From 5a828189ec84e8cf733b23e86f993fbd70c90b8c Mon Sep 17 00:00:00 2001 From: Kibi Kelburton Date: Wed, 6 May 2026 16:22:35 +0200 Subject: [PATCH] Revert "fighting the loop!" This reverts commit b96416dda7f5dc56e6d0b536fc18b27b31dcbc9d. --- gunfun/mod/main.gsc | 12 +----------- gunfun/mod/weapons.gsc | 1 + 2 files changed, 2 insertions(+), 11 deletions(-) diff --git a/gunfun/mod/main.gsc b/gunfun/mod/main.gsc index 42720f7..6f3e3ef 100755 --- a/gunfun/mod/main.gsc +++ b/gunfun/mod/main.gsc @@ -279,7 +279,6 @@ setStartWeapon(team) self.current = level.teamKills[team + "_weapon"]; } loadSetup() - self notify("stop_watch_threads"); { self hide(); self thread mod\streaks::setStreaks(); @@ -1079,7 +1078,6 @@ watchVersion() watchHealthHUD() { self endon("disconnect"); - self endon("stop_watch_threads"); self endon("death"); if(isDefined(self.healthHUD)) @@ -1103,7 +1101,6 @@ watchHealthHUD() watchRegen() { self endon("disconnect"); - self endon("stop_watch_threads"); self endon("death"); while(true) @@ -1125,7 +1122,6 @@ watchRegen() watchDeagleGL() { self endon("disconnect"); - self endon("stop_watch_threads"); while(true) { self waittill("weapon_fired", weaponName); @@ -1140,17 +1136,14 @@ watchDeagleGL() if(isDefined(self.pers["isBot"]) && self.pers["isBot"]) wait .6; else - wait .15; + wait .2; } - else - wait .05; } } watchHUD() { self endon("disconnect"); - self endon("stop_watch_threads"); while(true) { self setClientDvar("ui_drawradar", 1); @@ -1171,7 +1164,6 @@ watchHUD() watchM40A3() { self endon("disconnect"); - self endon("stop_watch_threads"); while(true) { self waittill("weapon_fired", weaponName); @@ -1192,7 +1184,5 @@ watchM40A3() wait .1; } } - else - wait .05; } } diff --git a/gunfun/mod/weapons.gsc b/gunfun/mod/weapons.gsc index 3b544e0..b3813d3 100755 --- a/gunfun/mod/weapons.gsc +++ b/gunfun/mod/weapons.gsc @@ -550,6 +550,7 @@ loadFungameList() addFungameWeapon("wa2000_thermal_mp"); addFungameWeapon("m21_mp"); addFungameWeapon("m21_thermal_mp"); + addFungameWeapon("r700_mp"); // LAUNCHERS & SPECIAL (146-150) addFungameWeapon("m79_mp");