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44
maps/so_bridge_anim.gsc
Executable file
44
maps/so_bridge_anim.gsc
Executable file
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#include common_scripts\utility;
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//#include maps\_utility;
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//#include maps\_anim;
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main()
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{
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anim_human();
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anim_vehicles();
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anim_ropes();
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level_dialog();
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}
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//#using_animtree( "generic_human" );
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anim_human()
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{
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// RAPPEL
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//level.scr_anim[ "generic" ][ "fastrope_fall" ] = %fastrope_fall;
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//level.scr_anim[ "generic" ][ "bridge_rappel_L" ] = %bridge_rappel_L;
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//level.scr_anim[ "generic" ][ "bridge_rappel_R" ] = %bridge_rappel_R;
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//addNotetrack_customFunction( "generic", "over_solid", maps\so_bridge_code::ai_rappel_over_ground_death_anim, "bridge_rappel_L" );
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//addNotetrack_customFunction( "generic", "over_solid", maps\so_bridge_code::ai_rappel_over_ground_death_anim, "bridge_rappel_R" );
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}
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#using_animtree( "vehicles" );
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anim_vehicles()
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{
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level.scr_animtree[ "ucav_flyby" ] = #animtree;
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level.scr_model[ "ucav_flyby" ] = "vehicle_f15";
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level.scr_anim[ "ucav_flyby" ][ "path_a" ] = %predator_flyby;
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}
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#using_animtree( "script_model" );
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anim_ropes()
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{
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level.scr_animtree[ "rope" ] = #animtree;
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level.scr_anim[ "rope" ][ "coop_bridge_rappel_L" ] = %coop_bridge_rappel_L;
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level.scr_anim[ "rope" ][ "coop_bridge_rappel_R" ] = %coop_bridge_rappel_R;
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level.scr_anim[ "rope" ][ "coop_ropedrop_01" ] = %coop_ropedrop_01;
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}
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level_dialog()
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{
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level.scr_radio[ "so_bridge_hqr_enemy_helo" ] = "so_bridge_hqr_enemy_helo";
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}
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