foobard
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16
maps/mp/mp_bog_sh_fx.gsc
Executable file
16
maps/mp/mp_bog_sh_fx.gsc
Executable file
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main()
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{
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level._effect["antiair_runner"] = loadfx ("misc/antiair_runner_night");
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level._effect["fog_bog_a"] = loadfx ("weather/fog_bog_a");
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level._effect["firelp_barrel_pm"] = loadfx ("fire/firelp_barrel_pm");
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level._effect["mp_bog_horizon_flash"] = loadfx ("ambient_runners/mp_bog_horizon_flash");
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level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S");
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_bog_sh_fx::main();
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#/
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}
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