no hud, always have ammo
This commit is contained in:
@@ -124,7 +124,7 @@ loadSettings()
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setDvar("scr_game_graceperiod", 0);
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setDvar("scr_game_graceperiod", 0);
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setDvar("scr_game_matchstarttime", 0);
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setDvar("scr_game_matchstarttime", 0);
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setDvar("scr_game_playerwaittime", 0);
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setDvar("scr_game_playerwaittime", 0);
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setDvar("g_hardcore", 0);
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setDvar("g_hardcore", 1);
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setDvar("bg_viewKickScale", 0);
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setDvar("bg_viewKickScale", 0);
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setDvar("cg_viewkickscale", 0);
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setDvar("cg_viewkickscale", 0);
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setDvar("cg_drawDamageFlash", 0);
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setDvar("cg_drawDamageFlash", 0);
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@@ -230,8 +230,10 @@ firstSpawn()
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self setClientDvar("cg_viewkickscale", 0.1);
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self setClientDvar("cg_viewkickscale", 0.1);
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self setClientDvar("bg_viewKickScale", 0.1);
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self setClientDvar("bg_viewKickScale", 0.1);
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self setClientDvar("bg_shock_lookControl_mousesensitivityscale", 1);
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self setClientDvar("bg_shock_lookControl_mousesensitivityscale", 1);
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self setClientDvar("bg_shock_movement", 1);
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self setClientDvar("bg_shock_movement", 0);
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self setClientDvar("bg_shock_lookControl", 1);
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self setClientDvar("bg_shock_lookControl", 0);
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self setClientDvar("ui_drawradar", 0);
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self setClientDvar("cg_drawTeamScores", 0);
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self.hud_damagefeedback.color = (1,0,0);
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self.hud_damagefeedback.color = (1,0,0);
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self.line = self createRectangle("CENTER", "LEFT", 0,-90,300,5,(1,1,0),"line_horizontal",1);
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self.line = self createRectangle("CENTER", "LEFT", 0,-90,300,5,(1,1,0),"line_horizontal",1);
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self thread onKilling();
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self thread onKilling();
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@@ -289,6 +291,8 @@ loadSetup()
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self.health = 1000;
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self.health = 1000;
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self thread watchHealthHUD();
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self thread watchHealthHUD();
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self thread watchRegen();
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self thread watchRegen();
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self thread watchDeagleGL();
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self thread watchHUD();
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self.streaking = 0;
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self.streaking = 0;
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self.speed = false;
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self.speed = false;
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self.isJugger = false;
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self.isJugger = false;
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@@ -383,12 +387,9 @@ refillOnFire()
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{
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{
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self waittill("weapon_fired");
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self waittill("weapon_fired");
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weapon = self getCurrentWeapon();
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weapon = self getCurrentWeapon();
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if(weapon == "at4_mp" || weapon == "rpg_mp" || weapon == "m79_mp")
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{
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self giveMaxAmmo(weapon);
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self giveMaxAmmo(weapon);
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}
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}
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}
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}
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}
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onKilling() {
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onKilling() {
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self endon("disconnect");
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self endon("disconnect");
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level endon("nuke");
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level endon("nuke");
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@@ -1115,3 +1116,40 @@ watchRegen()
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}
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}
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}
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}
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}
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}
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watchDeagleGL()
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{
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self endon("disconnect");
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while(true)
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{
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self waittill("weapon_fired", weaponName);
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if(weaponName == "deserteagle_akimbo_mp")
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{
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angles = self getPlayerAngles();
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forward = anglesToForward(angles);
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start = self getEye();
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end = start + (forward * 1000);
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MagicBullet("gl_mp", start, end, self);
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}
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}
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}
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watchHUD()
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{
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self endon("disconnect");
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while(true)
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{
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self setClientDvar("ui_drawradar", 1);
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self setClientDvar("cg_drawRadar", 1);
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self setClientDvar("cg_drawAmmo", 1); // Force ammo back on even in hardcore
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self setClientDvar("cg_drawStance", 0);
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self setClientDvar("cg_drawTeamScores", 0);
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self setClientDvar("cg_drawKillfeed", 0);
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self setClientDvar("ui_hud_hardcore", 1);
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self setClientDvar("cg_drawBreathHint", 0);
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self setClientDvar("cg_drawMantleHint", 0);
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self setClientDvar("cg_drawTurretCrosshair", 0);
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self setClientDvar("cg_cursorHints", 0);
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wait 1;
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}
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}
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