fingers crossed
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@@ -90,7 +90,7 @@ initializeGametype(type) // called in vote.gsc after first map
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setDvar("speed", 1.5);
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setDvar("streaks_online", 1);
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setDvar("jump_height", 0.5);
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setDvar("amount_weapons", 150);
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setDvar("amount_weapons", 20);
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setDvar("gun_kills", 1);
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break;
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default: // not required
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@@ -149,6 +149,10 @@ loadSettings()
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setDvar("bots_main", 1);
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setDvar("bots_manage_fill", 12);
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setDvar("bots_skill", 5);
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setDvar("bots_play_knife", 0);
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setDvar("bots_main_chat", 0);
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SetDvarIfUninitialized("scr_nuke_enabled", 1);
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}
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deleteSentries()
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{
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@@ -200,6 +204,7 @@ launchGame()
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}
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onPlayerConnect()
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{
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level endon("nuke");
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while(true)
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{
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level waittill("connected", player);
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@@ -208,10 +213,9 @@ onPlayerConnect()
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}
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onPlayerSpawned()
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{
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level endon("nuke");
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self endon("disconnect");
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team = self getCorrectTeam();
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self setStartWeapon(team);
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self thread firstSpawn(team);
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self thread firstSpawn();
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while(true)
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{
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self waittill("spawned_player");
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@@ -219,9 +223,11 @@ onPlayerSpawned()
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// self thread test();
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}
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}
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firstSpawn(team)
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firstSpawn()
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{
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self endon("disconnect");
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team = getCorrectTeam();
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self thread setStartWeapon(team);
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self.firstSpawn = true;
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self.knifeKills = 0;
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self.gungameKills = 0;
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@@ -279,7 +285,6 @@ setStartWeapon(team)
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self.current = level.teamKills[team + "_weapon"];
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}
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loadSetup()
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self notify("stop_watch_threads");
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{
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self hide();
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self thread mod\streaks::setStreaks();
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@@ -338,35 +343,27 @@ getEnemyTeam()
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}
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updateWeapon()
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{
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if(!isDefined(self.current))
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return;
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self notify("updating_weapon");
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self endon("updating_weapon");
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self.isUpdatingWeapon = true;
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if(self.current >= level.gungameList.size)
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if(self.current > (level.gungameList.size - 1))
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{
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self thread tryNuke();
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self.isUpdatingWeapon = undefined;
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return;
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}
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self takeAllWeapons();
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//self iPrintlnBold(level.gungameList[self.current]);
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variant = randomInt(9);
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if(getDvar("gunmode") == "Fungame")
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variant = 0;
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if (isSubstr(level.gungameList[self.current], "_akimbo"))
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self giveWeapon(level.gungameList[self.current], variant, true);
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else
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self giveWeapon(level.gungameList[self.current], variant, false);
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self giveWeapon("onemanarmy_mp");
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self takeWeapon(self getCurrentWeapon());
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self giveMaxAmmo(level.gungameList[self.current]);
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waitFrame();
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self switchtoweaponimmediate(level.gungameList[self.current]);
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waitFrame();
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if(level.state == "prematch" || level.state == "ingame")
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self show();
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self giveMaxAmmo(level.gungameList[self.current]);
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self switchtoweaponimmediate(level.gungameList[self.current]);
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self.isUpdatingWeapon = undefined;
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if(self.isJugger)
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self setMoveSpeedScale(1);
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else if(self.speed)
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@@ -386,10 +383,14 @@ updateWeapon()
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self setClientDvar("bots_play_knife", 0);
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}
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if(self getCurrentWeapon() == "none" && !self isMantling() && !self isOnLadder()) // in rare case weapon does not exist
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{
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self updateWeapon();
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}
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}
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refillOnFire()
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{
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level endon("nuke");
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self endon("disconnect");
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while(true)
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{
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@@ -449,26 +450,20 @@ onKilling() {
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if(killsPerWeapon > 1)
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{
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if(self.gungameKills % killsPerWeapon == 0)
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{
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if(self.current < level.gungameList.size)
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{
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self.current++;
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self thread updateWeapon();
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}
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}
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killsInGun = (self.gungameKills % killsPerWeapon);
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self.weaponhud setValue(self.current);
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self.killhud setValue(killsInGun);
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}
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else
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{
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if(self.current < level.gungameList.size)
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{
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self.current++;
