adding maps/
This commit is contained in:
179
gunfun/maps/af_caves.d3dbsp.ents
Executable file
179
gunfun/maps/af_caves.d3dbsp.ents
Executable file
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{
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"skycolor" "0.87 0.94 1"
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"skylight" ".56"
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"_color" "1 1 1"
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"ambient" ".02"
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"classname" "worldspawn"
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"sundirection" "-65 -60 0"
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"suncolor" "0.960784 0.827451 0.647059"
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"sunlight" "1.25"
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"origin" "0 0 0"
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}
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{
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"_color" "0.000000 1.000000 0.250980"
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"targetname" "minimap_corner"
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"origin" "7147 18455.5 240"
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"classname" "script_origin"
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}
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{
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"_color" "0.000000 1.000000 0.250980"
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"targetname" "minimap_corner"
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"origin" "5291 1652.5 240"
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"classname" "script_origin"
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}
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{
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"angles" "0 270.779 0"
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"origin" "9881 7529 -3585"
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"model" "vehicle_hummer"
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"classname" "script_model"
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}
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{
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"angles" "0 270.779 0"
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"origin" "9881 7529 -3585"
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"model" "vehicle_m1a1_abrams"
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"classname" "script_model"
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}
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{
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"angles" "0 270.779 0"
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"origin" "9881 7529 -3585"
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"model" "vehicle_uaz_open_destructible"
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"classname" "script_model"
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}
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{
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"angles" "0 -177.883 0"
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"origin" "8113.84 4519.3 -3377.88"
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"classname" "mp_global_intermission"
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}
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{
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"angles" "0 -115.525 0"
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"origin" "5242.54 4182.61 -3453.91"
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"classname" "mp_tdm_spawn_allies_start"
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}
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{
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"angles" "0 -59.3134 0"
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"origin" "4964.25 4110.74 -3453.91"
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"classname" "mp_tdm_spawn_allies_start"
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}
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{
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"angles" "0 -161.838 0"
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"origin" "5570.83 4026.05 -3479.52"
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"classname" "mp_tdm_spawn_allies_start"
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}
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{
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"angles" "0 -48.9753 0"
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"origin" "7310.55 4756.29 -3335.88"
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"classname" "mp_tdm_spawn_axis_start"
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}
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{
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"angles" "0 -123.007 0"
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"origin" "7677 4597.14 -3391.98"
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"classname" "mp_tdm_spawn_axis_start"
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}
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{
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"angles" "0 -158.097 0"
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"origin" "8032.06 4461.23 -3395.94"
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"classname" "mp_tdm_spawn_axis_start"
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}
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{
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"angles" "0 -104.044 0"
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"origin" "7157.23 3169.54 -3356.97"
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"classname" "mp_tdm_spawn"
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}
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{
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"angles" "0 128.025 0"
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"origin" "6654.23 2591.52 -3348.63"
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"classname" "mp_tdm_spawn"
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}
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{
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"angles" "0 107.563 0"
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"origin" "9170.37 5032.92 -3220.19"
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"classname" "mp_tdm_spawn"
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}
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{
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"angles" "0 -176.977 0"
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"origin" "10262.5 7028.15 -3572.64"
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"classname" "mp_tdm_spawn"
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}
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{
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"angles" "0 154.096 0"
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"origin" "10182.2 8225.31 -3492.71"
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"classname" "mp_tdm_spawn"
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}
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{
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"angles" "0 -50.2882 0"
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"origin" "9181.33 9051.96 -3520.71"
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"classname" "mp_tdm_spawn"
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}
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{
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"angles" "0 -72.9035 0"
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"origin" "9856.54 9402.66 -2755.23"
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"targetname" "heli_start"
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"classname" "script_origin"
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}
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{
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"angles" "0 -72.9035 0"
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"origin" "9899.52 8302.75 -2705.25"
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"targetname" "heli_spot_1"
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"classname" "script_origin"
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"script_accel" "20"
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"script_airspeed" "60"
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"target" "heli_spot_2"
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}
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{
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"angles" "0 -72.9035 0"
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"origin" "10448.4 6798.33 -2319.5"
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"targetname" "heli_spot_2"
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"classname" "script_origin"
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"script_accel" "20"
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"script_airspeed" "60"
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"target" "heli_spot_3"
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}
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{
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"angles" "0 -72.9035 0"
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"origin" "10317 6210.98 -2540.04"
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"targetname" "heli_spot_3"
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"classname" "script_origin"
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"script_accel" "20"
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"script_airspeed" "60"
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"target" "heli_spot_4"
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}
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{
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"angles" "0 -133.438 0"
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"origin" "1310.9 11282.2 -3213.43"
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"targetname" "heli_spot_1"
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"classname" "script_origin"
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"script_accel" "20"
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"script_airspeed" "60"
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}
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{
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"angles" "0 -133.438 0"
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"origin" "585.248 10583.3 -3166.59"
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"targetname" "heli_leave"
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"classname" "script_origin"
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}
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{
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"angles" "0 -133.438 0"
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"origin" "458.614 9159.24 -2995.51"
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"targetname" "heli_loop_start"
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"classname" "script_origin"
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"target" "heli_spot_1"
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}
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{
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"angles" "0 -133.438 0"
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"origin" "627.189 8377.95 -2566.8"
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"targetname" "heli_crash_start"
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"classname" "script_origin"
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"target" "heli_crash_end"
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}
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{
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"angles" "0 -133.438 0"
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"origin" "658.781 7623.24 -2385.16"
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"targetname" "heli_crash_end"
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"classname" "script_origin"
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}
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{
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"angles" "0 0 90"
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"origin" "3867.22 11432.4 -3843.77"
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"model" "*29"
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"classname" "script_brushmodel"
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}
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139
gunfun/maps/af_caves_fx.gsc
Executable file
139
gunfun/maps/af_caves_fx.gsc
Executable file
@@ -0,0 +1,139 @@
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#include common_scripts\utility;
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main()
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{
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level._effect[ "littlebird_fire_trail" ] = loadfx( "fire/fire_smoke_trail_L" );
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level._effect[ "bhd_dirt" ] = LoadFX( "impacts/bhd_dirt" );
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//shadow company dazed xombies on fire/smoking (wip)
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level._effect[ "body_smoke_01" ] = loadfx( "smoke/grenade_smoke" );
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level._effect[ "body_smoke_02" ] = loadfx( "smoke/steam_manhole" );
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level._effect[ "body_smoke_03" ] = loadfx( "smoke/cargo_steam" );
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level._effect[ "body_fire_01" ] = loadfx( "fire/burninng_soldier_torso" );
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//destruction of airstrip area....called via exploder 100
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level._effect[ "firelp_small_pm_nolight" ] = loadfx( "fire/firelp_small_pm_nolight" );
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level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
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level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
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level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
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level._effect[ "firelp_large_pm_nolight" ] = loadfx( "fire/firelp_large_pm_nolight" );
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level._effect[ "firelp_med_pm_nolight" ] = loadfx( "fire/firelp_med_pm_nolight" );
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level._effect[ "firelp_small_pm_nolight" ] = loadfx( "fire/firelp_small_pm_nolight" );
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level._effect[ "thick_black_smoke_L" ] = loadfx( "smoke/thick_black_smoke_L" );
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level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
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level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
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level._effect[ "tower_explosion" ] = loadfx( "explosions/tower_explosion_af_caves" );
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level._effect[ "helicopter_explosion" ] = loadfx( "explosions/helicopter_explosion_little_bird_af_caves" );
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//cave self-destruct
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level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
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level._effect[ "player_cave_escape" ] = loadfx( "explosions/player_cave_escape" );
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level._effect[ "control_room_explosion" ] = loadfx( "explosions/control_room_explosion" );
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level._effect[ "fireball" ] = loadfx( "fire/fireball_af_caves" );
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// steamroom red light next to door
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level._effect[ "dlight_red" ] = LoadFX( "misc/dlight_red" );
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level._effect[ "redlight_glow" ] = LoadFX( "misc/tower_light_red_steady_sort" );
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level._effect[ "light_glow_white_bulb" ] = LoadFX( "misc/light_glow_white_bulb" );
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level._effect[ "knife_stab" ] = LoadFX( "impacts/flesh_hit_knife" );
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//smoke firefight
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level._effect[ "smokescreen" ] = loadfx( "smoke/smoke_screen" );
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//Zodiacs
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level._effect[ "zodiac_wake_geotrail_oilrig" ] = loadfx( "treadfx/zodiac_wake_geotrail_oilrig" );
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//control room breach
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level._effect[ "light_c4_blink_nodlight" ] = loadfx( "misc/light_c4_blink_nodlight" );
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level._effect[ "c4_light_blink_dlight" ] = loadfx( "misc/light_c4_blink" );
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//ambient fx
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level._effect[ "sand_storm_intro" ] = loadfx( "weather/sand_storm_intro" );
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level._effect[ "sand_storm_light" ] = loadfx( "weather/sand_storm_light" );
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level._effect[ "sand_storm_distant_oriented" ] = LoadFX( "weather/sand_storm_distant_oriented" );
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level._effect[ "sand_spray_detail_runner0x400" ] = loadfx( "dust/sand_spray_detail_runner_0x400" );
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level._effect[ "sand_spray_detail_runner400x400" ] = loadfx( "dust/sand_spray_detail_runner_400x400" );
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level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" );
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level._effect[ "sand_spray_cliff_oriented_runner" ] = LoadFX( "dust/sand_spray_cliff_oriented_runner" );
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level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast_afcaves" );
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level._effect[ "dust_wind_canyon" ] = loadfx( "dust/dust_wind_canyon" );
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level._effect[ "steam_vent_large_wind" ] = loadfx( "smoke/steam_vent_large_wind" );
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level._effect[ "thermal_draft_afcaves" ] = loadfx( "smoke/thermal_draft_afcaves" );
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level._effect[ "waterfall_drainage_splash" ] = loadfx( "water/waterfall_drainage_splash" );
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level._effect[ "waterfall_splash_large_drops" ] = loadfx( "water/waterfall_splash_large_drops" );
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level._effect[ "light_shaft_ground_dust_small" ] = loadfx( "dust/light_shaft_ground_dust_small" );
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level._effect[ "light_shaft_ground_dust_large" ] = loadfx( "dust/light_shaft_ground_dust_large" );
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level._effect[ "light_shaft_ground_dust_small_yel" ] = loadfx( "dust/light_shaft_ground_dust_small_yel" );
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level._effect[ "light_shaft_ground_dust_large_yel" ] = loadfx( "dust/light_shaft_ground_dust_large_yel" );
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level._effect[ "light_shaft_motes_afcaves" ] = loadfx( "dust/light_shaft_motes_afcaves" );
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//Scripted fx
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level._effect[ "flashlight" ] = loadfx( "misc/flashlight" );
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level._effect[ "pistol_muzzleflash" ] = loadfx( "muzzleflashes/pistolflash" );
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level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
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level._effect[ "cave_explosion" ] = loadfx( "explosions/cave_explosion" );
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level._effect[ "cave_explosion_exit" ] = loadfx( "explosions/cave_explosion_exit" );
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level._effect[ "mortar" ][ "bunker_ceiling" ] = loadfx( "dust/ceiling_dust_default" );
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level._effect[ "ceiling_collapse_dirt1" ] = loadfx( "dust/ceiling_collapse_dirt1" );
|
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level._effect[ "ceiling_rock_break" ] = loadfx( "misc/ceiling_rock_break" );
|
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level._effect[ "hallway_collapsing_big" ] = loadfx( "misc/hallway_collapsing_big" );
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||||||
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level._effect[ "hallway_collapsing_huge" ] = loadfx( "misc/hallway_collapsing_huge" );
|
||||||
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level._effect[ "hallway_collapse_ceiling_smoke" ] = loadfx( "smoke/hallway_collapse_ceiling_smoke" );
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level._effect[ "hallway_collapsing_chase" ] = loadfx( "misc/hallway_collapsing_chase" );
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level._effect[ "hallway_collapsing_cavein" ] = loadfx( "misc/hallway_collapsing_cavein" );
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level._effect[ "hallway_collapsing_cavein_short" ] = loadfx( "misc/hallway_collapsing_cavein_short" );
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||||||
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|
||||||
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level._effect[ "hallway_collapsing_burst" ] = loadfx( "misc/hallway_collapsing_burst" );
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||||||
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level._effect[ "hallway_collapsing_burst_no_linger" ] = loadfx( "misc/hallway_collapsing_burst_no_linger" );
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||||||
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level._effect[ "hallway_collapsing_major" ] = loadfx( "misc/hallway_collapsing_major" );
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level._effect[ "hallway_collapsing_major_norocks" ] = loadfx( "misc/hallway_collapsing_major_norocks" );
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||||||
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level._effect[ "building_explosion_metal" ] = loadfx( "explosions/building_explosion_metal_gulag" );
|
||||||
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level._effect[ "tanker_explosion" ] = loadfx( "explosions/tanker_explosion" );
|
||||||
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level._effect[ "airstrip_explosion" ] = loadfx( "explosions/airstrip_explosion" );
|
||||||
|
level._effect[ "bunker_ceiling" ] = loadfx( "dust/ceiling_dust_default" );
|
||||||
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|
||||||
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level._effect[ "heli_impacts" ] = loadfx( "impacts/large_dirt_1" );
|
||||||
|
level._effect[ "welding_small_extended" ] = loadfx( "misc/welding_small_extended" );
|
||||||
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level._effect[ "fire_falling_runner_point" ] = loadfx( "fire/fire_falling_runner_point" );
|
||||||
|
|
||||||
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level._effect[ "gulag_cafe_spotlight" ] = loadfx( "misc/gulag_cafe_spotlight" );
|
||||||
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|
||||||
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level._effect[ "heli_aerial_explosion" ] = loadfx( "explosions/aerial_explosion" );
|
||||||
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level._effect[ "heli_aerial_explosion_large" ] = loadfx( "explosions/aerial_explosion_large" );
|
||||||
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|
||||||
|
// steam room
|
||||||
|
level._effect[ "steam_room_100" ] = LoadFX( "smoke/steam_room_100" );
|
||||||
|
level._effect[ "steam_room_100_nocull" ] = LoadFX( "smoke/steam_room_100_nocull" );
|
||||||
|
level._effect[ "steam_room_100_nocull_red" ] = LoadFX( "smoke/steam_room_100_nocull_red" );
|
||||||
|
level._effect[ "steam_room_ceiling" ] = LoadFX( "smoke/steam_room_ceiling" );
|
||||||
|
level._effect[ "steam_room_floor" ] = LoadFX( "smoke/steam_room_floor" );
|
||||||
|
level._effect[ "steam_room_fill" ] = LoadFX( "smoke/steam_room_fill" );
|
||||||
|
level._effect[ "steam_room_add_large" ] = LoadFX( "smoke/steam_room_add_large" );
|
||||||
|
level._effect[ "steam_room_add_small" ] = LoadFX( "smoke/steam_room_add_small" );
|
||||||
|
level._effect[ "pipe_steam_looping" ] = LoadFX( "impacts/pipe_steam_looping" );
|
||||||
|
|
||||||
|
// steam room
|
||||||
|
level._effect[ "steam_room_100_dark" ] = LoadFX( "smoke/steam_room_100_dark" );
|
||||||
|
level._effect[ "steam_room_100_nocull_dark" ] = LoadFX( "smoke/steam_room_100_nocull_dark" );
|
||||||
|
level._effect[ "steam_room_ceiling_dark" ] = LoadFX( "smoke/steam_room_ceiling_dark" );
|
||||||
|
level._effect[ "steam_room_floor_dark" ] = LoadFX( "smoke/steam_room_floor_dark" );
|
||||||
|
level._effect[ "steam_room_fill_dark" ] = LoadFX( "smoke/steam_room_fill_dark" );
|
||||||
|
level._effect[ "steam_room_add_large_dark" ] = LoadFX( "smoke/steam_room_add_large_dark" );
|
||||||
|
level._effect[ "steam_room_add_small_dark" ] = LoadFX( "smoke/steam_room_add_small_dark" );
|
||||||
|
level._effect[ "pipe_steam_dark_looping" ] = LoadFX( "impacts/pipe_steam_dark_looping" );
|
||||||
|
level._effect[ "steam_vent_large_wind_dark" ] = LoadFX( "smoke/steam_vent_large_wind_dark" );
|
||||||
|
|
||||||
|
level._effect[ "drips_slow" ] = LoadFX( "misc/drips_slow" );
|
||||||
|
level._effect[ "drips_slow_infrequent" ] = LoadFX( "misc/drips_slow_infrequent" );
|
||||||
|
|
||||||
|
level._effect[ "pipe_steam_dark" ] = LoadFX( "impacts/pipe_steam_dark" );
|
||||||
|
|
||||||
|
maps\createfx\af_caves_fx::main();
|
||||||
|
}
|
||||||
345
gunfun/maps/af_chase.d3dbsp.ents
Executable file
345
gunfun/maps/af_chase.d3dbsp.ents
Executable file
@@ -0,0 +1,345 @@
|
|||||||
|
{
|
||||||
|
"sunradiosity" "2"
|
||||||
|
"maxbounces" "3"
|
||||||
|
"skycolor" "0.615686 0.74902 1"
|
||||||
|
"skylight" "0.2"
|
||||||
|
"_color" "0.960784 0.827451 0.647059"
|
||||||
|
"ambient" ".01"
|
||||||
|
"classname" "worldspawn"
|
||||||
|
"sundirection" "-43 -22 0"
|
||||||
|
"suncolor" "1 1 1"
|
||||||
|
"sunlight" "1.2"
|
||||||
|
"origin" "0 0 0"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"origin" "34560 37632 128"
|
||||||
|
"targetname" "minimap_corner"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"origin" "22528 25600 128"
|
||||||
|
"targetname" "minimap_corner"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 270.779 0"
|
||||||
|
"origin" "9881 7529 -3585"
|
||||||
|
"model" "vehicle_pickup_destroyed_static"
|
||||||
|
"classname" "script_model"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 172.628 0"
|
||||||
|
"origin" "30072.9 35975.1 -9903.85"
|
||||||
|
"classname" "mp_tdm_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -133.473 0"
|
||||||
|
"origin" "30069.6 36189.8 -9881.06"
|
||||||
|
"classname" "mp_tdm_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -91.3462 0"
|
||||||
|
"origin" "29796.2 36168 -9923.68"
|
||||||
|
"classname" "mp_tdm_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -1.72523 0"
|
||||||
|
"origin" "28655.1 34735 -9909.64"
|
||||||
|
"classname" "mp_tdm_spawn_axis_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 23.027 0"
|
||||||
|
"origin" "28801.6 34647.7 -9914.89"
|
||||||
|
"classname" "mp_tdm_spawn_axis_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 10.2663 0"
|
||||||
|
"origin" "27870.5 34855.2 -9527.73"
|
||||||
|
"classname" "mp_global_intermission"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 9.99718 0"
|
||||||
|
"origin" "27500.5 35998.2 -9903.89"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 20.6649 0"
|
||||||
|
"origin" "27546.6 35561.5 -9899.5"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 5.70702 0"
|
||||||
|
"origin" "27544.8 35135.5 -9936.63"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 61.9186 0"
|
||||||
|
"origin" "27760.8 34965.4 -9946.16"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -82.1451 0"
|
||||||
|
"origin" "28787.6 35823.6 -9899.62"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -169.783 0"
|
||||||
|
"origin" "28590.3 35962.3 -9926.64"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{ /// new
|
||||||
|
"angles" "0 95.8334 0"
|
||||||
|
"origin" "28593.3 34694.1 -9925.55"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{ /// new
|
||||||
|
"angles" "0 4.18545 0"
|
||||||
|
"origin" "28578.2 34561.1 -9920.08"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"angles" "0 -114.483 0"
|
||||||
|
"origin" "24848.6 35378.1 -9174.1"
|
||||||
|
"targetname" "heli_start"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -114.483 0"
|
||||||
|
"origin" "26975.9 34135.9 -8696.58"
|
||||||
|
"targetname" "heli_spot_1"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"script_accel" "20"
|
||||||
|
"script_airspeed" "60"
|
||||||
|
"target" "heli_spot_2"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -114.483 0"
|
||||||
|
"origin" "28082.7 35377.3 -8934.7"
|
||||||
|
"targetname" "heli_spot_2"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"script_accel" "20"
|
||||||
|
"script_airspeed" "60"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -114.483 0"
|
||||||
|
"origin" "30420.2 36763 -9261.26"
|
||||||
|
"targetname" "heli_leave"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -114.483 0"
|
||||||
|
"origin" "30779.1 35939.8 -9269.57"
|
||||||
|
"targetname" "heli_loop_start"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"target" "heli_spot_1"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -114.483 0"
|
||||||
|
"origin" "30873.2 35089.4 -8996.16"
|
||||||
|
"targetname" "heli_crash_start"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"target" "heli_crash_end"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -114.483 0"
|
||||||
|
"origin" "30722.5 34534.8 -8775.81"
|
||||||
|
"targetname" "heli_crash_end"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -114.483 0"
|
||||||
|
"origin" "30339.6 34314.7 -8600.36"
|
||||||
|
"targetname" "heli_spot_3"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"script_accel" "20"
|
||||||
|
"script_airspeed" "60"
|
||||||
|
"target" "heli_spot_4"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -114.483 0"
|
||||||
|
"origin" "29881.7 35821.5 -8560.42"
|
||||||
|
"targetname" "heli_spot_4"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"script_accel" "20"
|
||||||
|
"script_airspeed" "60"
|
||||||
|
"target" "heli_spot_5"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -32.1407 0"
|
||||||
|
"origin" "27548 36032 -9899.54"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -77.9042 0"
|
||||||
|
"origin" "27954.1 36055.9 -9911.77"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -76.8001 0"
|
||||||
|
"origin" "28373.6 36168.9 -9905.24"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -84.1719 0"
|
||||||
|
"origin" "28804.9 35893.8 -9907"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -106.721 0"
|
||||||
|
"origin" "30007 36070.7 -9898.05"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 177.16 0"
|
||||||
|
"origin" "29959.9 35020.2 -9918.78"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 166.377 0"
|
||||||
|
"origin" "29993.8 34541.4 -9894.02"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 116.329 0"
|
||||||
|
"origin" "29173.5 34495.1 -9934.6"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -3.76299 0"
|
||||||
|
"origin" "28655.1 34712.3 -9913.26"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -70.7521 0"
|
||||||
|
"origin" "27826 35637.7 -9910.01"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 31.2175 0"
|
||||||
|
"origin" "27527.6 34816.4 -9933.85"
|
||||||
|
"classname" "mp_dm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 16.0122 0"
|
||||||
|
"origin" "27507.5 34907.9 -9928.56"
|
||||||
|
"classname" "mp_dom_spawn_axis_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -5.21888 0"
|
||||||
|
"origin" "27508.3 35172.4 -9934.63"
|
||||||
|
"classname" "mp_dom_spawn_axis_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 9.52477 0"
|
||||||
|
"origin" "27550.1 35346.9 -9922"
|
||||||
|
"classname" "mp_dom_spawn_axis_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -95.1969 0"
|
||||||
|
"origin" "27876.5 35608.7 -9899.16"
|
||||||
|
"classname" "mp_dom_spawn_axis_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -88.2645 0"
|
||||||
|
"origin" "30024.4 36108 -9891.31"
|
||||||
|
"classname" "mp_dom_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -83.5349 0"
|
||||||
|
"origin" "29794.4 36100.9 -9922.04"
|
||||||
|
"classname" "mp_dom_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -65.2756 0"
|
||||||
|
"origin" "29553.3 36055.4 -9910.77"
|
||||||
|
"classname" "mp_dom_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -76.4982 0"
|
||||||
|
"origin" "29310.1 36304.9 -9919.62"
|
||||||
|
"classname" "mp_dom_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 110.363 0"
|
||||||
|
"origin" "28692.2 34537.8 -9910.36"
|
||||||
|
"classname" "mp_dom_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 92.4331 0"
|
||||||
|
"origin" "28546.9 34784.9 -9937.01"
|
||||||
|
"classname" "mp_dom_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 86.0555 0"
|
||||||
|
"origin" "28331.7 35035.8 -9943.88"
|
||||||
|
"classname" "mp_dom_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -89.506 0"
|
||||||
|
"origin" "28273.6 36118.3 -9921.19"
|
||||||
|
"classname" "mp_dom_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -128.447 0"
|
||||||
|
"origin" "28826.1 36260.8 -9904.56"
|
||||||
|
"classname" "mp_dom_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 114.406 0"
|
||||||
|
"origin" "29552.9 34540.3 -9898.1"
|
||||||
|
"classname" "mp_dom_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"classname" "trigger_radius"
|
||||||
|
"radius" "160"
|
||||||
|
"height" "128"
|
||||||
|
"targetname" "flag_primary"
|
||||||
|
"origin" "27751.8 35429 -9919.82"
|
||||||
|
"script_gameobjectname" "dom onslaught"
|
||||||
|
"model" "prop_flag_neutral"
|
||||||
|
"script_label" "_a"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"targetname" "flag_descriptor"
|
||||||
|
"origin" "27751.8 35429 -9919.82"
|
||||||
|
"script_linkto" "flag2 flag3"
|
||||||
|
"script_linkname" "flag1"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"classname" "trigger_radius"
|
||||||
|
"radius" "160"
|
||||||
|
"height" "128"
|
||||||
|
"targetname" "flag_primary"
|
||||||
|
"origin" "29383 34755.4 -9924.44"
|
||||||
|
"script_gameobjectname" "dom onslaught"
|
||||||
|
"model" "prop_flag_neutral"
|
||||||
|
"script_label" "_b"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"targetname" "flag_descriptor"
|
||||||
|
"origin" "29383 34755.4 -9924.44"
|
||||||
|
"script_linkto" "flag1 flag3"
|
||||||
|
"script_linkname" "flag2"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"classname" "trigger_radius"
|
||||||
|
"radius" "160"
|
||||||
|
"height" "128"
|
||||||
|
"targetname" "flag_primary"
|
||||||
|
"origin" "29265 35997.5 -9903.67"
|
||||||
|
"script_gameobjectname" "dom onslaught"
|
||||||
|
"model" "prop_flag_neutral"
|
||||||
|
"script_label" "_c"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"targetname" "flag_descriptor"
|
||||||
|
"origin" "29265 35997.5 -9903.67"
|
||||||
|
"script_linkto" "flag2 flag1"
|
||||||
|
"script_linkname" "flag3"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
173
gunfun/maps/af_chase_fx.gsc
Executable file
173
gunfun/maps/af_chase_fx.gsc
Executable file
@@ -0,0 +1,173 @@
|
|||||||
|
#include common_scripts\utility;
|
||||||
|
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
level._effect[ "explosions/large_vehicle_explosion" ] = loadfx( "explosions/large_vehicle_explosion" );
|
||||||
|
|
||||||
|
//walking through water
|
||||||
|
level._effect[ "water_stop" ] = LoadFX( "misc/parabolic_water_stand" );
|
||||||
|
level._effect[ "water_movement" ] = LoadFX( "misc/parabolic_water_movement" );
|
||||||
|
|
||||||
|
level._effect[ "rocket_hits_heli" ] = LoadFX( "explosions/grenadeExp_metal" );
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
//Zodiac Wake
|
||||||
|
level._effect[ "zodiac_wake_geotrail" ] = LoadFX( "treadfx/zodiac_wake_geotrail_af_chase" );
|
||||||
|
|
||||||
|
// only ever see the front of the players boat plays on tag_origin
|
||||||
|
level._effect[ "zodiac_leftground" ] = LoadFX( "misc/watersplash_large" );
|
||||||
|
|
||||||
|
//Zodiac bigbump
|
||||||
|
level._effect[ "player_zodiac_bumpbig" ] = LoadFX( "misc/watersplash_large" );
|
||||||
|
level._effect[ "zodiac_bumpbig" ] = LoadFX( "misc/watersplash_large" );
|
||||||
|
level._effect_tag[ "zodiac_bumpbig" ] = "tag_guy2";// pushing this farther forward so the player sees it better.
