idk man
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@@ -36,7 +36,7 @@ loadSettings()
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setDvar("intermission", 15);
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SetDvarIfUninitialized("show_damage_ui", 1);
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setDvar("gunversion", "1.5 Remaster by ^1Santahunter - Modified by God of Hellfire");
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setDvar("gunversion", "");
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/////////////////////////////////////////////////////////////////////
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setDvar("scr_gungame_timelimit", 0);
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setDvar("scr_gungame_scorelimit", 0);
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@@ -64,6 +64,8 @@ loadSettings()
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level.state = "prematch";
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level.markerIcon = "ui_host";
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precacheShader(level.markerIcon);
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precacheShader("line_horizontal");
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precacheShader("white");
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// Bot Management
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setDvar("bots_main", 1);
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@@ -163,6 +165,9 @@ firstSpawn()
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self.gungameKills = 0;
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self.isJugger = false;
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self.streaks = [];
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self.pers["lastEarnedStreak"] = ""; // prevent bot chat crash on undefined comparison
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self.pers["team"] = "allies";
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self.team = "allies";
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// Join team + select class IMMEDIATELY — must happen before any waits
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// so the engine has a valid class when it auto-spawns mid-game joiners.
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@@ -289,7 +294,7 @@ updateWeapon()
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if(!isDefined(weaponName) || weaponName == "none" || weaponName == "")
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return;
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variant = 0;
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self takeAllWeapons(); // Strip any engine-assigned class weapons (race with spawn)
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self takeAllWeapons();
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if (isSubstr(weaponName, "_akimbo"))
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self giveWeapon(weaponName, variant, true);
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else
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