#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { ///maps\createfx\gulag_fx::main(); ///maps\gulag_precache::main(); // maps\createart\gulag_fog::main(); maps\mp\gulag_fx::main(); maps\mp\_load::main(); ///maps\mp\_compass::setupMiniMap( "compass_map_gulag" ); /* setClientDvar("g_TeamIcon_Axis","faction_128_ussr"); setClientDvar("g_TeamIcon_EnemyAxis","faction_128_ussr"); setClientDvar("g_TeamIcon_MyAxis","faction_128_ussr"); setClientDvar("g_TeamIcon_Allies","faction_128_ussr"); setClientDvar("g_TeamIcon_EnemyAllies","faction_128_ussr"); setClientDvar("g_TeamIcon_MyAllies","faction_128_ussr"); */ setDvar( "r_spotLightMaxLength", 900 ); ambientPlay( "ambient_gulag_ext0" ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }