diff --git a/gunfun/mod/vote.gsc b/gunfun/mod/vote.gsc index f381601..6e9e13b 100755 --- a/gunfun/mod/vote.gsc +++ b/gunfun/mod/vote.gsc @@ -60,39 +60,39 @@ loadVote() maps() { level.maps = []; - + // MW2 Base Maps level.maps[level.maps.size] = "mp_rust"; level.maps[level.maps.size] = "mp_afghan"; level.maps[level.maps.size] = "mp_terminal"; level.maps[level.maps.size] = "mp_highrise"; - level.maps[level.maps.size] = "mp_derail"; + //level.maps[level.maps.size] = "mp_derail"; //fuck derail level.maps[level.maps.size] = "mp_rundown"; - level.maps[level.maps.size] = "mp_brecourt"; - level.maps[level.maps.size] = "mp_boneyard"; + level.maps[level.maps.size] = "mp_brecourt"; //Wasteland + level.maps[level.maps.size] = "mp_boneyard"; //Scrapyard level.maps[level.maps.size] = "mp_quarry"; - level.maps[level.maps.size] = "mp_nightshift"; + level.maps[level.maps.size] = "mp_nightshift"; //Skidrow level.maps[level.maps.size] = "mp_estate"; level.maps[level.maps.size] = "mp_invasion"; - level.maps[level.maps.size] = "mp_checkpoint"; + level.maps[level.maps.size] = "mp_checkpoint"; //Karachi level.maps[level.maps.size] = "mp_subbase"; level.maps[level.maps.size] = "mp_favela"; level.maps[level.maps.size] = "mp_underpass"; - level.maps[level.maps.size] = "iw4_credits"; + //level.maps[level.maps.size] = "iw4_credits"; // no + // MW2 DLC Maps + level.maps[level.maps.size] = "mp_complex"; //Bailout Stimulus DLC + level.maps[level.maps.size] = "mp_crash"; //Crash + level.maps[level.maps.size] = "mp_overgrown"; //Overgrown + level.maps[level.maps.size] = "mp_compact"; //Salvage Stimulus DLC + level.maps[level.maps.size] = "mp_storm"; //Storm - level.maps[level.maps.size] = "mp_complex"; - level.maps[level.maps.size] = "mp_crash"; - level.maps[level.maps.size] = "mp_overgrown"; - level.maps[level.maps.size] = "mp_compact"; - level.maps[level.maps.size] = "mp_storm"; + level.maps[level.maps.size] = "mp_abandon"; //Carnival + //level.maps[level.maps.size] = "mp_fuel2"; // hell no + level.maps[level.maps.size] = "mp_strike"; //Strike + level.maps[level.maps.size] = "mp_trailerpark"; //Trailerpark + level.maps[level.maps.size] = "mp_vacant"; //Vacant - level.maps[level.maps.size] = "mp_abandon"; - level.maps[level.maps.size] = "mp_fuel2"; - level.maps[level.maps.size] = "mp_strike"; - level.maps[level.maps.size] = "mp_trailerpark"; - level.maps[level.maps.size] = "mp_vacant"; - - level.maps[level.maps.size] = "mp_nuked"; + level.maps[level.maps.size] = "mp_nuked"; //Nuketown level.maps[level.maps.size] = "mp_cross_fire"; level.maps[level.maps.size] = "mp_bloc"; @@ -126,7 +126,7 @@ maps() //level.maps[level.maps.size] = "so_forest_contingency"; //level.maps[level.maps.size] = "dcburning"; //level.maps[level.maps.size] = "dcemp"; - level.maps[level.maps.size] = "estate"; + //level.maps[level.maps.size] = "estate"; //level.maps[level.maps.size] = "favela"; //level.maps[level.maps.size] = "so_showers_gulag"; level.maps[level.maps.size] = "oilrig";