possible mem leak fix
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21
mod/main.gsc
21
mod/main.gsc
@@ -90,7 +90,8 @@ initializeGametype(type) // called in vote.gsc after first map
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setDvar("speed", 1.5);
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setDvar("streaks_online", 1);
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setDvar("jump_height", 70);
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setDvar("amount_weapons", 0); // if 0 uses whole list of possible guns, if set > 0 uses amount larger than 0
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setDvar("amount_weapons", 0); // 0 = full 162-weapon progression
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setDvar("shuffle_weapons", 0); // weapons play in fixed order
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setDvar("gun_kills", 1);
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break;
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default: // not required
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@@ -497,11 +498,17 @@ onKilling() {
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// Cache settings that never change mid-match — eliminates getDvar()/getDvarInt()
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// native calls inside this loop which runs every 0.3s per player.
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killsPerWeapon = getDvarInt("gun_kills", 1);
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self.scoretext = self createText("hudbig", 1, "CENTER", "CENTER", 0, 0, .7,"");
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self.scoretext_amount = self createText("hudbig", 1, "CENTER", "CENTER", -10, 20, .7,"");
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self.multitext = [];
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for(i=2;i<6;i++)
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self.multitext[i] = self createText("hudbig", .6, "CENTER", "CENTER", 50, (i * 20), .7,"");
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// Guard: only create HUDs if they don't already exist (prevents leak on reconnect)
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if(!isDefined(self.scoretext))
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self.scoretext = self createText("hudbig", 1, "CENTER", "CENTER", 0, 0, .7,"");
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if(!isDefined(self.scoretext_amount))
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self.scoretext_amount = self createText("hudbig", 1, "CENTER", "CENTER", -10, 20, .7,"");
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if(!isDefined(self.multitext) || !isDefined(self.multitext[2]))
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{
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self.multitext = [];
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for(i=2;i<6;i++)
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self.multitext[i] = self createText("hudbig", .6, "CENTER", "CENTER", 50, (i * 20), .7,"");
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}
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while(true)
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{
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wait .3;
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@@ -574,6 +581,8 @@ refreshCounter(refreshCounter)
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{
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refreshCounter = 0;
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self.weaponhud destroy();
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if(isDefined(self.weapontotalhud))
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self.weapontotalhud destroy();
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self createWeaponHud();
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}
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}
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