This commit is contained in:
2026-05-08 19:19:42 +02:00
parent 0e9585de9a
commit 2a51a0e0c2
892 changed files with 0 additions and 2 deletions

141
maps/createart/af_caves_fog.gsc Executable file
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main()
{
level.tweakfile = false;
//* Fog and vision section *
setDevDvar( "scr_fog_disable", "0" );
ent = maps\_utility::create_vision_set_fog( "af_caves_outdoors" );
ent.startDist = 3764.17;
ent.halfwayDist = 19391;
ent.red = 0.661137;
ent.green = 0.554261;
ent.blue = 0.454014;
ent.maxOpacity = 0.7;
ent.transitionTime = 0;
//ent.sunRed = 0;
//ent.sunGreen = 0;
//ent.sunBlue = 0;
//ent.sunDir = (0, 0, 0);
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 0;
//ent.normalFogScale = 0;
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors" );
ent.startDist = 3764.17;
ent.halfwayDist = 19391;
ent.red = 0.661137;
ent.green = 0.554261;
ent.blue = 0.454014;
ent.maxOpacity = 0.7;
ent.transitionTime = 0;
//ent.sunRed = 0;
//ent.sunGreen = 0;
//ent.sunBlue = 0;
//ent.sunDir = (0, 0, 0);
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 0;
//ent.normalFogScale = 0;
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors_steamroom" );
ent.startDist = 0;
ent.halfwayDist = 15242;
ent.red = 0.807;
ent.green = 0.8225;
ent.blue = 0.8262;
ent.maxOpacity = 0.7682;
ent.transitionTime = 0;
//ent.sunRed = 0;
//ent.sunGreen = 0;
//ent.sunBlue = 0;
//ent.sunDir = (0, 0, 0);
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 0;
//ent.normalFogScale = 0;
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors_steamroom_dark" );
ent.startDist = 0;
ent.halfwayDist = 4110;
ent.red = 0.73311;
ent.green = 0.2763;
ent.blue = 0.288116;
ent.maxOpacity = 0.7682;
ent.transitionTime = 0;
//ent.sunRed = 0;
//ent.sunGreen = 0;
//ent.sunBlue = 0;
//ent.sunDir = (0, 0, 0);
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 0;
//ent.normalFogScale = 0;
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors_overlook" );
ent.startDist = 3764.17;
ent.halfwayDist = 19391;
ent.red = 0.661137;
ent.green = 0.554261;
ent.blue = 0.454014;
ent.maxOpacity = 0.7;
ent.transitionTime = 0;
//ent.sunRed = 0;
//ent.sunGreen = 0;
//ent.sunBlue = 0;
//ent.sunDir = (0, 0, 0);
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 0;
//ent.normalFogScale = 0;
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors_skylight" );
ent.startDist = 3764.17;
ent.halfwayDist = 19391;
ent.red = 0.661137;
ent.green = 0.554261;
ent.blue = 0.454014;
ent.maxOpacity = 0.7;
ent.transitionTime = 0;
//ent.sunRed = 0;
//ent.sunGreen = 0;
//ent.sunBlue = 0;
//ent.sunDir = (0, 0, 0);
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 0;
//ent.normalFogScale = 0;
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors_breachroom" );
ent.startDist = 3764.17;
ent.halfwayDist = 19391;
ent.red = 0.661137;
ent.green = 0.554261;
ent.blue = 0.454014;
ent.maxOpacity = 0.7;
ent.transitionTime = 0;
//ent.sunRed = 0;
//ent.sunGreen = 0;
//ent.sunBlue = 0;
//ent.sunDir = (0, 0, 0);
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 0;
//ent.normalFogScale = 0;
ent = maps\_utility::create_vision_set_fog( "af_caves_outdoors_airstrip" );
ent.startDist = 2044.09;
ent.halfwayDist = 16810;
ent.red = 0.67451;
ent.green = 0.67451;
ent.blue = 0.713726;
ent.maxOpacity = 0.778285;
ent.transitionTime = 0;
//ent.sunRed = 0;
//ent.sunGreen = 0;
//ent.sunBlue = 0;
//ent.sunDir = (0, 0, 0);
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 0;
//ent.normalFogScale = 0;
maps\_utility::vision_set_fog_changes( "af_caves_outdoors", 0 );
}

