Files
gunfun/maps/mp/so_bridge_fx.gsc
2026-05-08 19:19:42 +02:00

18 lines
987 B
Plaintext
Executable File

main()
{
level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
level._effect[ "thin_black_smoke_l" ] = loadfx( "smoke/thin_black_smoke_M" );
level._effect[ "thin_black_smoke_m" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "jet_afterburner" ] = loadfx( "fire/jet_afterburner" );
level._effect[ "dust_ceiling_fall" ] = loadfx( "dust/train_dust_linger" );
level._effect[ "bridge_collapse_main" ] = loadfx( "dust/bridge_collapse_main" );
level._effect[ "bridge_explode" ] = loadfx( "explosions/bridge_explode" );
level._effect[ "falling_brick_runner_line_400" ] = loadfx( "misc/falling_brick_runner_line_400_bridge" );
level._effect[ "falling_brick_runner_line_200" ] = loadfx( "misc/falling_brick_runner_line_200_bridge" );
maps\createfx\so_bridge_fx::main();
}