From 0e9585de9a52ebec854d1ca268eca6377b535b0f Mon Sep 17 00:00:00 2001 From: Kibi Kelburton Date: Fri, 8 May 2026 19:13:36 +0200 Subject: [PATCH] updating changelog and adding readme --- gunfun/README.md | 9 +++++++++ gunfun/changelog.txt | 34 +++++++++++++++++----------------- 2 files changed, 26 insertions(+), 17 deletions(-) create mode 100644 gunfun/README.md diff --git a/gunfun/README.md b/gunfun/README.md new file mode 100644 index 0000000..3407f0f --- /dev/null +++ b/gunfun/README.md @@ -0,0 +1,9 @@ +# MW2 Fun Gun Mod + +> **Note:** This is a modification of Santahunters original Mod, credits go to Santa for the original Mod! + +## Server Setup + +`set sv_maprotation ""` + +Map rotation must be empty for voting to work properly. diff --git a/gunfun/changelog.txt b/gunfun/changelog.txt index 0a75fec..8062b23 100755 --- a/gunfun/changelog.txt +++ b/gunfun/changelog.txt @@ -6,24 +6,24 @@ Nevertheless it uses some codesnippets from the old gungame mod. ------ Version 1.5 - Fungame Update ------- +----- Version 1.5 - God of Hellfire Update ------- + - Added Botwarfare to the Mod + - Added Fungame mode + - 150+ unique weapons progression list + - Classic Progression style from Pistol to Javelin + - Possibility to set it to 2 kills per gun via configuration +- Performance Improvements + - Removed all Server Console Logs + - Optimized mod code + - Removed several unused code snippets +- Bugfixes + - Fixed "Configstring Overflow (511)" crash on asset-heavy maps (mp_nightshift) + - Fixed Classic mode weapon list population for 300+ weapons + - Fixed weapon upgrades not working on first weapon + - Fixed several other minor bugs + - Removed 2.5 second delay on switching weapons on respawn + -- Added "Fungame" mode: - -> 150 unique weapons progression list - -> Includes new weapons like Peacekeeper, Ripper, and more -- Weapon Logic Improvements: - -> Reduced Riot Shield requirement to 1 kill (Fungame only) - -> Fixed Riot Shield kills not counting as progression - -> Fixed Javelin win condition (requires 2 kills to finish) - -> Corrected internal weapon names (ACR to masada, Thumper to m79) -- Stability & Optimization: - -> Fixed "Configstring Overflow (511)" crash on asset-heavy maps (mp_nightshift) - -> Removed console debug flooding causing server timeouts - -> Unified game mode configuration in main.gsc - -> Fixed Classic mode weapon list population for 300+ weapons -- Server & Bot Management: - -> Fixed bot persistence across map rotations (bots_manage_fill) - -> Improved server internet visibility (dedicated 2) ----- Version 1.4 -------