164
maps/createart/af_chase_fog.gsc Executable file
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main()
{
setDevDvar( "scr_fog_disable", "0" );
/* original start fog in the caves */
ent = maps\_utility::create_fog( "afch_fog_start" );
ent.startDist = 250;
ent.halfwayDist = 8000;
ent.red = .37;
ent.green = .33;
ent.blue = .25;
ent.maxOpacity = 0.8;
ent.transitionTime = 0;
/* Fog for opening drive section, caves and gorge */
ent = maps\_utility::create_fog( "afch_fog_caves" );
ent.startDist = 1000;
ent.halfwayDist = 8000;
ent.red = 0.6;
ent.green = 0.5;
ent.blue = 0.4;
ent.maxOpacity = 0.45;
ent.transitionTime = 0;
/* Fog for the resevoir as you come out of the cave */
ent = maps\_utility::create_fog( "afch_fog_resevoir_1" );
ent.startDist = 8080;
ent.halfwayDist = 128471;
ent.red = 0.6;
ent.green = 0.5;
ent.blue = 0.4;
ent.maxOpacity = 0.3;
ent.transitionTime = 0;
ent.sunRed = 0.610391;
ent.sungreen = 0.631817;
ent.sunblue = 0.645881;
ent.sundir = ( .702681, -0.705381, 0.09315 );
ent.sunBeginFadeAngle = 2;
ent.sunEndFadeAngle = 178;
ent.normalFogScale = 10;
/* Fog change halfway through the resevoir */
ent = maps\_utility::create_fog( "afch_fog_resevoir_2" );
ent.startDist = 8080;
ent.halfwayDist = 128471;
ent.red = 0.6;
ent.green = 0.5;
ent.blue = 0.4;
ent.maxOpacity = 0.3;
ent.transitionTime = 0;
ent.sunRed = 0.610391;
ent.sungreen = 0.631817;
ent.sunblue = 0.645881;
ent.sundir = ( .702681, -0.705381, 0.09315 );
ent.sunBeginFadeAngle = 1;
ent.sunEndFadeAngle = 172;
ent.normalFogScale = 10;
/* Fog change at the rapids */
ent = maps\_utility::create_fog( "afch_fog_rapids" );
ent.startDist = 4200;
ent.halfwayDist = 17000;
ent.red = 0.6;
ent.green = 0.5;
ent.blue = 0.4;
ent.maxOpacity = 0.55;
ent.transitionTime = 0;
/* Fog change at the bottom of the gorge */
ent = maps\_utility::create_fog( "afch_fog_gorge" );
ent.startDist = 1500;
ent.halfwayDist = 15000;
ent.red = 0.6;
ent.green = 0.5;
ent.blue = 0.4;
ent.maxOpacity = 0.45;
ent.transitionTime = 0;
/* Fog change at the top of the waterfall */
ent = maps\_utility::create_fog( "afch_fog_waterfall" );
ent.startDist = 10000;
ent.halfwayDist = 50000;
ent.red = 0.6;
ent.green = 0.5;
ent.blue = 0.4;
ent.maxOpacity = 0.75;
ent.transitionTime = 0;
/* Fog change on the dunes */
ent = maps\_utility::create_fog( "afch_fog_dunes" );
ent.startDist = 0;
ent.halfwayDist = 840;
ent.red = 0.661137;
ent.Green = 0.554261;
ent.Blue = 0.454014;
ent.maxOpacity = 1;
ent.transitionTime = 0;
ent = maps\_utility::create_fog( "afch_fog_dunes_far" );
ent.startDist = 0;
ent.halfwayDist = 8340;
ent.red = 0.661137;
ent.Green = 0.554261;
ent.Blue = 0.454014;
ent.maxOpacity = 1;
ent.transitionTime = 0;
/* Fog Pulse on the dunes, meant to blank the screen. */
ent = maps\_utility::create_fog( "afch_fog_dunes_pulse_fog" );
ent.startDist = 0;
ent.halfwayDist = 30;
ent.red = 0.661137;
ent.Green = 0.554261;
ent.Blue = 0.454014;
ent.maxOpacity = 1;
ent.transitionTime = 0;
ent.sunDir = ( 0.919475, -0.206657, 0.334451 );
/* Fog Pulse on the dunes, meant to blank the screen. */
ent = maps\_utility::create_fog( "afch_fog_dunes_pulse_fog_mid" );
ent.startDist = 0;
ent.halfwayDist = 155;
ent.red = 0.661137;
ent.Green = 0.554261;
ent.Blue = 0.454014;
ent.maxOpacity = 1;
ent.transitionTime = 0;
/* underwater.. */
ent = maps\_utility::create_fog( "afch_fog_underwater" );
ent.startDist = 0;
ent.halfwayDist = 155;
ent.red = 0.661137;
ent.Green = 0.554261;
ent.Blue = 0.454014;
ent.maxOpacity = 1;
ent.transitionTime = 0;
ent.sunRed = 0.01;
ent.sungreen = 0.45;
ent.sunblue = 0.39;
ent.sundir = ( 0, 0, -1 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 180;
ent.normalFogScale = 10;
maps\_utility::fog_set_changes( "afch_fog_start", 0 );
}

14
maps/createart/airport_art.gsc Executable file
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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 619.914, 2540.24, 0.356863, 0.372549, 0.313726, 0.75818, 0 );
maps\_utility::set_vision_set( "airport", 0 );
}

14
maps/createart/arcadia_art.gsc Executable file
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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 7486.81, 54493.6, 1, 0.835294, 0.698039, 1, 0, 0.230599, 0.131324, 0.0576405, (0.359908, -1, 0), 38.2866, 180, 8.46814 );
maps\_utility::set_vision_set( "arcadia", 0 );
}

91
maps/createart/boneyard_fog.gsc Executable file
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main()
{
setDevDvar( "scr_fog_disable", "0" );
/* original boneyuard fog */
ent = maps\_utility::create_vision_set_fog( "boneyard_trailer" );
ent.startDist = 463.626;
ent.halfwayDist = 2484.36;
ent.red = 0.541176;
ent.green = 0.470588;
ent.blue = 0.372549;
ent.maxOpacity = 0.370242;
ent.transitionTime = 0;
ent.sunred =0.709804;
ent.sungreen = 0.6;
ent.sunblue = 0.517647;
ent.sunDir = ( 0.576931, 0.674164, 0.461144 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 61.0525;
ent.normalFogScale = 0;
/* boneyard */
ent = maps\_utility::create_vision_set_fog( "boneyard" );
ent.startDist = 925.063;
ent.halfwayDist = 10169.5;
ent.red = 0.541176;
ent.green = 0.470588;
ent.blue = 0.372549;
ent.maxOpacity = 0.370242;
ent.transitionTime = 0;
ent.sunred =0.709804;
ent.sungreen = 0.6;
ent.sunblue = 0.517647;
ent.sunDir = ( 0.576931, 0.674164, 0.461144 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 61.0525;
ent.normalFogScale = 0;
/* boneyard */
ent = maps\_utility::create_vision_set_fog( "boneyard_flyby" );
ent.startDist = 925.063;
ent.halfwayDist = 10169.5;
ent.red = 0.541176;
ent.green = 0.470588;
ent.blue = 0.372549;
ent.maxOpacity = 0.370242;
ent.transitionTime = 0;
ent.sunred =0.709804;
ent.sungreen = 0.6;
ent.sunblue = 0.517647;
ent.sunDir = ( 0.576931, 0.674164, 0.461144 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 61.0525;
ent.normalFogScale = 0;
/* ride */
ent = maps\_utility::create_vision_set_fog( "boneyard_ride" );
ent.startDist = 925.063;
ent.halfwayDist = 10169.5;
ent.red = 0.541176;
ent.green = 0.470588;
ent.blue = 0.372549;
ent.maxOpacity = 0.370242;
ent.transitionTime = 0;
ent.sunred =0.709804;
ent.sungreen = 0.6;
ent.sunblue = 0.517647;
ent.sunDir = ( 0.576931, 0.674164, 0.461144 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 61.0525;
ent.normalFogScale = 0;
/* steering */
ent = maps\_utility::create_vision_set_fog( "boneyard_steer" );
ent.startDist = 925.063;
ent.halfwayDist = 10169.5;
ent.red = 0.541176;
ent.green = 0.470588;
ent.blue = 0.372549;
ent.maxOpacity = 0.370242;
ent.transitionTime = 0;
ent.sunred =0.709804;
ent.sungreen = 0.6;
ent.sunblue = 0.517647;
ent.sunDir = ( 0.576931, 0.674164, 0.461144 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 61.0525;
ent.normalFogScale = 0;
maps\_utility::vision_set_fog_changes( "boneyard", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* depth of field section *
level.dofDefault[ "nearStart" ] = 0;
level.dofDefault[ "nearEnd" ] = 1;
level.dofDefault[ "farStart" ] = 16051;
level.dofDefault[ "farEnd" ] = 19999;
level.dofDefault[ "nearBlur" ] = 4;
level.dofDefault[ "farBlur" ] = 1.75146;
players = getentarray( "player", "classname" );
for ( i = 0; i < players.size; i++ )
players[i] maps\_art::setdefaultdepthoffield();
//* Fog section *
setdevdvar( "scr_fog_disable", "0" );
setExpFog( 54472.7, 15873.4, 0.699094, 0.741239, 0.82818, 0.901075, 0 );
maps\_utility::set_vision_set( "cliffhanger", 0 );
}