|
||||||
|
|
||||||
|
//Zodiac bump
|
||||||
|
level._effect[ "player_zodiac_bump" ] = LoadFX( "impacts/large_waterhit" );
|
||||||
|
level._effect[ "zodiac_bump" ] = LoadFX( "impacts/large_waterhit" );
|
||||||
|
|
||||||
|
//zodiac collision
|
||||||
|
level._effect[ "zodiac_collision" ] = LoadFX( "misc/watersplash_large" );
|
||||||
|
level._effect_tag[ "zodiac_collision" ] = "TAG_DEATH_FX";// pushing this farther forward so the player sees it better.
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
//Zodiac Bounce Small Left
|
||||||
|
level._effect[ "zodiac_bounce_small_left" ] = LoadFX( "water/zodiac_splash_bounce_small" );
|
||||||
|
level._effect_tag[ "zodiac_bounce_small_left" ] = "TAG_FX_LF";
|
||||||
|
|
||||||
|
//Zodiac Bounce Small Right
|
||||||
|
level._effect[ "zodiac_bounce_small_right" ] = LoadFX( "water/zodiac_splash_bounce_small" );
|
||||||
|
level._effect_tag[ "zodiac_bounce_small_right" ] = "TAG_FX_RF";
|
||||||
|
|
||||||
|
//Zodiac Bounce Large Left
|
||||||
|
level._effect[ "zodiac_bounce_large_left" ] = LoadFX( "water/zodiac_splash_bounce_large" );
|
||||||
|
level._effect_tag[ "zodiac_bounce_large_left" ] = "TAG_FX_LF";
|
||||||
|
|
||||||
|
//Zodiac Bounce Large Right
|
||||||
|
level._effect[ "zodiac_bounce_large_right" ] = LoadFX( "water/zodiac_splash_bounce_large" );
|
||||||
|
level._effect_tag[ "zodiac_bounce_large_right" ] = "TAG_FX_RF";
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
//Zodiac Turn Hard Left /Hit left
|
||||||
|
level._effect[ "zodiac_sway_left" ] = LoadFX( "water/zodiac_splash_turn_hard" );
|
||||||
|
level._effect_tag[ "zodiac_sway_left" ] = "TAG_FX_LF";
|
||||||
|
|
||||||
|
//Zodiac Turn Hard Right /Hit right
|
||||||
|
level._effect[ "zodiac_sway_right" ] = LoadFX( "water/zodiac_splash_turn_hard" );
|
||||||
|
level._effect_tag[ "zodiac_sway_right" ] = "TAG_FX_RF";
|
||||||
|
|
||||||
|
//Zodiac Turn Light Left
|
||||||
|
level._effect[ "zodiac_sway_left_light" ] = LoadFX( "water/zodiac_splash_turn_light" );
|
||||||
|
level._effect_tag[ "zodiac_sway_left_light" ] = "TAG_FX_LF";
|
||||||
|
|
||||||
|
//Zodiac Turn Light Right
|
||||||
|
level._effect[ "zodiac_sway_right_light" ] = LoadFX( "water/zodiac_splash_turn_light" );
|
||||||
|
level._effect_tag[ "zodiac_sway_right_light" ] = "TAG_FX_RF";
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
//sound
|
||||||
|
level.zodiac_fx_sound[ "zodiac_bump" ] = "water_boat_splash_small";
|
||||||
|
level.zodiac_fx_sound[ "zodiac_bumpbig" ] = "water_boat_splash";
|
||||||
|
|
||||||
|
level.zodiac_fx_sound[ "player_zodiac_bump" ] = "water_boat_splash_small_plr";
|
||||||
|
level.zodiac_fx_sound[ "player_zodiac_bumpbig" ] = "water_boat_splash_plr";
|
||||||
|
|
||||||
|
//two bumps small and big. change them at points in the level to allow more or less visibility.
|
||||||
|
level.water_sheating_time[ "bump_big_start" ] = 2;
|
||||||
|
level.water_sheating_time[ "bump_small_start" ] = 1;
|
||||||
|
|
||||||
|
// sheeting time smaller just so action can be more visible. I'm just trying this I suppose
|
||||||
|
level.water_sheating_time[ "bump_big_after_rapids" ] = 4;
|
||||||
|
level.water_sheating_time[ "bump_small_after_rapids" ] = 2;
|
||||||
|
|
||||||
|
// water sheating time when the player dies. meant to be really long to cover up some nasty.
|
||||||
|
level.water_sheating_time[ "bump_big_player_dies" ] = 7;
|
||||||
|
level.water_sheating_time[ "bump_small_player_dies" ] = 3;
|
||||||
|
|
||||||
|
|
||||||
|
//player falls over waterfall, this shoots up just as they go over.
|
||||||
|
level._effect[ "splash_over_waterfall" ] = LoadFX( "misc/watersplash_large" );
|
||||||
|
|
||||||
|
//player falls over waterfall, this shoots up when they hit below
|
||||||
|
level._effect[ "player_hits_water_after_waterfall" ] = LoadFX( "misc/watersplash_large" );
|
||||||
|
|
||||||
|
|
||||||
|
level._effect[ "powerline_runner_cheap" ] = loadfx( "explosions/powerline_runner_cheap" );
|
||||||
|
level._effect[ "firelp_small_pm_a_nolight" ] = LoadFX( "fire/firelp_small_pm_a_nolight" );
|
||||||
|
level._effect[ "firelp_large_pm_nolight" ] = LoadFX( "fire/firelp_large_pm_nolight" );
|
||||||
|
level._effect[ "heli_crash_fire" ] = LoadFX( "fire/pavelow_crash_large" );
|
||||||
|
level._effect[ "heli_crash_fire_short_smoke" ] = LoadFX( "fire/pavelow_crash_large_short_smoke" );
|
||||||
|
level._effect[ "no_effect" ] = LoadFX( "misc/no_effect" );
|
||||||
|
level._effect[ "player_stabbed" ] = LoadFX( "impacts/player_stabbed" );
|
||||||
|
level._effect[ "player_knife_wound" ] = LoadFX( "impacts/player_knife_wound" );
|
||||||
|
level._effect[ "player_knife_pull_1" ] = LoadFX( "impacts/player_knife_pull_1" );
|
||||||
|
level._effect[ "player_knife_pull_2" ] = LoadFX( "impacts/player_knife_pull_2" );
|
||||||
|
level._effect[ "blood_sheperd_eye" ] = LoadFX( "misc/blood_sheperd_eye" );
|
||||||
|
level._effect[ "blood_sheperd_eye_geotrail" ] = LoadFX( "misc/blood_sheperd_eye_geotrail" );
|
||||||
|
level._effect[ "revolver_bullets" ] = LoadFX( "shellejects/revolver_af_chase" );
|
||||||
|
level._effect[ "crawl_dust_sandstorm_runner" ] = LoadFX( "impacts/crawl_dust_sandstorm_runner" );
|
||||||
|
level._effect[ "footstep_dust_sandstorm_runner" ] = LoadFX( "impacts/footstep_dust_sandstorm_runner" );
|
||||||
|
level._effect[ "footstep_dust_sandstorm_small_runner" ] = LoadFX( "impacts/footstep_dust_sandstorm_small_runner" );
|
||||||
|
level._effect[ "bodyfall_dust_sandstorm_large_runner" ] = LoadFX( "impacts/bodyfall_dust_sandstorm_large_runner" );
|
||||||
|
|
||||||
|
|
||||||
|
// need something cool here.
|
||||||
|
level._effect[ "body_falls_from_ropes_splash" ] = LoadFX( "impacts/large_waterhit" );
|
||||||
|
|
||||||
|
level._effect[ "sand_storm_distant" ] = LoadFX( "weather/sand_storm_distant" );
|
||||||
|
level._effect[ "sand_storm_canyon_light" ] = LoadFX( "weather/sand_storm_canyon_light" );
|
||||||
|
level._effect[ "sand_storm_player" ] = LoadFX( "weather/sand_storm_player" );
|
||||||
|
level._effect[ "sand_storm_intro" ] = LoadFX( "weather/sand_storm_intro" );
|
||||||
|
level._effect[ "sand_storm_light" ] = LoadFX( "weather/sand_storm_light" );
|
||||||
|
level._effect[ "sand_storm_distant_oriented" ] = LoadFX( "weather/sand_storm_distant_oriented" );
|
||||||
|
level._effect[ "sand_spray_detail_runner0x400" ] = LoadFX( "dust/sand_spray_detail_runner_0x400" );
|
||||||
|
level._effect[ "sand_spray_detail_runner400x400" ] = LoadFX( "dust/sand_spray_detail_afchase_runner_400x400" );
|
||||||
|
level._effect[ "sand_spray_detail_oriented_runner" ] = LoadFX( "dust/sand_spray_detail_oriented_runner" );
|
||||||
|
level._effect[ "sand_spray_detail_oriented_runner" ] = LoadFX( "dust/sand_spray_detail_oriented_runner" );
|
||||||
|
level._effect[ "sand_spray_cliff_oriented_runner" ] = LoadFX( "dust/sand_spray_cliff_oriented_runner" );
|
||||||
|
|
||||||
|
level._effect[ "dust_wind_fast" ] = LoadFX( "dust/dust_wind_fast_afcaves" );
|
||||||
|
level._effect[ "dust_wind_canyon" ] = LoadFX( "dust/dust_wind_canyon_far" );
|
||||||
|
level._effect[ "steam_vent_large_wind" ] = LoadFX( "smoke/steam_vent_large_wind" );
|
||||||
|
|
||||||
|
level._effect[ "ground_fog_afchase" ] = LoadFX( "smoke/ground_fog_afchase" );
|
||||||
|
level._effect[ "light_shaft_ground_dust_small" ] = LoadFX( "dust/light_shaft_ground_dust_small" );
|
||||||
|
level._effect[ "light_shaft_ground_dust_large" ] = LoadFX( "dust/light_shaft_ground_dust_large" );
|
||||||
|
level._effect[ "light_shaft_ground_dust_small_yel" ] = LoadFX( "dust/light_shaft_ground_dust_small_yel" );
|
||||||
|
level._effect[ "light_shaft_ground_dust_large_yel" ] = LoadFX( "dust/light_shaft_ground_dust_large_yel" );
|
||||||
|
level._effect[ "light_shaft_motes_afchase" ] = LoadFX( "dust/light_shaft_motes_afchase" );
|
||||||
|
|
||||||
|
if ( level.script == "ending" )
|
||||||
|
level._effect[ "light_glow_white_bulb" ] = LoadFX( "dust/light_shaft_motes_afchase" );
|
||||||
|
else
|
||||||
|
level._effect[ "light_glow_white_bulb" ] = LoadFX( "misc/light_glow_white_bulb" );
|
||||||
|
|
||||||
|
level._effect[ "splash_underwater_afchase" ] = loadfx( "water/splash_underwater_afchase" );
|
||||||
|
level._effect[ "rapids_splash_0x1000" ] = LoadFX( "water/rapids_splash_0x1000" );
|
||||||
|
level._effect[ "rapids_splash_1000x1000" ] = LoadFX( "water/rapids_splash_1000x1000" );
|
||||||
|
level._effect[ "rapids_splash_large" ] = LoadFX( "water/rapids_splash_large" );
|
||||||
|
level._effect[ "rapids_splash_large_dark" ] = LoadFX( "water/rapids_splash_large_dark" );
|
||||||
|
level._effect[ "rapids_splash_large_far" ] = LoadFX( "water/rapids_splash_large_far" );
|
||||||
|
level._effect[ "waterfall_afchase" ] = LoadFX( "water/waterfall_afchase" );
|
||||||
|
level._effect[ "waterfall_base_afchase" ] = LoadFX( "water/waterfall_base_afchase" );
|
||||||
|
|
||||||
|
level._effect[ "heli_blinds_player" ] = LoadFX( "weather/sand_storm_player_blind" );
|
||||||
|
level._effect[ "shepherd_anaconda" ] = LoadFX( "muzzleflashes/desert_eagle_flash_wv");
|
||||||
|
// this overrides the blizzard snow fx.
|
||||||
|
|
||||||
|
//Zodiac Bounce Small Left
|
||||||
|
level._effect[ "pavelow_minigunner_splash_add" ] = LoadFX( "water/zodiac_splash_bounce_small" );
|
||||||
|
|
||||||
|
level._effect[ "bloodpool_ending" ] = Loadfx( "impacts/deathfx_bloodpool_ending" );
|
||||||
|
|
||||||
|
|
||||||
|
if ( GetDvarInt( "r_reflectionProbeGenerate" ) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
maps\createfx\af_chase_fx::main();
|
||||||
|
|
||||||
|
}
|
||||||
6168
gunfun/maps/airport.d3dbsp.ents
Executable file
6168
gunfun/maps/airport.d3dbsp.ents
Executable file
File diff suppressed because it is too large
Load Diff
44
gunfun/maps/airport_fx.gsc
Executable file
44
gunfun/maps/airport_fx.gsc
Executable file
@@ -0,0 +1,44 @@
|
|||||||
|
#include common_scripts\utility;
|
||||||
|
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
level._effect[ "headshot" ] = loadfx( "impacts/flesh_hit_head_fatal_exit" );
|
||||||
|
level._effect[ "bodyshot" ] = loadfx( "impacts/flesh_hit" );
|
||||||
|
level._effect[ "killshot" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" );
|
||||||
|
|
||||||
|
level._effect[ "sign_fx" ] = loadfx( "misc/light_blowout_large_radial" );
|
||||||
|
|
||||||
|
level._effect[ "highrise_glass_120x110" ] = loadfx( "props/highrise_glass_120x110" );
|
||||||
|
level._effect[ "artilleryExp_dirt_brown_low" ] = loadfx( "explosions/artilleryExp_dirt_brown_low" );
|
||||||
|
level._effect[ "airlift_explosion_large" ] = loadfx( "explosions/airlift_explosion_large" );
|
||||||
|
level._effect[ "wall_explosion_1" ] = loadfx( "explosions/wall_explosion_1_airport" );
|
||||||
|
|
||||||
|
level._effect[ "sparks_fall" ] = loadfx( "explosions/sparks_falling_runner" );
|
||||||
|
|
||||||
|
|
||||||
|
level._effect[ "jet_fire" ] = loadfx( "fire/jet_engine_fire" );
|
||||||
|
level._effect[ "jet_explosion" ] = loadfx( "explosions/jet_engine_explosion" );
|
||||||
|
|
||||||
|
level._effect[ "ground_smoke_1200x1200" ] = LoadFX( "smoke/ground_smoke1200x1200" );
|
||||||
|
level._effect[ "hallway_smoke_light" ] = LoadFX( "smoke/hallway_smoke_light" );
|
||||||
|
|
||||||
|
level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
|
||||||
|
level._effect[ "drips_slow_infrequent" ] = loadfx( "misc/drips_slow_infrequent" );
|
||||||
|
|
||||||
|
level._effect[ "spark_fountain" ] = loadfx( "misc/spark_fountain" );
|
||||||
|
|
||||||
|
level._effect[ "jet_engine_737" ] = loadfx( "fire/jet_engine_737" );
|
||||||
|
level._effect[ "jet_engine_fire_debris" ] = loadfx( "fire/fire_debris_child" );
|
||||||
|
|
||||||
|
|
||||||
|
level._effect[ "deathfx_bloodpool" ] = loadfx( "impacts/deathfx_bloodpool" );
|
||||||
|
level._effect[ "blood_drip" ] = loadfx( "impacts/blood_drip" );
|
||||||
|
|
||||||
|
//Glass Trail Effect
|
||||||
|
level._effect[ "glass_dust_trail" ]= loadfx( "dust/glass_dust_trail_emitter" );
|
||||||
|
|
||||||
|
level._effect[ "pistol_muzzleflash" ]= loadfx( "muzzleflashes/pistolflash" );
|
||||||
|
level._effect[ "m79_muzzleflash" ]= loadfx( "muzzleflashes/m203_flshview" );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
2030
gunfun/maps/arcadia.d3dbsp.ents
Executable file
2030
gunfun/maps/arcadia.d3dbsp.ents
Executable file
File diff suppressed because it is too large
Load Diff
73
gunfun/maps/arcadia_fx.gsc
Executable file
73
gunfun/maps/arcadia_fx.gsc
Executable file
@@ -0,0 +1,73 @@
|
|||||||
|
#include common_scripts\utility;
|
||||||
|
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
level._effect[ "zpu_muzzle" ] = loadfx( "muzzleflashes/zpu_flash_wv" );
|
||||||
|
level._effect[ "zpu_explode" ] = loadfx( "explosions/vehicle_explosion_bmp" );
|
||||||
|
|
||||||
|
level._effect[ "mortar_grass" ] = loadfx( "explosions/grenadeExp_mud" );
|
||||||
|
level._effect[ "mortar_sand" ] = loadfx( "explosions/grenadeExp_dirt" );
|
||||||
|
|
||||||
|
level._effect[ "stryker_smoke" ] = loadfx( "smoke/heli_engine_smolder" );
|
||||||
|
|
||||||
|
level._effect[ "jet_engine_crashing" ] = loadfx( "fire/jet_engine_crashing" );
|
||||||
|
level._effect[ "c130_engine_smoke" ] = loadfx( "smoke/smoke_trail_black_jet" );
|
||||||
|
level._effect[ "c130_engine_secondary_exp" ] = loadfx( "explosions/aerial_explosion_crashing" );
|
||||||
|
level._effect[ "c130_explode" ] = loadfx( "explosions/airlift_explosion_large" );
|
||||||
|
|
||||||
|
level._effect[ "water_stop" ] = LoadFX( "misc/parabolic_water_stand" );
|
||||||
|
level._effect[ "water_movement" ] = LoadFX( "misc/parabolic_water_movement" );
|
||||||
|
|
||||||
|
level._effect[ "leaves_spiral_runner" ] = LoadFX( "misc/leaves_spiral_runner" );
|
||||||
|
|
||||||
|
if ( getdvarint( "r_arcadia_culldist" ) == 1 )
|
||||||
|
level._effect[ "smoke_plume02" ] = LoadFX( "misc/no_effect" );
|
||||||
|
else
|
||||||
|
level._effect[ "smoke_plume02" ] = LoadFX( "smoke/smoke_plume02" );
|
||||||
|
|
||||||
|
level._effect[ "horizon_smokefield_dark" ] = LoadFX( "smoke/horizon_smokefield_dark" );
|
||||||
|
level._effect[ "room_smoke_200" ] = LoadFX( "smoke/room_smoke_200" );
|
||||||
|
level._effect[ "ground_fog" ] = LoadFX( "dust/ground_fog" );
|
||||||
|
level._effect[ "ground_fog_a" ] = LoadFX( "dust/ground_fog_a" );
|
||||||
|
level._effect[ "ground_fog_b" ] = LoadFX( "dust/ground_fog_b" );
|
||||||
|
level._effect[ "trash_spiral_runner" ] = LoadFX( "misc/trash_spiral_runner" );
|
||||||
|
level._effect[ "trash_spiral_runner_far" ] = LoadFX( "misc/trash_spiral_runner_far" );
|
||||||
|
level._effect[ "tanker_explosion_tall" ] = LoadFX( "explosions/tanker_explosion_tall" );
|
||||||
|
level._effect[ "airplane_crash_smoke" ] = LoadFX( "smoke/airplane_crash_smoke" );
|
||||||
|
level._effect[ "airplane_crash_smoke_sun_blocker" ] = LoadFX( "smoke/airplane_crash_smoke_sun_blocker" );
|
||||||
|
level._effect[ "airplane_crash_embers" ] = LoadFX( "fire/airplane_crash_embers" );
|
||||||
|
level._effect[ "powerline_runner" ] = LoadFX( "explosions/powerline_runner" );
|
||||||
|
level._effect[ "powerline_runner_cheap" ] = LoadFX( "explosions/powerline_runner_cheap" );
|
||||||
|
level._effect[ "tire_fire_med" ] = LoadFX( "fire/tire_fire_med" );
|
||||||
|
level._effect[ "fire_falling_runner_point" ] = LoadFX( "fire/fire_falling_runner_point" );
|
||||||
|
level._effect[ "fire_falling_runner_point_infrequent" ] = LoadFX( "fire/fire_falling_runner_point_infrequent" );
|
||||||
|
level._effect[ "firelp_huge_pm_nolight" ] = LoadFX( "fire/firelp_huge_pm_nolight" );
|
||||||
|
level._effect[ "firelp_large_pm_far" ] = LoadFX( "fire/firelp_large_pm_far" );
|
||||||
|
level._effect[ "firelp_med_pm_far" ] = LoadFX( "fire/firelp_med_pm_far" );
|
||||||
|
level._effect[ "firelp_large_pm_nolight" ] = LoadFX( "fire/firelp_large_pm_nolight" );
|
||||||
|
level._effect[ "firelp_med_pm_nolight" ] = LoadFX( "fire/firelp_med_pm_nolight" );
|
||||||
|
level._effect[ "firelp_small_pm_a_nolight" ] = LoadFX( "fire/firelp_small_pm_a_nolight" );
|
||||||
|
level._effect[ "firelp_large_pm_nolight_high" ] = LoadFX( "fire/firelp_large_pm_nolight_high" );
|
||||||
|
level._effect[ "firelp_med_pm_nolight_high" ] = LoadFX( "fire/firelp_med_pm_nolight_high" );
|
||||||
|
level._effect[ "leaves_fall_gentlewind" ] = LoadFX( "misc/leaves_fall_gentlewind" );
|
||||||
|
level._effect[ "leaves_fall_gentlewind_far" ] = LoadFX( "misc/leaves_fall_gentlewind_far" );
|
||||||
|
level._effect[ "leaves_ground_gentlewind" ] = LoadFX( "misc/leaves_ground_gentlewind" );
|
||||||
|
level._effect[ "battlefield_smokebank_S_warm" ] = LoadFX( "smoke/battlefield_smokebank_S_warm" );
|
||||||
|
level._effect[ "battlefield_smokebank_S_warm_thick" ] = LoadFX( "smoke/battlefield_smokebank_S_warm_thick" );
|
||||||
|
level._effect[ "insect_trail_runner_icbm" ] = LoadFX( "misc/insect_trail_runner_icbm" );
|
||||||
|
level._effect[ "moth_runner" ] = LoadFX( "misc/moth_runner" );
|
||||||
|
level._effect[ "insects_light_invasion" ] = LoadFX( "misc/insects_light_invasion" );
|
||||||
|
level._effect[ "insects_carcass_runner" ] = LoadFX( "misc/insects_carcass_runner" );
|
||||||
|
level._effect[ "waterfall_splash_arcadia" ] = LoadFX( "water/waterfall_splash_arcadia" );
|
||||||
|
level._effect[ "waterfall_splash_arcadia_short" ] = LoadFX( "water/waterfall_splash_arcadia_short" );
|
||||||
|
level._effect[ "tracer_incoming" ] = LoadFX( "misc/tracer_incoming" );
|
||||||
|
|
||||||
|
|
||||||
|
level._effect[ "b2_bomb" ] = loadfx( "explosions/airlift_explosion_large" );
|
||||||
|
|
||||||
|
level.scr_sound[ "mortar_incomming" ] = "mortar_incoming";
|
||||||
|
level.scr_sound[ "mortar_grass" ] = "mortar_explosion";
|
||||||
|
level.scr_sound[ "mortar_sand" ] = "mortar_explo sion";
|
||||||
|
|
||||||
|
maps\createfx\arcadia_fx::main();
|
||||||
|
}
|
||||||
1725
gunfun/maps/boneyard.d3dbsp.ents
Executable file
1725
gunfun/maps/boneyard.d3dbsp.ents
Executable file
File diff suppressed because it is too large
Load Diff
25
gunfun/maps/boneyard_fx.gsc
Executable file
25
gunfun/maps/boneyard_fx.gsc
Executable file
@@ -0,0 +1,25 @@
|
|||||||
|
#include common_scripts\utility;
|
||||||
|
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
level._effect[ "large_explosion" ] = loadfx( "explosions/large_vehicle_explosion" );
|
||||||
|
level._effect[ "wood_burst" ] = loadfx( "explosions/wood_explosion_1" );
|
||||||
|
level._effect[ "wood_burst2" ] = loadfx( "explosions/grenadeExp_wood" );
|
||||||
|
level._effect[ "wing_drop_dust" ] = loadfx( "dust/wing_drop_dust" );
|
||||||
|
level._effect[ "dust_spiral01" ] = loadfx( "dust/dust_spiral01" );
|
||||||
|
level._effect[ "angel_flare_geotrail" ] = loadfx( "smoke/angel_flare_geotrail" );
|
||||||
|
level._effect[ "angel_flare_swirl" ] = loadfx( "smoke/angel_flare_swirl_runner" );
|
||||||
|
level._effect[ "scrape_sparks" ] = loadfx( "misc/vehicle_scrape_sparks_c130" );
|
||||||
|
level._effect[ "blood" ] = loadfx( "impacts/sniper_escape_blood" );
|
||||||
|
level._effect[ "blood_dashboard_splatter" ] = loadfx( "impacts/blood_dashboard_splatter_boneyard" );
|
||||||
|
|
||||||
|
//Ambient FX
|
||||||
|
level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
|
||||||
|
level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" );
|
||||||
|
level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
|
||||||
|
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L_nofog" );
|
||||||
|
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
|
||||||
|
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
|
||||||
|
|
||||||
|
maps\createfx\boneyard_fx::main();
|
||||||
|
}
|
||||||
15
gunfun/maps/char_museum_fx.gsc
Executable file
15
gunfun/maps/char_museum_fx.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
#include common_scripts\utility;
|
||||||
|
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
precacheFX();
|
||||||
|
maps\createfx\char_museum_fx::main();
|
||||||
|
}
|
||||||
|
precacheFX()
|
||||||
|
{
|
||||||
|
level._effect[ "tank_bubbles_character_room" ] = loadfx( "water/tank_bubbles_character_room" );
|
||||||
|
level._effect[ "scuba_bubbles_friendly" ] = loadfx( "water/scuba_bubbles_breath" );
|
||||||
|
level._effect[ "snow_blower" ] = loadfx( "snow/snow_blower" );
|
||||||
|
|
||||||
|
level._effect[ "c4_blink" ] = loadfx( "misc/light_c4_blink" );
|
||||||
|
}
|
||||||
302
gunfun/maps/cliffhanger.d3dbsp.ents
Executable file
302
gunfun/maps/cliffhanger.d3dbsp.ents
Executable file
@@ -0,0 +1,302 @@
|
|||||||
|
{
|
||||||
|
"skycolor" "0.67 0.74 1"
|
||||||
|
"skylight" "0.38"
|
||||||
|
"_color" ".95 .95 1"
|
||||||
|
"ambient" "0.1"
|
||||||
|
"sunColor" "0.95 0.96 1"
|
||||||
|
"sundirection" "325 -38 0"
|
||||||
|
"sunlight" "1.2"
|
||||||
|
"sunRadiosity" "1.4"
|
||||||
|
"radiosityscale" "1"
|
||||||
|
"classname" "worldspawn"
|
||||||
|
"maxbounces" "1"
|
||||||
|
"sunisprimarylight" "1"
|
||||||
|
"outdoor_only_mins" "-10032 -31152 768"
|
||||||
|
"outdoor_only_maxs" "1264 -23520 3408"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"origin" "-14016 -38528 4304"
|
||||||
|
"targetname" "minimap_corner"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"origin" "2163 -22361 4304"
|
||||||
|
"targetname" "minimap_corner"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 45.845 0"
|
||||||
|
"origin" "-11193 -27104.7 1864.29"
|
||||||
|
"classname" "mp_global_intermission"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 45.9446 0"
|
||||||
|
"origin" "-9572.58 -25588.1 898.125"
|
||||||
|
"classname" "mp_tdm_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 47.0487 0"
|
||||||
|
"origin" "-9371.47 -25528.2 898.125"
|
||||||
|
"classname" "mp_tdm_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 43.5276 0"
|
||||||
|
"origin" "-9331.12 -25275.9 903.242"
|
||||||
|
"classname" "mp_tdm_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 42.5388 0"
|
||||||
|
"origin" "-9148.11 -25265.4 900.125"
|
||||||
|
"classname" "mp_tdm_spawn_allies_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -29.8446 0"
|
||||||
|
"origin" "-10977.2 -27165.9 896.125"
|
||||||
|
"classname" "mp_tdm_spawn_axis_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -48.3236 0"
|
||||||
|
"origin" "-11049.1 -27307.6 896.125"
|
||||||
|
"classname" "mp_tdm_spawn_axis_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -16.315 0"
|
||||||
|
"origin" "-10934.4 -27264.5 896.125"
|
||||||
|
"classname" "mp_tdm_spawn_axis_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -42.2757 0"
|
||||||
|
"origin" "-10886.5 -27084.8 896.125"
|
||||||
|
"classname" "mp_tdm_spawn_axis_start"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -66.2533 0"
|
||||||
|
"origin" "-9179.13 -26331.8 934.87"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 36.2656 0"
|
||||||
|
"origin" "-8044.03 -24779 996.231"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 14.2655 0"
|
||||||
|
"origin" "-6736.08 -26691.3 896.125"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -143.141 0"
|
||||||
|
"origin" "-8114.2 -26794 896.125"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 95.6357 0"
|
||||||
|
"origin" "-9367.87 -27015.9 896.125"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -141.164 0"
|
||||||
|
"origin" "-9864.9 -25700.4 971.371"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -41.4846 0"
|
||||||
|
"origin" "-10028.5 -29849.6 1623"
|
||||||
|
"targetname" "heli_start"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"angles" "0 -13.486 0" /// new spawn
|
||||||
|
"origin" "-11612.7 -28614.5 901.057"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"angles" "0 -2.65343 0" /// new spawn
|
||||||
|
"origin" "-11739.3 -29862 912.714"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"angles" "0 87.2642 0" /// new spawn
|
||||||
|
"origin" "-9573.16 -28204.6 900.654"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"angles" "0 -93.1094 0" /// new spawn, by fence
|
||||||
|
"origin" "-5058.58 -28904.4 896.125"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"angles" "0 177.671 0" /// new spawn, by ice
|
||||||
|
"origin" "-5403.79 -30083.6 902.094"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"angles" "0 84.7923 0" /// new spawn, left of ice
|
||||||
|
"origin" "-5932.36 -31011.4 898.936"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 90.1096 0" /// new spawn, left of ice aligned with tower +-
|
||||||
|
"origin" "-9729.64 -30996.6 899.873"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"angles" "0 85.1988 0" /// new spawn, left of ice aligned by middle +-
|
||||||
|
"origin" "-7993.98 -31018.7 899.657"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"angles" "0 88.0992 0" /// new spawn, left of ice aligned by tunnel +-
|
||||||
|
"origin" "-10841.1 -30999.7 899.013"
|
||||||
|
"classname" "mp_tdm_spawn"
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"angles" "0 -41.4846 0"
|
||||||
|
"origin" "-10858 -29348.5 1751.33"
|
||||||
|
"targetname" "heli_spot_1"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"script_accel" "20"
|
||||||
|
"script_airspeed" "60"
|
||||||
|
"target" "heli_spot_2"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -41.4846 0"
|
||||||
|
"origin" "-7122.26 -28078.6 2235.49"
|
||||||
|
"targetname" "heli_spot_2"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"script_accel" "20"
|
||||||
|
"script_airspeed" "60"
|
||||||
|
"target" "heli_spot_3"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -41.4846 0"
|
||||||
|
"origin" "-7077.41 -25423.9 2108.37"
|
||||||
|
"targetname" "heli_spot_3"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"script_accel" "20"
|
||||||
|
"script_airspeed" "60"
|
||||||
|
"target" "heli_spot_4"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -41.4846 0"
|
||||||
|
"origin" "-8573.26 -24533.6 1962.17"
|
||||||
|
"targetname" "heli_spot_4"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"script_accel" "20"
|
||||||
|
"script_airspeed" "60"
|
||||||
|
"target" "heli_spot_5"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -41.4846 0"
|
||||||
|
"origin" "-9983.06 -25576.7 1854.85"
|
||||||
|
"targetname" "heli_spot_5"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"script_accel" "20"
|
||||||
|
"script_airspeed" "60"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -41.4846 0"
|
||||||
|
"origin" "-11977.2 -24167.2 2383.24"
|
||||||
|
"targetname" "heli_leave"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -41.4846 0"
|
||||||
|
"origin" "-12699.3 -24364.9 2463.28"
|
||||||
|
"targetname" "heli_loop_start"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"target" "heli_spot_1"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -41.4846 0"
|
||||||
|
"origin" "-13472.9 -24601.3 2732.34"
|
||||||
|
"targetname" "heli_crash_start"
|
||||||
|
"classname" "script_origin"
|
||||||
|
"target" "heli_crash_end"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "0 -41.4846 0"
|
||||||
|
"origin" "-14056.4 -25098.3 3004.75"
|
||||||
|
"targetname" "heli_crash_end"
|
||||||
|
"classname" "script_origin"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 915.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 924.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 933.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 942.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 951.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 951.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 960.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 969.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 978.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 987.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
{
|
||||||
|
"angles" "90 90 90"
|
||||||
|
"origin" "-12307.9 -31079.9 996.32"
|
||||||
|
"model" "*29"
|
||||||
|
"classname" "script_brushmodel"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
82
gunfun/maps/cliffhanger_fx.gsc
Executable file
82
gunfun/maps/cliffhanger_fx.gsc
Executable file
@@ -0,0 +1,82 @@
|
|||||||
|
#include common_scripts\utility;
|
||||||
|
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
level thread precacheFX();
|
||||||
|
maps\createfx\cliffhanger_fx::main();
|
||||||
|
}
|
||||||
|
|
||||||
|
precacheFX()
|
||||||
|
{
|
||||||
|
|
||||||
|
//Player Footstep fx
|
||||||
|
level._effect[ "footstep_snow_small" ] = loadfx( "impacts/footstep_snow_small" );
|
||||||
|
level._effect[ "footstep_snow" ] = loadfx( "impacts/footstep_snow" );
|
||||||
|
|
||||||
|
//Price Climbing FX (more in _climb.gsc)
|
||||||
|
level._effect[ "snow_price_grab" ] = loadfx( "snow/snow_price_grab" );
|
||||||
|
level._effect[ "snow_jump" ] = loadfx( "snow/snow_jump" );
|
||||||
|
level._effect[ "snow_dropping_debris" ] = loadfx( "snow/snow_dropping_debris" );
|
||||||
|
|
||||||
|
//Price SLiding fx
|
||||||
|
level._effect[ "price_landing" ] = loadfx( "snow/snow_price_landing" );
|
||||||
|
level._effect[ "price_sliding" ] = loadfx( "snow/snow_price_sliding" );
|
||||||
|
|
||||||
|
//Snowmobile FX
|
||||||
|
level._effect[ "tread_snow_snowmobile_skidout" ] = loadfx( "treadfx/tread_snow_snowmobile_skidout" );
|
||||||
|
|
||||||
|
//Mig Landing FX
|
||||||
|
level._effect[ "mig_landing_snow" ] = loadfx( "treadfx/mig_landing_snow_runner" );
|
||||||
|
level._effect[ "mig_landing_trail_snow" ] = loadfx( "smoke/mig29_landing_trail_snow" );
|
||||||
|
|
||||||
|
//Ambient fx
|
||||||
|
level._effect[ "snow_blowoff_ledge" ] = loadfx( "snow/snow_blowoff_ledge" );
|
||||||
|
level._effect[ "snow_blowoff_ledge_runner" ] = loadfx( "snow/snow_blowoff_ledge_runner" );
|
||||||
|
|
||||||
|
level._effect[ "snow_updraft" ] = loadfx( "snow/snow_updraft" );
|
||||||
|
level._effect[ "snow_updraft_runner" ] = loadfx( "snow/snow_updraft_runner" );
|
||||||
|
|
||||||
|
level._effect[ "snow_clifftop_runner" ] = loadfx( "snow/snow_clifftop_runner" );
|
||||||
|
level._effect[ "snow_clifftop_jet_blow" ] = loadfx( "snow/snow_clifftop_jet_blow" );
|
||||||
|
|
||||||
|
level._effect[ "snow_spray_detail_runner400x400" ] = loadfx( "snow/snow_spray_detail_runner400x400" );
|
||||||
|
level._effect[ "snow_spray_detail_runner0x400" ] = loadfx( "snow/snow_spray_detail_runner0x400" );
|
||||||
|
level._effect[ "snow_spray_detail_runner0x400_far" ] = loadfx( "snow/snow_spray_detail_runner0x400_far" );
|
||||||
|
level._effect[ "snow_spray_detail_runner0x200_far" ] = loadfx( "snow/snow_spray_detail_runner0x200_far" );
|
||||||
|
level._effect[ "snow_spray_detail_runner50x50" ] = loadfx( "snow/snow_spray_detail_runner50x50" );
|
||||||
|
|
||||||
|
//Lights
|
||||||
|
level._effect[ "lighthaze_snow" ] = loadfx( "misc/lighthaze_snow" );
|
||||||
|
level._effect[ "lighthaze_snow_headlights" ] = loadfx( "misc/lighthaze_snow_headlights" );
|
||||||
|
level._effect[ "car_taillight_uaz_l" ] = loadfx( "misc/car_taillight_uaz_l" );
|
||||||
|
level._effect[ "lighthaze_snow_spotlight" ] = loadfx( "misc/lighthaze_snow_spotlight" );
|
||||||
|
level._effect[ "aircraft_light_red_blink" ] = loadfx( "misc/aircraft_light_red_blink" );
|
||||||
|
level._effect[ "power_tower_light_red_blink" ] = loadfx( "misc/power_tower_light_red_blink" );
|
||||||
|
level._effect[ "light_glow_red_snow_pulse" ] = loadfx( "misc/light_glow_red_snow_pulse" );
|
||||||
|
|
||||||
|
level._effect[ "heater" ] = loadfx( "distortion/heater" );
|
||||||
|
level._effect[ "snow_vortex" ] = loadfx( "snow/snow_vortex" );
|
||||||
|
level._effect[ "snow_vortex_runner" ] = loadfx( "snow/snow_vortex_runner" );
|
||||||
|
|
||||||
|
//Hangar Destraction
|
||||||
|
level._effect[ "fuel_tank_explosion" ] = loadfx( "explosions/vehicle_explosion_mig29" );
|
||||||
|
level._effect[ "fuel_truck_explosion" ] = loadfx( "explosions/vehicle_explosion_mig29" );
|
||||||
|
|
||||||
|
level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
|
||||||
|
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
|
||||||
|
level._effect[ "tire_fire_med" ] = loadfx( "fire/tire_fire_med" );
|
||||||
|
|
||||||
|
//Hangar Welder
|
||||||
|
level._effect[ "welding_runner" ] = loadfx( "misc/welding_runner" );
|
||||||
|
|
||||||
|
//Snowmobile Section
|
||||||
|
level._effect[ "large_snow_explode" ] = loadfx( "explosions/large_snow_explode" );
|
||||||
|
level._effect[ "tree_trunk_explosion" ] = loadfx( "explosions/tree_trunk_explosion" );
|
||||||
|
|
||||||
|
//Avalanche
|
||||||
|
level._effect[ "avalanche_explosion" ] = loadfx( "explosions/avalanche_explosion" );
|
||||||
|
level._effect[ "avalanche_start" ] = loadfx( "snow/avalanche_start" );
|
||||||
|
level._effect[ "avalanche_start2" ] = loadfx( "snow/avalanche_start2" );
|
||||||
|
level._effect[ "avalanche_loop_large" ] = loadfx( "snow/avalanche_loop_large" );
|
||||||
|
|
||||||
|
}
|
||||||
5802
gunfun/maps/co_hunted.d3dbsp.ents
Executable file
5802
gunfun/maps/co_hunted.d3dbsp.ents
Executable file
File diff suppressed because it is too large
Load Diff
6450
gunfun/maps/contingency.d3dbsp.ents
Executable file
6450
gunfun/maps/contingency.d3dbsp.ents
Executable file
File diff suppressed because it is too large
Load Diff
62
gunfun/maps/contingency_fx.gsc
Executable file
62
gunfun/maps/contingency_fx.gsc
Executable file
@@ -0,0 +1,62 @@
|
|||||||
|
#include common_scripts\utility;
|
||||||
|
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
level._effect[ "cold_breath" ] = loadfx( "misc/cold_breath" );
|
||||||
|
|
||||||
|
//Vehcile DeathFX Overrides
|
||||||
|
|
||||||
|
// build_deathfx( "explosions/large_vehicle_explosion", undefined, "exp_armor_vehicle" );
|
||||||
|
|
||||||
|
//scripted fx
|
||||||
|
level._effect[ "smoke_geotrail_icbm" ] = loadfx( "smoke/smoke_geotrail_icbm" );
|
||||||
|
level._effect[ "icbm_launch" ] = loadfx( "smoke/icbm_launch" );
|
||||||
|
|
||||||
|
|
||||||
|
///level._effect[ "tree_explosion" ] = loadfx( "explosions/tree_trunk_explosion" );
|
||||||
|
///level._effect[ "tree_explosion_small" ] = loadfx( "explosions/tree_trunk_explosion" );
|
||||||
|
|
||||||
|
///level._effect[ "thermal_missle_flash_inverted" ] = loadfx( "muzzleflashes/thermal_missle_flash_inverted" );
|
||||||
|
///level._effect[ "missle_flash" ] = loadfx( "muzzleflashes/missile_flash_wv" );
|
||||||
|
///level._effect[ "uav_explosion" ] = loadfx( "explosions/aerial_explosion_predator" );
|
||||||
|
|
||||||
|
///level._effect[ "btr_explosion" ] = loadfx( "explosions/vehicle_explosion_btr80_snow" );
|
||||||
|
///level._effect[ "btr_spotlight" ] = loadfx( "misc/spotlight_btr80" );
|
||||||
|
|
||||||
|
///level._effect[ "flashlight" ] = loadfx( "misc/flashlight" );
|
||||||
|
|
||||||
|
///level._effect[ "tear_gas_submarine" ] = loadfx( "smoke/tear_gas_submarine" );
|
||||||
|
|
||||||
|
|
||||||
|
///level._effect[ "tree_snow_dump_fast" ] = loadfx( "snow/tree_snow_dump_fast" );
|
||||||
|
///level._effect[ "tree_snow_dump_fast_small" ] = loadfx( "snow/tree_snow_dump_fast_small" );
|
||||||
|
|
||||||
|
///level._effect[ "tree_snow_fallen_heavy" ] = loadfx( "snow/tree_snow_fallen_heavy" );
|
||||||
|
///level._effect[ "tree_snow_fallen" ] = loadfx( "snow/tree_snow_fallen" );
|
||||||
|
///level._effect[ "tree_snow_fallen_small" ] = loadfx( "snow/tree_snow_fallen_small" );
|
||||||
|
|
||||||
|
//Price Sliding fx
|
||||||
|
/////level._effect[ "price_landing" ] = loadfx( "snow/snow_price_landing" );
|
||||||
|
///level._effect[ "price_sliding" ] = loadfx( "snow/snow_price_sliding" );
|
||||||
|
|
||||||
|
//Ambient fx
|
||||||
|
///level._effect[ "tree_snow_dump_runner" ] = loadfx( "snow/tree_snow_dump_runner" );
|
||||||
|
///level._effect[ "snow_spray_detail_contingency_runner_0x400" ] = loadfx( "snow/snow_spray_detail_contingency_runner_0x400" );
|
||||||
|
///level._effect[ "snow_spray_detail_oriented_runner_0x400" ] = loadfx( "snow/snow_spray_detail_oriented_runner_0x400" );
|
||||||
|
///level._effect[ "snow_spray_detail_oriented_runner" ] = loadfx( "snow/snow_spray_detail_oriented_runner" );
|
||||||
|
///level._effect[ "snow_spray_detail_oriented_runner_large" ] = loadfx( "snow/snow_spray_detail_oriented_large_runner" );
|
||||||
|
///level._effect[ "snow_spray_large_oriented_runner" ] = loadfx( "snow/snow_spray_large_oriented_runner" );
|
||||||
|
////evel._effect[ "snow_vortex_runner_cheap" ] = loadfx( "snow/snow_vortex_runner_cheap" );
|
||||||
|
///level._effect[ "room_smoke_200" ] = LoadFX( "smoke/room_smoke_200" );
|
||||||
|
|
||||||
|
|
||||||
|
//Player Footstep fx
|
||||||
|
///level._effect[ "footstep_snow_small" ] = loadfx( "impacts/footstep_snow_small" );
|
||||||
|
///level._effect[ "footstep_snow" ] = loadfx( "impacts/footstep_snow" );
|
||||||
|
|
||||||
|
//Player snow
|
||||||
|
///level._effect[ "snow_light" ] = loadfx( "snow/snow_light_contingency" );
|
||||||
|
|
||||||
|
maps\createfx\contingency_fx::main();
|
||||||
|
|
||||||
|
}
|
||||||
141
gunfun/maps/createart/af_caves_fog.gsc
Executable file
141
gunfun/maps/createart/af_caves_fog.gsc
Executable file
@@ -0,0 +1,141 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = false;
|
||||||
|
|
||||||
|
//* Fog and vision section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "af_caves_outdoors" );
|
||||||
|
ent.startDist = 3764.17;
|
||||||
|
ent.halfwayDist = 19391;
|
||||||
|
ent.red = 0.661137;
|
||||||
|
ent.green = 0.554261;
|
||||||
|
ent.blue = 0.454014;
|
||||||
|
ent.maxOpacity = 0.7;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
//ent.sunRed = 0;
|
||||||
|
//ent.sunGreen = 0;
|
||||||
|
//ent.sunBlue = 0;
|
||||||
|
//ent.sunDir = (0, 0, 0);
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 0;
|
||||||
|
//ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors" );
|
||||||
|
ent.startDist = 3764.17;
|
||||||
|
ent.halfwayDist = 19391;
|
||||||
|
ent.red = 0.661137;
|
||||||
|
ent.green = 0.554261;
|
||||||
|
ent.blue = 0.454014;
|
||||||
|
ent.maxOpacity = 0.7;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
//ent.sunRed = 0;
|
||||||
|
//ent.sunGreen = 0;
|
||||||
|
//ent.sunBlue = 0;
|
||||||
|
//ent.sunDir = (0, 0, 0);
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 0;
|
||||||
|
//ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors_steamroom" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 15242;
|
||||||
|
ent.red = 0.807;
|
||||||
|
ent.green = 0.8225;
|
||||||
|
ent.blue = 0.8262;
|
||||||
|
ent.maxOpacity = 0.7682;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
//ent.sunRed = 0;
|
||||||
|
//ent.sunGreen = 0;
|
||||||
|
//ent.sunBlue = 0;
|
||||||
|
//ent.sunDir = (0, 0, 0);
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 0;
|
||||||
|
//ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors_steamroom_dark" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 4110;
|
||||||
|
ent.red = 0.73311;
|
||||||
|
ent.green = 0.2763;
|
||||||
|
ent.blue = 0.288116;
|
||||||
|
ent.maxOpacity = 0.7682;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
//ent.sunRed = 0;
|
||||||
|
//ent.sunGreen = 0;
|
||||||
|
//ent.sunBlue = 0;
|
||||||
|
//ent.sunDir = (0, 0, 0);
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 0;
|
||||||
|
//ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors_overlook" );
|
||||||
|
ent.startDist = 3764.17;
|
||||||
|
ent.halfwayDist = 19391;
|
||||||
|
ent.red = 0.661137;
|
||||||
|
ent.green = 0.554261;
|
||||||
|
ent.blue = 0.454014;
|
||||||
|
ent.maxOpacity = 0.7;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
//ent.sunRed = 0;
