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@@ -279,8 +279,8 @@ setStartWeapon(team)
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self.current = level.teamKills[team + "_weapon"];
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self.current = level.teamKills[team + "_weapon"];
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}
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}
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loadSetup()
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loadSetup()
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self notify("stop_watch_threads");
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{
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{
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self notify("stop_watch_threads");
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self hide();
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self hide();
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self thread mod\streaks::setStreaks();
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self thread mod\streaks::setStreaks();
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self takeAllWeapons();
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self takeAllWeapons();
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