From f55e7336a42f6c3c0d60dabbb32648da6c49681d Mon Sep 17 00:00:00 2001 From: Kibi Kelburton Date: Wed, 6 May 2026 17:20:39 +0200 Subject: [PATCH] fdas --- gunfun/mod/main.gsc | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/gunfun/mod/main.gsc b/gunfun/mod/main.gsc index dcda22e..aa993f0 100755 --- a/gunfun/mod/main.gsc +++ b/gunfun/mod/main.gsc @@ -347,20 +347,21 @@ updateWeapon() self.isUpdatingWeapon = undefined; return; } - //self iPrintlnBold(level.gungameList[self.current]); + self takeAllWeapons(); variant = randomInt(9); if(getDvar("gunmode") == "Fungame") variant = 0; + if (isSubstr(level.gungameList[self.current], "_akimbo")) self giveWeapon(level.gungameList[self.current], variant, true); else self giveWeapon(level.gungameList[self.current], variant, false); - self giveWeapon("onemanarmy_mp"); - self takeWeapon(self getCurrentWeapon()); - self giveMaxAmmo(level.gungameList[self.current]); - self switchtoweaponimmediate(level.gungameList[self.current]); + if(level.state == "prematch" || level.state == "ingame") self show(); + + self giveMaxAmmo(level.gungameList[self.current]); + self switchtoweaponimmediate(level.gungameList[self.current]); self.isUpdatingWeapon = undefined; if(self.isJugger)