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12
maps/createfx/dcburning_audio.gsc
Executable file
12
maps/createfx/dcburning_audio.gsc
Executable file
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#include maps\_anim;
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main()
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{
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// Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first ).
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thread init_animsounds();
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}
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init_animsounds()
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{
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waittillframeend;
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}
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