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// _createart generated by momo5502. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 300, 4000, 0.5, 0.5, 0.5, 1, 0 );
VisionSetNaked( "co_hunted", 0 );
setdvar( "r_specularcolorscale", "5" );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
maps\_utility::set_vision_set( "contingency", 0 );
}

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main()
{
setDevDvar( "scr_fog_disable", "0" );
/* original contingency fog from julian */
ent = maps\_utility::create_fog( "contingency_fog_start" );
ent.startDist = 3500;
ent.halfwayDist = 8000;
ent.red = 0.70;
ent.green = 0.74;
ent.blue = 0.80;
ent.maxOpacity = 0.3;
ent.transitionTime = 0;
/* [ contingency_forest ] from contingency_art -> setExpFog( 502.373, 923.152, 0.672458, 0.743307, 0.849584, 0.769946, 0 ); */
ent = maps\_utility::create_fog( "contingency_fog_forest" );
ent.startDist = 250; //302.373;
ent.halfwayDist = 350; //923.152;
ent.red = 0.672458;
ent.green = 0.733307;
ent.blue = 0.849584;
ent.maxOpacity = 0.8; //0.769946;
ent.transitionTime = 0;
// directional fog
ent = maps\_utility::create_fog( "contingency_fog_preforest" );
ent.startDist = 302.373;
ent.halfwayDist = 923.152;
ent.red = 0.672458;
ent.green = 0.733307;
ent.blue = 0.849584;
ent.maxOpacity = 0.769946;
ent.transitionTime = 0;
ent.sunred = 0.672458;
ent.sungreen = 0.733307;
ent.sunblue = 0.849584;
ent.sunDir = ( -0.994982, 0.0950552, 0.0312391 );
ent.sunBeginFadeAngle = 125;
ent.sunEndFadeAngle = 145;
ent.normalFogScale = 0.1;
// directional fog
ent = maps\_utility::create_fog( "contingency_fog_postforest" );
ent.startDist = 302.373;
ent.halfwayDist = 923.152;
ent.red = 0.672458;
ent.green = 0.733307;
ent.blue = 0.849584;
ent.maxOpacity = 0.769946;
ent.transitionTime = 0;
ent.sunred = 0.672458;
ent.sungreen = 0.733307;
ent.sunblue = 0.849584;
ent.sunDir = ( 0.83273, 0.547007, -0.0857018 );
ent.sunBeginFadeAngle = 75;
ent.sunEndFadeAngle = 100;
ent.normalFogScale = 0.1;
maps\_utility::fog_set_changes( "contingency_fog_start", 0 );
}

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main()
{
level.tweakfile = false;
//* Fog and vision section *
setDevDvar( "scr_fog_disable", "0" );
ent = maps\_utility::create_vision_set_fog( "dc_whitehouse_tunnel" );
ent.startDist = 5882;
ent.halfwayDist = 4070;
ent.red = 0.217;
ent.green = 0.136;
ent.blue = 0.101;
ent.maxOpacity = 0.58;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "dc_whitehouse_lawn" );
ent.startDist = 5882;
ent.halfwayDist = 4070;
ent.red = 0.217;
ent.green = 0.136;
ent.blue = 0.101;
ent.maxOpacity = 0.58;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "dc_whitehouse_interior" );
ent.startDist = 5882;
ent.halfwayDist = 4070;
ent.red = 0.217;
ent.green = 0.136;
ent.blue = 0.101;
ent.maxOpacity = 0.58;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "dc_whitehouse_roof" );
ent.startDist = 10;
ent.halfwayDist = 3000;
ent.red = 0.25098;
ent.green = 0.1098;
ent.blue = 0.0431;
ent.maxOpacity = 0.4;
ent.transitionTime = 0;
}

117
maps/createart/dcburning_fog.gsc Executable file
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main()
{
level.tweakfile = false;
//* Fog and vision section *
setDevDvar( "scr_fog_disable", "0" );
ent = maps\_utility::create_vision_set_fog( "dcburning_bunker" );
ent.startDist = 4430;
ent.halfwayDist = 11791;
ent.red = 0.0992;
ent.green = 0.0791;
ent.blue = 0.0711;
ent.maxOpacity = 0.366379;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
ent = maps\_utility::create_vision_set_fog( "dcburning_trenches" );
ent.startDist = 4430;
ent.halfwayDist = 11791;
ent.red = 0.0992;
ent.green = 0.0791;
ent.blue = 0.0711;
ent.maxOpacity = 0.366379;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
ent = maps\_utility::create_vision_set_fog( "dcburning_commerce" );
ent.startDist = 4430;
ent.halfwayDist = 11791;
ent.red = 0.0992;
ent.green = 0.0791;
ent.blue = 0.0711;
ent.maxOpacity = 0.366379;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
ent = maps\_utility::create_vision_set_fog( "dcburning_rooftops" );
ent.startDist = 4430;
ent.halfwayDist = 11791;
ent.red = 0.0992;
ent.green = 0.0791;
ent.blue = 0.0711;
ent.maxOpacity = 0.366379;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
ent = maps\_utility::create_vision_set_fog( "dcburning_heliride" );
ent.startDist = 4430;
ent.halfwayDist = 24073.8;
ent.red = 0.0992;
ent.green = 0.0791;
ent.blue = 0.0711;
ent.maxOpacity = 0.568751;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
ent = maps\_utility::create_vision_set_fog( "dcburning_crash" );
ent.startDist = 4430;
ent.halfwayDist = 24073.8;
ent.red = 0.0992;
ent.green = 0.0791;
ent.blue = 0.0711;
ent.maxOpacity = 0.568751;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
maps\_utility::vision_set_fog_changes( "dcburning_bunker", 0 );
}