|
||||||
|
//ent.sunGreen = 0;
|
||||||
|
//ent.sunBlue = 0;
|
||||||
|
//ent.sunDir = (0, 0, 0);
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 0;
|
||||||
|
//ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors_skylight" );
|
||||||
|
ent.startDist = 3764.17;
|
||||||
|
ent.halfwayDist = 19391;
|
||||||
|
ent.red = 0.661137;
|
||||||
|
ent.green = 0.554261;
|
||||||
|
ent.blue = 0.454014;
|
||||||
|
ent.maxOpacity = 0.7;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
//ent.sunRed = 0;
|
||||||
|
//ent.sunGreen = 0;
|
||||||
|
//ent.sunBlue = 0;
|
||||||
|
//ent.sunDir = (0, 0, 0);
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 0;
|
||||||
|
//ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "af_caves_indoors_breachroom" );
|
||||||
|
ent.startDist = 3764.17;
|
||||||
|
ent.halfwayDist = 19391;
|
||||||
|
ent.red = 0.661137;
|
||||||
|
ent.green = 0.554261;
|
||||||
|
ent.blue = 0.454014;
|
||||||
|
ent.maxOpacity = 0.7;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
//ent.sunRed = 0;
|
||||||
|
//ent.sunGreen = 0;
|
||||||
|
//ent.sunBlue = 0;
|
||||||
|
//ent.sunDir = (0, 0, 0);
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 0;
|
||||||
|
//ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "af_caves_outdoors_airstrip" );
|
||||||
|
ent.startDist = 2044.09;
|
||||||
|
ent.halfwayDist = 16810;
|
||||||
|
ent.red = 0.67451;
|
||||||
|
ent.green = 0.67451;
|
||||||
|
ent.blue = 0.713726;
|
||||||
|
ent.maxOpacity = 0.778285;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
//ent.sunRed = 0;
|
||||||
|
//ent.sunGreen = 0;
|
||||||
|
//ent.sunBlue = 0;
|
||||||
|
//ent.sunDir = (0, 0, 0);
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 0;
|
||||||
|
//ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
maps\_utility::vision_set_fog_changes( "af_caves_outdoors", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
164
gunfun/maps/createart/af_chase_fog.gsc
Executable file
164
gunfun/maps/createart/af_chase_fog.gsc
Executable file
@@ -0,0 +1,164 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
|
||||||
|
/* original start fog in the caves */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_start" );
|
||||||
|
ent.startDist = 250;
|
||||||
|
ent.halfwayDist = 8000;
|
||||||
|
ent.red = .37;
|
||||||
|
ent.green = .33;
|
||||||
|
ent.blue = .25;
|
||||||
|
ent.maxOpacity = 0.8;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
/* Fog for opening drive section, caves and gorge */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_caves" );
|
||||||
|
ent.startDist = 1000;
|
||||||
|
ent.halfwayDist = 8000;
|
||||||
|
ent.red = 0.6;
|
||||||
|
ent.green = 0.5;
|
||||||
|
ent.blue = 0.4;
|
||||||
|
ent.maxOpacity = 0.45;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
/* Fog for the resevoir as you come out of the cave */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_resevoir_1" );
|
||||||
|
ent.startDist = 8080;
|
||||||
|
ent.halfwayDist = 128471;
|
||||||
|
ent.red = 0.6;
|
||||||
|
ent.green = 0.5;
|
||||||
|
ent.blue = 0.4;
|
||||||
|
ent.maxOpacity = 0.3;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunRed = 0.610391;
|
||||||
|
ent.sungreen = 0.631817;
|
||||||
|
ent.sunblue = 0.645881;
|
||||||
|
ent.sundir = ( .702681, -0.705381, 0.09315 );
|
||||||
|
ent.sunBeginFadeAngle = 2;
|
||||||
|
ent.sunEndFadeAngle = 178;
|
||||||
|
ent.normalFogScale = 10;
|
||||||
|
|
||||||
|
/* Fog change halfway through the resevoir */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_resevoir_2" );
|
||||||
|
ent.startDist = 8080;
|
||||||
|
ent.halfwayDist = 128471;
|
||||||
|
ent.red = 0.6;
|
||||||
|
ent.green = 0.5;
|
||||||
|
ent.blue = 0.4;
|
||||||
|
ent.maxOpacity = 0.3;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunRed = 0.610391;
|
||||||
|
ent.sungreen = 0.631817;
|
||||||
|
ent.sunblue = 0.645881;
|
||||||
|
ent.sundir = ( .702681, -0.705381, 0.09315 );
|
||||||
|
ent.sunBeginFadeAngle = 1;
|
||||||
|
ent.sunEndFadeAngle = 172;
|
||||||
|
ent.normalFogScale = 10;
|
||||||
|
|
||||||
|
/* Fog change at the rapids */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_rapids" );
|
||||||
|
ent.startDist = 4200;
|
||||||
|
ent.halfwayDist = 17000;
|
||||||
|
ent.red = 0.6;
|
||||||
|
ent.green = 0.5;
|
||||||
|
ent.blue = 0.4;
|
||||||
|
ent.maxOpacity = 0.55;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
/* Fog change at the bottom of the gorge */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_gorge" );
|
||||||
|
ent.startDist = 1500;
|
||||||
|
ent.halfwayDist = 15000;
|
||||||
|
ent.red = 0.6;
|
||||||
|
ent.green = 0.5;
|
||||||
|
ent.blue = 0.4;
|
||||||
|
ent.maxOpacity = 0.45;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
/* Fog change at the top of the waterfall */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_waterfall" );
|
||||||
|
ent.startDist = 10000;
|
||||||
|
ent.halfwayDist = 50000;
|
||||||
|
ent.red = 0.6;
|
||||||
|
ent.green = 0.5;
|
||||||
|
ent.blue = 0.4;
|
||||||
|
ent.maxOpacity = 0.75;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
/* Fog change on the dunes */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_dunes" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 840;
|
||||||
|
ent.red = 0.661137;
|
||||||
|
ent.Green = 0.554261;
|
||||||
|
ent.Blue = 0.454014;
|
||||||
|
ent.maxOpacity = 1;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_dunes_far" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 8340;
|
||||||
|
ent.red = 0.661137;
|
||||||
|
ent.Green = 0.554261;
|
||||||
|
ent.Blue = 0.454014;
|
||||||
|
ent.maxOpacity = 1;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
/* Fog Pulse on the dunes, meant to blank the screen. */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_dunes_pulse_fog" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 30;
|
||||||
|
ent.red = 0.661137;
|
||||||
|
ent.Green = 0.554261;
|
||||||
|
ent.Blue = 0.454014;
|
||||||
|
ent.maxOpacity = 1;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunDir = ( 0.919475, -0.206657, 0.334451 );
|
||||||
|
|
||||||
|
/* Fog Pulse on the dunes, meant to blank the screen. */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_dunes_pulse_fog_mid" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 155;
|
||||||
|
ent.red = 0.661137;
|
||||||
|
ent.Green = 0.554261;
|
||||||
|
ent.Blue = 0.454014;
|
||||||
|
ent.maxOpacity = 1;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
/* underwater.. */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "afch_fog_underwater" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 155;
|
||||||
|
ent.red = 0.661137;
|
||||||
|
ent.Green = 0.554261;
|
||||||
|
ent.Blue = 0.454014;
|
||||||
|
ent.maxOpacity = 1;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunRed = 0.01;
|
||||||
|
ent.sungreen = 0.45;
|
||||||
|
ent.sunblue = 0.39;
|
||||||
|
ent.sundir = ( 0, 0, -1 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 180;
|
||||||
|
ent.normalFogScale = 10;
|
||||||
|
|
||||||
|
|
||||||
|
maps\_utility::fog_set_changes( "afch_fog_start", 0 );
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
14
gunfun/maps/createart/airport_art.gsc
Executable file
14
gunfun/maps/createart/airport_art.gsc
Executable file
@@ -0,0 +1,14 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 619.914, 2540.24, 0.356863, 0.372549, 0.313726, 0.75818, 0 );
|
||||||
|
maps\_utility::set_vision_set( "airport", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
14
gunfun/maps/createart/arcadia_art.gsc
Executable file
14
gunfun/maps/createart/arcadia_art.gsc
Executable file
@@ -0,0 +1,14 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 7486.81, 54493.6, 1, 0.835294, 0.698039, 1, 0, 0.230599, 0.131324, 0.0576405, (0.359908, -1, 0), 38.2866, 180, 8.46814 );
|
||||||
|
maps\_utility::set_vision_set( "arcadia", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
91
gunfun/maps/createart/boneyard_fog.gsc
Executable file
91
gunfun/maps/createart/boneyard_fog.gsc
Executable file
@@ -0,0 +1,91 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
/* original boneyuard fog */
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "boneyard_trailer" );
|
||||||
|
ent.startDist = 463.626;
|
||||||
|
ent.halfwayDist = 2484.36;
|
||||||
|
ent.red = 0.541176;
|
||||||
|
ent.green = 0.470588;
|
||||||
|
ent.blue = 0.372549;
|
||||||
|
ent.maxOpacity = 0.370242;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunred =0.709804;
|
||||||
|
ent.sungreen = 0.6;
|
||||||
|
ent.sunblue = 0.517647;
|
||||||
|
ent.sunDir = ( 0.576931, 0.674164, 0.461144 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 61.0525;
|
||||||
|
ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
/* boneyard */
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "boneyard" );
|
||||||
|
ent.startDist = 925.063;
|
||||||
|
ent.halfwayDist = 10169.5;
|
||||||
|
ent.red = 0.541176;
|
||||||
|
ent.green = 0.470588;
|
||||||
|
ent.blue = 0.372549;
|
||||||
|
ent.maxOpacity = 0.370242;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunred =0.709804;
|
||||||
|
ent.sungreen = 0.6;
|
||||||
|
ent.sunblue = 0.517647;
|
||||||
|
ent.sunDir = ( 0.576931, 0.674164, 0.461144 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 61.0525;
|
||||||
|
ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
/* boneyard */
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "boneyard_flyby" );
|
||||||
|
ent.startDist = 925.063;
|
||||||
|
ent.halfwayDist = 10169.5;
|
||||||
|
ent.red = 0.541176;
|
||||||
|
ent.green = 0.470588;
|
||||||
|
ent.blue = 0.372549;
|
||||||
|
ent.maxOpacity = 0.370242;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunred =0.709804;
|
||||||
|
ent.sungreen = 0.6;
|
||||||
|
ent.sunblue = 0.517647;
|
||||||
|
ent.sunDir = ( 0.576931, 0.674164, 0.461144 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 61.0525;
|
||||||
|
ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
/* ride */
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "boneyard_ride" );
|
||||||
|
ent.startDist = 925.063;
|
||||||
|
ent.halfwayDist = 10169.5;
|
||||||
|
ent.red = 0.541176;
|
||||||
|
ent.green = 0.470588;
|
||||||
|
ent.blue = 0.372549;
|
||||||
|
ent.maxOpacity = 0.370242;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunred =0.709804;
|
||||||
|
ent.sungreen = 0.6;
|
||||||
|
ent.sunblue = 0.517647;
|
||||||
|
ent.sunDir = ( 0.576931, 0.674164, 0.461144 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 61.0525;
|
||||||
|
ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
/* steering */
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "boneyard_steer" );
|
||||||
|
ent.startDist = 925.063;
|
||||||
|
ent.halfwayDist = 10169.5;
|
||||||
|
ent.red = 0.541176;
|
||||||
|
ent.green = 0.470588;
|
||||||
|
ent.blue = 0.372549;
|
||||||
|
ent.maxOpacity = 0.370242;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunred =0.709804;
|
||||||
|
ent.sungreen = 0.6;
|
||||||
|
ent.sunblue = 0.517647;
|
||||||
|
ent.sunDir = ( 0.576931, 0.674164, 0.461144 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 61.0525;
|
||||||
|
ent.normalFogScale = 0;
|
||||||
|
|
||||||
|
maps\_utility::vision_set_fog_changes( "boneyard", 0 );
|
||||||
|
}
|
||||||
26
gunfun/maps/createart/cliffhanger_art.gsc
Executable file
26
gunfun/maps/createart/cliffhanger_art.gsc
Executable file
@@ -0,0 +1,26 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
//* depth of field section *
|
||||||
|
|
||||||
|
level.dofDefault[ "nearStart" ] = 0;
|
||||||
|
level.dofDefault[ "nearEnd" ] = 1;
|
||||||
|
level.dofDefault[ "farStart" ] = 16051;
|
||||||
|
level.dofDefault[ "farEnd" ] = 19999;
|
||||||
|
level.dofDefault[ "nearBlur" ] = 4;
|
||||||
|
level.dofDefault[ "farBlur" ] = 1.75146;
|
||||||
|
players = getentarray( "player", "classname" );
|
||||||
|
for ( i = 0; i < players.size; i++ )
|
||||||
|
players[i] maps\_art::setdefaultdepthoffield();
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdevdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 54472.7, 15873.4, 0.699094, 0.741239, 0.82818, 0.901075, 0 );
|
||||||
|
maps\_utility::set_vision_set( "cliffhanger", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
14
gunfun/maps/createart/co_hunted_art.gsc
Executable file
14
gunfun/maps/createart/co_hunted_art.gsc
Executable file
@@ -0,0 +1,14 @@
|
|||||||
|
// _createart generated by momo5502. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 300, 4000, 0.5, 0.5, 0.5, 1, 0 );
|
||||||
|
|
||||||
|
VisionSetNaked( "co_hunted", 0 );
|
||||||
|
|
||||||
|
setdvar( "r_specularcolorscale", "5" );
|
||||||
|
}
|
||||||
11
gunfun/maps/createart/contingency_art.gsc
Executable file
11
gunfun/maps/createart/contingency_art.gsc
Executable file
@@ -0,0 +1,11 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
maps\_utility::set_vision_set( "contingency", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
63
gunfun/maps/createart/contingency_fog.gsc
Executable file
63
gunfun/maps/createart/contingency_fog.gsc
Executable file
@@ -0,0 +1,63 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
/* original contingency fog from julian */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "contingency_fog_start" );
|
||||||
|
ent.startDist = 3500;
|
||||||
|
ent.halfwayDist = 8000;
|
||||||
|
ent.red = 0.70;
|
||||||
|
ent.green = 0.74;
|
||||||
|
ent.blue = 0.80;
|
||||||
|
ent.maxOpacity = 0.3;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
/* [ contingency_forest ] from contingency_art -> setExpFog( 502.373, 923.152, 0.672458, 0.743307, 0.849584, 0.769946, 0 ); */
|
||||||
|
|
||||||
|
ent = maps\_utility::create_fog( "contingency_fog_forest" );
|
||||||
|
ent.startDist = 250; //302.373;
|
||||||
|
ent.halfwayDist = 350; //923.152;
|
||||||
|
ent.red = 0.672458;
|
||||||
|
ent.green = 0.733307;
|
||||||
|
ent.blue = 0.849584;
|
||||||
|
ent.maxOpacity = 0.8; //0.769946;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
// directional fog
|
||||||
|
ent = maps\_utility::create_fog( "contingency_fog_preforest" );
|
||||||
|
ent.startDist = 302.373;
|
||||||
|
ent.halfwayDist = 923.152;
|
||||||
|
ent.red = 0.672458;
|
||||||
|
ent.green = 0.733307;
|
||||||
|
ent.blue = 0.849584;
|
||||||
|
ent.maxOpacity = 0.769946;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunred = 0.672458;
|
||||||
|
ent.sungreen = 0.733307;
|
||||||
|
ent.sunblue = 0.849584;
|
||||||
|
ent.sunDir = ( -0.994982, 0.0950552, 0.0312391 );
|
||||||
|
ent.sunBeginFadeAngle = 125;
|
||||||
|
ent.sunEndFadeAngle = 145;
|
||||||
|
ent.normalFogScale = 0.1;
|
||||||
|
|
||||||
|
// directional fog
|
||||||
|
ent = maps\_utility::create_fog( "contingency_fog_postforest" );
|
||||||
|
ent.startDist = 302.373;
|
||||||
|
ent.halfwayDist = 923.152;
|
||||||
|
ent.red = 0.672458;
|
||||||
|
ent.green = 0.733307;
|
||||||
|
ent.blue = 0.849584;
|
||||||
|
ent.maxOpacity = 0.769946;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunred = 0.672458;
|
||||||
|
ent.sungreen = 0.733307;
|
||||||
|
ent.sunblue = 0.849584;
|
||||||
|
ent.sunDir = ( 0.83273, 0.547007, -0.0857018 );
|
||||||
|
ent.sunBeginFadeAngle = 75;
|
||||||
|
ent.sunEndFadeAngle = 100;
|
||||||
|
ent.normalFogScale = 0.1;
|
||||||
|
|
||||||
|
maps\_utility::fog_set_changes( "contingency_fog_start", 0 );
|
||||||
|
}
|
||||||
46
gunfun/maps/createart/dc_whitehouse_fog.gsc
Executable file
46
gunfun/maps/createart/dc_whitehouse_fog.gsc
Executable file
@@ -0,0 +1,46 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = false;
|
||||||
|
|
||||||
|
//* Fog and vision section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dc_whitehouse_tunnel" );
|
||||||
|
ent.startDist = 5882;
|
||||||
|
ent.halfwayDist = 4070;
|
||||||
|
ent.red = 0.217;
|
||||||
|
ent.green = 0.136;
|
||||||
|
ent.blue = 0.101;
|
||||||
|
ent.maxOpacity = 0.58;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dc_whitehouse_lawn" );
|
||||||
|
ent.startDist = 5882;
|
||||||
|
ent.halfwayDist = 4070;
|
||||||
|
ent.red = 0.217;
|
||||||
|
ent.green = 0.136;
|
||||||
|
ent.blue = 0.101;
|
||||||
|
ent.maxOpacity = 0.58;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dc_whitehouse_interior" );
|
||||||
|
ent.startDist = 5882;
|
||||||
|
ent.halfwayDist = 4070;
|
||||||
|
ent.red = 0.217;
|
||||||
|
ent.green = 0.136;
|
||||||
|
ent.blue = 0.101;
|
||||||
|
ent.maxOpacity = 0.58;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dc_whitehouse_roof" );
|
||||||
|
ent.startDist = 10;
|
||||||
|
ent.halfwayDist = 3000;
|
||||||
|
ent.red = 0.25098;
|
||||||
|
ent.green = 0.1098;
|
||||||
|
ent.blue = 0.0431;
|
||||||
|
ent.maxOpacity = 0.4;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
}
|
||||||
|
|
||||||
117
gunfun/maps/createart/dcburning_fog.gsc
Executable file
117
gunfun/maps/createart/dcburning_fog.gsc
Executable file
@@ -0,0 +1,117 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = false;
|
||||||
|
|
||||||
|
//* Fog and vision section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcburning_bunker" );
|
||||||
|
ent.startDist = 4430;
|
||||||
|
ent.halfwayDist = 11791;
|
||||||
|
ent.red = 0.0992;
|
||||||
|
ent.green = 0.0791;
|
||||||
|
ent.blue = 0.0711;
|
||||||
|
ent.maxOpacity = 0.366379;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcburning_trenches" );
|
||||||
|
ent.startDist = 4430;
|
||||||
|
ent.halfwayDist = 11791;
|
||||||
|
ent.red = 0.0992;
|
||||||
|
ent.green = 0.0791;
|
||||||
|
ent.blue = 0.0711;
|
||||||
|
ent.maxOpacity = 0.366379;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcburning_commerce" );
|
||||||
|
ent.startDist = 4430;
|
||||||
|
ent.halfwayDist = 11791;
|
||||||
|
ent.red = 0.0992;
|
||||||
|
ent.green = 0.0791;
|
||||||
|
ent.blue = 0.0711;
|
||||||
|
ent.maxOpacity = 0.366379;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcburning_rooftops" );
|
||||||
|
ent.startDist = 4430;
|
||||||
|
ent.halfwayDist = 11791;
|
||||||
|
ent.red = 0.0992;
|
||||||
|
ent.green = 0.0791;
|
||||||
|
ent.blue = 0.0711;
|
||||||
|
ent.maxOpacity = 0.366379;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcburning_heliride" );
|
||||||
|
ent.startDist = 4430;
|
||||||
|
ent.halfwayDist = 24073.8;
|
||||||
|
ent.red = 0.0992;
|
||||||
|
ent.green = 0.0791;
|
||||||
|
ent.blue = 0.0711;
|
||||||
|
ent.maxOpacity = 0.568751;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcburning_crash" );
|
||||||
|
ent.startDist = 4430;
|
||||||
|
ent.halfwayDist = 24073.8;
|
||||||
|
ent.red = 0.0992;
|
||||||
|
ent.green = 0.0791;
|
||||||
|
ent.blue = 0.0711;
|
||||||
|
ent.maxOpacity = 0.568751;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
maps\_utility::vision_set_fog_changes( "dcburning_bunker", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
130
gunfun/maps/createart/dcemp_fog.gsc
Executable file
130
gunfun/maps/createart/dcemp_fog.gsc
Executable file
@@ -0,0 +1,130 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = false;
|
||||||
|
|
||||||
|
//* Fog and vision section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcburning_crash" );
|
||||||
|
ent.startDist = 4430;
|
||||||
|
ent.halfwayDist = 24073.8;
|
||||||
|
ent.red = 0.0992;
|
||||||
|
ent.green = 0.0791;
|
||||||
|
ent.blue = 0.0711;
|
||||||
|
ent.maxOpacity = 0.568751;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcemp_iss" );
|
||||||
|
ent.startDist = 10;
|
||||||
|
ent.halfwayDist = 50000;
|
||||||
|
ent.red = 0.0;
|
||||||
|
ent.green = 0.0;
|
||||||
|
ent.blue = 0.0;
|
||||||
|
ent.maxOpacity = 0.0;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcemp_emp" );
|
||||||
|
ent.startDist = 4430;
|
||||||
|
ent.halfwayDist = 24073.8;
|
||||||
|
ent.red = 0.0992;
|
||||||
|
ent.green = 0.0791;
|
