------------------------------------- Santahunters Gungame Remaster 2020 Changelog ------------------------------------- this mod was completely rewritten and has not much to do with the former gungame mod. Nevertheless it uses some codesnippets from the old gungame mod. ----- Version 1.5 - God of Hellfire Update ------- - Added Botwarfare to the Mod - Added Fungame mode - 150+ unique weapons progression list - Classic Progression style from Pistol to Javelin - Possibility to set it to 2 kills per gun via configuration - Performance Improvements - Removed all Server Console Logs - Optimized mod code - Removed several unused code snippets - Bugfixes - Fixed "Configstring Overflow (511)" crash on asset-heavy maps (mp_nightshift) - Fixed Classic mode weapon list population for 300+ weapons - Fixed weapon upgrades not working on first weapon - Fixed several other minor bugs - Removed 2.5 second delay on switching weapons on respawn ----- Version 1.4 ------- - Blackscreen on Prematch - Slightly lowered Jumpheight - Improved no gun on respawn time - Players are invisible for 1 second after respawn, so they are more likely to shoot back when gun is ready - Added Clocksound on countdown ----- Version 1.3 ------- - giveweapon animation 0.5 seconds faster now (cant remove on new gun) - cant do damage in pre lobby - cant jump in pre lobby - run killstreak does not get removed ----- Version 1.2 ------- - Team Gungame max weapon set to 25 - Team Gungame Scorepopup appears now - Team Gungame required kills for weaponupgrade is dynamically set to teamsize - Fixed VersionUI appears for everyone if a player opens scoreboard - Fixed Player bypassing freeze on gamestart Raised chance of getting "Classic" gametype in votemenu ----- Version 1.0 ----- - Different gamemodes added -> Classic -> Team Gungame -> Kill Confirmed -> No Killstreaks -> Sniper only -> Pistol & Shotgun only (currently disabled, can be enabled in main.gsc) - Votemap added. -> at the end of the match you can choose a new map and next gamemode -> votemap also includes many single player maps (no client download required) -> some single player maps disabled because they wont be good multiplayer maps, can be enabled in vote.gsc - Random weaponlist added -> the weaponlist changes each new game -> the weapons got different attachments and scopes each time -> turn shuffle dvar in main.gsc from 'true' to 'false' to make weapons of same weaponcategory follow after another - Killstreaks -> New 3 killstreak added: No Reload * ammo automatically goes from stock into clip while shooting -> Changed Wallhack Killstreak * No red boxes around players anymore * Player creates a nightmarish vision and sees icons above enemies -> Changed Juggernaut Killstreak * Changed maxhealth from 200 to 400 * slows down player * is marked for other players - New UI -> Number HUD appears on enemy when you hit him to see how much damage was dealt (can be turned off with a dvar in main.gsc) -> New game start UI - Warning -> Players who are shortly before winning the game are marked for other players now * 1st: Golden Star * 2nd: Red Star * 3rd: Blue Star ----- Version 1.1 ------- - Added FPS Boost (Key 5) - Added Fast Reload & No Falldamage Perk - The same rocketlauncherweapon can only appear once in list now - Changed Amount of Weapons to "originalsize/2" instead of "originalsize/4" in team gungame(50 weapons instead of 25 if not changed by host) - Fixed: -> Damage UI shown on all modes, not only team gungame -> radioactive streak doesnt kill teammates on team gungame -> Team Gungame UpgradeUI positioning fixed -> invalid weapons get detected and replaced by another gun for everyone