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gunfun/maps/mp/contingency.gsc
2026-05-08 19:19:42 +02:00

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
main()
{
maps\contingency_fx::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap( "compass_map_contingency" );
ambientPlay( "contingency_ext0" );
setdvar( "sm_sunShadowScale", 0.5 );// optimization
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 1.24 );
setdvar( "r_lightGridContrast", 0 );
setdvar( "compassmaxrange", "1800" );
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
}