chaos test
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@@ -15,7 +15,7 @@
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Init()
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Init()
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{
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{
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level._effect["claymore_explode"] = loadfx("explosions/tanker_explosion");
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level._effect["claymore_explode"] = loadfx("explosions/tanker_explosion");
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loadSettings();
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loadSettings();
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thread mod\weapons::loadWeapons();
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thread mod\weapons::loadWeapons();
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thread mod\streaks::loadStreaks();
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thread mod\streaks::loadStreaks();
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@@ -147,8 +147,8 @@ loadSettings()
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// Bot Management
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// Bot Management
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setDvar("bots_main", 1);
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setDvar("bots_main", 1);
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setDvar("bots_manage_fill", 8);
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setDvar("bots_manage_fill", 18);
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setDvar("bots_skill", 3);
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setDvar("bots_skill", 8);
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}
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}
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deleteSentries()
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deleteSentries()
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{
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{
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@@ -1155,28 +1155,28 @@ watchHUD()
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wait 1;
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wait 1;
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}
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}
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}
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}
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watchM40A3()
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watchM40A3()
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{
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{
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self endon("disconnect");
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self endon("disconnect");
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while(true)
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while(true)
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{
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{
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self waittill("weapon_fired", weaponName);
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self waittill("weapon_fired", weaponName);
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if(weaponName == "m40a3_mp")
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if(weaponName == "m40a3_mp")
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{
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{
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angles = self getPlayerAngles();
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angles = self getPlayerAngles();
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forward = anglesToForward(angles);
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forward = anglesToForward(angles);
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start = self getEye();
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start = self getEye();
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end = start + (forward * 10000);
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end = start + (forward * 10000);
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trace = BulletTrace(start, end, true, self);
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trace = BulletTrace(start, end, true, self);
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if(isDefined(trace["position"]))
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if(isDefined(trace["position"]))
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{
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{
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pos = trace["position"] + (trace["normal"] * 10);
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pos = trace["position"] + (trace["normal"] * 10);
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RadiusDamage(pos, 150, 200, 50, self);
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RadiusDamage(pos, 150, 200, 50, self);
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PlayFX(level._effect["claymore_explode"], pos);
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PlayFX(level._effect["claymore_explode"], pos);
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self PlaySound("claymore_activated");
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self PlaySound("claymore_activated");
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}
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}
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}
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}
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}
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}
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}
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}
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