130
maps/createart/dcemp_fog.gsc Executable file
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main()
{
level.tweakfile = false;
//* Fog and vision section *
setDevDvar( "scr_fog_disable", "0" );
ent = maps\_utility::create_vision_set_fog( "dcburning_crash" );
ent.startDist = 4430;
ent.halfwayDist = 24073.8;
ent.red = 0.0992;
ent.green = 0.0791;
ent.blue = 0.0711;
ent.maxOpacity = 0.568751;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "dcemp_iss" );
ent.startDist = 10;
ent.halfwayDist = 50000;
ent.red = 0.0;
ent.green = 0.0;
ent.blue = 0.0;
ent.maxOpacity = 0.0;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "dcemp_emp" );
ent.startDist = 4430;
ent.halfwayDist = 24073.8;
ent.red = 0.0992;
ent.green = 0.0791;
ent.blue = 0.0711;
ent.maxOpacity = 0.568751;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "dcemp_postemp" );
ent.startDist = 4430;
ent.halfwayDist = 24073.8;
ent.red = 0.0992;
ent.green = 0.0791;
ent.blue = 0.0711;
ent.maxOpacity = 0.568751;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "dcemp_postemp2" );
ent.startDist = 0;
ent.halfwayDist = 4500;
ent.red = 0.0;
ent.green = 0.0;
ent.blue = 0.0;
ent.maxOpacity = 1.0;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "dcemp_office" );
ent.startDist = 0;
ent.halfwayDist = 4500;
ent.red = 0.0;
ent.green = 0.0;
ent.blue = 0.0;
ent.maxOpacity = 1.0;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "dcemp_parking" );
ent.startDist = 0;
ent.halfwayDist = 4500;
ent.red = 0.0;
ent.green = 0.0;
ent.blue = 0.0;
ent.maxOpacity = 1.0;
ent.transitionTime = 0;
ent.sunRed = 0;
ent.sunGreen = 0;
ent.sunBlue = 0;
ent.sunDir = ( .672, -.741, -.006 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 96;
ent.normalFogScale = 10;
ent = maps\_utility::create_vision_set_fog( "dcemp_parking_lightning" );
ent.startDist = 4000;
ent.halfwayDist = 20000;
ent.red = 0.345;
ent.green = 0.390;
ent.blue = 0.460;
ent.maxOpacity = .5;
ent.transitionTime = 0;
ent.sunRed = 1;
ent.sunGreen = 1;
ent.sunBlue = 1;
ent.sunDir = ( .406, .487, .773 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 57.5;
ent.normalFogScale = 1;
ent = maps\_utility::create_vision_set_fog( "dcemp" );
ent.startDist = 3321.8;
ent.halfwayDist = 24073.8;
ent.red = 0.289314;
ent.green = 0.230781;
ent.blue = 0.208076;
ent.maxOpacity = 0.568751;
ent.transitionTime = 0;
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
ent = maps\_utility::create_vision_set_fog( "whitehouse" );
ent.startDist = 5882;
ent.halfwayDist = 4070;
ent.red = 0.217;
ent.green = 0.136;
ent.blue = 0.101;
ent.maxOpacity = 0.58;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "dcemp_tunnels" );
ent.startDist = 5882;
ent.halfwayDist = 4070;
ent.red = 0.217;
ent.green = 0.136;
ent.blue = 0.101;
ent.maxOpacity = 0.58;
ent.transitionTime = 0;
}

14
maps/createart/estate_art.gsc Executable file
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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 1337.47, 11266.1, 0.402438, 0.550553, 0.651895, 0.154667, 0 );
maps\_utility::set_vision_set( "estate", 0 );
}

124
maps/createart/estate_fog.gsc Executable file
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main()
{
setDevDvar( "scr_fog_disable", "0" );
ent = maps\_utility::create_vision_set_fog( "estate_hilltop" );
ent.startDist = 1600;
ent.halfwayDist = 6164;
ent.red = 0.333;
ent.green = 0.421;
ent.blue = 0.482;
ent.maxOpacity = 1;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_forest" );
ent.startDist = 1117;
ent.halfwayDist = 2252;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.49;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_ambush_clearing" );
ent.startDist = 650;
ent.halfwayDist = 1000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.49;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_house_approach" );
ent.startDist = 3650;
ent.halfwayDist = 12000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_house_interior" );
ent.startDist = 780;
ent.halfwayDist = 2000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.80;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_forest_clearing" );
ent.startDist = 1196;
ent.halfwayDist = 4600;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_house_backyard" );
ent.startDist = 500;
ent.halfwayDist = 8000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_birchfield" );
ent.startDist = 331;
ent.halfwayDist = 853;
ent.red = 0.342;
ent.green = 0.393;
ent.blue = 0.48;
ent.maxOpacity = 0.434;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_finalfield" );
ent.startDist = 450;
ent.halfwayDist = 6318;
ent.red = 0.350;
ent.green = 0.434;
ent.blue = 0.575;
ent.maxOpacity = 1;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_dragplayer" );
ent.startDist = 3650;
ent.halfwayDist = 12000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_throwplayer" );
ent.startDist = 3650;
ent.halfwayDist = 12000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "estate_burnplayer" );
ent.startDist = 3650;
ent.halfwayDist = 12000;
ent.red = 0.309;
ent.green = 0.383;
ent.blue = 0.509;
ent.maxOpacity = 0.402;
ent.transitionTime = 0;
maps\_utility::vision_set_fog_changes( "estate_hilltop", 0 );
}

14
maps/createart/favela_art.gsc Executable file
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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 708.893, 5902.43, 0.402663, 0.456692, 0.520202, 0.721229, 0, 0.562109, 0.600449, 0.678415, (0.89008, -0.302316, -0.341119), 0, 51.1533, 1.80097 );
maps\_utility::set_vision_set( "favela", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 153.679, 6559.45, 0.584314, 0.6, 0.647059, 0.33539, 0, 0.827451, 0.827451, 0.811765, (-0.355887, -0.928164, 0.108888), 0, 51, 0.176741 );
maps\_utility::set_vision_set( "favela_escape", 0 );
}

