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gunfun/maps/mp/dcburning.gsc
2026-05-08 19:19:42 +02:00

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
main()
{
// maps\createart\dcburning_fog::main();
maps\dcburning_fx::main();
maps\mp\_load::main();
// maps\createfx\dcburning_audio::main();
maps\mp\_compass::setupMiniMap("compass_map_dcburning");
ambientPlay( "ambient_dcemp_dry" );
setdvar( "compassmaxrange", "1800" );
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
}