trying to fix the loops!
This commit is contained in:
@@ -1130,13 +1130,13 @@ watchDeagleGL()
|
||||
angles = self getPlayerAngles();
|
||||
forward = anglesToForward(angles);
|
||||
start = self getEye();
|
||||
end = start + (forward * 10000);
|
||||
end = start + (forward * 3000);
|
||||
MagicBullet("gl_mp", start, end, self);
|
||||
|
||||
if(isDefined(self.pers["isBot"]) && self.pers["isBot"])
|
||||
wait .3;
|
||||
wait .6;
|
||||
else
|
||||
wait .15;
|
||||
wait .2;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1181,6 +1181,7 @@ watchM40A3()
|
||||
RadiusDamage(pos, 150, 200, 50, self);
|
||||
PlayFX(level._effect["claymore_explode"], pos);
|
||||
self PlaySound("claymore_activated");
|
||||
wait .1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user