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#include maps\_utility;
main()
{
setDevDvar( "scr_fog_disable", "0" );
create_fogs();
vision_set_fog_changes( "favela_escape", 0 );
}
create_fogs()
{
ent = create_vision_set_fog( "favela_escape" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_radiotower" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_street" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_market" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_soccerfield_buildings" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_soccerfield" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_rooftops" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_playerfall_recovery" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_solorun_buildings" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_solorun_nearend" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
ent = create_vision_set_fog( "favela_escape_chopperjump" );
ent.startDist = 154;
ent.halfwayDist = 6560;
ent.red = 0.58;
ent.green = 0.6;
ent.blue = 0.65;
ent.maxOpacity = 0.34;
ent.transitionTime = 0;
// optional
ent.sunred = 0.83;
ent.sungreen = 0.83;
ent.sunblue = 0.81;
ent.sunDir = ( -0.36, -0.93, 0.11 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 0.18;
}

39
maps/createart/favela_fog.gsc Executable file
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main()
{
setDevDvar( "scr_fog_disable", "0" );
ent = maps\_utility::create_vision_set_fog( "favela" );
ent.startDist = 200;
ent.halfwayDist = 22000;
ent.red = 0.562109;
ent.green = 0.600449;
ent.blue = 0.678415;
ent.maxOpacity = 0.5;
ent.transitionTime = 10;
ent.sunRed = 0.88;
ent.sunGreen = 0.88;
ent.sunBlue = 0.864;
ent.sunDir = ( 0.89008, -0.302316, -0.341119 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 1.8;
ent = maps\_utility::create_vision_set_fog( "favela_shanty" );
ent.startDist = 200;
ent.halfwayDist = 25000;
ent.red = 0.562109;
ent.green = 0.600449;
ent.blue = 0.678415;
ent.maxOpacity = 0.5;
ent.transitionTime = 10;
ent.sunRed = 0.88;
ent.sunGreen = 0.88;
ent.sunBlue = 0.864;
ent.sunDir = ( 0.89008, -0.302316, -0.341119 );
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 51;
ent.normalFogScale = 1.8;
maps\_utility::vision_set_fog_changes( "favela", 0 );
}

60
maps/createart/gulag_art.gsc Executable file
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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = false;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
ent = maps\_utility::create_vision_set_fog( "gulag_flyin" );
ent.startDist = 6000;
ent.halfwayDist = 72000;
ent.red = 0.76;
ent.green = 0.8;
ent.blue = 0.85;
ent.maxOpacity = 0.5;
ent.transitionTime = 1;
//ent.sunRed = 0.88;
//ent.sunGreen = 0.88;
//ent.sunBlue = 0.864;
//ent.sunDir = ( -0.5337, -0.8, 0.25 );
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 27;
//ent.normalFogScale = 4;
ent = maps\_utility::create_vision_set_fog( "gulag_circle" );
ent.startDist = 500;
ent.halfwayDist = 40000;
ent.red = 0.76;
ent.green = 0.8;
ent.blue = 0.85;
ent.maxOpacity = 0.5;
ent.transitionTime = 10;
//ent.sunRed = 0.88;
//ent.sunGreen = 0.88;
//ent.sunBlue = 0.864;
//ent.sunDir = ( -.545, -.7, -.44 );
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 27;
//ent.normalFogScale = 2;
ent = maps\_utility::create_vision_set_fog( "gulag" );
ent.startDist = 750;
ent.halfwayDist = 4000;
ent.red = 0.76;
ent.green = 0.8;
ent.blue = 0.85;
ent.maxOpacity = 0.5;
ent.transitionTime = 10;
//ent.sunRed = 0.88;
//ent.sunGreen = 0.88;
//ent.sunBlue = 0.864;
//ent.sunDir = ( -0.84, -0.54, -0.03 );
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 40;
//ent.normalFogScale = 2;
maps\_utility::vision_set_changes( "gulag_flyin", 0 );
}

119
maps/createart/gulag_fog.gsc Executable file
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main()
{
setDevDvar( "scr_fog_disable", "0" );
ent = maps\_utility::create_vision_set_fog( "gulag_flyin" );
ent.startDist = 6000;
ent.halfwayDist = 72000;
ent.red = 0.76;
ent.green = 0.8;
ent.blue = 0.85;
ent.maxOpacity = 0.5;
ent.transitionTime = 1;
//ent.sunRed = 0.88;
//ent.sunGreen = 0.88;
//ent.sunBlue = 0.864;
//ent.sunDir = ( -0.5337, -0.8, 0.25 );
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 27;
//ent.normalFogScale = 4;
ent = maps\_utility::create_vision_set_fog( "gulag_circle" );
ent.startDist = 500;
ent.halfwayDist = 40000;
ent.red = 0.76;
ent.green = 0.8;
ent.blue = 0.85;
ent.maxOpacity = 0.5;
ent.transitionTime = 10;
//ent.sunRed = 0.88;
//ent.sunGreen = 0.88;
//ent.sunBlue = 0.864;
//ent.sunDir = ( -.545, -.7, -.44 );
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 27;
//ent.normalFogScale = 2;
ent = maps\_utility::create_vision_set_fog( "gulag" );
ent.startDist = 750;
ent.halfwayDist = 4000;
ent.red = 0.76;
ent.green = 0.8;
ent.blue = 0.85;
ent.maxOpacity = 0.5;
ent.transitionTime = 10;
//ent.sunRed = 0.88;
//ent.sunGreen = 0.88;
//ent.sunBlue = 0.864;
//ent.sunDir = ( -0.84, -0.54, -0.03 );
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 40;
//ent.normalFogScale = 2;
// the normal gulag fog is a bit strong for the hallway section
ent = maps\_utility::create_vision_set_fog( "gulag_hallways" );
ent.startDist = 4000;
ent.halfwayDist = 8000;
ent.red = 0.76;
ent.green = 0.8;
ent.blue = 0.85;
ent.maxOpacity = 0.5;
ent.transitionTime = 10;
//ent.sunRed = 0.88;
//ent.sunGreen = 0.88;
//ent.sunBlue = 0.864;
//ent.sunDir = ( -0.84, -0.54, -0.03 );
//ent.sunBeginFadeAngle = 0;
//ent.sunEndFadeAngle = 40;
//ent.normalFogScale = 2;
// for the controll room monitors
ent = maps\_utility::create_fog( "gulag_hall" );
ent.startDist = 4000;
ent.halfwayDist = 8000;
ent.red = 0.76;
ent.green = 0.8;
ent.blue = 0.85;
ent.maxOpacity = 0.5;
ent.transitionTime = 0;
// for the controll room monitors
ent = maps\_utility::create_fog( "gulag" );
ent.startDist = 750;
ent.halfwayDist = 4000;
ent.red = 0.76;
ent.green = 0.8;
ent.blue = 0.85;
ent.maxOpacity = 0.5;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "gulag_ending" );
ent.startDist = 174.6;
ent.halfwayDist = 16288;
ent.red = 0.76;
ent.green = 0.8;
ent.blue = 0.85;
ent.maxOpacity = 0.0463;
ent.transitionTime = 5;
ent = maps\_utility::create_vision_set_fog( "gulag_cafe_falls_apart" );
ent.startDist = 260;
ent.halfwayDist = 270;
ent.red = 0.1 * 0.3;
ent.green = 0.1 * 0.3;
ent.blue = 0.11 * 0.3;
ent.maxOpacity = 1;
ent.transitionTime = 5;
maps\_utility::vision_set_fog_changes( "gulag_flyin", 0 );
}

