adding crosshair, adding leader text, specifying position
This commit is contained in:
75
mod/main.gsc
75
mod/main.gsc
@@ -259,6 +259,12 @@ firstSpawn()
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self setClientDvar("scr_game_allowkillcam", 0);
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self.hud_damagefeedback.color = (1,0,0);
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self.line = self createRectangle("CENTER", "LEFT", 0,-90,300,5,(1,1,0),"line_horizontal",1);
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// Subtle crosshair dot — light blue, low alpha
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self.crosshair = self createRectangle("CENTER", "CENTER", 0, 0, 3, 3, (0.5, 0.85, 1.0), "white", 1);
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self.crosshair.alpha = 0.4;
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self.crosshair.hideWhenInMenu = true;
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self thread createLeaderHud();
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self thread watchLeader();
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self thread onKilling();
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self thread createUI();
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self thread refillOnFire();
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@@ -362,7 +368,7 @@ upgradeOnTeamKills()
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enemyTeam = self getEnemyTeam();
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self.current = level.teamKills[self.team + "_weapon"];
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self thread updateWeapon();
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self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size) + "/^3" + level.teamKills[enemyTeam + "_weapon"]);
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self.weaponhud setText("Gun: " + self.current + "/" + (level.gungameList.size) + "/^3" + level.teamKills[enemyTeam + "_weapon"]);
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}
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}
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getEnemyTeam()
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@@ -488,14 +494,14 @@ onKilling() {
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if(killsPerWeapon > 1)
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{
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killsInGun = (self.gungameKills % killsPerWeapon);
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self.weaponhud setValue(self.current);
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self.weaponhud setText("Gun: " + self.current + " / " + (level.gungameList.size - 1));
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self.killhud setValue(killsInGun);
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self.killhud.alpha = 1;
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self.killtotalhud.alpha = 1;
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}
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else
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{
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self.weaponhud setValue(self.current);
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self.weaponhud setText("Gun: " + self.current + " / " + (level.gungameList.size - 1));
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self.killhud.alpha = 0;
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self.killtotalhud.alpha = 0;
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}
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@@ -518,14 +524,14 @@ onKilling() {
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self thread updateWeapon();
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}
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killsInGun = (self.gungameKills % killsPerWeapon);
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self.weaponhud setValue(self.current);
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self.weaponhud setText("Gun: " + self.current + " / " + (level.gungameList.size - 1));
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self.killhud setValue(killsInGun);
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}
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else
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{
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self.current++;
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self thread updateWeapon();
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self.weaponhud setValue(self.current);
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self.weaponhud setText("Gun: " + self.current + " / " + (level.gungameList.size - 1));
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}
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}
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if(self.current >= (level.gungameList.size-5) && !isDefined(self.markerIcon))
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@@ -718,7 +724,7 @@ tryNuke()
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}
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if(getDvar("g_gametype") != "gungame_team")
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self.weaponhud setValue(level.gungameList.size-1);
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self.weaponhud setText("Gun: " + (level.gungameList.size-1));
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}
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createUI()
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{
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@@ -731,22 +737,16 @@ createUI()
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createWeaponHud()
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{
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self.weaponhud = self createFontString("hudsmall", 1.2);
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self.weaponhud setPoint("RIGHT", "CENTER", -350, -105);
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self.weaponhud setPoint("LEFT", "LEFT", 10, -105);
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self.weaponhud.glowalpha = .5;
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self.weaponhud.color = (1,1,0);
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self.weaponhud.hideWhenInMenu = true;
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self.weaponhud.glowcolor = (1,0,0);
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self.weaponhud.label = &"Weapon: ";
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self.weaponhud setValue(self.current);
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self.weaponhud setText("Gun: " + self.current + " / " + (level.gungameList.size - 1));
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// weapontotalhud kept defined but hidden — total is now inline in weaponhud text
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self.weapontotalhud = self createFontString("hudsmall", 1.2);
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self.weapontotalhud setPoint("LEFT", "CENTER", -350, -105);
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self.weapontotalhud.glowalpha = .5;
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self.weapontotalhud.color = (1,1,0);
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self.weapontotalhud.hideWhenInMenu = true;
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self.weapontotalhud.glowcolor = (1,0,0);
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self.weapontotalhud.label = &" / ";
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self.weapontotalhud setValue(level.gungameList.size - 1);
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self.weapontotalhud.alpha = 0;
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}
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createKillHud()
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{
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@@ -783,7 +783,7 @@ createKillHud()
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createRatioHud()
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{
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self.ratiohud = self createFontString("hudsmall", 1);
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self.ratiohud setPoint("LEFT", "CENTER", -410, -125);
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self.ratiohud setPoint("LEFT", "LEFT", 10, -125);
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self.ratiohud.color = (1,1,0);
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self.ratiohud.glowalpha = .3;
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self.ratiohud.glowcolor = (1,0,0);
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@@ -793,6 +793,47 @@ createRatioHud()
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self.ratiohud fadeOverTime(2);
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self.ratiohud.alpha = 1;
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}
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createLeaderHud()
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{
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self endon("disconnect");
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self.leaderhud = self createFontString("hudsmall", 1.1);
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self.leaderhud setPoint("TOPLEFT", "TOPLEFT", 10, 10);
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self.leaderhud.color = (1, 1, 0);
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self.leaderhud.glowalpha = .4;
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self.leaderhud.glowcolor = (1, 0.5, 0);
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self.leaderhud.hideWhenInMenu = true;
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self.leaderhud setText("Leader: -");
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}
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watchLeader()
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{
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level endon("nuke");
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self endon("disconnect");
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while(true)
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{
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wait 1;
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leader = getLeader();
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if(isDefined(leader) && isDefined(leader.current))
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self.leaderhud setText("^3Leader: ^7" + leader.name + " ^5[" + leader.current + "]");
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else
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self.leaderhud setText("Leader: -");
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}
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}
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getLeader()
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{
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leader = undefined;
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highLevel = -1;
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foreach(player in level.players)
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{
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if(!isDefined(player.current))
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continue;
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if(player.current > highLevel)
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{
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highLevel = player.current;
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leader = player;
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}
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}
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return leader;
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}
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Weaponnumber() // deprecated
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{
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self notify("weaponnumber");
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