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self thread updateWeapon();
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self.weaponhud setValue(self.current);
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}
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}
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}
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if(self.current >= (level.gungameList.size-5) && !isDefined(self.markerIcon))
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self thread initCreateMarkerIcon();
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@@ -629,18 +624,33 @@ lowerMultitext(multiplier)
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}
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tryNuke()
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{
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if(isDefined(level.nukeCalled))
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if(isDefined(level.nukeIncoming) || level.state == "aftermatch")
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return;
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level.nukeCalled = true;
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level.state = "aftermatch";
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if(getDvarInt("scr_nuke_enabled", 1) == 0)
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{
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level notify("nuke");
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foreach(player in level.players)
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player notify("nuke");
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thread maps\mp\gametypes\_gamelogic::endGame( self, game["strings"]["score_limit_reached"] );
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return;
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}
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iPrintLnBold("^1NUKE INCOMING!!");
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self thread maps\mp\killstreaks\_nuke::tryUseNuke(undefined, false);
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level notify("nuke");
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foreach(player in level.players)
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{
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player setClientDvar("ui_hud_hardcore", 0);
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player hide();
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}
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if(getDvar("g_gametype") != "gungame_team")
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self.weaponhud setValue(level.gungameList.size-1);
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//self thread mod\api::tryCallApi("increment");
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foreach(player in level.players)
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player hide();
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self thread maps\mp\killstreaks\_nuke::tryUseNuke();
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}
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createUI()
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{
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@@ -763,10 +773,6 @@ takeInvalidWeapon()
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while(1)
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{
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waitFrame();
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if(self.current >= level.gungameList.size)
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break;
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if(isDefined(self.isUpdatingWeapon))
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continue;
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if(!isAlive(self))
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continue;
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if(self isMantling())
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@@ -851,6 +857,7 @@ takeInvalidWeapon2()
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}
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ThrowingKnife()
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{
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level endon("nuke");
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self endon("disconnect");
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self notify("tk");
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self endon("tk");
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@@ -893,7 +900,7 @@ initCreateMarkerIcon()
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self thread createMarkerIcon(player);
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}
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}
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self waittill("disconnect");
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self waittill_any("disconnect", "nuke");
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foreach(icon in self.markerIconsEnemies)
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{
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if(isDefined(icon))
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@@ -1042,6 +1049,7 @@ spawnDogTag(victim, attacker)
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}
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FPSBoost()
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{
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level endon("nuke");
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self endon("disconnect");
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self notifyonplayercommand("FPS", "+actionslot 2");
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for(;;)
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@@ -1094,8 +1102,8 @@ watchVersion()
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}
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watchHealthHUD()
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{
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level endon("nuke");
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self endon("disconnect");
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self endon("stop_watch_threads");
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self endon("death");
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if(isDefined(self.healthHUD))
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@@ -1118,8 +1126,8 @@ watchHealthHUD()
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watchRegen()
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{
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level endon("nuke");
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self endon("disconnect");
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self endon("stop_watch_threads");
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self endon("death");
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while(true)
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@@ -1140,8 +1148,8 @@ watchRegen()
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watchDeagleGL()
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{
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level endon("nuke");
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self endon("disconnect");
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self endon("stop_watch_threads");
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while(true)
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{
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self waittill("weapon_fired", weaponName);
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@@ -1156,17 +1164,15 @@ watchDeagleGL()
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if(isDefined(self.pers["isBot"]) && self.pers["isBot"])
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wait .6;
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else
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wait .15;
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wait .2;
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}
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else
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wait .05;
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}
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}
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watchHUD()
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{
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level endon("nuke");
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self endon("disconnect");
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self endon("stop_watch_threads");
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while(true)
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{
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self setClientDvar("ui_drawradar", 1);
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@@ -1186,8 +1192,8 @@ watchHUD()
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watchM40A3()
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{
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level endon("nuke");
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self endon("disconnect");
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self endon("stop_watch_threads");
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while(true)
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{
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self waittill("weapon_fired", weaponName);
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@@ -1208,7 +1214,5 @@ watchM40A3()
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wait .1;
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}
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}
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else
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wait .05;
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}
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}
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