trying to fix the loops!

This commit is contained in:
2026-05-06 04:01:45 +02:00
parent c20cc2ae83
commit 0782813061
2 changed files with 4 additions and 7 deletions

View File

@@ -1130,13 +1130,13 @@ watchDeagleGL()
angles = self getPlayerAngles(); angles = self getPlayerAngles();
forward = anglesToForward(angles); forward = anglesToForward(angles);
start = self getEye(); start = self getEye();
end = start + (forward * 10000); end = start + (forward * 3000);
MagicBullet("gl_mp", start, end, self); MagicBullet("gl_mp", start, end, self);
if(isDefined(self.pers["isBot"]) && self.pers["isBot"]) if(isDefined(self.pers["isBot"]) && self.pers["isBot"])
wait .3; wait .6;
else else
wait .15; wait .2;
} }
} }
} }
@@ -1181,6 +1181,7 @@ watchM40A3()
RadiusDamage(pos, 150, 200, 50, self); RadiusDamage(pos, 150, 200, 50, self);
PlayFX(level._effect["claymore_explode"], pos); PlayFX(level._effect["claymore_explode"], pos);
self PlaySound("claymore_activated"); self PlaySound("claymore_activated");
wait .1;
} }
} }
} }

View File

@@ -443,7 +443,6 @@ loadFungameList()
addFungameWeapon("m1014_reflex_mp"); addFungameWeapon("m1014_reflex_mp");
addFungameWeapon("aa12_mp"); addFungameWeapon("aa12_mp");
addFungameWeapon("aa12_grip_mp"); addFungameWeapon("aa12_grip_mp");
addFungameWeapon("m40a3_mp");
addFungameWeapon("aa12_silencer_mp"); addFungameWeapon("aa12_silencer_mp");
addFungameWeapon("aa12_reflex_mp"); addFungameWeapon("aa12_reflex_mp");
addFungameWeapon("striker_mp"); addFungameWeapon("striker_mp");
@@ -475,7 +474,6 @@ loadFungameList()
addFungameWeapon("kriss_mp"); addFungameWeapon("kriss_mp");
addFungameWeapon("kriss_silencer_mp"); addFungameWeapon("kriss_silencer_mp");
addFungameWeapon("kriss_reflex_mp"); addFungameWeapon("kriss_reflex_mp");
addFungameWeapon("m40a3_mp");
addFungameWeapon("kriss_akimbo_mp"); addFungameWeapon("kriss_akimbo_mp");
addFungameWeapon("kriss_rof_mp"); addFungameWeapon("kriss_rof_mp");
addFungameWeapon("ump45_mp"); addFungameWeapon("ump45_mp");
@@ -497,7 +495,6 @@ loadFungameList()
addFungameWeapon("m4_acog_mp"); addFungameWeapon("m4_acog_mp");
addFungameWeapon("m4_gl_mp"); addFungameWeapon("m4_gl_mp");
addFungameWeapon("scar_mp"); addFungameWeapon("scar_mp");
addFungameWeapon("m40a3_mp");
addFungameWeapon("scar_silencer_mp"); addFungameWeapon("scar_silencer_mp");
addFungameWeapon("scar_reflex_mp"); addFungameWeapon("scar_reflex_mp");
addFungameWeapon("scar_acog_mp"); addFungameWeapon("scar_acog_mp");
@@ -553,7 +550,6 @@ loadFungameList()
addFungameWeapon("wa2000_thermal_mp"); addFungameWeapon("wa2000_thermal_mp");
addFungameWeapon("m21_mp"); addFungameWeapon("m21_mp");
addFungameWeapon("m21_thermal_mp"); addFungameWeapon("m21_thermal_mp");
addFungameWeapon("m40a3_mp");
addFungameWeapon("r700_mp"); addFungameWeapon("r700_mp");
// LAUNCHERS & SPECIAL (146-150) // LAUNCHERS & SPECIAL (146-150)