#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { maps\af_caves_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_afghan_caves" ); ambientPlay( "af_caves_ext" ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; thread custom_killtrigger(); } custom_killtrigger() { while (true) { wait 0.1; foreach (player in level.players) { if (!isDefined(player) || !isPlayer(player)) { continue; } if (player.origin[2] < -3980.0) /// Lower level { player suicide(); } } } }