s.addr.split(':');
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const info = await ssq.info(_server, _port, 1000);
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const players = await ssq.players(_server, _port, 1000);
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e.reply([
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`${info.name} (${info.folder})`,
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`map: ${info.map}`,
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`players: ${info.players}/${info.max_players}${info.players > 0 ? ": " + players.map(p => p.name).join(", ") : ""}`
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].join("\n"));
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});
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e.reply(`${info.name} (${info.folder}) - map: ${info.map} - players ${info.players}/${info.max_players}${info.players > 0 ? ": " + players.map(p => p.name).join(", ") : ""}`);
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});
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}
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}
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}];
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};
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