fungame #1
@@ -89,7 +89,7 @@ initializeGametype(type) // called in vote.gsc after first map
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setDvar("global_health", 60);
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setDvar("speed", 1.5);
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setDvar("streaks_online", 1);
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setDvar("jump_height", 0.5);
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setDvar("jump_height", 70);
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setDvar("amount_weapons", 0); // if 0 uses whole list of possible guns, if set > 0 uses amount larger than 0
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setDvar("gun_kills", 1);
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break;
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