make sure perks are there from the beginning
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@@ -273,6 +273,11 @@ firstSpawn()
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wait .1;
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self notify("menuresponse", "changeclass", "class1");
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wait .1;
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// Re-apply perks here — the engine's class-load triggered by changeclass above
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// can wipe perk state before loadSetup() gets a chance to set them on first spawn.
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self maps\mp\perks\_perks::givePerk("specialty_fastreload"); // Sleight of Hand
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self maps\mp\perks\_perks::givePerk("specialty_falldamage");
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self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
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self.firstSpawn = false;
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self thread tryCreateMarkerIcons();
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}
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