#include common_scripts\utility; //#include maps\_utility; //#include maps\_vehicle; //#include maps\_anim; main() { maps\so_bridge_fx::main(); maps\createart\so_bridge_art::main(); maps\so_bridge_anim::main(); maps\so_bridge_precache::main(); //maps\_attack_heli::preLoad(); //maps\_load::main(); thread maps\so_bridge_code::bridge_collapse_prep(); //thread maps\so_bridge_amb::main(); }