foobard
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37
maps/mp/co_hunted.gsc
Executable file
37
maps/mp/co_hunted.gsc
Executable file
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/******************************************************/
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/* Map by momo5502, xetal & Dasfonia */
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/******************************************************/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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main()
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{
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SetDvarIfUninitialized( "hunted_weather", 2 ); // 0 = Fog | 1 = Rain | 2 = Dynamic weather
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level.hunted_weather = GetDvarInt( "hunted_weather" );
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if( level.hunted_weather < 0 || level.hunted_weather > 2 )
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level.hunted_weather = ( randomint( 65534 ) % 3 );
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maps\mp\_load::main();
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maps\createart\co_hunted_art::main();
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maps\mp\co_hunted_fx::main();
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maps\mp\hunted_precache::main();
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game[ "attackers" ] = "allies";
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game[ "defenders" ] = "axis";
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maps\mp\_compass::setupMiniMap( "compass_map_hunted" );
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setdvar( "compassmaxrange", "3000" );
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if( level.hunted_weather == 0 )
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ambientPlay( "ambient_mp_rural", 0 );
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else if( level.hunted_weather == 1 )
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ambientPlay( "ambient_mp_rain", 0 );
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level notify("village_start_weather");
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}
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