adding crosshair, adding leader text, specifying position

This commit is contained in:
2026-05-09 01:28:01 +02:00
parent 229fc85f94
commit 32618f74e4

View File

@@ -259,6 +259,12 @@ firstSpawn()
self setClientDvar("scr_game_allowkillcam", 0);
self.hud_damagefeedback.color = (1,0,0);
self.line = self createRectangle("CENTER", "LEFT", 0,-90,300,5,(1,1,0),"line_horizontal",1);
// Subtle crosshair dot — light blue, low alpha
self.crosshair = self createRectangle("CENTER", "CENTER", 0, 0, 3, 3, (0.5, 0.85, 1.0), "white", 1);
self.crosshair.alpha = 0.4;
self.crosshair.hideWhenInMenu = true;
self thread createLeaderHud();
self thread watchLeader();
self thread onKilling();
self thread createUI();
self thread refillOnFire();
@@ -362,7 +368,7 @@ upgradeOnTeamKills()
enemyTeam = self getEnemyTeam();
self.current = level.teamKills[self.team + "_weapon"];
self thread updateWeapon();
self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size) + "/^3" + level.teamKills[enemyTeam + "_weapon"]);
self.weaponhud setText("Gun: " + self.current + "/" + (level.gungameList.size) + "/^3" + level.teamKills[enemyTeam + "_weapon"]);
}
}
getEnemyTeam()
@@ -488,14 +494,14 @@ onKilling() {
if(killsPerWeapon > 1)
{
killsInGun = (self.gungameKills % killsPerWeapon);
self.weaponhud setValue(self.current);
self.weaponhud setText("Gun: " + self.current + " / " + (level.gungameList.size - 1));
self.killhud setValue(killsInGun);
self.killhud.alpha = 1;
self.killtotalhud.alpha = 1;
}
else
{
self.weaponhud setValue(self.current);
self.weaponhud setText("Gun: " + self.current + " / " + (level.gungameList.size - 1));
self.killhud.alpha = 0;
self.killtotalhud.alpha = 0;
}
@@ -518,14 +524,14 @@ onKilling() {
self thread updateWeapon();
}
killsInGun = (self.gungameKills % killsPerWeapon);
self.weaponhud setValue(self.current);
self.weaponhud setText("Gun: " + self.current + " / " + (level.gungameList.size - 1));
self.killhud setValue(killsInGun);
}
else
{
self.current++;
self thread updateWeapon();
self.weaponhud setValue(self.current);
self.weaponhud setText("Gun: " + self.current + " / " + (level.gungameList.size - 1));
}
}
if(self.current >= (level.gungameList.size-5) && !isDefined(self.markerIcon))
@@ -718,7 +724,7 @@ tryNuke()
}
if(getDvar("g_gametype") != "gungame_team")
self.weaponhud setValue(level.gungameList.size-1);
self.weaponhud setText("Gun: " + (level.gungameList.size-1));
}
createUI()
{
@@ -731,22 +737,16 @@ createUI()
createWeaponHud()
{
self.weaponhud = self createFontString("hudsmall", 1.2);
self.weaponhud setPoint("RIGHT", "CENTER", -350, -105);
self.weaponhud.glowalpha = .5;
self.weaponhud.color = (1,1,0);
self.weaponhud setPoint("LEFT", "LEFT", 10, -105);
self.weaponhud.glowalpha = .5;
self.weaponhud.color = (1,1,0);
self.weaponhud.hideWhenInMenu = true;
self.weaponhud.glowcolor = (1,0,0);
self.weaponhud.label = &"Weapon: ";
self.weaponhud setValue(self.current);
self.weaponhud setText("Gun: " + self.current + " / " + (level.gungameList.size - 1));
// weapontotalhud kept defined but hidden — total is now inline in weaponhud text
self.weapontotalhud = self createFontString("hudsmall", 1.2);
self.weapontotalhud setPoint("LEFT", "CENTER", -350, -105);
self.weapontotalhud.glowalpha = .5;
self.weapontotalhud.color = (1,1,0);
self.weapontotalhud.hideWhenInMenu = true;
self.weapontotalhud.glowcolor = (1,0,0);
self.weapontotalhud.label = &" / ";
self.weapontotalhud setValue(level.gungameList.size - 1);
self.weapontotalhud.alpha = 0;
}
createKillHud()
{
@@ -783,7 +783,7 @@ createKillHud()
createRatioHud()
{
self.ratiohud = self createFontString("hudsmall", 1);
self.ratiohud setPoint("LEFT", "CENTER", -410, -125);
self.ratiohud setPoint("LEFT", "LEFT", 10, -125);
self.ratiohud.color = (1,1,0);
self.ratiohud.glowalpha = .3;
self.ratiohud.glowcolor = (1,0,0);
@@ -793,6 +793,47 @@ createRatioHud()
self.ratiohud fadeOverTime(2);
self.ratiohud.alpha = 1;
}
createLeaderHud()
{
self endon("disconnect");
self.leaderhud = self createFontString("hudsmall", 1.1);
self.leaderhud setPoint("TOPLEFT", "TOPLEFT", 10, 10);
self.leaderhud.color = (1, 1, 0);
self.leaderhud.glowalpha = .4;
self.leaderhud.glowcolor = (1, 0.5, 0);
self.leaderhud.hideWhenInMenu = true;
self.leaderhud setText("Leader: -");
}
watchLeader()
{
level endon("nuke");
self endon("disconnect");
while(true)
{
wait 1;
leader = getLeader();
if(isDefined(leader) && isDefined(leader.current))
self.leaderhud setText("^3Leader: ^7" + leader.name + " ^5[" + leader.current + "]");
else
self.leaderhud setText("Leader: -");
}
}
getLeader()
{
leader = undefined;
highLevel = -1;
foreach(player in level.players)
{
if(!isDefined(player.current))
continue;
if(player.current > highLevel)
{
highLevel = player.current;
leader = player;
}
}
return leader;
}
Weaponnumber() // deprecated
{
self notify("weaponnumber");