15
maps/createart/invasion_art.gsc Executable file
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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
//setExpFog( 673.133, 3437.72, 0.180067, 0.140928, 0.126203, 0.704814, 0, 0.796079, 0.572549, 0.282353, (0.549292, -0.0385565, -0.834741), 0, 85.6848, 1.5191 );
setExpFog( 673.133, 7700.72, 0.180067, 0.140928, 0.126203, 0.704814, 0, 0.796079, 0.572549, 0.282353, (0.549292, -0.0385565, -0.834741), 0, 85.6848, 1.5191 );
maps\_utility::set_vision_set( "invasion", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 0, 2465.5, 0.157781, 0.158151, 0.19939, 0.793044, 0, 0.521569, 0.501961, 0.321569, (-0.00219521, 0.000107791, -0.981386), 48.8102, 89.7111, 0 );
VisionSetNaked( "mp_abandon", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 0, 5211.68, 0.627451, 0.717647, 0.745098, 0.38927, 0, 0.838639, 0.691254, 0.567937, (0.00390755, 0.00323934, -1), 83.5416, 92.7872, 2.25266 );
VisionSetNaked( "mp_afghan", 0 );
}

15
maps/createart/mp_bloc_art.gsc Executable file
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//_createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time, sun red, sun green, sun blue, sun max opacity, sun direction, sun begin fade angle, sun end fade angle );
setExpFog( 512, 5000, 0.501961, 0.501961, 0.45098, 0.25, 0 );
VisionSetNaked( "mp_bloc", 0 );
}

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//_createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time, sun red, sun green, sun blue, sun max opacity, sun direction, sun begin fade angle, sun end fade angle );
setExpFog( 1000, 5000, 0.631961, 0.501961, 0.3098, 0.07, 0 );
VisionSetNaked( "mp_bloc_sh", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
setExpFog( 1580.28, 6000.05, 0.544852, 0.394025, 0.21177, 0.3, 0 );
VisionSetNaked( "mp_bog_sh", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 154.874, 298.827, 0.231189, 0.282169, 0.301777, 0.444578, 0, 0.435294, 0.352941, 0.235294, (0.720102, 0.672163, 0.17219), 46.3309, 89.3815, 0.273624 );
VisionSetNaked( "mp_boneyard", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 643.593, 7773.76, 0.921569, 0.937255, 0.996078, 0.496765, 0, 1, 0.878431, 0.807843, (0.732478, -0.552667, -0.364462), 0, 55.9303, 1.61366 );
VisionSetNaked( "mp_brecourt", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
//setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);
VisionSetNaked( "mp_cargoship", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time, sun red, sun green, sun blue, sun max opacity, sun direction, sun begin fade angle, sun end fade angle );
setExpFog(1674.792, 2740, 0.476471, 0.518235, 0.47451, 0.3, 0, 0.803922, 0.717647, 0.6, (-0.432962, -0.395847, 0.809845), 0, 61.0525, 5.68252);
//setExpFog( 2315.28, 3009.05, 0.627317, 0.611552, 0.501961, 0.35, 0 );
VisionSetNaked( "mp_cargoship_sh", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 99.3969, 4225.65, 0.482353, 0.478431, 0.501961, 0.335211, 0, 0.648188, 0.514262, 0.316033, (0.689786, 0.66702, 0.281567), 0, 180, 0.437698 );
VisionSetNaked( "mp_checkpoint", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 195.418, 2696.09, 0.760784, 0.827451, 0.929412, 0.563396, 0 );
VisionSetNaked( "mp_compact", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 1409, 6000, 0.65098, 0.584314, 0.545098, 0.588919, 0, 0.686275, 0.584314, 0.427451, (-0.00626036, 0.00744537, -0.202899), 64.6654, 88.759, 3.7911 );
VisionSetNaked( "mp_complex", 0 );
}

15
maps/createart/mp_crash_art.gsc Executable file
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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdevdvar( "scr_fog_disable", "0" );
setExpFog( 500, 3500, 0.501961, 0.501961, 0.45098, 1, 0 );
VisionSetNaked( "mp_crash", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdevdvar( "scr_fog_disable", "0" );
setExpFog( 1400, 3500, 0.401961, 0.401961, 0.43098, 0.35, 0 );
VisionSetNaked( "mp_crash_tropical", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
// * Fog section *
setdvar( "scr_fog_disable", "0" );
setExpFog( 2315.28, 3009.05, 0.627317, 0.611552, 0.501961, 0.35, 0 );
VisionSetNaked( "mp_cross_fire", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 1148.54, 6581, 1, 1, 1, 0.0946854, 0 );
VisionSetNaked( "mp_derail", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 591.874, 8193, 0.319788, 0.39502, 0.519183, 0.529818, 0 );
VisionSetNaked( "mp_estate", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 591.874, 8193, 0.319788, 0.39502, 0.519183, 0.529818, 0 );
VisionSetNaked( "mp_estate_tropical", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 800, 4000, 0.63, 0.66, 0.66, 0.07, 0 );
VisionSetNaked( "mp_fav_tropical", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 270, 11488, 0.65, 0.74, 0.85, 0.1, 0 );
VisionSetNaked( "mp_favela", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
// * Fog section *
setdvar( "scr_fog_disable", "0" );
setExpFog( 3015.28, 4009.05, 0.517317, 0.521552, 0.541961, 0.7, 0 );
VisionSetNaked( "mp_firingrange", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 5000, 20000, 0.368627, 0.341176, 0.270588, 0.41, 0 );
VisionSetNaked( "mp_highrise", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 650, 2544, 0.63, 0.64, 0.65, 0.21, 0 );
VisionSetNaked( "mp_invasion", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "1" );
VisionSetNaked( "mp_killhouse", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 1008.07, 2000.27, 0.223529, 0.337255, 0.258824, 0.119589, 0 );
VisionSetNaked( "mp_nightshift", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 612, 4500, 0.542909, 0.580392, 0.603922, 1, 0 );
VisionSetNaked( "mp_overgrown", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 913.205, 5270.28, 0.631373, 0.631373, 0.662745, 0.279516, 0 );
VisionSetNaked( "mp_quarry", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 867.382, 10136.9, 0.797814, 0.756755, 0.755853, 0.144136, 0, 0.780392, 0.768628, 0.568627, (0.760941, -0.614147, 0.209268), 0, 180, 0.990727 );
VisionSetNaked( "mp_rundown", 0 );
}

