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42
maps/trainer_fx.gsc
Executable file
42
maps/trainer_fx.gsc
Executable file
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#include common_scripts\utility;
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#include maps\_utility;
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main()
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{
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level._effect[ "dlight_red" ] = loadfx( "misc/aircraft_light_cockpit_red" );
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level._effect[ "redlight_fx" ] = loadfx( "misc/tower_light_red_steady" );
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level._effect[ "m16_muzzleflash" ] = loadfx( "muzzleflashes/m16_flash_wv" );
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level._effect[ "javelin_muzzle" ] = loadfx( "muzzleflashes/javelin_flash_wv" );
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//Hangar Welder
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level._effect[ "welding_runner" ] = loadfx( "misc/welding_runner" );
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//humvees at end
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level._effect[ "humvee_radiator_steam" ] = loadfx( "smoke/steam_vent_large_wind" );
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//basketball effects
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level._effect[ "ball_bounce_dust_runner" ] = loadfx( "impacts/ball_bounce_dust_runner" );
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level._effect[ "footstep_dust" ] = loadfx( "impacts/footstep_dust" );
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//ambient fx
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level._effect[ "sand_storm_distant_oriented" ] = LoadFX( "weather/sand_storm_distant_oriented_training" );
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level._effect[ "sand_storm_distant" ] = LoadFX( "weather/sand_storm_distant_training" );
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level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast_afcaves" );
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level._effect[ "sand_spiral_runner" ] = loadfx( "dust/sand_spiral_runner" );
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level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
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level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" );
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level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
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level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
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level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
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level._effect[ "ground_smoke_1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200" );
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level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
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level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
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maps\createfx\trainer_fx::main();
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}
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