logic
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@@ -90,7 +90,7 @@ initializeGametype(type) // called in vote.gsc after first map
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setDvar("speed", 1.5);
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setDvar("speed", 1.5);
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setDvar("streaks_online", 1);
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setDvar("streaks_online", 1);
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setDvar("jump_height", 0.5);
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setDvar("jump_height", 0.5);
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setDvar("amount_weapons", 20);
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setDvar("amount_weapons", 0); // if 0 uses whole list of possible guns, if set > 0 uses amount larger than 0
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setDvar("gun_kills", 1);
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setDvar("gun_kills", 1);
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break;
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break;
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default: // not required
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default: // not required
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@@ -561,7 +561,7 @@ loadFungameList()
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level.gungameList[0] = "defaultweapon_mp";
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level.gungameList[0] = "defaultweapon_mp";
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amount = getDvarInt("amount_weapons");
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amount = getDvarInt("amount_weapons");
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if(amount > level.fungameWeapons.size)
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if(amount <= 0 || amount > level.fungameWeapons.size)
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amount = level.fungameWeapons.size;
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amount = level.fungameWeapons.size;
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shuffle = getDvarInt("shuffle_weapons");
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shuffle = getDvarInt("shuffle_weapons");
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