foobard
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25
maps/mp/boneyard_fx.gsc
Executable file
25
maps/mp/boneyard_fx.gsc
Executable file
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#include common_scripts\utility;
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main()
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{
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level._effect[ "large_explosion" ] = loadfx( "explosions/large_vehicle_explosion" );
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level._effect[ "wood_burst" ] = loadfx( "explosions/wood_explosion_1" );
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level._effect[ "wood_burst2" ] = loadfx( "explosions/grenadeExp_wood" );
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level._effect[ "wing_drop_dust" ] = loadfx( "dust/wing_drop_dust" );
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level._effect[ "dust_spiral01" ] = loadfx( "dust/dust_spiral01" );
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level._effect[ "angel_flare_geotrail" ] = loadfx( "smoke/angel_flare_geotrail" );
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level._effect[ "angel_flare_swirl" ] = loadfx( "smoke/angel_flare_swirl_runner" );
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level._effect[ "scrape_sparks" ] = loadfx( "misc/vehicle_scrape_sparks_c130" );
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level._effect[ "blood" ] = loadfx( "impacts/sniper_escape_blood" );
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level._effect[ "blood_dashboard_splatter" ] = loadfx( "impacts/blood_dashboard_splatter_boneyard" );
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//Ambient FX
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level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
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level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" );
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level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
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level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L_nofog" );
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level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
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level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
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maps\createfx\boneyard_fx::main();
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}
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