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24
maps/mp/contingency.gsc
Executable file
24
maps/mp/contingency.gsc
Executable file
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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main()
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{
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maps\contingency_fx::main();
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maps\mp\_load::main();
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maps\mp\_compass::setupMiniMap( "compass_map_contingency" );
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ambientPlay( "contingency_ext0" );
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setdvar( "sm_sunShadowScale", 0.5 );// optimization
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 1.24 );
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setdvar( "r_lightGridContrast", 0 );
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setdvar( "compassmaxrange", "1800" );
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game[ "attackers" ] = "allies";
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game[ "defenders" ] = "axis";
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}
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