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gunfun/maps/createfx/dcburning_audio.gsc
2026-05-08 19:19:42 +02:00

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Executable File

#include maps\_anim;
main()
{
// Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first ).
thread init_animsounds();
}
init_animsounds()
{
waittillframeend;
}