foobard
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24
maps/mp/mp_vacant_fx.gsc
Executable file
24
maps/mp/mp_vacant_fx.gsc
Executable file
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main()
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{
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level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" );
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level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" );
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level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200_blend" );
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level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100_blend" );
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level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
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level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" );
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level._effect[ "ash_spiral_runner" ] = loadfx( "dust/ash_spiral_runner" );
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level._effect[ "dust_wind_fast_paper" ] = loadfx( "dust/dust_wind_fast_paper" );
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level._effect[ "dust_wind_slow_paper" ] = loadfx( "dust/dust_wind_slow_paper" );
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level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
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level._effect[ "leaves_spiral_runner" ] = loadfx( "misc/leaves_spiral_runner" );
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level._effect[ "dust_ceiling_ash_large_mp_vacant" ] = loadfx( "dust/dust_ceiling_ash_large_mp_vacant" );
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level._effect[ "room_dust_200_mp_vacant" ] = loadfx( "dust/room_dust_200_blend_mp_vacant" );
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level._effect[ "light_shaft_dust_large_mp_vacant" ] = loadfx( "dust/light_shaft_dust_large_mp_vacant" );
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level._effect[ "light_shaft_dust_large_mp_vacant_sidewall" ] = loadfx( "dust/light_shaft_dust_large_mp_vacant_sidewall" );
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_vacant_fx::main();
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#/
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}
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