||||||
|
ent.blue = 0.0711;
|
||||||
|
ent.maxOpacity = 0.568751;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcemp_postemp" );
|
||||||
|
ent.startDist = 4430;
|
||||||
|
ent.halfwayDist = 24073.8;
|
||||||
|
ent.red = 0.0992;
|
||||||
|
ent.green = 0.0791;
|
||||||
|
ent.blue = 0.0711;
|
||||||
|
ent.maxOpacity = 0.568751;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcemp_postemp2" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 4500;
|
||||||
|
ent.red = 0.0;
|
||||||
|
ent.green = 0.0;
|
||||||
|
ent.blue = 0.0;
|
||||||
|
ent.maxOpacity = 1.0;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcemp_office" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 4500;
|
||||||
|
ent.red = 0.0;
|
||||||
|
ent.green = 0.0;
|
||||||
|
ent.blue = 0.0;
|
||||||
|
ent.maxOpacity = 1.0;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcemp_parking" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 4500;
|
||||||
|
ent.red = 0.0;
|
||||||
|
ent.green = 0.0;
|
||||||
|
ent.blue = 0.0;
|
||||||
|
ent.maxOpacity = 1.0;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunRed = 0;
|
||||||
|
ent.sunGreen = 0;
|
||||||
|
ent.sunBlue = 0;
|
||||||
|
ent.sunDir = ( .672, -.741, -.006 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 96;
|
||||||
|
ent.normalFogScale = 10;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcemp_parking_lightning" );
|
||||||
|
ent.startDist = 4000;
|
||||||
|
ent.halfwayDist = 20000;
|
||||||
|
ent.red = 0.345;
|
||||||
|
ent.green = 0.390;
|
||||||
|
ent.blue = 0.460;
|
||||||
|
ent.maxOpacity = .5;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunRed = 1;
|
||||||
|
ent.sunGreen = 1;
|
||||||
|
ent.sunBlue = 1;
|
||||||
|
ent.sunDir = ( .406, .487, .773 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 57.5;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcemp" );
|
||||||
|
ent.startDist = 3321.8;
|
||||||
|
ent.halfwayDist = 24073.8;
|
||||||
|
ent.red = 0.289314;
|
||||||
|
ent.green = 0.230781;
|
||||||
|
ent.blue = 0.208076;
|
||||||
|
ent.maxOpacity = 0.568751;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "whitehouse" );
|
||||||
|
ent.startDist = 5882;
|
||||||
|
ent.halfwayDist = 4070;
|
||||||
|
ent.red = 0.217;
|
||||||
|
ent.green = 0.136;
|
||||||
|
ent.blue = 0.101;
|
||||||
|
ent.maxOpacity = 0.58;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "dcemp_tunnels" );
|
||||||
|
ent.startDist = 5882;
|
||||||
|
ent.halfwayDist = 4070;
|
||||||
|
ent.red = 0.217;
|
||||||
|
ent.green = 0.136;
|
||||||
|
ent.blue = 0.101;
|
||||||
|
ent.maxOpacity = 0.58;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
}
|
||||||
|
|
||||||
14
gunfun/maps/createart/estate_art.gsc
Executable file
14
gunfun/maps/createart/estate_art.gsc
Executable file
@@ -0,0 +1,14 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 1337.47, 11266.1, 0.402438, 0.550553, 0.651895, 0.154667, 0 );
|
||||||
|
maps\_utility::set_vision_set( "estate", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
124
gunfun/maps/createart/estate_fog.gsc
Executable file
124
gunfun/maps/createart/estate_fog.gsc
Executable file
@@ -0,0 +1,124 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_hilltop" );
|
||||||
|
ent.startDist = 1600;
|
||||||
|
ent.halfwayDist = 6164;
|
||||||
|
ent.red = 0.333;
|
||||||
|
ent.green = 0.421;
|
||||||
|
ent.blue = 0.482;
|
||||||
|
ent.maxOpacity = 1;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_forest" );
|
||||||
|
ent.startDist = 1117;
|
||||||
|
ent.halfwayDist = 2252;
|
||||||
|
ent.red = 0.309;
|
||||||
|
ent.green = 0.383;
|
||||||
|
ent.blue = 0.509;
|
||||||
|
ent.maxOpacity = 0.49;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_ambush_clearing" );
|
||||||
|
ent.startDist = 650;
|
||||||
|
ent.halfwayDist = 1000;
|
||||||
|
ent.red = 0.309;
|
||||||
|
ent.green = 0.383;
|
||||||
|
ent.blue = 0.509;
|
||||||
|
ent.maxOpacity = 0.49;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_house_approach" );
|
||||||
|
ent.startDist = 3650;
|
||||||
|
ent.halfwayDist = 12000;
|
||||||
|
ent.red = 0.309;
|
||||||
|
ent.green = 0.383;
|
||||||
|
ent.blue = 0.509;
|
||||||
|
ent.maxOpacity = 0.402;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_house_interior" );
|
||||||
|
ent.startDist = 780;
|
||||||
|
ent.halfwayDist = 2000;
|
||||||
|
ent.red = 0.309;
|
||||||
|
ent.green = 0.383;
|
||||||
|
ent.blue = 0.509;
|
||||||
|
ent.maxOpacity = 0.80;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_forest_clearing" );
|
||||||
|
ent.startDist = 1196;
|
||||||
|
ent.halfwayDist = 4600;
|
||||||
|
ent.red = 0.309;
|
||||||
|
ent.green = 0.383;
|
||||||
|
ent.blue = 0.509;
|
||||||
|
ent.maxOpacity = 0.402;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_house_backyard" );
|
||||||
|
ent.startDist = 500;
|
||||||
|
ent.halfwayDist = 8000;
|
||||||
|
ent.red = 0.309;
|
||||||
|
ent.green = 0.383;
|
||||||
|
ent.blue = 0.509;
|
||||||
|
ent.maxOpacity = 0.402;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_birchfield" );
|
||||||
|
ent.startDist = 331;
|
||||||
|
ent.halfwayDist = 853;
|
||||||
|
ent.red = 0.342;
|
||||||
|
ent.green = 0.393;
|
||||||
|
ent.blue = 0.48;
|
||||||
|
ent.maxOpacity = 0.434;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_finalfield" );
|
||||||
|
ent.startDist = 450;
|
||||||
|
ent.halfwayDist = 6318;
|
||||||
|
ent.red = 0.350;
|
||||||
|
ent.green = 0.434;
|
||||||
|
ent.blue = 0.575;
|
||||||
|
ent.maxOpacity = 1;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_dragplayer" );
|
||||||
|
ent.startDist = 3650;
|
||||||
|
ent.halfwayDist = 12000;
|
||||||
|
ent.red = 0.309;
|
||||||
|
ent.green = 0.383;
|
||||||
|
ent.blue = 0.509;
|
||||||
|
ent.maxOpacity = 0.402;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_throwplayer" );
|
||||||
|
ent.startDist = 3650;
|
||||||
|
ent.halfwayDist = 12000;
|
||||||
|
ent.red = 0.309;
|
||||||
|
ent.green = 0.383;
|
||||||
|
ent.blue = 0.509;
|
||||||
|
ent.maxOpacity = 0.402;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "estate_burnplayer" );
|
||||||
|
ent.startDist = 3650;
|
||||||
|
ent.halfwayDist = 12000;
|
||||||
|
ent.red = 0.309;
|
||||||
|
ent.green = 0.383;
|
||||||
|
ent.blue = 0.509;
|
||||||
|
ent.maxOpacity = 0.402;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
maps\_utility::vision_set_fog_changes( "estate_hilltop", 0 );
|
||||||
|
}
|
||||||
14
gunfun/maps/createart/favela_art.gsc
Executable file
14
gunfun/maps/createart/favela_art.gsc
Executable file
@@ -0,0 +1,14 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 708.893, 5902.43, 0.402663, 0.456692, 0.520202, 0.721229, 0, 0.562109, 0.600449, 0.678415, (0.89008, -0.302316, -0.341119), 0, 51.1533, 1.80097 );
|
||||||
|
maps\_utility::set_vision_set( "favela", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
14
gunfun/maps/createart/favela_escape_art.gsc
Executable file
14
gunfun/maps/createart/favela_escape_art.gsc
Executable file
@@ -0,0 +1,14 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 153.679, 6559.45, 0.584314, 0.6, 0.647059, 0.33539, 0, 0.827451, 0.827451, 0.811765, (-0.355887, -0.928164, 0.108888), 0, 51, 0.176741 );
|
||||||
|
maps\_utility::set_vision_set( "favela_escape", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
200
gunfun/maps/createart/favela_escape_fog.gsc
Executable file
200
gunfun/maps/createart/favela_escape_fog.gsc
Executable file
@@ -0,0 +1,200 @@
|
|||||||
|
#include maps\_utility;
|
||||||
|
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
create_fogs();
|
||||||
|
|
||||||
|
vision_set_fog_changes( "favela_escape", 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
create_fogs()
|
||||||
|
{
|
||||||
|
ent = create_vision_set_fog( "favela_escape" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
|
||||||
|
ent = create_vision_set_fog( "favela_escape_radiotower" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
|
||||||
|
ent = create_vision_set_fog( "favela_escape_street" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
|
||||||
|
ent = create_vision_set_fog( "favela_escape_market" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
|
||||||
|
ent = create_vision_set_fog( "favela_escape_soccerfield_buildings" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
|
||||||
|
ent = create_vision_set_fog( "favela_escape_soccerfield" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
|
||||||
|
ent = create_vision_set_fog( "favela_escape_rooftops" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
|
||||||
|
ent = create_vision_set_fog( "favela_escape_playerfall_recovery" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
|
||||||
|
ent = create_vision_set_fog( "favela_escape_solorun_buildings" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
|
||||||
|
ent = create_vision_set_fog( "favela_escape_solorun_nearend" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
|
||||||
|
ent = create_vision_set_fog( "favela_escape_chopperjump" );
|
||||||
|
ent.startDist = 154;
|
||||||
|
ent.halfwayDist = 6560;
|
||||||
|
ent.red = 0.58;
|
||||||
|
ent.green = 0.6;
|
||||||
|
ent.blue = 0.65;
|
||||||
|
ent.maxOpacity = 0.34;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
// optional
|
||||||
|
ent.sunred = 0.83;
|
||||||
|
ent.sungreen = 0.83;
|
||||||
|
ent.sunblue = 0.81;
|
||||||
|
ent.sunDir = ( -0.36, -0.93, 0.11 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 0.18;
|
||||||
|
}
|
||||||
39
gunfun/maps/createart/favela_fog.gsc
Executable file
39
gunfun/maps/createart/favela_fog.gsc
Executable file
@@ -0,0 +1,39 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "favela" );
|
||||||
|
ent.startDist = 200;
|
||||||
|
ent.halfwayDist = 22000;
|
||||||
|
ent.red = 0.562109;
|
||||||
|
ent.green = 0.600449;
|
||||||
|
ent.blue = 0.678415;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 10;
|
||||||
|
ent.sunRed = 0.88;
|
||||||
|
ent.sunGreen = 0.88;
|
||||||
|
ent.sunBlue = 0.864;
|
||||||
|
ent.sunDir = ( 0.89008, -0.302316, -0.341119 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 1.8;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "favela_shanty" );
|
||||||
|
ent.startDist = 200;
|
||||||
|
ent.halfwayDist = 25000;
|
||||||
|
ent.red = 0.562109;
|
||||||
|
ent.green = 0.600449;
|
||||||
|
ent.blue = 0.678415;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 10;
|
||||||
|
ent.sunRed = 0.88;
|
||||||
|
ent.sunGreen = 0.88;
|
||||||
|
ent.sunBlue = 0.864;
|
||||||
|
ent.sunDir = ( 0.89008, -0.302316, -0.341119 );
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 51;
|
||||||
|
ent.normalFogScale = 1.8;
|
||||||
|
|
||||||
|
maps\_utility::vision_set_fog_changes( "favela", 0 );
|
||||||
|
}
|
||||||
|
|
||||||
60
gunfun/maps/createart/gulag_art.gsc
Executable file
60
gunfun/maps/createart/gulag_art.gsc
Executable file
@@ -0,0 +1,60 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = false;
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "gulag_flyin" );
|
||||||
|
ent.startDist = 6000;
|
||||||
|
ent.halfwayDist = 72000;
|
||||||
|
ent.red = 0.76;
|
||||||
|
ent.green = 0.8;
|
||||||
|
ent.blue = 0.85;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 1;
|
||||||
|
//ent.sunRed = 0.88;
|
||||||
|
//ent.sunGreen = 0.88;
|
||||||
|
//ent.sunBlue = 0.864;
|
||||||
|
//ent.sunDir = ( -0.5337, -0.8, 0.25 );
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 27;
|
||||||
|
//ent.normalFogScale = 4;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "gulag_circle" );
|
||||||
|
ent.startDist = 500;
|
||||||
|
ent.halfwayDist = 40000;
|
||||||
|
ent.red = 0.76;
|
||||||
|
ent.green = 0.8;
|
||||||
|
ent.blue = 0.85;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 10;
|
||||||
|
//ent.sunRed = 0.88;
|
||||||
|
//ent.sunGreen = 0.88;
|
||||||
|
//ent.sunBlue = 0.864;
|
||||||
|
//ent.sunDir = ( -.545, -.7, -.44 );
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 27;
|
||||||
|
//ent.normalFogScale = 2;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "gulag" );
|
||||||
|
ent.startDist = 750;
|
||||||
|
ent.halfwayDist = 4000;
|
||||||
|
ent.red = 0.76;
|
||||||
|
ent.green = 0.8;
|
||||||
|
ent.blue = 0.85;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 10;
|
||||||
|
//ent.sunRed = 0.88;
|
||||||
|
//ent.sunGreen = 0.88;
|
||||||
|
//ent.sunBlue = 0.864;
|
||||||
|
//ent.sunDir = ( -0.84, -0.54, -0.03 );
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 40;
|
||||||
|
//ent.normalFogScale = 2;
|
||||||
|
|
||||||
|
maps\_utility::vision_set_changes( "gulag_flyin", 0 );
|
||||||
|
}
|
||||||
119
gunfun/maps/createart/gulag_fog.gsc
Executable file
119
gunfun/maps/createart/gulag_fog.gsc
Executable file
@@ -0,0 +1,119 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "gulag_flyin" );
|
||||||
|
ent.startDist = 6000;
|
||||||
|
ent.halfwayDist = 72000;
|
||||||
|
ent.red = 0.76;
|
||||||
|
ent.green = 0.8;
|
||||||
|
ent.blue = 0.85;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 1;
|
||||||
|
//ent.sunRed = 0.88;
|
||||||
|
//ent.sunGreen = 0.88;
|
||||||
|
//ent.sunBlue = 0.864;
|
||||||
|
//ent.sunDir = ( -0.5337, -0.8, 0.25 );
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 27;
|
||||||
|
//ent.normalFogScale = 4;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "gulag_circle" );
|
||||||
|
ent.startDist = 500;
|
||||||
|
ent.halfwayDist = 40000;
|
||||||
|
ent.red = 0.76;
|
||||||
|
ent.green = 0.8;
|
||||||
|
ent.blue = 0.85;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 10;
|
||||||
|
//ent.sunRed = 0.88;
|
||||||
|
//ent.sunGreen = 0.88;
|
||||||
|
//ent.sunBlue = 0.864;
|
||||||
|
//ent.sunDir = ( -.545, -.7, -.44 );
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 27;
|
||||||
|
//ent.normalFogScale = 2;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "gulag" );
|
||||||
|
ent.startDist = 750;
|
||||||
|
ent.halfwayDist = 4000;
|
||||||
|
ent.red = 0.76;
|
||||||
|
ent.green = 0.8;
|
||||||
|
ent.blue = 0.85;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 10;
|
||||||
|
//ent.sunRed = 0.88;
|
||||||
|
//ent.sunGreen = 0.88;
|
||||||
|
//ent.sunBlue = 0.864;
|
||||||
|
//ent.sunDir = ( -0.84, -0.54, -0.03 );
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 40;
|
||||||
|
//ent.normalFogScale = 2;
|
||||||
|
|
||||||
|
|
||||||
|
// the normal gulag fog is a bit strong for the hallway section
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "gulag_hallways" );
|
||||||
|
ent.startDist = 4000;
|
||||||
|
ent.halfwayDist = 8000;
|
||||||
|
ent.red = 0.76;
|
||||||
|
ent.green = 0.8;
|
||||||
|
ent.blue = 0.85;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 10;
|
||||||
|
//ent.sunRed = 0.88;
|
||||||
|
//ent.sunGreen = 0.88;
|
||||||
|
//ent.sunBlue = 0.864;
|
||||||
|
//ent.sunDir = ( -0.84, -0.54, -0.03 );
|
||||||
|
//ent.sunBeginFadeAngle = 0;
|
||||||
|
//ent.sunEndFadeAngle = 40;
|
||||||
|
//ent.normalFogScale = 2;
|
||||||
|
|
||||||
|
// for the controll room monitors
|
||||||
|
ent = maps\_utility::create_fog( "gulag_hall" );
|
||||||
|
ent.startDist = 4000;
|
||||||
|
ent.halfwayDist = 8000;
|
||||||
|
ent.red = 0.76;
|
||||||
|
ent.green = 0.8;
|
||||||
|
ent.blue = 0.85;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
// for the controll room monitors
|
||||||
|
ent = maps\_utility::create_fog( "gulag" );
|
||||||
|
ent.startDist = 750;
|
||||||
|
ent.halfwayDist = 4000;
|
||||||
|
ent.red = 0.76;
|
||||||
|
ent.green = 0.8;
|
||||||
|
ent.blue = 0.85;
|
||||||
|
ent.maxOpacity = 0.5;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "gulag_ending" );
|
||||||
|
ent.startDist = 174.6;
|
||||||
|
ent.halfwayDist = 16288;
|
||||||
|
ent.red = 0.76;
|
||||||
|
ent.green = 0.8;
|
||||||
|
ent.blue = 0.85;
|
||||||
|
ent.maxOpacity = 0.0463;
|
||||||
|
ent.transitionTime = 5;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "gulag_cafe_falls_apart" );
|
||||||
|
ent.startDist = 260;
|
||||||
|
ent.halfwayDist = 270;
|
||||||
|
ent.red = 0.1 * 0.3;
|
||||||
|
ent.green = 0.1 * 0.3;
|
||||||
|
ent.blue = 0.11 * 0.3;
|
||||||
|
ent.maxOpacity = 1;
|
||||||
|
ent.transitionTime = 5;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
maps\_utility::vision_set_fog_changes( "gulag_flyin", 0 );
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/invasion_art.gsc
Executable file
15
gunfun/maps/createart/invasion_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
//setExpFog( 673.133, 3437.72, 0.180067, 0.140928, 0.126203, 0.704814, 0, 0.796079, 0.572549, 0.282353, (0.549292, -0.0385565, -0.834741), 0, 85.6848, 1.5191 );
|
||||||
|
setExpFog( 673.133, 7700.72, 0.180067, 0.140928, 0.126203, 0.704814, 0, 0.796079, 0.572549, 0.282353, (0.549292, -0.0385565, -0.834741), 0, 85.6848, 1.5191 );
|
||||||
|
maps\_utility::set_vision_set( "invasion", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_abandon_art.gsc
Executable file
15
gunfun/maps/createart/mp_abandon_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 0, 2465.5, 0.157781, 0.158151, 0.19939, 0.793044, 0, 0.521569, 0.501961, 0.321569, (-0.00219521, 0.000107791, -0.981386), 48.8102, 89.7111, 0 );
|
||||||
|
VisionSetNaked( "mp_abandon", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_afghan_art.gsc
Executable file
15
gunfun/maps/createart/mp_afghan_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 0, 5211.68, 0.627451, 0.717647, 0.745098, 0.38927, 0, 0.838639, 0.691254, 0.567937, (0.00390755, 0.00323934, -1), 83.5416, 92.7872, 2.25266 );
|
||||||
|
VisionSetNaked( "mp_afghan", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_bloc_art.gsc
Executable file
15
gunfun/maps/createart/mp_bloc_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
//_createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time, sun red, sun green, sun blue, sun max opacity, sun direction, sun begin fade angle, sun end fade angle );
|
||||||
|
setExpFog( 512, 5000, 0.501961, 0.501961, 0.45098, 0.25, 0 );
|
||||||
|
VisionSetNaked( "mp_bloc", 0 );
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_bloc_sh_art.gsc
Executable file
15
gunfun/maps/createart/mp_bloc_sh_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
//_createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time, sun red, sun green, sun blue, sun max opacity, sun direction, sun begin fade angle, sun end fade angle );
|
||||||
|
setExpFog( 1000, 5000, 0.631961, 0.501961, 0.3098, 0.07, 0 );
|
||||||
|
VisionSetNaked( "mp_bloc_sh", 0 );
|
||||||
|
}
|
||||||
16
gunfun/maps/createart/mp_bog_sh_art.gsc
Executable file
16
gunfun/maps/createart/mp_bog_sh_art.gsc
Executable file
@@ -0,0 +1,16 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 1580.28, 6000.05, 0.544852, 0.394025, 0.21177, 0.3, 0 );
|
||||||
|
|
||||||
|
VisionSetNaked( "mp_bog_sh", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_boneyard_art.gsc
Executable file
15
gunfun/maps/createart/mp_boneyard_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 154.874, 298.827, 0.231189, 0.282169, 0.301777, 0.444578, 0, 0.435294, 0.352941, 0.235294, (0.720102, 0.672163, 0.17219), 46.3309, 89.3815, 0.273624 );
|
||||||
|
VisionSetNaked( "mp_boneyard", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
14
gunfun/maps/createart/mp_brecourt_art.gsc
Executable file
14
gunfun/maps/createart/mp_brecourt_art.gsc
Executable file
@@ -0,0 +1,14 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
setExpFog( 643.593, 7773.76, 0.921569, 0.937255, 0.996078, 0.496765, 0, 1, 0.878431, 0.807843, (0.732478, -0.552667, -0.364462), 0, 55.9303, 1.61366 );
|
||||||
|
VisionSetNaked( "mp_brecourt", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_cargoship_art.gsc
Executable file
15
gunfun/maps/createart/mp_cargoship_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
//setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);
|
||||||
|
VisionSetNaked( "mp_cargoship", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
18
gunfun/maps/createart/mp_cargoship_sh_art.gsc
Executable file
18
gunfun/maps/createart/mp_cargoship_sh_art.gsc
Executable file
@@ -0,0 +1,18 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time, sun red, sun green, sun blue, sun max opacity, sun direction, sun begin fade angle, sun end fade angle );
|
||||||
|
setExpFog(1674.792, 2740, 0.476471, 0.518235, 0.47451, 0.3, 0, 0.803922, 0.717647, 0.6, (-0.432962, -0.395847, 0.809845), 0, 61.0525, 5.68252);
|
||||||
|
//setExpFog( 2315.28, 3009.05, 0.627317, 0.611552, 0.501961, 0.35, 0 );
|
||||||
|
|
||||||
|
VisionSetNaked( "mp_cargoship_sh", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_checkpoint_art.gsc
Executable file
15
gunfun/maps/createart/mp_checkpoint_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 99.3969, 4225.65, 0.482353, 0.478431, 0.501961, 0.335211, 0, 0.648188, 0.514262, 0.316033, (0.689786, 0.66702, 0.281567), 0, 180, 0.437698 );
|
||||||
|
VisionSetNaked( "mp_checkpoint", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_compact_art.gsc
Executable file
15
gunfun/maps/createart/mp_compact_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 195.418, 2696.09, 0.760784, 0.827451, 0.929412, 0.563396, 0 );
|
||||||
|
VisionSetNaked( "mp_compact", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_complex_art.gsc
Executable file
15
gunfun/maps/createart/mp_complex_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 1409, 6000, 0.65098, 0.584314, 0.545098, 0.588919, 0, 0.686275, 0.584314, 0.427451, (-0.00626036, 0.00744537, -0.202899), 64.6654, 88.759, 3.7911 );
|
||||||
|
VisionSetNaked( "mp_complex", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_crash_art.gsc
Executable file
15
gunfun/maps/createart/mp_crash_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdevdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 500, 3500, 0.501961, 0.501961, 0.45098, 1, 0 );
|
||||||
|
VisionSetNaked( "mp_crash", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_crash_tropical_art.gsc
Executable file
15
gunfun/maps/createart/mp_crash_tropical_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdevdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 1400, 3500, 0.401961, 0.401961, 0.43098, 0.35, 0 );
|
||||||
|
VisionSetNaked( "mp_crash_tropical", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_cross_fire_art.gsc
Executable file
15
gunfun/maps/createart/mp_cross_fire_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
// * Fog section *
|
||||||
|
|
||||||
|
setdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 2315.28, 3009.05, 0.627317, 0.611552, 0.501961, 0.35, 0 );
|
||||||
|
VisionSetNaked( "mp_cross_fire", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_derail_art.gsc
Executable file
15
gunfun/maps/createart/mp_derail_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 1148.54, 6581, 1, 1, 1, 0.0946854, 0 );
|
||||||
|
VisionSetNaked( "mp_derail", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_estate_art.gsc
Executable file
15
gunfun/maps/createart/mp_estate_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 591.874, 8193, 0.319788, 0.39502, 0.519183, 0.529818, 0 );
|
||||||
|
VisionSetNaked( "mp_estate", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_estate_tropical_art.gsc
Executable file
15
gunfun/maps/createart/mp_estate_tropical_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 591.874, 8193, 0.319788, 0.39502, 0.519183, 0.529818, 0 );
|
||||||
|
VisionSetNaked( "mp_estate_tropical", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_fav_tropical_art.gsc
Executable file
15
gunfun/maps/createart/mp_fav_tropical_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 800, 4000, 0.63, 0.66, 0.66, 0.07, 0 );
|
||||||
|
VisionSetNaked( "mp_fav_tropical", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_favela_art.gsc
Executable file
15
gunfun/maps/createart/mp_favela_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 270, 11488, 0.65, 0.74, 0.85, 0.1, 0 );
|
||||||
|
VisionSetNaked( "mp_favela", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_firingrange_art.gsc
Executable file
15
gunfun/maps/createart/mp_firingrange_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
// * Fog section *
|
||||||
|
|
||||||
|
setdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 3015.28, 4009.05, 0.517317, 0.521552, 0.541961, 0.7, 0 );
|
||||||
|
VisionSetNaked( "mp_firingrange", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_highrise_art.gsc
Executable file
15
gunfun/maps/createart/mp_highrise_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 5000, 20000, 0.368627, 0.341176, 0.270588, 0.41, 0 );
|
||||||
|
VisionSetNaked( "mp_highrise", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_invasion_art.gsc
Executable file
15
gunfun/maps/createart/mp_invasion_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 650, 2544, 0.63, 0.64, 0.65, 0.21, 0 );
|
||||||
|
VisionSetNaked( "mp_invasion", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
14
gunfun/maps/createart/mp_killhouse_art.gsc
Executable file
14
gunfun/maps/createart/mp_killhouse_art.gsc
Executable file
@@ -0,0 +1,14 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdvar( "scr_fog_disable", "1" );
|
||||||
|
|
||||||
|
VisionSetNaked( "mp_killhouse", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_nightshift_art.gsc
Executable file
15
gunfun/maps/createart/mp_nightshift_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 1008.07, 2000.27, 0.223529, 0.337255, 0.258824, 0.119589, 0 );
|
||||||
|
VisionSetNaked( "mp_nightshift", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_overgrown_art.gsc
Executable file
15
gunfun/maps/createart/mp_overgrown_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 612, 4500, 0.542909, 0.580392, 0.603922, 1, 0 );
|
||||||
|
VisionSetNaked( "mp_overgrown", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_quarry_art.gsc
Executable file
15
gunfun/maps/createart/mp_quarry_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 913.205, 5270.28, 0.631373, 0.631373, 0.662745, 0.279516, 0 );
|
||||||
|
VisionSetNaked( "mp_quarry", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_rundown_art.gsc
Executable file
15
gunfun/maps/createart/mp_rundown_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 867.382, 10136.9, 0.797814, 0.756755, 0.755853, 0.144136, 0, 0.780392, 0.768628, 0.568627, (0.760941, -0.614147, 0.209268), 0, 180, 0.990727 );
|
||||||
|
VisionSetNaked( "mp_rundown", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_rust_art.gsc
Executable file
15
gunfun/maps/createart/mp_rust_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 172.376, 1707.07, 0.548461, 0.468579, 0.381201, 0.658073, 0 );
|
||||||
|
VisionSetNaked( "mp_rust", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_rust_long_art.gsc
Executable file
15
gunfun/maps/createart/mp_rust_long_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 972.376, 1707.07, 0.548461, 0.468579, 0.381201, 0.168073, 0 );
|
||||||
|
VisionSetNaked( "mp_rust_long", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
17
gunfun/maps/createart/mp_shipment_art.gsc
Executable file
17
gunfun/maps/createart/mp_shipment_art.gsc
Executable file
@@ -0,0 +1,17 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
//setExpFog( 500, 2842, 0.642709, 0.626383, 0.5, 3.0, 0 );
|
||||||
|
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time,
|
||||||
|
setExpFog( 750, 2842, 0.642709, 0.666383, 0.5, 0.02, 100 );
|
||||||
|
VisionSetNaked( "mp_shipment", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
17
gunfun/maps/createart/mp_shipment_long_art.gsc
Executable file
17
gunfun/maps/createart/mp_shipment_long_art.gsc
Executable file
@@ -0,0 +1,17 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
//setExpFog( 500, 2842, 0.642709, 0.626383, 0.5, 3.0, 0 );
|
||||||
|
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time,
|
||||||
|
setExpFog( 230, 3000, 0.402709, 0.412383, 0.29, 0.135, 0 );
|
||||||
|
VisionSetNaked( "mp_shipment_long", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_storm_art.gsc
Executable file
15
gunfun/maps/createart/mp_storm_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 687.106, 1551.67, 0.294118, 0.345098, 0.368627, 0.542193, 0, 0.741176, 0.784314, 0.862745, (0.262241, 0.859253, 0.439219), 0, 60.9776, 0.371848 );
|
||||||
|
VisionSetNaked( "mp_storm", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_storm_spring_art.gsc
Executable file
15
gunfun/maps/createart/mp_storm_spring_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setdevdvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 2500, 4000, 0.6, 0.67, 0.74, 0.486854, 0 );
|
||||||
|
VisionSetNaked( "mp_storm_spring", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_strike_art.gsc
Executable file
15
gunfun/maps/createart/mp_strike_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 1011.69, 5091.8, 0.666667, 0.835294, 1, 0.14427, 0, 0.823529, 0.796079, 0.494118, (-0.758499, -0.295371, 0.580892), 3.54832, 76.386, 1.16812 );
|
||||||
|
VisionSetNaked( "mp_strike", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_subbase_art.gsc
Executable file
15
gunfun/maps/createart/mp_subbase_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 0, 2228.18, 0.894118, 0.8962, 0.929412, 0.776943, 0 );
|
||||||
|
VisionSetNaked( "mp_subbase", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_terminal_art.gsc
Executable file
15
gunfun/maps/createart/mp_terminal_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 581.8, 15447.9, 0.425054, 0.467361, 0.489628, 0.579678, 0 );
|
||||||
|
VisionSetNaked( "mp_terminal", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_trailerpark_art.gsc
Executable file
15
gunfun/maps/createart/mp_trailerpark_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 657.722, 19514.7, 0.489979, 0.573826, 0.668153, 0.0819582, 0 );
|
||||||
|
VisionSetNaked( "mp_trailerpark", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_underpass_art.gsc
Executable file
15
gunfun/maps/createart/mp_underpass_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 328.324, 3700.49, 0.74902, 0.768628, 0.815686, 0.530078, 0 );
|
||||||
|
VisionSetNaked( "mp_underpass", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
15
gunfun/maps/createart/mp_vacant_art.gsc
Executable file
15
gunfun/maps/createart/mp_vacant_art.gsc
Executable file
@@ -0,0 +1,15 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 1300, 3500, 0.517647, 0.501961, 0.407843, 0.500819, 0 );
|
||||||
|
VisionSetNaked( "mp_vacant", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
213
gunfun/maps/createart/oilrig_fog.gsc
Executable file
213
gunfun/maps/createart/oilrig_fog.gsc
Executable file
@@ -0,0 +1,213 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = false;
|
||||||
|
|
||||||
|
//* Fog and vision section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
/*-----------------------
|
||||||
|
//oilrig_underwater.vision
|
||||||
|
-------------------------*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "oilrig_underwater" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 852;
|
||||||
|
ent.red = 0.0431373;
|
||||||
|
ent.green = 0.219608;
|
||||||
|
ent.blue = 0.247059;
|
||||||
|
ent.maxOpacity = 1;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent.sunRed = 0.0370898;
|
||||||
|
ent.sunGreen = 0.0748127;
|
||||||
|
ent.sunBlue = 0.125266;
|
||||||
|
ent.sunDir = ( -0.0563281, 0.0228246, -1 );
|
||||||
|
ent.sunBeginFadeAngle = 85;
|
||||||
|
ent.sunEndFadeAngle = 101.5;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
|
||||||
|
/*-----------------------
|
||||||
|
//oilrig_exterior_deck0.vision
|
||||||
|
-------------------------*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_deck0" );
|
||||||
|
ent.startDist = 903.412;
|
||||||
|
ent.halfwayDist = 2990.19;
|
||||||
|
ent.red = 0.175482;
|
||||||
|
ent.green = 0.221931;
|
||||||
|
ent.blue = 0.293875;
|
||||||
|
ent.maxOpacity = 0.751126;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*-----------------------
|
||||||
|
//oilrig_interior.vision
|
||||||
|
//Triggered walking up to the first breach area and all other interiors
|
||||||
|
-------------------------*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "oilrig_interior" );
|
||||||
|
ent.startDist = 903.412;
|
||||||
|
ent.halfwayDist = 2990.19;
|
||||||
|
ent.red = 0.175482;
|
||||||
|
ent.green = 0.221931;
|
||||||
|
ent.blue = 0.293875;
|
||||||
|
ent.maxOpacity = 0.751126;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*-----------------------
|
||||||
|
//oilrig_exterior_deck1.vision
|
||||||
|
//triggered coming out on deck 1 for the first time
|
||||||
|
-------------------------*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_deck1" );
|
||||||
|
ent.startDist = 903.412;
|
||||||
|
ent.halfwayDist = 2990.19;
|
||||||
|
ent.red = 0.175482;
|
||||||
|
ent.green = 0.221931;
|
||||||
|
ent.blue = 0.293875;
|
||||||
|
ent.maxOpacity = 0.751126;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/*-----------------------
|
||||||
|
//oilrig_exterior_deck2.vision
|
||||||
|
//Up the stairs to deck 2
|
||||||
|
-------------------------*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_deck2" );
|
||||||
|
ent.startDist = 903.412;
|
||||||
|
ent.halfwayDist = 2990.19;
|
||||||
|
ent.red = 0.175482;
|
||||||
|
ent.green = 0.221931;
|
||||||
|
ent.blue = 0.293875;
|
||||||
|
ent.maxOpacity = 0.751126;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/*-----------------------
|
||||||
|
//oilrig_exterior_deck3.vision
|
||||||
|
//Heading to the stairs to deck3
|
||||||
|
-------------------------*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_deck3" );
|
||||||
|
ent.startDist = 903.412;
|
||||||
|
ent.halfwayDist = 2990.19;
|
||||||
|
ent.red = 0.175482;
|
||||||
|
ent.green = 0.221931;
|
||||||
|
ent.blue = 0.293875;
|
||||||
|
ent.maxOpacity = 0.751126;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/*-----------------------
|
||||||
|
//oilrig_exterior_deck4.vision
|
||||||
|
//Out the last building to the helipad
|
||||||
|
-------------------------*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_deck4" );
|
||||||
|
ent.startDist = 903.412;
|
||||||
|
ent.halfwayDist = 2990.19;
|
||||||
|
ent.red = 0.175482;
|
||||||
|
ent.green = 0.221931;
|
||||||
|
ent.blue = 0.293875;
|
||||||
|
ent.maxOpacity = 0.751126;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*-----------------------
|
||||||
|
//oilrig_exterior_heli.vision
|
||||||
|
//Triggered over 5 seconds when you get on the heli at the end
|
||||||
|
-------------------------*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "oilrig_exterior_heli" );
|
||||||
|
ent.startDist = 903.412;
|
||||||
|
ent.halfwayDist = 2990.19;
|
||||||
|
ent.red = 0.175482;
|
||||||
|
ent.green = 0.221931;
|
||||||
|
ent.blue = 0.293875;
|
||||||
|
ent.maxOpacity = 0.751126;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/*-----------------------
|
||||||
|
//oilrig_interior2.vision
|
||||||
|
//Triggered in second interior
|
||||||
|
-------------------------*/
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "oilrig_interior2" );
|
||||||
|
ent.startDist = 903.412;
|
||||||
|
ent.halfwayDist = 2990.19;
|
||||||
|
ent.red = 0.175482;
|
||||||
|
ent.green = 0.221931;
|
||||||
|
ent.blue = 0.293875;
|
||||||
|
ent.maxOpacity = 0.751126;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
/*
|
||||||
|
ent.sunRed = 0.459065;
|
||||||
|
ent.sunGreen = 0.301622;
|
||||||
|
ent.sunBlue = 0.205715;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
//maps\_utility::vision_set_fog_changes( "oilrig_exterior_deck0", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
14
gunfun/maps/createart/roadkill_art.gsc
Executable file
14
gunfun/maps/createart/roadkill_art.gsc
Executable file
@@ -0,0 +1,14 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 639.671, 14192, 0.356863, 0.423, 0.505, 0.69, 0 );
|
||||||
|
maps\_utility::set_vision_set( "roadkill", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
88
gunfun/maps/createart/roadkill_fog.gsc
Executable file
88
gunfun/maps/createart/roadkill_fog.gsc
Executable file
@@ -0,0 +1,88 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "roadkill" );
|
||||||
|
ent.startDist = 639.671;
|
||||||
|
ent.halfwayDist = 14192;
|
||||||
|
ent.red = 0.356863;
|
||||||
|
ent.green = 0.423;
|
||||||
|
ent.blue = 0.505;
|
||||||
|
ent.maxOpacity = 0.69;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
maps\_utility::vision_set_fog_changes( "roadkill", 0 );
|
||||||
|
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "roadkill_town_smokey" );
|
||||||
|
ent.startDist = 0;
|
||||||
|
ent.halfwayDist = 2070;
|
||||||
|
ent.red = 0.356863;
|
||||||
|
ent.green = 0.423;
|
||||||
|
ent.blue = 0.505;
|
||||||
|
ent.maxOpacity = 0;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "roadkill_town_normal" );
|
||||||
|
ent.startDist = 639.671;
|
||||||
|
ent.halfwayDist = 14192;
|
||||||
|
ent.red = 0.356863;
|
||||||
|
ent.green = 0.423;
|
||||||
|
ent.blue = 0.505;
|
||||||
|
ent.maxOpacity = 0.69;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "roadkill_ambush" );
|
||||||
|
ent.startDist = 639.671;
|
||||||
|
ent.halfwayDist = 14192;
|
||||||
|
ent.red = 0.356863;
|
||||||
|
ent.green = 0.423;
|
||||||
|
ent.blue = 0.505;
|
||||||
|
ent.maxOpacity = 0.69;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "roadkill_dismount_building" );
|
||||||
|
ent.startDist = 639.671;
|
||||||
|
ent.halfwayDist = 14192;
|
||||||
|
ent.red = 0.356863;
|
||||||
|
ent.green = 0.423;
|
||||||
|
ent.blue = 0.505;
|
||||||
|
ent.maxOpacity = 0.69;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "roadkill_walking_to_school" );
|
||||||
|
ent.startDist = 639.671;
|
||||||
|
ent.halfwayDist = 14192;
|
||||||
|
ent.red = 0.356863;
|
||||||
|
ent.green = 0.423;
|
||||||
|
ent.blue = 0.505;
|
||||||
|
ent.maxOpacity = 0.69;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "roadkill_inside_school" );
|
||||||
|
ent.startDist = 639.671;
|
||||||
|
ent.halfwayDist = 14192;
|
||||||
|
ent.red = 0.356863;
|
||||||
|
ent.green = 0.423;
|
||||||
|
ent.blue = 0.505;
|
||||||
|
ent.maxOpacity = 0.69;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "roadkill_left_school" );
|
||||||
|
ent.startDist = 639.671;
|
||||||
|
ent.halfwayDist = 14192;
|
||||||
|
ent.red = 0.356863;
|
||||||
|
ent.green = 0.423;
|
||||||
|
ent.blue = 0.505;
|
||||||
|
ent.maxOpacity = 0.69;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "roadkill_ending" );
|
||||||
|
ent.startDist = 100;
|
||||||
|
ent.halfwayDist = 6800;
|
||||||
|
ent.red = 0.356863;
|
||||||
|
ent.green = 0.423;
|
||||||
|
ent.blue = 0.505;
|
||||||
|
ent.maxOpacity = 1;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
}
|
||||||
14
gunfun/maps/createart/so_bridge_art.gsc
Executable file
14
gunfun/maps/createart/so_bridge_art.gsc
Executable file
@@ -0,0 +1,14 @@
|
|||||||
|
// _createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
//* Fog section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
setExpFog( 212.06, 20979.9, 0.497617, 0.665037, 0.696663, 0.309605, 0, 0.812475, 0.812475, 0.797832, (1, 0, 0), 0, 55.7399, 1 );
|
||||||
|
//maps\_utility::set_vision_set( "so_bridge", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
23
gunfun/maps/createart/so_ghillies_art.gsc
Executable file
23
gunfun/maps/createart/so_ghillies_art.gsc
Executable file
@@ -0,0 +1,23 @@
|
|||||||
|
//_createart generated. modify at your own risk. Changing values should be fine.
