From aa6b8d0183370efd68f09a3b365167daad3586ab Mon Sep 17 00:00:00 2001 From: Kibi Kelburton Date: Tue, 5 May 2026 17:41:47 +0200 Subject: [PATCH] update changelog v1.5 --- gunfun/.gitignore | 2 - gunfun/changelog.txt | 123 +++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 123 insertions(+), 2 deletions(-) create mode 100755 gunfun/changelog.txt diff --git a/gunfun/.gitignore b/gunfun/.gitignore index 09c8d20..ae912b6 100644 --- a/gunfun/.gitignore +++ b/gunfun/.gitignore @@ -1,4 +1,2 @@ *.log* -maps/ -scriptdata/ demos/ \ No newline at end of file diff --git a/gunfun/changelog.txt b/gunfun/changelog.txt new file mode 100755 index 0000000..0a75fec --- /dev/null +++ b/gunfun/changelog.txt @@ -0,0 +1,123 @@ +------------------------------------- Santahunters Gungame Remaster 2020 Changelog ------------------------------------- + + + + this mod was completely rewritten and has not much to do with the former gungame mod. + Nevertheless it uses some codesnippets from the old gungame mod. + + +----- Version 1.5 - Fungame Update ------- + +- Added "Fungame" mode: + -> 150 unique weapons progression list + -> Includes new weapons like Peacekeeper, Ripper, and more +- Weapon Logic Improvements: + -> Reduced Riot Shield requirement to 1 kill (Fungame only) + -> Fixed Riot Shield kills not counting as progression + -> Fixed Javelin win condition (requires 2 kills to finish) + -> Corrected internal weapon names (ACR to masada, Thumper to m79) +- Stability & Optimization: + -> Fixed "Configstring Overflow (511)" crash on asset-heavy maps (mp_nightshift) + -> Removed console debug flooding causing server timeouts + -> Unified game mode configuration in main.gsc + -> Fixed Classic mode weapon list population for 300+ weapons +- Server & Bot Management: + -> Fixed bot persistence across map rotations (bots_manage_fill) + -> Improved server internet visibility (dedicated 2) + +----- Version 1.4 ------- + +- Blackscreen on Prematch +- Slightly lowered Jumpheight +- Improved no gun on respawn time +- Players are invisible for 1 second after respawn, so they are more likely to shoot back when gun is ready +- Added Clocksound on countdown + +----- Version 1.3 ------- + +- giveweapon animation 0.5 seconds faster now (cant remove on new gun) +- cant do damage in pre lobby +- cant jump in pre lobby +- run killstreak does not get removed + + +----- Version 1.2 ------- + +- Team Gungame max weapon set to 25 + +- Team Gungame Scorepopup appears now + +- Team Gungame required kills for weaponupgrade is dynamically set to teamsize + +- Fixed VersionUI appears for everyone if a player opens scoreboard + +- Fixed Player bypassing freeze on gamestart + +Raised chance of getting "Classic" gametype in votemenu + + +----- Version 1.0 ----- + +- Different gamemodes added + -> Classic + -> Team Gungame + -> Kill Confirmed + -> No Killstreaks + -> Sniper only + -> Pistol & Shotgun only (currently disabled, can be enabled in main.gsc) + +- Votemap added. + -> at the end of the match you can choose a new map and next gamemode + -> votemap also includes many single player maps (no client download required) + -> some single player maps disabled because they wont be good multiplayer maps, can be enabled in vote.gsc + +- Random weaponlist added + -> the weaponlist changes each new game + -> the weapons got different attachments and scopes each time + -> turn shuffle dvar in main.gsc from 'true' to 'false' to make weapons of same weaponcategory follow after another + +- Killstreaks + -> New 3 killstreak added: No Reload + * ammo automatically goes from stock into clip while shooting + + -> Changed Wallhack Killstreak + * No red boxes around players anymore + * Player creates a nightmarish vision and sees icons above enemies + + -> Changed Juggernaut Killstreak + * Changed maxhealth from 200 to 400 + * slows down player + * is marked for other players + +- New UI + + -> Number HUD appears on enemy when you hit him to see how much damage was dealt (can be turned off with a dvar in main.gsc) + -> New game start UI + +- Warning + -> Players who are shortly before winning the game are marked for other players now + * 1st: Golden Star + * 2nd: Red Star + * 3rd: Blue Star + + +----- Version 1.1 ------- + +- Added FPS Boost (Key 5) + +- Added Fast Reload & No Falldamage Perk + +- The same rocketlauncherweapon can only appear once in list now + +- Changed Amount of Weapons to "originalsize/2" instead of "originalsize/4" in team gungame(50 weapons instead of 25 if not changed by host) + +- Fixed: + -> Damage UI shown on all modes, not only team gungame + -> radioactive streak doesnt kill teammates on team gungame + -> Team Gungame UpgradeUI positioning fixed + -> invalid weapons get detected and replaced by another gun for everyone + + + + +