From 061dbf8d2491b96999b2caf5350f462d65e33ecb Mon Sep 17 00:00:00 2001 From: Kibi Kelburton Date: Thu, 7 May 2026 13:50:02 +0200 Subject: [PATCH] adding missing Assault Riflles to Fungame rotation, disabling killcam! --- gunfun/maps/mp/gametypes/gungame.gsc | 1 + gunfun/maps/mp/gametypes/gungame_team.gsc | 1 + gunfun/mod/main.gsc | 2 ++ gunfun/mod/weapons.gsc | 10 ++++++++++ 4 files changed, 14 insertions(+) diff --git a/gunfun/maps/mp/gametypes/gungame.gsc b/gunfun/maps/mp/gametypes/gungame.gsc index b3e560b..deeca33 100755 --- a/gunfun/maps/mp/gametypes/gungame.gsc +++ b/gunfun/maps/mp/gametypes/gungame.gsc @@ -55,6 +55,7 @@ onStartGameType() setObjectiveHintText( "allies", "Be the first who cycled through all guns to win! \n \n Mod made by ^:Santahunter^7!" ); setObjectiveHintText( "axis", "Be the first who cycled through all guns to win! \n \n Mod made by ^:Santahunter^7!" ); + level.killcam = false; level.spawnMins = ( 0, 0, 0 ); level.spawnMaxs = ( 0, 0, 0 ); maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_dm_spawn" ); diff --git a/gunfun/maps/mp/gametypes/gungame_team.gsc b/gunfun/maps/mp/gametypes/gungame_team.gsc index 837c147..401e587 100755 --- a/gunfun/maps/mp/gametypes/gungame_team.gsc +++ b/gunfun/maps/mp/gametypes/gungame_team.gsc @@ -71,6 +71,7 @@ onStartGameType() setObjectiveHintText( "allies", "Each several kills of your team, your weapon ranks up! \n \n Mod made by ^:Santahunter^7!" ); setObjectiveHintText( "axis", "Each several kills of your team, your weapon ranks up! \n \n Mod made by ^:Santahunter^7!" ); + level.killcam = false; level.spawnMins = ( 0, 0, 0 ); level.spawnMaxs = ( 0, 0, 0 ); maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" ); diff --git a/gunfun/mod/main.gsc b/gunfun/mod/main.gsc index 28caa79..0a8ddf7 100755 --- a/gunfun/mod/main.gsc +++ b/gunfun/mod/main.gsc @@ -120,6 +120,7 @@ loadSettings() setDvar("scr_" + (getDvar("g_gametype")) + "_timelimit", 0); setDvar("scr_" + (getDvar("g_gametype")) + "_scorelimit", 0); setDvar("ui_allow_teamchange", 0); + setDvar("scr_game_allowkillcam", 0); setDvar("testClients_watchKillcam", 0); setDvar("scr_game_hardpoints", 0); setDvar("scr_game_graceperiod", 0); @@ -257,6 +258,7 @@ firstSpawn() self setClientDvar("bg_shock_lookControl", 0); self setClientDvar("ui_drawradar", 0); self setClientDvar("cg_drawTeamScores", 0); + self setClientDvar("scr_game_allowkillcam", 0); self.hud_damagefeedback.color = (1,0,0); self.line = self createRectangle("CENTER", "LEFT", 0,-90,300,5,(1,1,0),"line_horizontal",1); self thread onKilling(); diff --git a/gunfun/mod/weapons.gsc b/gunfun/mod/weapons.gsc index b0a9c82..3d0f3df 100755 --- a/gunfun/mod/weapons.gsc +++ b/gunfun/mod/weapons.gsc @@ -518,6 +518,16 @@ loadFungameList() addFungameWeapon("famas_reflex_mp"); addFungameWeapon("famas_acog_mp"); addFungameWeapon("famas_fmj_mp"); + addFungameWeapon("fal_mp"); + addFungameWeapon("fal_silencer_mp"); + addFungameWeapon("fal_reflex_mp"); + addFungameWeapon("fal_acog_mp"); + addFungameWeapon("fal_gl_mp"); + addFungameWeapon("m16_mp"); + addFungameWeapon("m16_silencer_mp"); + addFungameWeapon("m16_reflex_mp"); + addFungameWeapon("m16_acog_mp"); + addFungameWeapon("m16_gl_mp"); addFungameWeapon("ak47classic_mp"); wait .05;