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = true;
|
||||||
|
|
||||||
|
// *depth of field section*
|
||||||
|
|
||||||
|
level.dofDefault["nearStart"] = 0;
|
||||||
|
level.dofDefault["nearEnd"] = 1;
|
||||||
|
level.dofDefault["farStart"] = 1050;
|
||||||
|
level.dofDefault["farEnd"] = 13500;
|
||||||
|
level.dofDefault["nearBlur"] = 6;
|
||||||
|
level.dofDefault["farBlur"] = 2.4;
|
||||||
|
players = getentarray( "player", "classname" );
|
||||||
|
for ( i = 0; i < players.size; i++ )
|
||||||
|
players[i] maps\_art::setdefaultdepthoffield();
|
||||||
|
|
||||||
|
// setExpFog( 0, 8000, 0.33, 0.39, 0.545313, 1, 1 );
|
||||||
|
// setExpFog(0, 5049.45, 0.479631, 0.508939, 0.570905, 1, 0);
|
||||||
|
setExpFog( 0, 3000, 0.33, 0.39, 0.545313, 1, 1 );
|
||||||
|
maps\_utility::set_vision_set( "scoutsniper", 0 );
|
||||||
|
}
|
||||||
46
gunfun/maps/createart/trainer_fog.gsc
Executable file
46
gunfun/maps/createart/trainer_fog.gsc
Executable file
@@ -0,0 +1,46 @@
|
|||||||
|
main()
|
||||||
|
{
|
||||||
|
|
||||||
|
level.tweakfile = false;
|
||||||
|
|
||||||
|
//* Fog and vision section *
|
||||||
|
|
||||||
|
setDevDvar( "scr_fog_disable", "0" );
|
||||||
|
|
||||||
|
/*
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "trainer_start" );
|
||||||
|
ent.startDist = 397.849;
|
||||||
|
ent.halfwayDist = 5634.92;
|
||||||
|
ent.red = 0.59127;
|
||||||
|
ent.green = 0.516798;
|
||||||
|
ent.blue = 0.510139;
|
||||||
|
ent.maxOpacity = 0.510139;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunRed = 0.59127;
|
||||||
|
ent.sunGreen = 0.516798;
|
||||||
|
ent.sunBlue = 0.510139;
|
||||||
|
ent.sunDir = (1, 0.069, 0.06);
|
||||||
|
ent.sunBeginFadeAngle = 0;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 1;
|
||||||
|
|
||||||
|
ent = maps\_utility::create_vision_set_fog( "trainer_pit" );
|
||||||
|
ent.startDist = 190;
|
||||||
|
ent.halfwayDist = 2027;
|
||||||
|
ent.red = 0.59127;
|
||||||
|
ent.green = 0.516798;
|
||||||
|
ent.blue = 0.510139;
|
||||||
|
ent.maxOpacity = 0.354791;
|
||||||
|
ent.transitionTime = 0;
|
||||||
|
ent.sunRed = 0.664398;
|
||||||
|
ent.sunGreen = 0.530552;
|
||||||
|
ent.sunBlue = 0.369598;
|
||||||
|
ent.sunDir = (-0.00230909, -0.00172138, -0.40625);
|
||||||
|
ent.sunBeginFadeAngle = 65;
|
||||||
|
ent.sunEndFadeAngle = 90;
|
||||||
|
ent.normalFogScale = 2;
|
||||||
|
*/
|
||||||
|
//maps\_utility::vision_set_fog_changes( "trainer_start", 0 );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
0
gunfun/maps/createfx/_utility.gsc
Executable file
0
gunfun/maps/createfx/_utility.gsc
Executable file
6055
gunfun/maps/createfx/af_caves_fx.gsc
Executable file
6055
gunfun/maps/createfx/af_caves_fx.gsc
Executable file
File diff suppressed because it is too large
Load Diff
2898
gunfun/maps/createfx/af_chase_fx.gsc
Executable file
2898
gunfun/maps/createfx/af_chase_fx.gsc
Executable file
File diff suppressed because it is too large
Load Diff
12
gunfun/maps/createfx/airport_audio.gsc
Executable file
12
gunfun/maps/createfx/airport_audio.gsc
Executable file
@@ -0,0 +1,12 @@
|
|||||||
|
#include maps\_anim;
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
// Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first ).
|
||||||
|
thread init_animsounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
init_animsounds()
|
||||||
|
{
|
||||||
|
waittillframeend;
|
||||||
|
addNotetrack_animSound( "playerview", "crash", "sfx", "scn_suv_crash" );
|
||||||
|
}
|
||||||
974
gunfun/maps/createfx/airport_fx.gsc
Executable file
974
gunfun/maps/createfx/airport_fx.gsc
Executable file
@@ -0,0 +1,974 @@
|
|||||||
|
//_createfx generated. Do not touch!!
|
||||||
|
#include common_scripts\utility;
|
||||||
|
#include common_scripts\_createfx;
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
// CreateFX entities placed: 173
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 886.587, 3684.12, 92.4176 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_dist";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -387.611, 3708.39, 87.566 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_dist";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 110.614, 3739.51, 92.2974 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_dist";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3204.55, 3461.09, 177.055 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_dist";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2912.38, 3829.06, 95.4968 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_dist";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1435.07, 1703.39, 179.568 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_dist";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2749.51, 1370.05, 51.0046 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_dist";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2743.52, 982.618, 51.7793 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_dist";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2760.77, 1990.82, 148.457 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 3115.39, 1559.97, 105.778 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1589.3, 2008.69, 146.017 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1236.19, 1764.47, 169.862 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1290.95, 3324.38, 202.479 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 994.909, 3314.44, 162.822 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2722.68, 1373.86, 61.6275 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2771.95, 970.371, 21.515 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 982.268, 2237.11, -51.5451 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "ambient_airport_tarmac_l";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2240.38, 2965.8, -23.0451 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "ambient_airport_tarmac_r";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -6044.08, 927.593, -63.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "ambient_airport_tarmac_l";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -4923.24, 146.758, 56.7469 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -4548.87, 35.6656, 54.9313 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3686.43, -1032.01, 176.411 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2355.15, 263.263, 179.068 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -1667.82, -3217.98, 56.7735 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -1690.72, -2817.54, 43.3901 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 5895.09, 1506.11, 124.914 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_baggage_belt";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 5905.82, 1949.11, 124.91 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_baggage_belt";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1758.68, 2515.9, 212.469 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_dist";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -309.607, 3599.69, 55.0732 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_fuel_filling";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2264.31, 3746.32, 435.202 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_interior";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1987.9, 2909.48, -7.517 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2553.1, 3063.07, -70.315 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1779.04, 3343.28, 62.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1705.08, 4689.56, -37.2068 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 545.3, 4724.4, -3.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -469.866, 4625.73, 6.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -477.364, 4273.65, -8.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -1301.91, 4291.85, 5.12501 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -1326.37, 4825.26, 2.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2060.88, 4774.44, 6.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2541.59, 4575.46, 6.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2823.18, 4910.46, 16.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -5603.73, 2404.79, 27.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -5258.62, 2404.49, 41.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -5377.3, 1591.35, 22.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_dull";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1340.81, 2988.95, 72.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2336.1, 2236.36, 89.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2614.42, 3541.59, 79.2285 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1673.76, 4362.97, -25.0541 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1005.38, 4380.88, 72.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 406.396, 4201.74, 56.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -852.758, 3910.12, 68.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2078.57, 3941.24, 72.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2540.76, 3858.85, 41.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -5668.1, 1276.18, 56.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -5159.89, 1083.44, 89.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -5452.04, 137.648, 77.104 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_tarmac_sharp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 5119.44, 1135.41, 352 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_flyover_interior";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2242.75, 3736.98, 475.863 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_flyover_interior";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 4352.12, 3360.62, 479.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_mx_airport_bookstore";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 3874.71, 4060.36, 503.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_mx_airport_dining";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 3759.25, 2302.6, 420.332 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_russian_television_temp";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 7441.54, 747.417, 64.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_airport_traffic";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1756.23, 3893.6, 243.028 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_jet_engine_close_interior";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2919.88, 4837.71, -8.43948 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_metal_sheet_knocking";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -2272.15, 4927.88, -2.2413 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_metal_sheet_knocking";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -1728.14, 4935.88, -41.8773 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_metal_sheet_knocking";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -35.3541, 4831.87, -3.93079 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_metal_sheet_knocking";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 565.704, 4927.87, -8.14698 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_metal_sheet_knocking";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1210.51, 4831.87, 3.0483 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_metal_sheet_knocking";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3103.96, 5433.42, -40.2928 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_elec_transformer_box";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3417.2, 5166.86, -39.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_industrial_hum_small";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3821.53, 4754.31, -38.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_industrial_hum_small";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3590.24, 5231.94, -32.7312 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_elec_transformer_box";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3259.3, 5069.98, -29.2659 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_metal_hum";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3682.55, 4859.49, -23.4428 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_metal_hum";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3881.3, 4688.77, 18.1659 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_metal_hum";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3487.54, 5008.14, -32.113 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_gas";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3769.96, 4726.43, -55.2001 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_gas";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3780.47, 4897.31, 0.68486 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_clanking";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3593, 4895.71, -47.2439 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_low_distant";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( -3899.1, 5193.61, -30.9414 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_mach_distant_mechanical1";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2635.42, 3402.27, -34.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_industrial_hum_small";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2642.25, 3912.39, -40.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_industrial_hum_small";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2509.02, 3335.88, -22.6676 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_elec_transformer_box";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2486.56, 4250.55, -28.8635 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_elec_transformer_box";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 1740.67, 4943.88, -4.51845 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_metal_sheet_knocking";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2641.37, 3674.79, -185.685 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_low_distant";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2707.15, 3557.7, -83.2603 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_metal_hum";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2708.68, 3805.64, -88.8585 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_metal_hum";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2805.3, 3983.19, -95.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_metal_hum";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2706.22, 3409.68, -86.5092 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_gas";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2521.15, 3767.52, -91.6627 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_pipe_gas";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2596.51, 3867.45, -95.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_spark_fountain_loop";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2685.41, 3675.07, -95.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_spark_fountain_loop";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2673.79, 3690.61, -49.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_spark_fountain_close";
|
||||||
|
|
||||||
|
ent = createLoopSound();
|
||||||
|
ent.v[ "origin" ] = ( 2596.02, 3879.15, -42.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "soundalias" ] = "emt_spark_fountain_close";
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( 87.8118, 4114.18, -63.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -694.294, 4403.4, -34.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -1078.77, 4402.4, -38.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( -898.899, 4158.65, -63.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( -1997.13, 4425.01, -63.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -1308.78, 4816.75, -35.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -2291.68, 4839.62, -39.1923 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -2400.08, 4661.77, -23.875 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 270, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -2891.97, 5241.32, -21.875 );
|
||||||
|
ent.v[ "angles" ] = ( 358.485, 284.06, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -1934.07, 4808.92, -45.875 );
|
||||||
|
ent.v[ "angles" ] = ( 360, 89.9998, -89.9995 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 904.824, 4765.12, -27.875 );
|
||||||
|
ent.v[ "angles" ] = ( 360, 272, -90.0005 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 1634.3, 4708.19, -20.875 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 1963.57, 4063.71, -27.875 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 1184.9, 3239.55, -24.875 );
|
||||||
|
ent.v[ "angles" ] = ( 2.52073, 341.993, -88.7161 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 777.315, 3564.59, -39.875 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 35.9998, -89.9998 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -326.368, 3749.87, -35.875 );
|
||||||
|
ent.v[ "angles" ] = ( 359.134, 313.433, -2.92261 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -1602.53, 3587.57, -39.875 );
|
||||||
|
ent.v[ "angles" ] = ( 356, 316, -90.0002 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -1945.36, 3587.31, -39.875 );
|
||||||
|
ent.v[ "angles" ] = ( 358, 208, -90.0004 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -2617.33, 3714.95, -42.875 );
|
||||||
|
ent.v[ "angles" ] = ( 358, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -2050.99, 4051.89, -59.875 );
|
||||||
|
ent.v[ "angles" ] = ( 358, 90.0001, -89.9996 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -2225.84, 4063.68, -59.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -2829.68, 4428.5, -35.875 );
|
||||||
|
ent.v[ "angles" ] = ( 2.00001, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -2823.93, 4735.79, -32.875 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 87.9999, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -1531.98, 4815.15, -59.5966 );
|
||||||
|
ent.v[ "angles" ] = ( 9.99997, 90.0004, -89.9997 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -3543.06, 5060.3, -55.875 );
|
||||||
|
ent.v[ "angles" ] = ( 360, 132, -89.9997 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -3748.47, 4847.12, -50.875 );
|
||||||
|
ent.v[ "angles" ] = ( 0.561292, 43.9689, -1.38905 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -3918.76, 4601.07, -50.875 );
|
||||||
|
ent.v[ "angles" ] = ( 358.561, 134.018, -1.38941 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -3835.53, 4554.79, -95.875 );
|
||||||
|
ent.v[ "angles" ] = ( 360, 150, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -4109.23, 4437.34, -42.875 );
|
||||||
|
ent.v[ "angles" ] = ( 359.853, 227.962, 2.82395 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -4293.02, 4244.9, -40.875 );
|
||||||
|
ent.v[ "angles" ] = ( 360, 228, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -4592.61, 3986.24, -59.875 );
|
||||||
|
ent.v[ "angles" ] = ( 354, 284, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -4619.13, 3517.76, -49.9367 );
|
||||||
|
ent.v[ "angles" ] = ( 356.289, 273.999, -90.2693 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -2478.14, 4242.08, -39.875 );
|
||||||
|
ent.v[ "angles" ] = ( 358.173, 114.013, -90.8134 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -2061.08, 4692.96, -35.875 );
|
||||||
|
ent.v[ "angles" ] = ( 1.17505, 144.016, -88.3814 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -60.0781, 4767.04, -35.875 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -252.963, 4730.64, -36.875 );
|
||||||
|
ent.v[ "angles" ] = ( 0.938796, 297.986, -1.76605 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 525.239, 4842.94, -24.3309 );
|
||||||
|
ent.v[ "angles" ] = ( 4.23798, 7.87704, -91.4283 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 409.348, 4720.11, -41.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 744.505, 4666.15, -23.875 );
|
||||||
|
ent.v[ "angles" ] = ( 1.98876, 116.209, -83.9959 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( 1268.54, 4170.28, -63.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( 1822.01, 3243.58, -63.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( 540.515, 2813.33, -63.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( -1288.81, 2866.38, -63.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( 4380.29, 2769.83, 320.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( 3777.25, 2940.07, 320.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( 3325.86, 3860.9, 356.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( 5455.29, 1679.03, 64.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "ground_smoke_1200x1200" );
|
||||||
|
ent.v[ "origin" ] = ( 2549.27, 3729.04, 100.125 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "ground_smoke_1200x1200";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 2425.09, 4744.87, -50.875 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 272, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -1807.94, 4840.95, -70.9314 );
|
||||||
|
ent.v[ "angles" ] = ( 9.99997, 90.0004, -89.9997 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( -3179.67, 5320.03, -42.875 );
|
||||||
|
ent.v[ "angles" ] = ( 0.966545, 208.032, -86.1186 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 2642.19, 3453.68, -59.875 );
|
||||||
|
ent.v[ "angles" ] = ( 2.599, 91.4472, 1.59295 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 2151.31, 4210.15, -49.0206 );
|
||||||
|
ent.v[ "angles" ] = ( 352, 176, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 2392.96, 3919.88, -27.0941 );
|
||||||
|
ent.v[ "angles" ] = ( 352, 176, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 2550.84, 4060.68, -49.875 );
|
||||||
|
ent.v[ "angles" ] = ( 355.731, 180.001, 3.7114 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 2593.13, 3814.07, -58.875 );
|
||||||
|
ent.v[ "angles" ] = ( 360, 176, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 2187.47, 4074.44, -46.0074 );
|
||||||
|
ent.v[ "angles" ] = ( 352, 176, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 2641.53, 3249.17, -43.875 );
|
||||||
|
ent.v[ "angles" ] = ( 357.987, 180.013, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 2976.3, 3081.5, 91.125 );
|
||||||
|
ent.v[ "angles" ] = ( 352, 176, 0 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "hallway_smoke_light" );
|
||||||
|
ent.v[ "origin" ] = ( 3081.56, 3322.64, 121.125 );
|
||||||
|
ent.v[ "angles" ] = ( 2.01893, 162.022, -0.144636 );
|
||||||
|
ent.v[ "fxid" ] = "hallway_smoke_light";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "spark_fountain" );
|
||||||
|
ent.v[ "origin" ] = ( 2598.05, 3886.1, 18.875 );
|
||||||
|
ent.v[ "angles" ] = ( 313.746, 166.508, 177.513 );
|
||||||
|
ent.v[ "fxid" ] = "spark_fountain";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
ent.v[ "stoppable" ] = 1;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "spark_fountain" );
|
||||||
|
ent.v[ "origin" ] = ( 2680.16, 3688.68, 14.875 );
|
||||||
|
ent.v[ "angles" ] = ( 296.604, 347.608, 22.0329 );
|
||||||
|
ent.v[ "fxid" ] = "spark_fountain";
|
||||||
|
ent.v[ "delay" ] = -17.123;
|
||||||
|
|
||||||
|
ent = createExploder( "highrise_glass_120x110" );
|
||||||
|
ent.v[ "origin" ] = ( 2672.08, 4313.57, 383.589 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "highrise_glass_120x110";
|
||||||
|
ent.v[ "delay" ] = 0;
|
||||||
|
ent.v[ "exploder" ] = "1";
|
||||||
|
ent.v[ "soundalias" ] = "elevator_glass_pane_blowout";
|
||||||
|
|
||||||
|
ent = createExploder( "highrise_glass_120x110" );
|
||||||
|
ent.v[ "origin" ] = ( 2622.79, 4252.2, 386.078 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 272, 0 );
|
||||||
|
ent.v[ "fxid" ] = "highrise_glass_120x110";
|
||||||
|
ent.v[ "delay" ] = 0;
|
||||||
|
ent.v[ "exploder" ] = "1";
|
||||||
|
ent.v[ "soundalias" ] = "elevator_glass_pane_blowout";
|
||||||
|
|
||||||
|
ent = createExploder( "wall_explosion_1" );
|
||||||
|
ent.v[ "origin" ] = ( 2594.72, 4333.75, -6.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "wall_explosion_1";
|
||||||
|
ent.v[ "delay" ] = 0;
|
||||||
|
ent.v[ "exploder" ] = "2";
|
||||||
|
ent.v[ "soundalias" ] = "elevator_crash_explosion";
|
||||||
|
|
||||||
|
ent = createExploder( "sparks_fall" );
|
||||||
|
ent.v[ "origin" ] = ( 2653.8, 4266.43, 311.195 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 272, 0 );
|
||||||
|
ent.v[ "fxid" ] = "sparks_fall";
|
||||||
|
ent.v[ "delay" ] = 1.45;
|
||||||
|
ent.v[ "exploder" ] = "1";
|
||||||
|
ent.v[ "soundalias" ] = "elevator_screach_slide";
|
||||||
|
|
||||||
|
ent = createExploder( "sparks_fall" );
|
||||||
|
ent.v[ "origin" ] = ( 2658.48, 4394.1, 312.934 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 272, 0 );
|
||||||
|
ent.v[ "fxid" ] = "sparks_fall";
|
||||||
|
ent.v[ "delay" ] = 1.45;
|
||||||
|
ent.v[ "exploder" ] = "1";
|
||||||
|
ent.v[ "soundalias" ] = "nil";
|
||||||
|
|
||||||
|
ent = createExploder( "sparks_fall" );
|
||||||
|
ent.v[ "origin" ] = ( 2525.53, 4270.09, 313.371 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 272, 0 );
|
||||||
|
ent.v[ "fxid" ] = "sparks_fall";
|
||||||
|
ent.v[ "delay" ] = 1.45;
|
||||||
|
ent.v[ "exploder" ] = "1";
|
||||||
|
ent.v[ "soundalias" ] = "nil";
|
||||||
|
|
||||||
|
ent = createExploder( "sparks_fall" );
|
||||||
|
ent.v[ "origin" ] = ( 2523.55, 4269.95, 446.996 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 272, 0 );
|
||||||
|
ent.v[ "fxid" ] = "sparks_fall";
|
||||||
|
ent.v[ "delay" ] = 1.45;
|
||||||
|
ent.v[ "exploder" ] = "1";
|
||||||
|
ent.v[ "soundalias" ] = "nil";
|
||||||
|
|
||||||
|
ent = createExploder( "sparks_fall" );
|
||||||
|
ent.v[ "origin" ] = ( 2651.82, 4266.29, 444.82 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 272, 0 );
|
||||||
|
ent.v[ "fxid" ] = "sparks_fall";
|
||||||
|
ent.v[ "delay" ] = 1.45;
|
||||||
|
ent.v[ "exploder" ] = "1";
|
||||||
|
ent.v[ "soundalias" ] = "nil";
|
||||||
|
|
||||||
|
ent = createExploder( "sparks_fall" );
|
||||||
|
ent.v[ "origin" ] = ( 2656.5, 4393.96, 446.559 );
|
||||||
|
ent.v[ "angles" ] = ( 0, 272, 0 );
|
||||||
|
ent.v[ "fxid" ] = "sparks_fall";
|
||||||
|
ent.v[ "delay" ] = 1.45;
|
||||||
|
ent.v[ "exploder" ] = "1";
|
||||||
|
ent.v[ "soundalias" ] = "nil";
|
||||||
|
|
||||||
|
ent = createExploder( "No FX" );
|
||||||
|
ent.v[ "origin" ] = ( 5634.8, 1601.42, 303.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "No FX";
|
||||||
|
ent.v[ "delay" ] = 0;
|
||||||
|
ent.v[ "exploder" ] = "anc_stairs";
|
||||||
|
ent.v[ "soundalias" ] = "airport_anc_parking";
|
||||||
|
ent.v[ "loopsound" ] = "nil";
|
||||||
|
|
||||||
|
ent = createExploder( "No FX" );
|
||||||
|
ent.v[ "origin" ] = ( 4675.98, 2623.88, 565.158 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "No FX";
|
||||||
|
ent.v[ "delay" ] = 0;
|
||||||
|
ent.v[ "exploder" ] = "anc_stairs";
|
||||||
|
ent.v[ "soundalias" ] = "airport_anc_parking";
|
||||||
|
ent.v[ "loopsound" ] = "nil";
|
||||||
|
|
||||||
|
ent = createExploder( "No FX" );
|
||||||
|
ent.v[ "origin" ] = ( 3304.4, 4573.3, 575.875 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "No FX";
|
||||||
|
ent.v[ "delay" ] = 0;
|
||||||
|
ent.v[ "exploder" ] = "anc_gate";
|
||||||
|
ent.v[ "soundalias" ] = "airport_anc_security";
|
||||||
|
ent.v[ "loopsound" ] = "nil";
|
||||||
|
|
||||||
|
ent = createExploder( "No FX" );
|
||||||
|
ent.v[ "origin" ] = ( 2126.13, 3754.38, 174.049 );
|
||||||
|
ent.v[ "angles" ] = ( 270, 0, 0 );
|
||||||
|
ent.v[ "fxid" ] = "No FX";
|
||||||
|
ent.v[ "delay" ] = 0;
|
||||||
|
ent.v[ "exploder" ] = "anc_gate";
|
||||||
|
ent.v[ "soundalias" ] = "airport_anc_security";
|
||||||
|
ent.v[ "loopsound" ] = "nil";
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
12
gunfun/maps/createfx/arcadia_audio.gsc
Executable file
12
gunfun/maps/createfx/arcadia_audio.gsc
Executable file
@@ -0,0 +1,12 @@
|
|||||||
|
#include maps\_anim;
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
// Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first ).
|
||||||
|
thread init_animsounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
init_animsounds()
|
||||||
|
{
|
||||||
|
waittillframeend;
|
||||||
|
|
||||||
|
}
|
||||||
3908
gunfun/maps/createfx/arcadia_fx.gsc
Executable file
3908
gunfun/maps/createfx/arcadia_fx.gsc
Executable file
File diff suppressed because it is too large
Load Diff
12
gunfun/maps/createfx/boneyard_audio.gsc
Executable file
12
gunfun/maps/createfx/boneyard_audio.gsc
Executable file
@@ -0,0 +1,12 @@
|
|||||||
|
#include maps\_anim;
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
// Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first ).
|
||||||
|
thread init_animsounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
init_animsounds()
|
||||||
|
{
|
||||||
|
waittillframeend;
|
||||||
|
|
||||||
|
}
|
||||||
1013
gunfun/maps/createfx/boneyard_fx.gsc
Executable file
1013
gunfun/maps/createfx/boneyard_fx.gsc
Executable file
File diff suppressed because it is too large
Load Diff
38
gunfun/maps/createfx/char_museum_fx.gsc
Executable file
38
gunfun/maps/createfx/char_museum_fx.gsc
Executable file
@@ -0,0 +1,38 @@
|
|||||||
|
//_createfx generated. Do not touch!!
