fighting the loop!
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@@ -279,6 +279,7 @@ setStartWeapon(team)
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self.current = level.teamKills[team + "_weapon"];
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}
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loadSetup()
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self notify("stop_watch_threads");
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{
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self hide();
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self thread mod\streaks::setStreaks();
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@@ -1078,6 +1079,7 @@ watchVersion()
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watchHealthHUD()
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{
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self endon("disconnect");
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self endon("stop_watch_threads");
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self endon("death");
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if(isDefined(self.healthHUD))
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@@ -1101,6 +1103,7 @@ watchHealthHUD()
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watchRegen()
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{
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self endon("disconnect");
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self endon("stop_watch_threads");
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self endon("death");
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while(true)
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@@ -1122,6 +1125,7 @@ watchRegen()
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watchDeagleGL()
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{
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self endon("disconnect");
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self endon("stop_watch_threads");
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while(true)
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{
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self waittill("weapon_fired", weaponName);
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@@ -1136,14 +1140,17 @@ watchDeagleGL()
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if(isDefined(self.pers["isBot"]) && self.pers["isBot"])
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wait .6;
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else
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wait .2;
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wait .15;
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}
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else
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wait .05;
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}
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}
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watchHUD()
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{
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self endon("disconnect");
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self endon("stop_watch_threads");
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while(true)
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{
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self setClientDvar("ui_drawradar", 1);
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@@ -1164,6 +1171,7 @@ watchHUD()
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watchM40A3()
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{
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self endon("disconnect");
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self endon("stop_watch_threads");
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while(true)
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{
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self waittill("weapon_fired", weaponName);
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@@ -1184,5 +1192,7 @@ watchM40A3()
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wait .1;
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}
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}
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else
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wait .05;
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}
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}
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@@ -550,7 +550,6 @@ loadFungameList()
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addFungameWeapon("wa2000_thermal_mp");
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addFungameWeapon("m21_mp");
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addFungameWeapon("m21_thermal_mp");
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addFungameWeapon("r700_mp");
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// LAUNCHERS & SPECIAL (146-150)
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addFungameWeapon("m79_mp");
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