lets test

This commit is contained in:
2026-05-06 17:11:14 +02:00
parent ae083c2bb8
commit ae689f7f56

View File

@@ -337,7 +337,7 @@ getEnemyTeam()
}
updateWeapon()
{
if(self.current > (level.gungameList.size - 1))
if(self.current >= level.gungameList.size)
{
self thread tryNuke();
return;
@@ -379,6 +379,7 @@ updateWeapon()
if(self getCurrentWeapon() == "none" && !self isMantling() && !self isOnLadder()) // in rare case weapon does not exist
{
waitFrame();
self updateWeapon();
}
}
@@ -443,20 +444,26 @@ onKilling() {
if(killsPerWeapon > 1)
{
if(self.gungameKills % killsPerWeapon == 0)
{
if(self.current < level.gungameList.size)
{
self.current++;
self thread updateWeapon();
}
}
killsInGun = (self.gungameKills % killsPerWeapon);
self.weaponhud setValue(self.current);
self.killhud setValue(killsInGun);
}
else
{
if(self.current < level.gungameList.size)
{
self.current++;
self thread updateWeapon();
self.weaponhud setValue(self.current);
}
}
}
if(self.current >= (level.gungameList.size-5) && !isDefined(self.markerIcon))
self thread initCreateMarkerIcon();
@@ -617,8 +624,9 @@ lowerMultitext(multiplier)
}
tryNuke()
{
if(isDefined(level.startNuke))
if(isDefined(level.nukeCalled) || isDefined(level.startNuke))
return;
level.nukeCalled = true;
level.state = "aftermatch";
level notify("nuke");
if(getDvar("g_gametype") != "gungame_team")
@@ -750,6 +758,8 @@ takeInvalidWeapon()
while(1)
{
waitFrame();
if(self.current >= level.gungameList.size)
break;
if(!isAlive(self))
continue;
if(self isMantling())