|
||||||
|
#include common_scripts\utility;
|
||||||
|
#include common_scripts\_createfx;
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
// CreateFX entities placed: 5
|
||||||
|
ent = createOneshotEffect( "tank_bubbles_character_room" );
|
||||||
|
ent.v[ "origin" ] = ( -578.317, -1401.69, -265.625 );
|
||||||
|
ent.v[ "angles" ] = ( 1.82732, 65.9866, -90.8132 );
|
||||||
|
ent.v[ "fxid" ] = "tank_bubbles_character_room";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "tank_bubbles_character_room" );
|
||||||
|
ent.v[ "origin" ] = ( -440.532, -1448.54, -262.368 );
|
||||||
|
ent.v[ "angles" ] = ( 1.99519, 85.9971, -90.1389 );
|
||||||
|
ent.v[ "fxid" ] = "tank_bubbles_character_room";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "tank_bubbles_character_room" );
|
||||||
|
ent.v[ "origin" ] = ( -286.773, -1403.65, -258.953 );
|
||||||
|
ent.v[ "angles" ] = ( 1.5315, 130.017, -88.7135 );
|
||||||
|
ent.v[ "fxid" ] = "tank_bubbles_character_room";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "snow_blower" );
|
||||||
|
ent.v[ "origin" ] = ( -258.918, 362.993, -271.956 );
|
||||||
|
ent.v[ "angles" ] = ( 308, 154, -180 );
|
||||||
|
ent.v[ "fxid" ] = "snow_blower";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
ent = createOneshotEffect( "snow_blower" );
|
||||||
|
ent.v[ "origin" ] = ( -614.295, 338.431, -262.751 );
|
||||||
|
ent.v[ "angles" ] = ( 310, 37.9995, 0 );
|
||||||
|
ent.v[ "fxid" ] = "snow_blower";
|
||||||
|
ent.v[ "delay" ] = -15;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
32
gunfun/maps/createfx/cliffhanger_audio.gsc
Executable file
32
gunfun/maps/createfx/cliffhanger_audio.gsc
Executable file
@@ -0,0 +1,32 @@
|
|||||||
|
#include maps\_anim;
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
// Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first ).
|
||||||
|
thread init_animsounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
init_animsounds()
|
||||||
|
{
|
||||||
|
waittillframeend;
|
||||||
|
addOnStart_animSound( "price", "price_climb_intro", "scn_cliffhanger_price_intro" );
|
||||||
|
|
||||||
|
addOnStart_animSound( "price", "price_climb_start", "scn_cliffhanger_price_beginclimb" );
|
||||||
|
|
||||||
|
addOnStart_animSound( "price", "price_climb_mid", "scn_cliffhanger_price_midclimb" );
|
||||||
|
|
||||||
|
addOnStart_animSound( "price", "price_jump", "scn_cliffhanger_price_jump" );
|
||||||
|
addNotetrack_animSound( "price", "price_jump", "scn_cliffhanger_price_jump_dx", "scn_cliffhanger_price_jump_dx" );
|
||||||
|
addNotetrack_animSound( "price", "price_jump", "impact", "scn_cliffhanger_price_land" );
|
||||||
|
|
||||||
|
addOnStart_animSound( "price", "ledge_climb", "scn_cliffhanger_price_ledge" );
|
||||||
|
addOnStart_animSound( "price", "hill_slide", "scn_cliffhanger_price_hillslide" );
|
||||||
|
addOnStart_animSound( "price", "crash_rescue", "scn_cliffhanger_price_crash_rescue" );
|
||||||
|
addOnStart_animSound( "price", "icepick_fight", "scn_cliffhanger_price_icepick_fight" );
|
||||||
|
addOnStart_animSound( "snowmobile", "icepick_fight", "scn_cliffhanger_snowmobile_icepick_fight" );
|
||||||
|
addOnStart_animSound( "price", "locker_brawl", "scn_cliffhanger_price_locker_fight" );
|
||||||
|
addOnStart_animSound( "generic", "sleep_react", "scn_relaxed_guard_chair_fall" );
|
||||||
|
addOnStart_animSound( "generic", "c4plant", "scn_cliffhanger_plant_c4" );
|
||||||
|
addOnStart_animSound( "price", "climb_catch", "scn_cliffhanger_price_bigjump_slide" );
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
3144
gunfun/maps/createfx/cliffhanger_fx.gsc
Executable file
3144
gunfun/maps/createfx/cliffhanger_fx.gsc
Executable file
File diff suppressed because it is too large
Load Diff
1505
gunfun/maps/createfx/co_hunted_fx.gsc
Executable file
1505
gunfun/maps/createfx/co_hunted_fx.gsc
Executable file
File diff suppressed because it is too large
Load Diff
403
gunfun/maps/createfx/co_hunted_weather.gsc
Executable file
403
gunfun/maps/createfx/co_hunted_weather.gsc
Executable file
@@ -0,0 +1,403 @@
|
|||||||
|
/************************************************/
|
||||||
|
/* Weather written by momo5502 */
|
||||||
|
/************************************************/
|
||||||
|
|
||||||
|
#include common_scripts\utility;
|
||||||
|
#include common_scripts\_createfx;
|
||||||
|
#include maps\mp\_utility;
|
||||||
|
#include maps\mp\gametypes\_hud_util;
|
||||||
|
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
level waittill("village_start_weather");
|
||||||
|
|
||||||
|
initDrips();
|
||||||
|
initSplash();
|
||||||
|
initRains();
|
||||||
|
initNoises();
|
||||||
|
|
||||||
|
initFog();
|
||||||
|
initFog_A();
|
||||||
|
|
||||||
|
level.FxType = 5;
|
||||||
|
level.FXs = [];
|
||||||
|
|
||||||
|
level.soundfx = spawn( "script_model", (1397.66, 3142.13, 56.1417) );
|
||||||
|
level.soundfx setmodel( "tag_origin" );
|
||||||
|
|
||||||
|
thread randomWeather();
|
||||||
|
}
|
||||||
|
|
||||||
|
initDrips()
|
||||||
|
{
|
||||||
|
level.Drips = [];
|
||||||
|
|
||||||
|
level.Drips[ 0 ] = (1394.02, 3146.39, 155.871);
|
||||||
|
level.Drips[ 1 ] = (1365.65, 3135.42, 155.872);
|
||||||
|
level.Drips[ 2 ] = (1416.53, 3155.25, 155.875);
|
||||||
|
level.Drips[ 3 ] = (1394.02, 3146.39, 155.871);
|
||||||
|
level.Drips[ 4 ] = (1365.65, 3135.42, 155.872);
|
||||||
|
level.Drips[ 5 ] = (1416.53, 3155.25, 155.875);
|
||||||
|
level.Drips[ 6 ] = (1394.02, 3146.39, 155.871);
|
||||||
|
level.Drips[ 7 ] = (1365.65, 3135.42, 155.872);
|
||||||
|
level.Drips[ 8 ] = (1416.53, 3155.25, 155.875);
|
||||||
|
level.Drips[ 9 ] = (737.61, 838.003, 152.859);
|
||||||
|
}
|
||||||
|
|
||||||
|
initSplash()
|
||||||
|
{
|
||||||
|
level.Splashes = [];
|
||||||
|
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2491.85, 1781.36, 43.7935);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2221.4, 2712.15, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1784.27, 2916.82, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1092.6, 1942.39, 48.6405);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (904.935, 1482.94, 47.0227);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1215.19, 764.034, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1439.34, 585.539, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1499.84, 933.378, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (961.371, 1721.81, 36.4135);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1193.13, 2438.28, 47.6818);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1321.03, 2090.15, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1642.18, 2106.09, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1861.5, 2282.31, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1804.62, 2531.63, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1630.93, 2816.67, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1671.01, 3081.06, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1384.3, 2944.39, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1103.81, 2737.35, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2051.52, 2980.33, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2083.36, 2286.2, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2628.26, 1849.95, 51.8756);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2496.96, 2112.6, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2713.97, 2216.31, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2809.76, 2479.41, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2309.78, 2443.11, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1056.33, 1062.1, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (811.687, 700.835, 48.6218);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (354.261, 1669.95, 56.9991);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (537.104, 2067.5, 49.8029);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (560.938, 2519.57, 62.4628);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (958.897, 2210.97, 56.2892);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1371.47, 2710.95, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2235.22, 1858.64, 47.7011);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2465.25, 2971.7, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (3286.19, 2945.31, 49.5356);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2911.99, 2824.25, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2763.72, 2928.75, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2751.46, 3095.27, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2771.63, 2950.25, 48.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2749.46, 1482.4, 73.4061);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2476.87, 1365.42, 61.0747);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (975.505, 1757.56, 38.8804);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1102.17, 1654.96, 51.4723);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (900.29, 1979.95, 58.1844);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1459.9, 2725.41, 200.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1557.67, 2458.37, 200.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2778.25, 1350.74, 86.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1200.61, 977.724, 50.0881);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (4072.1, 4400.43, -33.0761);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (5402.7, 5624.1, 35.0275);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (5863.43, 6279.28, -9.875);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (6626.52, 6632.35, 32.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (8485.53, 6829.77, 32.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (7540.74, 8508.53, 21.0811);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (5576.96, 5413.44, 57.337);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (889.164, -819.958, 112.664);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (1059.29, -2588.45, 147.758);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2022.01, -3964.69, 19.2031);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2695.6, -4787.36, -22.3511);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (3283.92, -5899.21, -20.3506);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (3142.61, -8011.33, 199.01);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2241.88, -8500.55, 290.77);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (2662.24, -8294.52, 244.641);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (6563.17, 7447.62, 32.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (6864.86, 7330.22, 32.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (7264.26, 7318.64, 32.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (7494.27, 7609.68, 32.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (7810.41, 7977.32, 32.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (7932.96, 8233.96, 32.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (8175.53, 6958.91, 33.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (8824.76, 7185.87, 32.1245);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (8387.24, 7342.39, 32.1245);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (7193.07, 6218.34, 32.125);
|
||||||
|
level.Splashes[ level.Splashes.size ] = (7452.77, 6836.35, 32.125);
|
||||||
|
}
|
||||||
|
|
||||||
|
initRains()
|
||||||
|
{
|
||||||
|
level.Rains = [];
|
||||||
|
|
||||||
|
level.Rains[ 0 ] = (2735.35, -7239.37, 870.41);
|
||||||
|
level.Rains[ 1 ] = (993.369, -1807.85, 843.46);
|
||||||
|
level.Rains[ 2 ] = (1363.36, -4570.94, 937.27);
|
||||||
|
level.Rains[ 3 ] = (7510.42, 7192.63, 908.21);
|
||||||
|
level.Rains[ 4 ] = (1266.38, 1253.96, 882.74);
|
||||||
|
level.Rains[ 5 ] = (2676.99, 2828.09, 876.66);
|
||||||
|
level.Rains[ 6 ] = (1164.1, 866.845, 102.416);
|
||||||
|
}
|
||||||
|
|
||||||
|
initNoises()
|
||||||
|
{
|
||||||
|
level.Noises = [];
|
||||||
|
|
||||||
|
level.Noises[ 0 ] = (1729.04, 2859.05, 48.125);
|
||||||
|
level.Noises[ 1 ] = (2279.99, 2526.9, 48.125);
|
||||||
|
level.Noises[ 2 ] = (1239.7, 2091.38, 48.8212);
|
||||||
|
level.Noises[ 3 ] = (1003.96, 849.651, 48.125);
|
||||||
|
}
|
||||||
|
|
||||||
|
initFog()
|
||||||
|
{
|
||||||
|
level.Fog = [];
|
||||||
|
level.Fog[ level.Fog.size ] = ( 2340.18, -8500.27, 271.281 );
|
||||||
|
level.Fog[ level.Fog.size ] = ( 2607.03, -8767.87, 303.632 );
|
||||||
|
level.Fog[ level.Fog.size ] = ( 2445.96, -8448.35, 247.895 );
|
||||||
|
level.Fog[ level.Fog.size ] = ( 2730.38, -8319.5, 228.436 );
|
||||||
|
level.Fog[ level.Fog.size ] = ( 2528.44, -8345.1, 246.991 );
|
||||||
|
level.Fog[ level.Fog.size ] = ( 2813.6, -8561.18, 276.992 );
|
||||||
|
level.Fog[ level.Fog.size ] = ( 2579.73, -8153.93, 236.562 );
|
||||||
|
level.Fog[ level.Fog.size ] = (1326.67, 2902.07, 90.4234);
|
||||||
|
level.Fog[ level.Fog.size ] = (1249.32, 2203.13, 112.169);
|
||||||
|
level.Fog[ level.Fog.size ] = (1250.72, 1984.63, 91.2697);
|
||||||
|
level.Fog[ level.Fog.size ] = (874.072, 827.455, 109.491);
|
||||||
|
level.Fog[ level.Fog.size ] = (2337.87, 2453.38, 103.78);
|
||||||
|
}
|
||||||
|
|
||||||
|
initFog_A()
|
||||||
|
{
|
||||||
|
level.Fog_A = [];
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 2611.66, -4016.83, -18 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 2686.69, -4768.44, -18 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 2574.56, -5101.76, -18 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 737.339, -2932.52, 120.485 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1045.44, -2733.61, 131.067 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 798.636, -2468.52, 159.229 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 532.72, -2452.5, 137.038 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 359.296, -2840.94, 112.157 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1157.37, -3030.34, 119.941 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 594.127, -1570.28, 159.915 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1086.97, -1500.63, 149.245 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 220.074, -1033.74, 133.88 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1237.1, -1143.83, 133.107 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 634.094, -983.001, 119.293 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 891.147, -1236.79, 124.383 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1055.2, -475.807, 92.034 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 444.509, -709.626, 119.435 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 856.828, -710.015, 105.769 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1196.72, -2401.62, 157.596 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 3355.35, -4930.4, 47.4507 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 3492.81, 3662.36, 58.585 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 3595.77, 2998.96, 59.8827 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6019.27, 6138.77, 10.4936 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6362.4, 6461.85, 33.5 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6076.19, 5853.46, 14.7122 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 7235.82, 6290.35, 32 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5765.83, 9019.17, 124.173 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5899.88, 9225.82, 139.265 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5973.14, 8474.09, 107.744 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5909.58, 7702.95, 25 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 7653.43, 9014.94, 46.1127 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 2421.5, 1936.32, 71.2253 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 2621.13, 1832.47, 99.4275 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5966.24, 6407.13, 14.015 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5730.06, 7422.93, 44.75 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6501.46, 8757.82, 24 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6388.53, 8115.48, 75.9441 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6199.6, 7852.87, 34.896 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6616.86, 8408.87, 90.5708 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5894.96, 8697.57, 110.698 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6102.05, 6423.88, 32.3473 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5895.68, 6634.48, 30.0596 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6247.8, 5410.88, 28.498 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6398.65, 8364.53, 86.5132 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6665.68, 8894, 24 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6487, 9001.38, 24 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6154.11, 9073.74, 69.3148 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 3635.68, 3804.13, 58.8301 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 3621.47, 2815.96, 61.1578 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 2027.09, 2823.92, 48 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 2267.12, 2527.33, 48 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 2471.2, 2175.27, 48 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1734.73, 2830.96, 48 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1470.25, 3010.36, 48 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1057.47, 1625.66, 49.1076 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1036.68, 1861.01, 48 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1297.44, 910.321, 48 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 1500.01, 712.875, 48 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 2411.47, -5283.1, -18 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4097.94, 4861.74, 2.99878 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4457.4, 4920.69, 66.9258 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4350.24, 5066.04, 43.9379 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4541.56, 5376.24, 70.3374 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4705.06, 5080.77, 57.6158 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4889.98, 5333.01, 47.01 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5191.74, 5124.35, 32.3675 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4932.62, 5743.27, 46.4739 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5260.01, 5960.01, 37.5239 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5539.42, 5504.98, 42.2612 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5260.04, 5658.69, 40.7657 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5635.73, 5735.85, 46.6498 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5527.39, 5982.94, 45.2672 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4591.93, 5727.76, 58.976 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5862.54, 5357.17, 39.2073 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6068.67, 5565.78, 2 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 6386.02, 6638.15, 32 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5606.75, 8782.74, 108.574 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5513.95, 8237.25, 88.3965 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4955.19, 7475.15, 79.7067 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4864.25, 7854.5, 104.362 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5063.43, 7685.32, 66.3038 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4779.86, 7682.39, 112.231 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4539.42, 7806.34, 138.596 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4623.05, 8053.03, 148.074 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4737.26, 8254.46, 137.169 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4351.42, 8234.44, 181.423 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4341.18, 8465.62, 175.27 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4654.65, 8616.88, 166.751 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 5060.93, 6981.06, 64.4226 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4617.92, 6692.1, 92.1133 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 4309.67, 6463.38, 131.804 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 7546.55, 8386.77, 27 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 7817.82, 8513.18, 27 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 8181.45, 8599.65, 36.3936 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 8562.12, 8775.54, 55.5653 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 7706.02, 8720.03, 28.4469 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 8307.68, 8388.6, 38.25 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 7703.63, 8217.21, 36.7309 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = ( 8732.14, 8670.03, 48.4463 );
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = (2590.81, 1828.48, 105.102);
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = (1087.23, 2828.19, 93.3798);
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = (1125.49, 2485.46, 101.832);
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = (1621.89, 2169.77, 98.5081);
|
||||||
|
level.Fog_A[ level.Fog_A.size ] = (944.01, 1110.04, 99.8467);
|
||||||
|
}
|
||||||
|
|
||||||
|
randomWeather()
|
||||||
|
{
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
switch( rollWeather( 3 ) )
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
start_Normal();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
start_Fog();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
start_Rain();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
wait randomMinuteRange( 2, 5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
setup_Rain()
|
||||||
|
{
|
||||||
|
foreach(splash in level.Splashes)
|
||||||
|
level.FXs[ level.FXs.size ] = SpawnFx( level._effect[ "rain_splash_lite_128x128" ], splash, anglestoforward ((270,0,0)), anglestoup((270,0,0)) );
|
||||||
|
|
||||||
|
foreach(drip in level.Drips)
|
||||||
|
level.FXs[ level.FXs.size ] = SpawnFx( level._effect[ "drips_fast" ], drip, anglestoforward (( 270, 357.614, 90.386 )), anglestoup(( 270, 357.614, 90.386 )) );
|
||||||
|
|
||||||
|
foreach(rain in level.Rains)
|
||||||
|
level.FXs[ level.FXs.size ] = SpawnFx( level._effect[ "rain_mp_storm" ], rain, anglestoforward ((270,0,0)), anglestoup((270,0,0)) );
|
||||||
|
|
||||||
|
foreach(noise in level.Noises)
|
||||||
|
level.FXs[ level.FXs.size ] = SpawnFx( level._effect[ "rain_noise_splashes" ], noise, anglestoforward ((270,0,0)), anglestoup((270,0,0)) );
|
||||||
|
|
||||||
|
level.FXs[ level.FXs.size ] = SpawnFx( level._effect[ "lightning" ], (-450.814, 1114.3, 1134.94) , anglestoforward ((270,0,0)), anglestoup((270,0,0)) );
|
||||||
|
|
||||||
|
level.FXs[ level.FXs.size ] = SpawnFx( level._effect[ "waterfall_drainage_mp" ], (1395.47, 3147.4, 155.855) , anglestoforward (( 88, -68.7933, -180 )), anglestoup(( 88, -68.7933, -180 )) );
|
||||||
|
|
||||||
|
level.FXs[ level.FXs.size ] = SpawnFx( level._effect[ "waterfall_drainage_splash_mp" ], (1397.94, 3136.79, 48.125), anglestoforward (( 270, 0, -110 )), anglestoup(( 270, 0, -110 )) );
|
||||||
|
}
|
||||||
|
|
||||||
|
setup_Fog()
|
||||||
|
{
|
||||||
|
foreach(fog in level.Fog)
|
||||||
|
level.FXs[ level.FXs.size ] = SpawnFx( level._effect[ "fog_hunted" ], fog, anglestoforward ((270,0,0)), anglestoup((270,0,0)) );
|
||||||
|
|
||||||
|
foreach(fog_a in level.Fog_A)
|
||||||
|
level.FXs[ level.FXs.size ] = SpawnFx( level._effect[ "fog_hunted_a" ], fog_a, anglestoforward ((270,0,0)), anglestoup((270,0,0)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
start_Rain()
|
||||||
|
{
|
||||||
|
level.FxType = 2;
|
||||||
|
|
||||||
|
stop_Fx();
|
||||||
|
level.FXs = [];
|
||||||
|
setup_Rain();
|
||||||
|
start_Fx();
|
||||||
|
|
||||||
|
ambientPlay( "ambient_mp_rain", 2 );
|
||||||
|
setExpFog( 300, 4000, 0.5, 0.5, 0.5, 1, 3 );
|
||||||
|
}
|
||||||
|
|
||||||
|
start_Fog()
|
||||||
|
{
|
||||||
|
level.FxType = 1;
|
||||||
|
|
||||||
|
stop_Fx();
|
||||||
|
level.FXs = [];
|
||||||
|
setup_Fog();
|
||||||
|
start_Fx();
|
||||||
|
|
||||||
|
ambientPlay( "ambient_mp_rural", 2 );
|
||||||
|
setExpFog( 300, 1500, 0.5, 0.5, 0.5, 1, 3 );
|
||||||
|
}
|
||||||
|
|
||||||
|
start_Normal()
|
||||||
|
{
|
||||||
|
level.FxType = 0;
|
||||||
|
|
||||||
|
stop_Fx();
|
||||||
|
|
||||||
|
ambientPlay( "ambient_mp_rural", 2 );
|
||||||
|
setExpFog( 300, 4000, 0.5, 0.5, 0.5, 1, 3 );
|
||||||
|
}
|
||||||
|
|
||||||
|
start_Fx()
|
||||||
|
{
|
||||||
|
foreach(fx in level.FXs)
|
||||||
|
TriggerFX( fx, -15 );
|
||||||
|
|
||||||
|
if( level.FxType == 2 || level.FxType == 4 )
|
||||||
|
level.soundfx PlayLoopSound("emt_water_drain_flowing");
|
||||||
|
}
|
||||||
|
|
||||||
|
stop_Fx()
|
||||||
|
{
|
||||||
|
foreach(fx in level.FXs)
|
||||||
|
fx delete();
|
||||||
|
|
||||||
|
level.soundfx StopLoopSound();
|
||||||
|
}
|
||||||
|
|
||||||
|
rollWeather( i )
|
||||||
|
{
|
||||||
|
random = randomInteger( i );
|
||||||
|
|
||||||
|
while( level.FxType == random )
|
||||||
|
{
|
||||||
|
wait 0.01;
|
||||||
|
random = randomInteger( i );
|
||||||
|
}
|
||||||
|
|
||||||
|
return random;
|
||||||
|
}
|
||||||
|
|
||||||
|
randomInteger( i )
|
||||||
|
{
|
||||||
|
return randomInt( 65535 ) % i;
|
||||||
|
}
|
||||||
|
|
||||||
|
randomMinuteRange(start, end)
|
||||||
|
{
|
||||||
|
return ( ( randomInt( 65535 ) % ( ( end * 60 ) - ( start * 60 ) ) ) + ( start * 60 ) );
|
||||||
|
}
|
||||||
3845
gunfun/maps/createfx/contingency_fx.gsc
Executable file
3845
gunfun/maps/createfx/contingency_fx.gsc
Executable file
File diff suppressed because it is too large
Load Diff
1652
gunfun/maps/createfx/dc_whitehouse_fx.gsc
Executable file
1652
gunfun/maps/createfx/dc_whitehouse_fx.gsc
Executable file
File diff suppressed because it is too large
Load Diff
12
gunfun/maps/createfx/dcburning_audio.gsc
Executable file
12
gunfun/maps/createfx/dcburning_audio.gsc
Executable file
@@ -0,0 +1,12 @@
|
|||||||
|
#include maps\_anim;
|
||||||
|
main()
|
||||||
|
{
|
||||||
|
// Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first ).
|
||||||
|
thread init_animsounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
init_animsounds()
|
||||||
|
{
|
||||||
|
waittillframeend;
|
||||||
|
|
||||||
|
}
|
||||||
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Reference in New Issue
Block a user