15
maps/createart/mp_rust_art.gsc Executable file
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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 172.376, 1707.07, 0.548461, 0.468579, 0.381201, 0.658073, 0 );
VisionSetNaked( "mp_rust", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 972.376, 1707.07, 0.548461, 0.468579, 0.381201, 0.168073, 0 );
VisionSetNaked( "mp_rust_long", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
//setExpFog( 500, 2842, 0.642709, 0.626383, 0.5, 3.0, 0 );
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time,
setExpFog( 750, 2842, 0.642709, 0.666383, 0.5, 0.02, 100 );
VisionSetNaked( "mp_shipment", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
//setExpFog( 500, 2842, 0.642709, 0.626383, 0.5, 3.0, 0 );
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time,
setExpFog( 230, 3000, 0.402709, 0.412383, 0.29, 0.135, 0 );
VisionSetNaked( "mp_shipment_long", 0 );
}

15
maps/createart/mp_storm_art.gsc Executable file
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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 687.106, 1551.67, 0.294118, 0.345098, 0.368627, 0.542193, 0, 0.741176, 0.784314, 0.862745, (0.262241, 0.859253, 0.439219), 0, 60.9776, 0.371848 );
VisionSetNaked( "mp_storm", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdevdvar( "scr_fog_disable", "0" );
setExpFog( 2500, 4000, 0.6, 0.67, 0.74, 0.486854, 0 );
VisionSetNaked( "mp_storm_spring", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 1011.69, 5091.8, 0.666667, 0.835294, 1, 0.14427, 0, 0.823529, 0.796079, 0.494118, (-0.758499, -0.295371, 0.580892), 3.54832, 76.386, 1.16812 );
VisionSetNaked( "mp_strike", 0 );
}

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@@ -0,0 +1,15 @@
// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 0, 2228.18, 0.894118, 0.8962, 0.929412, 0.776943, 0 );
VisionSetNaked( "mp_subbase", 0 );
}

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@@ -0,0 +1,15 @@
// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 581.8, 15447.9, 0.425054, 0.467361, 0.489628, 0.579678, 0 );
VisionSetNaked( "mp_terminal", 0 );
}

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@@ -0,0 +1,15 @@
// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 657.722, 19514.7, 0.489979, 0.573826, 0.668153, 0.0819582, 0 );
VisionSetNaked( "mp_trailerpark", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 328.324, 3700.49, 0.74902, 0.768628, 0.815686, 0.530078, 0 );
VisionSetNaked( "mp_underpass", 0 );
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 1300, 3500, 0.517647, 0.501961, 0.407843, 0.500819, 0 );
VisionSetNaked( "mp_vacant", 0 );
}

213
maps/createart/oilrig_fog.gsc Executable file
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main()
{
level.tweakfile = false;
//* Fog and vision section *
setDevDvar( "scr_fog_disable", "0" );
/*-----------------------
//oilrig_underwater.vision
-------------------------*/
ent = maps\_utility::create_vision_set_fog( "oilrig_underwater" );
ent.startDist = 0;
ent.halfwayDist = 852;
ent.red = 0.0431373;
ent.green = 0.219608;
ent.blue = 0.247059;
ent.maxOpacity = 1;
ent.transitionTime = 0;
ent.sunRed = 0.0370898;
ent.sunGreen = 0.0748127;
ent.sunBlue = 0.125266;
ent.sunDir = ( -0.0563281, 0.0228246, -1 );
ent.sunBeginFadeAngle = 85;
ent.sunEndFadeAngle = 101.5;
ent.normalFogScale = 1;
/*-----------------------
//oilrig_exterior_deck0.vision
-------------------------*/
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_deck0" );
ent.startDist = 903.412;
ent.halfwayDist = 2990.19;
ent.red = 0.175482;
ent.green = 0.221931;
ent.blue = 0.293875;
ent.maxOpacity = 0.751126;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
/*-----------------------
//oilrig_interior.vision
//Triggered walking up to the first breach area and all other interiors
-------------------------*/
ent = maps\_utility::create_vision_set_fog( "oilrig_interior" );
ent.startDist = 903.412;
ent.halfwayDist = 2990.19;
ent.red = 0.175482;
ent.green = 0.221931;
ent.blue = 0.293875;
ent.maxOpacity = 0.751126;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
/*-----------------------
//oilrig_exterior_deck1.vision
//triggered coming out on deck 1 for the first time
-------------------------*/
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_deck1" );
ent.startDist = 903.412;
ent.halfwayDist = 2990.19;
ent.red = 0.175482;
ent.green = 0.221931;
ent.blue = 0.293875;
ent.maxOpacity = 0.751126;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
/*-----------------------
//oilrig_exterior_deck2.vision
//Up the stairs to deck 2
-------------------------*/
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_deck2" );
ent.startDist = 903.412;
ent.halfwayDist = 2990.19;
ent.red = 0.175482;
ent.green = 0.221931;
ent.blue = 0.293875;
ent.maxOpacity = 0.751126;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
/*-----------------------
//oilrig_exterior_deck3.vision
//Heading to the stairs to deck3
-------------------------*/
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_deck3" );
ent.startDist = 903.412;
ent.halfwayDist = 2990.19;
ent.red = 0.175482;
ent.green = 0.221931;
ent.blue = 0.293875;
ent.maxOpacity = 0.751126;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
/*-----------------------
//oilrig_exterior_deck4.vision
//Out the last building to the helipad
-------------------------*/
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_deck4" );
ent.startDist = 903.412;
ent.halfwayDist = 2990.19;
ent.red = 0.175482;
ent.green = 0.221931;
ent.blue = 0.293875;
ent.maxOpacity = 0.751126;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
/*-----------------------
//oilrig_exterior_heli.vision
//Triggered over 5 seconds when you get on the heli at the end
-------------------------*/
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_heli" );
ent.startDist = 903.412;
ent.halfwayDist = 2990.19;
ent.red = 0.175482;
ent.green = 0.221931;
ent.blue = 0.293875;
ent.maxOpacity = 0.751126;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
/*-----------------------
//oilrig_interior2.vision
//Triggered in second interior
-------------------------*/
ent = maps\_utility::create_vision_set_fog( "oilrig_interior2" );
ent.startDist = 903.412;
ent.halfwayDist = 2990.19;
ent.red = 0.175482;
ent.green = 0.221931;
ent.blue = 0.293875;
ent.maxOpacity = 0.751126;
ent.transitionTime = 0;
/*
ent.sunRed = 0.459065;
ent.sunGreen = 0.301622;
ent.sunBlue = 0.205715;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
*/
//maps\_utility::vision_set_fog_changes( "oilrig_exterior_deck0", 0 );
}

