fixing some of the last errors
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@@ -26,7 +26,7 @@ initializeGametype()
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setDvar("speed", 1.5);
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setDvar("streaks_online", 1);
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setDvar("jump_height", 70);
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setDvar("amount_weapons", 0); // 0 = full 162-weapon progression
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setDvar("amount_weapons", 40); // 0 = full 162-weapon progression
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setDvar("shuffle_weapons", 0); // weapons play in fixed order
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}
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loadSettings()
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@@ -677,14 +677,17 @@ Juggernaut()
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juggIcon SetTargetEnt(self);
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self thread destroyJuggOnNuke(juggIcon);
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self waittill_any("death", "disconnect", "isMarked");
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juggicon destroy();
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if(isDefined(juggicon))
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juggicon destroy();
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}
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destroyJuggOnNuke(juggIcon)
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{
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self endon("death");
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self endon("disconnect");
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self endon("isMarked");
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level waittill("game_over");
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juggIcon destroy();
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if(isDefined(juggIcon))
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juggIcon destroy();
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}
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NoReload()
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{
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