14
maps/createart/roadkill_art.gsc Executable file
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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 639.671, 14192, 0.356863, 0.423, 0.505, 0.69, 0 );
maps\_utility::set_vision_set( "roadkill", 0 );
}

88
maps/createart/roadkill_fog.gsc Executable file
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main()
{
setDevDvar( "scr_fog_disable", "0" );
ent = maps\_utility::create_vision_set_fog( "roadkill" );
ent.startDist = 639.671;
ent.halfwayDist = 14192;
ent.red = 0.356863;
ent.green = 0.423;
ent.blue = 0.505;
ent.maxOpacity = 0.69;
ent.transitionTime = 0;
maps\_utility::vision_set_fog_changes( "roadkill", 0 );
ent = maps\_utility::create_vision_set_fog( "roadkill_town_smokey" );
ent.startDist = 0;
ent.halfwayDist = 2070;
ent.red = 0.356863;
ent.green = 0.423;
ent.blue = 0.505;
ent.maxOpacity = 0;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "roadkill_town_normal" );
ent.startDist = 639.671;
ent.halfwayDist = 14192;
ent.red = 0.356863;
ent.green = 0.423;
ent.blue = 0.505;
ent.maxOpacity = 0.69;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "roadkill_ambush" );
ent.startDist = 639.671;
ent.halfwayDist = 14192;
ent.red = 0.356863;
ent.green = 0.423;
ent.blue = 0.505;
ent.maxOpacity = 0.69;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "roadkill_dismount_building" );
ent.startDist = 639.671;
ent.halfwayDist = 14192;
ent.red = 0.356863;
ent.green = 0.423;
ent.blue = 0.505;
ent.maxOpacity = 0.69;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "roadkill_walking_to_school" );
ent.startDist = 639.671;
ent.halfwayDist = 14192;
ent.red = 0.356863;
ent.green = 0.423;
ent.blue = 0.505;
ent.maxOpacity = 0.69;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "roadkill_inside_school" );
ent.startDist = 639.671;
ent.halfwayDist = 14192;
ent.red = 0.356863;
ent.green = 0.423;
ent.blue = 0.505;
ent.maxOpacity = 0.69;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "roadkill_left_school" );
ent.startDist = 639.671;
ent.halfwayDist = 14192;
ent.red = 0.356863;
ent.green = 0.423;
ent.blue = 0.505;
ent.maxOpacity = 0.69;
ent.transitionTime = 0;
ent = maps\_utility::create_vision_set_fog( "roadkill_ending" );
ent.startDist = 100;
ent.halfwayDist = 6800;
ent.red = 0.356863;
ent.green = 0.423;
ent.blue = 0.505;
ent.maxOpacity = 1;
ent.transitionTime = 0;
}

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// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setDevDvar( "scr_fog_disable", "0" );
setExpFog( 212.06, 20979.9, 0.497617, 0.665037, 0.696663, 0.309605, 0, 0.812475, 0.812475, 0.797832, (1, 0, 0), 0, 55.7399, 1 );
//maps\_utility::set_vision_set( "so_bridge", 0 );
}

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//_createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
// *depth of field section*
level.dofDefault["nearStart"] = 0;
level.dofDefault["nearEnd"] = 1;
level.dofDefault["farStart"] = 1050;
level.dofDefault["farEnd"] = 13500;
level.dofDefault["nearBlur"] = 6;
level.dofDefault["farBlur"] = 2.4;
players = getentarray( "player", "classname" );
for ( i = 0; i < players.size; i++ )
players[i] maps\_art::setdefaultdepthoffield();
// setExpFog( 0, 8000, 0.33, 0.39, 0.545313, 1, 1 );
// setExpFog(0, 5049.45, 0.479631, 0.508939, 0.570905, 1, 0);
setExpFog( 0, 3000, 0.33, 0.39, 0.545313, 1, 1 );
maps\_utility::set_vision_set( "scoutsniper", 0 );
}

46
maps/createart/trainer_fog.gsc Executable file
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main()
{
level.tweakfile = false;
//* Fog and vision section *
setDevDvar( "scr_fog_disable", "0" );
/*
ent = maps\_utility::create_vision_set_fog( "trainer_start" );
ent.startDist = 397.849;
ent.halfwayDist = 5634.92;
ent.red = 0.59127;
ent.green = 0.516798;
ent.blue = 0.510139;
ent.maxOpacity = 0.510139;
ent.transitionTime = 0;
ent.sunRed = 0.59127;
ent.sunGreen = 0.516798;
ent.sunBlue = 0.510139;
ent.sunDir = (1, 0.069, 0.06);
ent.sunBeginFadeAngle = 0;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 1;
ent = maps\_utility::create_vision_set_fog( "trainer_pit" );
ent.startDist = 190;
ent.halfwayDist = 2027;
ent.red = 0.59127;
ent.green = 0.516798;
ent.blue = 0.510139;
ent.maxOpacity = 0.354791;
ent.transitionTime = 0;
ent.sunRed = 0.664398;
ent.sunGreen = 0.530552;
ent.sunBlue = 0.369598;
ent.sunDir = (-0.00230909, -0.00172138, -0.40625);
ent.sunBeginFadeAngle = 65;
ent.sunEndFadeAngle = 90;
ent.normalFogScale = 2;
*/
//maps\_utility::vision_set_fog_changes( "trainer_start", 0 );
}